Разработчик: Bandai Namco Studios
Описание
Совершенствуйтесь вместе
Объединитесь с компьютерным союзником или другом в режиме кооперативной игры и погрузитесь в мрачный разрушенный мир.
Чем выше ставки, тем лучше награда
Добывайте новое снаряжение, повышайте уровень персонажа, набирайтесь сил и крушите потерянных. CODE VEIN преподнесет каждому немало сюрпризов.
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Соберите команду и бросьте вызов смерти в CODE VEIN. Раскройте тайну своего прошлого и спасите свою жизнь. Меняйте класс персонажа, подбирайте навыки и союзников и делайте все, что поможет вам выжить.
Поддерживаемые языки: french, english, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, spanish - latin america, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 or Windows 10 (64-bit)
- Процессор: Intel Core i5-2300
- Оперативная память: 6 GB ОЗУ
- Видеокарта: GeForce GTX 760 or Radeon HD 7850
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 35 GB
- Звуковая карта: DirectX compatible soundcard or onboard chipset
- Дополнительно: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 SP1 or Windows 10 (64-bit)
- Процессор: Intel Core i5-7400 or AMD Ryzen 3 2200G
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 960 or Radeon R9 380X
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 35 GB
- Звуковая карта: DirectX compatible soundcard or onboard chipset
- Дополнительно: Estimated performance: 1080p/60fps with graphics settings at "High". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required. - Windows 10 (Version 1809 or later) and a 4GB VRAM GPU (graphics board or video card) are required for DirectX 12 API.
Mac
Linux
Отзывы пользователей
the story is good actually. I just wished when we collect the memories, it plays a cut scene instead of us walking and hearing dialogues lmao. Speaking of dialogues, this game has a good voice acting.
combat took me a while to get used to. I rarely used the parry and block system, i dodge most of the times because the way parry work is clunky for me. The keybinds for accessing the menu for gifts are not keyboard friendly, I had to change the keybind for it.
The partner system is either gooood or the most frustrating in game. Yakumo (i love him) but dear god, sometimes all he does is just dodge to infinity even though the boss is targeting me. Sometimes he just stands there in the corner and doesn't use his heals OIGuskyfkhasfkal.
I love how we can access other class and change freely into them.
rawr
Want Bloodborne on PC? This is your Bloodborne
Kidding aside, Code Vein is a great game. The combat system might feel floaty at first, but once you find your favorite weapon and "gifts," it all flows very smoothly. Specially when you team up with your AI controlled partner to deal more damage. Or you can go solo.
As any FromSoft game, your character isn't limited to the starting class, however, CV allows you to mix and match the skills from the different Blood Codes you find to create the most brutal Revenant you can think of.
Though, some of the maps feel hollow and without personality, just generic post-apocalyptic setting, and the plot tends to be very melodramatic, and you might find yourself skipping it.
If you're looking to scratch that itch left by Elden Ring and finished the Dark Souls trilogy, but the historical setting of Nioh is a bit much, you can check out Code Vein, and you'll have a bloody good time.
This game is not worth it not even your money but your time.
Let's start with the few positives
- Being able to change your build on the fly is nice
- Being able to mix and match abilities between classes makes Blood Code (classes) and Gifts (abilities/passives) system actually quite flexible and allows you to put together what you want
- You can chain some attacks and make a combo
- NPCs that follow you are actually strong and useful a bit too useful in fact
- Some places are well thought out in terms shortcuts and traversal but (see the Areas section in the cons)
[*] You can fight some of the bosses again whenever you want
Cons
Gameplay
This game is slow and because of their movesets most weapons feel unusable. You can combo your attacks but for the majority of the game you'll be doing one to two hits and dodge. Sometimes your hits don't register, either your weapons hitboxes or enemy hurtboxes have something weird going on under certain circumstances. It happens rarely but not rare enough to not mention it.
Difficulty
Depending on how you play this game, it either becomes a cakewalk or unfair at some points. The companions you can bring with you are just too strong. You can only bring one person but they can revive you at the cost of some hp and you can do the same for them. Some buffs effect both you and your ally. If you try to play it solo you can but it is quite boring that way because the combat is already slow (it is slower than Dark Souls 2) and this makes moving through the area feel like a slog. On top of this some invasions (at certain spots the game starts summoning enemies in waves) just outright feel unfair and dealing with them is boring cause you just hit once -> step back repeat. That's because the enemies just sprint at you and they end up being within licking distance of each other which in turn makes committing to anything a death sentence. I think they tried to balance the game for both playstyles but ended up achieving neither.
Bosses are not too hard when you understand what they are doing. Some attacks just lack clear animations for their startup and its quite hard to make out which attack the boss is doing before you get hit by it. They become a complete joke with an ally on your side.
Areas
Here is the problem everywhere looks the same. The Cathedral area would have been fun if every tower and the road wasn't exactly same. The map is necessary because otherwise navigating would have been very hard. Most of the time you just can't tell whether you've been there before without looking at the map.
The maps are boxy and just corridors. Also for some reason there is a lot of empty hallways.
When you put an enemy around every corner it feels like a chore to lure them out and deal with them instead of a surprise.
Side Quests
When you defeat a boss, sometimes NPCs appear on the areas you cleared previously. They show up on your map when you travel to that area but are not shown on the teleport screen which means you need to travel to each area one by one to check whether an NPC appeared after each boss if you want to do them. WHY just why. Either show that there is something new in that area in the teleport screen or you know do the sensible thing and make players encounter the NPCs while clearing the area. These quests are either kill this enemy (not unique) or grab this item and these only spawn when you accept the quest. The rewards are nothing except some which give Depth maps.
Depths
This could have been a positive but here we are. I wish these were boss rush dungeons instead of waste your time by walking unnecessarily long hallways and kill the enemies you have already killed in a smaller area dungeons. I think I completed all of them and haven't seen a single unique enemy or boss. If you are like me and try different weapons a lot, you'll have to delve here for upgrade materials. Throughout your journey the game actually gives a respectable amount of upgrade materials. Your power also mostly comes from upgrading your equipment since leveling up gives a very tiny bonus. If you try too many new things like me you might run out of them. Can you buy them, yes. But aside from the material for up to +3 both the material for up to +6 and +9 gets unlocked at the shop right before the final boss. So to the depths you go. At the very least you only need to clear them once to repeat the boss.
Music
The music is good but they repeat... a lot. You'll be hearing the same music you heard at the first hours of the game in the last few hours.
Story
The story is very generic. I do agree that being generic doesn't mean bad but because of the presentation it is very boring to see it unfold. Cutscenes drag on for too long and they simply are not interesting. Because in almost all of them you just watch characters stand still and talk. If you just listen to the cutscene instead of watching you would miss nothing %80 of the time. A bit of a spoiler Oh wow these cutscenes feel funny instead of sad because you just revive the character who dies a few seconds later after their heartfelt separation. How intriguing no one was actually a bad guy just circumstances forced them and look they now joined us everyone is a good guy except that one evil scientist who yaps about evolution ideal peak human something. And don't get me started on the memory restoration stuff. WALK STOP WALK STOP WALK. It would have been a lot better to read those in a text format rather than those walking sequences. Why not just pan the camera around and let the player watch. Because you are not doing anything with the player character being there, you are just making the player move the camera to the required scene.
I knew the game wasn't very good but I've heard some people enjoying it and wanted to try and form my own opinion. Which I did and I actually don't regret trying it because now I know that I don't like this game.
love the game great way to rage after hundreds of deaths but at least easier then dark souls so cant complain.
great graphics, easy to understand controls, few bugs but easy to work around,
a few jump scares, hard but not impossible,
As much as I really tried to enjoy it, Code Vein is one of the most average games I've played in a while. I see how it felt lacking even back when the best point of comparison was Dark Souls, but now the present-day "soulslike" genre is home to things like Elden Ring and Lies of P, and of course we even had Sekiro in the same year as Code Vein's release. In a landscape like this, Code Vein just doesn't compare, and the differences are stark.
I've got some pretty dissatisfied opinions on this little game, but I'll start us out on a happier note here.
Enjoy them while they still haven't been overshadowed:
Code Vein's Strengths:
The companions are definitely among the first things I think about when I try to remember Code Vein. I still had some frustrations with some of their writing, as well as the balancing between the companions, but I think the little bit of crustiness is better than if they did nothing in this regard and made it a purely solo experience.
Maybe my thoughts on this might change over time. But as it stands, I'm looking around for another soulslike that lets me have an AI friend that I can take everywhere, and I'm not seeing anything. And if nobody else is doing it, nobody else can be better at it, so it's looking like this is the best you're gonna get if you want a soulslike action game with AI companions.
In short: companions are pretty cool.
The combat, as well, is borderline good. The special abilities you acquire will get to feel pretty formulaic after a while (a sad theme), but their addition mixes up the combat by enough that I had a decent amount of fun some of the time. It is basically just Dark Souls with some tweaks, I know, but I like the tweaks, and I think the combat of Code Vein is one of its strongest points—such that it is.
The character design and customization is pretty good, as well—definitely one of Code Vein's more outstanding qualities. I can see how people might consider a lot of it juvenile and regressive, and, you know, maybe it is. There were definitely some excessive designs sprinkled throughout the game, but I got to make a cute custom waifu, and I'd say I liked the game better for it.
And wowie these sure are some nice things. Comparing these merits against its peers, it's still pretty competent. The combat being good might be an expectation that most people take for granted, but the companions are still something you don't really see elsewhere, and I can't really make an Elden Ring character that doesn't look slightly off in some way, so it's even got two over on the genre's titan.
But the game isn't all merits. Unfortunately, all of these good little things eventually blur into the background as the game continues and the cracks in its design widen. What starts with promise sours, and by the time I finally beat the last boss, all I could remember coming away from the game were the things I didn't like about it.
And that takes us here.
The Bad Part of the Review:
Story:
"Plot development?" asks a writer for Code Vein. "Is that when you tie someone to a chair and talk paragraphs at them for ten minutes?"
The story honestly might be good, but the whole thing's presented in such an obtrusive way that I just started skipping through the cutscenes and dialogue after a while.
For reference, let's think about the Memory Den from Fallout 4. Did you like being taken away from all of your game's gameplay, and made to slowly walk your character through the backstory of some NPC?
If you did, I've got some great news for you, friend: like 60% of the game's plot and lore is divided up into little sequences just like this.
And if you don't like it? Well, you can save yourself a lot of time and boredom by pressing the menu button twice. You can thank me when you've got a backlog of like six Vestiges to restore.
But the gameplay's at least gonna be good, right?
Well, there's actually something of an issue there.
A Variety Issue:
(What's an action game without something to fight, places to fight in, and things to swing around at people?)
The enemy design is very dull and repetitive. The enemies you fight in the first stage are still present, with the exact same moveset, all the way into the last stage, just stat-boosted to be in line with your character's expected level.
Here are your enemies, just off the top of my head:
You've got the generic fodder guys that look kind of like plants, the obligatory evil enemy dogs, big round ladies, tall leggy ladies...
And that's most of it. There's more enemy variety, in the snow and desert levels, for example. But on the whole, what I've mentioned above is the meat of what you're fighting throughout the whole game. Most of their movesets never change, and most of them (leggy girls especially) only feel less and less fitting with the levels they're in as the game progresses.
And the levels... oh boy.
Code Vein Sure Has Levels,
I guess.
The level design has to be the worst part of the game. I didn't realize how spoiled I was to organic level and world designs, but Code Vein sure showed me what the other side of the coin looks like, and to be glad that we have better.
The best way I can describe it is if every level was a cave or dungeon in Skyrim. Everything winds around in a way to try and disorient you and make you feel like you're actually exploring quite a lot, even though you're actually just progressing through a big, wiggly, linear path with some short dead-ending sidepaths here and there.
Eventually it might loop back around to your checkpoint with some Dark Souls-style shortcut—either a ladder you kick down, or an elevator, a door that only opens from one side... you get the picture. But none of it feels organic or like a real world in the least. You're just following a line to its end, and all the enemies are only obstacles—they're not actually living in or engaging with any kind of world, here, they only exist to jump out at you and drop experience on death.
But how about the WEAPONS, you ask?
The weapon design is similarly mediocre. To my memory, you have guns, one-handed swords, two-handed swords, big ol' hammers, and polearms, and this is all of your weapon variety.
There's also no such thing as horizontal balancing in Code Vein. The things you get early into the game are always going to be measurably worse than the things you get later on, and some weapon classes are just numerically better than others.
For example, maybe you're attached to the one-handed sword you've been using all game. Well, this new machete's just like your favorite sword, only it objectively does more damage and you're just being stubborn if you don't pivot.
Or do you dislike a class of weapons? Don't want your character casually swinging around a comically large heap of metal, huh? Well this ugly new greatsword has a 1-to-1 facsimile for every part of your one-handed moveset, but it does twice as much damage, breaks poise like your dexterity never has, and even makes you take less knockback. You'd best let go of how you want to play the game, bud, because you're crippling yourself if you don't pivot.
This is all to say that the balancing of Code Vein's weapons is very frustrating once you take a moment to actually look at how the numbers compare. I usually like dex builds. My Dark Souls go-to's are curved swords, rapiers, claws, all of that sneaky little dex-baby stuff—but here, in Code Vein, I actually felt forced into giving up what little variety I had and submitting to the game's dominant strategy of stupidly big swords.
So by this point, you might be wondering: Can it all be bad? And the answer's no, of course not. The game's not all bad. There are some redeeming qualities—just not as many as its damning qualities, I'm afraid.
So, what's the take-away?
Would I consider the game worth the time?
Maybe, but probably not. If I had to say either "yes" or "no," I'm sorry to say it's a no.
WOuld be amazing if coop be possible with resting at mistle and not with half stats. Love this game, probably one of the best games for playing with friend.
So let me start by saying its a pretty good anime-rpg which i'll give a 7.5/10 (as for the reasons ill state below), though the combat is good but "is easy for a souls-like", Idk maybe its just me.
- The game runs pretty well for me between 100-140 at highest settings, but there are some cases where it randomly drops down to 20-30 (and not while entering a new region no its totally random).
- I loved the character creation (which i spent 30 mins on and was very satisfied with the end result), and the character designs are pretty cool.
- The Vestige system was pretty awesome with the background stories of the side-characters.
- The ability to mash abilites from different classes was the first of kind to me and i loved it.
- Coming back to the combat and its difficulty, the normal mobs feels more challenging than the bosses. For example in our memory where we fight the queen(in the cutscene), the knight before her was not difficult at all (could have added a second phase or something to make it challenging). On the other hand the mobs before it were pretty tough tbh.
- At first the game seems to be difficult but after like 4-5 hours i never died to anything until the time of this review (except falling down the edges).
So. as a conclusion i'll say its a good game if you like anime and rpg or maybe souls-like too, it has impressive visuals, music, story, decent combat, great cinematics, low-difficulty for a souls-like and at last impressive voice acting and character design (though i would love some dialogues for our mc) which makes this a 7.5/10 game for me.
Lots of far superior souls-likes. Bought it on sale, played it on a weekend, regretted wasting my time and money.
Level design is ugly and mediocre. Mobs can climb and jump, as can your party. You cannot, and are hampered by knee high brick walls.
Some tunnels are made ridiculously windy and long for no apparent reason (no mobs, nothing interesting to look at, no real mood music). As other reviewers have noted, the designers have decided to waste your time for no payoff beyond "but I worked so hard on these brick textures! Stare at them more!"
The stat scaling and weapon types are somewhat interesting - EXCEPT that you don't get to decide the way you level up, so the stat scaling is completely a function of whatever you're wearing, a completely wasted mechanic.
The story is bad anime rubbish, and the very poorly directed cutscenes made me feel nothing for the characters. There's a lot of time wasting when viewing memories and strange choices like forced walking which is simply poor design (anything that restricts or slows control is almost universally hated - you might as well just have full motion video at that point to reduce player irritation).
Melee combat isn't particularly satisfying (reach on double handed weapons is barely more than single handed, but drastically greater for mobs for some reason), and performance on PC with a 3080 and 32gig of RAM still has occasional weird stutters.
I'd say that the absolute worst thing for me was the level design. Imagine an entire castle of exactly the same corridors and spire staircases, no furniture, no decoration, nothing, that goes on for way too long for absolutely no reason.
Save your money - get Lies of P or Elden Ring instead (or even the original Souls games). I only played this because it was in my backlog from years back, but definitely not worth it today if you value your own time. See the anime titties elsewhere.
Anime dark souls. What can I say? I'm a souls fan. A great game overall, combat is challenging with cool mechanics. The power system allows you to swap between many classes, and is a little overcomplicated, but a good system nonetheless. The story is pretty good, and the art is excellent. There are a lot of collectibles that make exploring worth your time
Overall, a great game. Wait for a sale, the discount is massive
Anime Dark Souls. I tiny bit more janky than the Fromsoft entries, but still packs a punch. Also, you can create the perfect waifu.
good game, story is really good, gameplay is good
my only complain is there isn't a lot of enemy variety and partner ai is suck, eva is the wosrt partner in this game she really stupid and she always die and do nothing
everything is big in this game especialy the boob, i mean the weapon
Love it! The gameplay is a typical souls-like game but with twists like vestiges where you base your build around giving a new flavor to the usual hack and slash souls game. The world building is amazing with a apocalyptic design with some areas looking post-apocalyptic or divine? in design. The characters are all so captivating with us learning about their backstories from the vestiges as we progress through the story and gain more abilities from them. Best of all, Everyone is basically a vampire! You, Me, even that dog across the street!(Love Vampires <3)
played alot more on console then steam so far, if you like anime and fromsoft game this is a great anime souls like game!
Not too bad for a souls like but i am only recommending this game with the caveat that you get it at a steep discount because personally this game was kinda fun it even has some replay potential but it just didn’t grip me the story is forgettable and the gameplay is ok at best and mediocre at worst.
This game can be summed up as "Anime Vampire Souls-like". The difficulty is on par with Souls-likes, even though it is balanced around you having the companion active at all times. The ability to customize your character's load out is extremely deep; especially since you can mix and match abilities from various classes.
Exploration is highly rewarded in this game, being the primary method for discovering lore on your companions. The game still ends up pretty linear overall, though.
Graphics is one of its weaker points. The bloom on fire effects is way too high, and can make some areas very difficult to look at. There's also some clipping issues with longer hair and some armors, but that's to be expected.
The story is fairly typical anime fare, and more up front in comparison to some Souls-like games. Might not be for everyone, but the same can be said for the difficulty.
The character appearance customization puts most games to shame. And you can still play fashion with the additional armors and masks.
Some abilities are a little too niche to be good. And recovery options can feel a little lacking at times. But with so many classes that each need their own abilities, this was bound to happen. Nothing is outright broken or a "must have", surprisingly enough.
I do think there's a big reward for going into NG+ as a number of the blood codes are mutually exclusive to each other. And the option to NOT raise the difficulty in NG+ is something I'm sure lots of players would be thankful for.
Overall, if you're looking for another Souls-like and can at least stomach the anime aesthetics, you're in for a fun game. This game is a favorite of mine since its launch (I have way more hours on XB1) and is well worth greater recognition.
FYI: First Souls-like experience here.
Probably not the worst option to familiarize yourself with DS-like games if you are a weeb (you will have to play this game without party members then). I do have to agree that with party it would feel like a JRPG with DS combat mechanics, so if you prefer that – go ahead (I barely endured FF15, so I didn't go that route, plus most likely you will "tank-through" most of the battles). I played the game with a very risky and most likely not fitting build for the game in terms of bossfights (was great for clearing location though), so a few of those were particularly hard to execute, but manageable which assures me that you can complete the game with any build you would try to make given you will think it through at least a bit.
Plot is average (unless you set max breast size, kidding), not entirely bad, but nothing that would stand out either, you probably have seen all of its' elements before, same can be said about music, I think I remember only one track from the OST. Definitely a plus that you can play this in coop out-of-the-box with your friends.
Overall if you are a fellow weeb and want to get your ass kicked - this one will give you a punch and will you be able to handle it is entirely up to you.
Its a Dark Souls in an animated form,
Pros:
Enormous amount of customization especially with your appearance
Companions are always present AI or Real Player
Beautiful World
Cons:
Enemies are a bit repetitive
Slow Pace Combat
The Upgrading mechanic is kinda Confusing
I'll rate the Game 8/10
Pros:
The Graphics and artstyle make it standout well from other souls games.
Combat is pretty cool with all its gift mechanics which make you feel like a real anime protagonist for all you weebs out there. One thing that stands out is that you have a partner in the game that helps you around like a permanent spirit ash from elden ring, which as a concept might be a turnoff for some players which like to play the classic souls experience, however you can choose to go solo if you like.
Character customization is pretty cool and you can make your character the cutiest patootie.
Unlike most soulslike games the story is pretty coherent and easy to understand, mainly because the characters dont all speak like they're from a shakespeare play.
Cons:
Dialogue writers must have been born on the cob because of how CORNY it is.
Maps are really small compared to other soulslike games.
I cannot give my character huge tits.
all-in-all 7/10
Code Vein is a captivating action RPG that blends challenging Souls-like combat, anime-inspired visuals, and a rich post-apocalyptic narrative, offering players an immersive experience filled with deep character customization, cooperative gameplay, and a world brimming with mystery and emotional depth.
Idk didn't really like this game but its not inherently bad, just felt a little easy and stiff.
Excellent graphics, character customization, and setting.
Only major disappointments would be repeated/re-shaded bosses, along with empty, constant corridor level designs. Loved the co-op, just needs more substance, in my opinion.
6/10 game.
Alow, terrible gameplay, atrocious level design, a dull, edgy plot and cheap encounter design in an attempt to feign difficulty. It's everything wanting to be a souls-like but missing the entire point. Suitable only for edgy teens and intense weaboos.
Very good game with soul mechanic
I wish they didnt do this game dirty by tying it with God Eater series & ruin the possibility of sequel
very cool game, quite doable to play even though I'm personally not used to this playstyle, but I really like it, I'm enjoying myself a lot, 10/10
its so fun very frustrating but overall so good bit only thing that was underwhelming was the final boss but other than that great story fun game
A decent take on the Soulslike genre. It has special abilities like in an action game, similar to the abilities in Dragons Dogma. Story is decent, the characters are the highlight of it. Gameplay is a bit janky and stiff, but not as slow as Dark Souls 1. Lots of build variety and none seemed bad to me, all enjoyable. There is no PvP, its an entirely a PvE game. The companion AI makes the game more lively than other games in this genre, similar to a traditional JRPG.
The DLC is worth only on a sale, since it doesnt offer any substantial story elements (only some lore for a few unseen characters). It has "good" bosses (good in quotations because they can be unfair at times and other times not so much). The DLC also offers overpowered builds. However the biggest problem with the DLC and also the base game endgame (post main story) is that it assumes the player is on an NG+ playthrough, they are scaled terribly for the first playthrough. Literally everything one shots you, even the most basic enemies.
7/10. A fun side game.
spent 10 hours of playtime just customizing the appearance of my character
FRIEND CO OP IS BROKEN (BAD)
Bought the game to play CO OP. Seems that there are issues with this game. Random people can join but no matter what we try we cannot get passed the "failed to join" after successfully finding the distress signal for each other.
With hours of troubleshooting to no avail. Including removing all items, gifts and abilities from all blood codes. Removing multiplayer gestures, character cosmetics, moving all items to storage. Ensuring the steam region is the same and having no restrictions on while searching. We have the deluxe version freshly purchased also had tried disabling the firewall, also doing a clean windows boot.
If you are attempting to play this game coop with you friends l highly recommend not purchasing as there seems to be a big issue.
its a very hard game and multiplayer is bugged, tried different things for hrs to try and play with a friend to no avail. if the bug gets fixed ill get back on but until then its too challenging by myself.
This was a great entry into the souls like genre for someone who gets mad at dying very easily. The chararcters are likable and the many different codes/builds you can do were great,
The game shines in its anime-inspired visuals. The character designs are top-notch, offering a wide array of customization options that really appeal to fans of the anime aesthetic. Each character feels unique, with distinct backstories that add depth to the narrative. While the gameplay might not be the most polished, it does capture the essence of what makes Souls-like games challenging and rewarding. The environments, while visually appealing with their post-apocalyptic theme, lack the intricate design that encourages thorough exploration. However, the game compensates somewhat with hidden paths and secrets that reward the curious.
This game isn't the best in its class, but it has a heart. It's perfect for those who love anime and souls-like games but are looking for something a bit more forgiving. The game's art style alone makes it stand out, and if you can look past the occasional gameplay hiccup, you'll find a game that's both stylish and fun to play. It's an 'ok' game that does some things very well, making it a recommended play for its target audience.
Just fought Successor of Claw and I can say that this is THE souls-like game I can enjoy and relax. (Because I'm suck at DS and ER)
Loves the eye-candy, loves the music, epic storytelling, quite a lot character customization (compared to GE series).
Lots of skills too, but they're in different codes. Code is like the core and some of its locked skills need to be be unlocked by obtaining vestige's parts. After you maximize the skill proficiency you can use it in other code. So it goes like this :
Vestige Core (In order to use the Code)->Vestige Parts->Skills->Max Proficiency->Can use in other Codes.
This is kind of spoiler but,
You can get different codes after the battle with the successors (Stage Boss). It depends whether you restore the memory of successors or not.
Lastly,
FYouMido/10
RIP Oliver
A pretty solid game soulslike game. Its nickname of anime souls is really accurate if I have to say. If you want the dark souls experience then play this game without the AI companion. With the companion, this game becomes really easy. This game also has its flaws in the form of the constant ambush attacks from enemies which made me extremely paranoid of any enemies lying around, the catheral area being a maze full of endless running to the point I got lost for 10 minutes in the second part of the area, the city of falling flames area having paths that make you take needless damage and the problem with that is that those paths aren't optional, you are are required to go through them to progress to the boss and mistles.
Things I like about this game is how you can change builds on the fly where you go, really saves a lot of trouble, boss replayability in the form of the depths which also serve as a dungeon exploration( something that I feel should be a standard for souls and soulslike games without having to go through new game plus just to fight bosses again. Though I wish the final boss's depths wasn't in a raid and was an area exploration like the other bosses have been), and the hot anime characters.
My experience playing this game is really fun. I recommend it for people who are into souls games and anime. Fun game!
that's the first ever souls-like genre game that I enjoyed playing in my life, the game is not as grim as the Dark Souls series which does not repel you as much as other games of this genre,
the game has an extensive history that touched me very much; I won't spoil too much, I will say that history has its own world and it is not empty as you suppose, it goes on its own way
I recommend to purchase and play to those people who are interested in philosophy, history and culture of mankind, especially for those who wanted to go to the fantasy world in their dreams, the game is very kind to the attitude of players and beginners, therefore, it is suitable for those who want to try something new in their lives
Remember to collect and restore those vestiges. I hope that this project will be enjoyed by those who play it for the first time.
i would completely recommend the base game to anyone as a first souls experience. would not reccommend getting the dlc unless on sale
(my time on here doesnt show it but i got it on pc so i can play with my boyfriend. i have 60+ hours on Ps)
5/10. Review is five years late but it's on sale for Thanksgiving. In short: for a souls-like, this game wishes it had some of Nioh's polish or Bloodborne's mechanics for how fast it WANTS to be.
The comparative speed of the player versus the speed of the average enemy is a huge factor in a souls-like game, and CV just winds up getting bogged down in a lot of small issues and mechanics that feel like they're tacked on. The best example of this is are the drain attacks that feel completely out of place compared to how fast you can simply restore ichor by landing a few normal attacks. The hilariously long wind-up of most of them just makes them feel utterly useless against anything but the slowest of targets.
Nioh and Bloodborne have a lot of trading blows with your targets, or at least allow the player to reach speeds (some hilariously fast in Nioh's case) where the combat feels substantially more active than your typical Dark Souls game. Trouble is that CV wants to be that fast but winds up with a ton of clunk, moves that don't cancel easily, loads of stagger, and a god-awful parry window.
Layered on top of this is a "focus" meter which is just one more bloated system that had no need to exist. If you scrapped it entirely and just ensured the baseline combat was smoother, I don't think anyone would notice. But it's there and there's a handful of buffs and mechanics around it as some kind of bonus for dodging and simultaneously a bit of stagger protection if you're getting hammered. Again: something that might be interesting if the combat it was layered on top of was less clunky.
Weapons are limited. No truly unique weapons like you'd see in any DS iteration, and there's A LOT of copy-pasted enemies who wield said weapons as the game goes on. The one shining point here seems to be the build diversity and how easy one can swap into different "codes" to mix and match passives and specials. The removal of tedious stat increases was a good choice and streamlined an already bloated bunch of systems.
Buy it if you RELALY like soulslikes or on sale if you don't and just want to give it a shot. Just be prepared to deal with the clunk.
It is a good game, I bought it three times, the base game consoles are little better because you buy the pre order bonus, but you can buy it for computers if you buy it from the Xbox app store on computer.
My favorite part is the gameplay, the story, character consumizations, the character's
But the most annoying part of the game is the White cathedral because everything looks the same, I got lost there for a few days gave up came back got lost again than I look at a video got farther still got lost, somehow I got to boss. But I do get lost all the time in games
It kinda does everything a standard Souls-like does, just slightly worse, and way more 'Anime'. The story, characters, lore, dialogue, and cutscenes are so bad that I broke my own rule of "not skipping on first playthrough" about 5+ hours in... I even skipped the ending, no idea which one I got.
But... Even with all the complaints, I had fun at parts, I got it in the sale so got my moneys worth. Its worth a once-through and it definitely scratches that 'Souls-like' itch.
7/10 not bad all things considered. decent soulslike that has abilities and some variety, think bosses was the most fun part of the game, except that one duo boss, my god that one is designed for you to use like the "summon" system or whatever? some mobs or areas were annoying solo as well but it was a more fun experience that way
fun game, nice to play on controller a bit hard on keyboard tho. nice quality and graphics.
very good game, fun story lines and amazing bosses. you'll love this if you enjoy souls-likes. the latter parts couldve been better, along with some of the combat movement, but all in all, Great Game
Anime, souls games with interesting fighting mechanics. Worth a play-through
I cannot stress enough how fun this game can be. Its like dark souls for beginners and like....ANIME :D
Do it with friends though, everything is better with friends.
If you like soulslike games, don't mind reviews and try it. This game has a great storyline, extraordinary design, very interesting and new classes that you can switch any time, and a lot of weapons and abilities.
For me, it was an easier version of Dark Souls, where you knew what your next move was and didn't have to walk around a ton to find out, which made it very enjoyable.
The combat system and bosses were mediocre, but had fun whole game. 8/10
Gorgeous anime soulslike with 3+ hours worth of cinematics and still one of the best character creators to date.
Mia best girl.
When this game was in development there was a cruel part of me that hoped this game would be a massive flop and failure. And boy am I glad that part of me never got what it wished for. BandaiNamco's very own in house Souls like delivers on all the most important parts of a Dark Souls clone. Excellent control, combat, character builds and boss fights. And the unique features it brings to the table genuinely help it stand out from its peers. It's no Elden Ring AAA Dark Souls experience but it's definitely worth your time if you're a fan of the genre.
better people will have said better words. but heres mine!
this game is just beautiful,
from the characters, character design, weapons and weapon designs, descriptions, all the powers and abilities.
to the environments, to ruins, to the gangs main home, to the MUSIC. man alive its so wonderful.
Story is laid out pretty well too, you wake knowing nothing but learn about the backstory in an interesting way.
I really love the look of the games iconic blood beads.
to be honest I'm a little sad nothing like them exists as a real life as a decoration item to purchase.
a little glassy red snow globe in a blood drop case. something like that would be wonderful to own as a memento of the game.
I like as well how the game offers to have a teammate follow you around acting as a backup helper in both combat and preventing player death. because you do fall quite alot.
now onto the bad stuff. Grrrrr!
Combat is pretty awful. I did beat the game in the end, but i will say. the combat is awful. its very limited, slow and clunky.
many deaths were caused by my maxed level character with pretty well upgraded gear being smacked into a deathzone instantly dying and having to fight through all the enemies again.
navigation can be quite frustrating.
cathedral of the sacred blood is a heck of a white colored maze. :/ im not exactly asking for a blood line trail to follow or arrow, but phew... getting through that was worse than the bosses..
Do i recommend the game?
hard to say. combat is full of very dirty sneaky deaths and the leveling system feels designed just to drag the game out.
if you enjoy tricky games with clunky melee combat and a wonderful story to uncover. this is it.
also in the nicest way possible, a friend called Code Vein, Dark souls for Weeaboos.
I agree. not in a hurtful way. but in a fun way.
ah.
i also highly recommend the first person mod so you can explore the home base and enjoy everything you can look at. louis and his friends have gathered quite alot of really great interesting things to look at!
Not sure where the hate comes from - ~6 hours in and the world is very beautiful, gameplay is fun, and it is 'souls-esque' though definitely not quite as hard... though I haven't gotten to many bosses yet. It's like souls on 'normal' mode meets final fantasy (not as much magic, though, sadly. at least so far).
As a huge fan of the God Eater franchise I was shocked to see the mixed reviews on Code Vein and some of my friends also called it trash after playing for only one hour. However, I decided to give it a try and boy that was one hell of a ride. As a souls-like I honestly give it an 8/10, but as a Waifu-souls game I give it 100/10. The game is sooo anime that it makes you laugh sometimes but it also has a wonderful cast of characters and a fun story to boot. Overall, the early parts of the game might feel awkward but once you get used to the combat and gift system, you will have a blast!
Ive heard a lot of people try to belittle this game and make it seem as if it was a cheap "anime souls" rip off, but it's actually really good. Very enjoyable gameplay, a solid story with lore to explore, and a high skill-ceiling as well! Would recommend to anyone who enjoys games like Dark Souls, SW Jedi: Fallen Order, or Monster Hunter.
Дополнительная информация
Разработчик | Bandai Namco Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 72 |
Отзывы пользователей | 88% положительных (17354) |