Разработчик: Logtown Studios AB
Описание
Cloudborn is set in another world and another time. It’s a place of wonder and awe but also melancholy and loneliness. What do you do when a civilization has dug too deep and taken more than its share and left you to carry the burden of responsibility?
Cloudborn is an immersive learning Virtual Reality experience of humanity’s insatiable greed and our inability to learn from our mistakes . The game’s world is not our own, but it’s fate could still be.
- Momentum movement system - To increase immersion we have created a revolutionary locomotion system that allow you to move freely through the world using armswinging action and where all player actions such as grabbing, climbing and throwing yourself affect your momentum.
Scale buildings, cliffs and vegetation to find your way through the remains of a broken world. The momentum-system allows skilled players to throw themselves between handholds to traverse faster and faster. Do you dare to risk it? - A serene, bright yet mysterious setting creates an unforgettable audio-visual experience. Using the latest research in motion sickness mitigation Cloudborn allows an intense focus and emotional immersion in the experience of climbing and exploring the game’s world.
- Masterful aesthetics - Cloudborn has a bright, colorful art-style inspired by Miyazaki movies and watercolors.
Moving out of Early Access the game has been updated with completely new art, level design, interactable objects, effects and bug fixes. Also, we’ve spent a lot of time perfecting the locomotion and added more customizable experience toggles.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 8
- Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater
- DirectX: Version 11
- Storage: 7 GB available space
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
Mac
Linux
Отзывы пользователей
i got to play this early at comic con in sweden and really liked it i then played it and it was a meh game. I do like the climbing and that there is a story but i dont really care but if you want a relaxing climbing vr game buy it
They blatantly lie right on their Steam page about supporting Index. This game does not support Index. It literally says that this headset is not supported as soon as you start the game.
Even if you get it working it's still boring, Blade & Sorcery has a better climbing system and its not even a climbing game.
Ok, first off, it sucks that this game thinks it need to check what headset you're using. It doesn't appear to want to start on anything not labeled a 'Vive', or maybe a Rift. It didn't work on the Index, but I figured that would happen every now and then, and was looking for an excuse to keep my precious Vive. It sucks that this is one of those games that doesn't work on my new VR hat, because I absolutely loved every second of it. Climbing games are my favorite, but this was on a whole other level. It's like it Cosmic Trip, and Climbey had a baby, and it's incredible.
The aesethic is great, and it's simple, but lush. It's about an hour, maybe less worth of climbing, alone. You reach this purple goo you gotta rip out of each stage, like in Cosmic Trip, but the environment, and the ambient sound design, and the backgrounds all make it seem alive. Lot's of the 'presence-from-polish' effect happening here. Best hour in VR I've had in weeks.
The gameplay (aka climbing) is very novel. It has new mechanics that I think make it much more fun. In this game you have fall damage, which means you have to down climb more carefully. Also, you can get 'tired', and the FOV fades out, and your heartbeat increases. Oh these are such good ideas! I'm sure you could make VR climbing (without any body tracking) much more immersive and fun than the simple Climbey method, but so far, this is the only game I'm played that really went for some new mechanics.
You are presented with a million different options though, particularly around locomotion, and I suppose thats fine for the most part, but I think anyone who enables too much of it, particularly the ability to artistically rotate while climbing is going to be dulling their experience. Go for armswinger and that. Seriously, remove the headset check, I want to go back in!
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I had really high hopes for this game but sadly it falls short. I love climbing games and climbing is not bad at all. The game is well optimized and looks nice ( If u like the cartoonish art style). Sadly I was hoping for more story. After I completed the game which took under 60 min I still had no clue what it was about. I actually thought the game was loading the next level but instead it was over which was a huge disappointment. The game had a lot of potential but at this point in time, I can not recommend it for the price. If you like climbing games, don't mind the short playtime and find it for 5$ or less you should try it out.
Experienced on the Oculus Rift with Touch Controllers
I actually bought this game on September 27, 2017 at a 10% discount from the normal price. I played the game a little but decided to come back to it after the full release. So the good news is that the game was fully released on March 2, 2018.
The bad news is that the game just isn't very good, especially compared to all the other climbing games available in VR. This game would rank near the bottom and I would only rank it better than Indoor Rock Climbing (and also probably Skyscraper Climb VR but I haven't played that one as I don't own it and don't feel like wasting my money just to review it properly).
I like the art. It's a nice-sized world. The game took me about 1 hour to finish. The climbing is actually not bad. You can climb pretty fast and you can vine jump / ledge jump pretty far distances. It's everything else that's pretty bad in this game. There's pathing issues for example. You can jump all around and swing across vast distances, but a 4-inch ledge seems impossible for our hero to walk over (you have to literally reach down and climb it!)
There isn't a lot of variety. You're just doing the same thing over and over. It doesn't really get interesting until the very last part (having to fall and grab on to vines on the way down to get to your objective was pretty cool). There's a 2 phrase story to this game. Obviously, a climbing game doesn't need a story but in this case they added 1 phrase at the start and another one at the end and that is the whole story. I think they would have been better off with no story with that kind of effort.
This game is just lost potential. There's a making a good game here. There's just not much meat to the bone. It need more variety or maybe some puzzle elements or maybe some enemies to take down. It's like a slow-walking Prince of Persia but with no jumps or combat and only climbing elements ... and a world that while pretty, is visually similar throughout .... and no music (now that I think about it, a FP Prince of Persia type game in VR sounds awesome!)
Rate 4.5/10. I paid $13.49, and it's been as low as $4.49 USD, but it's really a $2.99 game at most. Close call, but I can't recommend this game. Which is a shame, because I can see the effort that went into this. There were just some very bad dev decisions on game design.
This downvote is a warning to WMR headset owners that this game will accurately detect your WMR headset, but will prevent the game from playing because it's not a Vive or Rift. This is the first Steam game I've come across that specifically blocks play on a WMR headset, so I was a little surprised. Every other game I've played that does not support WMR still works fine, so I find it odd that the developer has made this decision. Unfortunately, I purchased this game while I was on holiday, since I got an alert that it was on sale, so I didn't get a chance to try it before the 14 day refund limit. And of course, Valve won't let me just gift the game to any of my friends with a Vive or Rift. Just wanted to warn any prospective buyers: if you own a WMR headset, don't bother.
Before you buy this, you need to know that it takes about 45 minutes to complete. Probably less if you're any good at climbing games.
Graphics are ok. Not much going on, but there's a nice atmosphere.
Story is... inexistant? Climb stuff, remove corrupted ball, move on.
Climbing physics are ok. There are quite a few glitches where you kind of lag back when trying to catch a non-existant hold. It's hard to describe and quite annoying. At first I thought it was quite challenging because your character gets tired if you're climbinb for too long. But then, I discovered (this was probably shown during the tutorials but I must have missed it) that if you hold with both hands, you can hold on as long as you want and recover. This removes all the difficulty.
The jumping is not very good. You only need to use it a couple times and it's quite hard to get right. Most likely you're going to fall down without jumping at all. The slow-mo is a nice touch though.
All in all it's quite a mixed bag. I wouldn't recommend buying this for more than £5 and if you really like climbing games.
This is a good VR experience especially because of its style and overall consistent quality.
The graphics are really well done and look really good in the current VR Headset generation.
Because the well balanced approach to graphic fidelity and style Cloudborn stays readable
and pretty even though the levels are quite big.
I would not claim that it is a game because for that it is simply lacking some gameplay features.
But as a exploration experience it is really well done!
Similar to Climby but I found it a bit easier. A little more "fun" because I like the setting. it is worth $10-$15 for sure in it's current state.
I'm enjoying climbing and exploring. Nice relaxing game. Like 'The Climb' with a purpose for the climbing besides getting to the top.
The graphics are nice, and the controls are natural. Unfortunately that is about all I can say about it. Otherwise its basically a walking/climbing simulator. The story consists of basically 2 sentences. Its too bad because I think there could have been a lot more depth if some simple puzzle elements were added and more glimpses into the story. Instead the game is basically "find path -> follow path" and I got bored after the second room. IMO not worth $10
Another one of those sadly underrated games.
Cloudborn is genuinely wonderfull, with a setting very similar to Windland : stylised but consistent ruins, canyons and floating rocks. The stylised art, beside looking great, has the added bonus of being easy on the GPU, which means that framerates are constantly good.
Gameplaywise it falls definitely in the exploratory platformer category, with most of the movement done by free climbing and hanging to vines. The mechanics and the gameplay are solid and fun. The levels have a defined start and end, but the path in itself is not predetermined (within reason:)
Highly recommended if like games like Climbey or The Climb.
Just beat the game and have to say its really fun and relaxing a few setting needed to be adjusted like the camera rotating by itself when climbing was annoying but other than that it was fun happy i bought it
Cloudborne is awesome. It's a manages to be both a relaxed game with beautiful scenery and a intense climbing game.
You explore floating ruins, trying to find a path forward by climbing on rocky ledges and vines. The climbing mechanic of reaching for a new hand hold whilst still holding onto the old one is really satisfying. You have stamina that gets depleted as you climb and can recover by just staying put for a while. This stamina recovery system is brilliant because I noticed that I myself took a deep breath and gathered myself for the next climb. Stretching your arms out gets tiring even if you're not supporting your weight so taking a break during a long climb is perfect, it also gives you a logical place to stop and look ahead, or just take a closer look at that pretty statue from a new angle. That said, I had a almost one hour long session without getting tired.
The game also has a walking mechanic you use which I thought looked weird but felt really nice once I tried it. You do a sort of paddling with the remotes which felt weird at first but after just a few minutes it felt very natural. After I had played for a while I could naturally go forward, sidestep and similar. Being able to just wiggle your right hand slightly to step around a hole in the ground was very nice.
The game allows you to turn naturally but you can also use the right touch pad to turn your character. I found this to be rather slow and disorienting. The game has loads of setting for tweaking this (and all other types of moves it seems) and after playing around with it a bit I found a movement setting that worked much better for me. It has a turn 180 degree button but I couldn't get it to work.
I'm really enjoying the game. I found that it was easy to start with but it offers more depth as you learn. After a while it was easy to climb, move and look around at the same time. I started to use the jump/swing/throw mechanic more, and let myself drop a distance to then catch myself. It's a really cool mechanic and I'm still trying to reach a floating platform that seems to require a bunch of difficult throws.
I am both scared of heights and get easily nauseous but I had none of those problems with this game. I definitely recommend trying it out and to tweak the settings if you find it awkward.
TLDR; It's really cool. Try it and tweak the settings if you need to.
Cloudborn is a wonderful VR puzzle platformer.
It's one of few VR titles I've tried where I felt completely free. Movement is natural and intuative for the most, by moving your arms to run and grabbing on to ledges to pull yourself further up.
The colorful estetics contribute to the feeling of freedom and adventure. For example I saw a giant creatures moving over a mountain top early on that really peaked my intereset for this world. So far the levels seem linear but there is no set path for you to take you from one side to the other, you just try to climb and get around like you would in real life. Sometimes I got stuck with a jump I couldn't quite make so then I backtracked and tried a different path.
The controls are great, after a few minutes you forget all about them and start exploring but I could also tell that I had a lot of learning to do, and that with practice you can probably speedrun this and feel like Lara Croft or Nathan Drake all the time!
I personally get really bad motion sickness from almost all VR games so I was worried about that, but with the settings adjusted I can still play the game for a relatively long time before I felt any dizzyness, maybe half an hour before I felt anything which is much longer than expected for a climbing game.
It isn't perfect of course, in addition to eventual dizzyness some small features like a loading message and an indication of where you have already been would be great, have left feedback on the forum about this.
Anyway, so far it's great and I can't wait to explore this world more.
Playing on an Oculus Rift.
It is a fairly standard climbing-type game (e.g., The Climb, To The Top), but with a more fantasy-type setting for you, The climbing mechanics are pretty straightforward, but I don't understand when grabbing some vines, the game shifts my point of view without any input from me (in some cases, 180 degrees). It got annoying after a while to keep rotating myself to correct the camera (annoying as in the HMD cable getting wrapped around my ankles).
The smooth turning setting is slow enough that I started turning my body instead of using the joystick. Using the left joystick for movement seemed unreliable as it would seem to cut out at random intervals; switching to the arm swinging setting proved to be more reliable.
If you have not played a climbing-type game before, this is not a bad choice, so long as you are aware of its quirks. If you have played this type of game before, I don't think you would find anything substantially different to warrrant a purchase.
I'll play a few more levels to see if I need to retract any of the above statements, but for right now, this is how I see it.
Took a chance on this one and it paid off - a lovely, relaxed, atmospheric experience with a climbing (Or, if you get bold, flinging) based puzzle. Great risk/reward gameplay, and just enough of the environment trickled through in each level to get interested.
A few bugs, but nothing game breaking thanks to the regular checkpoint system. A few times i've failed to climb a ledge, or have shot a few hundred meters into the air, or just spontaneously died, but i'm back a second later with no substantial progress lost.
Looking forward to seeing what the dev can do between here and release. Good work!
Cloudborn is a climbing VR game, but while most other climbing sims involve low-end graphics, the cartoonish style of Cloudborn is really appealing.
I enjoy the game and do recommend it, but be warned there's a lot of bugs and the gameplay mechanics aren't executed very well. After about 10 minutes I found myself needing to take a break due to frustration from constant respawns.. not because I kept failing a jump, but because the poor player detection kept making me fall.
So for most ledges, the game has you grip the edge, lift yourself up and put the VR controllers behind your back. It's fun at first, but 3 times within the first 10 minutes I would lift myself up a ledge, let go, and have my character either get stuck and fall back down or suddenly be thrown into the sky due to bad physics and respawn.
The game is also very unforgiving with climbing in general. As I started to throw myself from one ledge to another, I quickly discovered that the game wants you to climb a very specific way.
Hurling myself from ledge to ledge would often result in a random fade-to-black respawn while I was still flying through the air because as far as the game was concerned, I was in the air without gripping a ledge for a long enough time that it thought I died, not realizing I was still flying towards a ledge.
I still recommend Cloudborn because I love VR, and climbing is always a treat, but hopefully these bugs get resolved and aren't a part of how the game was designed. VR is all about freedom of movement, so when a game takes that freedom away, it's a lot more obvious in Virtual Reality than when using a controller.
Take a chance and purchased the game. The game is fun and challenging! The climbinging aspect is fun, sort of like "The Climb". The stamina recovery system is a bit buggy. Make sure to hold on to objects with both hands until the heart beat steadies. Some levels require some puzzle solving. Free locomotion without any dizziness. Fans of "The Climb" should not miss this gem!
Дополнительная информация
Разработчик | Logtown Studios AB |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 64% положительных (22) |