Разработчик: Silver Spook Games
Описание
Synopsis:
2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".
Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.
Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.
FEATURES
-15+ hours of gameplay.
-An original dystopic sci-fi world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity
-Tricky yet satisfying, point-n-click detective work, interspersed with tense action shootouts.
-Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
-Endless bombardment of witty one-liners from hardboiled cyberpunk.
PRICE - $14.99
(Content Warning: This game contains imagery relating to violent abductions that may be shocking to some players.)
(Warning: Game contains imagery that may affect players with photosensitive epilepsy.)
Поддерживаемые языки: english
Системные требования
Windows
- OS: 98 or higher
- Processor: Pentium or higher
- Memory: 256 MB RAM
- Graphics: Any DirectX-compatible video card
- Storage: 3 GB available space
- Sound Card: Any
- OS *: Windows 7 or higher
- Processor: Intel Core i3 2.10 Ghz or higher
- Memory: 4 GB RAM
- Graphics: Any DirectX-compatible video card
- DirectX: Version 10
- Storage: 3 GB available space
- Sound Card: Any
Отзывы пользователей
No exaggeration, the best Point & Click game I've played.
The story takes place in a cyberpunk dystopia ruled by corporate feudalism, where poverty runs rampant, affecting not just humans but also other sentient beings, like robots. It's packed with references to actors, artists, and movies like Terminator 2, Matrix, and Star Wars, which make up most of the funny parts of the game.
Despite having a lot of text, it never felt heavy. The voice acting, while homemade, is quite good, and the difficulty is well balanced, not the nightmare you often find in this genre.
If I had to mention something negative, it would be that character portraits appear directly in the scene instead of being framed, blending into the background. Even so, it feels totally consistent with the game's raw art style, which overflows with personality.
In short, I loved it from the very beginning to the final credits. It's totally memorable, and I can't wait for the highly anticipated sequel (though this story is fully complete on its own, just to clarify).
i couldn't get past 20 minutes of this game, the dialogue just is absolutely terrible, the first situation is so badly written so illogical, so stupid, so childish, reminded me of those games made in the 2000s by kids using flash, its that level of writing and story. I really wanted to like this game. and no, i wont give it more than 20 minutes as that already felt like a waste, and if the writing is that bad even if it magically improves tenfold it would still be terrible. Sometimes I feel like this world is full of re-tards because they give things like this such a good rating. but because you are probably one of them you will like this game, so in that case I suggest you get it.
Enjoyed the game as a point and click, adventure, sci-fi enthusiast. Lots of Sci-Fi references if you are fan of the genre you can be like that Leo meme pointing them all out. I appreciated the artwork and story telling. Reading that it was one man's passion project and seeing he did nearly everything in credits was impressive. The game play has some bugs, and some of the voice acting was flat at some points but nothing that made it unplayable - just a little frustrating at times when I couldn't click on things and get the response I wanted the first time. The "puzzles" were mostly easy and if you try to leave an area or talk to enough people you will be given hints as to next steps. Overall worth the purchase in my opinion and will be getting the 2nd game when it comes out.
Paradox in Paradise
Story
As someone who wrote a controversial Dustborn review, this game is almost exactly what I was hoping Dustborn would have been in terms of its political narrative. While Dustborn has a largely "tell, don't show" approach to its politics because it wants to focus on the relationship building aspect of the story, Neofeud will tell and show in equally large measures, since it will give you lots of text about the dystopian political situation while showing visceral cutscenes of state violence, giving it way more bite than Dustborn. While there are dark moments, there are some over-the-top parodies of capitalism and rich hedonism to balance it out, like the smart meter having three different weapons built into it in order to kill those who try to steal power. The only downside is that the political monologues can get a bit long-winded, but I think it's preferable to keeping the player in the dark about the worldbuilding.
My favorite protagonist is Sybil Clington-Busch, who is part of the ruling class, but seeks to bring about equality for the poor and the non-humans who suffer from specieist discrimination. The other protagonists wonder if she's truly sincere in her political convictions, but she does prove to be genuine, since she used a backup robot body to directly experience underclass life and is willing to subject herself to doing so again in her Egalite policy in the ending. At the same time, the game makes it clear that despite her efforts, her privilege still blinds her to the fact that her allies are more at risk than her. which costs her an alliance with Noah Goertzel because she failed to realize how constrained he felt under protective house arrest in the landfill. She also has the advantage of being able to survive her death in backup bodies due to consciousness uploading, but that also means she doesn't fully grasp that her allies are more mortal than her, which is implied to be the reason she came up with an overly risky plan to test Karl at the start of the game. Her strained relationship with Noah Goertzel also provides some nuance to the idea of "eating the rich," since it acknowledges that Goertzel's plan to kill all Neofeudals is foolish because he's alienating potential allies. To a lesser extent, I also enjoyed Karl and Proto-J's character development, with Karl trying to find a way to atone for his past as a corrupt cop and Proto-J learning that the high life he sought isn't worth it if it means exploiting others.
Warren Clington-Busch is probably one of the best antifa story antagonists, since while he has plenty over over-the-top moments of power abuse and hedonism, he remains a competent threat and manages to argue his own philosophy. He states that the reason he wants to maintain the status-quo of the 1% having disproportionately more wealth and power than the 99% is because if he tried to uplift the underclass, he would have less resources allocated to fighting against his Neofeudal rivals, rendering egalitarian efforts self-defeating. It's a realistic, albeit extremely cynical and anti-social philosophy that ultimately results in him seeking godhood like a classic JRPG villain, but he's definitely a bit more complex than similar greedy and bigoted villains. This also indicates that despite being the biggest villain, he's still a symptom of civilization's dog-eat-dog tendencies than the root cause of it, which is something Sybil has to contend with when she takes power in the ending. I like that he's able to challenge Sybil's philosophy as well as Sybil's resolve to fight back against his cynicism in favor of doing what she thinks is right.
However, the plot itself has some noticeable plot holes, loose ends, and things that need more elaboration.
- When Karl first receives a call from Shuffler, the dialogue makes it sound like he met Proto-J in the past, but he doesn't recognize Proto-J in the present or even knows which apartment room is his. The only explanation that makes sense is that Proto-J used ESP to wipe Karl's memory in an earlier encounter.
- The Steam and Itch descriptions state Karl got fired for refusing to shoot a robot, but the game itself confirms he actually did shoot the robot on his superiors' orders. This sounds like a RETCON and you should update the Steam, Itch, and other site descriptions to reflect that. On that note, I think the twist should be supplemented with scenes or even nightmares where he ponders his guilt.
- There's no follow-up for Shuffler and Princess. While Shuffler is probably fine due to Sybil's deal, Princess's fate is unknown despite how worried Proto-J was for her. Also, what happened to Suzette? Does she ever reunite with her children?
- Did Borges survive his battle against Proto-J? The game implies there's a stable time loop in Goertzel's lab, but Borges took a heavy dose of mythium and an ESP attack. Maybe he'll show up in the sequel?
- Aleph needs more characterization and not just get killed off so suddenly. Maybe he should get a notepad to write down his thoughts and explain his origin story?
- Even if you refuse to surrender to Warren during the hostage situation with Karl's family, the game treats it as if you did surrender.
[*] The game never really explains why Warren needed to keep Karl alive as a prisoner.
Gameplay
The gameplay is simple point-and-click for the most part, with well-thought out puzzles. However, the shootout in the arcade has too many extra buttons and moving parts for how time-sensitive it is, making it the most difficult and jank portion of the game. The shooting/cover mechanic also feels very jank and you don't get a lot of time to master it. It's so much harder than the final action sequence that I consider it the actual final boss of the game, lol.
The game has a lot of voiced and unvoiced dialogue, but it's easy to accidentally click through them. IMO, the game really needs a text log like in the Trails series that also allows you to replay voice clips.
Verdict
7.9/10
I really like the dynamic between Sybil versus Warren as well as how the game doesn't shy away from showing the more brutal aspects of capitalism and racism, but the game's story needs more proofreading to fix plot holes and address some forgotten plot threads.
It's good
This game is all about the grungy digital sidewalk art, the exhaustively detailed ideas, the cyberpunk lore. The puzzles are secondary, and though there is a handful of traditional point 'n' click hurdles here, they're only for genre flavor. What you get with Neofeud is tantamount to an interactive story -- a fascinating journey into a literally mixed-media world, limned in an aesthetic that I dub junkpunk.
The adventure takes place in a flakked up continuity where robots get high on mythium until they blue screen on the sidewalk, and chimeric demi-people living in shipping container favelas try to jack free power from killer electric meters. The style, like the world, is somewhat junky too. But it looks so good in all its expressive, soul-soaked junkiness; every rusted-through, goo-dripping part is in complete, dissonant unity with every other, and the way each object or character would look in any other style can be easily imagined. That, in general, is the success of a style: it's thick enough to carry its own rich personality, and yet is transparent enough for symbolic clarity, for every consciously included detail to be readable by all those not inside the braincase of the creator.
Like in the Blomkamp film Elysium, society is split into two stark sections in Neofeud: the world of corporate states below, a place of garbage mountains as big as the Rockies, of city-sized permanent tent settlements populated by a junky mixture of humans beset by nanotech-borne diseases, crippled robots shell-shocked from their time subduing a radioactive Europe, and mutant refugees from various macro-scale gene-splicing experiments. Up and above are the one-percent in their floating sky fortresses -- those who travel the stars, reap the resources of the asteroid belt, experiment on the sentients of all worlds to their hearts' content, and in general incessantly seek ways to amplify their own power and pleasure. A horrible amplification of where the United States is headed, maybe, with a patina of satire on the surface and a whole big book of serious world-building just below.
It's so novel that in this cyberpunk, junkpunk exploration you're not controlling another Deckard-type detective (the easy out), but a science fictional social worker: one of those guys who has to keep up with the robotic welfare queens and tentacled lower orders, making sure that they're getting the benefits due them, and not getting high while smacking their poorly assembled kids around. I really like Karl Carbon as a protagonist; he has an obvious pity for these miserable collage people, but he also knows the wrong things they're capable of and doesn't try to sugarcoat it. Karl, I assume, is sort of a murky mirror for the game's creator, Silver Spook, who obviously is quite liberal -- and though politically I cannot agree on certain things (I'd probably be one of those Humanity First goons in his universe!), I most certainly do sympathize with the Spook's frustration over those disgusting, billionaire hoarders of power and profit who've thrown our society out of balance just to pursue their base desires -- for whom gutting whole economies with sanctions is on the up-and-up, fomenting destructive proxy wars is perfectly justifiable, and carpet bombing a country-sized ghetto full of civilians is just business as usual. . . or maybe even a good ol' time!
(Neofeud proves to me, once again, that you don't have to be sitting at the same notch on the political spectrum as somebody to enjoy their art -- and this is an amazing one, a one-man show apart from some of the voice actors, and heck! I never would've guessed that the robotic rigga Proto-J and the ridden-hard-and-put-up-wet Karl Carbon were both voiced by the very guy who crafted this big, woolly experience! I am all in for Neofeud 2, which is coming soon!)
I think this game rocks. Will probably write a fuller review when I finally beat it. Way smarter than it lets on, and the music is pretty good, even though I always feel a little weird when the robot says the n-word.
Great game with funny jokes, good story, plot twists and good gameplay.
Neofeud is a very creative vision of the future, focusing on the details that often get overlooked by other cyberpunk media. It manages to show off and combine stories of the most marginalized all the way to the actual royalty of it's future setting, while telling a very personal story about different kinds of families.
If you like media that tries to imagine a future, no matter how dark, this is a game for you. Maybe it will take a long time, but I agree with the maker of this game that thinking, living machines will be a part of our world. And as soon as possible we should have to give them the same respect and rights humans have.
The soundtrack is very good, and fits in with the themes of old-school technology in a modern world.
Gameplay has numerous action oriented scenes which I did not expect at all. All are handled pretty well within the classic adventure game controls.
If the trailer looks interesting, this is probably a game for you.
Neofeud is an indie gem! It's not flawless, but it's well worth the purchase price. I especially recommend getting the soundtrack as well. Excellent work by Silver Spook!
Highs:
* The aforementioned soundtrack is nothing short of brilliant, especially for a single developer. There are some nods to Vangelis (which I loved), but the overall body of work is very original and listenable.
* The game setting, characters, and plot has genuine depth and richness - lots to work with. Not boring at all. In fact I found myself at the edge of my seat in parts and enjoyed the twists.
* At first I didn't pay a lot of attention to the artwork since it's so different than what I'd normally see in a game. But it grew on me, especially the fine details that go beyond what you can interact with.
* Loved the near-constant sci-fi references of all shapes and sizes. Very fun
* The political commentary of the game is thought-provoking in a way that few games are
Lows:
* I didn't care for the voice acting, so I turned the volume down
* While the writing is engaging and enjoyable, it was also a bit on the unpolished side, and could have benefited from some editing
* Some of the action sequences were a bit fiddly/frustrating
* Somewhat short and linear gameplay, not much replay value
Overall a really good indie title - recommended if you like adventure/sci-fi!
Some of the best music I've ever heard. Hardly played the game yet, but, WOW
Дополнительная информация
Разработчик | Silver Spook Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 86% положительных (199) |