Разработчик: Knut Müller
Описание
РЭМ это графическая приключенческая игра (point-and-click, дискретное перемещение с видом от первого лица). Виртуальный мир показан глазами игрока. Окружающее пространство состоит из отдельных изображений, покрывающих обзор в 360 градусов.
Данное Специальное Издание в сравнении с оригинальной игрой содержит множество новых головоломок и локаций. Кроме того, многие улучшения, такие как "выбор цвета", "быстрый переход", появившиеся впоследствии в продолжениях серии, теперь добавлены и в Специальное Издание игры "РЭМ I: Таинственная Страна".
- исследуйте страну Рэм
- хитроумные головоломки
- не содержащий насилия сюжет, нелинейное прохождение
- выбор цвета для людей с нарушенным цветовым зрением
- режим быстрого перехода
- поддержка 6 языков (английский, немецкий, французский, итальянский, польский и русский)
Поддерживаемые языки: english, french, italian, german, russian, polish
Системные требования
Windows
- ОС: XP, Vista, 7,8,10
- Процессор: 1,5 GHz
- Оперативная память: 2000 MB ОЗУ
- Видеокарта: 512 MB VRAM
- Место на диске: 1200 MB
Mac
- ОС: OSX 10.10 oder höher
- Процессор: 1,5 Ghz
- Оперативная память: 2000 MB ОЗУ
- Видеокарта: 512 MB VRAM
- Место на диске: 1200 MB
Отзывы пользователей
Intolerable. If you've played any first-person puzzle games in the last decade, this is torture. Slow movement through tedious, convoluted environments, inscrutable systems, and nothing to look forward to except more of the same. I read the warnings from other reviews but dismissed them until I got a taste of it myself. You can find plenty of other options that are more engaging and fun.
If I walk too fast the game crashes. If there are puzzles in it, I wasn't able to find any as it was just endless walking with Doom level 90's graphics. I thought Robot-Adolph was going to start firing chain guns at me. This is a 2002 game, though it's listed on Steam as a 2017 game, that was its Steam add date. Awful.
RHEM is a game about the ugliest environment ever rendered in a video game and the beautiful, intricate puzzles that fill its decrepit halls. Truth be told it sort of drives me nuts how bare and ugly the design of the game is, but not just for aesthetic reasons: every detail, every piece of decoration, every adornment found in the game, is a clue. Nothing is there just to look kind of nice as you walk by it. If it's got a pattern on it, it's a clue. If its design is anything more than the bare-bones functionality you'd expect in an industrial environment, it's a clue. It turns you into a tinfoil-hat wearing conspiracy theorist after a while. It doesn't help that the reward for solving a puzzle is nearly always more clues that don't look like clues. But the puzzles, man... they're so good. When you solve the radar outpost puzzle or the pumping station all on your own, you'll be riding that high all day. I feel like I deserve a PhD in Rhemonomics after beating this game.
The 3 towers puzzle is very difficult to imagine and solve
I wanted to like it (even though it's old) but it was just a bit too clunky to move around, and the graphics are really low res, and the puzzles a little annoying and disorienting... and it was hard for me to get my bearings and I kept getting lost...
But there are decent puzzles that will stretch you, and it's an interesting story and concept, so maybe try it out and see if you like it.
A Myst-like that is significantly harder to finish. Lots of puzzles both visual and numerical. There are a couple really obscure puzzles that are not clearly connected to their solutions and a couple that are extremely dependent on visual cues. Altogether one of the most engaging Myst-like games I've played.
Rhem 1, after over 25 years, is now too old.
I had stability issues, with it crashing and not always launching, and ancient method of interaction did not inspire me to overcome these issues. That's a subjective call, but I don't think it's worth the effort at this point.
How to play and enjoy the RHEM series
The RHEM series is a masterpiece, but is not for everyone, and early frustrations may leave a bad taste in your mouth. Here is my advice for getting the most out of the series:
- Explore carefully, curiously, and patiently. Look and listen everywhere: left, right, up down. Don't neglect checking behind doors, underneath objects, or in unexpected corners. And remember that most of the time, when you encounter a puzzle, you don't have the information needed to solve it yet.
- Keep a notebook by your computer - it's basically a requirement. Write down anything that you think may be relevant to a puzzle, because most puzzles have clues spread out around the world. By game completion, expect to fill up multiple pages of notes and diagrams. RHEM 2 in particular may require several pages. RHEM 3 and RHEM 4 do have some in-game note-taking functions, but you'll still need to write down a lot.
- Do not expect to complete a RHEM game in one sitting. These are games where you should expect to get stumped, close it, and return to it the next day. Do not play this game if you don't enjoy getting stumped.
- Use a walkthrough if you must (I'll admit to consulting them), but I encourage you to use them as little as possible. Often, just one hint can get you what you need to progress further on your own.
- Look past the technical issues: The low resolution, crappy graphics, and occasional crash. Yes these are unacceptable in modern games, but this is the type of game where they really don't matter. Just be sure to manually save occasionally.
[*]If you are new to the RHEM series, know that playing the series out of order is fine - what little story there is doesn't matter. I personally recommend starting with RHEM 3 - while it's by no means easy, the starting areas are a bit less frustrating IMO, and I think it has some of the best puzzles. RHEM 2 is also excellent, and its starting area isn't too bad, but some later areas are mind-bogglingly difficult. RHEM 4 is solid with medium difficulty for the series. IMO, RHEM 1 is the easiest (still hard!) but has the weakest puzzles and is a bit confusing to navigate.
I truly regret purchasing this series. The developer made it overly difficult. There are absolutely no indications for what to do, not even slight hints. I guarantee you will consult a walkthough for Rhem.
If your looking for a truly Myst kind of game Rhem 1 SE is that game. It is the first game I completed without a walkthrough. I thought the puzzles were fair and enough clues given to figure the puzzles out. The only recommendation I have is to download a map of Rhem 1 which is the only cheat I used. The land can be very confusing to keep everything straight. You discover several maps during the game but are very poor. I was able to make my own notes on my map for future reference. The only negative I saw was you couldn't keep clues, so you either had to write them down or I took screen shots to refer back to. The game does not have a feature to take in game screenshots which would of helped. Overall a great experience and a lot of fun. Can't wait to continue the journey with Rhem 2.
If I could rate it neutral, I would. If you like old school puzzle adventure, this isn't a bad game. Like many, this game wears its inspiration on its sleeve, and I do like Myst-alikes. However, I just wasn't having fun. The puzzles are there, but the world is not. The environment is one note, with no sign of anything different to come. In many puzzle adventures, your reward for solving puzzles is progress through a variety of new sights in an interesting world, and that's just not here. If all you want is the pure puzzle experience without any visual worldbuilding to draw you in, then this is for you. Just remember to grab a pen and paper, you'll need it.
For some reason, I've only just come across this series and, as a fan of the Myst series, I looked forward to playing this. However, maybe it's because of the game's age, but I just don't find it immersive. It is pretty monochromatic and the labyrinth like paths of similar appearance make for difficult orientation. Frustrating when you have to make the expected repeat visits to a location, but you just can't find it.
Far more of an issue though is that the game crashes my Win10 machine every time I exit.
An intensely difficult puzzle driven adventure game (in the style of Myst). It's good because it gets what makes Myst interesting: weird devices with predictable rules, putting disparate bits of information together, and the puzzle box design where opening one path closes another. It's an old game and it does look very rough in spots, but you will not find a game near as good at making you question whether finally opening the way forward you've been looking for will cause you headaches down the line. Getting into the new SE content is a little tedious, though.
I am a huge fan of Myst like games and this one also met my expectations. It was engaging and the puzzles extremely challenging at times. However, I would have liked it even more if game play did not require so much making notes and drawings. I would have preferred to see these items in my inventory, a feature this game does not possess. That being said, I enjoyed the environment and graphic details therein.
This is a great game ! Absolute one of my favorite games ever.
I've played this game many times, over the years, but I've never been able to finish it. Until this time !
And it only took me 64 hours ... 😉
I did need 3 small clues of the type "have you tried looking behind door X ?" though. I haven't looked up anything else. I feel so proud. 😁
I would only recommend this game to people that love observation type puzzles and that love making maps. Nothing beats the feeling of solving a puzzle and getting ready to explore a newly exposed area.
And now ... on to game number 2 ! (which I have also tried many times to finish 😊)
I always thought RHEM was kind of accessible, one of the most accessible Myst like games around, as the puzzles are fairly clear and the sense of direction is a bit stronger than usual. What others do not mention, and is what I actually don't like about this subgenre, is how easy is to disorient oneself, not knowing which hotspot can you use for moving, missing some parts that tell you that you can also explore right, and well, if I may say, the always present elitism of Myst like lovers who consider beating these games as a satisfactory showoff of their intellect.
This game is not about being intellectual, but about going around taking notes, not missing any hotspot, pulling a lever or pushing a button that changes something far away in the game, and backtracking, backtracking quite a lot until you have all the pieces. I give it a yes recommendation but you better know what you are getting.
I played the first edition of the Rhem games years ago, but I don’t remember much of it. This new edition has some extra puzzles and areas, so it was a sufficient reason for me to buy it.
But first of all, Rhem is not a game for everyone. Its graphics are dated and ugly-looking. Limited to a maximum display, the world is mostly bare of life without any trees or flowers, there is no background music, just some environment sounds (water, wind, door opening…), and there is no real storyline to follow.
But we don’t play Rhem for whatever it looks like, no, we play Rhem for the puzzles, and what puzzles! The Rhem games might contain some of the best thought puzzles ever made. Trying to solve them becomes so captivating, that we forget that graphics are not that great, we don’t even notice that there is no music, which would for a fact be too distracting…
I definitely recommend this game to any puzzles lovers!
I strongly recommend this game for any fans of the original Myst or just fans of open-world puzzle solving in general. RHEM provides you with a huge, sprawling complex to explore, and while the plot is pretty much non-existant until the very end of the game, the puzzles and the satisfaction from understanding the game world and its intricate paths is more than enough to keep you going.
One issue, and really the only big issue for me, is that the game will often require you to loop back or retrace your steps through some areas, which can be a pain in the butt because of the intricate and gated nature of the different areas. Be prepared to click through the same screens a lot. A lot.
If you can look past the above, then do yourself a favor and pick up this game. If you do, here is a clarification that may keep you from misunderstanding a certain puzzle and being lost for like 4 hours: Some buttons can be held down.
The RHEM series is underappreciated.
Really, really underappreciated.
There's only really one style of puzzle in RHEM -- the kind where you have to make some machine work by finding some symbols in the gameworld and finding a corresponding symbol-decoder clue elsewhere in the gameworld, allowing you to push some buttons on some control panel in the right order. And some of these symbols are probably written on one side of a door that's only visible by traversing the gameworld in a loop for 2 minutes. And maybe you need to rotate some thingamabobs or trace the path of a bunch of tangled wires/pipes along the way. And when you finally get the machine to work, it gives you access to a new part of the game world which means more symbols to write down, more wires to trace, and so on.
If this sounds tedious (and, to be fair, RHEM has lots of negative reviews on the internet precisely because lots of folks think so), then this isn't the game for you. It doesn't have good art or sound or plot. That's not what the game is about. This game is one thing only: an absolute masterclass on the specific style of puzzle you see above. And for people like me who love careful notetaking, mapping, and observation, it's a real joy to play.
Looking forward to seeing what puzzles Knut adds to the SE version of Rhem 2!
"It's a killer puzzle box and I'm trapped inside. *grins* must be Christmas!"
Played this over 15 years ago on CD-ROM. Bought it again from Steam to do the puzzles one more time. Determined to *not* look at a walkthrough for any of the puzzles this time. This was the first game of the Rhem/Lisssn series (you don't need to do Rhem I-IV in order, and you might even want to start with the later Rhem, see below). In each Rhem game you walk around a large, abandoned complex to find a particular item while at the same time also trying to find your way out. In order to progress through the complex you need to solve puzzles. Most of the fun is figuring out just what the puzzles are in the first place. Each puzzle brings you a little bit closer re-starting the systems in the complex and finding a way out. There is no real dialog, just puzzles.
"I'm following a trail of bread crumbs laid out for me."
The game is 20 years old and graphics are 800x600 (the later games are more advanced). The colors are muted (it is an abandoned, dilapidated complex) and there is limited animation. But this is a game for puzzles. There's very little hand holding here -- you really need to walk around and explore the game world. If you like cerebral puzzles over modern graphics, character interaction and flashy gameplay, then the Rhem series is for you.
"It's a trap, Clara -- a lure and a trap. But I can't stop playing a game everyone else has lost."
Taking notes and mapping are essential (and the twists and turns in the game world make mapping more challenging, even with the compass). The puzzles do not have directions spelled out -- most of the fun is figuring out just what the puzzle is in the first place. If you find yourself walking around too much, check out the partial player's map in my guide. You'll eventually find the map in the game, but getting it earlier can be helpful.
"I can't actually see a way out of this. I've finally run out of corridor, there's a life summed up! "
It suffers from the problems the Rhem series has: Sometimes you feel railroaded when walking around, with a limited choice of movement options. And other times if feels like you're walking a long way looking for the clue that you need to get into the next area. But if you look everywhere at the world around you, then you'll find your way. The railroading actually helps cut down on the aimless wandering -- there's only so many different paths, and if all the rest are dead-ends, then you need to explore what's left.
The biggest drawback to this is that there are probably two main bottle-necks that you have to get past. You will compile lots of clues on things that (it turns out) are beyond a bottle-neck and not relevant until you are past it. But you have no way of knowing which clues are relevant this until you are through the bottle-neck. Compare this to Rhem II-IV where the game world branches alot and you have lots of different puzzles to look at, and it feels like there are fewer limits.
I got this when it went on sale, and I'd recommend it at sale prices. If you are uncertain about this type of puzzle game, or just want a less rough implementation, first try any of Rhem II-IV (on sale). The puzzles are a bit more polished and the graphics are a little better. Again, you don't need to play the Rhem in order to understand the story (the connections between the games are minor and there's no real spoilers). In each Rhem game you are searching a mysterious complex to find a particular item or clue and also trying to find your way out.
If the cursor appears tiny on the screen, here's a work-around:
1. Go to display settings and set zoom at 100%. Set the screen resolution to 1920x1080 or smaller.
2. Log off (important!)
3. Restart and start Rhem 1 SE in full screen mode.
Incidentally, Steam cloud synch is available for this title.
"I'm going to get out of here and find whoever put me here in the first place. And whatever they're trying to do, I'm going to stop it! We might take a little while, so do you want me to tell you a story? The Brothers Grimm - lovely fellows, they're on my darts team. According to them, there was this emperor, and he asks this shepherd's boy, "How many seconds in eternity?" And the shepherd's boy says, "There's this mountain of pure diamond. It takes an hour to climb it, and an hour to go around it! Every hundred years, a little bird comes and sharpens its beak on the diamond mountain. And when the entire mountain is chiselled away, the first second of eternity will have passed!" You must think that's a hell of a long time...Personally, I think that's a hell of a bird. "
(*= quotes from Dr Who season 9 episode 9, "Heaven Sent")
RHEM I SE -
I would recomend this game because it is a fun puzzle game to play. Knut Müller did an awesome remake of this game. I like playing puzzle games, and this one is pretty clever. You look for different clues to solve different puzzles to advance the game. Even though the graphics might be outdated, it still looks and pays good on windows 10. Coodos and a big thankyou to Knut Müller for making an intresting and fun game to play.
very good game - Knut Mueller is a genius when it comes to puzzles, and even his oldest game here clearly shows it. although it is very dated, it is well worth the price and I look forward to playing the special editions of the final two RHEM games as they are released.
To say RHEM I SE: The Mysterious Land is dated is like saying Mozart and Rembrandt are dated. This is an extremely well crafted set of puzzles and searches built around a story of sorts, but that's not what's important. What is important is that you are given, apparently, no directions on what to do next. The story tells you that you are looking for something, and as soon as you start you are apparently trapped in this mysterious world of machines, passages, elevators, trams, trapdoors, pumps, levers, possibly significant artworks and some books. At first everything seems irrelevant, but every time I've played the original I've filled a half inch of 3x5 cards with notes.
I bought this game when it first came out long, long ago, back when graphics were primitive, and I've played it at least five times - each time learning something new about how to tackle a certain puzzle. You can't solve them by trial and error. You have to look elsewhere for clues and (if you recognize them as such) outright answers. The usual workflow is: What does that machine do? It doesn't work. Wait a minute; it needs to be powered on. Where did I see some electrical cables strung around? If I look outside, will I be able to follow the cable back to where it gets power? How does this system of pipes and valves get me some power? Damn! How do I get back to where I needed the power? There's a book full of symbols; better take some notes. That's nonsense - no - wait a minute; I saw something like that way back over there. Trust me, you'll never remember it all without your notes. I always threw out my notes after I'd finished, though.
If you have an urge to find a walkthrough, you are missing the whole point of this type of game. As you work into a new game, be cognizant of your thought processes as you solve the puzzles and mysteries. None of these puzzles are solved by copying an answer from some clue; you have to actually think, and studying how your multi-step thought processes work is an education in itself.
As a physics teacher, I am confronted by students who want to know which formula to use. I never tell them. I make them understand what little they can and then start again on the problem. I've purchased used copies of the RHEM series over the years and given them to certain students whom I identified as not performing up to their problem solving potential. In every case (and I played the game along with them at times) that student felt so empowered after solving a tough RHEM puzzle that tackling physics problems became a game rather than a dead end. Now this game is available through Steam, so I am able to gift it directly. School starts in three weeks! RHEM IV: The Golden Fragments is also available through Steam. I'm hoping for a RHEM V!
This game is the work on one man, Knut Muller, who created the visual world of RHEM with Bryce, the free 3D authoring tool, and put it all together with (then) Macromedia Director. Some complain that it's a long way from one place to another, especially if you just found out you really needed that crazy symbol sheet. I disagree: it's a pleasure building a representation of the RHEM world in your mind. Every once in a while he gives you a map, but even the map is cryptic. In this SE version he has added a new place. The puzzle to get you there is devilishly complex but suddenly doable after several levels of thinking. It's a pleasure to replay the whole series (I through IV) every few years. It gives me a perspective on just how simple and senseless most other computer games are. Knut Muller is a genius - just like Mozart or Rembrandt.
RHEM I SE: The Mysterious Land is the first game of the RHEM franchise; a point & click game where you have to solve puzzles to escape from the town called "RHEM"
The graphics are a bit outdated, but i don`t think of that as very important. The most important part about this game are the puzzles. The graphic design is a bit outdated, but it has its own charme. The puzzles are great though. I think it fits to compare this game to the Myst Games. The puzzles in Rhem are - in my opinion - a bit more technical than in Myst; really, most of the time you are working with machines.
The puzzles can be solved with logic. I haven`t seen any puzzle in there that must be solved by try & error. Some of the puzzles are really difficult though. And by that I mean... incredibly difficult.
The only thing i dislike about this game (but well, it`s typical for many point & click games) is the walking distance the player has to travel: 'Ouh - i have forgotten something in another part of Rhem, let`s walk like 3 minutes by spamming the mouse button'. It`s kinda nice that the developer added a Skip Mode where you can skip some long passages of walking, so it`s not that exasperating anymore. That helped me keep my sanity there... thank you for that ^^
Definitely a game i would reccommend for expert puzzle fans. Really, just try it. It`s great ;)
Игры похожие на RHEM I SE: The Mysterious Land
Дополнительная информация
Разработчик | Knut Müller |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 72% положительных (43) |