Разработчик: Screwfly Studios
Описание
Zafehouse Diaries is back!
The cult hit from 2012 is now bigger, better and more terrifying than ever. Take control of a group of people - each with their own skills, motivations and prejudices - and try to survive the zombie apocalypse.
Every hour, designate tasks for your handful of survivors and then read what happens in your dynamically updating diary.
There are several different scenarios. Most are based around achieving an objective: get to the rescue point, repair a car, stop the military. But others are open-ended and can be played for as long as you can survive.
Features
- Every story is unique: Each game is procedurally generated - will your survivors work well together and complete their objectives?
- Ordinary people, extraordinary situations: Keep your survivors happy and motivated, or they'll turn on each other
- All new engine: Zafehouse Diaries has been upgraded in every way. Full widescreen support, high resolution, a 3D environment and multiplatform support
- More of everything: Loads of new items, orders, events, occupations, dilemmas and scenarios
- Increased control: Equip your survivors and determine how they defend and breach locations
Play it your way
Zafehouse Diaries 2 has a wide range of customisation options. There are many ways to adjust the game’s difficulty and add custom content, including survivors, occupations and items.
- Custom game options: Change variety of gameplay options, from item distribution and zombie strength, to relationships and dilemmas
- Survivors: Create your own survivors and configure their occupation, gender, sexuality and more. Choose from dozens of built-in portraits or import your own
- Group creator: Customise special groups of survivors - including their prejudices - to control exactly who you want in your game
- Occupations: Add new occupations, configure their bonuses, and assign them to your custom survivors
- Item editor: Design new items, import photos and even add your own sound effects
FAQ for Zafehouse players
How does Zafehouse Diaries 2 differ from the original?At its core, Zafehouse Diaries 2 is the same strategic drama simulator as the original, but it expands on it in every way: added content, upgraded engine, more surprises, more madness.
I loved the original. Will I like this?
Yes! We've taken all the great bits that our fans loved about the original, smoothed out the rough edges, and expanded on it. While we've added some extra complexity around combat and orders, we've also made the systems quick and easy to use, and included a smart set of defaults if you just want to go with the flow.
What are some of the new gameplay features?
You have more control over how your survivors breach and investigate locations. You can also equip your survivors with a weapon that they will always use.
Some orders have more granular options - if you notice zombies massing to the north, then you can focus your barricading efforts on north-facing entrances.
We've also overhauled many parts of the interface so it's easy to see what's going on. The most obvious example is the location layout, but you can also easily check your survivors' skills, injuries and special modifiers.
Are survivor relationships important?
Absolutely. We've refined the system so you can have more ways to change relationships. In addition to the rumour system, we’ve added a new option: redemptions.
This involves one survivor being asked to do certain tasks to 'redeem' themselves in the eyes of another, which removes a prejudice. It's also more obvious what might happen to relationships during a dilemma, so you can tactically choose an option that improves relationships.
Is combat still brutal?
Combat is still the most dangerous aspect of the game, but you have more control over breaching. For example, you can equip survivors and select how cautious they should be while breaching. Furthermore, survivors are more likely to flee if things are looking pretty grim. If you still find it hard, then you can tweak the difficulty settings.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Vista, 7, 8, 8.1 or 10
- Processor: Intel Core 2 Duo 2.2GHz or AMD Athlon 64 X2 5000
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon R7 250X with 1GB
- DirectX: Version 9.0c
- Storage: 300 MB available space
Mac
- OS: macOS 10.7 - 10.14
- Processor: Intel Core 2 Duo
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 300 Series / AMD Radeon equivalent with 1GB
- Storage: 300 MB available space
Linux
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 300 Series / AMD Radeon equivalent with 1GB
- Storage: 300 MB available space
Отзывы пользователей
Time I got around to reviewing this game. It's a mostly text based procedural generation survival sim with horror elements. Sort of. It's also got a very 'meh' relationship system which just isn't all that interesting and I don't recommend getting the game if you're looking for that. The best parts about the game are it's management, survival, and horror elements. That and the ability to add custom content which is fairly robust.
As you can see in the screenshots and whatnot, the game has several objects and characters which you can customize. You can make custom occupations and also set up your survivor crew to be almost anything you like.
My biggest lament is that this game didn't bring over the custom locations from the first game which really sucks a lot.
Also the mood the game sets is really great! A very smart use of sound files helps to sell incidents and lets you imagine what's happening. Sometimes I just enjoy playing it and putting it on in the background. Part of me wishes there was a demi-afk mode version of Zafehouse mixed with the management elements, but I don't know if that would really make the game more appealing. Regardless, if you're someone who doesn't need a full VISUAL of everything happening, then this game can be great for your imagination.
But, lets talk about the bad stuff...
The first thing is the relationships. Or should I say the drama. I totally get that in a zombie apocalypse that's lasting a long time you're going to have disagreements with people. But some of these game modes take place over a few short days with your survivors desperately looking for a way out ASAP. In a situation like this, all but the most antagonistic or stupid people are going to fully cooperate with one another. And I don't wanna play a game where I'm helping a buncha idiots survive.
Fortunately you can bypass this with custom content and manipulating the systems gently.
The next issue is that some of the built in survivor occupations are quite useless. Or almost useless. There are a few that I believe have special events (like the Mayor) which could make up for their uselessness, but kind of don't. In game design, a player will tend toward hedging their bets to win OR go for what is most interesting. That means that unless a weak class/occupation/job or whatever is really interesting to balance out their uselessness, then they're not going to get picked.
Well this game doesn't really let you pick. Usually. But you can force custom content which allows you to solve this issue. But it does just kind of feel lame to always resort to 'building a team' rather than 'building a pool of potentially interesting combinations'.
I mention these things because somehow I feel like the survivors, the general central focus of the game, regularly don't feel very interesting. Not to say they don't have moments, but... well that leads into something I DO like about the game. The events.
Zafehouse diaries has several events that can pop up which will give you some decisions. A lot of the time these are just yes or no binaries with potentially good or bad results. However some of the major events are influenced by how well you are taking care of the map and how well you are barricading and whatnot. These events feel way more interesting to the game than the survivor drama. Quite often they can evoke a sense of mystery that always makes me look forward to them.
My favorite one is a reference to a movie/book by Stephen King. And while I hated the ending of that movie, here it's way more interesting and also MAKES a survivor interesting by giving them a debuff that makes your survivor have bad dreams. And sometimes those dreams can cause really bad things to happen. This is definitely more interesting than the drama between survivors and managing their relationships.
I wish the game was a little more like Dead Rising, but instead of one guy, it's your small band of people documenting things, saving interesting people, and having unique events and psychopaths. Zafehouse Diaries really doesn't focus enough on it's own world and worries too much about the people that you're going to give a story for anyway.
But at the end of the day, the game is ultimately something of a survival managment game and it does it pretty well. It's also pretty damn cheap as of this writing (7$ here). So yeah, I'd recommend it.
It is much better than the first one, and I really do hope that the developers go-even-further with a third installment.
It reminds(ed) me a lot of the ASCII- and text-based games in the 80s and 90s on computers and the internet later on, but is a real make-over.
Defo a improvement from the first game, I've spent a lot of time playing it as it is a very easy game to just play. time waster some would call it, but if it keeps dragging my back, it is a good time waster. just wish I could kill the super zombie first go lmao.
A niche little survival game that has the same general ethos of those Hunger Games simulators in your ability to customize your group of survivors (Detective Columbo is great at killing zombies), but with more meat and potatoes to its systems. Wish it had more scenarios, or allowed for custom creation of them, but it's otherwise a nice little title that already contains a lot of customization.
Really like the Zafehouse Diaries games. The only thing I have a problem with about them is the RNG (random number generator) and unclear gameplay. Something is going on behind the scenes but it's not clear what the calculations are. Planning attacks feels random. Your survivors miss a lot at snipe and then you try to breach and your team gets wrecked anyway. Then along comes some random mob and wrecks you. It means to beat a mission takes like 100 tries, so it gives replay value that way. Been playing the hard chopper mission a bunch and only get through a few houses before the chopper arrives and we miss it, but my survivors are either too busy randomly missing snipes and dying or sleeping (lol). I like the idea of the game, and there's a lot going for it, but some of the mechanics feel a bit ****ed. It has that XCOM RNG frustration except with less strategical options in the combat. In a way, it is like a budget XCOM in a zombie apocalypse because you suit and boot a squad and then try to work through the town, except there is only a very limited and even more unpredictable tactical layer. Still fun to just pick up from time to time if you don't want to get too deeply immersed in a game, arcade style.
Дополнительная информация
Разработчик | Screwfly Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 73% положительных (105) |