Разработчик: Hyeson
Описание
In Undertaker's you manage your very own funeral home. While others grieve, you count your profits.
Sign Contracts to Earn Your First Money.
Invest in new buildings to maximize your earnings. Start as a small businessman and become the biggest undertaker in town. Satisfy your customers to raise your reputation.Had a bad day? Tomorrow will be better! Or not..
Inspired by the economy simulation games of the mid 90s.
- Buy and sell items
- Use special offers to maximize profits
- Negotiate contracts to squeeze as much money out of your clients as possible
- The demands of your client exceed your possibilities? Throw them out!
- Build buildings
- Let your workers produce items in your workshops
- Take loans to make your next big investment
- Hand drawn graphics
Поддерживаемые языки: english, german, polish
Системные требования
Windows
Minimum:
- OS *: Windows 7
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics
- Storage: 300 MB available space
- Additional Notes: 16:9 screen is recommended
Отзывы пользователей
Не рекомендую
19.08.2024 15:38
5
0
TL;DR
4/10: Casual management sim in which the player manages a funeral home in real time. Only purchase when on sale and if your gaming theology doesn't consider save scumming to be a sin. A game that's so classy that it allows people to stuff the dear departed into shoeboxes and then bury their remains in a landfill should be a Perfect 10, but games in which luck (and save scumming) has everything to do with success is a clear sign of a poorly-made strategy game. At least the (long-grinding) achievements count on the player's profile. It sucks that such a good idea for a game had to waste so much potential.
Overview
How hard does someone have to suck to make a game that allows people to cram dead stiffs into a shoebox and then toss their stinking, rotting corpse into a landfill and feature tombstones with vulgar messages, and not receive a perfect rating? This is exactly what happened with Undertaker's. (Sic.) The player manages a funeral home, hopes that customers show up with a stinking, rotting corpse on their hands, and hopes for the player to properly dispose of said corpse in the deep earth. (A plot at the cemetery if the profit margin is wide enough, and in the landfill if the customer has a low enough of a Religious attribute.) Hopefully customers come by often enough (and the supply of caskets, tombstones, and flowers is sufficient enough) for the player to make sales and stay profitable. When not dealing with stupid, annoying customers, the player can entertain themselves by standing around at the map screen by shooting at randomly-spawning Flappy Birds to the tune of five dollars each. (Which even in a best case scenario won't be able to cover one day's worth of overhead at the minimum level.) With enough money, the player can buy an inventory expansion which is incredibly helpful, along with buildings dedicated to creating caskets, tombstones, and flowers.
Graphics and Sound
The graphics are aesthetically pleasing enough, and while the tombstones have great (and sometimes vulgar) messages inscribed on them, the messages get old quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1370441492
The sounds are basic. Nothing special but nothing game-breaking. The music is nice enough in spite of the fact that it doesn't fit the mood... But that's probably for the better given how funeral homes are sad, depressing places.
Positives and Negatives
Unlike other low-budget games, the achievements earned in Undertaker's actually count towards the achievements earned on a player's profile. The developer found the perfect way to sucker people into playing a schlock game by making an achievement in which the player has to earn a million dollars. Given the totally random nature of the game, players who prefer to play perfectly honestly are going to to be going bankrupt a bunch of times before they earn the 1% achievement. (Doesn't the developer know that "1%" is a slang term for an outlaw motorcycle rider/club?)
What's luck got to do with it? *EVERYTHING*!! You didn't get enough customers in a day? You might go out of business. Did a customer want items that are so expensive that catering to their needs will cost the player money? It's easily possible. Did that customer have a high Religious attribute to where their dear departed must be buried in the cemetery? That's also entirely possible.
https://steamcommunity.com/sharedfiles/filedetails/?id=1367861448
Do you think you can simply deal with that unreasonable customer by (justifiably) booting them out on their behind? That's a loss of reputation.
Unless the player is Joan Jett, the player will need to care about their bad reputation because if the reputation thermometer (who's mercury always stays blue, even at 100%) drops below a certain rating, it's game over. But maybe the player shouldn't care about their bad reputation because they'll most likely go bankrupt, anyway.
While it's nice that the player can build their own shops to craft caskets, tombstones, and flowers to meet customer demands (especially if the supermarket is out of one or more finished items, and a demanding customer wanders into the funeral home) the overhead increase pretty much off-sets the lower materials cost of crafting funeral items, and if the player isn't save scumming, they're going to be darn lucky to not go bust. (And if the player is really that lucky, then they're better off taking their luck to either a casino or a lottery ticket retailer.)
About the most positive aspect of Undertaker's is the tombstones. If the player can tolerate vulgarities, then they'll get even more humor out of tombstones as opposed to some dumb prude.
Conclusion
Only purchase Undertaker's if it's on sale and you have a high enough tolerance for a tedious, low quality game. The misuse of an apostrophe should tell the reader everything they need to know about this game, but there's another major mistake. The game has pictures of caskets, yet they're called coffins. Ol' Il Pallino knew as far back as elementary school that caskets are rectangular, while coffins are contoured. (The developer should be able to tell the players that!!)
The honest word of Il Pallino... OR ELSE!
Время в игре: 2248 ч.
Куплено в Steam
Дополнительная информация
Разработчик | Hyeson |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 06.01.2025 |
Отзывы пользователей | 43% положительных (7) |
Отзывы пользователей
3 положительных и
4 отрицательных отзывов
Обновлено: 03.01.2025 23:54
Жанры
Strategy
Indie
Simulation
Особенности
Single-player
Steam Achievements
Steam Cloud
Family Sharing