Nexus - The Jupiter Incident

Nexus - The Jupiter Incident

4.0
Очень положительные
64.00₽
Steam Store

Разработчик: Mithis Games

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Описание

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About the Game

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident".
Nexus - The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breathtaking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.
Are you ready to take on the challenge?

  • Epic campaign with 6 episodes and more than 26 thrilling missions
  • Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
  • Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
  • 6 different alien species with race-specific tactics and 30 alien spaceships
  • More than 50 unique characters and 90 different weapons and devices
  • Flexible starmap system: animated map objects, light flares, etc.
  • Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
  • Planet movement based on real physics

Поддерживаемые языки: english, french, italian, german, russian, hungarian

Системные требования

Windows

Minimum:
OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
CPU: 1 GHz processor
Memory: 128 MB RAM
Graphic Card: GeForce2 MX or comparable graphics adapter
Sound: DirectX compatible soundcard
Disc Space: 1,8 GB
DirectX 9.0c
Recommended:
OS: Windows XP, Vista, 7, 8, 10 (32 or 64 bit)
CPU: 1,8 GHz processor
Memory: 256 MB RAM
Graphic Card: 128MB nVidia GeForce FX 5600 or ATi Radeon 9600 Class
Sound: DirectX compatible soundcard
Disc Space: 1,8 GB
DirectX 9.0c

Отзывы пользователей

Рекомендую 26.11.2024 23:47
0 0

Glad I came upon this game in an Expanse YT video, and at this price too. Underrated and sweet game!

Время в игре: 52 ч. Куплено в Steam
Рекомендую 24.09.2024 18:37
0 0

10/10

Время в игре: 105 ч. Куплено в Steam
Рекомендую 24.09.2024 03:19
0 0

it is challenging fun and has a good story line. really good even exceptional for a game that came out in the 90s

Время в игре: 3176 ч. Куплено в Steam
Рекомендую 10.09.2024 09:55
0 0

Время в игре: 876 ч. Куплено в Steam
Рекомендую 04.09.2024 12:19
1 0

Nexus: The Jupiter Incident is essentially the space combat element of Haegemonia developed into a stand-alone simulation. It preserves the strengths of the older game such as beautiful vistas that are nice to look at even today, immersive soundscape and good performances by all voice actors. Nexus also keeps 3D space and the basic combat principles (larger warships and stations did have destructible subsystems already) and strips out everything else in favor of a sophisticated simulation with the player as the commanding officer of a single ship, flotilla or entire battle fleet. Thus, we command our subordinates and options for controlling assets directly are limited: while it is possible to toggle, direct or fire every single subsystem of every ship in the fleet, these are still orders and not direct player control. This leaves crucial decisionmaking entirely up to the AI, among many things helmsmanship, formation flight, calculating and achieving valid firing solutions and prioritizing targets for each individual weapon system.

Thankfully, I've found the AI to be reliable enough in most situations as Nexus would be pretty much unplayable otherwise. Erratic manoeuvering does happen somewhat frequently though as the pilots try to get our weapons on target (every hardpoint has its own firing arc), especially when trying to disable specific subsystems of an enemy ship as these can only be hit from a certain angle... and of course, nobody's just holding station in a big fleet action. Too often, course corrections are also carried out by stopping entirely to turn around (slowly) with the thrusters instead of flying a gentle curve to keep the momentun and be less of a sitting duck. Dense asteroid fields may also confuse the odd helmsman. Anyhow, to keep control of your fleet, you can influence AI performance in two distinct ways: ship behavior and ship orders. The former comprises aggressive (shoot at everything in range), defensive (evasive actions, hold fire unless fired upon), stealth (avoid combat, use stealth device, limit emissions) and focused (ignore everything but the current target). The latter has the usual selection of various orders, such as attack, defend position, escort, use various weapon systems (anti-shield, anti-hull, long-range missiles and artillery) and so on and so forth. Since these do influence and affect each other, the ultimate goal is to find the proper combination for any given combat scenario.

I'd say Nexus has a pretty steep learning curve. You're expected to command multiple ships, if not an entire fleet, memorize any and all weapon systems and their unique strengths as well as weaknesses, be mindful of the combat performance of every single vessel, and remain in control of your forces throughout the entire battle, reacting to the situation as it develops and other things expected of a skilled tactician. But that's only one aspect of your responsibilities! Equipping each and every ship in accordance with the mission parameters is absolutely crucial in many scenarios; the wrong weapon loadout or type of speedboat complement can make some missions extremely difficult or outright impossible. Spending every ship's limited requisition points (not shared or carried over!) on the wrong upgrades, or taking too much hull damage that needs repairing using the same points, thus not allowing anything to be upgraded, can have drastic consequences later as underperforming ships can be a big problem several missions down the line. Losing a ship in combat hurts for the same reason as its replacement will have the default (read: crappy) weapon and subsystem loadout.

This brings me to my main criticism of Nexus. Tutorialization of the game is simply insufficient and even the manual leaves out many crucial details, for instance the characteristics of individual weapon systems or auxiliary assets such as fighters or bombers. Also, I've never seen any concrete stats as to weapon damage in kN or range in kilometers anywhere even though these are most definitely an important aspect you'd like to know in a simulator! Expanding further, I've found that there's way too much trial and error in this game. The first chapter is relatively easygoing, but followed by a pronounced difficulty spike once shields are introduced. That's the point where manual control of ship systems (power allocation) and weapons becomes quite important and the game doesn't teach you anything about that. Especially but not exclusively on higher difficulty levels, there often also seems to be only one viable strategy and/or ship loadout, any deviation ending in failure, resulting in many restarts until the player figures out what the devs want them to do. Sometimes 25-30 min into the mission. And frankly, the odds in many of those are simply unfair, being massively outnumbered by battleships plus heavy cruiser escorts and the like. And we get two light destroyers with paper-thin armor.

As in Haegemonia, ship and crew experience turned out crucial because of the damage modifiers. But how do you gain bonus EXP? By earning campaign medals. And how you'd get those? By completing secondary objectives. And how achievable is that for a green player on their first blind playthrough? Not very. No big deal, right? Wrong, it will leave your fleet underlevelled and underperforming later on, further increasing difficulty. How'd you fix that three or four missions later? Well, by restarting the campaign using advance knowledge, of course! Doesn't help some secondary objectives rely on a good dose of luck and RNG...

I mean, one has to wonder how many players dropped the game during the "Saving the Scout" debacle for instance.

In terms of the story, I guess it was alright if pretty predictable from the point of view of a Haegemonia player. The first chapter was structured in almost the same way and most of the later plot developments were of the "saw that coming from a mile away" variety. I do appreciate the dev team's efforts to offer mission variety instead of non-stop fighting, but let's just say stealth missions were a bit of an acquired taste and not always beneficial to the flow of the campaign. At least it generated enough motivation to keep me going for ~25h to see it through to the end.

In conclusion, I'd say Nexus is worth picking up if you're looking for a challenging and in-depth space combat simulator that gives you complete control over every aspect of your fleet, and already have plenty of experience with real-time strategy that demands your full attention and concentration. You'll need to learn every game mechanic to succeed and have to at least tolerate some jank and random difficulty spikes. And have the stomach for war. For everybody else: best steer clear.

Время в игре: 1640 ч. Куплено в Steam
Не рекомендую 30.08.2024 08:42
0 0

I really wanted to like this game and I can see that it has a lot of positive reviews but for me this is a hard pass - became almost immediately frustrated with it.

Positives

I like the concept. Space battles. Yay.

Negatives

It feels like for a beginner it's hard to figure out what everything does. There's some hints etc at the start but there is a lot more like ship configuration that I just have absolutely no idea about and no idea if it is something I actually need to worry about.

The battlefield (space) seems like the kind of very open arena where everything should be possible, but in practice it seems to very much guide you through a set of quite forcing objectives or tasks.

Some of the objectives seem confusing for example I'm still early on the campaign and I'm being simultaneously told to destroy some platforms but also jump through a wormhole and it's not obvious to me whether I actually have to destroy the platforms first.

The battles feel extremely slow and plodding - I spent several minutes just waiting for an enemy ship which I'd already effectively disabled (weapons and engines) to get finished off.

As someone pointed out in one of the other comments it seems to me like you can only move towards other reference points - you can't just send the ship towards some specific empty space.

Overall

I have not enjoyed this at all unfortunately and I would not want to spend more time playing it even for free as I just think it is frustrating and clunky and although I would probably improve if I spent more time playing it I think my problem is that there are just better games out there.

Время в игре: 120 ч. Куплено в Steam
Рекомендую 20.08.2024 15:33
2 0

Yes.

Время в игре: 692 ч. Куплено в Steam

Дополнительная информация

Разработчик Mithis Games
Платформы Windows
Ограничение возраста Нет
Дата релиза 04.12.2024
Metacritic 77
Отзывы пользователей 86% положительных (555)

Отзывы пользователей

86%
480 положительных и 75 отрицательных отзывов
Обновлено: 30.11.2024 07:17

Жанры

Strategy Indie Simulation

Особенности

Single-player Multi-player Includes level editor Family Sharing