Разработчик: Morganti Livio
Описание
gameplay and Features
- Start with nothing and try to survive.
- Build and defend your village.
- Craft quality items based on your skills levels.
- No fixed class , exp or caps lavels, only skills to train!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP sp2
- Processor: core i3
- Memory: 2 GB RAM
- Graphics: Intel-HD-Graphics
- DirectX: Version 9.0c
- Storage: 1 GB available space
- OS: Windows 10 64 bit
- Processor: core i7
- Memory: 8 GB RAM
- Graphics: nvdia gtx 970
- DirectX: Version 11
- Storage: 1 GB available space
Отзывы пользователей
This is an early access game. With great graphics and character customization. The crafting system is easy to understand. Skill progression is made at a good pace. There are many skills to learn, and many more that are being developed by the devs.
It has bugs of course, at this stage of development that is something to expect. But the devs are active working on the project, as their rapid response on steam forums show.
Another strong bonus to this game is it's music, is really enjoyable from the beginning. That being said, I recommend this game for it has a lot of potential and it is evident that the devs are working hard on it.
I don't normally review steam games, but you should know the movement speed is very slow. Honestly I haven't played the game enough to know how great the rpg mechanics are, but the player movement speed is a distraction from what could be a great game.
This game is really fun but unless you like EA type games its not for you
personaly i love it the graphics are great the music is great too
my only problem with this game is that its not funded enought and might be forgoten and it would be a shame to lose a game with such amazing potential soo early especially when the dev is working alone and trying his best to make this game the best there is
if i could i would give it 5 stars even if its just really bare now only becouse the game got huge potential
Bought the game and played it for a bit (sometime around September 27, 2017, judging by my first impressions post in the forums), but I was a bit wary of what I saw, so I decided to refund and just follow the development to see how things went.
- Pros:
- Nice graphics and art
- I really like the concept.
- Cons:
- English isn't the developer's native language, so grammar and spelling errors are everywhere.
- The control scheme is clunky at best. I found using WASD to move in a game like this to be quite awkward. It's a very strange mouse+keyboard setup. Can't rebind the keys. The dev has told people that have complained about the control scheme to use an Xbox controller (though the game only has “Partial Controller Support”.
[*]Some weird gameplay mechanics, like having a cooldown timer for picking up items.
I really wanted to like this game, but the developer's comments and news updates don't fill me with confidence. In fact, they make me lose hope, since he doesn't seem to have a clear idea of what he's doing or any sort of plan. It's in early access on PC on Steam, but he seems to be trying to plan for a console release.
On the store page under features it lists:
[quote]No fixed class , exp or caps lavels, only skills to train![/quote]
Then on February 4th, 2018 in a news update he says:
[quote]I think to do some big change on the game progression adding a Level system with classes , 100 levels with one new class to pick every 10 levels, 5 class tiers subdivided in 6 branch , you need at last one class in a branch tier for enable the next tier (on right level) , 64 class in total for now.[/quote]
Then we have other things like:
[quote]Also , i start to write one Light novel for Last Stonelord as base for the Main Story quest .[/quote]
Why is he writing a light novel to use as a base for a game that he's the only developer for when the game still needs so much work?
His VR spinoff.
And his comments on multiplayer
tl;dr – The game looks interesting, but it has screwy controls and the developer doesn't give the impression of knowing what he's doing or seem willing to listen to feedback. I don't have much hope for the game's future.
Where is my L-Mouse button!?
If you like crafting.......then this is the game for you. From the little I've played you can craft so much from weopans to armor to....you name it, it's in there. Game reminds me of Force of Nature, which I played a little of but failed to hold my attention, whereas this game has more to offer. Graphics look good, gameplay is smooth at 60 fps. Would recommend!
Here's a taster for anyone that's interested : https://youtu.be/kdl8GzvtlJs
I recommend this with a caveat (read EA notes, especially):
Why Early Access?
“My options are to release in EA or scrap the project due to the lack of funds. With EA I hope the people who want to play the game will help me to finish it!”
Recognize that if this doesn't get enough funding it will be another one of those great potential, but abandoned games. I really do hope this makes it, but so far doesn't seem like it's getting enough attention.
Sofar, this game is a true alpha. A concept, that I like, but needs much more content to be added. Once that's in, a polish to get rid of non-critical bugs. In that order.
This does have a lot of quirks and bugs...for example I had to stop and relaunch game, because crafting doesn't appear to work on your initial install/play. The stuff you craft never gets added to your inventory. However, if you quit and come back, it crafts. The UI count of items seems wonky at times. As well as when you purchase things, sometimes the increase/decrease count works sometimes it doens't. To me, I don't care if this stuff works, cause I can sell things one at a time, and if you open/close your inventory the item count seems to be true, so there are work arounds. I'd rather see these polished last, and get more content in right now.
But buyer beware...it's probably not worth current price, and with lack of backers, may get abandoned. So you decide if it's worth investing or not. :)
Game has great potential! Remember it is alpha and has its bugs. I invested.
Bought the game, faced some Gamebreaking bugs, reported it with EVERY detail in the "bugs" section under the discussion table.
They Responded fast for the first bug.
Game itself seems very cool in terms of Ideas and playstyle.
Pros:
I like the idea of an "MMO" completly sandbox based, no rules, NO Class Restrictions and starting with NOTHING from scratch.
Crafting seems simple, but strong. Rarity Values are rolled from grey to orange "legendary item"
Has a good progression feeling, gathering stone, gives STR, gathering herbs gives INT besides the Gatherskill itself.
Cons:
To many basics controlls arent bumped out well, as example, i cant close all opened menus with ESC, drilling me to Press the "X" on all those windows.
Only ONE class available.
IF your a big fan of the genre or even the idea, try the game.
IF you have alot of patience, buy the game, the planned feature list is long.
IF you want a playable game with content, better wait a few months.
very fun game not a bad price
Alright, wow.
So, I get this is early access, but it's already taken MASSIVE misteps.
First, the pros:
- It actually has a pleasant cartoonish style.
- The anime inspired character portraits are decent
- Crafting, while "bench-based" seems simple enough to understand
The cons:
- Right away it's clear the controls are ALL WRONG. This is and isometic RPG. Why am I using WASD?
- Beyond the wonky controls, movement is soft and swimmy. Doesn't feel right.
- Even after figuring out movement, interactions make no sense. You have to hit E, then use your mouse to selecr the action from a sort of radial menu. This is even more jarring as the mouse has almost no other use!
- I'll give the dev/devs the benefit of the doubt and assume that English is not their first language, as a great deal of the NPC text is practically nonsensical jibberish.
Final verdict:
Back to the drawing board!
It might be okay some day, but wait a while. A LONG while. The graphics look nice enough, and even character customization is good, but world interaction is all wrong and needs to be completely redone. It's stuck somewhere between controler and mouse/keyboard without doing either well, leaving it essentially unplayable.
This game is getting my recommendation based on what I personally believe is a high value. I want to support this developer because I can easily see that he has put in a TON of hard work already, but it is buggy and very incomplete as of his early access launch date.
W A R N I N G :
THIS GAME IS VERY ROUGH AS OF EARLY ACCESS LAUNCH DAY,
IS LOADED WITH BUGS, AND IS VERY INCOMPLETE.
Please be warned of this, and only buy this to support the developer of if this is the kind of game you really love.
Here's my first play game experience so you can better see what you'll be buying:
https://www.youtube.com/watch?v=fFRB2T0Nq-E
Right now, the graphics are very pleasing to the eye for a isometric RPG game. I wish that we had the ability to rotate the camera 90 degrees all the way around like the old UO, but hey.. it's not a big gripe.
The biggest bug I've experienced so far have been always failing to make the basic tools like a hatchet and basic pickaxe etc. I bet I've tried 80 times to make a basic tool and haven't been successful once. Finding that many rocks and sticks is time consuming and makes it a little frustrating when I can't even make a basic tool.
Other minor bugs include being able to sell an NPC vendor more than 1 item at a time, but not being able to buy more then one item at a time, requiring you to click everyting many times, buying a single apple 20 times for example. Another minor complaint is vanishing npcs and sometimes some npcs in town wig out in a corner as if they are trying to walk through the wall. English grammar mistakes also are common, but a very minor complaint as it's easily understandle what the meaning is.
Suggestions for immediate or quick resolve would be fixing the above bugs especially not being able to craft a basic tool and always failing, making the docks easily jumped onto from the water to allow shortcuts and time saving getting around, and either reducing the frequency of rainstorms or making it a little easier to see during a rainstorm because it's sooo hard to see through!
There is walled off boundaries preventing you from exploring much of the main land you start on, and until more content is added, I can see this game getting repetitive after maybe ten to fifteen hours of play, But as he expands the game and the content, and if you can work with some minor bugs, I think this game is worth the price admission to any old school RPG fan, such as Diablo fans or Ultima Online fans. Waiting for a few months to jump onboard might be a good suggestion for people who aren't huge old school RPG fans however.
I will update my review as the game changes and gets updated, but right now I'd give it about a 6/10 due to the bugs and lack of content right now. However that score will only likely go up as bugs get resolved and content is added slowly.
I respect the hard work that is already very obvious by the developer however. I'm on board for the long haul. ;-)
While I know for sure the store page for this game listed co-op, It has alot of promise as a single player but hopefuly a co-op. I love the look, the feel, the translation could use some work, I should be able to click on NPC to inititate dialagoue. Diff a great start for an early access alpha. Will update more later.
Игры похожие на Last Stonelord
Дополнительная информация
Разработчик | Morganti Livio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 62% положительных (13) |