Разработчик: Cyan Worlds Inc
Описание
Myst: Masterpiece Edition, released in 2000, is as close to the 1993 experience of playing Myst as you can get. You will be able to interact with objects via click-and-drag, and move through the world via point-and-click navigation. This edition features improvements over the original 1993 release such as re-rendered imagery in 24-bit color, a remastered score, and enhanced sound effects. If you are looking for an experience that’s as close to the “Original” version as possible without needing a CD-ROM drive, this is the version you want!
ABOUT MYST
Enter a world where nothing is as it seems... and adventure knows no bounds!
Journey to an island world eerily tinged with mystery... where every rock, every scrap of paper, every fleeting sound holds a clue to an ancient mystery. Enter, if you dare, a starkly beautiful landscape shrouded in intrigue and injustice. Only your wits and imagination hold the power to unlock the shocking betrayal of ages past!
Lose yourself in fantastic virtual exploration, now more compelling than ever in the stunning Myst® Masterpiece Edition. Breathtaking graphical realism blurs the line between fantasy and reality, challenging your wits, instincts, and powers of observation like never before. The fantasy beckons... can you resist its call?
Поддерживаемые языки: english, french, german, spanish - spain, polish
Системные требования
Windows
- OS *: Windows 7 / 8 / 10
- Processor: 1.8 GHz or greater
- Memory: 512 MB RAM
- Hard Disk Space: 2 GB
- Video Card: DirectX® 9.0c compatible or better
- Sound: DirectX® 9.0 compatible
Mac
- OS: macOS 10.13 or greater
- Processor: 1.8 GHz
- Memory: 512MB RAM
- Graphics: 32MB video card
- Storage: 2GB HDD
Отзывы пользователей
This is one of the best puzzle games I have ever played. Even with the point and click aspects, it is extremely immersive, well thought out, and the perfect level of difficulty. The only downside is it does not have any replay value.
Recommended
A classic game!
click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click
This was great. The puzzles are tricky, and parts of the game are tedious by modern standards (no inventory or saved hints/clues for example), but the puzzles were fair and solvable (with pen and paper and phone to take quick photos for notes). I expected to eventually get stuck on something and need a hint, but every puzzle can be resolved by really carefully looking at the environment, in-game clues, and exploration. I was stuck in a few spots for awhile but persevered and eventually solved them without having to look up the solutions online. Very satisfying overall, especially for a genre that often can have pretty obscure solutions.
I decided to play this version to get as true to the original experience as possible, for a bit of old game nostalgia, and am glad I did. Not only was the price right, but this style of game is well suited to this style of interface (not VR or free movement or whatever other things the remakes offer).
awesome game DWLOAD NOW OR IL EXPLODE
Myst is cool, ngl.
I give this game a rank S (97-98%)
Masterpiece - buy it now!!!
See my profile for more details about my reviews.
Note: do NOT buy or play this game unless you are interested in historical/retro gaming. Instead, if you only intend to discover Myst, the first game in the series, I invite you to play the 2021 version. Masterpiece entirely redone, updated, etc. See my review of it.
Hem is live on Hem & Watch
I have a lot of nostalgia for this game, but I had never actually played through, despite the hours I spent horsing around in it as a kid and staring at the jewel case art.
I was very pleasantly surprised at how intuitive the game feels; nothing was difficult, but most of it was satisfying and only one section was notably tedious. It feels incredible for a game from 1993, if you know you need to take notes :)
Knowledge-based games seem to fall in one of two camps. Either they relish in telling you nothing or they use traditional text hints to guide players. I vastly prefer the former. It makes the world more mysterious, even if it ends up alienating me and many other players, i.e., Rain World. There are moments where text may be necessary, but their inclusion, regardless of how subtle, admits the game’s world and mechanics aren’t doing enough to speak for themselves.
Look at 80s arcade games. Most functioned on a joystick and one or two buttons. They didn’t tell you anything, but the simple controls made it reasonable to expect the average player to figure things out by fumbling around. Nowadays, games could be so complicated that button prompt tutorials are expected. Nothing inherently wrong with this, but there’s a huge difference between explaining what action is triggered by pressing A and explaining every single application said action provides, and bridging that information gap is what I crave from these types of games. I wish to be stuck for a little while before arriving at the answer. Text removes that friction and it makes the world feel accomodating instead of uncaring.
Myst is fascinating because of how it neither holds the player’s hand nor pushes away someone who has never touched a video game before. Most puzzles boil down to learning access codes, yet the answers are rarely spelled out to you; conveyed through mechanical contraptions whose purpose is unclear until you realize how logical the answer was the whole time. Not all are winners. The organ puzzle is tedious unless you have perfect pitch and the train maze has infuriatingly slow animations between tracks. By and large though, they are smart. Each one is contained to a specific world (Age), each of which are small, so it’s not overwhelming to click everywhere and see what you missed. Having full camera control would have been nice at times, but the point-and-click format does make it more clear what you can interact with, so it balances out. Plus, you can zip across the landscape in seconds once you know where to click.
Regardless of how long each Age lasts for you, there is no shortage of quality worldbuilding. Every world is unique and full of details. The graphics are of their time, but it honestly added to the world’s mystery. Not everything is as it seems, best highlighted with the interactable decor that have zero ties to nearby puzzles. Top that off with excellent audiowork, and every Age feels alive despite the tiny cast of characters. All of this is apparently elaborated on in the sequel Riven, so I will be sure to check it out.
While this type of game may not be for me, I’m nonetheless glad to have completed Myst. I see why it influenced later adventure titles.
Old puzzle game. So for the Piano it helps to reduce the resolution and the mouse speed like it was in the old days. For the time it had amazing visuals and I think they still work.
Myst is a bona fide classic, an extremely important title in the history of computer games. I personally think it also continues to hold up pretty well as an adventure game experience. Later games could and did improve on the foundations it set, but this game offers exploration of interesting game worlds, both in their physical spaces and in their backstory; some real thought and worldbuilding that went into it (there's lots of reading to do early on!); some solid puzzles; and enough story to keep it going and provide sufficient closure at the end. I played it for the first time over 20 years after its original release, but I was riveted during my first playthrough.
It's far from perfect - somewhat limited in total scope/size (my first playthrough took about six hours, which included some shortcuts as I looked up answers, and each individual area is pretty small), and it does a better job of stimulating your imagination to think of interesting worlds than it does of actually making them into places that you can explore in-game. The quality of the acting is pretty low, albeit in a way that I think makes it highly entertaining and thus enhances the experience. You will probably be pretty frustrated by some of the puzzles, and the story doesn't actually develop much for the majority of the game.
However, I still find that the good outweighs the bad by a good deal. This may not end up being one of your favorite games... but it could! And in either case, it's worth experiencing, using to enrich your perspective on adventure games (especially if you are not yet very familiar with the genre), and forming your own conclusions.
The above applies to any version of Myst. This particular title is the oldest on market and very close to the original experience that, for a time, was the best-selling computer game on record. For some that may make it horribly dated and not preferred. I personally have a fondness for this older style, though, resulting in this still being my preferred version. And even beyond personal preference, there are some objective advantages to this version:
- The simple navigation style, light overhead, and presence of Zip Mode makes this by the far the best one for quickly retracing your steps once you're familiar with an area. No animations to wait for, you can really zoom across instead of having to wait as you run through the 3D world.
- The pre-rendered still scenes cut out a lot of non-interactive background fluff, resulting in less distractions and thus making it easier for a new player to discover everything that is available.
- It's the cheapest version.
If you're worried about it being able to run on your significantly newer computer, this version was also updated in 2018 for compatibility with modern OS's.
For the above reasons I recommend this as the version that you use to discover Myst.
A faithful port of the original Myst, with all of its clunky silliness and occasional tedium. This game really, really holds up. Play it for the history and also just because it's a great work of art.
Overall awesome game. Certainly set the bar when it came out decades ago and still holds it's own to this day.
Calming, Challenging, Classic
Don't get me wrong, this game is incredible for being 30 years old. And with that context is absolutely deserving of it's reputation as a genre-defining classic.
But the other half of it's reputation, being a mind-bending, physical note taking journey I feel is purely earned from nostalgia. Like you hear stories about people having full journals and a dozen or more hours to get through the game and you get sucked in only to quickly realise that a lot of these stories are from when the people playing this game were children (obviously).
Having the experience of far more challenging, modern puzzle games, a veteran of the genre can expect to come in and blitz through in 4-6 hours, depending on how much you like to read low resolution cursive writing. And depending on how efficient your note taking is, you may only need one side of a sheet of paper (mine totalled a page and a half of A6 paper).
The other factor that will drastically inflate your time in this game is the disorienting point and click, with the world sometimes being designed in such a way that it's not entirely clear whether a path even exists. So believe me when I say, go to the options and hit "Show Map" whenever you're somewhere new.
And while I still enjoyed the time I spent solving the puzzles (bar one), I can only recommend this as a novelty when realMyst and Myst 2021 exist.
Nothing to say that hasn't been said a million times before. Haven't even completed the game, and I can say with complete certainty that this is a puzzle game for the ages. Busting out the notebook and making physical notes while the eerie soundscape surrounds you is an intense feeling. After your first or second page of notes, you suddenly find lore that expands and broadens your understanding of this world, which at first seems vapid and empty. It's layered and difficult to parse, so if you aren't willing to invest a little dedication, maybe skip it, but enthusiasts of exploring a deep game and world will be eating good.
I'm astonished at how well this game holds up! I think there was only one puzzle that I needed assistance on, but none of them felt too easy either, it was the perfect length and difficulty
Love this game. First played it in 1997, now pure nostalgia. The navigation is clunky compared to modern games, but the puzzles still hold up. Awesome.
Lots of fun, my sibling and I finished it in a weekend. Probably the closest you'll get to the original Myst experience. Keep an ear out for audio puzzles; learning the sound cues makes things infinitely easier.
If you don't want full 3D for your Myst experience and want to experience it as it originally was, this is the way to do it.
Masterful game, beautiful piece of art. However, navigating one specific area can be maddening. Which one? Oh, I'm not telling.
Stay up all night and solve puzzles like it's '93 again.
The navigation is too old and clunky. Recommend Myst 2014 instead.
The classic. Not always intuitive, not always readable, but important to play if you want to understand gaming today. The best powerpoint presentation you'll ever play.
w game
This is one of the most atmospheric games I've ever played. If you enjoy classics and pushing your brain through tough puzzles and crazy clicks that you'd never expect to work this is for you.
Still great after all these years.
Burnt books tell no lie.
Double Jump? No.
Peak visuals, too I find it really annoying to navigate and the puzzles are tedious in a way that there are multiple where you must go to a location that rotates something, go back to the rotated area to see what is there, then go all the way back and rotate to another area (lots of animations to slow it down too).
I do think Myst would have been baller as fuck when there was nothing else on your computer cause I see the "exploring a world all on your own and figuring it out". I assume this would have been like the Outer Wilds for back then. This definitely does not feel like a "Game" in the traditional sense, it is just a place you explore and try to figure out what is up. I think that is really cool, but it feels so vastly different to what most other games want from you that I do not want to spend hours figuring it out myself.
I also have 2 different physical guides for Myst. One is the Brady Games one and it is full color with like magazine quality paper. It leads you through the sections going like "oh this button makes a sound, wonder whats up with that" to egg you on to think. Then it goes through again with the straight up answers.
The second guide I have is the Prima Guide and this one is fucking awesome. The first section of the book is the Myst Journal in which it chronicles a narrator exploring the game and writing down observations that will also lead you to hints and such. They will also eventually solve the puzzles in it, but it is a really cool way to lead the player and kind of a way to novelize the game. There is also just a quick normal guide after that, and then a developer interview.
i mean, masterpiece is in the title
It holds up and is surprisingly quite playable. I did have a bit of trouble with a section that has a maze but other than that its a wonderful nostalgic trip to go back and play Myst if you haven't (or if it was a very long time ago).
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Дополнительная информация
Разработчик | Cyan Worlds Inc |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 87% положительных (689) |