Разработчик: Cyan Worlds Inc
Описание
Myst: Masterpiece Edition, released in 2000, is as close to the 1993 experience of playing Myst as you can get. You will be able to interact with objects via click-and-drag, and move through the world via point-and-click navigation. This edition features improvements over the original 1993 release such as re-rendered imagery in 24-bit color, a remastered score, and enhanced sound effects. If you are looking for an experience that’s as close to the “Original” version as possible without needing a CD-ROM drive, this is the version you want!
ABOUT MYST
Enter a world where nothing is as it seems... and adventure knows no bounds!
Journey to an island world eerily tinged with mystery... where every rock, every scrap of paper, every fleeting sound holds a clue to an ancient mystery. Enter, if you dare, a starkly beautiful landscape shrouded in intrigue and injustice. Only your wits and imagination hold the power to unlock the shocking betrayal of ages past!
Lose yourself in fantastic virtual exploration, now more compelling than ever in the stunning Myst® Masterpiece Edition. Breathtaking graphical realism blurs the line between fantasy and reality, challenging your wits, instincts, and powers of observation like never before. The fantasy beckons... can you resist its call?
Поддерживаемые языки: english, french, german, spanish - spain, polish
Системные требования
Windows
- OS *: Windows 7 / 8 / 10
- Processor: 1.8 GHz or greater
- Memory: 512 MB RAM
- Hard Disk Space: 2 GB
- Video Card: DirectX® 9.0c compatible or better
- Sound: DirectX® 9.0 compatible
Mac
- OS: macOS 10.13 or greater
- Processor: 1.8 GHz
- Memory: 512MB RAM
- Graphics: 32MB video card
- Storage: 2GB HDD
Отзывы пользователей
Calming, Challenging, Classic
Don't get me wrong, this game is incredible for being 30 years old. And with that context is absolutely deserving of it's reputation as a genre-defining classic.
But the other half of it's reputation, being a mind-bending, physical note taking journey I feel is purely earned from nostalgia. Like you hear stories about people having full journals and a dozen or more hours to get through the game and you get sucked in only to quickly realise that a lot of these stories are from when the people playing this game were children (obviously).
Having the experience of far more challenging, modern puzzle games, a veteran of the genre can expect to come in and blitz through in 4-6 hours, depending on how much you like to read low resolution cursive writing. And depending on how efficient your note taking is, you may only need one side of a sheet of paper (mine totalled a page and a half of A6 paper).
The other factor that will drastically inflate your time in this game is the disorienting point and click, with the world sometimes being designed in such a way that it's not entirely clear whether a path even exists. So believe me when I say, go to the options and hit "Show Map" whenever you're somewhere new.
And while I still enjoyed the time I spent solving the puzzles (bar one), I can only recommend this as a novelty when realMyst and Myst 2021 exist.
Nothing to say that hasn't been said a million times before. Haven't even completed the game, and I can say with complete certainty that this is a puzzle game for the ages. Busting out the notebook and making physical notes while the eerie soundscape surrounds you is an intense feeling. After your first or second page of notes, you suddenly find lore that expands and broadens your understanding of this world, which at first seems vapid and empty. It's layered and difficult to parse, so if you aren't willing to invest a little dedication, maybe skip it, but enthusiasts of exploring a deep game and world will be eating good.
I'm astonished at how well this game holds up! I think there was only one puzzle that I needed assistance on, but none of them felt too easy either, it was the perfect length and difficulty
Love this game. First played it in 1997, now pure nostalgia. The navigation is clunky compared to modern games, but the puzzles still hold up. Awesome.
Lots of fun, my sibling and I finished it in a weekend. Probably the closest you'll get to the original Myst experience. Keep an ear out for audio puzzles; learning the sound cues makes things infinitely easier.
If you don't want full 3D for your Myst experience and want to experience it as it originally was, this is the way to do it.
Masterful game, beautiful piece of art. However, navigating one specific area can be maddening. Which one? Oh, I'm not telling.
Stay up all night and solve puzzles like it's '93 again.
The navigation is too old and clunky. Recommend Myst 2014 instead.
The classic. Not always intuitive, not always readable, but important to play if you want to understand gaming today. The best powerpoint presentation you'll ever play.
w game
This is one of the most atmospheric games I've ever played. If you enjoy classics and pushing your brain through tough puzzles and crazy clicks that you'd never expect to work this is for you.
Still great after all these years.
Burnt books tell no lie.
Double Jump? No.
Peak visuals, too I find it really annoying to navigate and the puzzles are tedious in a way that there are multiple where you must go to a location that rotates something, go back to the rotated area to see what is there, then go all the way back and rotate to another area (lots of animations to slow it down too).
I do think Myst would have been baller as fuck when there was nothing else on your computer cause I see the "exploring a world all on your own and figuring it out". I assume this would have been like the Outer Wilds for back then. This definitely does not feel like a "Game" in the traditional sense, it is just a place you explore and try to figure out what is up. I think that is really cool, but it feels so vastly different to what most other games want from you that I do not want to spend hours figuring it out myself.
I also have 2 different physical guides for Myst. One is the Brady Games one and it is full color with like magazine quality paper. It leads you through the sections going like "oh this button makes a sound, wonder whats up with that" to egg you on to think. Then it goes through again with the straight up answers.
The second guide I have is the Prima Guide and this one is fucking awesome. The first section of the book is the Myst Journal in which it chronicles a narrator exploring the game and writing down observations that will also lead you to hints and such. They will also eventually solve the puzzles in it, but it is a really cool way to lead the player and kind of a way to novelize the game. There is also just a quick normal guide after that, and then a developer interview.
i mean, masterpiece is in the title
It holds up and is surprisingly quite playable. I did have a bit of trouble with a section that has a maze but other than that its a wonderful nostalgic trip to go back and play Myst if you haven't (or if it was a very long time ago).
Дополнительная информация
Разработчик | Cyan Worlds Inc |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Отзывы пользователей | 87% положительных (675) |