NEXT JUMP: Shmup Tactics

NEXT JUMP: Shmup Tactics

3.0
В основном положительные
41.00₽
Steam Store

Разработчик: Post Mortem Pixels

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Описание

Update Notes

NEXT JUMP: Red Legionnaires is now available for free:

  • Three new ships: Sword, Shield and a secret one!
  • New game mode, "Reputation Bets".
  • Easy, Normal and Hard difficulty modes.
  • Improved interface.
  • Many other minor improvements.


About the Game

NEXT JUMP is a love letter to shmup's [Shoot 'em up or space shooters], read in a slightly different manner: In turn-based battles!
Your mission, our mission, is simple:
The dragons are fleeing with all our Elixir supply. Stop them!

  • It's a Tactics SHMUP: Take your time and plan your moves!
  • A excellent Coffee break game: Turn-based with fast gameplay. No long waiting time, these turns go by fast!
  • Not only inspired by classic Shmups and Bullet Hells, it’s also influenced by tactical games like Final Fantasy Tactics, Jeanne d’Arc and Roguelikes like FTL and Crypt of the NecroDancer.
  • Each Sector is a Board! Each given “JUMP” represents a new combat board procedurally generated, simulating combat situations only seen in SHMUPs!
  • Pick from 7 playable Ships, all inspired by classic weapons: Ballista, Dagger, Hammer, Staff, Sword, Shield and a Secret one!
  • Equip and Upgrade your ship with different weapons and accessories that change the combat dynamics!
  • Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn-based battles!
  • Be a pilot of the Bastards Federation: A group formed by Elves, Humans, Dwarves and Orcs who used to live in peace, sharing their love for all Beverages.
  • Like the classic games of the past, it has a complete MANUAL, accessible within the game!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7
  • Processor: Core i3 2.5ghz or equivalent
  • Memory: 3 GB RAM
  • Graphics: OpenGL 2.0 Support and 256 MB of RAM
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 minimum resolution.
Recommended:
  • OS *: Windows 7 64bits
  • Processor: Core i5 2.2ghz or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 Support and 256 MB of RAM
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 minimum resolution.

Mac

Minimum:
  • OS: macOS High Sierra 10.13
  • Processor: Core i3 2.5ghz or equivalent
  • Memory: 3 GB RAM
  • Graphics: OpenGL 2.0 Support and 256 MB of RAM
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 minimum resolution.
Recommended:
  • OS: macOS High Sierra 10.13
  • Processor: Core i5 2.2ghz or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 Support and 256 MB of RAM
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 minimum resolution.

Linux

Minimum:
  • OS: Ubuntu 14.04 LTS
  • Processor: Core i3 2.5ghz or equivalent
  • Memory: 3 GB RAM
  • Graphics: OpenGL 2.0 Support and 256 MB of RAM
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 minimum resolution.
Recommended:
  • OS: Ubuntu 16.04 LTS
  • Processor: Core i5 2.2ghz or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.0 Support and 256 MB of RAM
  • Storage: 300 MB available space
  • Additional Notes: 1280x720 minimum resolution.

Отзывы пользователей

Рекомендую 19.06.2024 11:21
1 0

Very creative, just like playing chess or Alien Invader Super-hot Version.
Aesthetic style is not my favor, maybe someone else would enjoy this.
This way to play is quite unique on Steam.

Время в игре: 55 ч. Куплено в Steam
Рекомендую 06.05.2024 10:41
2 0

Could use some improvements on starting stats, and maybe more replay depth. Once the combat chains come together, I loved it.

Время в игре: 881 ч. Куплено в Steam
Рекомендую 19.11.2023 01:15
2 0

What a cool and unique idea to make a shmup turn-based!
It's fun to come up with strategies to solve the current level and to think about new equipment setups.
However, with the right strategies it becomes pretty easy and doing a whopping 33 of these levels to get to the boss mothership is pretty tiring. There is a hard mode, but it's not too different from the normal mode.
I like it for its clever gameplay idea, but the game design could have been better.
It's an ok game.

Время в игре: 622 ч. Куплено в Steam
Рекомендую 02.04.2023 18:28
4 0

This is a fun tactical game. There's plenty of content for the price, with lots of ships and weapons to experiment with. There's enough of a challenge to keep you occupied. My main complaint is with the visual presentation; it goes for a retro, CRT-inspired graphical style with sprite flickering and garish colours. I know this is all deliberate, but ugly by design is still ugly, and I'm really not a fan.

Время в игре: 702 ч. Куплено в Steam
Рекомендую 27.11.2022 19:41
3 1

Developer was timely in addressing a flaw in the game that I discovered. While its execution is weird, the concept is really cool and demands another attempt to create something really special. I'm not a huge fan of what this ended up being, but I'm interested in seeing more, so I want to support any future development.

Overall: 2/5

Время в игре: 314 ч. Куплено в Steam
Рекомендую 06.05.2021 16:21
2 0

There is no other game quite like this.

A turn based bullet hell strategy game, with space faring fantasy races fighting it out. It is very much worth your five dollars for novelty alone, and you're in for a wild ride. It's really hard to put into easy words just how out there this game really is, in all the best of ways. Grab your sword ship and shoot down some space monsters!

Время в игре: 279 ч. Куплено в Steam
Не рекомендую 02.10.2019 04:11
3 0

I don't know how I feel about this game. On one hand it has a lot of neat elements and does some cool experimental things. On the other, it feels very clunky, the tutorial is abysmal, the UI is cluttered and confusing, and the gameplay is fairly repetitive and not very engaging.

Overall, I have to say this is a cool experiment, but gameplay wise it just doesn't hold up. Jumping from combat to combat every few moves and spending so much energy on attacks makes it feel so weird and nothing like a SHMUP. The boss battles are neat, but usually pretty chaotic. And if you don't have enough upgrades by that point you're most likely not going to do well regardless of your actual tactical skills.

Cool idea, but overall poor execution.

Время в игре: 42 ч. Куплено в Steam
Не рекомендую 01.10.2019 02:20
4 0

The tutorial doesn't adequately explain some very key, important gameplay details, like "your turn ends the moment you hit 0 energy, even though you can pick up more energy during that last move", and "the reason some enemies move during your turn is because they have a high energy stat", and I had to look up the very verbose manual to nail down exactly how things worked. Ultimately, every run is more or less the same because the stat upgrades are generally the most useful item to buy, and they're always for sale. The only way to die really is to get super confused about the colossal mess of stuff on the screen, not know exactly how half of the enemies work, and make a mistake, rather than any sort of tactical thing about backing yourself into a corner.

Время в игре: 92 ч. Куплено в Steam
Рекомендую 04.05.2019 23:32
23 0

A turn-based shmup, you say? It works well, you say?



Next Jump: Shmup Tactics is a fairly unique game, it’s a turn-based shmup game with some roguelite/FTL type elements. I really wasn’t sure what to expect when I went into the game, but I was pleasantly surprised. NJST doesn’t play anything like a traditional shmup, which is great because it should make this game appealing to people who are and aren’t fans of the genre. Essentially you have an FTL-style premise where you’re jumping between systems in order to get to a mothership that you need to fight and destroy. The runs are a good length, and it’s easy to get the hang of the game.

Positives:


  • The core gameplay here is fairly unique, and good fun. Each ‘jump’ is set up with you at the bottom of the screen, and a varying number of enemies spread out across the rest of the screen. You take turns moving and attacking, with how much you can do being dependent on how much energy you have (this can be upgraded). Enemies drop energy and scrap when killed, and if you collect their energy then you can chain together more moves. It’s pretty straightforward, it didn’t take me long at all to get to grips with it, but it is fun.

  • The FTL-y part of the game works pretty well. Your main goal is to defeat a mothership, and to get there you have to complete ‘jumps’. You’re given a map, and you can choose what system to jump to, you can jump as many as seven at a time if your ship is upgraded. How many jumps you do in one go decides how many fight screens you’ll face before the next stop.

  • You start with four different ship types to choose from, with three more that can be unlocked. The different ships offer great variety, each one comes with different base stats (i.e. total hull, number of batteries) and they also all have different weapons that work in different ways. You can also purchase weapons at space stations along the way, and the weapons make a huge difference in how the game plays.

  • It only took me an hour and a half to beat the boss for the first time (with a 25-minute run to beat it) but there’s a good amount of replay value here. There’s a bunch of different achievements to unlock, and I’ve been enjoying trying to get them. There’s also an extra difficulty level and game mode unlocked after you beat it your first time.

  • When you beat the boss, you’re able to play another run with the same captain and ship. This means you get to keep your upgraded ship and any credits you’ve earned, which is pretty cool. You’ll accumulate a lot of credits by the end of the run, so a second run is a great opportunity to just try a bunch of different weapons or items.


Negatives:


  • Visually, it’s all a bit too busy for my liking and I found it a bit difficult to look at/overwhelming at times. The font choice for the game is pretty bad too, which really sucks because the tutorial is very text heavy.

  • [*]I was often confused by how the turns worked. Sometimes things would move during my turn, and I didn’t really understand why. There were also a few times where I took damage without understanding why, and that’s frustrating in any game.


Verdict:



Next Jump: Shmup Tactics is a pretty unique turn-based strategy game, the core gameplay is good fun and it’s got decent replayability for the price. It can be a bit confusing, and visually it’s too busy, but I’d recommend giving it a try, especially when it goes on sale.

If you found this review helpful, please consider following my curator page: Kemo's Corner.

Время в игре: 119 ч. Куплено в Steam
Рекомендую 25.10.2018 18:17
5 0

I really like this game. It plays more like a board game than anything else, like draughts/checkers, except you only have one piece and all the other pieces explode. It's not for everyone, but what game is? It's not a big game by any standard, but it's pretty cheap too.

I found it a little confusing at first; I went through the tutorial and didn't quite get it, so I decided to learn by playing and got the hang of it pretty soon. The developers have put more stuff online to help new players, so that's cool.

The gist of it is, you're faced with a board full of enemies. Each move you make, or shot you fire, uses energy. When you run out of energy, your turn is over and the enemies take their turn to move and fire at you. Then it's your turn again. The trick is to learn how to effectively use your very limited energy to cause maximum damage, while avoiding getting hit and blown up.

I got blown up. I got blown up lots and lots, but each time I learned how and why, so I could avoid getting blown up the same way next time. There is a lot of trial and error, but that's part of the game. It's pretty cool when you come up with a plan, and manage to destroy every enemy on the screen. I love it when a plan comes together. It's also pretty cool when your plan goes totally wrong because you misjudged an enemy shot, and you barely survive by the skin of your teeth but still destroy all the enemies.

Different ships have different weapons and profiles, meaning you have to adjust your tactics. You can upgrade your ship and purchase other weapons and abilities to help stomp the bad guys. Each time I feel like I have mastered the game, I try a new ship and it's a fresh challenge.

There really isn't a huge amount of content to this game, but I keep playing it because it's still good fun. Steam says I have only played 3.1 hours, but for some reason Steam doesn't log the many many hours I have played offline.

I like it. Not everyone will, but I did. Hope this helps.

Время в игре: 141 ч. Куплено в Steam
Рекомендую 26.06.2018 02:19
5 0

I hate smumps but this is fun. The plot is silly: space dragons stole all the booze from the 4 starfaring civilizations (who are naturally humans, orcs, elves and dwarves) so you need to run after the space dragon mothership in turn based tactical shmump combat, destroying or avoiding the guard drones they've left along the way.

It doesn't really compare to FTL or Into the Breach despite having a few similar mechanics - but it's still good, and considerably cheaper. It's worth buying and playing to completion, at least once.

Major disadvantages are some seriously unclear mechanics, even after reading the manual and doing the tutorial. It took me quite some time to figure out what the different bullet colors do, what order your ship and enemy ships move in, and other life and death questions.

Время в игре: 270 ч. Куплено в Steam
Не рекомендую 25.04.2018 22:31
22 0

There is no variety in tactics, you are performing the same actions every jump. There is no necessity to buy different weapons since they aren't that useful compared to your upgraded basic weapon and enemy variety had no effect on the way I played the game, it didn't force me to adjust my playstyle or tactics. Decisions where to jump next were not meaningful, there was always a shop nearby to jump to.

I have cleared this game in amply over an hour and have no desire to replay it, I don't see how a second run will turn out differently. Progression doesn't make any sense and difficulty doesn't scale well with progression, resulting in poor balance. Great concept and quite original but poorly executed.

What I would like to see from the developer: Stop updating this game and start a new one. I would like to see a linear vertical scrolling turn based shmup were enemies enter the screen from all sides, like Raptor or Tyrian but more tactical.

Время в игре: 84 ч. Куплено в Steam
Не рекомендую 27.03.2018 20:49
22 1

Too many possitive feedbacks and "like FTL" comments tricked me into trying this game.,

But it actually looks unfinished, the ship is useless unless batteries are bought, they cost around 700 but enemies yield 4-5 scrap. Out of nowhere, 999 scrap is granted for free after reaching some level of reputation (???). Graphics are terrible, everything looks messy, bullets look like energy or powerups, it's impossible to distinguish between going for the grab or avoid, even background has moving objects like planets that look like enemy bullets. and moving between bullets and enemies is hard to understand, sometimes hit you, sometimes don't. I find it too boring and confusing to even try to learn the mechanics of this game. And at the end of each jump, well, it doesn't really end... I can still move twice on the old jump and grab some extra scrap while the next jump is "loading". First ship Dagger unlocked without noticing and without effort, 1 out of 100 jumps are events, not even worth grabbing,

I cannot recommend this game. I love FTL but this game is nothing like it.

PROS:
- Cheap

CONS:
- too complicated mechanics
- terrible graphics: enemy bullets are confused with powerups
- very few events, it is nothing like FTL
- Unrewarding shop scrap+reputation system
- The few new weapons are garbage unless you have maxed batteries

Grab Into the Breach instead.

Время в игре: 42 ч. Куплено в Steam
Рекомендую 08.11.2017 18:25
10 1

Man, do I hate Shmups.

Reaction speed simply isn't my strength. And that goes for everything; games, T.V quizes, arguments, knocking over my glass and spilling beer across the table. If, like me, you can whup your friends at board games as they roll their eyes at how long you take, but then lose miserably at Mario Kart, you know what I'm talking about.

Never was there ever a genre of video game less suited to the thoughtful tactition as bullet hell shoot-em-ups.

Imagine the satisfaction, then, of facing off against the hordes of laser-flinging aliens on YOUR terms. Nothing compares to watching the bullets literally freeze mid-air as you take a deep breath. Now it's my turn!

Next Jump: Shmup Tactics keeps a relative semblance of urgency from the bullet-hell genre by restricting the player to a strict number of turns before being forced to jump. This requires you to get the carnage rolling from the very first move, as destroyed enemies leave behind energy that extends your turn thus enabling your little pea-shooter to snake its way around the screen, smashing as it goes.

The developer also needs special mention. When I first bought the game I couldn't get it to work on my desired platform, so I figured I'd leave a message explaining my problem without any real expectation of a response, never mind a solution. Not only did the developer respond almost immediately, but they sorted the whole thing out behind the scenes and simply came back with "Try it now. I think it should work". I didn't have to lift a finger! Now that's service. More importantly, however, they have marketed the game right on the money. The game is simple (but original), the graphics are basic (but oh so nostalgic), and the budget may have been light (who cares? The gameplay turned out to be brilliant), but with a starting price of £3.99 it is possibly the best value for money I've ever seen. I'm used to having to wait 3 years and then a 75% discount for other titles to reach that price, even with Indie games. Definitely worth the money.

I can see myself coming back to this for a short burst time and time again, just like the much-loved FTL.

And for the record, I would throw myself into space combat if someone took my booze, too.

Время в игре: 179 ч. Куплено в Steam
Рекомендую 30.06.2017 03:45
6 1

This is indeed a bizarre mix of FTL and FTT... and Galaga... and Chess... and I don't even... It's fun, it's mind compelling, it's puzzling. Keep doing what you're doing, this has that FTL feel that I made me love that game. I'm gonna keep playing it, my review is based on very little play time, but I liked what I saw.

Время в игре: 14 ч. Куплено в Steam
Рекомендую 17.06.2017 10:40
31 0

Well now, it's time to review yet another roguelike... or is it a turn-based strategy game? Bullet-hell? Yep, Next Jump: Shmup Tactics is all three of these things at once. These genres seem like they absolutely should not go together... it sounds totally nonsensical. But not only is the combination viable, but it works out really well here.

In this game, your overall goal is to reach the Dragon Mothership and defeat it, because apparently they stole your space beer (???) and ran off with it. Like any good shmup, this means a long battle through about a kersquillion enemy ships on your way to fight the boss at the end. As this game is part roguelike, everything is procedural, so you'll be getting a very different experience every time.

You start on the map screen, which is similar to that of FTL, though I personally enjoyed this version of that mechanic more than the way FTL did it. There is no fuel or anything in Next Jump. Rather, there is a distance limit for how long of a string of jumps you can perform in one go. Different icons represent different battle conditions, and different colors represent different events if you "land" on that spot instead of passing over it. It takes a bit of getting used to, but in the end it works out well. The map is not divided into sectors, but is instead a continuous thing. A distance marker at the top of the screen shows exactly how many jumps you need to do to catch up to the mothership.

Every single jump in a string will throw you into a combat situation, and this is where the game gets very, very interesting. Combat is a turn-based affair. However, each battle is only three turns long... that's it. After those three turns, the battle ends no matter what and you are warped to the next encounter. There are ways to increase that turn count slightly, but yeah, it's a major mechanic of the game. It sounds very odd, right? But it just WORKS here. The idea of each battle isnt to defeat every enemy on the screen. It's simply to survive the encounter while collecting as much scrap as possible, used to upgrade your ship and buy new equipment. On each turn, you can make multiple moves, depending on how much energy you have at the time. Different actions cost different amounts of energy, so deciding what to do and when to do it is important. But it's a bit more interesting than just that. Enemies drop energy balls in addition to scrap when destroyed, and when you move your ship, if you grab an energy ball as you move, your energy is replenished, allowing you to lengthen your turn and chain a long series of moves together.

Mastering this skill is very important, because enemies are extremely numerous, and their bullets are even more numerous. At the end of each turn, enemies take actions, move, and bullets also move forwards. Some enemies can act during your turn, which is odd at first but you quickly get the hang of how it works. Each enemy has different patterns and attacks, and they telegraph their next move well. You dont have to sit there totally guessing whether that big horrible spinning thing is going to move or fire when it next acts. One way or another though, the screen will quickly fill with bullets. An interesting thing though: Your ship actually has a hitbox. Like a bullet-hell game, it is much smaller than the ship's sprite. When you go to move, a grey band will be displayed between where you are, and where you want to move to, showing *exactly* where that hitbox will go. Thanks to this, you can actually squeeze BETWEEN bullets, just like in a bullet hell game. It makes for very satisfying dodges and movement.... in a turn-based game. It's an amazing mechanic, used well.

Your ship has all sorts of tricks available to it, however you will start with only a basic weapon. As you keep going through the game, you can make your way to various shops that sell upgrades and equipment. You can upgrade your base stats, buy additional weapons, and also non-weapon equipment. Each adds to the amount of tactical options you have in battle. Which is good, as the game gets much harder as your overall run progresses. Enemies become both more numerous and more dangerous, as more powerful foes with more complicated attacks and better stats show up. More and more bullets for you to deal with. What's more, there are different types of bullets. Basic hull damage, EMP (drains your energy instead of HP), and toxic damage, the worst of all. These are color coded, as are the enemies that fire them, to make it easy to spot. Enemies themselves, however, dont deal contact damage (with certain exceptions, and those exceptions are easy to spot). You can sit right on top of them if you'd like, which is actually a useful tactic, as you can fire from that position, taking out the enemy and collecting it's scrap and energy ball at the same time. Plenty of foes have lots of HP though and require more hits, but as you go you'll find all sorts of ways to deal more damage.

This overall gameplay loop of a string of battles, followed by an event or shop, followed by more battles, works out very well, and I've found it to be very addictive... I just dont get tired of it. In addition, you dont need a silly amount of time set aside for any one gameplay session. Since each battle is only a few turns, and the game saves automatically whenever you are back on the map screen (which is frequently), you can make real progress in your run even if you only have a few minutes.

There is more to the game of course, with various mechanics I havent really gone into here, and things like the various hazards and special conditions that plague you in some battles (shown on your map), and even a full scoring system (this IS part shmup, after all.... of COURSE it has a scoring system). And of course, plenty of challenge. You're probably going to die alot here. But I've found that no matter what, I keep coming back to this.

What it lacks: Unlocks/achievements. There are a couple of ship types to unlock, but that's about it. This is NOT a game for those that need permanent progression elements. Which is fine by me: I play games like this simply because they are good games. I dont need some obnoxious progression system to make it good. Fans of shmups in particular likely wont mind this at all, as that genre pretty much never has unlocks of any sort. This is all about winning each run, and scoring high while doing it.

Overall, a fantastic game. Unique, deep, and challenging. It's one I'll be coming back to often. Aint much I could complain about here, either. I guess I could rant about my junky monitor, but I can do that elsewhere.

Время в игре: 580 ч. Куплено в Steam
Рекомендую 16.06.2017 19:29
84 5

NEXT JUMP: Shmup Tactics is really, really awesome. You like turn-based? Check. You like clever chess-like logic moves that make you feel like a boss when you pull off a slick combo? Check. You like FTL-like procedural generation and tough-but-fair gameplay? Check. And believe it or not, they mixed bullet-hell with turn-based gameplay... And it worked brilliantly.

There is some serious meat-on-the-bone for a mere five bucks. Tons of polish, too. The pixel art is beautiful, and the music is spot-on. They hold your hand to get you started, and even have a very detailed in-game manual (which, by all fairness, you will read if you want to have any chance of winning). The tutorial actually is a bit overwhelming, which is great because there is a lot of complexity here. Just dig in and you'll figure it out in time. All you need is a mouse, and the keyboard is optional.

Essentially, the core gameplay fighting portion of the game is puzzle with a space battle skin. There are turns with ways to extend your turns, and the goal is to gain resources while not being hurt. The enemies have interesting 'tells' about what they will be doing next. It's all very well done, and quite interesting. There are a good number of ship and weapon upgrades, a bank to store your money, and more. Think of the map progression like FTL, but instead of a clear end-point, you are chasing an entity so if you waste time - you are just going to have to drag yourself through more battles. It's the good ol' risk/reward system.

The bullet-hell/schmup part works itself in oh-so nicely, too. The strategy you take with weaving in-between bullets is great and attention to detail pays off, for sure.

Pros:
+Fantastically fresh new mechanic of a turn-based schmup
+Strategic skill is highly valued here; this isn't a kick-the-door-down kind of gameplay
+Music and artwork are great
+UI is very functional and feels good

Cons:
-This is super nit-picky, but there is some *slight* clashing of art styles I noticed, particularly the pixel art versus some of what appears to be more hand drawn/stylized artwork (like in the ship selection screen) - don't get me wrong, it's both well done, it just maybe clashes a bit
-A few very minor typos/grammar errors, but who cares

If the genres that this game mashes together appeal to you (particularly turn-based play), go for it - I assure you that you won't be disapointed. Well worth full price.

Время в игре: 194 ч. Куплено в Steam
Рекомендую 24.05.2017 15:50
7 0

This game is so awesome! A turn based that looks like non turn based, so many ships, weapons, shields, engines. And every time, you can look for a safe raven with a misterious music behind, relaxing! The game has challenge and worth EVERY penny!

Время в игре: 56 ч. Куплено в Steam
Рекомендую 24.05.2017 02:02
5 0

I'm impressed with this interesting take on turnbased tactics. It's more fun that I would have thought a genre mashup of turn based strategy and space shooter would wind up being. It's a great coffee break game and nice indie title that manages to be challenging enough to hold your focus while remaining casual enough to be enjoyed by just about anyone.

Good Stuff

Interesting Tactical Gameplay
Simple Controls
Good Tutorial
Easy to Pickup
Good Challenge

AC/DC
Presentation is a Retro Stylish that isn't particularly stylish

Bad

Really need to implement more unlocks to keep subsequent runs interesting
Small Roster of Bad Guys
A little too repetitve
Rougelike Elements are really light and poorly implemented (risk/reward doesn't really exist here)


Overall it's a pretty solid title for a really solid price. I actually think that with a little bit of expansion into the base mechanics and the incorporation of some choose your own adventure type FTL choices this game's core concept has the potential to be somethign truly special. As it is pedestrian presentation elements and underdeveloped mechanics hold this game back from being a MUST buy. It is however one I would recommend if you want to try something different or at a great price point.

7/10

Время в игре: 32 ч. Куплено в Steam
Рекомендую 16.05.2017 17:36
11 1

Oh poop this game is fun.


It's going to appeal to a very specific audience. If, like be, you love, bullet hell shooters, turn based strategy games, and FTL-style rogue-lites, a.) I congratulate you on your excellent taste, and b.) you're probably going to love this, because it's at the exact overlap of the Venn diagram for those genres.


If you only like one or two of those genres, give it a shot anyway. You might like it!

Время в игре: 214 ч. Куплено в Steam
Рекомендую 01.05.2017 19:59
9 2

I had five euros on my accont for 2 months. Every day i was searching for game that is simple, tactical and spectacular. Then i found this game and i said "This look very nice, let´s try it!" and when I completed tutorial a knew that this game is absolutely for me. The mission is simple. Destroy ´Em all!. I´m rookie in this game, so i didn´t won it yet, but i can reccomend it to everyone. Graphics is very simple but beautiful, gameplay is also "easy to learn, hard to master" and it´s also very addictive. You say "one game" and instead of one game you played at least five games!
Overall game is amazing (also the low price), simple and addictive. I really recommend this game!

Время в игре: 384 ч. Куплено в Steam
Рекомендую 30.04.2017 02:14
57 0

Judging by the lack of reviews at the time of writing this, I would guess that this game isn't selling very well, which is a damn shame. While it may not have the depth of FTL(which I assume is a partial inspiration), it is exactly what's advertised... which is a criminally hard thing to find these days. It's brutally difficult, and could use a balance patch or two in my opinion, but when you string together a X9 combo on your 1st turn? Feels good, man... John Goodman.

On a personal note, on a whim a few weeks ago, I googled "turn based bullet hell", and viola, this popped up! I love bullet hell/smups, but I have a degenerative neuromuscular condition that makes it nearly impossible for me to play them. So, the fact this game even exists is cool, and the fact that it isn't a trainwreck is just awesome. Buy this game and support the developer if it looks even remotely interesting.

Время в игре: 475 ч. Куплено в Steam

Дополнительная информация

Разработчик Post Mortem Pixels
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 01.02.2025
Отзывы пользователей 78% положительных (50)

Отзывы пользователей

78%
39 положительных и 11 отрицательных отзывов
Обновлено: 22.01.2025 20:30

Жанры

Strategy Indie

Особенности

Single-player Steam Achievements Steam Trading Cards Steam Leaderboards Family Sharing