Разработчик: DXF Games
Описание
Weebish Mines is a kind of spiritual successor to "Legacy of the Wizard", my favorite NES game from a million years ago. Help the family search the giant underground mines in ye ol' Metroidvania fashion for their missing pets. Use gems to fuel special items like pickaxes, guns, oxygen tanks, keys, and bombs.
Don't get STATUE-IZED or it's game over, man! Game over!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Win 7, 8, 10
- Memory: 2 GB RAM
- Storage: 68 MB available space
Отзывы пользователей
This game was a big positive surprise for me. It's about finding four pets in one mine. The game world isn't generic, it's just defined by the developer. He really did well. Step by step you learn how to survive in the mine and how to move forward. Always stopped by your own demise and the knowledge of what needs to be done better. You will find many useful items to get ahead and reach new levels with your characters. I had a lot of fun doing this and it would be nice if the developer could design more games in this direction.
This game deserves recognition. I like the challenge and thought it was really fun.
I like this game the way the story takes you into the pixel graphics world. It has a great concept and the gameplay is great. though I'm not good at this game I will continue to play to see how well I can do. The photos on the steam page give you a good deal of information from what you expect. Another great game by DXF Games A+++
https://www.youtube.com/watch?v=ffpqR-A3AZ0
I should have done more homework first. Cute game, cute idea, as I loved Legacy of the Wizard back in the day, but this game differs from that in some key ways.
Legacy of the Wizard was a game about exploration. Yes it was hard, but it was forgiving. If you wasted resources, you could just kill monsters to farm up some more. This game is not like that at all. Everything is limited. EVERYTHING. That alone makes this less an exploration game and more of a strategy game, and a punishing one at that. Some people may like that, but it's not my bag at all.
I can't complain at the price I paid, but I'm still not recommending this, because IMO, comparing this to Legacy of the Wizard is a bit disingenuous.
Weebish Mines was suggested to me by Steam a couple of times while I was desperately seeking another metroidvania game.
But every time I was turned off by its dreadful low-res graphics, despite the fact that I actually love pixel-art games.
And even dirt cheap price wasn't convincing enough, for me it looked rather as a sign of poor quality.
However, during a Winter Sale the price got somewhere near the absolute zero and I thought: "Ok, I can give it a try since it costs cheaper than electricity which my PC consumes while I'm playing it".
And now I can tell 2 things:
1. This game is definitely NOT a metroidvania.
2. This game is definitely worth buying at a full price!
The gameplay mechanics is unique (I didn't have a chance to play Legacy of the Wizard on NES, which Weebish Mines claims to be inspired by, so I can't tell at which extent the mechanics was borrowed from there).
The first impression might be that the game is too unforgiving and has poor map design: in the first 20 minutes you can already be stuck in a deadlock with no choice other than starting a new game.
However if you don't rage-quit after that and keep playing, quite soon you realize how satisfying it is to make your way through the mines when you know their rules.
The game is highly addictive.
I've beaten it once, and then could not resist to start a new game to do it once more, but this time thoroughly exploring the whole mines from top to bottom, finding all secrets, fighting all monsters.
And by the way, some key objectives are placed on the map randomly for each new game, which adds some replay value.
The only shortage of the game is that it's literally too short, even with 100% exploration of the map.
But probably a game such as Weebish Mines has to be short to keep its charm.
Absolutely recommended!
I just played this game for the first time and only for about 15 minutes because I am trying out several games in my Steam library for the first time.
I really appreciate it when a solo Indie chooses low resolution (ideally ultra low resolution) for their games allowing them to focus on packing in more gameplay. And this developer has done exactly this!
The little I have played so far was very fun. The gameplay is simple and very solid. The developer has really packed a lot of depth into the game. It's like opening a tiny package and somehow it contains much more than you would imagine possible. Everything is very well executed from what I have experienced.
The ultra low resolution graphics are very well done and create an interesting world to explore that is populated with many different kinds of enemies and collectibles.
Music was reasonable (not annoying like some games) and the sound fx are very good and fit the on-screen activity that "produced" the sound.
In summary...
PROS
A lot more depth than you would expect
Very responsive controls
Excellent interesting gameplay
Excellent ultra low rez graphics
Great atmosphere
CONS
I wish I could jump off the ladders
For those using keyboard the controls are fixed to one set only (although they are a standard for retro style games I prefer them switched around on the Jump and Attack key so it took a few minutes to adjust to that). Of course, I should have used a controller and next time I will.
EXCELLENT GAME EASILY WORTH MORE THAN THE TINY AMOUNT OF MONEY THE DEVELOPER IS CHARGING FOR IT!
Nice little game, well worth the low price.
Very unforgiving, tricky to get a handle on. Fantastic once you have a grasp of the core mechanics. Dirt cheap & worth every penny.
Well, it was fun while it lasted! I got so caught up in the exploration that I almost forgot what I was running around for (stupid pets)!
There's a good challenge on the first playthrough, which you'll inevitably fail because healing is limited, even if enemies don't respawn once killed, and they mostly just run back and forth in extremely limited patterns. Items are limited, though some are re-usable at a cost of gems, which are limited. Backpack space grows quickly, limited to 9 slots. You'll generally have more than enough money to go around, and even money's limited. Items to resurrect dead party members are limited. But there's a shop...limited to only one of each item for sale. Even the initial map is limited!
All the limitations make for good gameplay, though! It forces you to focus on inventory management, particularly only taking what you need instead of trying to load up on everything. The game punishes hoarding pretty harshly when you die. Lots of deaths can also mean not being able to complete a run. In which case you will have start a new game. Once you know your way around, following playthroughs become much more strategic!
Fortunately, each character has their own set of stats, and the gem reduction upgrade you get fairly early on (depending on how murdery you are) makes certain items free to use with certain family members. You can swap party members back at the house whenever you want, so this gives you some reason to not use the boy (occasionally (sometimes(maybe))).
I only had a couple of issues. First and foremost was being unable to change the controls. The gamepad controls are tolerable, but Up to switch items and Down to drop them, particularly when you're forced to use the thumbsticks instead of the D-pad, are not good controls. I dropped items on the ground frequently or found myself set to a random item in my list. Not too terrible, just annoying.
Ladders are also kind of annoying. They stop you from attacking reliably, and you can't jump off the middle so place them wisely. Even attempting to jump off the top is sometimes a gamble.
In the end, it was a pretty good game overall, so go ahead and buy it! It'll scratch that Metroidvania itch for a day or two, at least.
Okay it took me awhile to make time to play, but I couldn't stop until I completeted it. I love it, great job, the game seems simple on the surface (no pun intended) but once you delve underneath the surface, the complexity and the required use of strategy grabs you and doesn't let you go until you save your stupid loving pets!..
Merely some initial impressions I've only rescued the first two pets of this draft of the review :)
Anyone familiar with the NES classic Legacy of the Wizard should feel an instant familiarity with the setup here: a family of playable characters (each with unique properties), a master inventory of utility items, a sprawling subterranean dungeon divided into a series of biomes to be explored as the player sees fit, and some very cute sprites. I quite appreciate how non-explicit the game is at explaining itself, Weebish Mines rewards experimentation with regard to learning how things work. This might turn some folks off, but anyone seeking a truly oldschool exploration platformer should dig it. On the retro modernization front, it must be noted that Weebish Mines throws one particular bone that the often cruel LotW never did and that's no poison potion drops from defeated enemies!
While there may be a few rough edges to Weebish Mines (I really do wish there was a more elegant way of quitting the game rather than resorting to ALT+F4 while not at the family's house), I'm having a great time with it. You couldn't ask for a more attentive and dedicated dev, too. For anyone familiar with the DXF Games catalog, Weebish Mines is a complete no-brainer.
First off Id like to say that I think highly of this Dev: there are plenty of Shady money grubbing BS artists out there who develop Ideas on a Spreadsheet, code with their buttcheeks(presumably) and continue to add to the large stinking cesspool of sh-t that passes for games here on steam and beyond.
So for me, its refreshing to find a Dev who is talented and attentive to the players.
Perhaps I am a bit biased, but I think that any of his games are well worth the time and paltry costs.
But to this game in particular:
Weebish Mines is a fun Met-vania that is more then a simple nostalgia trip, and though at the time of writing this I havent played much, I plan on sinking much more as time goes on.
I havent at this point had any issues framrate or otherwise(and my rig is not impressive at all)
and to sum up:
The art is pixelly goodness(yay Full screen!)
the gameplay is fun and doesnt hold your hand
the chiptunes are great
the dev is a good example of the profession(did i mention this before?)
the price is a steal
Oh, and this is my first review, if thats any indication of, well anything...
*UPDATED REVIEW*
*changed from thumbs down to thumbs up*
After speaking with the developer and trying quite a few different things to get this game working, I have managed to get it running with less frame rate stuttering. I am cautiously optimistic about the game and, provided you are able to run it without the same issues I ran into, there is a good game in there. Plus the dev is very helpful and keen to work on his game.
*OLD REVIEW*
I am sure there is an interesting game here,
but the frame rate makes the whole thing ugly and unplayable.
https://youtu.be/B3735kJSbyw
Дополнительная информация
Разработчик | DXF Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 92% положительных (13) |