Паwаруми

Паwаруми

3.5
Положительные
1125.00₽
Steam Store

Разработчик: Manufacture 43

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Описание

МИР стонет под пятой деспотичного Совета. Вы Аксо, пилот легендарного корабля Чукару. Разгромите неисчислимые армии Совета, овладейте всей силой Чукару и узнайте истинную подоплеку своих действий. Мрачная тайна ждет!


Обрушивайте на врагов праведную ярость трех уникальных орудий и суператаки одним касанием кнопки! Укрывайтесь от вражеских снарядов за автоматически срабатывающим щитом, но не теряйте бдительности: как и в любой стрелялке, щит очень быстро истощается!

ТРОЙСТВЕННАЯ МЕХАНИКА


Для каждого типа врагов есть соответствующее орудие: стреляя из него, вы будете наносить дополнительный урон, восстанавливать щиты или заряжать суператаку! Эта уникальная тройственная механика, напоминающая знаменитую игру «Камень, ножницы, бумага», добавляет Pawarumi тактической глубины.

Чтобы добиться успеха в игре, вам придется стать мастером этих трех механик. Они обеспечивают огромное тактическое разнообразие и позволяют оставаться в строю, даже когда вы совершаете незначительные ошибки! Практикуйтесь, и вы научитесь мастерски управляться с орудиями, найдете свой стиль игры, пройдете кампанию и, может быть, даже займете первое место в списке лидеров!


  • Уникальный графический стиль: действие игры происходит в научно-фантастической доколумбовой вселенной!
  • Полное 3D: насладитесь кинематографической постановкой и прекрасными пейзажами!
  • Пять уникальных уровней: сражайтесь в пропитанных поп-культурой 90-х локациях по всему миру!
  • Три уровня сложности: каждый со своей концовкой!
  • Тройственная механика: три взаимосвязанные механики, предлагающие бесконечные тактические возможности!
  • Используйте оружие — получайте очки: разработайте собственную стратегию получения очков с помощью различных орудий. Не беспокойтесь о необходимости поддерживать длинные комбо — просто стреляйте и получайте очки!
  • Динамически меняющаяся музыка: саундтрек из невероятных перуанских мелодий, в котором слились электроника и металл!
  • Полная поддержка клавиатуры и геймпада: настраивайте раскладку по своему вкусу!

    Pawarumi — глубокая и захватывающая стрелялка, которая придется по душе как новичкам, так и ветеранам жанра!

Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, traditional chinese

Системные требования

Windows

Минимальные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7 (64 bits)
  • Процессор: Core i3
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GeForce GTX 460
  • DirectX: версии 11
  • Место на диске: 2 GB
Рекомендованные:
  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7 (64 bits)
  • Процессор: Core i5
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce GTX 960
  • Место на диске: 2 GB

Mac

Минимальные:
  • ОС: MacOS 10.9 (64 bits)
  • Процессор: Core i3
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: Radeon HD 4670
  • Место на диске: 2 GB
Рекомендованные:
  • ОС: MacOS 10.9 (64 bits)
  • Процессор: Core i5
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: Radeon R9 M390
  • Место на диске: 2 GB

Linux

Минимальные:
  • ОС: Ubuntu 16.04 (64 bits)
  • Процессор: Core i3
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: GeForce GTX 460
  • Место на диске: 2 GB
Рекомендованные:
  • ОС: Ubuntu 16.04 (64 bits)
  • Процессор: Core i5
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: GeForce GTX 960
  • Место на диске: 2 GB

Отзывы пользователей

Рекомендую 07.01.2025 03:28
0 0

Must have buy for Raidan Project Lovers! If you love games with learning the pattern and mastering it, this is it. GREAT GRAPHICS and GREAT Design. I havent mastered it but I have played it ALOT. only complaint is I wish it had more Ships, only three. This is endless fun though and competetion.

Время в игре: 1487 ч. Куплено в Steam
Не рекомендую 04.07.2024 00:54
0 0

[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote]

PAWARUMI is a very well-made shmup game, and one that I believe is criminally underrated. The game takes several inspirations from Ikaruga, which is one of the best games in the shmup/bullet hell genre, to form its gameplay and presentation. But while it does look great and is fun to play, some unfortunate issues and its reliance on being a classic-styled shmup ultimately cause it to not be a suitable pick for everyone.

Outstanding presentation


If there's one thing that PAWARUMI absolutely nails, it's the presentation. The soundtrack of the game is very well-composed. No doubts about that. But it's the visual design and polish that deserves the most praise.
All of the level backgrounds in the game are very detailed and full of color, with each of them having a dominant shade of color throughout them to set their moods. The same applies to the player ship and the enemies, each having specific designs that make them wildly different to the other types. The cinematic camera shots are done really well and add to the game's feeling of progression through or between the levels; much like the same thing with Ikaruga, only without the possible goosebumps as the result of music and visuals being perfectly synced.
I especially love the attention to detail in this game. The default bindings of the game have been set in a way that the color of shots and the color of their respective buttons on an Xbox 360 controller are the same. Each of the fire modes are signified with the facial appearances of Condor, Serpent and Jaguar, and you will see a brief animation of them appearing upon firing the weapons in addition to the playable ship changing its appearance. And the design of the HUD and the characters are very in-line with drawings of Aztecs, a civilization which is a major source of inspiration for this game.

Fun, and yet confusing at the same time


When it comes to talking about the gameplay and how it feels at a fundamental level, I've got to say it is very fun, well constructed and unique. Sure, the game lacks the punch it needs to make enemy explosions impactful, but everything else work together to deliver a satisfying shooting experience.
The game's uniqueness comes in the form of its shot modes, where it takes Ikaruga's polarity system, changes some stuff and then adds more to it. In PAWARUMI, you have access to three color coded shot modes: Laser beam (Blue), homing missiles (Red) and curved shots (Green). The enemies are all drenched in one of these three colors, and attacking them with each of the shots causes you to achieve one of the following effects:

  • Crush (bottom middle of the screen): Attacking an enemy with the opposing shot color, dealing more damage as a result.
  • Boost (bottom right of the screen): Attacking an enemy with the other opposing color, in order to charge your special attack.
  • [*]Drain (bottom left of the screen): Attacking an enemy with a shot that has their exact color, in order to charge your shield. Also causes the drained enemies to attack faster in retaliation.

One one hand, this weapon system gives you complete freedom to decide what you want to do and how you want to progress. But on the other hand, it also makes the gameplay very confusing. If you cannot get a grip on how the weapon system is handled, you will be forced to constantly take a peek at the bottom of the screen and then immediately look back to make sure you won't get hit by the enemies. Not only that, one of the bosses forces you to play a shell game and hit the target with the exact weapon effect he asks you to choose, further making this an issue for the confused.

Not very casual friendly


When it comes to the difficulty, PAWARUMI is a decently balanced game with very well-designed enemy patterns. However, it's not a game that I would recommend to the newcomers to the genre or casual players as its game design is based on older titles in the shmup genre, not offering any modern quality of life additions.
What I mean by such statement is that PAWARUMI is a game that in classic shmup fashion, requires dedication to be finished. The game's true ending is only accessible on the hardest difficulty mode and some enemy patterns, such as certain laser beam enemies in the Industrial Complex, require you to have prior knowledge of their appearance in order to not get hit by them.
Furthermore, you are forced to 1CC the game. There is no free play mode, no extra lives system and no unlockable credit points in this game. If you run out of shield meter and die at any point, which can happen a lot as the amount of shield and super meter you have don't recharge between levels, the run is over and you have to restart everything from the beginning. All of these make for a game that requires hours of practice and restarts in order to access its ending, thus not making it a suitable choice for casuals and newcomers, or those with limited time on their hands. The 1CC is especially a problem here since I believe the game unintentionally suffers from a rather big problem.

Oh god not again…


This is the main reason that much to my dismay, I decided to not recommend this game. If there was a middle ground option I would have chosen that instead, but unfortunately I do not have such leisure.
As I have mentioned before, PAWARUMI is a game with a lot of work put into designing its levels, models and other visual elements. But while this works for the game by providing a unique visual presentation, it also works against it by increasing the chances of visual clarity issues surfacing, which is very visible in the Dune Ocean and Xibalba levels.
Simply put, the background is colorful and detailed, all of your ship's attacks have visual effects of their own, the animation for special bars filling up takes some space on the screen and some setpieces fill the screen with various moving objects, making some of the levels visually busy. Not only that, enemy projectiles have a dark purple color that makes them hard to notice in busy scenes, with only the faster variants being bright and noticeable. Then there is the fact that all of the enemies in this game deal contact damage and their fly patterns can cause them to come right at you.
So basically, you have to watch out for the projectiles that are coming at you from all directions in middle of all of the visual effects (as the game is a vertical shooter in 16:9 aspect ratio, allowing fleeing enemies to attack at you from the sides of the screen), and also watch out for the enemies that are flying around or for the sudden lunge attacks of the bosses, all while you are also keeping an eye on the enemies and the bottom of the screen to determine which shot type you should use against them. This is simply too much, paving the way for many instances when you legitimately don't know what hit you. And need I remind you that you are forced to finish this game in one sitting without continues?


TL;DR


A fantastic & frankly underrated shmup with lots of care and polish put into its presentation and gameplay. Unfortunately, the game's 1CC requirement and some clarity issues make it hard to recommend.

Время в игре: 448 ч. Куплено в Steam
Рекомендую 04.03.2023 04:30
1 0

Extremely polished, great art while still keeping bullets and enemies visible, and the weapon system is fantastic.

Время в игре: 33 ч. Куплено в Steam
Рекомендую 28.12.2022 10:16
1 0

It's a pretty fun game. The color gimmick for the firing modes and enemies is interesting. It can get pretty dicey. Best to do the tutorial to really understand the colors. Not many Aztec themed games. This is a good one.

Время в игре: 20 ч. Куплено в Steam
Рекомендую 25.07.2022 21:53
1 0

This is basically for those who love the concept of Ikaruga, but doesn’t want to be punished just because they used the wrong weapon. The overall gameplay, music and presentation, while a tad cluttered at times, is fantastic, and the futuristic Neo-Aztec and Mayan theme is a great standout! On the gameplay side, this game has a more nuanced rock-paper-scissors approach for their three-weapon system. Not only do you exact extra damage with the right elemental strength (In this game in a nutshell, blue beats green, green beats red and red beats blue!), you can also charge your super meter using the opposite element, albeit with normal damage (for example, you use the red missiles on the green enemies instead of the blue enemies). To regain your health, simply use the same-colored weapon on the same-colored enemy! The interface does a great job letting you know which weapon is effective against which enemy, as well as which will regain health or super meter, without taking up much of the screen. It may take some getting used to, but it does make for a deeper approach to playing the game.

But this is where I’ll need to be more objective on: This Shoot-em-up is not for everyone! It may be a more manageable Ikaruga, but combined with the fact that you REALLY need the three-weapon system for most of the game not only will the difficulty feel too high in later stages, even on easy mode, but said system can lead to difficult decisions in practice. For example, you want to recharge your super meter, but you are also low on health. That means for the long-term you’ll need to use the same-colored weapon on any same-colored enemies until you know you’re ready to use another weapon to either finish off enemies quickly or gradually charge the super meter…until you get hit and you’re back to square one. It gets even worse when the charge time is slower! Also, the game is seemingly short for a set of long stages without a continue, if not save system. As for the plot, it basically showcases what happens when you don’t have strong mental resistance and we don’t have the solutions to the problems that your pilot committed! It doesn’t make for a good, coherent storyline, even for such a short time. It makes Natsuki Chronicles’ incomplete plot that was trying too hard look like a masterpiece! XD

Overall, once again if you are looking for a more manageable Ikaruga, this is it! If you prefer a easier, yet still challenging, Shoot-em-up, I highly recommend Raging Blasters and Natsuki Chronicles. Want a great plot with your Shoot-em-up? Let’s wait for Tyrian to make a good translation into Steam and find out! :D

Время в игре: 176 ч. Куплено в Steam
Рекомендую 19.02.2022 23:12
0 0

This is a masterpiece. Extremely polished, jaw-dropping graphics and crazy good gameplay. Note that you must fully understand the 3-color mechanics, else utter failure is unavoidable. Wholeheartedly recommended for all shmup connoisseurs!

Время в игре: 90 ч. Куплено в Steam
Рекомендую 09.01.2022 07:02
0 0

Pawarumi is a very unique shmup with an ingenious 3 colors system. Shooting enemies with the same color weapon heals you, one of the wrong colors fills your ultimate, and the other wrong one does bonus damage. This system adds a ton of depth, strategy, and intensity to the gameplay as well truly setting the game apart from almost every other shmup except maybe Ikaruga. Grafix are good enough, music could be better.

Время в игре: 402 ч. Куплено в Steam
Рекомендую 04.07.2020 02:47
4 0

Nice weapon system and mechanics. I enjoy the different dynamics of using different weapons on different enemies in order to obtain your desired outcome. Need to recharge your shield? Want another bomb quick? Or do you just want to mow down the enemy in front of you as quickly and effectively as possible. Through the three different weapon types and enemy types these opportunities are nearly all present to you throughout the majority of gameplay.

While learning the different color combinations may seem a tad daunting at first, it really doesn't take much time and will become quite intuitive after a bit of playing I believe.

Время в игре: 143 ч. Куплено в Steam
Рекомендую 23.12.2019 08:21
14 0

Pawarumi is extremely fun. The polish is incredible, and the stages are fantastic. I truly love this game, it's one of the best shmups I've ever played.

Время в игре: 288 ч. Куплено в Steam
Рекомендую 18.08.2019 23:25
2 0

A modern shmup classic. Clever and well thought-out color switching mechanic - it's not trying to be Ikaruga, it's a completely different beast in case your mind started wandering in that direction - combined with beautiful graphics and stirring soundtrack resulted in a memorable, unique experience. The storyline, told via short skits between the stages, is simple yet well told, adding a moody, foreboding flair to the occasion. Pawarumi is an example that you don't have to dig up the past to experience a good shmup and that there's still plenty of potential to be found in the genre.

Время в игре: 679 ч. Куплено в Steam
Рекомендую 03.03.2019 13:14
2 1

Quite possibly the best, or one of the best, modern takes on the SHMUP genre - Pawarumi boasts a rather unique rock-paper-scissors theme where the ship's guns have a different effect depending on the color of enemy hit. It takes a short while to get used to, but it's very rewarding and enables a multitude of different approaches and scoring strategies. The difficulty curve is exactly that, too - no sudden spikes, no annoying hindrances, just an ever-growing pressure to get better and better.

Plus, it looks so damn great.

Время в игре: 330 ч. Куплено в Steam
Рекомендую 14.01.2019 01:04
0 0

It's a very attractive game visually, with a kind of meh plot that I didn't really get into.
However the mechanics of the game are interesting and the gameplay is fun and quite challenging.

Время в игре: 361 ч. Куплено в Steam
Рекомендую 24.11.2018 14:52
2 0

Cool graphics and slamming music (I think I will be getting the OST now) I should have played this sooner!!! I did wish there was a back story explaining your pilots motives since her being the hero is questionable. Do note there is no continues in regular arcade mode so it's like score attack with a story. Also there seems to be no unlockables either so really your rewards with only be perfecting your score and knowing you completed all difficulty levels. Overall an excellent modern SHMUP!!!

Время в игре: 80 ч. Куплено в Steam
Не рекомендую 15.11.2018 20:35
4 0

I do love the sound track, artwork and graphics. As a shmup fanatic though, I just couldnt get into this one. Sorry, a big pass for me.

Время в игре: 141 ч. Куплено в Steam
Рекомендую 31.10.2018 23:58
6 0

It looks nicer than expected, even better than the official screenshots.

Why is people missing this title?, it already became one of my daily ones. Either the intellectual reviews saying the weapon system penalizes colors are wrong or I am not living in planet Earth (more on that later).

The basics are simple: 3 weapon colors, 3 enemy colors (red, green, blue). Depending on what weapon you point at every type of enemy you can: recharge your multi-kill weapon, recharge your shield or crush your enemies (kill'em faster).

This is more about coordination and attention than mindlessly killing. I am all about mindlessly killing, but liked it.

Works smoothly out of the box at 4K in Fedora 28 GNU/Linux + RX 580 all maxed out.

Время в игре: 121 ч. Куплено в Steam
Рекомендую 18.03.2018 08:09
10 0

A polished shmup with a Jamestown-ish sci-fi theme. You fly your machine through various locales using your three standard non-upgradable weapons that have various effects on you and your enemies, depending on their colour. It somewhat feels like rock-paper-scissors meets Ikaruga at times. Aside from that mechanic, the rest of the gameplay and scoring tactics are quite straight-forward. The graphics are very good and the OST is one of the best I've heard in a while. It also comes with three difficulty settings to choose from and online leaderboards per settting. To sum up, we have a very solid game that is guaranteed to mostly satisfy shmup enthusiasts. Recommended!

Время в игре: 767 ч. Куплено в Steam
Рекомендую 05.02.2018 18:45
3 0

I've been waiting to buy this once it left Early Access. It was only in there for a couple of months! Now that's how you do Early Access.

I totally recommend this game for anyone who plays shmups. While this has a color system, don't expect it to be exactly like Ikaruga. There are three types of effects with three colors (RGB). You will need to spend some time memorizing which does which. You WILL be tested on this.

Easy: First 4 stages
Normal/Hard: All 5 stages

*You only have 1 life, no continues, but you have a lifebar.*

The weapon system lets you charge your lifebar back up. You also have a 3 level super bar. Note that you will be forced to make decisions on what you need to charge, so keep that in mind.

Graphics: Absolutely stunning. Very fluid animations and great presentation. Enemy design matches the environment. Very unique.

Music: Pretty friggin awesome, especially Level 2, Level 2 boss, and Level 4 boss. Metal laced with pre-Columbian (it's not like Sepultura, if you're thinking that)

Difficulty: A tiny tiny bit difficult, even on Easy mode (which is good). While this may not be friendly to people who are familiar to the genre, seasoned peeps will take to this pretty easy. I think it's just right even for one of the bosses that is very difficult at first (not giving anything away)

Story: I still don't understand fully what's going on. There's no prequel and you're only left with the cutscenes in between every stage. NOTE: while I've been playing mostly on Normal, I went ahead and finished Easy Mode just to see if there was anything else to the story. So yeah, my playtime hours are low (2.8 at the time of this writing), but I know I will play this through until I beat it on Hard Mode.

Level Design: It's shooting. you fly, you shoot. With that in mind, this game actually uses stages and bosses in some way to break from the mindless shooting/dodging. Don't get me wrong, I love mindless shooting/dodging/

This really has high potential to become one of my "will always play through every once in awhile" just like Zanac, The Guardian Legend, Raystorm, Thunder Force 2-5, Astebreed, Ether Vapor Remaster, Life Force, and many many more.

To the devs: great job, guys!

Время в игре: 244 ч. Куплено в Steam
Рекомендую 05.02.2018 11:37
18 0

A nice, but short shmup. The stages are pretty long, but there's just 4 of them. The game has an interesting setting and characters. Boss design is quite good and the battles themselves are decent enough.

Graphically it looks good and there were no readability problems throughout the entire game. Some enemy units look maybe a little too generic, but they fit the Neo-Aztec style well, so it's not that much of an issue.

The weapon's Trinity mechanic was a bit confusing to use at the beginning, but it turned out ok after a while. It's basically Ikaruga's system expanded to 3 colors, but without the total penalty for mismatching them. If you attack with the wrong one - you still do damage, but the extra perk you get is maybe not the one you wished for.

7/10 perhaps?

Время в игре: 48 ч. Куплено в Steam
Рекомендую 31.01.2018 02:14
8 0

I'm leaving a review to boost visibility, since my first impressions are good.

I was a little worried buying this game, since the last french shmup I played (Drifting Lands) was quite the borefest. French games tend to be more about style than substance and it was the perfect example.
Also the game uses color coding for ennemies and shot, reminding of Ikaruga... which I hold for the most overrated shmup ever.


Turns out, I was wrong : so far Pawarumi is quite good and enjoyable.
Nice pacing, the color coded stuff is not here to annoy you, the story bits are over quick (and skippable), the levels seems to be the right lenght so far, controls are responsive and ennemies aren't bullet-sponge without reason.
Also : leaderboards showing up in-game, that's a plus.
And it even looks pretty good.
There's even little touchs, like the stage 2 boss who can be less armored if you manage to blow its bits beforehand.

I keep dying in the same place (mid level 3, when a bunch of little ships appear) but it's more a case of me being tired than the difficulty spike being that hard.

Once I'll finish the game, I'll update this review.

If I were to be critical : the UI is a bit invasive (especially the lightning effects) and score mechanics aren't explained in the tutorial, nor made clear during the stages it seems.

Время в игре: 138 ч. Куплено в Steam
Рекомендую 06.12.2017 11:59
6 0

Quite nice so far... gives a Ikaruga type of vibe. Works well under Linux also.

Время в игре: 30 ч. Куплено в Steam
Рекомендую 18.11.2017 12:43
6 0

This game is only in early access but it's already excellent. It has 3 difficulties (easy, medium and hard) so you can work through these as you become more skilled. The graphics and level design look great, I can't wait to see what the final version of the game looks like! One nice feature is the online ranking at the top of the screen as you play the game.

Время в игре: 541 ч. Куплено в Steam

Дополнительная информация

Разработчик Manufacture 43
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 30.01.2025
Отзывы пользователей 91% положительных (32)

Отзывы пользователей

91%
29 положительных и 3 отрицательных отзывов
Обновлено: 22.01.2025 21:22

Жанры

Action Indie

Особенности

Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Steam Leaderboards Remote Play on TV Family Sharing