Разработчик: Manufacture 43
Описание
Обрушивайте на врагов праведную ярость трех уникальных орудий и суператаки одним касанием кнопки! Укрывайтесь от вражеских снарядов за автоматически срабатывающим щитом, но не теряйте бдительности: как и в любой стрелялке, щит очень быстро истощается!
ТРОЙСТВЕННАЯ МЕХАНИКА
Для каждого типа врагов есть соответствующее орудие: стреляя из него, вы будете наносить дополнительный урон, восстанавливать щиты или заряжать суператаку! Эта уникальная тройственная механика, напоминающая знаменитую игру «Камень, ножницы, бумага», добавляет Pawarumi тактической глубины.
Чтобы добиться успеха в игре, вам придется стать мастером этих трех механик. Они обеспечивают огромное тактическое разнообразие и позволяют оставаться в строю, даже когда вы совершаете незначительные ошибки! Практикуйтесь, и вы научитесь мастерски управляться с орудиями, найдете свой стиль игры, пройдете кампанию и, может быть, даже займете первое место в списке лидеров!
- Уникальный графический стиль: действие игры происходит в научно-фантастической доколумбовой вселенной!
- Полное 3D: насладитесь кинематографической постановкой и прекрасными пейзажами!
- Пять уникальных уровней: сражайтесь в пропитанных поп-культурой 90-х локациях по всему миру!
- Три уровня сложности: каждый со своей концовкой!
- Тройственная механика: три взаимосвязанные механики, предлагающие бесконечные тактические возможности!
- Используйте оружие — получайте очки: разработайте собственную стратегию получения очков с помощью различных орудий. Не беспокойтесь о необходимости поддерживать длинные комбо — просто стреляйте и получайте очки!
- Динамически меняющаяся музыка: саундтрек из невероятных перуанских мелодий, в котором слились электроника и металл!
- Полная поддержка клавиатуры и геймпада: настраивайте раскладку по своему вкусу!
Pawarumi — глубокая и захватывающая стрелялка, которая придется по душе как новичкам, так и ветеранам жанра!
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, portuguese - brazil, russian, simplified chinese, traditional chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (64 bits)
- Процессор: Core i3
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce GTX 460
- DirectX: версии 11
- Место на диске: 2 GB
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (64 bits)
- Процессор: Core i5
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 960
- Место на диске: 2 GB
Mac
- ОС: MacOS 10.9 (64 bits)
- Процессор: Core i3
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Radeon HD 4670
- Место на диске: 2 GB
- ОС: MacOS 10.9 (64 bits)
- Процессор: Core i5
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Radeon R9 M390
- Место на диске: 2 GB
Linux
- ОС: Ubuntu 16.04 (64 bits)
- Процессор: Core i3
- Оперативная память: 2 GB ОЗУ
- Видеокарта: GeForce GTX 460
- Место на диске: 2 GB
- ОС: Ubuntu 16.04 (64 bits)
- Процессор: Core i5
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 960
- Место на диске: 2 GB
Отзывы пользователей
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote]
PAWARUMI is a very well-made shmup game, and one that I believe is criminally underrated. The game takes several inspirations from Ikaruga, which is one of the best games in the shmup/bullet hell genre, to form its gameplay and presentation. But while it does look great and is fun to play, some unfortunate issues and its reliance on being a classic-styled shmup ultimately cause it to not be a suitable pick for everyone.
Outstanding presentation
If there's one thing that PAWARUMI absolutely nails, it's the presentation. The soundtrack of the game is very well-composed. No doubts about that. But it's the visual design and polish that deserves the most praise.
All of the level backgrounds in the game are very detailed and full of color, with each of them having a dominant shade of color throughout them to set their moods. The same applies to the player ship and the enemies, each having specific designs that make them wildly different to the other types. The cinematic camera shots are done really well and add to the game's feeling of progression through or between the levels; much like the same thing with Ikaruga, only without the possible goosebumps as the result of music and visuals being perfectly synced.
I especially love the attention to detail in this game. The default bindings of the game have been set in a way that the color of shots and the color of their respective buttons on an Xbox 360 controller are the same. Each of the fire modes are signified with the facial appearances of Condor, Serpent and Jaguar, and you will see a brief animation of them appearing upon firing the weapons in addition to the playable ship changing its appearance. And the design of the HUD and the characters are very in-line with drawings of Aztecs, a civilization which is a major source of inspiration for this game.
Fun, and yet confusing at the same time
When it comes to talking about the gameplay and how it feels at a fundamental level, I've got to say it is very fun, well constructed and unique. Sure, the game lacks the punch it needs to make enemy explosions impactful, but everything else work together to deliver a satisfying shooting experience.
The game's uniqueness comes in the form of its shot modes, where it takes Ikaruga's polarity system, changes some stuff and then adds more to it. In PAWARUMI, you have access to three color coded shot modes: Laser beam (Blue), homing missiles (Red) and curved shots (Green). The enemies are all drenched in one of these three colors, and attacking them with each of the shots causes you to achieve one of the following effects:
- Crush (bottom middle of the screen): Attacking an enemy with the opposing shot color, dealing more damage as a result.
- Boost (bottom right of the screen): Attacking an enemy with the other opposing color, in order to charge your special attack.
[*]Drain (bottom left of the screen): Attacking an enemy with a shot that has their exact color, in order to charge your shield. Also causes the drained enemies to attack faster in retaliation.
One one hand, this weapon system gives you complete freedom to decide what you want to do and how you want to progress. But on the other hand, it also makes the gameplay very confusing. If you cannot get a grip on how the weapon system is handled, you will be forced to constantly take a peek at the bottom of the screen and then immediately look back to make sure you won't get hit by the enemies. Not only that, one of the bosses forces you to play a shell game and hit the target with the exact weapon effect he asks you to choose, further making this an issue for the confused.
Not very casual friendly
When it comes to the difficulty, PAWARUMI is a decently balanced game with very well-designed enemy patterns. However, it's not a game that I would recommend to the newcomers to the genre or casual players as its game design is based on older titles in the shmup genre, not offering any modern quality of life additions.
What I mean by such statement is that PAWARUMI is a game that in classic shmup fashion, requires dedication to be finished. The game's true ending is only accessible on the hardest difficulty mode and some enemy patterns, such as certain laser beam enemies in the Industrial Complex, require you to have prior knowledge of their appearance in order to not get hit by them.
Furthermore, you are forced to 1CC the game. There is no free play mode, no extra lives system and no unlockable credit points in this game. If you run out of shield meter and die at any point, which can happen a lot as the amount of shield and super meter you have don't recharge between levels, the run is over and you have to restart everything from the beginning. All of these make for a game that requires hours of practice and restarts in order to access its ending, thus not making it a suitable choice for casuals and newcomers, or those with limited time on their hands. The 1CC is especially a problem here since I believe the game unintentionally suffers from a rather big problem.
Oh god not again…
This is the main reason that much to my dismay, I decided to not recommend this game. If there was a middle ground option I would have chosen that instead, but unfortunately I do not have such leisure.
As I have mentioned before, PAWARUMI is a game with a lot of work put into designing its levels, models and other visual elements. But while this works for the game by providing a unique visual presentation, it also works against it by increasing the chances of visual clarity issues surfacing, which is very visible in the Dune Ocean and Xibalba levels.
Simply put, the background is colorful and detailed, all of your ship's attacks have visual effects of their own, the animation for special bars filling up takes some space on the screen and some setpieces fill the screen with various moving objects, making some of the levels visually busy. Not only that, enemy projectiles have a dark purple color that makes them hard to notice in busy scenes, with only the faster variants being bright and noticeable. Then there is the fact that all of the enemies in this game deal contact damage and their fly patterns can cause them to come right at you.
So basically, you have to watch out for the projectiles that are coming at you from all directions in middle of all of the visual effects (as the game is a vertical shooter in 16:9 aspect ratio, allowing fleeing enemies to attack at you from the sides of the screen), and also watch out for the enemies that are flying around or for the sudden lunge attacks of the bosses, all while you are also keeping an eye on the enemies and the bottom of the screen to determine which shot type you should use against them. This is simply too much, paving the way for many instances when you legitimately don't know what hit you. And need I remind you that you are forced to finish this game in one sitting without continues?
TL;DR
A fantastic & frankly underrated shmup with lots of care and polish put into its presentation and gameplay. Unfortunately, the game's 1CC requirement and some clarity issues make it hard to recommend.
Дополнительная информация
Разработчик | Manufacture 43 |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 90% положительных (31) |