Разработчик: Game Cooks
Описание
VINDICTA, a shooting game with a strong stealth component, will you make you feel as immersed as ever as you find your way around UB Industries, shooting robots, ducking to avoid their incoming bullets and hiding to escape enemy fire! Discover a whole new level of VR action gaming and feel your heart racing as you pick up deadly weapons of all grades to fight off evil robots out to take you down!
vindicta Features:
Active VR Gameplay: Feel the adrenaline rush as you physically walk through UB Industries' facility, ducking to dodge laser beams, taking cover during shootouts with evil robots and launching cluster grenades at incoming attackers!
Locmotion System: VINDICTA has two main locomotion system to choose from: the main arm-swinging locomotion which feels very natural inside a VR environment and a very smooth and responsive trackpad movement option. The choice is yours!
Precision Shooting: Shooting mechanic is on point! VINDICTA takes realism to a whole new level with a focus on stealth, tactical movement, and precision shooting.
Deadly Weapons: Handguns, rifles and cluster grenades are just some of the massive weapons you'll be using to take down your enemies.
A Variety of Enemies: Shoot and destroy enemies that will come at you from different directions, in all shapes and sizes - including drones, mechanical spiders among others so watch out!
Scoring System: Different shots mean different scores! The scoring system is just the thing to add to the game its competitive edge!
Only one can take the top spot on the VINDICTA leaderboard and be the ultimate Agent V! You’ve got to ask yourself one question… do you have what it takes?
Поддерживаемые языки: english
Системные требования
Windows
- OS: Windows 10
- Processor: intel i5-4590
- Memory: 8 GB RAM GB RAM
- Graphics: NVIDIA GeForce GTX 970 equivalent or higher
- Storage: 10 GB available space
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
- OS: Windows 10
- Processor: intel i7-4770
- Memory: 16 GB RAM GB RAM
- Graphics: NVIDIA GeForce GTX 1080
- Storage: 10 GB available space
Отзывы пользователей
Game hasn't updated for 6 years. Was decent at the time but VR has come a long way, don't bother unless its for free.
+Fun concept
+Well made
-Abandoned
0/5
If they would have stuck with it this would have been a great product, but they didn't, it'll never be complete, and it's still scamming people on the store. I Cannot recommend a game that'll never be released, this isn't a full game, and it never will be.
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Good VR Solo Shooter. Needs a snap turn function however. Game is still in Early Access. Let's hope it will be implemented.
Check out my new review video: https://www.youtube.com/watch?v=8F-X6m_5EFw
2 Minute Video Review → https://youtu.be/wLfsy9ldWrQ
Vindicta is a linear run and gun shooter, with a little bit of item hunting.
Make your way through levels shooting a variety of robots while avoiding their fire. You start with simple pistols but will find more powerful guns as you go. You also have swords that you can always summon from behind your back.
There’s the occasional mini goal like shooting down a reactor or finding a key, but it’s all really straighforward and easy to find.
The default movement system is arm swinging, which added a lot of engagement for me and made it feel more exciting. But there’s sliding movement as well.
For my fellow arachnophobes: There are mechanical spiders both large and small. But robot spiders don’t bother me for some reason, so I was able to keep playing.
The simple action and overall feel reminded me of the old Quake games. And the cheesy macho voice from your character reminded me of Duke Nukem.
It took me 30 minutes to beat the first level, out of 5 levels total. So there is significant gameplay here.
I bought this for $1.50 during the summer sale. But the regular price is $15. If you go into this knowing that the gameplay is just simple frantic action, then I think you can have a good time. But don’t expect anything deep or mind blowing.
There are many way to play this game via the locomotion options. The way it was intended, I feel though, was as an arm swinger where you have to stop and fire using the environment for cover. Some people complain this is why the enemies don't move enough and it is because you stop and dodge bullets and enemy attacks by moving your body when firing like you would in space pirates and you swing your arms to run to a new location.
This mode works really well in this particular game for both immersion and playability. If you use the track pad like I did the first play through yes you can just zip around everybody and you're better off playing Serious Sam VR (also awesome unless you get motion sickness).
I say try the arm swinger to move to a place with cover then do some break dance shooting like space pirates and I think you will see there is something to it. I am also interested in trying walk on the spot which you don't see in too many games
Good content, clear easily understood controls, different ways to experiment with VR shooter locomotion. A worthy cotnribution to the first generation line up of VR games.
It's pretty fun. Not a lot of guidance, so you have to figure a lot of the controls out (point your gun down to reload, you have swords on your back you can grab). I haven't gotten motion sick in VR for awhile though, but this game made me sick after about 30 minutes of playing.
I can't recommend this game in its current form. I'll start by saying, I'm playing on Oculus but I've read ppl having the same issues with Vive too. The game starts...and you're in the tutorial.. ok.. lets shoot and reload your gun.. simple enough right? Now.. let's holster the gun. Nope... try again.. ummm nope.. and after 10 minutes of restarting the game and having the same exact issue.. I simply played something else. This game has been out for some time now..and if they can't even get players out of the tutorial.. it isn't worth the purchase.
Experienced on th Oculus Rift with Touch Controllers
Note for Oculus users: for whatever reason, the main menu starts behind you. Several sections have enemies behind you or climbing behind you. There is no way to turn without physically doing so. Recommend full roomscale setup
This is a very fun game. One of my favorites in VR. It definitely deserves better than a Mostly Positive rating on Steam. But it still has a lot of minor bugs. None of them are game-breaking but at least a few are annoying. There's also robot bugs in game and they are very annoying.
The single player campaign is about 6 hours long. There's various checkpoints throughout the level, however, if you don't make it to the checkpoint you do have to start from the beginning of the checkpoint which can be annoying if you have trouble with a particular section. Locomotion has 3 options: arm swing & look to steer, arm swing & position of motion controller determines direction, and finally the only logical choice is joystick locomotion. There is no turning other than physically doing so. You have to keep holding the grip to hold on to your weapons, although you can holster 2 weapons.
This isn't just a shooter. You will have to duck, climb, and swing your always available swords to progress. You will have to find keys (although that's usually pretty easy). You will need to get health and ammo pickups. You will need to find hidden weapon caches. There's a huge variety of weapons from LMGs, to ARs, to handguns, to shotguns, to grenade launchers with all kinds of skins. There's also a nice variety of enemies.
Enemy AI ... hrmm ... you'll either love it or hate it. Do you like camping in Call of Duty? Well, these guys do. They are hidden around almost every corner. You open a door and BAM they are there camping just waiting for you. Of course, once you get used to their campiness, it's actually a lot of fun. You're rambo and they tend to stand still for the most part, although some do duck behind cover. There's also flying drones, robot bugs, enemies with large health bars, sentry drones, and environmental hazards.
Bugs: several of them. You'll clip through many objects. Climbing can be very iffy. What I found out was that if you don't feel a buzz on your motion controller then don't think you have a good grip on the handle. Try again until you feel that buzz then you can proceed. Enemies can shoot behind walls and their bullets will sometimes go through them. You can fall through railings if you're not careful. Weapons can disappear if you drop them on the ground.
Rate 7/10. I love this game, but the bugs do bring it down.
Had this on my Wishlist for a while but for some reason never got round to purchase it when I was looking to get new VR games. Pity as it's one of the better made for VR single player games out there and I have been missing out. Story is good, graphics are good and dodging bullets is fucking fun.
Only played for a short while so far but I was jumping around having the time of my life playing this. Controls are fine but the double click the grips to drop or reholster your weapons can be tiresome. But that's due to the Vives shit grip button setup more than anything else. The swing arm locomotion I got used to fairly quickly and liked it in dungeon knight so have used it a bit before. Have not checked for other loco options as was happy to use that, guns are good, swords on the back easy to acccess and the environment is pretty good.
Overall it's a must buy really for those after good single player games in VR especially ones made for VR from the ground up. It's like a cross between dead effect 2 and vertigo falling somewhere in between the two.
Its been awhile since I played an FPS VR game. I played about 15-20 minutes of this game and I must say I do like it alot.
So far the first 3 levels I've reached has been easy. I like how the Devs give you 3 options on movement. Its the first time I played using swing motion and it was quite a work out with my arms/shoulders. Great and easy to use mechanics, very smooth all around and definitely alot of replayability. Very recommendable game for everyone that likes FPS! Keep up the great work!
Had potential but...
This is a bit difficult to review.
On the other hand I wanted to like it but on the other hand it had some issues that I wasn't ready to put up with.
Th hand-waving movement was a novel idea but it rapidly lost its appeal after a while. The whole control scheme felt a little dodgy and inaccurate. The gun accuracy was pretty good, that I can not deny but having to rapidly double-click the grip buttons on HTC to holster a weapon or drop them felt a little unnecessarily convoluted.
The pacing of the game was a bit slow to begin with, but I am not sure how it gets in later levels. The first few levels were also graphically rather lackluster and the enemies didn't feel engaging or imaginative.
All in all, if you are used to fast, intense action like Sairento (In Early access, no campaign yet but core gameplay is amazing) or Dead Effect then you might want to skip this one, and I'd recommend grabbing either one over this game.
This is one of the best games I’ve tried so far in VR !!!
I’ve only had my Vive for a short time, but I’ve played some of the top recommended titles.
I've played the game for a couple of hours and gonna put more into it, i also reached top ranks on the Leaderboard :D !!!
First time I try the arm swinging movement, feels pretty natural. No motion sickness at all.
I’m used to shooting games and the shooting feels pretty accurate, guns and sgm's are really awesome, and the different skins as well.
Love the melee weapon but i wish i could use it more in stealthy places.
Some fine tunes needs to be done here and there in terms of AI, minor stuff i must say.
Thumbs up !!!
Just got a chance to play Vindicta for a good hour and half. And while I don't usually write reviews, this game does not deserve a mixed score. Its a solid shooter with a lot of gameplay time. It took me at least 45min to cross the first level. The game is INTENSE! It didn't take long for me to break a sweat! The shooting is on point. And the arm-swinging movement was smooth and easy to get used to. At the price point they have it now (it was previously I think 29$) I definitely recommend it.
Meh. Gunplay is okay, locomotion is alright, graphics aren't very good and the gameplay is just decent at best. If it was one of my first VR experiences it might have been fun.. but at this point there are just SO much better options out there. After playing a game like Robo Recall on Oculus, this game is just absoluetly boring and bland. And Robo Recall was free..
For $30 I would say absoluetly don't purchase it, that's asking way too much. I bought the game for $20 on sale and I'm asking for a refund. Maybe $10 if you have nothing better to play.. but this game is just bland and doesn't deserve the price tag.
Also.. I usually don't get VR sickness, but I felt very sick playing this game within 10 minutes.
Pros:
- Progressing through the levels feels awesome. There is climbing, crouching, sneaking, sliding down ropes. Just from a pure platforming standpoint, this game was very enjoyable for a action shooter.
- Arm Swing locomotion is amazing. I find arm swing to be the most immersive locomotion option. I find that with just pure trackpad it feels too gamey and doesn't require me to be an into as I would want with room scale. Arm swing really gets you into the game, it also has the added bonus of allowing for you to fine tune the speed you want to move. The only negative I had with the locomotion was that there seemed to be a pretty low speed cap meaning you aren't really allowed to really start moving super fast, for something that requires physical movement out of game I don't see why there has to be a cap that low.
- The enemies are varied enough that I haven't gotten bored of fighting them yet. I do wish there was a little bit more types of enemy fire, for example if a enemy shot 2x as much, but every other shot was fired in a random spot near you, the room would start to feel a lot more dangerous. I found as long as you kept moving you could largely be as agressive as you wanted to be with little actual danger. It was kind of annoying that they would fire at you when you weren't in the room yet, but I did like that they fire at you even when you were out of line of sight, just becuase I think more bullets in the room helps it feel more perilous, even if they aren't actually fired directly at you. I also wish some of the enemy shots had more permanence in the world, I watch a big green glob hit a wall and then nothing was there, kind of takes away from the immersion of those enemies.
- The varied amount of guns was pretty cool. All the guns felt appropriatly unique and had their own feel. The bullet trails make it really easy to get a hang of aiming, which just allows the player to feel cooler. When I had to make decisions about what guns to leave behind I would often be kind of stumped at what my worst gun was, which to me is awesome when I am choosing more for gun feel and not just power.
Cons:
- I'm not sure if trying to just get higher scores is a large enough draw for me to continue playing this game once I complete the story.
While I really enjoyed playing this game, and I think it was 100% worth what I payed for it, I can't see myself playing it nearly as much as I play Sairento or Rec Room. I would love to see proceduraly generated levels to allow for unique playthroughs over and over again. Part of this is the lack of exploration in the currently levels, they are very strait forward in a way that it almost feels like it's on rails at some points. I would love to see more side paths / alternative paths / hidden secrets. All the guns are currently just kind of given to you as you walk through levels, I would love for there to be more hidden off the path things. (Unless there are and I just missed them all...then they are too well hidden becuase I never noticed anything).
For an early access, this felt like a surprisingly complete game. I do think that the price is a little high for what it is right now, but it was still enjoyable and if it continues to recieve updates I could see this growing into that price easily. With some early access improvements this product could really shine.
This game is great and improves on VR's technical issues in many ways. I barely felt any motion sickness or weird vertigo feelings. The gunplay is fun, dodging bullets is fun, but the fatal flaw is that (and I'm sure this can be patched) you cannot run and gun. Meaning you must wiggle your arms to hop 5 feet, shoot and repeat to dodge bullets since they shoot where you were. So basically, the game itself and overall, is not that fun and seems repetitive. I played for 73 minutes.
This game shows potential. Sadly I am an oculus user and can only do standing but the concepts is amazing. Right off the bat I can see this game oozes potential. Shooting mechanics work pretty well and there are 3 unique ways of moving about. If it allowed you to use the right stick to turn the camera I would play this al the way. Apart from the fact that I can't look behind me it seems like a really good game. Reloading is issue though. While reloading by putting the guns below your hip is common it's iffy because of the unique movement style. To move you must moving your arms in a walking motion. If you take too long strides the gun will reload unintentionally. Other than that it's an impressive alpha build and would love oculus support.
well,.. this was a snoozefest. I mean,. the game mechanics are fine. locomotion is fine,.. shooting is fine,.. but really nothing revolutionary like the hype this game has received. I don't understand why there is so much ducking and dodging and action in the trailer? just walk and shoot. The robots don't move,.. and don't worry you can move in slow motion to dodge the slow motion projectiles coming at you. the graphics are bland,. it's just an over all "meh" time. If you want a fun, exciting, immersive robot wave shooter then Raw Data offers miles above what this title offers. I suppose if I would reccommend it for anyone it would be little kids. it's good for little kids. def not a 30 dollar title though.
This game had potential, the screenshots/tutorial really don't represent what this game is like. The action sequences are dramatized, in no instance are you forced to take cover/duck and weave, Just maintain forward movement and you won't get hit.
The game has some interesting takes on features but nothing new what VRtoolkit offers. Level design is terrible. assets are inconsistent with detail/style. Sound design is abysmal.
enemy Ai is non-existent, simple look at and fire. enemies will shoot indefinitely at walls/barricades.
overall 2/10, Nice Assetflip.
I felt generous because maybe the locomotion may of taken 1-2 day to program/test
Not a $30 game, 99cents-$2 if that.
This game has wrecked my day. I'm taking breaks from it, to get work done. I'm pretty sure it's supposed to be the other way around.
This just JUST RIGHT for me as a 50+ gamer who loves shooters, but doesn't want to manage a bunch of inventory, or deal with impossible difficulty levels.
This game has a great look, great sound, and great balance in my opinion. Extremely satisfying on many levels.
I've found the occassional glitch here and there...gun sounds sometimes don't happen...pretty sure I passed through a barrier I should have around Checkpoint 13...but overall, it's really polished and just a TON of fun. I can't remember a shooter that I've had longer sessions with at a time...you just want to KEEP GOING to see what will be next!
It is a bit higher in price than you'd expect, but I'm not disappointed.
Дополнительная информация
Разработчик | Game Cooks |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 59% положительных (51) |