Разработчик: NatsumeAtari
Описание
Два новых персонажа, каждый со своим оружием и тактикой
Играть можно вчетвером
Игровые рейтинги в интернете
Классические и новые уровни
Новые боссы и специальное оружие
Поддерживаемые языки: english, japanese
Системные требования
Windows
- ОС *: Windows 7 / 8 / 10
- Процессор: Dual-core processor running at 2.0GHz or higher.
- Оперативная память: 1 GB ОЗУ
- Видеокарта: DirectX® 11 supported GPU(GeForce GTX 400 series, or Radeon HD 6000 series)
- DirectX: версии 11
- Сеть: Широкополосное подключение к интернету
- Место на диске: 1 GB
- Звуковая карта: DirectSound-compatible Sound Card
Отзывы пользователей
Wow! This is how a remake is done!
A great gallery shooter, one of the best of its genre from a different era of gaming. Learn the enemy tells/attacks and keep an eye on your character and the other on your crosshair.
A must-get if you enjoy the SNES original. Two new characters with different gameplay mechanics, and a couple extra stages are in rotation depending on which difficulty you choose. The wide FOV is a rather nice update as well; less panning, more shooting. Single-screen areas have been widened from their 4:3 original. Stages otherwise are largely unchanged from the SNES original (aside from visual overhauls). Also 4-player simultaneous co-op.
Awesome shooter, another good remake done right
ME ENCANTOOOO !!! feliciten a los desarrolladores, lo han mejorado muchisimo desde que lo jugue !! los detalles del juego son espectaculares, !!! nuevos personajes armas !! banda sonora 10!!!!
Fantastic arcade gallery shooter!
A remake or "reload" of the snes version. Took me a while to figure out how to actually play. It's really a typical arcade game from the 90's and for me plays like a shmup. Learn the levels, maximise your score for 1UP's, conserve and strategically use resources and optimise your super gauge by knowing when to cancel bullets. Great fun! It's tough at first but get once it clicks...man is fun. Highly recommended!
Do recommend
Rating: ★★★★☆ (4/5)
A blueprint of how classic arcade titles should be remastered.
Natsume has done a fantastic job here. The stages have been updated for widescreen monitors, and there are even brand new ones. The two new characters and their abilities fit in well; Bullet makes the game more accessible for beginners, while Doris offers a new challenge for experienced players. The gameplay is easy to grasp, yet it has plenty of depth and is really engaging. Worth at a discount.
savage game
Not sure why it's so expensive for what it is. Basically a Nam-1975 ripoff with a SciFi Western aesthetic. Controls are clunky and I could not get the controller to work. Remapped keys with Steam input worked OK though, It's fun enough but really hard to recommend at $20+ AUD when you may as well play Nam-1975 on emulator; and it looks and plays better.
Old-ass arcade-styled gallery shooter but with extra steps
(and ridiculously good visuals)
I feel like that's a pretty good description of this game overall, anyway?
It's an old SNES game from Natsume. A remake of one, anyway. Hence "Reloaded".
All your enemies and everything you need to worry about is in the background. But you're not just a faceless reticle, you're an actual character in the game space, who is controlled along with your aiming reticle.
This game is designed for a controller (it was a SNES game after all), so there's no "mouse aiming" separate from your movement or anything along those lines.
Moving the directional pad normally simply moves your reticle in any direction while also walking left or right with your character in your foreground. You can also jump (and double jump) to avoid attacks.
Once you start shooting though, your directions start to control only your aiming reticle. You stay in place while firing, which lets you adjust your reticle's position separate from your character once you're adjusted to it.
You're not defenseless though, jumping while holding down the shoot button lets you do an invincible dodge roll. With all the perks you'd expect from that. Lets you dodge right through bursts of enemy shots.
If things get too hectic though (they usually won't because this game is surprisingly fair by arcade-format standards), you have a limited supply of screen-clearing bombs you can pop on a whim; you start with 3, you carry up to 5, and you find a good chunk more as you play through the stages either from enemies or from breaking the environment.
Side note, this new remake adds two characters that weren't in the original (a fat lady that uses explosives and a dog that attacks with a drone), who have their own spin on these mechanics, but they do follow the same overall rules so I'm not gonna go into detail about them.
Anyway, the game's pretty short and can be beaten in about 30 minutes. It's an intro stage, 4 "main" stages you can play in any order you choose, and then a final showdown. 6 stages, generally not longer than 5-6 minutes each.
You have a limited supply of lives, but you can continue and restart the current stage if you run out (IF you're in single player mode that is, for some reason co-op just axes that feature so you're bound to full arcade rules there).
Weirdly enough, there's two additional stages other than what I mentioned, but those are difficulty-locked? As in, depending on whether you're playing on easy, normal or hard, these two extra stages will replace two of the other "main" stages. It's still the same length, if just swaps a few of the levels around for the extra ones.
Odd choice but I guess it's neat that they're there at all.
Right, so! On the "artistic" side this game is about as solid as you could ask it to be. Gorgeous pixel art visuals with super smooth animations and gigantic multi-part sprites for bosses. Almost everything is beautifully animated, too, with super smooth movement on all the character sprites.
Music's great also, with super catchy melodies and the option to use the original soundtrack if you don't like the new arrangements.
The new arrangements are very good, and keep the spirit of the original in some capacity by mixing "dooty" sampled instruments like the SNES original with more organic sounding full-quality instrumentation.
But these arrangements do abuse the electric guitar a bit too much, so I wouldn't blame you if you're not into rock (I know I'm not) and want to switch to the retro music after a bit.
Again, great compositions, my only complaint is I wish they varied the lead instruments some more instead of making everything centered around the electric guitar, 'cause it starts to get old after the 10th playthrough.
Anyway, I mentioned a playthrough of the game won't set you back much more than 30-ish minutes at most.
Content-wise, outside of that, unlockables include that "retro soundtrack" option, and 4 extra palettes for each character (for a total of 8 per, counting their 4 starting ones). That's about it, and all of these are unlocked by beating the game (as each character, one at a time, in the case of the palettes).
There's a good chunk of achievements to add extra playtime! But you'd better like the game if you're gonna go for them. 100%ing involves beating every difficulty with every character, in single player, without using a continue, so combined with the 4 unlockable palettes for each character, this makes for a total of AT LEAST 16 FULL PLAYTHROUGHS OF THE GAME (12 of them perfect for the 'chievo, at least 1 perfect to unlock the retro soundtrack) for full completion.
This not counting any failed attempts where you make it pretty far and then game over (which is going to happen a lot until you've gotten used to the gameplay and learned enemy patterns). Also not counting multiplayer, because for some god-forsaken reason that doesn't unlock anything at all ever.
I beat the game co-op with a friend my first go, took us about 3-4 hours of attempts till we got good enough to no-continue it, but it gave us nothing for our efforts. I had to give the game about 10 more hours of playtime on my own side to actually get unlockables and 'chievos and such. Which is fine, I liked the game, but man they could've probably cut down on the amount of required repeats a little bit. Feels a bit drawn out having to replay the same thing over and over just to get everything.
Still a pretty good game though, long as you like arcade-y gallery shooters. It's about as good as one could get while staying super faithful to the format.
The definitive example of a remake. Takes everything great about the original and updates it for modern platforms with redone art for a widened aspect ratio and extra content.
It's Wild Guns, is there more to say?
Дополнительная информация
Разработчик | NatsumeAtari |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 86% положительных (182) |