Разработчик: Bolverk Games
Описание
Ol' Dick Wilde here has been in pest control his whole cotton-pickin life. He’s come up with a bunch a custom weapons to help ordinary folk out with all sorts a' nasty crittersl! If you got a problem with hungry piranhas, angry ‘gators, or even a shark or two - Dick’s the guy to call!
Go crazy with the homemade arsenal of Dick Wilde!
Progress though 9 unique levels in 3 different settings: swamp, tropical and northern!
Giant alligators, rabid piranhas, electric eel, charging sharks, bats and many more!
Have a hoedown by sharing the headset amongs friends and compete for the highscore! Who'll be the biggest hillbilly this year?
DEFEAT GIANT BOSS MONSTERS AT THE END OF EACH LEVEL! Can Dick really take on a three-story high turtle with a homemade Bow? Can you?
Local multiplayer VR has never been so much fun. Spectators have all the information they could need. It even comes with a complete pinball display!
Happy Huntin' Folks!
**DISCLAIMER**
Bolverk games does not support animal cruelty in any way, nor do we endorse heavy substance abuse, weapon crafting or having a messy home in a swamp.
Available for Arcades on SpringboardVR and SynthesisVR.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 SP1 or newer
- Processor: Intel Core i5 4590 or AMD FX 8350 or greater
- Memory: 4 GB RAM
- Graphics: GeForce GTX 960 or AMD Radeon R9 290 or better
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: Any
- VR Support: SteamVR. Standing or Room Scale
- OS: Windows 10
- Processor: Intel Core i7 4790K
- Memory: 8 GB RAM
- Graphics: GeForce GTX 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 11 GB available space
- Sound Card: Any
Отзывы пользователей
The only remarkable thing about this game is that it has the lewdest name of a non-adult game in my library. Early VR was completely overrun by rail shooters and this game wasn't helping the situation. The real problem though is this isn't even a rail shooter but a light gun game; I'm pretty sure someone already had this game built for an arcade then ported it to VR because it's definitely missing something to make it palatable for any audience. Either way, it's just another boring VR shooter that misses the mark and isn't worth playing.
If this was designed for arcades, where is the continue system? The difficulty seems scaled around using a light gun and not a VR controller because you need to land consecutive headshots in order to survive the walls of enemies the game throws at you (even on the easiest difficulty). Even with good aim this is difficult because flying enemies only have hitboxes on their bodies (and not their wings) and all weapons use slow projectiles (except for the shotgun). Enemies do different amounts of damage but generally speaking you can only take 3-4 hits before a game over, with the only way to heal by selecting a heal reward at the end of the wave. Even then, this only heals for about half of your health.
The end of wave rewards also include three options for support fire, including a proximity mine thrower, an anti-air rocket launcher, and a close-range minigun. The problem with these is you can only have one at a time and your ammo isn't carried over if you decide to switch. There's also no wave number or difficulty scaling for the amount of ammo you get, making them all pretty niche compared to the healing. They should really just have infinite ammo considering the amount of enemies that spawn because the weapons present simply aren't effective without some kind of backup.
Wilde's arsenal has some cool ideas, like the the harpoon gun/sawblade combo that feels like it was ripped from Painkiller, but almost all of them feel intentionally underpowered. The nailguns for example have such insane recoil (and unusable spread) on rapid-fire mode that they feel like they're trying to rattle out of your hands. Yet the laser sight mode's rate of fire just isn't fast enough to deal with the number of targets coming at you with how little damage per nail that they do. The only weapon I was able to get to a boss with was the shotgun because it comes with a shield that blocks everything, it's the only hitscan gun, and the secondary firing mode turns it into a rifle. With the amount of birds and fish pooping and spitting on you (which blocks your vision for a good five seconds), this shield is the only way to really survive above easy difficulty since you can only physically dodge so much.
There's really no reason to purchase this over the more popular VR shooters available. I wasn't a fan of Space Pirate Trainer but even that was better than this because at least it lets you switch weapons during a run. This is yet another VR game that feels like it was made for arcades and was simply dumped on Steam to generate more sales. Minimal effort games like this make me just want to sell my VR setup already because my VR backlog has been mostly miserable filler like this. Not recommended, don't bother, do not play.
Дополнительная информация
Разработчик | Bolverk Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 89% положительных (19) |