Разработчик: Puzzling Dream
Описание
Gameplay
The game is played only using the keyboard. You don't need a mouse - you can throw it away!In Unlucky Seven you'll have the ability to control different characters to complete the game. The game is played from a side view (observer) and has many interactive elements or items that are necessary to complete the mission.
The key elements during the game are numerous dialogues and answers that the player chooses. Remember to choose wisely!
Elen's friends always remember to celebrate special occasions. Instead of attending Alcoholics Anonymous meeting, they go to a birthday party in a luxury motel. Unfortunately, the owner just ate a delicious human liver sausage. And the appetite comes with eating. The party of their life becomes a party of their death.
Experience the thrill of adventure through the beautiful pixel-realistic world, where you are who you eat, and your choices decide the fate of your friends. Meet the hidden goals and desires of each character and jeer as their plans are ruined.
Unlucky Seven will take you on a spacewalk and tell you a story about love, hate, and craving for human flesh.
Поддерживаемые языки: english, french, italian, german, polish, russian, turkish
Системные требования
Windows
- OS *: Windows 7 or higher 64bit
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 2048 MB RAM
- Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
- Storage: 2048 MB available space
Mac
- OS: Mac OS X 10.8
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 2048 MB RAM
- Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
- Storage: 2048 MB available space
Linux
- OS: Ubuntu 12.04
- Processor: Intel Core i3 2.00 GHz or AMD equivalent
- Memory: 2048 MB RAM
- Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
- Storage: 2048 MB available space
Отзывы пользователей
bad controls, bad UI can't even exit game properly, bad repetitious game design, Mix a drink over and over after the first time it gets old, don't need a fetch quest every few seconds with corny jokes, the bad controls where you can't use analog and need to use the Dpad and even that is bad because you walk so slow and you need to complete a repititious action and walk back and grab the same item you can't grab to making a stupid walk back and forth. Nonsense waste of time. I'm curious where the story would go, but the gameplay is a waste of time, just make it a clip and get it over with. Shit is torture.
Unlucky Seven is a side view/point and click style adventure game made for Furries, and abandoned by the developer before completing it. I can't stress enough, this is an Abandoned Early Access game that has been taken out of Early Access without being completed. Apparently the original developers bailed and some less reputable developers got their hands on it and "finished" it.
The game had some potential to fill the very specific niche of Furries who like point and click adventure games, but whatever potential it had was wasted with somewhat unethical handling and a very weak technical implementation.
This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers.
Problematically, as mentioned, this game left Steam Early Access without being properly completed or polished by the developers. This is arguably worse and less ethical than when developers persist in selling abandoned Early Access bundles instead of removing them from Steam. Selling an incomplete Early Access game without the Early Access warning is a deliberate act to mislead/fool gamers into buying a knowingly abandoned and defective product. This is not okay.
There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time.
We're here to play games, not read through hours of garbage intersituals. My gaming rig is not a Kindle.
On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers.
The game features lazy low-polygon "retro" assets with crap 2D retro pixel "art" textures on them, making this look like a barely functional 3D game from the early 1990s. This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, worse, it doesn't authentically recreate the 1990's vibe the developer is hoping people will accept instead of doing their job properly, and that's just another reason to avoid it.
While not necessarily a deal breaker, the game does lack polish and a few elements are a little clunky/unsmooth, this is still rough around the edges. There's also some reports of bugs which may result in a negative user experience. Your mileage may vary on this.
Bewilderingly, while the game includes proper audio controls, they don't work!! So you can't turn off the annoying game audio (it's not very good), you'll need to alt+tab out and stop the game sounds using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to bother testing this basic feature.
These technical defects push this game below acceptable standards for any modern PC game.
The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
Unlucky Seven has the ridiculous price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
For comparison, the $8 asking price for this game could get you games like "Batman: Arkham City", "Metro Last Light" or "Don't Starve Together". Quality, professionally made games like those are frequently on sale cheaper than this.
DO NOT WASTE YOUR MONEY
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Bought this game back in 2019 when it was in early access hoping the game would be something great in the near future. Boy was I wrong. Don't do what I did. That was dumb. It always is. The game has since "fully released" as of writing this only no, actually it hasn't. The game has not been updated and sadly I don't think it ever will as the game has had no developer for years now. I guess they just decided to release it as is. If only it wasn't half broken and completely unfinished not only from a technical standpoint but a story one as well. Honestly this game shouldn't even be allowed to be sold on steam anymore but somehow is. Even if this game is on sale, don't even bother. You'd be better off just donating your money instead.
Review time lies, I played this for 9 hours offline.
I like
- The artstyle
- The puzzles (even though they're the reason it took me 9 hours to beat)
- The story concept
- The campy horror aspect (about to contradict myself)
- The quotable translation
I don't like
- Having to wiggle back and forth before checking the same object
- When characters off-screen talk, sometimes the speech bubble is halfway off-screen, or not visible at all. I have no idea if this was meant to show distance from the current character you play or not.
- The only "choices" I could find are in relation to character species, or achievement hunting. It'd be nice to have the option to save some characters, which might break the campy vibe.
- Chapter selection can be awkward, in that if you don't close the game between chapter selections it'll just load the previous chapter you played, and the controls wouldn't respond on the second load. If you finish a chapter from chapter selection, it'll start the same chapter again.
- Using items can be a bit tedious
- Some text was missed in translation in the inventory screens.
Note
- I don't remember when I got this, or if I had stayed up-to-date with development when I got it, because I was expecting most of the game to take place on the ship? Based on other reviews I'm guessing development steered away.
I don't think I'd recommend this game unless you have some patience and a specific kind of humor. Bit under-polished, gave me a few shocked chuckles, a few genuine laughs, and a few genuine tears. I may have lost some bits of plot because things like "They'll pour alcohol down my neck" and "Oh, fuck, ladies and gentlemen" kept taking up brain space (in a good way). Playing a second time, mostly for quotes, but also to check if I missed story options.
TL;DR: Cool idea, awkward execution.
Wow, this is bad. The art style on store page and in the devlogs were so cool, despite mixed reviews, I thought how bad could this be?
- UI sometimes doesn't fit the text in English and other translations. The inventory has a problem with the "go back" prompt overlaying one of the item slots. No mouse support and no controller support. Some options in the options menu don't work. Sometimes the dialogue is prescribed to the wrong person. Sometimes the dialogue box is off-screen.
- A horrible translation. Sometimes you can tell the author is quoting something but the meaning is lost. Sometimes you can just lose the train of thought the dialogue had.
- You can feel that puzzles and interactions are barely working, sometimes I felt being close to a softlock that other reviews talk about.
- The game design is often trial & error.
- What happened to the graphics style? To the dev vision? Why are store page gifs and dev diaries better than the actual in-game graphics? Sometimes animal characters are cool, don't be weird about it. Why the sudden design shift into an option of choosing humans? The whole game was originally promoted as these anthropomorphic characters.
What a disappointment, I wasn't even able to ignore everything bad and just look around at cool designs. It's too clunky and visually worse than the materials released about making the game.
Дополнительная информация
Разработчик | Puzzling Dream |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 42% положительных (69) |