Разработчик: Obsidian Entertainment
Описание
The Outer Worlds is an award-winning single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
KEY FEATURES
The player-driven story RPG
In keeping with the Obsidian tradition, how you approach The Outer Worlds is up to you. Your choices affect not only the way the story develops; but your character build, companion stories, and end game scenarios.You can be flawed, in a good way
New to The Outer Worlds is the idea of flaws. A compelling hero is made by the flaws they carry with them. While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately. This optional approach to the game helps you build the character you want while exploring Halcyon.Lead your companions
During your journey through the furthest colony, you will meet a host of characters who will want to join your crew. Armed with unique abilities, these companions all have their own missions, motivations, and ideals. It's up to you to help them achieve their goals, or turn them to your own ends.Explore the corporate colony
Halcyon is a colony at the edge of the galaxy owned and operated by a corporate board. They control everything... except for the alien monsters left behind when the terraforming of the colony’s two planets didn’t exactly go according to plan. Find your ship, build your crew, and explore the settlements, space stations, and other intriguing locations throughout Halcyon.Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, russian, portuguese - brazil, simplified chinese
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (SP1) 64bit
- Processor: Intel Core i3-3225 or AMD Phenom II X6 1100T
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 650 Ti or AMD HD 7850
- Storage: 40 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel Core i7-7700K or Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 6GB or Radeon RX 470
- Storage: 40 GB available space
Mac
Linux
Отзывы пользователей
A seriously underrated FPS RPG, especially if you can snag it on a sale.
Oh man, I like the game, but the negative effects of being evil are only worth it once you've completed the game (my opinion)
Strap in, this will be a long one.
TL,DR: I horribly misjudged this game, and just spent the last 17 hours STRAIGHT playing it, and loving every second.
So, to start off, I played this once before back when it released. I used to only own a ps4, and I don't know if it is just a bad port, but the long loading times, and some odd input lag made me quit the game after only a few hours. When revisiting here on pc, I got this cause it was on sale, and figured I would give it another go. Good LORD am I glad I did! The story may come off as parody for some, but for me it strikes this nice spot of... well a slightly more serious borderlands. Unlike in that game, you aren't just 'some guy', you are the captain of a ship, and the feeling of respect for the player's time and input can be felt throughout! The amount of times where actions I took actually had effects to the greater world genuinely surprised me! The loading screen posters also were an amazing touch, showing what your actions accomplished in the wider scope of the game.
I have a problem with most RPGs. They like to make you feel like you have to sink over 100 hours in to become powerful, and even then, scripted events cause you to be 'nerfed' for plot reasons. In this game, I killed the robot boss in 6 shots, because I was max level and had done every side quest I found. Some people would say that is a bad thing, but I am not a dark souls player. I like things dying when I shoot them.
Gameplay wise, this game somehow captured the same feeling I get when I play new vegas, and I know obsidian is probably SO TIRED of hearing about fallout, but I haven't been this enthralled in a game since then! It has the same feeling that your actions matter, something that fewer games are doing now, and I felt I had lots of freedom, despite this not technically being an open world game. I honestly felt more free here than I do in something like skyrim, because with this I have a goal and a specific path I can take, with variations along the way, but I WILL get there eventually. This would probably limit some people's enjoyment, but as someone with a job, I don't have over 70 hours to throw into something just to get the story done.
As of writing this, I have just bought the spacer's choice upgrade pack, and will be playing the DLCs soon. Even if they suck, I don't care. Obsidian deserves my money. This game was genuinely amazing, and will go down as one of my favorites.
This whole game has care and genuine love put into it. Your choices and time are respected, and that isn't a bad thing. The only problem I have with this game, is that it is over, leaving me wanting more. I cannot wait to see outer worlds 2, and will be following Obsidian entertainment closely, because I am now convinced that the feeling I got playing this, and new vegas, was just Obsidian's work. Fallout 4 failed to give me that feeling back, and now I know why. It was never fallout that I loved, it was Obsidian. This game was amazing. Please continue to make amazing games.
i loved this game the ending's great at first it seems just the classic bad rpg where u just farm and farm levels but then it just makes you want to play more and more cuz it's so good i played it so much i finished it in like 3 days but i played like 4 hours or so a day its worth it (i bought it when it was 15 dollars with a promotion)
A great RPG reminiscent of Fallout, featuring a concise main story but offering high replayability with diverse playstyles for each playthrough.
I've been on a RPG binge, ive just finished games like
Detriot becoming human
heavy rain
Dragon Age (all)
mass effect (all)
I have played all the bethesda games and outer worlds is reminiscent of fall out 3, its not greatly optimized and the graphics remind me of a borderlands STYLE as in more cartoony than photorealism (considering Detroit becoming human came out 2 years before this and looks 1 million times better)
Pro's:
Good dialog (choices matter)
Fun Combat
Easy learning curve
Good customization on weapons
Memorable characters
Vibrant colors
Good voice acting
Cons:
Graphics are not great low NPC detail
Main Quest very short
Animals were Cookie cutter
cuts scene little to none
Zero to none dialog with ship crew
No romance options
I liked the game and i wish it was longer, this game tricks you into thinking your playing fallout but sprinkled in with mass effect, i would overall recommend this game but definitely would not pay more that 15 bucks.
Good game, the humour reminds me of Fallout New Vegas. Gun play and general gameplay is basic, but solid 30 hour experience that was not disappointing.
Also did the whole space vibe better than Starfield.
Solid storyline cleanly and competently executed. Game plays well and leaves me looking forward to Outer Worlds 2
Fallout meets Firefly with some nice Mass Effect vibes. You have a nice team to travel the galaxy and lots of choices to make. Shooting feels nice and you modify weapons & armor.
Rich story and original, Great RPG, multiple play styles,
Initial take:
Pretty good so far probably 7.5/10
Pros/Cons:
Beautiful scenery
The writing is better than Fallout 4
Kinda feels like Mass effect mixed with Fallout in a Bioshock world, in space.
Companions are pretty good so far, but there aren't very many of them
Progression is a little slow
Not much in the way of tutorial
Some random opinions:
Enter a color rich, pessimistic, brutal world. An interesting take on the fps fantasy dystopian game (Fallout, Bioshock, Borderlands, Mass effect, etc), feels familiar and new enough
I think slowing down time is more interesting, more skillful, and less random than VATS.
Adding risk/reward "Flaws" is particularly interesting, I'm intrigued to unlock others...
I found myself wanting to finish everything on the first few areas, but I will probably get bored of the side quests, similar to Fallout.
~~~ Update after ~10 hours ~~~
The Breather mechanic is awesome!~ Eat, drink, and smoke all at once! Mix and match your favorite combo of drugs and wine, really cool idea instead of just endless stimpacks
I can't tell why the gorillas do so much damage...
Occasionally, a few enemies pop into existence
If you go to a world with only one side quest available, the planet feels kinda pointless, better to save up a stockpile and go for all of them at once if possible.
You can get addicted (flaw) to food but not cigarettes or alcohol??
~~~Update after Completion ~~~
~~~~~~~Spoiler warning~~~~~~~
Overall pretty good, I stand by my 7.5/10 review
~20 hours in total if you complete more than ~65% of the side quests
Overall I think it's worth it at 50% off
The ending felt a little rushed.
The last 2 planets I gave up finishing every little side quest, but otherwise I finished the majority.
In depth opinion:
~~~~~~~~~~~
I'm glad it was shorter, I hate how grindy Fallout 4 was and how pointless and arbitrary some of these games make questing. There is a fair share of that in this game too for people that like it, but you aren't forced to do it (other than on Monarch). Most of your choices affect the ending, I imagine there are many different endings across a spectrum of triumphant <--> Catastrophic resolutions.
If you love a fun SF shooter/ satire of capitalism and miss the extreme closeups and dialogue trees found in Obsidian games like Fallout: New Vegas, this one is for you!
Outer Worlds is a thoughtful, engaging, and succinct experience with enjoyable gunplay and plenty of player freedom in playstyle and story choice. Its themes, characters, and overlapping storylines come together in an emotionally triumphant way, and offer the player food for thought that applies to the real world.
An observant player will notice the care and attention to detail applied to every aspect of the game, most notably in exploration and character design. Every side quest/task feels impactful in both player satisfaction and tangible in-game reward.
I don't think Outer Worlds is grand or revolutionary enough to be considered a classic way down the line. It probably won't blow you away. But it's an amazing game if you engage with all it has to offer.
If you're looking for roughly 30 hours of tight, high-quality science fiction action roleplaying with well-written characters, climactic moments, and excellent dialogue, then this is the game for you.
I loved the story in this game. The dialog was fun and interesting and felt deep. There were points where I spend minutes mulling the various options I had in a conversation so that I could get the storyline that appealed the most to me. I will admit that it wasn't perfect game, but it was good enough to keep me riveted. Finishing the game was certainly a bittersweet. I am looking forward to playing the DLCs.
Overall decent game in pretty much all aspects, like a 6 /10. I'd only buy it on sale. If you try to do most sidequests, look around a lot for loot, and play the DLCs, then the game has a good amount of content. Took me about 55 hours for my 1st playthrough doing that. Story and characters are decent.
The level cap sucks, you'll hit it fast. There's probably a mod to remove it but I was too lazy to install it.
This game isn't like Fallout where you can just wonder off and find a bunch of cool locations. There are a few, but most locations are tied to quests. If you're a packrat there are loot crates all over the place though.
Characters are fun. Gameplay is pretty good, and it's one of those shooters that lets you slow down time like this game's older brother, Fallout. I wish there was an easier way to access the kinds of weapons the late-game enemies are weak to, N-Ray (you're lucky to find them in shops at a price you can afford), but other than the final mission being a little meh, pretty fun romp. 9/10
Very cool game and for me Outer Worlds is like the beginning of Warhammer 40k. Where Humans are adopting to new environment and interstellar travel.
Characters have their own interesting personality and interest and sometimes would argue in your ship. Lots of Funny moments, the Science Weapons are pretty cool :')
I wish there would be more Outer Worlds.
FOR HALCYON AND FOR THE HOPE!
Good Space Colony FPS RPG, its like if mass effect and fallout new vegas had a child, also firefly/serenity vibes, large maps so large sandbox area and some some indoor area are different instances where u enter from door and get loading screen, most are like open a door and ur in part of same area/instance u are in
Plot 7/10
Gameplay 7/10
Humor 7/10
Visual 7/10
sound 8/10
only critique i have:
2short, half of the planets on galaxy map feel like they planned to make colonies there make them another playable areas but decided to make them, inhabitable in the end
overall 7/10 what is not bad
High hopes were let down very quickly, it started with glitches and lag, moved to "When does the fun start" to "I would rather drink cold vomit than continue with this dull and generic game". Its like they just went through the motions of making a game they really didn't want to do. The story, characters and environment are tasteless and about as compelling as a dead stick. Like a badly acted film you would rather go to bed early than sit through. Don't bother with this, there are games with environments and stories that capture your heart, mind and intellect out there .. buy them instead.
A short, fun, if a little flawed game.
Fallout New Vegas is a difficult act to follow, and I remember some negativity following this game's release (mostly on YouTube). They promoted it as being from the makers of Fallout and New Vegas, and unsurprisingly this created expectations it wasn't able to fill. With that being said, I finally got around to playing it and found it to be a fun title.
The main story quest is extremely short, so you really have to treat side content on the Worlds you visit as being required, otherwise this game would probably be about 4 hours long. However if you do this then it has enough to keep you entertained, and very few quests feel like filler. Even fetch quests can take you to interesting new locations, where you can meet new groups and find new settlements. I personally got 14 out of it doing as much side content as I could without owning the DLC, so if you get the full bundle it will be a decent enough length.
World building is fun. Some story elements tread the fine line between entertaining and cringe, but on average come out on the good side of the equation. Character side quests are hit and miss, but I really enjoyed Vicar Max's character development, and a couple of others were fun enough (the hunter's quest was good, although I was overlevelled for the finale which took the edge off it somewhat). There aren't many settlements to explore, but they all have their own character, and you feel like you have the ability to make impactful choices for the most part. There is an odd moment towards the end where - without spoilers - you can find forces joining you for a battle that they will fight regardless of whether you are going for a stealth/dialogue run, which felt somewhat strange when playing that path (they are killing people who aren't hostile to you and that you aren't looking to kill, ostensibly to support you), but didn't spoil the moment particularly. Just to say that sometimes the impact of earlier choices will feel a bit at odds with gameplay decisions when roleplaying (and not necessarily in a way that makes sense story-wise). Another story moment was just lifted straight from Fallout 3 - intro to side quest, tone of dialogue, reveal, resolution, everything - which was weird, but this literally took 5 minutes of playtime so not a major complaint (and I enjoyed that side quest when I played Fallout 3, just weird seeing another company copy a Bethesda quest so closely).
My only major criticism regarding choices is how some dialogue trees force you down a path the developers obviously want, and you don't have the option to just back out of dialogue like you did in New Vegas. I detected this pretty early with Pavarti's quest, which definitely strayed more to the 'cringe' side of that fine line mentioned, and I wanted to play it more sarcastic / uninterested. But after cycling three dialogue options that took me back to the start, I realised I *had* to pick the option the devs wanted to continue the quest (it was the only one left, and no back out option). So I did, and then abandoned the quest. This happened a couple of other times during my playthrough, and I think they would have really benefitted from giving us the option of just leaving dialogue without choosing an option, but for the most part they do let you roleplay in the dialogue trees (and I wanted a roleplaying game, so pretty happy overall). They seem to have ran out of time or budget at one point though because a few dialogue and narration sections referred to my female character as 'he/him', so clearly only one voice option was recorded. But again, minor issue.
The art style is probably going to be divisive - I personally liked it, and thought the Worlds looked really cool, but I can see some people being put off by it. Just watch some gameplay footage to see whether it's for you or not. It's cartoony, but still has a really cool, unique style that I think worked well for the setting. I personally like it in the Avowed trailers too, but even if you don't like it there, chances are in The Outer Worlds you won't be bothered by it, because it matches the overall tone of the game well (assuming you like that tone, which was made clear in the trailers).
It is very easy to find yourself over-levelled in this game, and stomping everything in front of you with little difficulty. Allowing 'tinkering' with weapons really doesn't help this - it is super easy to make an overpowered gun very early. With that said, I was playing on normal, and the developers have included a 'Supernova' difficulty option if you do find it too easy, so I wouldn't make much of this critique - they just could have balanced the levelling a little better for casual playthroughs.
Combat was lacking weight, and I would have liked more feedback of the kind you get in typical FPS games that let you monitor your health status without needing to look at the bar. You have no idea how impactful a hit is without looking at your health meter because of this lack of feedback you get in other games. But once you've gotten used to this issue it's easy to tolerate (I almost quit because it felt bad about an hour in, but came back a week later and am glad I did).
Overall, enjoyed my time in the game. Will probably try a 'hard' playthrough with different character specs and playstyle next. Get it on one of the sales it inevitably is put on and you can get a few enjoyable hours out of it. It's no New Vegas, but it's fun as a game in its own right.
Going to pick up the DLCs to review next!
I'm still searching for answers. I cant finish my character creation before the game just crashes to desktop. Hopeful i can find a solution and change this review
another great and fun game from obsidian. highly fun even after first play through. this is what an fps rpg is all about. dialog written well, delivered well. its just a great game all around. if you havent tried it you should really do yourself a favor and give it a whirl.
Is good game, not very challenging but has great RPG systems and i can definitely see myself coming back to this for anther run or 2 in the future
One of my favourite RPGs. I just love Obsidian's character writing and world building. Also love how well the skills are integrated into gameplay and NPC conversations. Just the fact that a "dumb" playthrough with unique dialogue options is build into the game should tell you enough. I really enjoyed the crew mates and the way they interject themselves into conversations.
hehe it's fun.
best part is the very likeable companions that talk a lot w each other (very silly times, i took a lot of screenshots), and the handful of wacky, unique quests. the world is well done too, very tongue in cheek humour
fnv is my favourite game ever - and this game is not that. but i think a lot of ppl would enjoy it if they go into the experience w an open mind. i very happily played for over 60 hrs.
This is an extremely fun game and reminds me of Fallout New Vegas. Except Outer Worlds is in space. It has a decent amount of choices to make. Your followers dialogue is interesting to listen to, especially when traveling with multiple followers and they have conversations with each other. There's lots of end conditions to this game. 3 main endings plus a bunch of sub endings depending on how you handle choices and side missions. Vicar Max in legitimately one of my favorite NPCs of any game.
Unfortunately I cannot recommend this game for anything other than a low price in a sale. The reason why is because it is so, so boring. The story boils down to being essentially a capitalism morality tale in space, with a lot of shooting. The core gameplay is really built around shooting without the charm or atmosphere of Fallout New Vegas.
The visuals and art design are bright and colourful at first but soon get irritating. The planets of the Halcyon colony look like the most quirky parts of Bethesda Fallout, amped up to 200%. The art design is a mix of Bioshock, Beth Fallout and Borderlands. There's nothing to make it stand on its own. It's bizarre, given that this was made by the guys who made Fallout 1 and 2.
The writing is dull. Conversations and quest lines often boil down to screeds about worker exploitation, zany science experiments, and companions with daddy issues. There's a feeling as you go through the plot that you've done it all before, but better. And you have - in Obsidian's own games.
The systems are easily exploited by taking a high INT build and spending all your skill points into guns, persuasion and science for dialogue options. There's no way of avoiding combat completely, and I got so bored of being confronted by enemies and monsters in every new area that I ended up just sprinting through them at the end of the game, which I was able to thanks to wearing heavy armour and getting the fast run perk.
The game performs well and has no bugs or signs of jank, but the core gameplay just isn't there. The game just isn't inventive enough, it doesn't feel like Obsidian at their best. Give me the jankiness of old Obsidian over this.
Interesting game, keeps you engaged, and combat is not bad. RPG elements also good, finding named/unique weaps is also fun. DLCs are good length too, as is the main storyline.
Just based on my personal opinion, this game is very dry and doesn't make me feel anything other than annoyed at the long dialogue, (winded political/religious babble) or mildly amused with the dry/weird humour that comes with some of the characters. I find myself skipping over a lot of the dialogue. I can't get immersed into this game or excited to play it. The fps is just stagnant too. To me, there isn't anything special about this game, its just a time killer. I don't think I'll be finishing the last portion of the game.
why should play this? just pick up fallout nv for tasting better cuisine of the same dev.
the game has it's own pros regardless, but they never mitigate it's dullness.
After about 50 hours and probably taking over a week and a half to finish the game being busy with college classes. I honestly really enjoyed the game and would give it a 7.8/10. Its not a amazing ground breaking game like new vegas but its a solid game with a enjoyable story and I am excited for outer world 2 to come out hopefully 2025 or 2026. I would recommend getting this game on sale plus the DLC's. But def give the game a try!
Story 5/5
Gameplay 4/5
Graphics 5/5
Bugs 4/5
(didnt run into many bugs, towards the end of the game I did notice some stutters but nothing to crazy)
Fun game but the constant stuttering is beyond distracting. Consistent 80 fps but huge stutters every 2-3 seconds is unplayable for me.
The Outer Worlds is a 2019 action role-playing game developed by Obsidian Entertainment and, at the time, published by Private Division. Now a part of the Xbox Game Studios, Obsidian Entertainment are best known for iconic RPG landmarks such as, Fallout: New Vegas and Pillars of Eternity. More importantly, Outer Worlds’ development was led by the creators of the Fallout series, putting an even greater weight of expectation for this title.
With that in mind, this review will cover the roughly 60 hours campaign playthrough including both the DLCs (Peril on Gorgon, Murder on Eridanos)
TL; DR – Fallout: New Vegas in space, in the best possible way.
Story (5/5) – Outer Worlds plays out like a true space opera with your user-designed character waking up from cryo-sleep only to find the fate of the universe soon rests on their shoulders. Every quest is well written with a variety of outcomes available depending upon how you approach and complete the quests, even down to the smaller side quests. Companion quests are satisfyingly cathartic while, the 2 story DLCs are one of the better I have every come across in an RPG – something that I strongly recommend first-time players to get as it does have a slight effect on the outcome of the ending.
Gameplay (4/5) – While initially appearing to emphasise combat as a means of quest solving, players will soon find out that is merely the tip of the iceberg with dialogue and investigative work playing a large role too. In fact, many combat encounters can be avoided entirely using speech skills including the pivotal final encounter. All of these are complemented with a large variety of weapons and armours and an even larger variety of skills and perks to help players tailor their playstyle to their own.
Controls (3/5) – Played entirely on keyboard and mouse, movement and aiming does feel floaty because of the inherent mouse acceleration that does require some tweaking to improve. The default key bindings make logical sense and Quick Save (F5) and Quick Load (F9) are bound to legacy keys. The UI however, does feel rather dated and limited in functionality even by a 2019 game’s standards.
Graphics (4/5) – Combining a diesel-punk and Art Nouveau style, the Outer Worlds present a completely unique art style that is both refreshing and engrossing. Every new biome/planet is just yearning to be explored with the flora and fauna of each world amplifying the atmosphere. Creative use of lighting with a broad colour pallet helps to make up for the deficiencies in texture quality and shadows.
Audio (4/5) – Played on a mix of speakers and headphones, the Outer Worlds delivers a competent aural experience throughout my playthrough. Standouts include the excellent voice acting with every single line of spoken dialogue in the game being voiced.
Optimisation/Bugs – When initially released on PC, Outer Worlds did suffer from performance issues. Most of this has since been resolved and I did not encounter a single crash or game-ending bug throughout my 60-hour playthrough. Stutters were occasionally encountered and pop-in remains to be an issue, but not enough to derail an otherwise stable experience.
Overall (4/5) – The first half of Outer Worlds had me reminiscing of Skyrim and Fallout: New Vegas, an experience I could not get enough of and hadn’t been able to recreate since those faithful games. The second half however, helped to solidify Outer Worlds’ own identity with its unique world and enthralling storyline.
An absolute stand out in the action RPG genre. One that comes highly recommended and has me waiting in excitement for its sequel.
I'm not going to lie to you, the game isn't HORRIBLE, but it's just not . . . GOOD.
There wasn't much of a "Fallout: New Vegas in space" feel to it. And on top of that, the game wasn't balanced at all. I wasn't even on story mode, but it FELT like it.
To start, I got some pretty damn decent armor pretty early in the game, but I decided to test out just how much of a cake-walk the game really was by taking it off and switching to a piece of clothing with 0 armor. No buffs, no debuffs, no protection. And wouldn't you know it, I was absolutely destroying any enemies that I was put up against.
What made me think the game was easy was when I got in a shoot-out with some spacer's choice goobers. It was pretty easy, which doesn't seem right considering they were cooperate goons with LITERAL ARMOR and heavy weaponry and I was just some disgruntled ice cream cone with a pistol.
What made me think the game was holding your hand tighter than a parent guiding their 3-year-old son to first base during a game of Tee-ball was the fact that I ran into, not one, not two, but THREE primals. Which were pretty cool mechanically. Bullet sponges, threw rocks at you if you got on higher ground, etc, but they were doing like no damage to me. (I still didn't have any armor on.) They took a good while to kill, but I came out only using the inhaler once.
Finally, Fallout New Vegas is a great game because of factors like it's compelling story, which has AMAZING writing in the main story, the side quests, and even the environment. And Outer Worlds seems to just be, like, copying it. It feels like copying down your friend's homework, but getting some answers wrong on purpose in order to seem original, but it even fails at LOOKING original. One of the early quests have to do with going to the top floor of a tower (not as big as the Lucky 38 from FNV, and it sure as hell isn't in a piece of a beautiful city like Las Vegas, but stay with me here.) and riding an elevator to the top in order to meet the mayor, who just so happens to give you a job that will decide the fate of the city and it's citizens. (The Mr. House questline). The quest we're talking about involves you redirecting power from a place taken over by robots to the town that the mayor runs, or you could send it to a different community who may need the power more. (That one quest you get at Helios 1).
AND on top of that? Your player character starts out by being woken up from a good long cryostasis nap, and instantly thrown into action, which is clearly LARGELY inspired by Fallout 4. The game simply isn't original RIGHT OFF THE BAT.
I went ahead and refunded it, and I'll probably use my money on something that I think I will enjoy much more than this mediocre game.
to short and lack gameplay features it's stale gameplay after a 1-2 hours
If you're looking for more Fallout from the people who made Fallout: New Vegas, you honestly could do worse. This isn't a perfect game by any means. But it has a lot going for it.
There's some good compelling writing, jokes, and plot here that I ended up liking. The combat is fun enough, even if there's some hiccups at times. I certainly was able to have fun from beginning to end.
However, really my flaws kind of fall on the equip system. The weapons tend to not have too much variance, and rely on a "level 2" version of them for later in the game's difficulty curve, meaning there's not as much of a clear variety. Not to mention a lot of things end up being unclear, such as if any particular damage type is better than another. A lot of science weapons fall flat into being gimmicky and useless, not really properly explained. Armor, as well, seems to only be upgradable if you're going the slow and heavy route. Light equips end up falling by the wayside, which is a shame, given I think they look FAR better than the medium and heavy armor. Most of the armor equips, in fact, don't look very appealing, and end up being very samey after a while. I wish they'd put a little more into it, and maybe separated hats and accessories for just a little extra customization.
I guess that's somewhat nitpicky, but it didn't bring the game TOO far down. It just feels like it could have done a bit more to let you 'come into your own' visually.
Pick it up when it's on sale, and make sure to do some side quests, you'll need the experience.
Decently fun but buggy despite having been out for years. Some quests are stuck if you do them out of order, and console commands are disabled, any external applications have also not worked for me to enable it, so if you get stuck good luck lol.
If you don't care about exploring everything and doing every quest, it's great.
Game is good, but honestly I was bored by it. The characters don`t feel alive. The fact that main character doesn't speak kind of kills the vibe. All the locations feel little bit too artificial, not real. The motivation of characters is weak. It has a story of two characters falling in love just from first sight and I had to listen to some love story based on that like for 5 minutes. Shooting is not bad, feels good, but at the same time enemies are always in one pack and it feels like their whole purpose is to be there to be killed by the main character. Locations design is not bad, but also not too good I would say. Characters design is quite bad I would say. They don't feel unique, they all look like regular NPCs. Also, way too many lines in the dialog. It doesn't feel real. You're basically talking with some random person that you just met about everything. Skill system is quite good, though. But on the other hand, game feels kind of unique, it gives some strange vibe. In general I would recommend it, but you should be prepared to be bored by it quite quickly.
It's a first-person rpg like the Fallout games except with outer space/alien world themes. Very colorful - it can actually be too colorful compared to say the absolute dismal gray of everything in Fallout games. That's probably my only very minor quibble; it's too colorful! lol --> I'm having fun and played 6 hrs. straight once I started. No bugs or glitches either.
It may be too easy (esp. using the TTD slo-mo skill for targeting enemies) but you can crank up the difficulty in the menu at any point. It's pretty easy to just jump right in and start exploring and doing whatever you wish - a bloodthirsty murderer or a good samaritan - all up to you.
If you require direction(s), fixed structure, and linear games on rails then you're probably better off playing any of the Metro games. Nitpickers criticizing and comparing The Outer Worlds to Bethesda's games are gonna dislike it no matter what - and I'm glad I ignored their extensive overly critical reviews.
The Outer Worlds is like a different cousin game to Bethesda's fps rpg games. Open world, do what you want, enjoy how you wish. Very easy to jump right in and play with a very extensive in-game reference logs.
I paid $20 for The Outer Worlds on Steam sale - definitely an excellent purchase - even if it were $30.
Disclaimer: I have 100% achievement completion (check my profile) on the Spacer's Choice edition of the game so ignore my playtime for this base version of the game.
I installed this just to add a positive review. I had heard about the game before but I thought it was too mid to even try. Well, now I can say that was false for the most part. The game is far from perfect but the dialogue, narrative and player choice carries the game. Obsidian made a good game.
It's definitely worth picking up on a sale. Just make to not buy this base version and instead get the Spacer's Choice edition. The level cap removal and the addition of more skills/perks is worth it.
its amazing game like fallout but in space very fun very much like fallout new vegas so best fallout version
Having now played through it a third time since it launched in 2020, I think I can compare it to Fallout: New Vegas (which guided much of Obsidian's work for this game) and Starfield (which is the closest thematically equivalent game from Bethesda).
Relative to Fallout: New Vegas: Within the limited double-A studio budget that Obsidian had, I think they managed to preserve most of the key behaviours expected by fans of F:NV such as factions, melee/ranged load-outs, companions, perks, and a consequential protagonist. The missing aspects either were a result of not having access to Bethesda's Creation Engine (such as mods) or streamlining the game to better fit the studio's budget (such as no mini-games). Using UE4 also meant Outer Worlds had considerably less bugs at launch than any Bethesda game at any point in their lifecycle (Private Division's re-release of Outer Worlds notwithstanding). The two main factions (good mad scientist vs evil incompetent corporations) are not as evenly balanced as New Vegas' NCR and the Legion in part because a corporate board is more nebulous than a single tyrant; and because I think Obsidian wasn't that inclined to flesh out the bad guys. All-in-all, the lack of modding hurt Outer Worlds replayability compared to F:NV but a bug-free roam across beautiful bug-infested Monarch still has the same charm it had on launch.
Relative to Starfield: Starfield was in development for so long, I suspect all the design decisions that crippled Starfield's broader uptake were made before Outer Worlds was released - but not before the Mass Effect series was released; so they don't have excuses for some of the mistakes they made for a space-based first-person RPG shooter. While both Outer Worlds and Starfield present pretty sky-boxes and set-pieces for their space-themed play environments, Outer Worlds' crafted maps edge out Starfield's gravity-physics procedurally-desolate maps as the core conceit of trekking across a landscape on foot works better on denser maps with landmarks to ooh and aah over. On the other hand, Starfield's spaceship designer is a clear delight; as Outer's World spaceship is a transition house (similar to the Normandy) without much worth doing in or with it. While Outer Worlds had minimal effective replayability, the companions are enjoyable and the story is relatable (if a less effective critique of corporations than Cyberpunk 2077). In contrast Starfield's stated replayability falls flat due to lower quality quests and companions in a procedural meta-game loop that strips narrative agency from the player. All-in-all, Starfield should have been better than Outer Worlds (with much more content and modding) but poor design decisions in pushing their Creation Engine in directions it is ill-suited for and a general loss in quality across the board at Bethesda means that a single play-through of Outer Worlds is simply better than a single play-through of Starfield.
TL;DR: Outer Worlds is not a drop-in replacement for either Fallout: New Vegas or Starfield; but it is a reliable serviceable experience if the general intent is a first-person RPG game with the mechanics of a Bethesda game - being newer than Fallout: New Vegas and more narratively satisfying than Starfield.
Fun and relaxing RPG. Combat is enjoyable, but not difficult as the game throws near endless amounts of ammunition and health items at you.
Still an easy thumbs up, but I think it was overrated in it's day. I was expecting more based on the hype. Ending felt rushed, and it is very derivative. Was not stoked to see re-skins of all the weapons and armor showing up at the end of the game. Still, beautiful art-deco anti-capitalist space fallout/borderlands clone is funny and good. Play it.
It's just really bland. It never really goes anywhere interesting, never does anything particularly unexpected, and it didn't manage to get me to care about the factions or NPCs, though one or two of the companion quests are cute.
The are some nice touches but... Imho the game could use some better writing. This feels like skyrim in space only worse, mainly because of the unlikable characters. Tbh the writing is so cringe, that I don't think I'll finish the game.
An immersive and fun game with the feel of Fallout, Fable 2, SWTOR, and Bioshock. The story is so realistic and feels like a potential future...
While it's not as good as some of Obsidians other work this is still a good game. It takes a lot of concepts from the Fallout series, both mechanically and thematically, and creates a very fun world to explore and interact with. My main issue with the game is that it goes a bit too far with the comedy at times.
This game is wonderful, but it frustrates me to no end that there are still bugs and glitches when this game has been out since 2019 and has two DLC. It's really easy to jump somewhere you're not supposed to and get stuck, the only way out being to reload a previous save. Sometimes it bugs out and won't show me prices for items I'm looting. Just stupid little bugs like that that should've been fixed a long time ago.
Nonetheless, I still recommend this game, the bugs don't take too much away from the experience, they're just irritating.
a really good game. it's a bit short in my opinion but still interesting and replayable. companions mechanics are revolutionary in this game. if you enjoy rpg games, you should try the outer worlds
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Дополнительная информация
Разработчик | Obsidian Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 82 |
Отзывы пользователей | 84% положительных (15212) |