
Разработчик: Obsidian Entertainment
Описание

The Outer Worlds – это отмеченная наградами научно-фантастическая ролевая игра для одного игрока с видом от первого лица, выпущенная Obsidian Entertainment и Private Division.
В The Outer Worlds вы пробуждаетесь после гибернации на корабле поселенцев, пропавшем по пути к Альциону — самой дальней земной колонии на краю галактики. Вы оказываетесь в центре масштабного заговора, который угрожает существованию всей колонии. Созданный вами персонаж сможет повлиять на ход этой истории, исследуя глубины космоса и встречая многочисленные группировки, которые сражаются за власть. В системе уравнений корпоративной колонии возникает новая непредсказуемая переменная — это вы.
ОСОБЕННОСТИ ИГРЫ
Ролевая игра, где игрок определяет развитие сюжета
Студия Obsidian верна своим традициям, поэтому события в The Outer Worlds зависят от вас. Ваши решения влияют не только на сюжет, но и на развитие персонажа, судьбы спутников и финал игры.
Хорошие новости: вы не безупречны
В The Outer Worlds действует уникальная система недостатков. Они формируют характер любого яркого героя. Игра анализирует ваши действия и определяет, что вы делаете хуже всего. Вас постоянно атакуют раптидоны? Выберите недостаток «раптифобия», и вы станете слабее перед этими жуткими тварями, но получите за это дополнительную способность. Благодаря такому выбору вы сможете создать уникального персонажа во время путешествий по Альциону.
Управляйте своими спутниками
Исследуя далекую колонию, вы встретите немало персонажей, готовых вступить в вашу команду. У них уникальные способности, задачи, мотивы и идеалы. Вы можете помочь каждому спутнику в достижении заветной цели или же использовать его ради своей выгоды.
Исследуйте корпоративную колонию
Альцион — колония на краю галактики, которой владеет и управляет корпоративный совет директоров. В его власти всё… кроме инопланетных чудовищ, которые появились после неудачной попытки провести терраформирование двух планет колонии. Добудьте корабль, соберите команду и отправляйтесь исследовать поселения, космические станции и другие уголки Альциона, полные загадок.
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, russian, portuguese - brazil, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (SP1) 64bit
- Процессор: Intel Core i3-3225 or AMD Phenom II X6 1100T
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia GTX 650 Ti or AMD HD 7850
- Место на диске: 40 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64bit
- Процессор: Intel Core i7-7700K or Ryzen 5 1600
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 1060 6GB or Radeon RX 470
- Место на диске: 40 GB
Mac
Linux
Отзывы пользователей
This game has a lot of love in it. I love it personally. that being said, after putting hours on hours into it on Xbox I now cannot stick with this title through the intro and into the mid-game, i just get bored of the doing the same story all over again. here's hoping the sequel is just as good and better than this one.
I recommend this game..when it is on sale. I picked it up for $15, which is about right. I wouldn't pay anymore for it.
The graphics are nice, and some of the mechanics from Fallout have been changed and streamlined which I mostly like.
However, so far, the game feels linear, and the world and number of POIs is much smaller and fewer than Fallout 4.
[3.5/5] - Similar to Fallout 4 (Not Fallout: New Vegas), with better writing and RPG elements.
The Outer Worlds is a good and fun game, but it isn't as deep and interactive as Obsidian's Fallout: New Vegas, or Tim Cain/Leonard Boyarsky's Fallout, and is more-like Fallout 4 with better writing and RPG elements.
The writing and dialogue is prioritized, and the game-play and interactivity lag behind. I prefer story and writing over game-play, but the world-depth and interactivity were lacking and not motivating to me.
I admire Tim Cain, Leonard Boyarsky, Fallout, and Fallout: New Vegas; but this game did not scratch my itch.
This game is ridiculous. I actually laughed sometimes while playing. It does not take itself very serious and I love it.
I got sold the moment I bonked some bandit with a hammer and his leg went flying off.
Simple gameplay. Simple dialogue. Good game when you want to chill and have a good time
The Outer Worlds. Just finished my first playthrough. It's not a perfect game but then anyone who says they found a perfect game is probably lying or just wrong: there are things I was hoping for that it lacked, and things I wasn't expecting at all which I quite liked. It's going to have a familiar feel for Fallout fans, but it is highly streamlined in comparison (like, there are only three types of ammo, only about a half-dozen types of baddies, and there is a weapon mod system but no real crafting with the junk gathered: it is meant to be sold). In some ways, for me, the comparably few elements around eventually created a feeling of repetition or overuse by endgame. I found myself several times hypothesizing that there may have been a great deal more written for the game but it was finished in a hurry or on a budget (or both), causing the devs to do a lot more copy-pasting of baddies than I'd like to hope they'd planned for, but who knows: maybe it was meant to be a stylistic choice, the ubiquitousness of elements despite them supposedly being on distinct worlds representing a satirical periscope into a corporatized future... and to be fair, I scrolled through the achievements list after I finished, and not only did I get less than half of them, but even only looking at the non-hidden ones that I missed, there are all kinds of things that I didn't even see mentioned, much less encounter (I didn't get any of the DLC adventures though, and I think their achievements are all lumped together)...
Let's how about maybe I stick what I knows, instead of just aimlessly ramblin'. Here's a breakdown, with the caveat that I didn't play the DLC, nor did I play on hard difficulty, so all this relates only to the "stock" Outer Worlds experience:
THE GOOD:
- Very cool design and artwork: loved the look of the ship, the details of the armor, the stylish Easter eggs, THE SKY is friggin' gorgeous, and the overall personality of the game is sardonic and clever...
- Pretty simple to pick up, and it seems there are avenues through the game for every play style.
- The player can jump, and look up (still disappointed by the lack of these features in BG3).
- The story is pretty good, mostly. I laughed out loud a fair amount, and as a fan of vintage pulp sci-fi, there were a lot of little one-liner nods and namesakes that I appreciated. It doesn't take itself too seriously either: the writers understood that it was just a game, but they still managed to weave a few tough calls and sharp twists in there, for those looking for something to pay attention to. The game encourages the player to be playful: if a dialog option makes you laugh, you should probably pick it.
- I should have experimented with the science weapons more: I never even used most of them, but this one almost went on the "bad" list...
THE BAD:
- No intelligent aliens: womp womp.
- Capping character level at 30 seems premature, and removes late-game incentive to do side quests and explore much outside the main story.
- I really was hoping for vehicles. Spaceships, motorscooters, a jet-pack maybe: nada. No flying the spaceship either, not even animations of it taking off or landing: just a loading screen with tips, and then it cuts to a new area. The solar system navigation interface also seems totally half-assed compared to much of the rest of the game, which is exquisitely detailed.
- Either they ran out of ideas, or they ran out of time-money. Probably the latter: these are some creative cats who clearly love their work. But in some ways, Outer Worlds manages to feel both vast and tiny, all at once. Part of that presents as areas of the map, the story, quests, NPCs, or the interactable elements that seem unfinished or at least not fully fleshed-out. Without spoiling things, I will offer an example (of which there could be many) which gives a fractal sample of what I mean: one planet has a couple offhand NPC dialog references to the horrifying fungal infections residents get, and that planet is complete with a whole mushroom landscape and animated winds full of spores... but somehow the player has no need for concern or precaution regarding said fungus: no special equipment recommended, no quest to become immune, no damages or health effects, no alternate versions of baddies (dead or alive) with mushrooms sprouting out of their eyes, no environmental consequences or differences at all. Seems like that would have been an easy one. It's like that with a LOT things throughout the game.
- Speaking of no environmental differences, we can visit a half-dozen different planets and not worry about whether or not this one needs a pressure suit or that one needs a gas mask or whatever: we can just stroll around in the spore clouds and not trip, not die, not even sneeze. Also, the mushroom landscape is all just Earth mushrooms. Terraforming is a new science, and in fairness it all fits with the tongue-in-cheek 1950's sci-fi feel, so maybe it's a bit much to call it "bad," but it's got an elementary, leaning-on-the-training-wheels feel to it either way, and in my opinion it could have used some scraped knees and bloody palms.
- There are like four kinds of monsters total. OK OK, plus some robots and one human faction who cannot be joined or bartered with without violence. You can choose to emnify other factions as well: you will get PG-13 wrist-slaps for doing so, if you wish, but generally the combat is not where one finds the grit, in this game. If you would like more grit, it would be alright... there's violence and gore, drug use and strong language, but definitely no sex or sexuality to be found in the whole solar system, and no kids being born, just neutered trepidation and paperwork required for hugs, but not to ice somebody. I need no affidavit.
- The draaaama of the crewmember quests: these were the only parts of the story that I really didn't like (with the exception of Ellie and Nyoka). Yes, they are a convenient way to deliver both character exposition and development in a tight little package, but they're each about as profound as an episode of Full House (you know, if Full House had mob hits and hallucinogens woven into its laugh tracks and woke coming-of-age taffy pulls). But I still did the XP grind, and I still laughed at least once or twice during each crewmember's questline, so it can't have been TOO bad...
THE BUGGLY:
- The inventory and character screens are prone to showing erroneous figures for things like weapon damage, which, when paired with flaws and buffs, is already pretty dynamic, so it can be hard to know sometimes how much better or worse an item is because the stats shown may or may not be accurate.
- Some features of the animation/modeling feel unnatural in a way that breaks immersion, like crewmembers bantering with each other, but staring fixedly at the player the whole time they do, or certain weapons/armor clipping in weird ways. Special ability animations almost always look broken.
- Caffeine and nicotine don't count as drugs, which made my decision to accept the Drug Addiction flaw seem a lot less thought-out than I thought: I had collected about a thousand cigarettes thinking I could use them that way, but no dice.
- Blinded enemies often have no problem shooting or finding you: huh. Also, some NPCs can apparently see through walls, for no reason. Others cannot hear a shotgun blast fired ten feet away.
- Some unique weapons claim to have a higher fire rate or crit chance in the info blurb, but their stats do not list it: hard to know if it is really there or not.
Overall, still a pretty fun time. Worth getting on sale for sure.
It isn't a very deep RPG like Fallout New Vegas but it's a damn fun game to play. Probably the best gunplay of any RPG game out there and just look at the skyboxes.. They are absolutely jawdropping. Story is good but i found some things a bit rushed by the end but nontheless.. I like where they are going with the story.
Cons:
Companions are very meh
Weapon and mob variety is lackluster
Lack of exploration/Use of RPG elements
No Romance?
This game has mixed reviews, and I can see why. After playing hundreds of hours in Fallout 4, I can see how this game seems to fall short in comparison.
Did I like this game - yes. It is now half off $15 - I paid $30 which I think is fair for how short the story line felt. If I had paid more, I would have been upset. It did feel a little lacking, and almost rushed? I don't know how to put this, but the trailers do not fit the game play at all. It makes it seem like there is so much possibility in the game of things to do, or factions but I didn't gather that. I saw in a previous review someone stated that this feels like a "fetch game" - not to spoil anything but all of the quests are either, go out and kill someone, or go get something.
Is the game worth playing, yes. But, it is a little disappointing as it could have had so much more potential. In the beginning of the game you have to choose what your job was/is and I thought that would have more impact then it actually did. I can also see how people feel it isn't very "open-world" because outside of very specific areas, there isn't anything to do. Also, all of the characters that you interact with, outside of the companions all looked the same. Hope this review helps! :)
Unreliable adventure, as they told
I'll keep this short as like the game itself, RPGs...
I miss the fact that we have a real effect on the integrity of the game with what we do which is not common these days. This buddy does that job right, in a way. Not all of aspects are affected by your actions but acceptable amount surely does.
I did not expect the "new" new vegas, but i did enjoy with what i found anyway, gunplay was nice, story and dialogs were substantially satisfying.
From my perspective major issues are:
I wish we could play with a third-person.
Gunplay and AI is little dull
Companions are, boring. Except Ellie, she was superb. I probably won't remember anything about the game except the Unreliable, Phineas and Ellie, so it wasn't a memorable experience in my defence.
Armors and weapons were quite a few, story was short. It's good but it's not the best.
I do not care am*rican politics and whatabouts, I would like to suggest that it is perhaps not the most constructive approach for me to offer criticism on such discourses.
This game came out 5 years ago, i waited and found it enjoyable.
I'm aware that Obsidian is not same with former itself, nowadays it's just a name but...
It's not the best choice.... It's Obsidian's Choice.
Overall I'd say the game is pretty good, a solid 7/10. Competent, but flawed.
But that's part of the problem. I was expecting a lot more from the people who made New Vegas, and yet this game feels like Diet New Vegas. A lot of the ideas and concepts from New Vegas are there, but they have either been watered down or aren't explored nearly as much as New Vegas.
For example, New Vegas did a fantastic job of adding moral ambiguity into quests and making you wonder if what you're doing is morally justifiable. The Outer Worlds acts like there is moral ambiguity, but it is often extremely clear which is the ethical choice.
One of the first major choices is deciding between the Company town, where the employees are effectively slaves and the company chooses who lives and who dies based on how productive they are, or a rogue settlement that broke away from the town. The game tries to act like it's a difficult choice because, but it's clearly not. In the power plant, right before you make the choice your companion tries to argue for why you should choose the company town. Her argument basically boils down to "the boss of the town is doing his best and the deserters are kinda mean." Meanwhile she completely ignores the fact that A) she was literally born into indentured servitude to the company (AKA slavery) and B) while going through the power plant you pass dozens of corpses of people who were literally murdered by the company just so it could increase its profits.
Yes, I know Ceasar's Legion in New Vegas is objectively evil, but the game at least attempts the argument that the Legion's evil is necessary to maintain order in a post-apocalyptic wasteland. Here, everything the company does is solely for the sake of increasing profits. There is no way to morally justify murdering employees to make your business more profitable.
Aside from the writing there are some issues with the gameplay. Basically, everything is competent, but feels . . . small or scaled down. The various planets and environments you explore look nice and are decently designed, but they are all extremely small. Characters will talk like a settlement up in the hills is far away, but it's literally a short walk from one settlement to another. You can find bandit camps literally right next to a settlement's walls. It really kills the desire to explore the environments, because you feel like you can see everything there is to see in about 5 mins.
Combat is competent, but again, feels like it has been scaled down. A lot of enemies feel very "bullet spongey" and that's mainly because you're usually only fighting a handful at a time. I know this is an RPG first, and a shooter second, but like I said before, the story and environments aren't all that interesting to begin with.
There are some redeeming qualities. The voice acting is top-notch and some characters do have some genuinely funny lines. The "retro-futuristic" aesthetic is very interesting and works well. If this had come from a brand new studio and wasn't advertised as "From the people who brought you New Vegas" it wouldn't feel nearly as disappointing, it would feel like a flawed, yet promising, first game in a series. But because the advertising leans so heavily into New Vegas' legacy, it sets up the player for disappointment.
The first time I played this I didn't get it and just rushed.
Second time I took my time, explored and found special weapons. Places off the main road that you can just randomly find fun and danger. I'd give it 8/10 and it feels kind of like Fallout.
If you want to have fun slide your intelligence all the way down low as it goes. It opens new dialog that I found funny.
Loot and steal EVERYTHING
Jump up and over things, crouch under and you will find all kinds of hidden treasure.
Some of the weapons you will not get your first playthrough. There is one early one that you get one chance to get it and then its gone. I like that!
Graphics were pretty good
sound is avg
combat can be very hard depending on how much you explore. It's easy if you just follow the story directly.
I have more time exploring than doing the main story.
Found dangerous areas and died.
Killed a town leader
Saved a town
Found an amazing gun
Made some friends
Stole from friends (LOL)
This was all the first area too!
I'd give this game a 6/10, it has a ton of potential but has some missing elements that put it right on the edge me not wanting to recommend it.
The best thing the game has going for it is how much time and energy they put into making interesting characters and stories.
The gameplay is somewhere between Borderlands and Fallout. This actually has the potential of being an awesome combo, but frustratingly they did not seem to put the same energy into game design as they did the character development. The result is that all of the RPG choices become irrelevant because even on super nova difficulty the game does not present any challenges in terms of combat or otherwise.
I would have preferred they halved the content and spend that extra time balancing the game and adding more thoughtful gameplay that made it so the choices you make in building your character actually make a difference.
All that being said, I'd still recommend the game if it's on sale, I just wouldn't pay full price for it.
Great story, good graphics, very good overall. 9/10
Baby Steps: After recently building my new Gaming Computer, I did what any sensible person would do and installed Steam. I waited for the download with a grand sense of excitement. As I made my new account and was exposed to the wonders of all the features Steam has to offer, one game caught my eye—and it was on sale.
The Game: I recalled seeing multiple advertisements and promotional videos about the Outer Worlds, but one video published by one of my favourite YouTubers stuck out the most. I had barely seen any gameplay, but nostalgia flooded my brain like a powerful tsunami, so I asked my father to purchase me my first Steam game, and the rest is history.
The Story: You're a struggling labourer who is destined to become another statistic of a corporate-managed solar system with a greed for luxury and exclusivity until a mad scientist saves you from an 80-year cryo sleep. Mr Wells after he gives you a quick brief you are sent out on your own to the barren wasteland called edgewater with no hope and nothing was going to change that until you the player arrives there is always a choice in this game [A constant devils advocate] where in your eyes what is the right choice if both are equally bad by requring hard work and making a effort towards salvation or just let people become a another statistic while the wealthy thrive. after you leave this place the game introduces most of the crew as you travel to other places usually doing simple but time consuming tasks as you start to learn more about the colony and the halcyon system as a whole you start to question 'what is my end goal' after you have a series of choices that all have their goods and bads and its up to you if you can live with one of them after a short time on the groundbreaker you shift to monarch a mid game section to solve a quarrel between the osi and iconoclasts after you make this descision nothing much changes about the story and finnaly byzantium the rich capital of the halcyon system with douchbags and psychos every corner you look as you get to the end game and you are sent to the ministers office to see what his plan is for the other trapped colonists the big plot twist is reavealed although we saw early glimpses in edgewater that the the halcyon system is starving and instead of finding a solution they decide to lie to all labourers to go into a cryo sleep so that they can wake up and work in a better colony as a result this plan fails and you all have been sleeping for 80 years.
So to 'help ' the colony, we make a plan to overthrow the board to save the rest of the hope and save the rest of the colony from starvation and thats what you do by killing the 'millitary general' or Adukant Sophia after you do this the game ends and almost everyone is 'saved' remeber this game has a lot of compromises.
Gameplay: I am a sucker for leveling based video games skill trees are great and all but for me nothing beats tough good individual skill leveling its my fauvorite because of all the different opprutunities to become op and a god in this sense,
and all the mechanics feel okay the game can feel abit laggy at times but the movemnt is decent enough so you can have some fun jumping around and perks most perks are really great especially if you want a op companion or science build but flaws are really useless in my opinion reaping more loss than benefit so thats a L for me.
Graphics:Unreal Engine has always had a certain charm in the games it was designed with i never bothered to get the spacers choice upgrade so i still have the older graphics and i can say it looks good at some times its eye candy others its like im watching paint dry. performance is good on lower end systems and decent settings menu love the amd splash screen makes me more proud of my pc.
EndGame:Some games offer a perfect endgame with the final mission usually being completed but the whole world changes to it the outer worlds is much more traditional in saying by entering the final area nothing else will happen after which is ok but sucks out some of the life from the experience.
DLC:[peril on gorgon] I only got the dlc later in my playthrough due to not having enough money at the time. peril on gorgon is about a silly quarrel between a lonely and ambitious daughter and a distant mother fighting over the issues caused by the spacers choice faction as a result the daughter believed her mother did not see potential in these 'drugs' so she tried to create more hoping it will fix the colony instead of confronting her head on the mother decided to stay silent instead of confronting her daughter they send you the glorified pool boy to fix it overall loved the new weapons and level cap from this dlc
7.3/10
[murder on eridanos]: is about a movie star halcyon helen is killed and you go and investigate several leads in what caused her death after running around with a limited number of quest [ short and sweet] you see no proof that anyone is guilty so you end up accusing the only person you did not question the one who asked you for help mr. ludivico it turns out he was harboring a mind controlling slug queen and as it layed its eggs he would place them in the rizzos vodka drinks to make people 'hosts' to the hive mind until a shocking and plausible twist was reavealed halcyon helen was alive and the one who had been killed was her twin sister who constantly swapped roles with her. in conclusion great dlc.
8.4/10
Conclusion: outer worlds is a great videogame held back by its standards and limitations of a crappy space adventure and couldve been something much more with more grace and attention.
Reste à jouer
Fun, completed the whole game and both dlcs.
Not groundbreaking by any means, but enjoyable nonetheless.
Get it for 20 bucks and you wont regret it.
I don't usually leave reviews on games (in fact this is my first time), but here I am because this game is CRIMINALLY UNDERRATED. I am shocked this game hasn't gotten more attention from content creators.
This game has a beautiful and unique atmosphere, great combat system, and entertaining story/funny dialogue. I think what stands out about this game to most to me is that there are a lot of morally challenging choices you have to make, most of which have no clear right answer. You have complete freedom to be altruistic, greedy, or just a downright homicidal maniac, and the game will adjust accordingly. For example, if you murder people, the game will treat you like the psychopath you are and not still be calling you a hero just because you're the main character.
The only downside to this game I see is that it is shorter than a lot of other RPGs. But if 46 hours of playtime in an initial playthrough isn't already enough, I'm sure I'll get at least 100 more hours out of making different choices and experimenting with different weapons (I didn't use a single melee weapon or machine gun in my first playthrough, just handguns and long guns). I can't speak for whether or not the Companions system of combat is well-made, seeing as I have never used a companion yet. However, I can absolutely attest to the fact that the game felt perfectly natural being played without them.
Overall, fantastic game. I think full price is fair to pay considering the amount of enjoyment I got out of it, but you can always wait for it to go on sale. I got it 50% off.
A cool rpg with limited replayabilty
7/10 - Good, but not great
Its great in the beginning, but somehow i get bored every time playing it. I started playing this game 4 times - but i never finished it...
Pro:
- Fallout-Like
- Great graphics
- Beautiful landscapes
- Great Soundtrack
- Great voice-acting
- Funny
- huge world
Con:
- Bad AI (i mean real bad! jump on a rock and they wont ever find you)
- Feels to linear for an open world game
- getting bored every time
- DLC achievements
Great game, one of the best single player story games with a very interactive style where decisions you make really effect the game.
It's not worth comparing the game to "Fallout 4 in space," but certain flashbacks on a sensory level are definitely present. I really liked the combat dynamics — in my opinion, they're more fun than in the Fallout series. Many aspects are greatly simplified, which some people might not like — but personally, I'm thrilled, since there's no need to get distracted by anything unimportant. The game had been "lying around" in my library for over 3 years, and I only just finished it now — I have no regrets whatsoever, and I highly recommend it to everyone.
A solid synthesis of Borderlands, Fallout, and Bioshock. Highly recommend.
it's not perfect e.g. don't look too much at character looks or they will become repetitive (platypus? Perry the platypus?! kind of differences)
But story is enjoyable, choices matter in epilogue and you can pretty much just pick your style to deal with Halcyon.
Can't wait for Outer Worlds 2 <3
Halycon's a fun world to explore with a bunch of compelling characters with great dialogue and a satisfying enough plot. There's a massive variety of weapons and number of perks/skills to keep the combat fresh, I just recommend maybe doing some modding to make it easier to try everything and improve some quality of life for subsequent playthroughs.
Definitely recommend.
Not terrible but not worth a buy in my opinion. Just didn't really grab me or feel fun to play? The story is at least lighthearted but I didn't think the writing was anything much. This game is worth a shot if it looks appealing to you, but I don't think it'll surprise you.
Awesome story, hilarious humor and painfully true social criticism. Masterpiece.
If you enjoy a very character and lore heavy game, then you might enjoy Outer Worlds like I did. Outer Worlds has tons of little details to learn about and there's something to find in every corner. The characters are all charming and a bit goofy with a lot of them having little character arcs to progress through. All of it fits together and makes a nice little retro-futurist world to explore.
Unfortunately, those are the best qualities of the game. The actual game aspects of the game are solid, but don't match the scope of the story which makes them feel shallow after a while.
Combat is fun mostly because the weapons feel really good (despite not actually using the sights on the guns kind of like Fallout 3). There isn't a huge variety of enemies and regardless of the enemy type, the fights play out the same. You see a pack of enemies, you shoot them, they scatter, they try to approach you from multiple angles, then you run around looting them for lackluster loot.
Speaking of loot, lets talk about the items. Armor is seemingly mostly cosmetic. Yeah they have stats and bonuses, but I've completely ignored them so I can wear what lets me enjoy the RP more and make my companions look cool while fitting their themes. Normally when I do this in an RPG, I'm punished for it and have to strike a balance between RP and functionality. In Outer Worlds however, I'm now essentially blind to the stats and it has yet to matter. Weapons are unfortunately much the same. Bigger damage kills faster, but doesn't seem to be necessary. The damage types don't seem to make a huge difference either. Due to these experiences, the entire equipment customization/mod system eventually feels unimportant.
The same can be said about the rest of the RPG mechanics. Stats and perks are mostly relevant to the story and dialog, but not super important for combat, exploration, or survival; especially once you're about 10 hrs in. Companion perk aren't very impactful either.
Still despite these shortcomings, I think Outer Wilds is easily worth the $15 I paid for it and I enjoyed my time with it.
The Outer Worlds is a brilliantly crafted RPG that combines deep storytelling, excellent character development, and strong moral choices into a fast-paced, retro-futuristic world. Developed by Obsidian Entertainment, the same studio behind Fallout: New Vegas, this game offers a similar blend of dark humor, compelling narratives, and player-driven choices that make it a standout in the RPG genre.
Gameplay:
Set in an alternate future where mega-corporations run colonies in space, The Outer Worlds puts you in the shoes of a recently awakened colonist who must navigate a world of corporate corruption, dangerous factions, and a growing rebellion. The game is packed with classic RPG mechanics like skill-building, dialogue choices, and exploration. The combat system is engaging and includes a mix of first-person shooting with a twist: the "Tactical Time Dilation" feature, which allows you to slow down time to strategize in combat.
While the gameplay is undeniably fun, it doesn't feel overly complex. It’s a well-polished experience, but it won’t reinvent the RPG wheel. What it excels in is the way it lets you approach problems, offering multiple paths to success. Whether you prefer to talk your way out of situations, take a stealthy approach, or go in guns blazing, The Outer Worlds supports a variety of playstyles.
Story and Writing:
The strength of The Outer Worlds lies in its narrative and writing. The game’s setting—corporate-run space colonies—is fresh and unique, with a satirical tone that lampoons capitalism and corporate greed. The story itself is compelling, with plenty of twists and memorable characters, from your loyal crew members to the various colorful NPCs you’ll meet along the way.
The dialogue is sharp, often witty, and filled with choices that have real consequences. Your decisions impact how factions view you, and the game is full of morally ambiguous situations. Do you side with the greedy corporations or rebel against them? Do you pursue the greater good or look out for yourself? Every choice feels significant, and this adds a lot of replayability to the game.
World Design and Atmosphere:
The Outer Worlds has a unique visual style that blends futuristic technology with a retro 1950s aesthetic. The result is a visually striking world that feels familiar yet otherworldly. The planets and stations you visit are beautifully designed, with distinct environments that give you a sense of the game’s corporate-controlled universe.
Each location is filled with rich environmental storytelling—whether it’s a desolate mining colony, a bustling corporate city, or a rundown space station. The design of the areas is compact but filled with secrets, side quests, and lore that encourage exploration.
Performance:
The game runs smoothly for the most part, with minimal bugs or performance issues. It’s not the most graphically demanding game, but it looks great, especially with the vibrant color palette and stylized designs. Load times are quick, and the world feels seamless when transitioning between areas. On lower-end systems, the game still runs well, making it accessible to a broad range of players.
Final Thoughts:
The Outer Worlds is a superb RPG that balances humor, depth, and player choice in a way that few other games do. While it doesn’t offer the sheer size of an Elder Scrolls or Fallout game, it more than makes up for it with tight, focused design, clever writing, and a genuinely fun experience. If you love story-driven RPGs where your choices matter, The Outer Worlds is an easy recommendation.
If you ever wondered "Can a game get so boring that you refuse to continue playing it" is a possibility, look no further.
It's a shame how low Obsidian has fallen.
It's not terrible but it become increasingly obvious how shallow of a 'open world' game it is the more you play. The concepts and story I have no issues with, but boy if a majority of this game isn't just ripped from fall out, simplified and drowned in a eye sore of pretty shaders and colours.
Maybe you just want a rpg that's a little simpler with this kind of style and concept, perfect!
But yeah even after I gave this game a second try with a few mods, I still couldn't find it in me see it through.
Cross between Mass Effect and Fallout. A little like BioShock, S.T.A.L.K.E.R., and Borderlands.
Signature Obsidian charm. Has a hidden depth. Multiple endings. Supernova mode adds survival-sim mechanics.
Get the DLC for two additional maps. Play with a guide/walkthrough so you don't miss anything.
Recommended for fans of RPGs.
Great story and amusing dialogue, I enjoyed the game even if the constant belittling of male characters and having strong female characters in every important role starts to grate on the nerves after a while.
Game isfun, I like the choices it forces the players to make in order to come up with the best play through. Def going to have a lot of replay value
Decent game, I am reviewing this much after I played it so take that into account.
I think it is alright, it is a fallout game but in space, honestly well done in story it was interesting and captivating for me. I enjoyed the environments and some characters.
Although I cannot say I love this game, by the end I felt I was more dragging along rather than playing. The extra DLC's weren't bad either. Honestly it just comes down to that at the end I was kind of happy it was done. Maybe I will come back and go for 100%, but probably not, which considering myself, says something. As I would like to in most of my games
The game can be fun, but this is not the Obsidian that made Kotor II or New Vegas. The writing can be cringe inducing at times, and I never really got attached to any of the characters. Gunplay is okay, but the limited hub style of the worlds left a lot to be desired.
Overall the game is okay, but the story and writing get a thumbs down for me.
This is a piece of shit and doesn't run smoothly at all, there are hitching problems running through the world that happen to me about every 5-10 sec. Using a 7800xt there shouldn't be any stuttering making the experience sad and unenjoyable.
Excellent game, if a bit short.
Got about 20 hours of content in it, a bit easy, but companions are fun, and the story is good.
Gunplay isn't anything unique, and I like the freedom.
Want to massacre a village? Yes you can .
Want to save it? Yes you can.
In addition, all builds are viable even on harder difficulties.
I've actually installed a mod to make the game a bit harder.
Glad I bought this during one of the Steam annual sales without DLC rather than paying full price for it including an expansion pass. I would feel ripped off otherwise. Very disappointed in Obsidian on this one as they should have done better. I can describe The Outer Worlds in one word- lackluster. It's a mashup of steampunk meets the wild west sci-fi style with a handful of corporations scheming away behind the scenes. Sounds good on paper and could have been great, but the whole thing falls flat. There is an ungodly amount of NPC yapping in this game, mediocre gunplay, and dull exploration on small to medium-sized maps.
I just didn't find a reason to care about any character or event in this game. It's too satirical, it's too on the nose, and the relationships feel less than empty.
A pretty fun RPG experience. But know ahead that it's no New Vegas. This game definitely had a smaller budget, and it shows.
That's actually my biggest problem with this game, there's not enough. Not enough weapons, armor, quests, it needs more depth. I really hope the sequel is able to build on this world and make a bigger/deeper RPG experience.
It's a good game, but I recommend getting it when it's on sale.
So, I bought this when it was an exclusive on a different platform (I'm sure Spacer's Choice had something to do with that decision!), and played through it about 8,298 times. But with the sequel coming out, I decided to get it on Steam and go through a couple more runs to get ready!
Still as fun as I remember. If you love Firefly and sarcastic, satirical humor, this is fantastic! A few little glitches all around, but nothing too bad. I got soft-locked once on some geometry - which would have sucked in supernova mode, but I was able to load an autosave and continue.
Lots of choices on how to complete each mission. You can burn the world down, or try to negotiate peace between groups. It's fun to run with different companions to get different dialog options as well.
Anyhoo, still a great game, and I can't wait for part 2: Auntie Cleo's Revenge, or whatever it's going to be.
The only things I don't like about this game is my inability to romance anyone and the fact that I didn't get to kill more capitalists. Beyond that It's a really fun, funny romp that lets me live out my dream of actually making money in a capitalistic hellscape. 10/10
Glad I gave this game another chance. The amount of detail and options that are in this game is incredible. The outcomes actually feel like they matter and effect the game world. I feel like there is so much replay value.
this is good on sale. The story is mostly pretty enjoyable. The writing can be pretty funny but doesnt know when to stop beating a dead horse.
Ultimately tho it can be pretty boring, especially the combat. For all the different endings and options, I had a hard time getting through this a second time, having already beaten it on console. Which is bad for an RPG game like this with multiple endings.
On the surface, a very good game, there is limited playlength - the 17 hours I've done is all but the very endgame apparently, and I've also gone back over and redone missions when I didn't like the outcome. In addition, I've had regular crashes, none of which repeat, even under the same circumstances. All in all, it's an ok game with some great mechanics - worth getting on sale pehaps?
I tried to force myself to finish it but I couldn't with how mediocre or bad everything is.
Story is boring and companions are uninteresting.
Weapons lack variety and with how gear levels are tied to weapon damage and armor amount there's no point in sticking to specific unique as you will be constantly swapping out armor and weapons as higher level gear becomes available that make older gear completely useless. Upgrading gear for some reason gets ridiculously expensive.
Perks are boring and have uninteresting basic bonuses.
Combat sucks and enemies lack variety. Sometimes enemies are bullet spongy with how enemy and gear levels work.
Solid 4/10.
The Outer Worlds
Rating: 5/10 – Mediocre
The Outer Worlds looks Great, I simply love its art style and the setting is one with huge potential. But this game simply doesn’t really manage to offer anything special to the player. Too much of the dialogue feels like parody, but it simply stops being funny after the first time. On top of that much of the gameplay feels a bit clunky, there are too many loading screens, and not a single quest – main and side quests included – that really felt more than just Mediocre.
Overall the gameplay feels clunky and a little awkward, gunplay feels like it’s lacking something – the sound design is Fine overall, it has more something to do with how guns “feel” when you use them. Melee combat isn’t much better, there is a distinct lack of impact from what I’ve seen. All this is bogged down even more by an arbitrary durability system that should’ve either been restricted to the Supernove difficulty, or been left out of The Outer Worlds entirely.
The other side of the gameplay is the stealth system, which works. During combat you sneak around as you do in many similar games – it’s nothing special and from what I’ve seen it doesn’t really do anything special. Outside of combat you have stealth through the disguise system, which is possibly one of the worst systems in The Outer Worlds. It is far too forgiving, has no downsides. The entire final dungeon can be simply walked through without any consequences just with the disguise system. It’s Bad for the game overall and takes away from what could’ve been interesting situations. It feels more like someone suggested it, they added it to the game and by the time they noticed how dumb the system was the deadline was already too close and too many sections of the game relied on it being there.
But since this is an RPG Mediocre gameplay can easily be overlooked if the story and side content is Good. The story has some Fine moments, but nothing that would “wow” anyone. The same can be said for pretty much every single side quest in The Outer Worlds. If you’ve played even a single RPG you’ll probably have already played through a better version of whatever side quest you’re about to undertake in The Outer Worlds. None of it is at all Good enough to distract from the Mediocre gameplay.
Another point of disappointment in the game is the progression. It’s just not satisfying. Perks are kind of Bad. There are too few that actually feel useful and there is a distinct lack of actual new cool things you can unlock. The skills aren’t much better. While they do allow you to specialize your character and give you a decent amount of dialogue choices, it just kind of stops being all that useful after a while – especially once you notice that using skills in dialogue rarely has a satisfying outcome, often you might even skip most of a quest by using those dialogue choices. You also reach the max level of 36 too fast, especially if you have the DLCs, which just makes a lot of the content in the game feel useless since side quests simply don’t offer stories worth experiencing once the EXP reward is removed.
Overall The Outer Worlds is simply a Mediocre game. It’s disappointing overall since this game is teeming with potential, it’s just that none of it was realized in this game. While I did have fun with this game, I also sadly have to say that there is pretty much not a single thing they don’t have to improve on for the sequel, except for maybe the art style. But worst of all, The Outer Worlds is just… boring.
Did I enjoy this game? YES!
Would I recommend it? ehhhh...
This game is good, but it is VERY easy to feel underwhelmed and unimpressed
A fair warning before you play...
Everything in this game is a step down from what we're used to in AAA games. The combat, the maps, the enemy variety, the weapon & armour variety, the upgrade system, it all lacks the depth, detail and the breath of content we've come to expect with modern games. There are a lot of aspects of this game that will NOT impress you...
However...
The content that does exist feels very intentional. You can tell the game is built by a passionate studio doing what they can with the resources they have, and no aspect of the game reflects this more than the writing. Seriously, the story is good, the characters are compelling, and the jokes are legitimately funny. This alone is what got me to the end of the game, and is in my opinion its biggest selling point
Although, despite how good the writing is, the biggest piece of praise I would give to this game is that the game respects your time. Every choice feels meaningful, every line of dialog feels like it has a point, and you can easily max out your character without doing every side quest. This was extremely refreshing, and i wish more games would focus on quality over quantity
In summary...
If you can look past the limited scope of the game, and go in knowing that this won't be up to par with most modern games, then what you'll find is a well crafted, solid experience, built by a seriously passionate team of talent people.
_ Blurry first person shooter with few rpg elements that lack depth. Some dialogue choices are fun but ultimately meaningless, with strangers you only meet once. The game is short (and/or skills take too long to grind), so the majority of skills are useless. You really only need to max science and lock picking so that you can upgrade guns, have some pocket money and keep dashing forward. If you don't do science with lock picking, then, I guess, you will be stuck grinding the same map until you gear up. I do not recommend the grind route. And the rest of skill points you'll likely dump into dialog skills.
_ All guns have about the same dps (say hello to dumb RPG balancing) which makes pistols and sniper rifles meta here. Actual assault type weapons that are designed for active combat are a low damage joke that only waste all ammo here. Despite maxing science and maxing assault rifle damage I still ran out of rifle ammo all the time and end up with sniper rifles and pistols.
_ Since there is little rpg and the main fun is in speedrunning this as fps, the minimum system requirements do not make sense to me. The action part run well only with the recommended system requirements. Also, consider that I have recent m.2 PCIe 5.0 and 4.0 SSDs that still take extra loading time after loading into map before stutters stop, lol. Tbh, this feels like a poor console port shoved out before it was polished. And cherry on the top is weird graphics settings. For example, the texture quality setting doesn't change textures, it is anisotropic filtering, lol. There is no harm in keeping it ultra, but, if I wouldn't tell you, you would likely decrease it to improve performance and end up with more blurry game, lol.
_ I decided to post this review because Outer Worlds 2 is coming and I have a bad feeling about it. I will definitely hold back from purchase until, at least, youtubers make graphics settings guides.
"The Outer Worlds" is a fun space romp that draws a lot from the Fallout series but still holds its own with unique characters, stories, settings, and game mechanics. It took me about 50 hours to complete a leisurely full playthrough with all DLC, and I enjoyed every hour. It's not highly replayable, but I think the price point is fair, plus the game is often discounted. If you like the idea of "Fallout New Vegas" in space, albeit with less freedom and customization, I definitely recommend giving it a try.
Honestly a really really good game! Very Fallout-like, obviously, but I think I might like this game more than Fallout? I'll have to see over time, as I have no idea how the re-playability of this game is at the moment; I'm slightly concerned on that aspect truthfully since, on one hand, the main quest seems very tied to the general progress and location access; on the other hand, the different types of builds seem to play *extremely* differently. Regardless, it's a very fun game.
Great aesthetics, looks beautiful, the humour is good and doesn't feel like it's trying too hard, voice acting is great all around and the world-building is fantastic (though maybe a bit too close to reality in this year of 2025...). The combat feels great, I'll take this over Fallout's combat system any day, it's really smooth and if you're not a fan of the "Time Dilation" mechanic you don't feel forced to use it.
The companions are all great in their own way (except Vicar, didn't care for him) and it's really nice to go through their personal questlines and see them grow emotionally. At first I was bummed that you couldn't romance anyone, but as the game progressed I didn't really care about that, I was just invested in seeing where their individual stories would go. I would die for any of those companions (except Vicar) I love them so much!
DLCs are amazing as well, their stories are really interesting.
One of my minor complaints is that you can spend a fair amount of time in character creation, as there are a good deal of options, only to never see your character ever (except in the equipment screen menu). I expected to see my character in the dialogue cutscenes or something, but no, it alternates between the NPC and your companions, but you never get to see your character. Also, I guess it doesn't matter, but there is a barber that you encounter in Emerald Vale, but you can't ask them to modify your appearance/hairstyle which feels like a missed opportunity.
Another small gripe is that once you get to Byzantium, as you do quests, your reputation with the board is likely to go down, which can turn all the guards hostile and make the experience of wandering the city quite bothersome. Some quest NPCs will also turn hostile if they see a guard do so, though I found that killing the nearby guards, running from the NPC, leaving the planet and coming back later turns those quest NPCs back to neutral. Just make sure that your companions are set to “passive” if you want to avoid accidentally killing quest NPCs in Byzantium.
Third minor issue: sometimes I'd get confused by the different colours of armours, from different factions/corporation, that had the same name & style, it felt a bit like a hassle to try and match the colours at times, not sure why they didn't add the faction/corporation name to the different versions, or even just the logo in the background like they do for consumables, to make it easier to differentiate.
Tinkering is, for me, the biggest issue with the game. Otherwise, adding mods like scopes, muzzles & mags feels good, so does the breakdown & repair mechanics, but tinkering often felt unnecessary in the early game, and frustrating in the late game. For example I could spend a fair amount of bits to tinker a weapon, only to find the exact same weapon, but slightly better, out in the wild, making it feel like I wasted money; and tinkering can be *very* expensive, even with the right skills. Honestly tinkering cost should have a cap, through the Science skill, for all equipment, not just Science Weapons; the cost of tinkering becomes insane and renders early-obtained unique weapons & armours completely useless in the late game. In some cases it's fine, some weapons you can find up to level 36 in the wild, tinkering 5 levels up to 41 is very reasonable (items can only be up to 5 levels above your character level); but I found that if an item is lower than 32 base item level it's pretty much impossible to tinker to it's full potential, so weapons like the Flamethrower 2.0, Heavy Machine Gun II or Vermin II (all base level 28) become non-viable when you reach max level, which really sucks. That being said, all the weapons feel incredibly good to use, they all have their own uniqueness to them and it makes every build feel very different.
tl;dr: Incredibly fun RPG, but the tinkering mechanic doesn’t feel great.
This game is ok. It's honestly forgettable and I do actually forget that it's in my library. Maybe pick it up on sale?
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Дополнительная информация
Разработчик | Obsidian Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 14.04.2025 |
Metacritic | 82 |
Отзывы пользователей | 83% положительных (15597) |