Разработчик: Obsidian Entertainment
Описание
The Outer Worlds – это отмеченная наградами научно-фантастическая ролевая игра для одного игрока с видом от первого лица, выпущенная Obsidian Entertainment и Private Division.
В The Outer Worlds вы пробуждаетесь после гибернации на корабле поселенцев, пропавшем по пути к Альциону — самой дальней земной колонии на краю галактики. Вы оказываетесь в центре масштабного заговора, который угрожает существованию всей колонии. Созданный вами персонаж сможет повлиять на ход этой истории, исследуя глубины космоса и встречая многочисленные группировки, которые сражаются за власть. В системе уравнений корпоративной колонии возникает новая непредсказуемая переменная — это вы.
ОСОБЕННОСТИ ИГРЫ
Ролевая игра, где игрок определяет развитие сюжета
Студия Obsidian верна своим традициям, поэтому события в The Outer Worlds зависят от вас. Ваши решения влияют не только на сюжет, но и на развитие персонажа, судьбы спутников и финал игры.Хорошие новости: вы не безупречны
В The Outer Worlds действует уникальная система недостатков. Они формируют характер любого яркого героя. Игра анализирует ваши действия и определяет, что вы делаете хуже всего. Вас постоянно атакуют раптидоны? Выберите недостаток «раптифобия», и вы станете слабее перед этими жуткими тварями, но получите за это дополнительную способность. Благодаря такому выбору вы сможете создать уникального персонажа во время путешествий по Альциону.Управляйте своими спутниками
Исследуя далекую колонию, вы встретите немало персонажей, готовых вступить в вашу команду. У них уникальные способности, задачи, мотивы и идеалы. Вы можете помочь каждому спутнику в достижении заветной цели или же использовать его ради своей выгоды.Исследуйте корпоративную колонию
Альцион — колония на краю галактики, которой владеет и управляет корпоративный совет директоров. В его власти всё… кроме инопланетных чудовищ, которые появились после неудачной попытки провести терраформирование двух планет колонии. Добудьте корабль, соберите команду и отправляйтесь исследовать поселения, космические станции и другие уголки Альциона, полные загадок.Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean, polish, russian, portuguese - brazil, simplified chinese
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (SP1) 64bit
- Процессор: Intel Core i3-3225 or AMD Phenom II X6 1100T
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia GTX 650 Ti or AMD HD 7850
- Место на диске: 40 GB
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64bit
- Процессор: Intel Core i7-7700K or Ryzen 5 1600
- Оперативная память: 8 GB ОЗУ
- Видеокарта: GeForce GTX 1060 6GB or Radeon RX 470
- Место на диске: 40 GB
Mac
Linux
Отзывы пользователей
I didn't get sucked into the story. I barely ever knew what I was doing or why. I spent most of the time chasing an objective marker around until the game suddenly ended. Not great, but not a bad way to spend 15-20 hours.
A killer game from one of my all-time favorite game studios! If you enjoy narrative driven RPG's, definitely give The Outer Worlds a go.
Should be a good game, however I don't like the story (too many failed attempt at being funny) and lack of enemies, armor and weapons variety. Also the unnecessary retro futuristic design.
Still a better space adventure than Starfield.
A great game although could have used a little more tlc. Game was fairly short, towns seemed empty. Npcs mostly just stood around doing nothing
With Outer Worlds 2 on the horizon, I see no better time to write my review.
I love this game. I feel the biggest thing that lead to it's bad reception at launch was that people were EXPECTING Fallout: New Vegas in Space, which it was never going to be, and was never trying to be. Sure, it has some SLIGHT similarities, but this isn't Obsidian working on some jank engine, that lead to them getting screwed over, this is Obsidian doing their own thing, not being tied down by Bethesda. I am aware the game had some technical problems at launch... but Obsidian went out of their way to listen to the feed back and fix a lot of the problems. Sure, there are still glitches, but hell, it's a far more polished and stable game in comparison to stuff like Starfield, where no one was happy. With this game, I could tell the devs were having actual fun with it, and not just saying they were having fun because they were being paid to. This game itches the scratch I've been having for a while... a good bethesda style RPG that ISN'T Skyrim. As while I love both Fallout and Elder Scrolls, if I play them too much, I just get sick of them. I've played through the game plenty of times. Doing a plethora of playstyles, even a full Chaos Everyone Dies run! Which with that last one, you have the freedom to do, unlike any bethesda game besides fallout New vegas, WHICH Obsidian made. I really hope to see more from this series of games, as we first heard about Outer Worlds 2 back in June of 2021, so, along with Spacer's Choice, they've been working on OW2 for a while, 3 years at least, and... this is odd coming from me, but I'm actually excited and might Pre-Order OW2, since... after all these years, Obsidian is still obsidian, and they actually put in the effort people wish they could see from other game devs. Hell, this game came out in 2019. and for the sequel to be announced in 2021, they've been working on this a lot longer than other companies do with their games.
I know this isn't a traditional review, and is mainly me glazing obsidian, but... if you play the game, without thinking of Fallout New Vegas or going into it with those expecations, you will see the devs genuinly had fun with the process of creating this game. The music, the modeling, the voice work, the attention to detail, the dialogue, they all just feel fun. Sure, some of the gameplay is a bit simplistic, but one must remember that this was a first attempt at a new IP. I can see potential in this. And hell, when Obsidian was still Black Isle Studios, they made the first 2 fallout games, which we all saw where that ended up. So, give the series some time to grow and mature, this game is it just the series taking it's first few steps, and I feel that it's in the right direction. Sure, the line isn't straight, sure they fall in some places, but that's fine, how are they supposed to get better without learning from their mistakes?
With the sequel coming out for this game, I guess its a good time to post a review; this game clearly needed way more time in development, and perhaps a more solid gameplay bible. I can see why people who preordered it were upset. I got it rather recently awhile back when it was on sale, just out of curiosity, already knowing that the game wasn't well recieved, but wanting mostly to just support the devs and see first hand for myself.
It probably hurt pre-order folks more due to just how much raw TALENT is in here that just doesn't go that far. You can feel the love and enjoyment for their game that went into it. But as rich as the writing and design is? The gameplay itself is a shallow pool, as is the plot itself and the range of potential for actual world impact, which is VERY surprising given both the team involved and how CLEARLY this game is geared for repeat playthroughs. You get a very binary 'white/black' dynamic that doesn't exactly give you much wiggle room; great commentary, sure, and fun characters (the side quests were better than the main quests tbh due to this), buuuuut. That's about it.
Between that and a shockingly tiny weapon pool even including exotic science weapons, I'll be honest; it's hard as heck to want to go in for a second run, and I NEVER bothered to mess with the DLC content still. It's just sat there on my HD after my first run and a idly abandoned second run just due there really not being that much to explore in a game that WANTS you to explore. The intention is there, but the limited range of weapons and rather restrictive story progression and even more restrictive/non responsive world impact just makes it feel...meehh. Arkane's Prey from 2017 gave me a similar sensation; a world made with love and skill that wants you to explore and re-exploer it, but...the pool just ain't that deep.
Here's hoping the remake has benefited from their advertised "three times as long development", because I'd honestly love to see it. As it is, only check this out on a heavy discount, and with lowered expectations. Might revist this myself when the mood finally strikes.
Possibly the most aggressively mid game I've ever played.
It's not bad.
It's not good either.
It's actually kind of boring.
I feel no excitement or revulsion about this game. Just... apathy. I wanted to love it. I really did. I replayed New Vegas multiple times, and I was excited to see what Obsidian could do making their own stylized, retro-futuristic world, and my consistent reaction the entire time I've been playing is "This is it? This is all they could do?"
It looks, feels, and plays like an overly ambitious Fallout 4 mod. It feels weirdly cramped, confined, and empty. And not in a good, desolate, atmospheric "empty" kind of way, just the vague impression that there SHOULD be more, and there isn't. Locking you into first-person perspective was a weird choice, especially since an idle-cam was included and they clearly want you to spend time marveling at all the goofy and "cool" things you can equip... but maybe it was for the best because there's not actually that much variety in the game. Whether it's your wardrobe, your weapons, your environments, or your enemies, it gets stale FAST. There's a lot of reused assets, a lot simple palette swaps, and a lot of padding. And while Bethesda or Capcom are sometimes guilty of the same things, they make up for it by drawing you in with intriguing stories, fun worlds, and interesting characters.
Outer Worlds has none of that. Obsidian took the tongue-in-cheek satire of Fallout and cranked it up to absolutely Loony Tunes levels. The dialogue gets old quickly, as do the fetch quests. The least annoying NPC is possibly your repurposed cleaning droid that now helps you murder marauders as you grind your way to the next quest line. Expecting the masterful factional interplay you got to observe in New Vegas, where even the brutal Caesar's Legion and utterly self-serving House would start to make sense? Well you'll be disappointed. The attempt is there, but it's just... flat. The whole game feels flat.
Again, it's NOT bad. But it feels utterly forgettable, and when I got to the point where I felt like I had to MAKE myself keep playing it, because I just totally lost interest, I knew that I couldn't really recommend it. The closest I got to fun was equipping my entire party with Spacer's Choice moon man heads.
It's just dull.
Nothing feels rewarding or satisfying, companions are very bland, I regret buying this, I bought it with a huge sale, but I would have preferred not to buy it at all, even if it costed me 20$CAN.
Quests aren't really engaging, there is an indecisive "tone" in the DA wether to go cartoon or to remain more realistic. Only "good" thing is how many dialog options we have and paths that can happen I guess, but my interest for those isn't emulated enough for it to matter.
I don't get attached to companions at all or have empathy for anything really in this game. It's very empty, sound design needs to be revamped a little bit to make the player feel something more crisps in the sounds of the gunplay and usage of consummables and items in general. Plus the environment sound design is poor as well. So the game does struggle to flesh out its own world.
Things are also kind of make to give you a "specific view" like a postal card from a point where you stand, which is of course classic scenery management but at the same time, it's nice to have this but it's nice if the world around this postal card view is alive, which isn't the case sadly.
It's too empty for me :( I wish badly I could love this game but I don't feel engaged at all and regret overall having bought it sadly.
On an other note but I didnt took it as a negative or positive point, it feels like they wanted to have their own "fallout" world without it being fallout but it feels a lot like "Hey we want this too since we had worked on it, but it doesn't belong to us anymore, so we will just copy-ish a ok-simili so we can have ours!! :)))" which is I think the main issue that led the DA on that bad steep point of view and made it sink so hard.
So Avowed won't have this issue at least so, it's ok, I get why it was done this way but unfortunately it didn't felt engaging for this reason.
mid in length and depth. capitalism is the butt of every joke, but not funny. lots of small bugs.
It's almost paranormal how this game almost makes the mark.
The combat? Got the makings for being solid but falls just flat of being engaging and fun.
The environment and maps? Visually unique and decently sized, but feels more like you're a hamster in a bright, slightly above average cage than in an actual universe or planet.
The Story and Characters? Funny at times, and clear attempt at depth, but ultimately uninteresting and forgettable.
This game is just one big test of seeing how far you can go 'Surely it will pick up soon!' before you drop it.
For me it was a little over 9 hours.
Skyrim but if it was Firefly and satire instead of high fantasy. Really really enjoying it so far. The time dilation mechanic makes combat much more interesting and tactical than I'd expect from a FPS, which adds to the fun, and the writing and characters are nuanced and multifaceted. The game goes from grim horror at the state of Halcyon's capitalist system, to satire, to little pockets of true comedic moments, and right back again while taking it all in stride, making for what has so far been a very enjoyable ride that balances humour with deeper emotional hits. The care and craftmanship that went into the game's writing and its wonderful characters speaks to a lot of love from its creators, and that shines through in its every facet. Also pew pew sci fi phaser guns fun.
Great Story line. Great job on the skill map and combat system. Hours of fun for sure.
In my opinion its better than fallout 4, great game. A little check list missons but still great with action with consequences
This game is amazing! Imagine a Bethesda game but without the bugs. with way less loading screens, and more humor.
The game is very satirical RPG which is trying to get you immersed in its space adventure but with the constant lightening of dark topics, annoying not humanlike companinions a preaching NPCs, it feels so inconsistent that i cannot be invested in the story or in the RPG elements.
From RPG point of view it feels non intuitive, every loot feels "same-y" if in one same category, e.g. i was trying to play 2H bruiser and all 2H weapons handled the same. Doesn't matter if it was warmaul or spear. The attack speed was same, only the DMG was higher/lower. Decisions were somewhat meaningfull but the game made me so unimmersed and annoyed by NPC so usually after taking Q, i've quick saved and quick load if you catch my drift.
I don't recommend this game just because the satire on everything was too much exaggerated for my taste and the character progression felt not fulfilling.
Ofcourse i only share my subjective opinion and if you like what you were reading so far, i strongly recommend to play this game.
Edit was only grammar adjustments (i am not native english speaker)
This game is a polished mashup of A+ franchises: Mass Effect, Fallout, and BioShock. That might be it's problem - it feels incredibly generic. The NPC and story is extremely bland and cookie cutter - I didn't feel bad for one of them. Gameplay is okay, Music/Sound/Controls - okay. Graphics - pretty good. This game has no soul. If you want to waste some time with an average game, this is for you.
I have played through the game and beaten it 5 times (Just not on steam) This game is 100% worth the money. The dialogue is good, the combat is okay, but its decent for a RPG of this nature. The companions are some of the best imo, and the exploration is good. The downfalls are the game is short, and its not a true open world so the game feels smaller than it is.
I really enjoyed playing the game. The story line is almost eye opening if you consider the state of our planet. The only thing is I felt like the main quest was short. I was able to go through it rather quickly. Otherwise, 10 out of 10.
Game was interesting for a short time mostly due to dialogue. After thirty hours you start to see there is actually very little to the game overall and becomes very boring. The quests are all very boring fetch quests and the weapon diversity is poor. By the end I realized I had spent most of my time looting worthless items that are absolutely everywhere and constantly having to empty your inventory.
SUMMARY: Once the humor wears off and you encounter the "awkward" quests in the game, it shows itself for what it is. Just get New Vegas and mod it to perfection.
It's an actual space colony game. It is from the team that created Fallout so the setting is charming, the people are cool, and the factions are neat. The crew are all well realized, and the mechanics are better than a lot of games. Combat was the part I liked the least, but honestly it's fine, my only major issue was that a lot of the goons look the same, and there are some endgame areas that have multiple factions present, which made this section hard as they will react to friendly fire. There are some bugs here and there but honestly I didn't mind them.
Game feels like it was made with some love. My only true complaint is that I wish it were longer and bigger, which won't be an issue as they're making another soon.
I bought this game knowing it had performance and crashing issues but I was ready to deal with it, but it tuned out much worse then I ever imagined. I played the game up until you get your first ship and at that point the game crashed. Fine no big deal it happens but after I rebooted the game it froze instantly and crashed my whole computer. After which my computer would not boot past the splash screen. After an hour or so of research plus trial and error I found that the game had somehow corrupted my boot files. My computer has never crashed while playing a game or for any other reason but this game superbly screwed me. Please be careful because I thought I just lost my system.
A seriously underrated FPS RPG, especially if you can snag it on a sale.
Oh man, I like the game, but the negative effects of being evil are only worth it once you've completed the game (my opinion)
Strap in, this will be a long one.
TL,DR: I horribly misjudged this game, and just spent the last 17 hours STRAIGHT playing it, and loving every second.
So, to start off, I played this once before back when it released. I used to only own a ps4, and I don't know if it is just a bad port, but the long loading times, and some odd input lag made me quit the game after only a few hours. When revisiting here on pc, I got this cause it was on sale, and figured I would give it another go. Good LORD am I glad I did! The story may come off as parody for some, but for me it strikes this nice spot of... well a slightly more serious borderlands. Unlike in that game, you aren't just 'some guy', you are the captain of a ship, and the feeling of respect for the player's time and input can be felt throughout! The amount of times where actions I took actually had effects to the greater world genuinely surprised me! The loading screen posters also were an amazing touch, showing what your actions accomplished in the wider scope of the game.
I have a problem with most RPGs. They like to make you feel like you have to sink over 100 hours in to become powerful, and even then, scripted events cause you to be 'nerfed' for plot reasons. In this game, I killed the robot boss in 6 shots, because I was max level and had done every side quest I found. Some people would say that is a bad thing, but I am not a dark souls player. I like things dying when I shoot them.
Gameplay wise, this game somehow captured the same feeling I get when I play new vegas, and I know obsidian is probably SO TIRED of hearing about fallout, but I haven't been this enthralled in a game since then! It has the same feeling that your actions matter, something that fewer games are doing now, and I felt I had lots of freedom, despite this not technically being an open world game. I honestly felt more free here than I do in something like skyrim, because with this I have a goal and a specific path I can take, with variations along the way, but I WILL get there eventually. This would probably limit some people's enjoyment, but as someone with a job, I don't have over 70 hours to throw into something just to get the story done.
As of writing this, I have just bought the spacer's choice upgrade pack, and will be playing the DLCs soon. Even if they suck, I don't care. Obsidian deserves my money. This game was genuinely amazing, and will go down as one of my favorites.
This whole game has care and genuine love put into it. Your choices and time are respected, and that isn't a bad thing. The only problem I have with this game, is that it is over, leaving me wanting more. I cannot wait to see outer worlds 2, and will be following Obsidian entertainment closely, because I am now convinced that the feeling I got playing this, and new vegas, was just Obsidian's work. Fallout 4 failed to give me that feeling back, and now I know why. It was never fallout that I loved, it was Obsidian. This game was amazing. Please continue to make amazing games.
i loved this game the ending's great at first it seems just the classic bad rpg where u just farm and farm levels but then it just makes you want to play more and more cuz it's so good i played it so much i finished it in like 3 days but i played like 4 hours or so a day its worth it (i bought it when it was 15 dollars with a promotion)
A great RPG reminiscent of Fallout, featuring a concise main story but offering high replayability with diverse playstyles for each playthrough.
I've been on a RPG binge, ive just finished games like
Detriot becoming human
heavy rain
Dragon Age (all)
mass effect (all)
I have played all the bethesda games and outer worlds is reminiscent of fall out 3, its not greatly optimized and the graphics remind me of a borderlands STYLE as in more cartoony than photorealism (considering Detroit becoming human came out 2 years before this and looks 1 million times better)
Pro's:
Good dialog (choices matter)
Fun Combat
Easy learning curve
Good customization on weapons
Memorable characters
Vibrant colors
Good voice acting
Cons:
Graphics are not great low NPC detail
Main Quest very short
Animals were Cookie cutter
cuts scene little to none
Zero to none dialog with ship crew
No romance options
I liked the game and i wish it was longer, this game tricks you into thinking your playing fallout but sprinkled in with mass effect, i would overall recommend this game but definitely would not pay more that 15 bucks.
Good game, the humour reminds me of Fallout New Vegas. Gun play and general gameplay is basic, but solid 30 hour experience that was not disappointing.
Also did the whole space vibe better than Starfield.
Solid storyline cleanly and competently executed. Game plays well and leaves me looking forward to Outer Worlds 2
Fallout meets Firefly with some nice Mass Effect vibes. You have a nice team to travel the galaxy and lots of choices to make. Shooting feels nice and you modify weapons & armor.
Rich story and original, Great RPG, multiple play styles,
Initial take:
Pretty good so far probably 7.5/10
Pros/Cons:
Beautiful scenery
The writing is better than Fallout 4
Kinda feels like Mass effect mixed with Fallout in a Bioshock world, in space.
Companions are pretty good so far, but there aren't very many of them
Progression is a little slow
Not much in the way of tutorial
Some random opinions:
Enter a color rich, pessimistic, brutal world. An interesting take on the fps fantasy dystopian game (Fallout, Bioshock, Borderlands, Mass effect, etc), feels familiar and new enough
I think slowing down time is more interesting, more skillful, and less random than VATS.
Adding risk/reward "Flaws" is particularly interesting, I'm intrigued to unlock others...
I found myself wanting to finish everything on the first few areas, but I will probably get bored of the side quests, similar to Fallout.
~~~ Update after ~10 hours ~~~
The Breather mechanic is awesome!~ Eat, drink, and smoke all at once! Mix and match your favorite combo of drugs and wine, really cool idea instead of just endless stimpacks
I can't tell why the gorillas do so much damage...
Occasionally, a few enemies pop into existence
If you go to a world with only one side quest available, the planet feels kinda pointless, better to save up a stockpile and go for all of them at once if possible.
You can get addicted (flaw) to food but not cigarettes or alcohol??
~~~Update after Completion ~~~
~~~~~~~Spoiler warning~~~~~~~
Overall pretty good, I stand by my 7.5/10 review
~20 hours in total if you complete more than ~65% of the side quests
Overall I think it's worth it at 50% off
The ending felt a little rushed.
The last 2 planets I gave up finishing every little side quest, but otherwise I finished the majority.
In depth opinion:
~~~~~~~~~~~
I'm glad it was shorter, I hate how grindy Fallout 4 was and how pointless and arbitrary some of these games make questing. There is a fair share of that in this game too for people that like it, but you aren't forced to do it (other than on Monarch). Most of your choices affect the ending, I imagine there are many different endings across a spectrum of triumphant <--> Catastrophic resolutions.
If you love a fun SF shooter/ satire of capitalism and miss the extreme closeups and dialogue trees found in Obsidian games like Fallout: New Vegas, this one is for you!
Outer Worlds is a thoughtful, engaging, and succinct experience with enjoyable gunplay and plenty of player freedom in playstyle and story choice. Its themes, characters, and overlapping storylines come together in an emotionally triumphant way, and offer the player food for thought that applies to the real world.
An observant player will notice the care and attention to detail applied to every aspect of the game, most notably in exploration and character design. Every side quest/task feels impactful in both player satisfaction and tangible in-game reward.
I don't think Outer Worlds is grand or revolutionary enough to be considered a classic way down the line. It probably won't blow you away. But it's an amazing game if you engage with all it has to offer.
If you're looking for roughly 30 hours of tight, high-quality science fiction action roleplaying with well-written characters, climactic moments, and excellent dialogue, then this is the game for you.
I loved the story in this game. The dialog was fun and interesting and felt deep. There were points where I spend minutes mulling the various options I had in a conversation so that I could get the storyline that appealed the most to me. I will admit that it wasn't perfect game, but it was good enough to keep me riveted. Finishing the game was certainly a bittersweet. I am looking forward to playing the DLCs.
Overall decent game in pretty much all aspects, like a 6 /10. I'd only buy it on sale. If you try to do most sidequests, look around a lot for loot, and play the DLCs, then the game has a good amount of content. Took me about 55 hours for my 1st playthrough doing that. Story and characters are decent.
The level cap sucks, you'll hit it fast. There's probably a mod to remove it but I was too lazy to install it.
This game isn't like Fallout where you can just wonder off and find a bunch of cool locations. There are a few, but most locations are tied to quests. If you're a packrat there are loot crates all over the place though.
Characters are fun. Gameplay is pretty good, and it's one of those shooters that lets you slow down time like this game's older brother, Fallout. I wish there was an easier way to access the kinds of weapons the late-game enemies are weak to, N-Ray (you're lucky to find them in shops at a price you can afford), but other than the final mission being a little meh, pretty fun romp. 9/10
Very cool game and for me Outer Worlds is like the beginning of Warhammer 40k. Where Humans are adopting to new environment and interstellar travel.
Characters have their own interesting personality and interest and sometimes would argue in your ship. Lots of Funny moments, the Science Weapons are pretty cool :')
I wish there would be more Outer Worlds.
FOR HALCYON AND FOR THE HOPE!
Good Space Colony FPS RPG, its like if mass effect and fallout new vegas had a child, also firefly/serenity vibes, large maps so large sandbox area and some some indoor area are different instances where u enter from door and get loading screen, most are like open a door and ur in part of same area/instance u are in
Plot 7/10
Gameplay 7/10
Humor 7/10
Visual 7/10
sound 8/10
only critique i have:
2short, half of the planets on galaxy map feel like they planned to make colonies there make them another playable areas but decided to make them, inhabitable in the end
overall 7/10 what is not bad
High hopes were let down very quickly, it started with glitches and lag, moved to "When does the fun start" to "I would rather drink cold vomit than continue with this dull and generic game". Its like they just went through the motions of making a game they really didn't want to do. The story, characters and environment are tasteless and about as compelling as a dead stick. Like a badly acted film you would rather go to bed early than sit through. Don't bother with this, there are games with environments and stories that capture your heart, mind and intellect out there .. buy them instead.
A short, fun, if a little flawed game.
Fallout New Vegas is a difficult act to follow, and I remember some negativity following this game's release (mostly on YouTube). They promoted it as being from the makers of Fallout and New Vegas, and unsurprisingly this created expectations it wasn't able to fill. With that being said, I finally got around to playing it and found it to be a fun title.
The main story quest is extremely short, so you really have to treat side content on the Worlds you visit as being required, otherwise this game would probably be about 4 hours long. However if you do this then it has enough to keep you entertained, and very few quests feel like filler. Even fetch quests can take you to interesting new locations, where you can meet new groups and find new settlements. I personally got 14 out of it doing as much side content as I could without owning the DLC, so if you get the full bundle it will be a decent enough length.
World building is fun. Some story elements tread the fine line between entertaining and cringe, but on average come out on the good side of the equation. Character side quests are hit and miss, but I really enjoyed Vicar Max's character development, and a couple of others were fun enough (the hunter's quest was good, although I was overlevelled for the finale which took the edge off it somewhat). There aren't many settlements to explore, but they all have their own character, and you feel like you have the ability to make impactful choices for the most part. There is an odd moment towards the end where - without spoilers - you can find forces joining you for a battle that they will fight regardless of whether you are going for a stealth/dialogue run, which felt somewhat strange when playing that path (they are killing people who aren't hostile to you and that you aren't looking to kill, ostensibly to support you), but didn't spoil the moment particularly. Just to say that sometimes the impact of earlier choices will feel a bit at odds with gameplay decisions when roleplaying (and not necessarily in a way that makes sense story-wise). Another story moment was just lifted straight from Fallout 3 - intro to side quest, tone of dialogue, reveal, resolution, everything - which was weird, but this literally took 5 minutes of playtime so not a major complaint (and I enjoyed that side quest when I played Fallout 3, just weird seeing another company copy a Bethesda quest so closely).
My only major criticism regarding choices is how some dialogue trees force you down a path the developers obviously want, and you don't have the option to just back out of dialogue like you did in New Vegas. I detected this pretty early with Pavarti's quest, which definitely strayed more to the 'cringe' side of that fine line mentioned, and I wanted to play it more sarcastic / uninterested. But after cycling three dialogue options that took me back to the start, I realised I *had* to pick the option the devs wanted to continue the quest (it was the only one left, and no back out option). So I did, and then abandoned the quest. This happened a couple of other times during my playthrough, and I think they would have really benefitted from giving us the option of just leaving dialogue without choosing an option, but for the most part they do let you roleplay in the dialogue trees (and I wanted a roleplaying game, so pretty happy overall). They seem to have ran out of time or budget at one point though because a few dialogue and narration sections referred to my female character as 'he/him', so clearly only one voice option was recorded. But again, minor issue.
The art style is probably going to be divisive - I personally liked it, and thought the Worlds looked really cool, but I can see some people being put off by it. Just watch some gameplay footage to see whether it's for you or not. It's cartoony, but still has a really cool, unique style that I think worked well for the setting. I personally like it in the Avowed trailers too, but even if you don't like it there, chances are in The Outer Worlds you won't be bothered by it, because it matches the overall tone of the game well (assuming you like that tone, which was made clear in the trailers).
It is very easy to find yourself over-levelled in this game, and stomping everything in front of you with little difficulty. Allowing 'tinkering' with weapons really doesn't help this - it is super easy to make an overpowered gun very early. With that said, I was playing on normal, and the developers have included a 'Supernova' difficulty option if you do find it too easy, so I wouldn't make much of this critique - they just could have balanced the levelling a little better for casual playthroughs.
Combat was lacking weight, and I would have liked more feedback of the kind you get in typical FPS games that let you monitor your health status without needing to look at the bar. You have no idea how impactful a hit is without looking at your health meter because of this lack of feedback you get in other games. But once you've gotten used to this issue it's easy to tolerate (I almost quit because it felt bad about an hour in, but came back a week later and am glad I did).
Overall, enjoyed my time in the game. Will probably try a 'hard' playthrough with different character specs and playstyle next. Get it on one of the sales it inevitably is put on and you can get a few enjoyable hours out of it. It's no New Vegas, but it's fun as a game in its own right.
Going to pick up the DLCs to review next!
I'm still searching for answers. I cant finish my character creation before the game just crashes to desktop. Hopeful i can find a solution and change this review
another great and fun game from obsidian. highly fun even after first play through. this is what an fps rpg is all about. dialog written well, delivered well. its just a great game all around. if you havent tried it you should really do yourself a favor and give it a whirl.
Is good game, not very challenging but has great RPG systems and i can definitely see myself coming back to this for anther run or 2 in the future
One of my favourite RPGs. I just love Obsidian's character writing and world building. Also love how well the skills are integrated into gameplay and NPC conversations. Just the fact that a "dumb" playthrough with unique dialogue options is build into the game should tell you enough. I really enjoyed the crew mates and the way they interject themselves into conversations.
hehe it's fun.
best part is the very likeable companions that talk a lot w each other (very silly times, i took a lot of screenshots), and the handful of wacky, unique quests. the world is well done too, very tongue in cheek humour
fnv is my favourite game ever - and this game is not that. but i think a lot of ppl would enjoy it if they go into the experience w an open mind. i very happily played for over 60 hrs.
This is an extremely fun game and reminds me of Fallout New Vegas. Except Outer Worlds is in space. It has a decent amount of choices to make. Your followers dialogue is interesting to listen to, especially when traveling with multiple followers and they have conversations with each other. There's lots of end conditions to this game. 3 main endings plus a bunch of sub endings depending on how you handle choices and side missions. Vicar Max in legitimately one of my favorite NPCs of any game.
Unfortunately I cannot recommend this game for anything other than a low price in a sale. The reason why is because it is so, so boring. The story boils down to being essentially a capitalism morality tale in space, with a lot of shooting. The core gameplay is really built around shooting without the charm or atmosphere of Fallout New Vegas.
The visuals and art design are bright and colourful at first but soon get irritating. The planets of the Halcyon colony look like the most quirky parts of Bethesda Fallout, amped up to 200%. The art design is a mix of Bioshock, Beth Fallout and Borderlands. There's nothing to make it stand on its own. It's bizarre, given that this was made by the guys who made Fallout 1 and 2.
The writing is dull. Conversations and quest lines often boil down to screeds about worker exploitation, zany science experiments, and companions with daddy issues. There's a feeling as you go through the plot that you've done it all before, but better. And you have - in Obsidian's own games.
The systems are easily exploited by taking a high INT build and spending all your skill points into guns, persuasion and science for dialogue options. There's no way of avoiding combat completely, and I got so bored of being confronted by enemies and monsters in every new area that I ended up just sprinting through them at the end of the game, which I was able to thanks to wearing heavy armour and getting the fast run perk.
The game performs well and has no bugs or signs of jank, but the core gameplay just isn't there. The game just isn't inventive enough, it doesn't feel like Obsidian at their best. Give me the jankiness of old Obsidian over this.
Interesting game, keeps you engaged, and combat is not bad. RPG elements also good, finding named/unique weaps is also fun. DLCs are good length too, as is the main storyline.
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Дополнительная информация
Разработчик | Obsidian Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 82 |
Отзывы пользователей | 84% положительных (15308) |