Разработчик: Bigmoon Studios
Описание
Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features.
Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist her. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.
Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.
Key features:
- Unrivaled mix of combat (tactics), roleplay, business and strategy
- Innovative “Plan & Go” combat system combines RTS gameplay with turn-based elements
- Realistic war setting with authentic-looking firearms
- Laptop/computer menu as a central anchor point for the player
- Assemble your own unit of mercenaries from numerous unique mercenaries
- Simultaneous control of multiple squads using a strategic map
- Convincing characters who interact with and comment on the game events
- All the dialog has audio
- Acquire resources by capturing mines and encampments
Поддерживаемые языки: english, german, french, italian, spanish - spain, russian, polish, czech
Системные требования
Windows
- OS *: Windows XP (SP2), Vista or Windows 7
- Processor: Core 2 Duo Processor (1,8 GHz or better) or similar AMD
- Memory: 2 GB RAM
- Hard Disk Space: 3GB HDD Space
- Video Card: Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
- Sound: DirectX Compatible Sound Card
- Processor: i5 Processor (2,4 GHz or better) or similar AMD
- Memory: 4 GB RAM or more
- Video Card: Shader 3.0 compatible graphics card (Ati 5850 and Geforce 460 or better) with 768 MB RAM
Mac
- OS: MAC OSX Lion or above
- Processor: Core 2 Duo Processor (1,8 GHz or better)
- Memory: 4 GB RAM
- Hard Disk Space: 13 GB HDD Space
- Video Card: Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
- Sound: DirectX Compatible Sound Card
- Processor: i5 Processor (2,4 GHz or better)
- Memory: 6 GB RAM or more
- Video Card: Shader 3.0 compatible graphics card (Ati 5850 and Geforce 460 or better) with 768 MB RAM
Linux
- OS:
Ubuntu
- Processor: Core 2 Duo Processor (1,8 GHz or better)
- Memory: 4 GB RAM
- Hard Disk Space: 13 GB HDD Space
- Video Card: Shader 3.0 compatible graphics card with 512 MB RAM (ATI Radeon/NVIDIA GEForce 4)
Known issues: Visual artifacts could be displayed when using the following visual cards: AMD Radeon HD 6000 or GeForce 8800 GT.
- Processor:
i5 Processor (2,4 GHz or better)
- Memory: 6 GB RAM or more
- Video Card: Shader 3.0 compatible graphics card with 768 MB RAM (or more) (ATI Radeon/NVIDIA GEForce 4)
Отзывы пользователей
???
distinctive gameplay, despite some bugs and design problems;
enemy balancing & AI is quite a problem, you can't really make any tactics whenever a bunch of armored AI try to push you
one of the worst attempts at a jagged alliance game. pathfinding alone will ruin your experience, dont even worry about the rest of the issues
I'm writing a positive review because I really want somebody to make a similar game. There is no other modern game like it. However, be warned: This game is deeply flawed.
There are two layers to the game, strategy and tactics. I will talk about the tactics later first because that's the part I genuinely want to see an evolution of in future games.
TACTICAL LAYER
Each player has 4 stances, prone, crouched, low-ready and standing aim. Merc attributes, stance, distance to target, body part aimed at, and weapon used all change your accuracy and Aiming Time. Aiming time can range from between 0.3s at low ready with an SMG, to 7s with a sniper rifle in standing aim. There is a huge difference between low ready and any other stance. There is no fire while moving. You play your mercs and if it was the wrong call there is very little margin of error for damage control. Due to this inflexibility, and use of percentage based hit chance, and the repercussions of taking damage in the strategy layer, save-scumming is often called for.
This aim time paradigm defines how you must play and it does work nicely in most scenarios. You must set up complicated ambush and room clearance protocols to keep the enemy staggered and their aim timer paused while you finish them. However, it's also a bit silly, with rushing enemies easily overcoming an SMG that is crouched, but getting obliterated by the same SMG standing at low ready. Aim time creates an artificial cap on rate of fire and aim-time is tied to stance, so stance defines rate of fire, and that's a bit awkward to work around. There is also no suppression mechanic, so literally everything revolves around being in the right place, in sufficient numbers, with the right weapons, at the right time, in the right stance, or your Merc(s) could just be slower to shoot, or miss more than the enemy.
All things considered, it could be better. For example it's lacking leaning/peeking, strafing, climbing/mantling, and resting weapons on cover, shooting while moving. However, it's still fun. Creating intersecting fields of fire, peeking over cover and terrain to take pot shots, using super effective flashes and smoke grenades, satisfying explosive multikills, breach and clear with shotguns, SMGs and melee weapons. You can do much of what you imagine, or would do in an FPS, and that's fun.
STRATEGY LAYER
The strategy layer revolves around a map, which shows all locations you've discovered. Time only passes on the strategic layer and never the tactical layer. All the sites on the strategic layer stitch together, so it's all walkable in the tactical layer, but you must leave the tactical view to travel across the boundary into a new site. This means you can travel anywhere on the island, even to the final objective with only a few in-game minutes passing.
You must order ammo & equipment which arrives at an airport in the corner of the map. As you liberate sites, find loot, and ordered items are delivered to the airport site. You will have a mountain of items to move around to different mercs. This is the part of the game I dislike the most. There are no quality of life improvements other than all found items in a site being available to any Merc occupying that site. You have no choice but to use some Merc as mules to carry items across the map.
The game needs a logistics/transport system and not so much empty walkable space between sites. The game should force me to use the strategic layer and spend time traveling, but give me vehicles. As is stands, there is some very tedious micromanagement which, combined with needing to keep sites from being retaken by daily enemy patrols, really brings the rate of meaningful progress to a crawl about half way through the game.
This middle section of the game is where the games 'economy' takes hold. Raising funds is a slow process, and the patrols will just take the same route every time. So, you save money, visit shops, equip militia with weapons and armour, train th em up, gain loyalty, gain profit, moving mules around and ambushing the patrol over and over again, hiring a new squad to keep the momentum going, and then another squad. You just want to visit the next area and fight, but end up moving around naked mules to give people more ammo or a new flak vest and performing the same ambush on repeat.
So yeah, mixed bag. Yet, one of a kind.
The Jagged Alliance franchise is a very satisfying alternative when you've gotten your fill of tactical turn-based combat in games where you have to fight monsters and aliens.
A nice tactical game.
Игры похожие на Jagged Alliance - Back in Action
Дополнительная информация
Разработчик | Bigmoon Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 62 |
Отзывы пользователей | 69% положительных (545) |