Разработчик: One Bit Studio
Описание
История
A Long Road Home ставит перед игроками роль молодого человека, который становится раненым и разлученным со своей семьей, когда на них нападают по пути к их новому дому. За этим заговором стоит тайный культ, возглавляемый гнусным существом, способным путешествовать между бесконечным количеством плоскостей (измерений). Покорив множество миров, она теперь нацелилась и на этот, намереваясь использовать нашего героя в своих коварных целях. Чтобы воссоединиться с матерью и сестрой, протагонисту предстоит пройти через катакомбы, тайные храмы и замерзшие горы, спасаясь от лап злобных захватчиков.Особенности
- поддержка мыши и клавиатуры
- поддержка геймпада
- 6+ часов геймплея
- сложные головоломки
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows 98/XP/Vista/7/8/10
- Процессор: Intel Pentium III 800 Mhz
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 1024x768 or better video resolution in High Color mode
- Место на диске: 320 MB
- Звуковая карта: DirectSound-compatible sound card
Отзывы пользователей
A Long Road Home
Has a total of 5 trading cards.
Enjoyable little game, perfect if you have a couple of hours to spend. Simple and short but charming :)
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
Howtogetoutofthevillage
a nice storytell with some alternate endings
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Recommended.
For a game that I payed 80 cents (sale) this was a good bargain. I've passed about 8 hours playing it, it's not too much hard, but I do recommend a guide because some puzzles can be a bit more frustrating. You need to be very attentive to what you find and read!
Story was not a must but for the price I wasn't expecting something grand. I do recommend.
P.S. - I had to play it in the small window mode, because fullscreen makes the pixels too much big, a pity that there's no middle to window size in this game.......
I liked it. No fighting just quests kinda.
A short point-and-click where the pointing and clicking is not all that useful, but the story is decent and the puzzles are good. Check out more of my thoughts in this video: https://www.twitch.tv/videos/606324836
SUM: I was expecting an odd package, but the engine here just doesn't seem to be built for P&C gameplay, and it shows. The "best fit" audience for A Long Road Home is RPG-Maker fans who want something a little different, not P&C fans who want something a little different. I guess I was hoping for something very roughly in the vein of Hero of the Kingdom, plus some puzzles. But this ain't that.
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Sorry to be the first person to give a negative review, but there are some negatives, here, and I feel they should be noted. Kudos to the Dev for responding positively to this review -- that's a good dev!
Others have said what they enjoyed about the game, and I admit, the price is quite fair for the amount of content. There's quite a lot of complexity to the puzzles, and the game would deliver its advertised ~5h playtime, probably more. Still, I simply did not enjoy the act of playing it, and here's why.
1) I had some crashes trying to run the game in fullscreen mode on Windows 10 (which I would have preferred) and had to resort to windowed mode. The window was tiny, which compounded the next negative:
2) While this is billed as a Point-and-Click Adventure (a genre I adore), it has many elements that are more at home in a Hidden Object Game (a mechanic I detest). The basic tactic for getting a foothold on puzzles is to slide your cursor around until the cursor changes, indicating that you've located clickable tiles/items on the screen. They're often quite hard to spot, because the RPG-maker-ish screens are quite cluttered. Interactable items get even harder to spot if you play in windowed mode (as I was forced to do). To be fair, there are often bits of dialogue or "notes" lying around that provide some basic guidelines on where you should look for stuff. But these are often quite cryptic. Worse: useful dialogue is embedded in a sea of narrative, much of the useful dialogue won't repeat, and many of the useful notes don't travel with you. This makes it difficult to keep track of WTF you're doing.
These were a bad start. But what ultimately led me to use the walkthrough (after about an hour) was discovering the third negative:
3) Not only is it difficult to locate clickable tiles in the first place, but you can't properly interact with them unless you're positioned perfectly next to them, facing them from the right direction, etc. Actually, it's worse than that: if you try to interact with or use an item on an object at a distance, then instead of auto-walking over to it to perform the action (a classic P&C mechanic), you'll get one of the default "nope, that won't work" dialogues, even if you attempted the correct action. This makes it doubly-difficult to locate interactables, since you might very well click on them but the click won't register. Even following a walkthrough was a chore.
And a few remaining negatives:
4) The save system seems clunky. I lost about 20m of playtime at one point.
5) The inventory system is very clunky. Whatever engine this is built on just doesn't seem to be made to smoothly handle the basic mechanic of combining items. I was also a little annoyed that in the last ~30m of gameplay, a new method of using items on the environment got patched in and was used for only a single puzzle.
6) Some of the puzzles are very clunky. Here's an example that's shown in the carousel of screenshots on the Store Page -- that tiny set of buttons crammed into the top-right corner is your whole pathway to interaction with this puzzle. Another puzzle had a tiny switch comprised of a few pixels tucked into the corner that (in windowed mode) was indiscernible from the background.
Interesting mix of RPG and point and click adventure game. I enjoyed the focus on the small town at first, but the game expects you to walk around and figure out how to progress the story rather than giving straightforward quests to move the story along. This translates into wandering around clicking on interactive thing to see which one is the trigger for the next story beat. Not my preferred style, but the price is good if that sounds like something you're interested in!
I named him "Gash" because of the gash on his head in the beginning. It was that or Barfolewmew. I think Gash sounds cooler. Good game.
I think it really picked up by the time you get to Melissa's story
I feel this is sort of a hidden gem. It was strangely enjoyable, with pretty good puzzles and a really great soundtrack, really worth its price!
Although I only touched the very first few minutes of the full game (played through most of the demo version before purchasing the game though), my initial impressions are positive. The graphic can be considered nice - if you are not sick of the "RPG maker” style yet -, the music is really lovely and melodic, the writing seems pretty witty so far, with some basic puzzles that won't hurt your brain to solve.
I have to play some more to see if the writing keeps me hooked on the long run (as the most importaint piece of every good advanture game) and hopefully there will be more complex puzzles than at the start. I'll update my review once I finish the game but as now, I can definitely say it is worth the - very low - price and you could do a thousand worse thing with your money than giving this a shoot.
This is a very good game. Good story, easy to use interface. Well worth 99 cents, maybe even twice that. Not more than twice, but maybe twice. <3 Good work mate.
Pros: - great story
- challenging puzzles
- quite long
cons: - someg bugs
For a first game from an small dev, it's a pretty swell point-and-click adventure. Takes about 5 to 6 hours to complete. The puzzles made sense - I only got stuck a few times due to missing an item or conversation earlier. I enjoyed learning the lore and how the bad guys were portrayed. The item combining system was a bit of a hassle to use.
PROS
puzzles
lore
music
NEUTRAL
that RPG Maker look
CONS
lack of proof-reading (will probably be fixed in a future update)
some bugs (ditto)
item combining could use some fine-tuning
All in all, I consider it money well spent, and look forward to seeing what One Bit Studio will do next.
i was pleasantly surprised by this game. liking the story so far, and most of the puzzles are intersting, although i had to look up some of the solutions in the walthrough.
but the best thing is the soundtrack, the tracks are absolutely fantastic, they provide a great atmosphere.
if i had to choose a negative, it is the lack of proper proofreading, I encountered a few strange english sentences which should be fixed.
Disclosure: I betatested the game, but I have also played the final version.
Strange RPG Maker game, but in a good way. It is quite different from the rest of what this engine offers.
Pros:
- true point and click adventure game
- some really good puzzles
- story is interesting overall
- I liked the soundtrack
Cons:
- writing is hit and miss and there are some grammatical errors in the dialogues
- could be better with more unique art
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Дополнительная информация
Разработчик | One Bit Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 90% положительных (20) |