Разработчик: Sungazer Software LLC
Описание
The Tenth Line is the first commercial game project from Sungazer Software. During your adventure, you'll guide the princess of the tiny nation of Easania, far from home and desperate to escape the clutches of a mysterious cult in hot pursuit. Along with her unusual but reliable companions, you'll explore a vibrant world of humans, beasts, and dragons, all struggling to coexist in the tension following the assassination of the king of the nation of Skyweather. Troubled times are ahead, indeed - the long-prophesied end of the world is fast approaching, and with only her wits, her blade, and her royal upbringing to guide her, can she make it home to her family before the end of days?
Gameplay involves adventuring through distinct areas using traditional 2D platforming mechanics, but with a twist: each character is controlled separately, and can move, attack, and interact with the world in unique ways. You'll also visit the occasional village or safe haven, and have an opportunity to take on new quests, play cards, and chat with the locals. Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your heroes, thrusting your party into battle.
Battles are turn-based with an active timing element: you'll decide on commands for each character, then carry those attacks out using careful timing and targeting. Then, it's the enemy's turn to retaliate, giving your party an opportunity to defend. And, with up to twelve enemies on the offense at one time, survival is not always a safe bet. Fortunately, eliminating large numbers of foes at once will leave fewer attackers behind to retaliate, and will also grant your party more momentum, allowing for even more powerful skills to be used during the next attack!
Progression is handled solely by finding and applying items to your characters. Items are plentiful, and have multiple uses, so smart distribution of your treasures is key to survival. Characters can use items for training, powering up their skills and their defensive abilities, or use them to empower their "specialties" and gain a personal, tactical edge in combat. Your party members can also gain "power levels" by winning battles, completing quests, and collecting power fragments in the world. Power levels can be spent on the "Power Flow" board by playing a puzzle-like minigame to increase stats and unlock new skills. It is a challenging, refreshing method of "leveling up" that rewards careful planning and smart decisions.
A standard dual-analog gamepad is highly recommended, though the keyboard is supported.
- A completely original, unique RPG experience that takes inspiration from the 32-bit era of gaming.
- Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
- Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
- High quality background and sprite artwork, a grand, varied soundtrack, and voice acting for each major character during battles.
- Unique progression and leveling mechanics for your characters.
- Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
- Optional story-focused mode available that removes all enemy encounters and simplifies story-based battles.
- Play "Quad Pro Quo" (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows® 7 or newer, 64-bit
- Processor: SSE2 or better, 64-bit architecture
- Memory: 4 GB RAM
- Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
- DirectX: Version 9.0c
- Storage: 2000 MB available space
- Additional Notes: 16:9 resolution display recommended
- Requires a 64-bit processor and operating system
- OS *: Windows® 7 or newer, 64-bit
- Processor: Intel i5 quad core
- Memory: 6 GB RAM
- Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
- DirectX: Version 11
- Storage: 2000 MB available space
- Additional Notes: 16:9 resolution display recommended
Mac
- OS: Mac OS X 10.8+
- Processor: SSE2 or better
- Memory: 4 GB RAM
- Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
- Storage: 2100 MB available space
- Additional Notes: 16:9 resolution display recommended
- OS: Mac OS X 10.8+
- Processor: Intel i5 quad core
- Memory: 6 GB RAM
- Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
- Storage: 2100 MB available space
- Additional Notes: 16:9 resolution display recommended
Linux
Отзывы пользователей
The Tenth Line is a really badly made console (PS4) ported JRPG made for furries, by furries. The game eschews traditional JRPG combat mechanics for a mobile app like tile dropping mess that doesn't really work... a lesson for developers everywhere, just because an idea is slightly more unique, doesn't mean it's a good idea. So you have bad writing, bad/mismatched graphics, some of the worst controls I've ever seen on a game, bad combat, and furries. This is not a game for playing, it's a game for putting in the flaming dumpster where it belongs. With maybe a bit of petrol splashed on it to make absolutely sure.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The most notable thing about this is just how godawfully bad the console port is. It's really one of the laziest, worst console ports I've ever seen.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics, but only for some elements like the character art. This sticks out like a sore thumb... it comes across as technical incompetence. Did they just want the characters to look crap and nothing else? The whole thing looks bad as a result. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
So while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could have done better and they knew it, so that's a major screwup.
Secondly, it destroys any hopes the developer had of creating a "retro aesthetic" as their excuse for the lazy pixelart compromise... It looks completely inauthentic from a retro gaming perspective. Visually, this is a hamfisted mess, a dogs breakfast of bad visuals, and this kind of laziness and poor quality should never be foisted on gamers.
While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts.
To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game.
Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone.
These technical defects push this game below acceptable standards for any modern PC game.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
So, should you buy this game? Is this one of the best of the 100,000+ games on Steam?
The Tenth Line has the comically over-optimistic price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
For comparison, the $8 asking price for this game could get you games like "Rise of the Tomb Raider", "The Elder Scrolls Online" or "Prey". No pixelcrap is worth $8. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
A fun little platformer RPG, Combat takes a bit to get going but once it does it can be quite good.
Дополнительная информация
Разработчик | Sungazer Software LLC |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 02.02.2025 |
Отзывы пользователей | 82% положительных (92) |