Разработчик: Aspyr
Описание
В глухой чаще видеоблоггер Кэтрин Паттерсон обнаруживает заброшенное имение, набитое странными механизмами и результатами неведомых экспериментов. Это дом знаменитого ученого доктора Лоуренса Тэлбота, пропавшего без вести 64 года тому назад. Паттерсон осознает, что ей попалось дело на миллион, венец всей ее карьеры. Однако обнаружив доктора Тэлбота, все еще живого, но лишенного тела и запертого в причудливом новом измерении, Кэтрин понимает, что ошиблась. Это дело обещает стать главным событием всей ее жизни.
Поначалу Torn представляет из себя приключенческую игру-головоломку, в ходе которой вам предстоит помогать Тэлботу заново активировать загадочные механизмы, обслуживавшие его имение. Но постепенно игра превращается в мрачный сюжет, построенный вокруг персонажей, по мере того как вы узнаете правду о Тэлботе и новом измерении, которое сам он называет «Параллелью». Запоминайте все увиденное, ведь в мире Тэлбота истина — всего лишь порождение ума.
Имение – имение Тэлбота, битком набитое головоломками и механизмами безумного и бестелесного ученого, представляет собой настоящую «песочницу» виртуальной реальности, созданную специально для поклонников классической научной фантастики вроде «Сумеречной зоны» или «Черного зеркала».
Зрелищные акты вандализма – используйте гравитационный манипулятор доктора Тэлбота, чтобы легким движением руки швыряться роялями. Выстраивайте огромные башни из предметов и обрушивайте их к своему удовольствию.
Кинематографический уровень VR – сценарий игры создан Нейлом Глэнси (Stranglehold) и Сьюзен О’Коннор (Tomb Raider, BioShock), а оригинальное оркестровое музыкальное оформление – Гарри Шиманом (BioShock, Middle Earth: Shadow of War).
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: 3.3 GHz Intel i5-4590 OR 3.2 GHz AMD Ryzen 5 1400
- Оперативная память: 8 GB ОЗУ
- Видеокарта: AMD Radeon R9 480 OR NVIDIA GeForce GTX 1060
- Место на диске: 12 GB
- Поддержка VR: SteamVR
- 64-разрядные процессор и операционная система
Mac
Linux
Отзывы пользователей
The controls for this gave were just infuriatingly broken on the index to the point of being unplayable. The story and everything seems great, but I got frustrated and just quit after a while of the controls not working.
Great looking Puzzle game with nice physics and ok story, but its repetitive.
I 100% the game, took me ~7hrs to find everything, it probably can be done faster as i took my time.
The voices are great, the house is filled with personality and looks great, it takes you on a great adventure... that maybe lasts a bit too long. And thats because even if the Puzzle works well and is satisfying to do... doing it over and over and over is repetitive, not to say it doesnt add a little difference between rooms, but they are basically the same, find object, place it where it can be placed, manage your things so you can connect things to eachother.
All in all the game is pretty good, feels polished all around puzzle and physics works as youd expect, as i said, only issue would be thats a bit too long.
Recommended to anyone that wants a good looking game and doesnt mind repetive puzzles.
Graphically very nice and the idea behind the game is good but it isn't enough!
Not really difficult as a puzzle game and it would have been better if the movement would have been easier. Also the puzzles just have you do the same thing over and over and over.
I'm just going to uninstall the game and continue with something else....
It's worth getting the negatives out of the way first. The HMD-relative locomotion is dated and clunky (lacking even a strafe option). The locomotion is slowwww even when running. And the core puzzle system is a glorified game of snap, which never really evolves... Video
But...
Taken purely as an interactive walking sim, this is a fairly wonderful VR experience.
The dog-eared mansion is piled high with physics items for you to bat about and rummage through. Your physics gun heaves grand pianos through the air or snatches playing cards delicately from their distant resting place, while its torch function reveals hidden circuits and sets items of interest dancing.
Despite the repetition of the puzzle format (which mainly boils down to: 'Now where did I leave that record player with an X on it?'), there is a Sorceror's Apprentice vibe to the process which holds some appeal. There's something pleasing about foraging amongst the hat-boxes then magically steering a recalcitrant old grandfather clock into place. Or wrestling with giant cables, or teetering items into a pile to trigger a pressure plate.
Performance is somehow great despite this profusion of interactible junk, and the elegant decay arrayed around it. There are neat touches of quality everywhere, best highlighted by the tactile golden goo of your NPC companion,
The art style in the other 'memory palace' location is depicted with cursive linear simplicity which is very effective. (A towering Eiffel tower, half remembered front yards etc, all traced in neon lines). And this strangely mesmerising device remains as an umbilical cord to their more sculpted classical world.
Aside from the odd bug (hanging on a white screen after a transition) the whole experience suggests a pursuit of quality overall, and a canny use of budget. From the shadowy final reveal of a character NPC, to the solid voicework throughout, effective musical backdrop, and occasionally cavernous settings, it's a great place to spend a few VR hours.
The positional audio is a bit brutal, cutting off abruptly whenever the spritely NPC sweeps behind you, or as you turn away from a noisy machine. And there was occasionally a bit too much traipsing back and forth to take lifts. But these are rare rough edges to the overall presentation and flow.
I was fine with the absurd ending, partially on the grounds that I didn't see that particularly twist coming. (It was almost entirely unpredictable, given it was spectacularly silly. But that fitted just fine with the silliness of the 1960s mind exploration technology already on display ;))
Rating: 3.5 (+/-)
Decent short VR Puzzle Game. It's basically just one puzzle type, but since the game is only about 5 hours long I found it ok. The story is quite good, but the ending could have been a bit grander. Soundtrack by Garry Schymann (BioShock, Shadow of Mordor) is also very good. Would only buy on sale.
Pro:
* Environments are very detailed
* Graphics are utilitarian and very performant
Cons:
* Story is slow/very sparse
* All the tasks are essentially the same(move object to matching wall socket)
* Physics interactions are unreliable, your hands randomly push or entirely pass through the same object
* No ingame turning
* Controller bindings unsuitable for index controllers/knuckles
In short: Looks good, feels bad.
Additional Details
[table]
[tr]
[td]Operating System[/td]
[td]Debian GNU/Linux Sid[/td]
[/tr]
[tr]
[td]CPU[/td]
[td]AMD Ryzen 7 5800X[/td]
[/tr]
[tr]
[td]GPU[/td]
[td]AMD Radeon RX 5700 XT[/td]
[/tr]
[tr]
[td]VR[/td]
[td]Valve Index[/td]
[/tr]
[tr]
[td]Technical Issues[/td]
[td]none[/td]
[/tr]
[/table]
This game is held back by it's bad compatibility with future headsets. I was on an Index and my hands were backwards the entire time. But I was able to get all the controls to work. And this game was a treat. The physics are awesome, the environment is great, and the story is just the right length. I'd say get it on sale, and install Advanced VR settings so you can get artificial turn.
I really liked it. The house had a nice atmosphere and the story was exciting for me. Plus professional voice-acting and original orchestral soundtrack. Also, graphics were looking good once resolution was scaled to 200% and other setting on epic. On the downside puzzles are bit relaxing or you can say too easy and repetitive. Think a 4-year-old can solve those without problems. By the way, did Valve copy the puzzles for HL Alyx from Torn? You also have a gravity tool. :D
Unfortunately while playing Torn I had four crashes of the game but no progress was lost due to good auto saves. Good pick on a Sale.
From worst to best:
The story goes full Shyamalan at the very end, and it's not 6th Sense quality Shyamalan at that end.
There is a sort of smooth locomotion option, but only sort of.
I liked the 'Elebits' collictibles.
And the, admittidly, same gravity gun style puzzle over and over again.
Above all I am astounded at the quality and quantity of the enviroments. I got it on sale but I don't think I'd be much disappointed even at full price.
The lack of snap left and snap right makes this game unplayable, seems cool but can't get past the clunky navigation. If they added snap left/right (see half-life alyx) I would play it some more. Currently sitting in my collection...
FYI - using Valve Index, controls works fine - but the lack of snap left/right is a game stopper.
This is the first game I've ever reviewed, and I just feel like I need to tell people about it...
This is the most deeply unsatisfying game I've ever played. The only thing that I found mildly amusing about it is that the gameplay seems to revolve around ruining this poor man's house, tossing his crap everywhere, making a huge mess, just to get these little collectibles.
The only other positive point is that the game is short. I clocked in at around 5 hours, and I was taking my sweet time with it. I do hope I bought this game during a summer sale, because it is absolutely not worth $30 just from the game length, alone.
The puzzles are painfully simple, but where this game is the most offensive is in the plot. It comes with a plot twist that would put Shyamalan to shame. At least Shyamalan's plot twists tend to be related to the story or are at least are hinted at or somewhat plausible (exceptions exist, of course). But the ending to this game comes out of nowhere, with no clues sprinkled throughout the game to hint at what was going on, no relevance to the prior 5 hours of the game, no alternative endings, it was just completely inane.
And I actually liked the concept that they threw at me in the ending, I just wish I'd had some time to build up to it or SOMETHING. At the very least they could have made the player character less of a hateful bitch, so I at least felt bad about what happened. It seriously left me feeling like there was some "1984" guile, that they were just lying to the character about what had happened and something much more sinister was happening. But there's no evidence for that, either! I'm left with so many questions, but only because I WANT there to be questions. The game wrapped things up pretty nicely with little room for interpretation, and the wrapping just made me want to vomit. Usually I can overlook a bad ending if the game was fun to play, but this ending was so terrible that it retroactively ruined the entire previous 5 hours.
Argh, I even sat through the end credits to see if there was some moment of zen to redeem ANYTHING, but there wasn't.
TLDR; this game was a waste of time that is certainly not worth $30, with boring puzzles and the worst ending I've ever experienced.
Damn this is an interesting game. A lot of the reviewers are being overly harsh in my opinion.
The graphics and game environment look awesome, with a very interesting sort of steam punk aesthetic. Pretty much all objects in the game have physics, with even some having cloth physics. You frequently have to move items around as part of the puzzles. The 'gravity tool' that you use to manipulate things can be a little iffy with aiming at times, but it's pretty straightforward to use. Rooms will get totally trashed through solving the puzzles, but what's nice is that the items will reset (eg items will go back on shelves) if you leave and come back, making it easier to get around.
As for the story, it's in a pretty interesting setting. You're exploring a mansion, assisting a professor who got stuck in a machine that he invented. Though as you get close to the end, you do start to realize that things aren't quite what they seem. Without giving spoilers, the end of the game does have an extremely Black Mirror-esque twist--even the developers said they were inspired by Black Mirror. I noticed some reviewers felt the ending was a let down, because it wasn't what they expected, but honestly I thought it was an interesting concept and I think it's cool to have unexpected ending. And it's definitely something that no one will be able to expect.
My only complaint (as others have mirrored) is with locomotion. If you don't get VR sickness and prefer smooth locomotion, you'll be disappointed that the walk speed is pretty slow, and that there's only snap turning. It was very annoying at first, however you get used to it pretty quickly.
In all good conscience I can't recocommend this game. The puzzles are wonderful, the graphics fabulous and the story intriguing.
But the ending. Oh My God.
Not going to spoil it, but when you're faced with realising that an ending of "It was all a dream" would have actually been preferable to the one you got?
To the writers - don't pull a swifty like that on someone who has invested 10 hours in the story. It doesn't make you clever, it's just a bullshit move.
This game did many things very right, but too many completely wrong. The graphics and environments were fantastic, the story telling was pretty good, and interactions with obects were great. However, the gameplay was extrmetly boring and repetitive. The entire gameplay mechanic that did not change at all was matching highlighted shapes on objects to shapes on the walls. Gameplay was never interesting. Movement was too slow physically and it matched the slow story. I was tired of doing the same tasks over and over again I just wanted to be done and reach the end as it was all filler. Also the motion was direced by your head rather than the conroller. I didn't want to give this a bad review because of how beautifle the game was and how good the object physics were for VR. I just can't recomend this game, especially at $30.
this game basically is about to wreck each room you enter in order to find furniture with parts of circuits on them and match them into a circuit flowing through the room.
this is it.
while doing that, you will be nagged every 10 - 30 seconds to not forget the key by a glowing light flying around your head.
also you will be listening to the thoughts of a morally very questionable woman - who you are playing - and to the stories of a most likely dead man while visiting him who is missing his wife.
I would have gotten a refund, but it was too late for that.
The surroundings are beautiful, but there is no game, matching symbols to their designated place by finding and rotating them is a puzzle for a 2 year old child.
The constant nagging of the light to not forget the key is the most annoying thing in the world, it is like having a flie flying around your head.
I regret buying this game so much and will not buy anything from this developer again.
Have played like 10 minutes, but I can't understand why there are still developers struggling with smooth locomotion.
1 - It needs to be fast, at least similar to what you cand do teleporting or dashing. It's so slow know that's it enfuriating.
2 - The direction of the movement should follow de direction of the controller, not fixed to the touchpad.
3 - You can't "click" the vive comfortably, so it should be touch to move.
I'm thinking about a refund, or maybe just playing with dashed movement, but it's a pity; it looks intereseting, but I can't bare this locomotion from 2016.
Horrible horrible smooth locomotion.....Hand orientied that is. First, movement is WAYYYY too slow. Like snail pace slow wtf? Second, it's hold touchpad to move when it should be TOUCH to move. The touchpad on the vive is very bad and hard to press, that's why literally every lcomotion based vr game (pavlov, skyrim, fallout, serious sam, onward, etc..) is touch to move. Third, if i'm pressing the upper part of touchpad to move forward, it does BUT, if i point my hand left or right i STILL continue moving forward..thiat's not how it should be. Just play pavlov and copy paste that here man.....
Until devs fix this, i'll keep my reivew as negative. Will change to positive as SOON as they fix this. Period.
Nice looking house with very cool fabric physics...and now the bad news...
Here's the gameplay in a nutshell:
You go through each room and move objects from one place to another. Where you move objects depends on the simple glowing pattern on the object, and finding the matching pattern on the ground or walls. The analogy is to place the square peg into the square hole, and so forth with every other shape. You literally do this from room to room to room. That's the ENTIRE game.
It feels like work after the first few rooms. Utter mind-numbing tedium for anyone who is past the novelty of these VR 'puzzle' games. Too expensive for what it offers. VR is in a downward spiral, and this game just adds another nail to the coffin.
Absolutely love this game. The production value is very high. Great graphics, great sound, great voice acting, great story. I just wanted to keep playing and keep playing. If it wasn't for me having to sleep I would have kept playing.
The puzzles are very easy but I don't mind it. If u are like me the story will keep u going. I really want to know what happens next.
Excellent game. Maxed all graphic settings and it appears to be very well optimized. This uses an unreal engine that left me in shock because of the Lush greens, old rotted iron, lighting, sharpness looks especially nice, textures are really nice. It has 3 ways to move around from teleportation to locomotion.
I highly recommend this game. Voice acting, graphics, controls, are way excellent. Feels like a AAA title.
As for game play.....ehehe! I will not say a word. It is very nice.
Дополнительная информация
Разработчик | Aspyr |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Metacritic | 74 |
Отзывы пользователей | 60% положительных (128) |