Разработчик: TinyMob Games
Описание
Step into the world of non-stop, real-time tactical strategy engagements with a 4-person squad. Upgrade and recruit units, learn and enhance special abilities, while acquiring better weapons and gear. Take your toughest and bravest recruits into action in co-op multiplayer and save humanity from the suppressive Manta force.
Control your mercenary squad as a 4-person team – advance units, take cover, designate units to engage with special abilities. For seriously tricky tactical firefights, break the squad into 2-person pods - Alpha and Bravo and wreak havoc.
Team up with other players in co-op multiplayer action. Combine forces by taking your best two units into battle with their best units. Play through story missions, campaigns and side missions together to take down the uprising of Manta.
The Sprawl is a mysterious cyberpunk world, with new dangers around every corner. Anticipate and conquer challenges by managing the composition of your team based on the needs of missions, including unit capability, strength and special ability. Successful missions will be rewarded with financial bonuses and increased reputation. Use the rewards wisely to enable optimal progress for your troops.
Your merc squad will encounter many extreme challenges. Train your units to take on Manta with multiple unit classes– Assault, Sniper, Heavy & Engineer. Further specialize the units with sub-classes such as Medic, Hacker, etc. and take them into battle to gain XP and Skill Points to unlock more special abilities.
Поддерживаемые языки: english, french
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/8.1/10 (64 Bit)
- Processor: Intel® Core™ 2 Duo 3.0Ghz
- Memory: 3 GB RAM
- Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: A broadband internet connection will be required to play multiplayer missions
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/8.1/10 (64 Bit)
- Processor: Intel® Core™ i5-4570 3.20GHz
- Memory: 8 GB RAM
- Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: A broadband internet connection will be required to play multiplayer missions
Mac
Linux
Отзывы пользователей
This game has a great concept, but game play is not so great.
1. Game Saves - You cannot save to another slot. You current save is your only save! So there is no going back before a mission. There is no quick save, so if you in the middle of a mission and have to leave the game. You will automatically fail the mission and have to start over.
2. Character Models - Not a large variety, 6 distinctive looking character (4 male / 2 female). Would not be bad if you was not allowed to get more that 6 characters on the team. For me, when you have to replace an injury teammate with look alike, just a different name, it takes away from the game.
3. Heal Time VS Game Play Time - It takes a whole day to partially heal you team members. When you have a group of missions that need to be accomplished in 5 days total. Imagine having to spend two days to fully heal your team after each mission. And not enough money to hire units because you spent most of it on armor and weaponry, you will be bring out partially healed units back on to the field and have to be extra cautious.
4. Camera Angles & Camera Toggle - You restricted to little distance from your unit. So you cannot scan far ahead to see the possible terrain as well as properly command you unit with out blinding yourself with the nearby structures. Not even a silouette of the characters and structures. And for the camera toggle from between the split 2 man teams to full unit is horrible. Every time I group them back, the camera jumps all over the place.
5. Final note, if you do not have enough members to do a mission, you cannot do anything until you get money from the banks, which they charge you a lot more to pay back then what you get from the missions... If you get the complete without losing team mates..
The game concept is great, but the play over all needs a lot more work.. Since this was released in 2017, I would have thought they could have any issues fixed by now. Oh, I have not tried the Co-op modes, because there is no one on the servers!! lol.. Get a friend to play with you, I think the experience maybe different and more positive.
I really like this game but it is so buggy that I often can't finish missions due to the camera going crazy, and my save games are sometimes trashed with bugs that prevent advancement.
I would advise keeping an eye on it and if those bugs get fixed, definitely pick it up.
I do not normally give early access titles a bad review for bugs, but this one hasn't been updated in months and there doesn't seem to be any activity on it.
Excellent Game Hope for more like this.
I havebewen Really Impressed with The real-time tactical combat is excellent with simple customizable control Options.
Only Complaint are
Have not been able to get the alterate teams command to work
Unfortunately you are limitted to 4-man squads & 8 Total Troops.
Best part of the game is the graphics, although it's simply window-dressing as you cannot enter buildings, open doors unless they are specific to the story. That's it, that's all that I've found good about this. Mercs are ugly and you have no customization ability.
Squad control is where this game falls horribly flat. Very clunky camera controls and, even worse, switching between squads in order to try and flank enemy units is a nightmare and potentially game ending when your unit becomes blocked by the un-interactive scenery and you can no longer see the enemy units to fire at them. Your mercs will not fire at enemy units unless you tell them to engage.
You go from a very simplistic tutorial into a hard-core, very unforgiving story-mode/side missions. And the scenarios are all-or-nothing. If you do not successfully complete the mission you get zip, zero, nothing. There's three hours of your life you won't get back.
Not sorry that I paid money for a game that I've already deleted off my computer. I don't mind helping game developers put new products on the market. But this game is very frustrating and the fun-factor is about equal to a bent-brick. The form is there, but you just can't use it.
Your soldiers do not shoot unless they are shot at, or unless your order them to. This means a significant part of the micro is you just left clicking trash enemies, something which your troopers should really do automatically: Focus fire should be a strategy used against particular enmies, not a hassle that you have to continually manage.
This is the same critical error in gameplay design that similar game Satellite reign makes, which reduced much of the combat to left clicking people, which gives you less time to focus on actual strategy.
**Updated as of 3rd Oct 2017**
After months of the game being pulled off of Steam and zero word from the developers, I'm sad to have to change my positive review to a negative. I will keep my old review below, which pretty much sums up the current state of the game, however, don't expect new features. Quite frankly, I don't expect the game to ever release and I can see that it'll disappear off Steam again in the near future. Also, the game constantly crashes.
**Old review**
So far, the game is great. I've definitely been enjoying it.
At the moment, though, I can't play for extended periods of time due to the game crashing, BUT, speaking with Chris, one of the developers (who by the way, responded to my support email within a few minutes of me sending it!), the game has good things coming, and they are addressing the crashing issues.
Other than the crashes, there isn't much that is gamebreaking, and so far I seem to be one of the lucky few who crash as often.
For an E/A title, there's a surprising amount of content, with randomly generated timed side missions that you can play co-op and main story missions, you have tons of content to get your teeth stuck into.
So it all boils down to this list
PROS -
Loads of content
Co-op gameplay for side missions
Skill customisation
Equipment progression
Real strategic gameplay
CONS -
Somewhat repetitive go here and kill that, EVAC
I wanted to stick in that there isn't much of a choice when it comes to weapons and armors, but that's likely to the game being an E/A title.
Pros:
Co-op
Fast Paced
Interesting Skill Trees
Cons:
Stability
Balancing
M.E.R.C. is a reasonable game. People are comparing it to XCom, but that is not very accurate comparison. The game is real time, which in my opinion makes you connect less with your soldiers as you don't have the crucial "Please hit this shot Billy!" moments.
I played with a friend for all my missions, which means splitting loot and therefore having to compete twice as many missions to keep progressing in the game.
The stability of this game is not good. In the 3.4 hours played the game crashed 4 times, which made us fail missions and lose reputation with certain factions.
If you want to see some co-op gameplay click here, we recorded a bit before getting angry at crashes
M.E.R.C. is a game where you manage a mercenary company. Every missions, you can deploy 4 differents characters (2 in alpha squad, 2 in bravo squad). You can't control each unit individualy but rather you give command to each squad. You have 4 different classes: heavy, assault, sniper and engineer, with 4 possibles sub classes, such as medic and hacker (the only ones i've seen as of yet). There is coop where you can do a mission with a friend or random person and everybody control theirs alpha squad, which looks like it could be fun to play with a friend (havent found a coop mission yet, the lobby was always empty).
If you have read other reviews, you might have seen many comments comparing M.E.R.C. to XCom. While I do find a ressemblance in certain aspects (main map where you review missions, the barrack where you can see your units, etc.), I really wouldn't compare to that myself, meaning don't buy this game because you liked XCom but don't pass on it because you disliked it either.
The game has many strong points and many flaws aswell, but given that it is in early access, I have strong hope that the flaws will be corrected and worked upon. Here is a list of the points that I like and what I feel the game should improve.
The good:
-4 differents classes and 4 subclasses give many different options but I feel they could have more than 2 active skills per classes (example: The assault class has grenade and a firing supression skill, and that's it. There are a few passives that modify skills, like the poison grenades, but I feel in the end, every assault is just the same).
-Seems to have many different pieces of chest armor, leg, helmet and weapons that you can find and buy. Weapons are restricted to classes but they have various stats.
-Armor you equip does show on your character (there are no customization like you had in XCom to choose a character's appearance yet, not sure if they want to add that).
-Combat is fast and animation are fluid. It always feel satisfying to watch a squad of ennemies explode when you shoot barrels or throw grenade at them.
-Graphics looked good enough for me (I started playing video game with the first doom on MS-DOS so I dont care too much about that. But they look nice enough).
-I think the story for the game is interesting. Not sure how much it gets developped as I've only finished the first few 'storyline' mission but I felt it was worth reading instead of skipping all the time.
The 'will require more work in the future': As I said, I'm sure it will be worked on at some point, but if you find those would ruin your experience, then you can decide to delay your purchase until they've had a few more updates in the game.
-I feel the music is very repetitive. I felt like turning it off after my game session.
-AI is extremely dump. They will take cover on the side of barricades that are facing you (meaning you shoot them in the back), they will start running at you and get insta killed all the time. Once I threw a grenade at a patrol over a wall, almost killing them all. They fell to the ground, stood back up and continued their patrol like nothing happened. Sometimes ennemies will shoot at the wall with rockets, not even damaging you, instead of moving to another cover.
-Talking of cover: If your guys have no line of sight to the ennemies, they'll just stand there and do nothing when you ask them to fire. Moving to the nearest place with a LOS would have been nice.
-Your guys will often stay idle while you have ennemies running around them at almost melee distance. They do fire back when fired upon though.
-Opening a container makes your character stuck there until you close the container manualy (if there is an item you cant take in it). if you dont see it right away, you get into fights with only 3 guys realizing that the other one is still at the box, 100m away.
-When you recruit a new unit, you cant know what his subclass is. In fact, if you try to see its skill tree, it cause other bugs that you need to reload the game or go do a mission to fix.
-There is no difficulty setting. I found myself instantly killing any ennemies as far as the edge of my screen after the first few missions where I bought assault rifles that deals more damage than the best sniper I can buy.
-Sniper class feel very underpowered. Even their headshot ability wont kill enemies in 1 or 2 hits (you have only 2-3 uses of it per mission unless you find more as loot).
-Ennemies can detect you from outside of your screen or sometimes from the other side of a wall with no LOS.
-Many many more (even though I listed quite a bunch of things, those werent harsh enough to make me want to refund this game).
I have found no game breaking bugs at all so far.
Conclusion: I would still recommand to buy this game, as I am sure it will only get better, with more features and bug cleaning. Game might be more fun if you have someone else to play with.
I see a lot of reviews comparing this game to XCOM, which isn't really accurate at all (I blame the cover shield icons). There are definitely some similarities on the macro scale re: squad management and mission selection, but the minute-to-minute gameplay is much closer to a squad-scale loot-based RTS like Dawn of War 2. I liked the focus on small, discrete engagements rather than constant run-and-gun action - it definitely feels like the game rewards smart play. Catching some fools out of cover and mowing them down is very satisfying, but if you get cocky and try to rush a fortified position, you are probably just as screwed.
Being an early access game, there are definitely some rough edges, especially around the character loadout and skill tree UIs, but so far I think this game has a lot of promise.
This game is decent, however I do not reccomend it in it's current state.
Pros-
Well crafted universe.
Interesting concept.
Looks okay
No performance issues to note
Cons-
No options for dificulty whatsoever, only a choice of poisions so to speak.
Randomized missions can make the lack of diffculty choices worse, especially early on.
Multiplayer can actually put you at a disadvantage in your own campaign.
Randomization of missions leads the game to also feel needlessly maze-like, as there is no minimap.
Explaining a bit about the cons, mulitplayer in game only permits you to take half of your normal forces into a mission with another player, but due to this, you soldiers still are affected as normal and only they gain xp/get injured. At the start of the game you have the bare minimum soldiers possible, so when you go into multiplayer and half of your forces become underleveled as a result, or can't return to battle to do injuries, that puts a big halt on your early game progress. I have no idea how much that affects the late game, but I'm willing to bet it's not great.
I would say if you really want to pick this game up, give it some time. It's still under development, and until some things change it's not very enjoyable. I have faith it'll become much better with time.
Let's just go to the TL:DR version:
Good:
Scratches the X-com like itch with a new faster paced feel
Reasonable amounts of customization, cool armor and weapons change actual apprearance(would still like to see more)
Good Variety of missions, no shortage of missions
Graphics and sound are above average
Skill Trees and specialties look promising
Bad:
Control/Command system is weird/not intuitive which can leave your soldiers out in the open and not firing at anyone
Camera can be an absolute hassle because it is stuck on your soldiers. It can zoom in and out harshly depending on the angle your at and what is behind/above you.
Healing/Medical care is hard to gauge/understand
No in-mission healing mechanic availabe from start, left up to RNJesus from drops until a random soldier with the right class and talent appears in hiring screen
Your line of sight when tucked in cover is abysmal while enemies can shoot through damn near anything
Soldiers don't open fire on the enemy automatically unless they are shot which makes no sense unless you're cloaked
Overall:
I like it and I want it to work/be fun. I'm hoping the Devs continue working through to really polish the UI/controls. With further updates I would fersure review and change my rating.
2020 Review:
It sucks, dont waste your money.
2017 Review:
This is a good game but there are things that it really needs to improve on, before being sold.
-Your squad members die fast, even in cover.
-I have not seen a variety in map style
-The maps are styled like diablo 3, but without the minimap. You can probably guess how this would become a hassle after a few missions.
-The way cover works in this game is frusturating
-Your units look the same, walk the same, START walking at EXACTLY the same time, etc. This greatly takes away from the immersion for me.
-Pathfinding, my units choose to spend 5 seconds taking turns jumping over a crate, rather than take 1 second to run around it.
-You can flank an enemy, but unless you're almost directly behind them, your damage towards them will be as if they were in cover, unflanked.
-A few other small problems.
I know this is an early access game, but if its for sale, then it will be treated like a finished product.
I have only reviewed this as "Positive" because the devs need a chance to improve things.
Wow, really loving this game, Starting from the load-screens, sound, graphics and straight on 'all mission, M.E.R.C. is one of the most brilliantly designed computer games I have ever seen in a very long time. Well done Tiny Mob Games from Victoria, British Columbia, you have set the standard on this one, HIGH5.
I personally don't play strategy games, and I never really enjoyed any that I had played. but this game is pretty nice. The gameplay is fun, it has a decent story and is a shooter now for pros and cons
Pros: Nice gameplay, decent controls, cool world and enviornments, lots of gameplay
Cons: the camera is a dick and stuttery, doesnt explain much in the sense of controls, kind of difficult for people new to strategy games.
First time playing a shooter strategy game like this, I've seen a lot of X-COM and it looked interesting but never got into it. Decided to buy this on a whim and it's great! I love the real-time aspect of the game, it never gets boring that way or well, it feels more fluent that way. No lag, no glitches - awesome for a early access game.
There are abilities, weapons, armors, etcs so there's definitely a feeling of progression every time you complete a level.
As opposed to X-COM, it does have a lower level of strategy not being turn based but it's still exciting.
Just when I thought it was getting easy....I could see it becoming difficult as well past the first level of course.
https://www.youtube.com/watch?v=6_ED0TfLUuk
Well I haven't had a chance to play this as much as I would like yet, but so far the game looks really great. I enjoyed XCom and this has a similar feel in a cyberpunk themed world. I look forward to playing more.
A good mix of X-Com, Syndicate and even hints of Darkest Dungeon. Not too shabby, quite fun really.
It's early access, I believe it was just released today. It's in need of intro missions and tutorials as well as some voice acting, but they really nailed the gameplay. Some fleshing out of the story would be good, too. As it stands, I wasn't too certain what to do or where to look on the mission/map screen or what the signifigance of what everything is. But, as mentioned, it's early access. Likely that's to get the studio a bit of cash to reinvest into the game.
Nice graphics and sound with some tight writing and level design.
Glad I purchased and I look forward to seeing what this becomes.
Really impressive graphics for an Early Access game. The gameplay reminds me of Full Spectrum Warrior; it's all about the cover. Can't wait to delve deeper!
Several missions in and I can say Im really happy so far. MERCs metagame plays essentially like Xcom - missions come and go as time goes by, mercs need to be healed of injuries, equipment must be bought and divvied up, new mercs hired and such.
The tactical gameplay revolves around your two man Alpha and Beta teams that make up your overall squad. You can give orders seperately to both teams, or control them together as a whole - currently, unless I completely missed it, there is no way to control a single merc. Tactical play is real time with a slow time mechanic for when things get hectic - it boils down to proper cover usage, squad abilities and not letting missiles hit you in the face...
My only real gripe right now is the use of left mouse for some things and right for other. Some cover requires RMB, some LMB. All targetting is LMB - but I instinctively want to use RMB for that and often end up sending my squad running at the enemy instead of gunning them down.
Overall, for my hours worth of play and 3-4 missions Ive been thru - Im really looking forward to more. Its got a great cyberpunk setting (Im a huge cyberpunk fan so this is a big deal for me) and the gameplay and logistics are already enough to be fun and engaging. The addition of co-op play is icing on the cake for me. Also - for a game in its alpha stage, it seems way further along than most betas.
Imagine Xcom and Syndicate Wars had a kid and you get the idea =)
This is a cool blend of tactical and real-time squad battle. Lots of choice and variety for play styles. The dark and futuristic mood and theme are great too!
Дополнительная информация
Разработчик | TinyMob Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 67% положительных (42) |