Разработчик: NCR Games
Описание
Join Knuckles the Oaf and his menagerie of faithful companions in an epic quest to save their stricken homeland from the vile depredations of a powerful and mysterious foe. Go into battle with four party members carefully picked from thirty playable classes, match gems to power up your team's weapons, and then unleash devastating attacks on your enemies!
Features include:
- RPG / Match-three hybrid combat system: match gems, earn mana, trigger terrifying skills to crush your foes.
- Sixty unique, equippable weapons, each with five different ability ranks.
- Dozens of wildly different monsters to wreak havok upon your poor party.
- Thirty playable classes, each with their own unique traits to master and levels to attain.
- Huge campaign worth over 30 hours of pain, death, and light-hearted dialogs.
- Roguelike dungeon mode for an ever changing (and ever punishing) experience.
- New Game Plus option, with shuffled loot and extra playable classes.
- Full controller support.
Playing Oafmatch you will quickly discover that this is a game for match-three lovers and RPG-lovers alike. It is also a game for tinkerers, as beneath its friendly exterior lurks a very deep well of party-building and party-outfitting strategic gameplay.
The game's strategy and tactics revolve, you see, around six colors: red, yellow, green, white, blue, and purple. Each character is assigned two colors, a major and a minor one. A properly formed party will have all six colors represented; at least in minor form. Neglect a color at your own peril!
Fail to carefully choose equipment at your own peril too! It is equipment that will allow your party to tactically flexible and resilient.
Equipment can be broken down into the following general categories, with some overlap:
- Direct damage. These are items that mainly deal damage to one or several targets. An example is the Poleaxe, which damages the target and one random enemy standing next to it.
- Board control. These are items that let the player control the flow of play on the 8x8 gem board. The Pipes of Beckoning, for example, allow the player to precisely choose a handful of gems to be destroyed.
- Mana management. These items help the player gain mana, or hinder the enemy's mana generation. An example is the Mana Scalpel, which destroys a small amount from each of the enemy's mana pools.
- Board shuffling: These are items that wreak havoc on the board in unpredictable ways, often generating powerful cascading matches, and destroying precious enemy special gems in the process. And example is the Orb of Magma, which places a special persistent Magma Gem on the board. Each turn, this Magma Gem destroys the three gems immediately above it.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: Anything better than a Z80 ;)
- Memory: 2048 MB RAM
- Graphics: SM3-compatible video card
- DirectX: Version 9.0
- Storage: 512 MB available space
Отзывы пользователей
A delightful and deep match-3 RPG that's a little rough around the edges. Although I wish some little things about the game were more polished - particularly the sound effects, music, and turn indicators - the core game is outstanding.
Oafmatch is complex enough that learning how all the systems work can take a little time, but you're never going to be short of whatever info you need. Grinding will be necessary at certain points, but is made enjoyable by itself through the Arena stages and replaying stages on higher difficulties. The story is enjoyable as well, with witty dialogue and distinctive characters.
If you (like me) loved Puzzle Quest, definitely embark on this quest of match-3 violence with Knuckles and his friends.
Characters are amusing, gameplay is fun and variable based off equipment and characters. Lost two hours on a "Let's see how good this is" starting play.
I had a lot of fun with this one. It's not perfect, but it's an enjoyable match 3 with its own style and a decent price.
With 30 playable characters and 60+ weapons to build a team, this is better than Puzzle Quest.
Just turn off the game sound and listen to your own music.
I played all encounters on the hardest difficulty without issue until the encounter with the giant mushroom, which was impossible to beat even on the easiest difficulty after hours of repeated attempts. I simply wasn't able to continue playing, so I quit. Up until that encounter I liked the game, but those hours of repetitive humiliation and rage more than outweighed any enjoyment I got before it.
Edit: in retrospect that encounter was a sidequest, so you can backtrack to the main quest and continue playing without beating the giant mushroom. Just be prepared that there will be some impossible encounters. Otherwise I'd recommend Oafmatch only if you enjoy match-3 type games. The dialogues are very funny too, but the story kind of doesn't go anywhere and the gameplay became too repetitive for me on roughly the 4th map.
Excellent Match 3 game. Super addictive. Love the grind and character leveling and items.
It does reach a point, however, where the difficulty scales up to a grind.
A very nice and lengthy Match 3 game, with RPG elements (items and char-lvls) and a great humor! It took me 35h+ to beat the main game, and then there is still the game+ mode and the rogue-light mode...
9/10
Excellent match-3 with RPG and even roguelike elements. As a fan of Puzzle Quest and Gems of War, and also classical roguelikes like Tales of Maj'eyal and ADOM, I have discovered many things to like about this game already. I am not very far into the game yet, but game play is intuitive and the mechanics are clean. Definitely worth a few bucks for anyone even remotely interested in these genres.
Oafmatch (named for the initial character class, Oaf) is a story driven match 3 combat game with over 60 weapons and 30 combat and magic classes. The game offers an exceptional serving of strategy based on the 4 classes selected to put in play on the board and the assigned weapons and potions . The amount of content is generous and the initial story mode took me well over the 30 hours advertised. Upon completion the game offers a new game plus mode offering to unlock the 16 classes not used in the initial play through so replayability is high. A rogue-lite mode is also available. While I did encounter a couple of bugs during play fortunately there was nothing catastrophic. Oafmatch is steam centric offering achievements and steam cloud saving. Highly recommended.
I've enjoyed this game. I'm always looking for match-3 with other elements, such as RPG or music. This one has a good mix of RPG and comedy, so it's good if you need some variety. It's got enought depth to keep you engaged, but not enough to sink you either. Especially worth the price on sale.
See curator page for more reviews.
Tl;dr - game has still plenty of bugs and serious balance issues, and seems to be abandoned by devs.
Oafmatch is a match 3 rpg, very similar to Puzzle Quest series. You fight by making matches which deal damage and grant mana, which is spent on various special abilities. In Oafmatch you have party of 4 characters, each of them has one special passive ability, one strong and one medium skill out of 6, which correspond to 6 gem colors, they also have two slots for equipment, which make for skills in this game.
What is good about Oafmatch is the number of available heroes and skills, there is plenty of variety, so you can experiment with various builds.
And that's mostly the end of strong points of the game.
The game offers two modes:campaign and so called roguelike mode. Campaign is pretty barebone, you just move from one dot (battle) to another on the map, sometimes you have choice to select battles or to skip some of them. There is also an arena on each map, in which you fight infinite waves of enemies, which get harder over time. Compared to Puzzle Quest or Galactrix this is very basic, because in campaigns of those games not only there was much more freedom in map movement, but also there was something to do between battles, like mining resources, gathering blueprints and crafting things in Galactrix, or capturing monsters and cities in PQ. Story is very poor even for a game which doesn't takes it's story very seriously, especially the ending is very shallow.
Second mode, which also has it's variation which you can play after the campaign is so called roguelike mode, which again is very basic - you are present with tow different battles with different rewards, and you just have to select one of them - and so until the end of game. It really could be at least a little more complicated.
The game also has massive amount of bugs and balance/design problems, and it's obvious that it neither was tested at all, or only "tested" by some streamers or tubers, to which devs gave some keys hoping they will get more sales that way, tubers recorded some videos getting their attention and money from views or when they thought the game is not interesting just probably put the testing key on everybody's favourite key site to earn few bucks anyway, and so everyone is happy and no one cares for bugs, except the people who actually paid money for this. I have played this game mostly on 1.03 version (and each of three patches have large bug lists), and I still have encountered about dozen of bugs, varying from graphic and text bugs to gamebreaking stuff like for example blank tiles on board, some equipment not dropping properly, or heroes joining fully upgraded when they are not supposed to do so. This game should still be in beta or more probably in so popular those days early access.
There are also heavy problems with balance near the end game. There is hard cap for level of your characters, which leaves you somewhere in late 2/3 of the game in situation in which you have tons of now useless gold and where enemies, especially in the arenas have higher level than you. It maybe wouldn't be so bad, but there are also another issues. Enemies come in two types, heroes which are identical to the ones you get and who can use same equipment as you and also can make matches, and a lesser type of enemies, let's call them minions, which can't make matches and have in most cases only one fixed ability, but to compensate that, they have passive mana gain every turn. They also gain additional benefits - even when you have about 20 levels more than them, they the same or higher HP as your characters, and actually higher stats than you, so when they sometimes manage to make matches thanks to their special gems, they are quite strong. In around the middle of game, a problem arises with the power of you matches - they seem to be getting weaker as the game progress, instead of being the same or stronger, and you need a lot of even 5-matches to kill single minion. So later you will be doing majority of damage with the skills, and like other reviewers say, equipment comes in ranks, and the jump from one rank to another in damage done is in many cases quite insane. Damage done by cheap 6 mana skill rank 5 skill compared to damage done by two matches needed to gather that mana is laughable. Other issue is that later enemies get very powerful skill gems, which not only sometimes can oneshot your heroes or have additional effects like long stun, they also have low mana requirements and low activation times. What is even worse is that in many cases there will two or three of the same monsters, so they will gain more mana of their colour, and they will sometimes placing their gems every turn, so the board will very quickly run out of gems of that colour, which will leave you defenseless unless you have some skill to destroy them. And some of those gems have additional lives, forcing you to match them twice or more to make things worse. Placing gems by AI takes much time, it is especially infuriating when they will gain enough mana to place something like half of dozen of them, it is faster to alt-tab the game, kill it process and to restart it and the fight that to wait for animation to end! There is also lack of balance in regards what characters game gives to you in campaign, it gives you many heroes with purple and white as their primary colour, but doesn't gives you second character with primary yellow until few fights near the end of the game. Some of heroes have also much better passive skills that others, which pretty much makes some of them mandatory. It is quite similar with items/active skills, so there is not that much actual variety.
After initial waves of patches, devs went quiet and the game seems to be abandoned, and before that they wrote that they are unable to reproduce and patch some of mentioned bugs. Game is not recommend unless you played every Puzzle Quest clone in existence and you still want more. If you didn't already, it is better to play original Puzzle Quest or some other, better of it clones.
Do recommend this game fully, simple puzzle fun on the face of it, with interesting RPG mechanics.... have really enjoyed playing thru it, and it is definitely a game to relieve the stresses of the world. Also find it has that one more go aspect too.
Decent match 3 with (very) lite RPG elements.
Possibly not quite as good as Puzzle Quest 2, but still a fun and relaxing game.
One thing I have noticed is that the games moves fairly slowly...if you are after a quick match 3 where you can just punch out a series of moves in rapid succession then this may be frustrating. If you are just after a slower paced, relaxing time you may not be bothered by this.
(Also recommended by me via the Headache & Migraine Gaming Group)
Match 3 (4 or 5 if you're lucky) game with a twist. While doing this you can upgrade your 4 characters with special talents to beat the many challences you'll face. It's casual and highly entertaining. When challences become to difficult you can go back to beat previous challences and earn cash to upgrade your characters and make them stronger.
You'll earn different equipment and other characters to even the odds or play a different style. While playing you'll gain understanding how the game works and how to beat it. It's pretty smart. There's a part luck and a part strategy, a combination wich I realy like.
I'm doing 5 challences a day during lunch and this keeps it fresh and fun.
Reccomended for casual puzzlers.
Don't judge me for liking Match 3. Add RPG and I'm in love.
Oafwatch follows the likes of Puzzle Quest by merging the concept of Match 3 with RPG statistics. At the core, it is essentially match your coloured gems, make big combos and get a shiny gold star for completing the objective. Each gem stacks against weapons - special attacks - that you have to use strategically to win. The enemy is constantly placing their own special moves on the board, which pressures you into making intelligent choices rather than just going for damage.
It's a very slow-paced Match 3, with emphasis on strategy and thought with every move.
This makes it a very different style of gameplay to the last Match 3 / RPG hybrids I reviewed, such as '1000000' and 'You Must Build a Boat' which were very much speedrunners. In Oafmatch, you can take as long as you want to find the perfect move.
There are a lot of unlockable party members, and party management involves levelling, equipment and potions. These can be switched around for each fight if necessary, and you will definitely need to put somne thought into that at the higher difficulty levels. One of the downsides is the game can be quite grindy with the usual dollop of RNG luck in there; if you can't complete a level and aren't getting lucky with your gem combos, you will need to grind earlier stages to upgrade your stats to continue.
There are two (and a half) modes; campaign and roguelike. Campaign follows a simple quest where you roam around the map defeating things with violence and unlocking new stages, members and items. Each stage can be completed on three difficulty levels; with a blue star for completion and the shiny covetted gold star for perfect (no party member dies). Getting three gold stars on some of the maps is pretty challenging, and I had to grind, switch up and go back at a few stages. There is also a campaign + where you have your progression unlocked from the beginning, but the fights are harder again.
Roguelike is exactly as it sounds; extremely hard and sometimes unfair, but a real challenge with unlockables that carry over and this adds some real replayability to the game. Replaying the campaign after getting your gold shinies would be boring - but roguelike adds an extra layer of RNG and challenge that means this game contains a lot of playable hours for the price.
Overall Oafwatch has an absolute ton of content, although with the limited scope of Match 3 games it can get repetitive and grindy. This has been alleviated somewhat with an extensive array of choices, characters and items - but ultimately with this sort of game, you're not seeing a massive amount of variation so can feel grindy. It is still a casual game - you can add all the depth in the world to a Match 3 game and ultimately it's still a simple game at the core, and will only appeal to those who find this genre enjoyable.
An absolute thumbs up from me for anyone who likes the Match 3 genre, especially those who previously enjoyed Puzzle Quest or similar strategy based Match 3 games.
P.S. The name is pretty dumb though!
Great match 3 game,
if you liked PuzzleQuest, you're probably going to like this one as well.
Price is great, from the looks of it there's at least 20 hours gameplay in campaign.
A match-3 puzzler with RPG elements, much in the vein of Puzzle Quest.
In short, it's a great iteration of the formula - fun and with well-thought-out mechanics. You've got a campaign mode with a goofy story and a sprawling set of characters and locations, and you can also go into a rogue-like mode where you go through consecutive encounters that whittle you down until you die... and then you start again.
It's great if you like this sort of thing. If you don't know if you like this sort of thing, well, think Bejewelled with an extra layer of RPG mechanics on top.
That out of the way, let's get into more detail:
You have an ever-growing cast of characters, each one with their own special ability, and a primary and a secondary stat (out of four). These primary and secondary stats determine the equipment they can, uh, equip. There's no experience, but you can spend gold to level up all of your characters at the same time.
You can take four people into battle, and while in the map you can swap them in or out or change their equipment as you wish. All battles give you gold, and sometimes treasures; in the campaign you automatically heal, and there are no consequences to losing a battle; not so in the roguelike mode.
The tiles on the battles represent each one of the stats (Wisdom is purple, Dexterity is Yellow, and so on) - damage done by matches is affected by the highest stat of that color from among all of your characters. So if your thief dies and no one else has a good Dexterity stat, matching yellow gems from then on is going cause very little damage. There are also "terrain" tiles, and when you gather ten of those a terrain effect that varies per battle comes into effect. This can be something like hitting all enemies for a sizeable amount of damage, or giving you some sort of boost.
After you make a move, then it's your opponent's turn. Enemies come in two main types - the basic mobs, which don't "act" but gather mana each turn. Once they have enough mana, they change a tile to an "attack" tile of the same color; this has a counter that goes down by one every turn, and when it reaches 0 it activates and (usually) takes a chunk of health from one or more characters.
Then there's more powerful enemies, marked by a red outline. They make matches of their own on their turn (never more than one move, at least to the point I played). So they gather Mana and have abilities much the same as your characters.
There are a lot more wrinkles and details - for example, when one of your characters is killed, they turn into a tile on the board; include that tile in a match, and they resurrect, although at a fraction of their health.
The campaign mode is pretty much what you'd expect out of a Puzzle Quest clone: a map of nodes, each one a battle or a town where you can get quests and buy stuff. Many of the nodes have little vignettes attached, and that's where the plot happens. At least it doesn't take itself seriously; it never quite made me laugh out loud, but it's charming, well-written and funny enough. As far as I got, all the battles are the same - there's no equivalent to the crafting or creature taming puzzles of Puzzle Quest.
The Rogue-like mode is... not for the faint of heart. I don't expect to spend too much time with it, but it's very rich. You're presented with a choice of two battles, with the reward an enemies for each clearly visible. Characters that end the battle dead stay dead, and any health loss is not healed in between battles. Building a good party, and changing it effectively as characters die, seems to be vital.
A word on randomness - it's pretty dialled down here; I never got the feeling that it cheated, the way Puzzle Quest seemed to cheat. The only exception is extra turns, I've haven't worked out how they happen yet and it can be annoying in that you can't plan around them except for very specific circumstances.
Anyhow, I think I've gone on long enough. I hope this helps you get a better idea of what the game plays like. There's precious few Puzzle Quest clones around that are worthwhile, and there's a reason I keep bringing that one up, and not any of its follow-ups. Oafmach, though, is definitely a keeper.
Great implementation of a puzzle-based RPG. As someone who likes puzzle-based RPGs, this is the game that I didn't realize I was waiting for.
Personally, I find the plot and characters amusing, but the real selling point is the strong mechanics and the sheer amount of content in a $5 game. (I would happily have bought the game at twice the price!) I have played a lot of Puzzlequest and Gems of War in the past -- and they are both excellent games -- but I like the gameplay of oafmatch significantly better than either of those games.
Oafmatch offers a wide variety of strategic decisions in selecting and equipping your party, as well a strong match-3 gameplay that rewards you for thinking ahead, but also throws in some interesting surprises. (Like when a ressurrect gem for a dead party-member appears in exactly the wrong spot on your board!
Ultimately, I think that a key selling point is the rogue-lite gameplay mode. I haven't made it far in that mode (still using the campaign to explore the gameplay mechanics) but the rogue-lite repeated runs at a randomized dungeon to unlock more content in a puzzle-based RPG is an awesome idea!
Oafmatch is a bejeweled-RPG hybrid, heavy on the RPG elements. Match 3 jewels of the same color to deal damage to enemies based off your character's stats, and use spells and abilities to deal extra damage, buff/debuff, heal, alter the board, etc. If you've played Puzzle Quest or any of its innumerable clones you know what to expect here.
The graphics and sounds are amateur but not offensive. The music sounds like it might be from some sort of license-free music library and doesn't fit the game at all. None of these things are that important in a game like this, but it gives the game an unpolished feel. For $5, though, it's about what you'd expect.
The main problem I have with Oafmatch is in the gameplay. Stats, levels and equipment (of both your party and the enemy) have a disproportionately large influence on the outcome of a match. No amount of smart or lucky play will allow you to beat an enemy team that has spells that deal 150% of your party's HP in one hit. You simply need to grind up or lower the difficulty until your numbers are large enough that you can steamroll the encounter.
I read that this game has a 30-hour long campaign, but it's hard to imagine sticking with something this simple and grindy for longer than a few hours. The writing is not going to keep you clicking, either. Every character has one trope to their name (dumb strong guy, cowardly guy, thief who likes to loot, etc, etc, etc) and they all have the same dry/sarcastic sense of humor. It reminds me a lot of early 2000's webcomics.
Anyway. I'd like this a lot more if the numbers were all flattened a great deal, and increasing the difficulty required smarter play, or put a time limit on your moves, or asked anything of you but more of your IRL time grinding. As of now (May 19th 2017) this game is largely forgettable. Good luck to the dev in future games or perhaps in modifying this one to be a bit more interesting.
Finally a match 3 that does it right, I am really enjoying the adventure style game play that has a little story to it to move you along in the regions, also there is an arena mode that can be found in each region that drops great loot for your characters, Lots of characters to unlock and many different pieces of equipment that makes strategy a big part of the game. The RPG elements are sort of fun even though the skills each character you use are based on the equipment you put in their color slot, the different color slots are the only real difference in the characters. So far the game is lots of fun and I must say it’s the best $5 I spent all week. I can see myself playing this for many hours..
If you love Match 3 with a touch of story and strategy elements than I highly recommend this game.
Дополнительная информация
Разработчик | NCR Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 01.02.2025 |
Отзывы пользователей | 83% положительных (47) |