Разработчик: Big Fish Studios
Описание
Главный герой игры Fetch - мальчик, который пытается спасти своего лучшего друга - собаку по кличке "Медведь". Это веселое фантастическое приключение маленького мальчика с играми из жанра галереи игровых автоматов. Вместо традиционных головоломок сюжетных компьютерных игр Fetch предлагает высококачественную игру в стиле аркадных игр.
- 50 достижений (в игре и в Steam)
- Встроенное прохождение
- Концепт-арт
- Возможность переиграть аркадные мини-игры
Игра изначально вышла на iPhone и iPad, а сейчас выходит на компьютерах Windows, Mac и устройствах Android.
Мы благодарим всех наших верных фанатов, которые настояли на адаптации игры на другие устройства. Мы очень надеемся, что и вы полюбите эту игру.
Поддерживаемые языки: english, french, german, japanese, russian, italian, spanish - spain, dutch, korean, portuguese - portugal, simplified chinese
Системные требования
Windows
- ОС *: Windows XP/Windows Vista/Windows 7/Windows 8
- Процессор: 1.6 GHz
- Оперативная память: 1024 MB ОЗУ
- DirectX: версии 9.0
- Место на диске: 856 MB
Mac
- ОС: OSX 10.12/10.11/10.10/10.9/10.8
- Процессор: 2.5 GHz (INTEL ONLY)
- Оперативная память: 1024 MB ОЗУ
- Место на диске: 990 MB
Отзывы пользователей
Game i played when i was young, loved it then and still do now, its just neat, if you're a casual gamer and up for a small neat experience, then i recommend this highly
I just fiished this game after having looked for it for 10+ years cause I played it when I was a child, cute little game, feels surreal in a way too for some reason
super cute. I cry at the end every time I play through it <3
Never mind the cute illustrations and heartwarming story about a boy and his pooch. Fetch is a broken mess of clickety-click-click arcade games designed to make your fingers hurt.
It is probably best played on a tablet or touch-enabled device by young children and players who feel wholesome at the mere sight of puppies. For everyone else, there are better family-friendly adventure offerings.
The Living Storybook
Decent care was placed in the smooth animated style and lively environments that would feel at ease on an animated television series. This is fine.
Point-and-click elements are mostly of the move-forward variety, with very few and easy puzzles. Side activities let the player look up posters, pop bubbles, feed skulls, free dogs, animate various portions of the background such as construction cranes, flap bird wings, break skull teeth, etc. Collect literal dog tags. They're everywhere.
Story development here is anecdotic. Boy takes mutt out for a walk, gets sucked into evil corporation's scheme to capture all dogs, travels unlikely places to rescue pup and makes world whole again. Very few other characters, barely any spoken words. Nothing special.
The Arcade Cabinet
Unchallenging mini games get boring nearly immediately. They take inspiration from old classics like Tapper, Missile Command and many others. None of them feel especially refreshing or even pleasantly nostalgic. It also features its own flaky take on Jetpack Joyride, complete with screen tearing and archaic controls, while the post-credits scene focuses on the player's overall score as the ultimate reward.
Most of these activities feel janky due to the poor port from touch to mouse controls. This collection of inferior arcade games slapped together over a cute story doesn't feel particularly relevant as a package.
A section of chapter 4, where the player must obsessively laser tag almost everything on the screen, ran into a severe issue that deadlocked the game into refusing to move forward despite performing correct actions. Forced to restart the game from scratch tipped this review into the negative.
Certain scenes reset at least partially if you hit the pause menu. On the other hand, collectibles never reset even if you ask the game to flush your progress and restart.
Conclusion
Other than the irritating mini games, the story and art are both still cute enough to be enjoyable. Fetch nevertheless falls short of being a decent package due to its many annoyances.
This isn't a deep or mechanically complex game (it is CLEARLY a mobile game ported to PC), but like many casual/simple games it is rather fun, not to mention short and sweet (unless you want all the achievements; see below).
-Positives-
Gameplay: It is just plain fun. Essentially a point and click adventure (but one designed for touch screens, so it can be played with just a mouse) about a young boy trying to find/rescue his abducted dog. There are many active areas on the screen that produce amusing animations and in some cases trigger obscure achievements (hint: click on EVERYTHING :), as you try to progress through the levels. Most of the puzzles are simple and don't require much brain power, but they are enjoyable to advance through. There is one mini-game that I really, REALLY didn't like, and I'll mention it below.
-Meh-
Music/Graphics: These are very, VERY basic, and while not actively awful, they are quite lowest common denominator (again, this was a mobile game at some point, and it shows!).
-Negatives-
Some of the Achievements: There are a variety of minigames in Fetch, and while most of them are a little clumsy but ultimately quite doable with a mouse, the minigame where you must advance through pirate ships and submarines firing cannons at you is immensely frustrating without touch screen controls. Well, actually, it's not half bad until you get to the final stretch where you must drag with your mouse and then release to fire the cannonballs at two eyes in a skull, roughly ten times each, while being bombarded with cannon balls that you also have to click on to disarm. On Hard difficulty you will be fighting the controls every step of the way, and I don't know how many times I had to play through to get past (and earn the corresponding achievement), and after that I changed the difficulty to Easy and it was like night and day (but you can't get the achievement on Easy....) in terms of impossible challenge.
Additionally, there is a moment where there are two achievements, one for getting captured and one for sneaking past on the first try; this particular moment in the game is 95% through the game, 10 minutes before the ending, and you will have therefore have to play through the entirety of the game (more or less) to get the opposing achievement to whichever one you got on your first playthrough. Without chapter selections in the menu, this is really frustrating (yeah, the game is totally fun, but being forced to play it a second time just to snag one or two achievements from the last few minutes of the game isn't great game design).
But those are quibbles, and they really only apply to people who are determined to 100% their games.
Otherwise, keep your expectations low, and I'm pretty sure you'll enjoy this little romp.
Recommended, as long as you keep your expectations low.
This game is very fun. It is on the shorter side, great for a lazy afternoon, and just challenging enough to be interesting without getting frustrating. Cute animation and a good variety of puzzles.
“FETCH” is a surprisingly good point&click adventure with arcade elements. The story is about a young boy and his dog, who live through happy times, until the dog is abducted by an evil CEO for his nefarious plans, and the boy must go on a quest to rescue his furry friend. As adventures go, this one is relatively easy and pretty linear – you move with your character though individual zones grouped into hubs, pick up items and use them on the spot (the game has limited inventory), solve occasional puzzles and try your skill at various arcade-like minigames incorporated into the story. On the technical side, graphics and animation are very good; music less so, as there is only a little of it, but accompanying sound effects are just about right. Game also features collectible elements (dog tags, what else) and plenty of achievements to score. Recommended to all adventure players of all ages (though more on the younger side).
good point and click lots of fun, puzzles easy worth the money 10/10
It's a short game about a boy searching for his dog. It's not reallly a point-and-click adventure; the point and click is to get you from one arcade section to the next. And I'm not really into the arcade sections: they are simply a lot of mashing the mouse button over and over again until you win, and if you don't mash fast enough, you'll die and have to start your mashing over. It's a decently cute story, but I'd prefer to avoid the RSI strain on my mouse hand. I'll recommend it for the cute concept, but if you're not into arcade minigames, you'll find it a bit borning.
Original First Impressions:
The first thing I noticed is that the boy doesn't emote. He has a blank face even when he's supposedly laughing happily while playing with his dog. And that immedeately put me off: how am I supposed to be invested when the boy isn't even invested? Even the apparent villian introduced shortly after has more emotions on his face than the boy does! (Also, I'm not a dog person, so the game's obession with dogs isn't going to automatically tug at my heartstrings.)
It also doesn't bode well for a point-and-click puzzle game when the game forces you to open its in-game strategy guide as part of its tutorial. Only some of the things that are clickable on screen result in a mouse pointer cursor. And make sure you don't cancel out of the first minigame game too early, or it won't give you the thing that advances the storyline.
Exellent game with its sad and happy moments. I got this game because i have longed for a dog for years and i just go a refil in my steam wallet. I love bear and would kill to have a dog like that!
Дополнительная информация
Разработчик | Big Fish Studios |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 90% положительных (10) |