
Разработчик: Blue Brain Games
Описание
КЛЮЧЕВЫЕ ОСОБЕННОСТИ
РЕШАЙТЕ МЕХАНИЧЕСКИЕ ЗАГАДКИ

Головоломки и запутанные загадки. Основанные на изобретениях Леонардо.
НАСЛАЖДАЙТЕСЬ УДОБНЫМ УПРАВЛЕНИЕМ

Удобно передвигайтесь по мастерской Леонардо. Игры еще не были настолько веселыми.
ОТКУНИТЕСЬ В РЕНЕССАНС

Ваш мозг не будет отдыхать: осадные машины, сложные шкатулки, механические загадки, комнаты, из которых нужно спастись.
ОВЛАДЕЙТЕ УНИКАЛЬНЫМИ ПРИЕМАМИ

Найдите скрытые объекты, смотря сквозь поверхности мастерской.
ЗАГЛЯНИТЕ В ПРОШЛОЕ

Необычная перчатка даст вам возможность заглянуть в прошлое и узнать тайны мастерской.
ЧТО ПРОИСХОДИТ В ИГРЕ THE HOUSE OF DA VINCI?
Вы — самый многообещающий ученик Да Винчи. Ваш учитель, Леонардо, пропал. Вы не знаете, куда он делся или что произошло. Так начинается ваше приключение в поисках истины. Однако мастерская Леонардо полна загадок, машин и странных предметов, затаившихся во всех углах этих изысканно отделанных комнат. Вам понадобится вся ваша смекалка, чтобы узнать, что же на самом деле произошло!Мы наполнили мир великих изобретений Леонардо да Винчи своими собственными наработками и готовы предложить вам ни на что не похожий игровой процесс. Мы дали вам возможность побыть в роли молодого ученика мастера в XVI веке. Вы можете разглядывать мир вокруг вас, машины Леонардо, загадки и устройства, а в итоге овладеть силой управления временем и заглянуть в самые потаенные секреты прошлого.
Многие зубодробительные загадки основывались на изобретениях и идеях Леонардо да Винчи. Таинственные локации создавались по настоящим наброскам и картинам прекрасной итальянской Флоренции 1506 года.
ЯЗЫКИ
The House of Da Vinci доступен на английском, французском, немецком, испанском, бразильском португальском, чешском, словацком, русском, турецком, итальянском, польском, японском, корейском, упрощенном китайском, хинди и малайском языках.КТО МЫ ТАКИЕ?
Blue Brain Games — это маленькая инди-студия целеустремленных художников и геймдизайнеров, фанатов 3D-паззлов и гения эпохи Возрождения Леонардо да Винчи. Игра The House of Da Vinci была успешно профинансирована на Kickstarter в конце 2016 года. Установите игру сейчас и присоединитесь к более чем 2.391 любителю приключений, которые пожертвовали деньги на The House of Da Vinci!Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, japanese, korean, polish, russian, turkish, simplified chinese, czech, slovak
Системные требования
Windows
- ОС *: Windows 7 or higher
- Процессор: 2.0 GHz Dual Core Processor
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Video card with 1024MB of VRAM
- DirectX: версии 9.0c
- Место на диске: 3 GB
Mac
- ОС: macOS Sierra
- Процессор: 2.0 GHz Dual Core Processor
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Video card with 512MB of VRAM
- Место на диске: 3 GB
Отзывы пользователей
I originally bought this game on mobile and played for a few hours, so I went into the game knowing what I was doing for 40% of it, the game would safely last 9 hours on a fresh play through.
I really enjoyed the puzzles the game has to offer, bar 2 which I would argue are almost impossible without hints. It is important to keep everything in mind at all times as the game will prey on you forgetting that at the entrance to the area there was a place for a key which you only get on puzzle 8 of 10. I lost my way a few times but the hint system helped me get back on track mostly, though i did find it ambiguous sometimes.
I do consider it a little steep at 17 pounds (though not by much) but I believe it regularly goes on sale so definitely worth a pick up whenever it is, which is what I will be doing for 2 and 3 because it was a good time!
really fun! has a good range of interesting puzzle mechanics and designs, and the da vinci theming works really well! thoroughly enjoyed this one
Loved the game. loads of puzzles to solve in Da Vinci's house with brilliant graphics and animation
This game is very similar to The Room but for me, this one took me longer to finish as there were times I had to redo the same things two or more times. I don't know if it's a bug or if the games blocks you from certain actions until you should get there. For example, I was inspecting an object, clicked everywhere, nothing. Later on, the hint says to inspect the object and then I can move a part. My goal was to go through it without using any hints but half way through the game it was almost impossible. I still enjoyed it and highly recommend it. Can't wait to try the 2nd and 3rd.
Puzzles are unintuitive and clunky, some left for just being pure trial and error but with actions having to be done for each failed attempt
A very long and much less polished clone of The Room games. Despite that, it was still enjoyable.
amazing puzzles and graphics definitely worth the money
its clunky, unintuitive, and the lenses are tacked on and annoying.
Completely disappointing controls: in some moments (I remember at least three cases, which is more than enough for a 6-hour game) you have to make 5-6 mouse movements just to open the lid of another box, simply because for some reason you can’t rotate the camera in that particular scene, and the preset angle is inconvenient. No fun.
There really aren’t any genuine puzzles in the game: once you figure out where to insert the next key/lever/detail, all that’s left is to turn it, and the puzzle is solved. There were a couple of sliding puzzles with nine pieces, the most challenging ones I can remember. But often, figuring out where the next key goes is so unclear that you can only determine the solution by trying all possible options. Sometimes it even feels like the game is deliberately toying with you: for example, in the mission
next to the last, after all previous missios were completely linear, the game decides to place the final lock at the beginning of the level, without any logical lead-up.
Unfortunately, I too was deceived into thinking this was some hidden gem in the puzzle genre, inspired by that warm, soulful forbbidden manuscript aesthetic, but in reality, even $6 on sale felt like a waste.
I had a lot of fun figuring out the different puzzles throughout the game, though one or two I think need better hints as I ended up having to google what I was meant to do. For example, in the last chapter i could not figure out what to do with the box. It is clear there was a lot of hard work and love put into the game, with the soundtrack and design working really well to set the mood and vibe, without any issues of lighting or bugs.
The game is similar to "The room". The first chapters were easy and intuitive to do. However, around half-way through the game, the puzzles got harder and ended up requiring a lot of help.
Nevertheless, I'd still recommend this game to whoever enjoys puzzle games!
It's a 1:1 The Room clone, but I like The Room games so I'm not complaining.
Excellent in graphics, mood and puzzles. Very few times where I got frustrated because I missed a click, but hints were adequate in order to progress. Looking forward to playing the rest of the series. A great match to The Room game series!
Lot of frustration playing this game but it is well worth it. Many things I had to do twice or thrice before the worked. I suspect it was because it is hard to see and sometimes the rules are hard to fathom. Still I recommend this game and I am off to play the second version. I hope it is better.
the flow of this game is not as good as THE ROOM, which is clearly mimics but it is still entertaining.
The three games in this series tell one continuous story, so this is really "part 1", and the other two games are quite good. This one is pretty ropy, and without the occult conceits of The Room series the aggressively silly escape room puzzles don't make much sense. But if you get this and the other two together, you have one long casual puzzler that has some really cool moments later on as the story builds up. Recommended as a set of games. Don't get this one alone.
Where do I even start with this game... It's illogical, too many pixel peeping for hidden stuff, and often times infuriating. The story isn't even interesting, you can have an interesting story while still remaining vague. Just look at Five Night's at Freddie's and Don't Starve with their implicit yet still interesting story.
You can realistically still solve the whole game without looking at walkthroughs, but without hints? Get ready to waste your life trying to solve it by yourself. Most of the progression, especially with objects go back and forth without any rhyme or reason to it, making clues essential. I personally feel defeated when I need to use the clues, and it doesn't leave you with a good triumphant feeling when clues are constantly needed.
Not having a reset button for the mini games is just messed up. A lot of the times I got through them through pure luck and just brute forcing my way through it. Speaking of luck, more often than not I came across a combination that even after solving, I have no idea what I did right to solve it. It’s just too many guess work and not enough having to actually use your brain and logical thinking to find the solution.
In my mind, there’s only two saving graces when it comes to this game. Visually, it’s absolutely stunning. But that alone doesn’t get you very far when a player is constantly pissed off while they’re looking at all that beauty.
There is one thing that saves this game from being completely unplayable though, and that is its length. I would’ve completely lost my mind if this game were any longer than it is. The only thing that got me through until the end and actually finish this is that I don’t like having unfinished games in my library.
Before I played the game at all, I knew there was a sequel and even a third game. I planned to buy and play it too in the future but boy, playing the first one changed everything for me. I saw in the reviews that the puzzles haven’t been improved upon in the second game.
So, for a definitive conclusion, I strongly recommend to NOT get this game or any of its sequels if you like a good puzzle game. If you don’t mind getting constantly frustrated, love some good visuals, don’t care for a good challenge and can live with using walkthroughs then be my guest.
Interesting, brain puzzling and intriguing game.
I almost rage-quit a few minutes into the game, because it is so fidgety and just not working the way it is supposed to. When you have to slide a panel to the right and it does finally so after you tried it several times and - out of desperation - wobbled the mouse for several minutes in every direction - the fun goes out the window. At this point I stayed persistent, but it did not get much better. I finally gave it up. The puzzles are only sometimes logical and sometimes it just works by trial and error. I really wanted to like it, but it is one of the worst puzzle games I've played in my life.
This is a wonderful game! It is very similar to The Room but less dark. Some of the puzzles, however, were a little too difficult for me without checking the internet.
the puzzles themselves were fun to solve and not too difficult, the game looks wonderful and the sound is also good, though i didnt pay too much attention to it. I might not have bought the game for full price but if its on sale I wholeheartedly recommend buying it.
Wow, this is tough to rate fairly...
I love games like this. I completed the similar games Room 1 up to 4 even several times.
And this one started really promising!
Opening puzzle-boxes by finding hidden buttons and solving quite diversified puzzles - in addition to the nice atmosphere - great start! I immediately got into the "Room-vibes" (minus elder gods, the null and insanity :)).
But soon the experience fell apart.
1) Bugs can happen, but in a puzzle game they are really devestating. If you try to find a solution for an hour, accidently realize you can suddenly camera-clip though a floor piece and seeing the solution directly after a restart from main menu, since now objects are suddenly where they're supposed to be - not good.
2) The puzzles soon get repetitive. Sadly those with new ideas and concepts are often confusing. Don't get me wrong! Puzzles have to be hard if the game wants to challenge you.
But imho a good puzzle has to work like "rules are easy to learn, solution is hard to find"
This game fails in part one of this rule many a time.
Especially when it comes down to obligatory information you HAVE to find beforehand without any hint that there is such hidden in the first place. Due to sometimes very few possible combinations of levers / switches, you can seriously accidently brute-force some solutions before you even find the important clue to solve it the intended way.
3) While "find the hidden panel/button" is fun when you have a puzzlebox in front of you which you can systematically search for such. Sadly, In the later chapters it's sometimes countless puzzle-locations, often even seperated over multiple rooms, where important items you need to progress are seemingly randomly hidden - sometimes in places you can only interact with if you use a specific camera-angle from 1 position.
You end up with 3-5 partially solved puzzles, where for every one a piece is missing - but you don't know if it can be found already and is just hidden well or maybe not yet available.
4) If the storytelling and inner logic of the whole thing is important is probably debatable.
But it gets noticeably worse the further you get in the game.
Why does looking through a microscope and setting the optics to get a clear image magically open a drawer somewhere else? It just starts to feel completely random.
5) The hint-system is optional and can be deactivated if you don't like hints (big plus from my side!).
But if you actually try to use the hints, you soon realize that it's pointless.
Up to 4 hints are available, always for the puzzle you should do next. They are time-gated, so that you have to wait for another hint, if you are stuck. This is peculiar, but ok - i could live with that.
But imagine a puzzle with 5 levers with 6 positions each (just an example) where you need a specific hint to find the solution (what you don't know).
hint 1 is then "Try to use the levers!"
after some minutes of waiting hint 2 would be "You can really move them!"
again after some minutes hint 3 "Putting all of them in the correct position will solve the puzzle!"
No, I'm not making this up. If you're really lucky, hint 4 might actually lead you in the right direction. Eventually you wouldn't be surprised if it said "don't forget your seltbelt while driving".
Yeah, good info. Not helpful here, but thanks.
All in all I finished the game "just because", but was pretty much only annoyed during the last chapters.
I understand that it's very difficult to play-test puzzle games. You need LOTS of people, since each of them can pretty much test each puzzle only once. But here more testing and polishing could have saved a really good concept.
Starts out very fun and intuative, but the last level is mostly just infuriating and not very logical in how to move on forward
starts out a 7/10 game and ends on like a 4/10 or so
Fun point-and-click in a great renaissance setting, but it ended reeeally abruptly which kind of disappointed me.
The puzzles were a good amount of difficulty. The spinning motion kept randomly going backwards or not letting me spin at all and that was making me so annoyed though, especially in the last room with the lever on pipe #1. It also, for whatever reason would not let me pick up the last 3 pages for the achievements which irritated me too.
Otherwise, it was good.
Good concept, decent graphics and nice atmosphere. Unfortunately to solve many of the puzzles is a matter of trial and error or luck because the reasoning behind is not logical or/and linear, Unless you have a guide to walk through it you get stuck and waste time guessing and guessing. Too bad. No match with The Room series.
Got this game during the winter sale since I was curious. Tries too hard to be The Room, a much better and much more logical puzzle solving series. The puzzles skip around with no flow, and a solid quarter had me thinking, 'How was I supposed to know to do this without a hint?'. Not a terrible game, but not worth $20. Wait until its on sale if you want to play, or go play The Room 1-4 for a much more enjoyable and worthwhile experience.
A relaxing game full of interesting riddles and puzzles. No real action, but it will give your brain a workout.
The House of Da Vinci is often compared to The Room series and rightly so; the atmosphere and tone of both puzzle games are strikingly similar. That being said, The House of Da Vinci fell flat for me until the end. The same soul and charm of The Room games was just not as present in The House of Da Vinci despite clearly taking inspiration from it. Many of the puzzles weren't engaging but rather draining to complete and required a certain level of precision that didn't trigger a correct solution often even with the correct answer because of how hypersensitive the game requires the answer to be which often feels impossible with janky controls. While I enjoyed the historic details in The House of Da Vinci, if you haven't played The Room series, I would recommend that instead; but if you are craving something similar to The Room, this game is probably the closest there is out there while retaining its own interesting storyline. I haven't played the rest of The House of Da Vinci series and am hoping that controls and overall ambiance improves with later additions. 4.5/10
I've played all the parts of "The Room" and I already had a certain attitude towards such games. I didn't expect much, though.
Some of the puzzles are easy and some are difficult, but the implementation is really well done, I also like the DaVinci setting. Many things are similar to "The Room", most of the time I wondered if they weren't the same developers, crazy.
The camera controls are OK, but sometimes you click around like a madman to find that one pixel that lets you move on, but all in all a good puzzle game.
I really like this game. I'm an old game player. A Sierra game player for many years. I was looking for a game that can get you thinking, this is is! Puzzles are fun and different, some are hard, but most are solveable without hitting up the walkthrough. The only gripe I have is double clicking is a pain and sometimes are delayed as you click. all in all a really nice game. Older players will enjoy this one.
Nice challenging puzzles, da vinci would be proud! (▀̿Ĺ̯▀̿ ̿)
Very disappointed by this game. The price is still kind of high after a few years and the reviews are very good so I was expecting better.
It's not a bad game where you get bored, but it's not a good game either. Puzzles are very straightforward, when you find a new item you know immediately where to use it and how to move forward. I'm not saying a puzzle game has to be ambiguous to be good, but if you compare to the Room series, you can't but admit the feeling of discovering things is not so good.
Nice to spend a little bit of time but nothing spectacular.
This game gave me carpal tunnel from spamming every pixel in every room to find 'hidden' puzzles. Also not being able to use items unless you are 'zoomed' correctly is bad design and annoying because it makes you think something doesn't work when in fact it does. So much wasted time trying endless combos.
A 5 out of 10
If you want to make a proper puzzle game, take alook at The Room series, which even in VR done pretty impressive and lovely. On chapter 3 who decided that aiming and turning battered ram separately is a good idea? Why I have to constantly switch between aiming and turning and even after that it does not work properly. After 20 attempts to shoot it I just gave up and uninstalled. This game will just sit in the library and never be played again, also I am no more interested in buying sequel and triquel.
it is sometimes difficult to connect the clues but the ambiance of the game is superb. I love it.
This wants to be like "The Room" games but fails in many ways, some of the puzzles are pure guess work, no logic clear path so you are forced to use brute force sometimes. Don't waste your time on this knock-off garbage, play "The Room" series, the puzzles make you think but there is "always" some logic to figure them out.
For instance one of the puzzles in this game is a series of numbers you must order, this being Da Vinci a Fibonacci sequence seems like the path you should take but since the proper sequence cannot be completed with the numbers provided to you in game you move on (i.e. waste your time) but guess what? the answer is the Fibonacci sequence, an incorrect, wrong broken one. You have to build it without two of the main starting numbers.... does the dev even know what a Fibonacci sequence is? 0,1,1,2,3,5,8,13 is the correct answer not the one your are forced to provide.
This game will just frustrate you, even if you find all the clues some puzzles are just stupid random garbage that are designed not to test your brain but your willingness to try every sequence/pattern possible to solve it with dumb luck, just the opposite of what is supposed to be in puzzle games.
Love the puzzles and the mystery of trying to figure things out. Love that it's not timed, so I can think through each puzzle. Love that you get better and better as you play. The graphics are beautiful.
What an amazing and unique experience, I will be playing the 2 and 3 ones for sure when I get the chance, 10/10 Da Vincis
Easily one of my new favorite games. The game is full of easily solvable as well as more advanced puzzles, and the hints are mostly very helpful. (There are times when even the hint can't help the situation, and I spent an unreasonable amount of time with a relatively simple puzzle - but nothing unsolvable). The game is also very good at storytelling and the visuals are peak in my opinion.
The controls were unintuitive, the puzzles were frequently unclear, i was unsure where I should be moving/clicking or where i *could* be clicking.
Purchase this game if you enjoy awkwardly designed badly-plotted rube goldberg machines!
The puzzles were great, some easy and some baffling-perfect. The graphics were so cool, I spent time just looking around. The hints were very useful. The only problem I had was navigating. I'm on a windows 10 laptop. Point and click was the hardest part of the game, some times to the extent I stopped playing. Not sure if I will go onto #2 because of this! So this is a qualifying positive.
I guess it scratches the itch for the short time it takes to beat it (first run through was a little over 3.5 hours without hints). Recommend buying during a sale if at all. 75% of the gameplay is just retracing steps to find the tiny latch you missed after picking up an item 10 steps ago. Slightly less linear progression than The Room, but more of a hassle to find what you need. If you really want to have a good puzzle game with a compelling story and puzzles that take more than just brute force, play the Myst series. If you want to kill some time, I suppose this is one way to do that. Not recommended for puzzle game veterans.
Absolutely disgusting controls that ruins whole fun.
Staggering, stucking, wiggling.
Worth picking up on sale. Short game reminiscent of The Room franchise. The story is... quite bland I'd say. The puzzles are generally okay, though some of them really need to lead into one another a bit better, I found myself having to wait for hints a few times because certain things just weren't logical or connected.
This game is trying so hard to be The Room and it fails horribly, The movement is much clunkier and puzzles are awful. This game is like an old point and click hidden picture game because all your gonna be doing in clicking everything you see. This game has a huge lack of direction and expects you too just know where and what your doing. This is the worst fps puzzle game i have ever played. Plz save yourself the money and buy The Room Trilogy.
The game is just annoying. The difficulties are never in the puzzles, but only in the janky controls and annoying pixel search.
as a lover of puzzle game series like "room" the game is not bad but also not good at all. some of the puzzles are so unnecesary and sometimes you just dont have any clue where to go until you get hint from game. game flow is just not there sometimes. but if you looking for some puzzle game you may give it a try.
I absolutely love this game! This is like a series of virtual escape rooms. Both the puzzles (excluding the last level!) and the overall atmosphere are interesting and really intricate at times.
Don't go into the first game expecting it to have all the bells and whistles, but it's so worth playing the series from the start! The visuals are really quite nice and it should be good fun for 4 to 8 hours depending on how quickly you want to race through.
As always with these kinda games, my advice is to have a guide ready and only use it if you're really stuck to prevent you from getting frustrated if you aren't able to figure out the game's logic at all times :)
its a good game helps get the the gears in my brain turning.
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Дополнительная информация
Разработчик | Blue Brain Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 09.03.2025 |
Отзывы пользователей | 83% положительных (2338) |