Разработчик: DIVR Labs
Описание
Enter this dark world and enjoy an immersive experience!
- Outstanding Graphics
- Unique Control System
- Local Player vs. Player - Hide & Seek Mode
- Jaroslav Beck’s Horror Audio
- Different Environments & Various Gameplay Styles
- Exceptional Emotions While Playing
Ready Player One
Put on the VR headset and stand your ground against waves of enemies and try to survive until the timer runs out. It might be only three minutes, but you will be sweating bullets by the end. The original experience of Blue Effect just got better with the introduction of a second player!
Ready Player Two
Grab hold of a game controller of your choice and let the hunt begin! Your goal? Seek, scare and exterminate your friend in VR by taking control of one of the horrific monsters lurking in the darkened corners of the Blue Effect world. If you cannot take the pressure of the VR experience, you might give this one a try!
Little Buddy - Do you like the satisfaction of vaporizing an enemy? The burning thrill of shooting a weapon. Well, look no further. Little Buddy, a deadly precise laser pistol that packs a punch, vaporizing anything in its path. And if anything gets too close, the pistol acts as a heavy hitting melee weapon.
Enlightenment - State of the art illumination orb technology powered by Blue Effect energy helps you to enlight the darkest places and spot every enemy.
Blue Effect - A rare energy source developed by Lumos corporation that powers your equipment and is the catalyst for your mission, the people that hired, and the events that will unfold.
Enjoy breathtaking shooting battles in Warehouse level, use the orb to enlight enemies and your gun to finish them.
Or move yourself to Incubator level where your only chance is using two orbs to survive countless waves of enemies.
Last but not least the dream of every gamer. Two weapons in your hands. Show them who the boss is while protecting glory pillars!
But don't be afraid, we will add more in the future!!!
Music soundtrack and sound effects were created by Epic Music Production team. The guy standing behind it is Jaroslav Beck, music composer for various Blizzard's trailers as StarCraft, Overwatch, World of Warcraft or TV spots for Terminator Genisys or Star Wars The Force Awakens.
Enjoy our game & Feel The Fear!
Поддерживаемые языки: english
Системные требования
Windows
- OS: Windows 10
- Processor: Intel i5-4590
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- DirectX: Version 11
- Storage: 10 GB available space
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
- OS: Windows 10
- Processor: Intel i7-4770
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 980 Ti
- DirectX: Version 12
- Storage: 10 GB available space
Отзывы пользователей
Full disclosure. I did not play this allot because it freaks me the hell out. I decided to play this when I have visitors with me or if my family as staying a few days over. Playing this game alone would probably cause to rip off the headset in shock and fear, breaking it in the process. But it does provide what it said it would so no complaints there. That is why I kept it and not refund it. I recommend it, if you dare.
I got it for the asymmetric multiplayer, but after trying it a bit disappointed.
The local multiplayer could use a 3 player mode or a possibility to spawn more drones/other stuff.
Thanks to really great 3d sound it was too easy to pick off the other player, no matter how well he tried to time his advances together with the drone.
Not much "game" and only 4 levels; it's a sub-par wave shooter with robots in exchange for the usual Zombies, but it grows old real fast.
They did nail the "horror" aspect though!
And the graphics (lightning esp.) are quite good.
Decent game and grafics, only problem is that there are two maps only and not more weapons/skills as enemy.
I played only local coop. Its fun for a few minutes but then it gets very boring.
Its worth 7 bucks but not more !
I don't understand the negative reviews. This is a wave shooter. The negative reviews are basically giving a negative review because it's a wave shooter. I could understand giving a negative review if in the realm of wave shooters this was an average or less than average wave shooter. However, this is one of the best wave shooters out there.
Now, I understand there are not a lot of enemy types. However, I counted 4 different enemies and each of them acted very differently. There's the flying drone (Space Pirate Trainer really only has this enemy type), there's the small spider, there's the big alien monster spider thing, and the dinosaurs. You have to approach each of them differently. This is more variety than 90% of VR wave shooters currently.
If that was all to the game, I might understand the negativity. However, this game is much more than that. You have your light source, your gun, and you can melee enemies. Do you like the Brookhaven Experiment? This game takes that concept to the next level. It's not just about pointing your light and finding the enemies. Each map has a different game mode. You start out with one gun, one light source ball that you can throw around plus the pickups on the ground. The second map is only two light sources without a gun (punch them all time). The third map is two guns. You have light sources in the background that can be damaged, if you're not careful you'll be compltely in the dark very quickly. The last game mode, adds dinosaurs that can chase you pretty quick while you're in a moving cart in between stops.
The graphics are amazing (really brings the interplay of light and dark to the forefront). The sounds really unnerve as you can often hear where the enemies are, but can't see them. The music is really good and sets up the intensity that is coming. This is just a polished, well-thought-out wave shooter. My only complaint is the hitbox on the dinosaurs. It seemed inconsistent, especially when they were running at high speeds. I wasn't sure when I would hit and when I wouldn't. Otherwise, I had a blast playing. One of my favorite wave shooters.
Rating 8/10 want more weapons (more guns, grenades, traps, etc.) and more enemy types and more maps /game modes, online coop VR would also be awesome
Quite glad I decided to give the asymmetric multiplayer a go this month. :D Only ever tried the solo mode before and wasn't really all that impressed, but introduce a friend into the mix to play with a controller against you and it becomes a very different thing.
https://www.youtube.com/watch?v=RTgMDgOnAoI
All around, the multiplayer was a lot of fun. But the game DOES still suffer from problems common with a lot of VR games right now. It still feels more like a concept than a full game. There is a lot this game does right. The lighting, the audio, the gameplay mechanics. All of them are a great start. But it still feels like an unfinished concept. A limited map variety, a lack of different enemy types and no real interaction beyond "shoot the bad robots" leaves me wishin the game could have more. Because it so deserves it.
The way the lighting casts shadows across the maps, the tense listening for where the enemies are when they're moving, the atmosphere it creates is wonderful and with some more content and more variety, it would be an instant classic. It's just let down by this feeling of it being a proof-of concept rather than a game. And sadly, I just don't think it's going to get it. In the past 8 months, it's had a single update and that update gave you the option of replacing your usual blue light with an orange pumpkin. That's it.
To the devs, I urge you to carry on and expand on this concept. There aren't enough games out there like it, especially with asymmetric local co-op. With some more love and variety, this could be something truly special. As it stands, I find it hard to truly reccomend at the price tag it stands at.
An excellent graphics demo and proof of concept in the form of a standard wave shooter, with a rail shooter option. Implementaion of the orb use in other wave shooters like ROM: Extraction, this quick graphics demo plays a like a high-powered resume for the devs, save for replayability and gameplay, which is essentially non-existent. If you are interested in a wave shooter with orb-throwing without story, ROM: Extraction is the obvious comparable title, whicj also brings to mind Raw Data, a real sci-fi wave shooter. But this graphics exhibition title offers much in optimization, lighting, and general ambience, though there is virually no sound design, music, weapon selection, story, enemy variance, or replayability. For many, the graphics alone will be worth the asking price, but for me, even a half-price sale is too much for what is at its total value, a graphics demo. Even the menu's primary interface is a credits list, and understandably so. I'm hoping the devs make a full game of this basic concept, or even just take this basic concept and make a simple game like ROM or perhaps a fun wave-shooter.
Holy crap this game is scary. I had no clue it was a horror game when I played it, and I still don't think it's really a horror game. Something like A Chair in the Room or Paranormal Activities, those are horror games. This is more similar to The Brookheaven Experiment but the fear is mostly derived from the dark settings, the atmospheric sound and visuals (which are top notch and some of the best lighting I've seen in VR so far) and the ease at which you can die. There's four primary levels to play though and each one has its own sort of gameplay focus on how you kill your enemies.
Sadly, the game is a stand-your-ground style wave shooter than takes place in a 180 degree fight. While that is a bummer and I'd love to play more shooters that let you get out and move, the stationary aspect in this game adds to the fear. There is no running, you are stuck in this sucky place and you will die if you don't efficiently kill these enemies fast enough.
4/5
So, I bought this game to play with a friend of mine. We both live in the same place and have seperate vives, so we were looking for multiplayer. We stumbled upon this in our search, which happened to only need one. We decided to give it a shot. We didn't do any tutorials, admittedly, and jumped right into multiplayer. It took us a bit to figure out, but I'd say this game is worth the price for the local multi alone. I scared the shit out of him and regret nothing.
The asymmetric multiplayer is the main reason I purchased this game. It was worth it. Both sides of the gameplay are fun, even if only for a few rounds. But it's something that is still lacking in the world of VR. I haven't really played the other levels much, but they seemed pretty good. Honestly I wouldn't have purchased without the multiplayer aspect.
Confession: I served in combat as an infantryman yet after only 5 minutes into Blue Effect I got jump scared so badly that I ripped off the headset and went directly to bed...
If you need yet another wave shooter like you need another hole in your head then head out to Office Max and pick up the Swingline Head-Sized Hole Punch because this is one of the better and most polished early-release games to be released since the advent of VR. A mash-up of the (jump) scary Brookhaven Experiement and the trigger happy Space Pirate Trainer.
"Built from the ground up for VR" is commonly touted by developers to differentiate their games from others. They may very well be built for VR but Blue Effect draws a sharp contrast between being bult for VR and being designed for VR. Nearly every element/detail of the game feels intentional as though it was designed* to take advantage of and enhance the virtual environment.
* Designed by people living in basements, attics, sewers, or under your bed who love reading Stephen King novels and drinking Nuka Cola laced with bath salts.
[list]
Blue Effect is what happens when developers pay attention to detail.
+ Great Sound FX
+ Dark releastic visuals
+ Novel twist to standard shooting
+ Light orbs add a lot to gameplay
+ Never shooting at monitor / tv
+ Robots creep on you for good scares
+ Stats are on the gun model
+ UI is never locked to head
- Music is repetitive / annoying
- Menu needs some work
- Tutorial voice-over recorded poorly
- Robot wave difficulty ramp-up fast
- WHY am I in a warehouse surounded by candles shooting robots???
Wow. This game deserves your support. This is quality comparable to Space Pirate Trainer. Just like the shield in SPT, the light orbs add a new element to shooting. I'm constantly tossing orbs on the lookout for robots. When the waves get intense, it's hard to remeber to toss orbs and shoot at the same time. Often found my self just holding one above my head when they were close. Simplicity kept me engaged throughtout. Unlike Brookhaven, there is no downtime selecting weapons or buying bullets. I was never stuck in a menu I didn't want to be in, nothing but action. This will fit great in my VR Party playlist.
Suggestions:
* Make the player look up more
* More locations, 4 or 5 good ones
* Charge shot if you hold trigger
* Really don't think that candles belong in the game. Think F.E.A.R.
* Menu buttons should activate via trigger. Remove weird hand motions.
* Refine the gun model. Sights are weird at best. Barrel angle feels wrong.
* Make damn sure robots are fun to shoot. The problem with Brookhaven Experiment is that some enemies (e.g. spiders) bring the game way down.
That gun is just the worst. Had high hopes for this game but the gun just feels aweful. Weak, inaccurate, terrible sights. Maybe games like Raw Data, Brookhaven Experiment, etc. have set my expectations too high on how guns should feel in game or maybe this is purposefully done in this game but it feels wrong. I hope the devs make some changes soon as the game has great potential.
Right now this game is light on content, but strong in polish.
I have only played for 15 minutes so far (it's late at night), but I'm still impressed with this and you have a constant feeling of dread as the enemies stalk you. Sitting in the dark like that, with only tell tail signs that something is coming
The smaller enemies are easy to keep track of with the glowing red eyes. But the other one... Thats when you need to be awear of whats around you.
Orb throwing is fun and fairly accurate. It goes where it needs to be, usually within less than a meter (3ft) which is good enough when you just need it to light up a small area
Gun could use some settings to change the angle, but aside from that the no-reload really helps, and the fire rate balances it out.
If you liked brookhaven, you will probably like this. They both bring different things to the table so you can own and play both quite freely
If you are tight on cash concerned about price, hold off a little bit for a few updates to come. I expect the extra content will easily make it worth the $20
Best game VR release in the past few days and it’s a nice departure from killing Zombies. Awesome environment, very nice use of sound to build suspense, reactive and A+ quality environment. Unique game play lets you light up an area by throwing a blue orb though there may be other purposes. No teleportation (yet?) and only played survival so far. I had to die a few times to realize throwing the orb a lot is necessary to track your enemies before they catch you. This could be the beginning of a great game. I figured the menu out but suspect some will have difficulty. In clicking around the menu, the game froze one time and I had to restart.
Now this game is a winner, i've only played a few games but on every occasion i ended up swearing my a$$ off as an alien robot spider monster ate my face off.
In a nutshell its a wave based shooter, and you're basically in some sort of deserted factory in total darkness, the only things you can see are the red eyes of some of the monsters, but you have a blue ball you can throw out into the darkness to illuminate an area.
The lighting effect here is great, the light from the ball plays off the environment superbly and casts creepy shadows everywhere, and the monsters, im sure some of them are hiding from me.. I mean actually hiding, they scurry away from wherever i throw the ball, and sometimes seem to hide behind objects im staring at, and then scurry off when im not looking!
The music adds to the tension nicely and the sound effects help ramp it up even more, its literally total darkness so the monsters growls are the only clue you have as to where to throw the ball.
Its early days at the moment, 1 level, 1 gun, maybe 5/6 monsters so far, but hopefully theres more to come in the future (just make sure you shut your windows so the neighbours dont hear you screaming!)
I'm made p this is getting the good reviews it deserves. Was a bit anxious it would be passed off as just another wave shooter. Which it is, but a very very good one. Although light on content at the minute the devs seem very keen to expand on this so Im expecting great things. I love the blue ball idea, it brings something fresh to the genre. And the fact that the AI dont just rush at you but hide behind cover and wait to strike makes it so much better/scary/heart racing. If this gets the attention it deserves and the updates we're promised this is going to be a smash.
There's a few wave shooters but this one raises the tension stakes a lot. Some differences
-space is well used with barriers and cover for enemies created by crates, pipes and warehouse detritus. This slows their approach. Enemies don't just come at you like Brookhaven or HordeZ.
-enemies approach in unique ways, the drones can fly over boxes and racks, the same thing the raptor creatures use for cover.
-some enemies you can see the reds of their eyes, others are a lot harder to find. i found myself wildly spraying tracer fire when i knew there was raptor stalking closer out in the room somewhere.
-sound used well, really raises the fear factor. Looks nice and runs no issues on 1080 [email protected].
So far its a great start!! Its spooky and dark and has great creepy sounds.The critters are spooky and look great.The game plays great on a 980 ti 4790k 16gig system.All it is really missing is stuff going on outside the building in this first area you are in.I would add things crashing around maybe some fighting noise and lights from gunfire.Also would give more of a back story then just the guns/light...Something like "you have hold out until we can get to you" type deal.Then you would drop into your next area.The ui in the game is the best in any vr game so far.Options menu and all are just as you would think vr should be.This game should end up top of the shooters with some more content and back story.If they can make a bunch more creepy dark places to hide and defend this is going to be good lol.
Hey Guys, i liked this game a lot. I thought it was really scary. I thought the graphics were great and the sound design was even better. I hope they add more, because so far its pretty awesome. Maybe add Robots that crawl on the ceiling or something. Check out my Video GamePlay / Review Here: https://youtu.be/7H8JtYgUrsU
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Дополнительная информация
Разработчик | DIVR Labs |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 78% положительных (92) |