Разработчик: The Chinese Room
Описание
"Необитаемый остров... Крушение... Книга умирающего исследователя".
Dear Esther - это удивительный мир Внешних Гебридских островов. Голос читает письма: "Дорогая Эстер..."
Dear Esther - это история любви, потерь, вины и воздаяния.
В Dear Esther: Landmark Edition включен режим "Комментарии авторов" - рассказ о создателях игры: The Chinese Room и Роб Бриско.
Поддерживаемые языки: english, french, german, spanish - spain, russian
Системные требования
Windows
- ОС *: Windows XP/Vista/7/8/8.1/10
- Процессор: Intel Core 2 Duo E4600 (2 * 2400), AMD Athlon X2 4200+ (2 * 2200) or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA GeForce 7600GT (256 MB), AMD Radeon X1600 XT (256 MB)
- Место на диске: 2 GB
- ОС *: Windows XP/Vista/7/8/8.1/10
- Процессор: Intel Core 2 Duo E7300 (2 * 2660), AMD A8-3850 (4 * 2900) or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 560 Ti (1024 MB), AMD Radeon HD7770 (1024 MB)
- Место на диске: 2 GB
Mac
- ОС: 10.7.5 - 10.12.1
- Процессор: Intel Core 2 Duo (2 * 2260) or equivalent
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA GeForce 9400 (256 MB)
- Место на диске: 2 GB
- ОС: 10.7.5 - 10.12.1
- Процессор: Intel i5-3470S (4 * 2900) or equivalent
- Оперативная память: 4 GB ОЗУ
- Видеокарта: NVIDIA GeForce GT 750M (1024 MB), Intel HD Graphics 4000 (1024 MB)
- Место на диске: 2 GB
Отзывы пользователей
Dear Esther has been for the better part of a decade a game that I've thought highly of. I first played it when I was more or less a die hard shooter fan only taking a look at it purely because it sharing a game engine with Half-Life 2 and Team Fortress 2. Walking simulators by that time had been more common thanks to Esther, but I didn't know Esther was 'responsible' for the genre's creation in the first place when I played it. I knew it wasn't a shooter, I knew it was a lot of walking, and yet I came out of it with a newfound appreciation for games as a whole.
I replayed it for the third or fourth time as of the time of this review and took the steps from the lighthouse to the radio tower again. So much of the island gets uncovered each time I walk through it and my interpretation shifts with each hike. Hearing all of the narration, the visual metaphors, and my own experiences in life and other media coming to together to form some kind of idea of what Dear Esther means is always an experience that stays with me for a few days after the descent. It's why I keep returning to the game despite experiencing, functionally, all it has to offer.
Dear Esther, for me, is a ghost story. Not a horror story or about actual ghosts (despite the actual ghosts). Esther's death is a constant, looming depression that haunts the protagonist both in a mental and physical sense with the ways they mourn and the way the island reflects those emotions - historically and by the landscape. That's not to mention the more spiritual elements or how things are randomized, out of line with the narration, or otherworldly in presentation. Its not that the protagonist is being literally haunted by the ghost of Esther, but she's always around him and the way the world shifts to reflect it makes you question whether any of its real at all.
I just realized that I played this map in Gmod it was something called gm_esther like waaay back. From that moment on I always thought it was a beatiful atmosphere and now that I'm playing it I can say it's much more, in fact the gorgeous scenery and good sound design make it a nice experience 10/10 nice walking sim
Listen, "Dear Esther" can feel slow and boring for sure. Although, its all about the vibe and story being told through the environment. To be honest i couldn't play this game for long at all before i got bored. But this game can also feel surreal due to the slow pacing, story, and environment as you play, but if you're looking for more interaction or plot twists this game might not be for you. If you want something with a similar surreal feel but more substance, you might enjoy games such as Firewatch or Oxenfree. But definitely give this game a shot before my review makes you're decision.
Dear Esther is what is considered to be the progenitor of the modern day walking simulator. And because of that it typically comes highly recommended to people looking for walking simulators or atmospheric games. So the fact that I don't recommend this game feels almost blasphemous. Yes, the graphics and sound design are absolutely gorgeous, as is the soundtrack. There is no denying this. However, compared to walking sims in recent years that give you at least some sort of objective or cohesive story, Dear Esther is, at its core, solely a walking sim with no objective other than to walk and listen to a vague story from an unknown narrator (even the devs acknowledge that the story is vague and not fleshed out). It is also insanely short as long as you don't find yourself doing much accidental backtracking. It's a beautiful piece of art, there's no doubt about that, but as a game I would only recommend it to the most hardcore of walking sim fans. Otherwise, it's skippable, in my opinion.
Not having played many walking simulators before, I was pretty impressed by this one overall. There was a lot of mystery, intrigue, and atmosphere to the music and landscape, and the narration definitely added to the surreal experience. I didn't like the single-speed walking, although that could make sense depending on whose POV you think you're in; I was also pretty confused by the story, possibly because I explored different places out of order. Those minor things aside, though, it was still an enjoyable experience, and made me wish I could visit one of these islands in real life.
GARBAGE
If you are looking for a good walking simulator then please try What Remains of Edith Finch or The Vanishing of Ethan Carter instead.
Dear Esther, pretty graphics and overly poetic language is not enough to make you engaging. In fact you're over-poetic language does a disservice to the game. Seriously, the story is indecipherable unless you refer to some dumbfuck youtube essay.
Do yourself a favour and buy one of the walking simulators already mentioned in this review. The genre has some great example's of storytelling. Dear Esther is not one of them, in fact it does much less..
I really enjoyed this, music was epic, slow paced and scenery is bueatiful. Doesnt' take long to complete, but it's a nice slow paced story and music scenery if you are looking for a non-thinking escape from reality
Great game.
When I started I was a bit dispointe until I got into the feel of the game, then it became really great.
Can highly recommend. (:
Eh. I actually start to fall asleep while playing it. I thought it would be like the game "Anna-Extended Edition" but it really wasn't. This game is for those that appreciate visuals and poems. Chinese Room did a good job overall for those that are interested in this type of game. Not my thing though. Not enough purpose to playing this game and a time waster in my opinion.
If you enjoy the more artistic side of video games, then you'll enjoy Dear Esther. Dear Esther was such an interesting experience that captures some of the unique and interactive ways that a player can experience literature through the video game format. It was a quick experience that left me wondering about what had transpired for longer than I was actually playing, which I think is fairly significant.
From what I've read, each playthrough will be quite a bit different, so I'm saving another playthrough for another day. I don't do that with many games. Dear Esther is worth your time and money.
Really specific, not for everyone production that tells really deep, intriguing and intresting story that can be interpreted in many different ways. No mechanics other than walking, so it can be describe as virtual walking in mind, which is both a journey and an attempt to understand story contained in this game. This may be a good recommendation for those looking for deep, unclear, metaphorical and philosophical journey. At the same time, it seems to be bad recommendation for someone looking for action in games, but even despite this, since it's doesn't take long to finish, i think it's worth giving this hidden masterpiece a chance.
this is not a game. you can add some (hidden) achievements in it but i'm not going trough this again to achieve them. it's not worth the pain in your finger from pressing " w " all the time to keep walking..... if you are planning on buying this game , DON'T !!
т.к. пишу обзоры для себя, чтоб "заново не переоткрыть случайно то, что надо держать закрытым", напишу про эту вещь.
Дорогой slomo.
Затевая игру в эту миниатюру, ты наверное через минуту-другую сообразищь, что к чему. Через 15 минут, первоначальная догадка окрепнет до уверенности, а в финале - найдет окончательное подтверждение. Но затем. Затем появятся вопросы. И перед тобой встанет выбор - закрыть дверь и уйти? Остаться, чтоб собрать и идентифицировать весь смысловой гербарий?
Sy,
me.
ps.
Я ушел.
Absolutely breathtaking storytelling, cannot recommend enough
Wonderful piece of artwork, beautiful scenery in a (now) retro style. Fascinating concept.
I think pyrocynical would really like this game. Cause all in le head
I like the atmosphere and the story, the scenery. What I don't like about it is, if you play it three times, you got it memorized. More ! I want more!
Nice walking sim. The rough landscape is beautiful. Recommended if you like Norway or Canada.
That said, it is really just walking. There is a voiceover which is really good and he narrates an emotional story.
Game take about 60 minutes.
In my opinion it is worth it because it is beautiful.
I suppose this game having mixed reviews at the time of writing makes sense, considering that this is definitely not for everyone and it has been quite polarising from the get go, but Dear Esther is possibly my favourite game of all time and I also think a lot of criticism of it is very dull and short-sighted, so there.
The Steam store page description definitely struggles to market this game accurately; I would say this is a poetic experience, rather than a strictly narrative one, but I realise this wouldn't exactly help the reputation it has for being pretentious. While I completely understand not clicking with Dear Esther (that's poetry for you), I firmly reject the criticism that this game was made haphazardly. I truly believe every controversial decision made here (the length, the ambiguity, the walking speed, the dreariness, the absence of shiny gaming mechanics to dangle in your face like car keys in front of a baby) was made in service of the overall experience. This game knows exactly what it's going for; it's just going for something weird, and that is probably its greatest contribution to gaming. A lot of walking simulators that followed have tried to be less weird, and to that I say: BOOOOO. Are you embarrassed not to be a ~real game? Dear Esther's not embarrassed for a second, and it delivers exactly what it set out to deliver, knowing that some people will vibe with it and some people won't.
Anyway, I'd recommend Dear Esther if you're interested in 'narrative games' or 'walking simulators' or whatever we're going to call them next, and especially the director's commentary here, because it has truly been an influential game in so many ways, and also because it's extremely good.
The most unique and melancholy experience. I can't call it a game. It's like a piece of literature you walk through.
When it was released, it was probably a very beautiful tech demo. And therefore sort of an interesting gimmick.
For today's standards, it's just a short, slow paced walking sim with decent graphics and a simple narrated story. No gameplay elements apart from reaching all fixed narration points and a few urns you have to find purely for an achievement. There are no choices to be made, no puzzles to solve, no scares or surprises or anything that awaits you.
If it was 2017, I'd probably had given it a thumbs up.
Archetypal walking simulator: there's no gameplay other than slowly walking around the island listening to your dude ramble on. The scenery is gorgeous however, and I did cry like a baby at the end.
I'd put it at a "neutral" if Steam had that kind of rating. I'm glad I played it for the experience, but I think a lot of people would find it very tedious. Take note that there's less gameplay even than most games labelled "walking simulator"; there's little to actually investigate beyond finding a few urns for an achievement, and the game is pretty linear. It really is just walking, listening, and taking in the scenery.
Might be worth waiting for a sale, if you're not sure. If you find most walking simulator games boring, don't bother.
This is not a game.
There's absolutely nothing to do in it except waling in a predetermined path, while listening to a narrated story.
This might have worked if the graphics were unreal 5 graphics, but it's not.
Don't pay for this, it's a waste.
In 2012 I would have accepted this as a short tech demo and moved on. In 2024, there's really no reason to buy this.
I first played this walking simulator game in 2019 and now recently replayed it again in 2024. It is a really beautiful game with spectacular scenery, amazing voice over narration and a really beautiful soundtrack. I got more out of it this time than I did the first time I played. Highly recommended.
I really don't get this story to be honest, I guess it just is not my cup of tea. In addition, I am a realist, so why are there candles lit everywhere? Who lit them and why are they wasting so many candles?
If you enjoy walking sims this one will fit the bill. Not the best of its genre, but a first and inspiration to others that improved upon it. One to experience.
Listen to the story as you walk through the island. It's a beautiful game and well worth a walk through a few times.
2017 was a long time ago
Apparently some bits are random and... it feels that way. I love walking sims and somehow managed to never know where I was or what was happening. It takes a lot for me to bail on a game and I bailed.
Kind of feels like trying to watch Citizen Kane today... It may have blazed a trail, but it's a trail no one need now tread with so many better roads available.
W walking sim, don't know what it was about but im invested. Going to go watch and explanation video on yt asap.
O jogo geralmente fica em promoção,mas não recomendo joga-lo
Eu zerei Dear Esther em 118 minutos e desses 118 minutos, fiquei 40 minutos sem fazer nada no menu do jogo
Citando o menu,acho que faltou algumas configurações adicionais no controle,num jogo onde você usa apenas WASD,o mouse e o zoom, acho que daria para adicionar uma opção onde você pudesse controlar a camera com as setinhas do teclado
Recomendo o Jogo somente para quem tem um inglês realmente bom
Entretanto o jogo tem uma ótima historia e otimas metáforas,sendo otimo para bons ouvintes
Dear Esther is an experiment that, more than 15 years after its first version, has become an important - and somehow kinda overlooked - piece of video game history and a great example of the general understanding of art in this medium. As any piece of history, however, it must be understood in its context.
In these 15 years or so, the "walking simulator" genre - to which Dear Esther, to many, is the precursor - has seen an steady growth both in numbers and in different creative/artistic approaches, sometimes mixing aspects from other genres (platform, puzzle, adventure, etc.), sometimes exploring more and more the limits of the narrative scope a video game can provide. It's safe to say that, since then, many games have excelled in this regard and accomplished more, as singular experiences, than Dear Esther. You've probably played - or you'll play at some point - many "walking simulator" games that are more touching and outstanding than this one, that's for sure.
With that in mind, this game might even seem - for the present-time gamer - lacking, barebones or shallow, with sometimes over-the-top alegories/metaphors that don't quite immerse you in the story and many important subjects (grief, memory, history, sense of belonging, etc.) that are only touched on the surface with the short time there is to develop everything properly - all that with a gameplay that comes down to, well, walking around. Later not-so-successful experiences from the same developers in this genre may also taint the vision about this game.
Nothing more misleading, however. Dear Esther is a testimony of a shift in game-making and game critics. It's the link between the early experimental days of Source engine mods and the nowadays diverse indie scene. Its seemingly dated gameplay and storytelling still holds up a little not only because, as an artistic experience, it'll mantain some potential of impact in a personal level no matter what, but also because this is kind of the "big bang" of the genre - every game that came after has a little bit of Dear Esther in it, even if they're objectively better.
If you're interested in video game history or if you just like to walk around in a desert island, this game is a must for you.
This statement in the description is miss leading:
"Every play-through a unique experience, with randomly generated audio, visuals and events."
It's 1.5 hours of entertainment. Zero replay. Buy on sale for 85%, $1.49 you'll get your money's worth.
Another walking sim, just enjoy the experience
such a beutiful game, made this alpha shed a tear
I'm of the opinion that vague does not equal profound. Still, I can't deny that Dear Esther is a memorable experience, and I applaud the team for creating something that has managed to stick with me all these years, especially the music. As the first "walking simulator" I respect it.
I have no words, i cannot explain it to you, you just have to play it
perfect to just to lay back, relax, and escape from reality. the scenery is gorgeous
Great graphics, compelling story, and excellent music. So why a negative review? It shouldn't be a video game. Everything it does could be accomplished with a short film. There's no interactivity or any real choice at all. Watch a playthrough on youtube or something.
Not sure what the game was all about when I started and upon finishing I still have no idea what the game was about. But I enjoyed playing whatever it is though the best part of spending my close to three hours wandering around in the dark is that I didn't have to watch the big political debate tonight. That's an enormous plus for me. (Yes, I'll be voting when the time comes)
A beautiful little game. Worth playing through once, just to experience it. Atmospheric, perfectly voice acted, heartfelt.
This is more of a story than a game. You wander around and listen to the various audio recordings in a rugged, harsh and uninhabited landscape. It's challenging to find all the story bits. But that's essentially it: Wander around, find the story, explore the territory. Only there's no objects to explore, nor are there any interactions with the land. It's observation only.
It's beautiful but a bit dull.
Was going through my library, and came across this. I gave it a try, and ended up completing it.
First and foremost, this is not a game, but an experience. It is definitely more walking simulator than anything else - more on that in a moment.
Both the music, and ambient noises were extremely well done. The graphics are decent, and the environments are extremely well done. You can tell the island was created with love and attention to detail.
My biggest complaint about this experience, is the walking speed. It's so slow that it actually took away from the experience. I'm not looking to run at Usain Bolt speeds, but my grandmother walks faster...and she passed away in '98.
If you like story heavy games, I can definitely recommend this. If you do not... Well.
A full playthrough will take about 90 minutes.
I deserve a refund tbh
i did everything right and still failed...
One of the most atmospheric, visually striking and musically beautiful walking simulators out there even to this day. Dear Esther started a genre for a reason.
Let’s start from the positive – stunning scenery! Cave system is made beautifully as well and the views from the top of the mountains are breathtaking!
All that though, doesn’t make it a proper “game” but a gorgeous walking simulator, which you have to do multiple times in order to get all the achievements. It also doesn’t let you speed walk, so you’re listening to either a director’s cut (who thinks this “game” is the best of them all) or to a lunatic who ended up on the island and in his delirium bubbles on about random things from his life, history, accident etc while slow walking all over the island in 4 different locations.
Not my cup of tea as a game (there is absolutely 0 point in it unless you are trying to get all achievements), but I did enjoy the photography aspect, therefore didn’t feel it was a complete waste of my time.
Not a game. It's an artistic experience. Melancholy and profound and sad and beautiful. Well worth 2 hours of your time.
Игры похожие на Dear Esther: Landmark Edition
Дополнительная информация
Разработчик | The Chinese Room |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 75% положительных (1193) |