Разработчик: Meteorise
Описание
A rhythm spin-off of the ninja ‘busty brawler’ series, SENRAN KAGURA, Bon Appetit! features cooking battles rather than shinobi showdowns, with emphasis on outrageous humor, delicious food, and gratuitous images of the series’ lovely ladies. This culinary warfare is carried out through an array of rhythm battles, where tapping the correct buttons in time with the beat will rack up combos and determine the size and quality of the resulting dish. The soundtrack consists of a variety of catchy tunes encompassing all genres from jazz to classical, with special Japanese vocal tracks sung by the leader of each faction. This Full Course edition includes all DLC and 22 buxom ninja between the two original PlayStation(r)Vita releases, rewarding players who can overcome the challenge of creating the ultimate Super Dish with a special feast for the eyes as well.
- KEY FEATURES
- Rhythm spin-off of the popular SENRAN KAGURA series
The infamous, voluptuous ninja series ventures into a new genre as all of the bouncy babes from SENRAN KAGURA Burst and SENRAN KAGURA SHINOVI VERSUS return, taking a break from physical combat to make culinary war instead in this tasty yet truly tasteless adventure. - The Dressing Room returns with even more stylish options
Like other SENRAN KAGURA titles, the Dressing Room makes another appearance with multiple ways to customize characters’ outfits—but be careful! Peep too much and you risk the wrath of a full-fledged shinobi… - Three different modes of play plus online leaderboards
Story Mode progresses through the main game, Free Mode allows for customized cooking showdowns, and Arcade Mode includes comprehensive online leaderboards to see how you stack up against your already pretty stacked competition. - Includes original Hanzo x Crimson Squad, additional Gessen x Hebijo pack, and all additional DLC
Includes both games which were released separately on PlayStation(r)Vita, as well as all DLC in between, now in 1080p resolution and running at 60fps.
Поддерживаемые языки: english, japanese, korean, traditional chinese
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i5 @ 2.90 GHz+
- Memory: 2 GB RAM
- Graphics: Intel HD3000+
- DirectX: Version 9.0
- Storage: 4 GB available space
- Sound Card: Direct X compatible sound card
- OS: Windows 10
- Processor: Intel Core i5 @ 3.60 GHz+
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 950 or equivalent
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Direct X compatible sound card
Отзывы пользователей
I played this game for the first time just last week, and I really love it.
If Homer Simpson was never married to Marge, and became a NEET gamer instead, this game would be right up his alley.
I can't recommend this game
Pros: Tiddies,
cooking,
not bad gameplay
Cons: bad port,
lock to 60 fps,
low res on clothing (you cant even tell that Asuka's apron have a frog on the middle)
Maybe give it a try on console but on PC is no bueno.
Yk what, hell yeah
KORE WA?!!?
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote]
Listen, this is Senran Kagura. The primary reason that makes one interested in this franchise is the appreciation for its infamous levels of fanservice. And that includes you, dear reader. Yes, YOU! Don't deny it; You would not have tried to read this review if you were not even slightly interested. But as all know, that is not everything that makes a game.
Senran Kagura: Bon Appétit tries to mix the series' famous fanservice with a rhythm-based gameplay. It does the fanservice part justice and delivers good stuff in spades. But when it comes to actually offering a good gameplay, it fails miserably. Let's go through the details, shall we?
What if Dame Da Ne guy was an anime girl with big badonkers?
This series has always been about the fanservice (and will be) and you have to start asking questions if you play one of these games and see it doesn't feature any kind of it.
Unsurprisingly, Senran Kagura: Bon Appétit's focus ultimately leans towards the fanservice and the game does it very well. Some of the characters are dressed in revealing clothes, the whole game has you stripping other characters bit by bit as you try to win, the jiggle physics are outrageous, the perfect victory scenes are unhinged and if you are in desperate need of some fresh grass, the dressing room feature allows you to play dress up with the clothing that you have unlocked by beating the levels, see character models up close and even perform "various actions" on them.
And this fanservice has leaked into the story mode of the game as well, with very entertaining results. Depending on the character you choose for the story mode, the events and endings would either be weird, or filled to the brim with various jokes. My favorite is Asuka's storyline, where the game constantly throws girth related jokes at you. So if you really like this part of the series, you're not going to be disappointed. The gameplay however...
One good part cannot compensate for everything else
Here's the thing: Just like Gal★Gun: Double Peace, a game I previously reviewed, having an entertaining story mode and good fanservice is not going to single handedly carry your game. Many players will simply not go through hours of staleness for a couple minutes of hilarity, as is evident from the low completion rates of this game's achievements.
Unfortunately, the game stumbles when it comes to anything that is not fanservice, offering an experience that gets utterly repetitive and boring within an hour or two. Taking the strong fanservice depictions aside, the game does not have much left to boast with its audiovisual presentation. Whatever background activity you see from the characters in the first match is what you're going to repeatedly see until the very end. The final judgment cutscenes (featuring Hanzo) are not entertaining, despite their very silly premise. Except for a few vocal music tracks, all of the other compositions are neither catchy nor memorable and usually feel completely out of place and out of character.
And then we have the gameplay which feels either boring AF or unnecessarily hard.
Brain.exe has stopped responding
Senran Kagura: Bon Appétit is just another one of your usual rhythm games with some competitiveness seasoning. You have two lines at the bottom of the screen where patterns appear on, and you have to press or hold buttons (as instructed by the game itself) when they reach a specific area. Do this well, and you will fill up a bar at the top of the screen. Your goal is to keep your fill percentage over %50 to win a match. Seems simple enough, but the game has actually managed to make it feel bad; Starting with the input system.
In most rhythm games, the number of inputs are usually restricted to a minimum, with the difficulty coming from the complexity of the patterns. You have a small number of input methods needed to perform commands, with each of them usually getting color coded for better visibility. For example, Yakuza 0's karaoke minigame only utilizes the face buttons on a controller (e.g. ABXY buttons on an Xbox controller). Senran Kagura: Bon Appétit on the other hand, doubles the number of buttons needed to perform commands and keeps the rest intact.
This game requires you to use both the face buttons and the directional buttons (WASD and directional buttons on keyboard) at the same time, while they have similar color codes. For example, both the X and left directional buttons are signified with the blue color. This has increased the chance of the player getting utterly confused at many points in the game and especially in more chaotic moments, thus missing some inputs or mistakenly inputting something else. And the situation gets even worse when we take the difficulty into account.
What do you mean the difficulty is determined by the music?!
Unfortunately, Senran Kagura: Bon Appétit's difficulty is not well-adjusted. And this is because the game mainly decides how hard your experience should be based on the music that is playing, with energetic/vocal tracks having faster and more complex patterns. This happens regardless of the chosen difficulty setting. So for example, if you decide to play on the easy mode and then run into one of those energetic tracks, the game will not respect your choice and increases the challenge anyway. And if you play the game on hard and run into a chiller track, the difficulty decreases despite your preferences.
Because of this, you can see lots of difficulty spikes throughout the game and some of the battles are either much easier or much harder than the ones that came before them. The worst offenders are the battles against Daidoji and especially Rin, where the difficulty takes a gigantic hike regardless of the chosen setting. At this point, even the slightest mistakes leave you with almost no chance to recover and win, as missing a note takes out a rather big chunk of the top bar. If you're on easy mode, you're gonna have a bad time and any higher difficulty is going to make you cry during those battles.
That's all folks!
And what you have read about so far is what that you're going to get for the entirety of the game as in terms of content, nothing has been changed or added to this version compared to the original PS Vita release (which this port is directly based on), except for a few graphics settings.
Aside from story mode, you only have access to arcade and freeplay modes which are the exact same thing. The only difference is that the former has no story and the latter acts as a practice mode, so both are practically worthless. The playable characters also don't change anything gameplay-wise. So you will be doing the exact same gameplay style but with different dialogues, every time you decide to do a story route.
This game could have really used some new stuff while transitioning from handheld to main platforms. For example, there could have been a local multiplayer mode to utilize the bigger displays of non-handheld platforms. But supposedly, the costs and time needed to add new things to the game were not deemed beneficial and such thing has not happened. This Ultimately leaves us with a game that you play once, and you have seen everything it has to offer.
TL;DR
Delivers in spades when it comes to the fanservice, but offers one of the blandest gameplay experiences marred with extremely inconsistent difficulty scaling, making it utterly repetitive and not fun.
A solid (and surprisingly challenging) rhythm game with all the sexiness that the "Senran Kagura" series is known for.
This is "edutainment." It will teach you how to cook! Highly recommended.
Cute game, but get it on Vita. On PC you'll only ever see XBox button prompts, and it doesn't support most controllers, so you're really on your own if you want to even make an attempt to play it.
Holy shit Meteorise calm down with the dik jokes
INTRO:
SENRAN KAGURA Bon Appétit! - Full Course is a non-canon spinoff of the Senran Kagura series, being the first of four spinoffs. Bon Appétit only contains rhythm-game based gameplay and features a story mode with 22 individual character stories, an arcade mode with online rankings, and a free mode which allows you to select individual songs to play singularly. The game was initially made for the Vita, thus explaining the dated graphics in comparison to other games and remakes in the series like Estival Versus and Burst Renewal. Bon Appétit also takes place following Shinovi Versus, which is exemplified by a handful of missing characters as seen in Estival Versus and onward.
PROS:
Because of the provided story modes, each individual character has independent given character references and callbacks, allowing for every prominently playable character in the series up until the release of this game to have focus. Further, despite being a rhythm game, Bon Appétit‘s achievements don’t require much more than grind over effort, meaning that the hardest songs you’ll ever really have to do are on normal mode if you want 100%. Because Bon Appétit isn’t mainline, it takes advantage of this by providing full fanservice where it can in reference to character interactions and references to the main series. The game does not attempt to be any more than it recognizes itself as being— simply put it’s fully self-aware of its status as a spinoff fanservice game and makes no attempt to implement any core lore or have focus on incredibly serious moments.
CONS:
The largest con that this game has is its gameplay. Bon Appétit has an extreme emphasis on an idea of replay-ability, meaning that the developers clearly intended for the game to be thought of as having high replay value. This replay-ability idea can be seen most prominently in the “clear 200 songs” achievement. Every story throughout the game features 5 songs, with 22 stories in total (only 20 count towards the “clear all stories” achievement), meaning that after clearing the entire story you’re only about halfway to this achievement. This is where an extreme grindy aspect of the game comes into play, as the arcade mode only features a repeat of the same 6 songs depending on whether you pick a character from the left or right half of the character list, meaning that your fastest method for getting this achievement is to mindlessly replay 80+ songs, mostly consisting of a very small same selection of songs.
Even for those who don’t achievement hunt, this means that after beating the game there really isn’t much reason to come back to replay. The game has an incredibly small roster of songs— being 22, matching the amount of playable characters in the game. This means that you’ll most likely be playing each song around 5 times each if you clear the entire story mode.
VERDICT:
If you’re a fan of SENRAN KAGURA, Bon Appétit is a good fanservice game and a break from the main series if you’re only used to the mainline muso gameplay. I, however, can’t recommend this game for anyone but the target audience, as most of the non-repetitive gameplay loop consists of heavier fanservice around the main series, hinging on you already being a Senran Kagura fan. The positive to this aspect is that the game itself does not intend to reach a larger audience, and this game is clearly made with the intention of solely being marketed to already existing Senran Kagura fans. The negative to this is that because Bon Appétit makes no attempt to reach a wider audience with unique gameplay, those who are typically turned away by muso-based gameplay are further less likely to seek any sort of interest in the series, thus further promoting the series as having a small fanbase overall.
After my 100% completion of Burst Renewl on ps5 and Shinovi versus i once again have extended my hand and lached on to the Tender hand of Senran Kagura it is always there for me when my life has turned grey and it will be even when i turn grey Senran Kagura is a game i would give a seat at the table when time turns Christmas.
Senran Kagura is Love
Senran Kagura is Life
I will turn old and i will still wait for Senran Kagura 7even
I have spent WAY too much time with this game.
This might just be my favourite Senran Kagura game yet.
I didn't have high hopes for this game and the game was somewhat how I expected it but I wasn't accounting it to be actually that enjoyable for me.
I found the whole reactions of Hanzo to be incredibly amusing and to be the cream of the crop for this game, it absolutely completes it and I am in love with that.
The songs are pretty generic and barebone but after a bit it started growing on me that I would actually hum or have the song stuck in my head for a while and would even have it playing in my head outside; something about the songs feel somewhat fun despite the fact they're nothing spectacular or of note.
Some are absolutely fun to some characters as they would- in a way, have it be molded to that said character, like Ryobi having those gun sound effects or with a cheery tune for characters like Minori, it's absolutely adorable and I find it somewhat endearing to have enough effort to have their music feel somewhat rightful to their characters.
One big plus that I kind of found pretty cool about this is how there's a difference to how each song is played, with some preferring a much more slow pace with less notes, to others with having many repeated notes, or alternating notes, whatever example, I just wanted to mention that.
I appreciate the stories for not having to be unnecessarily long and it's not exactly the best as expected since this game is a spin-off, but I enjoy just how silly it is and how you're able to have characters interact with one another in humorous way, having learnt more of their character alone and to just enjoy a lighthearted comical storyline of some sort.
Admittedly, when starting the game new, the notes can be a little off-putting and confusing, it took me a while until I got used to the notes and was able to comfortably play but after that it was pretty addicting. I think it's the only major nitpick I'd really have, after a while the game starts to just be the right amount of difficulty for me with it not being too hard but not too easy either to the point it's boring.
I'm kinda conflicted about this game.
In one hand, it has way more dress breaks than the previous entires of the series, and let's be honest, that is the main reason you play this entry, but on the other hand, the gameplay is kind a meh.
Let's start with this: this is a rhythm game, and not a great one. It is hard, even on lower difficulties, the songs are designed to break your rythm. Some songs are easy but some are just you are going to break your fingers and the controller kind of hell.
Th songs are, well mid. The main 4 characters, +Daidōji and Rin have their own songs with singing, while the others, they just have instrumental songs, many time with boring music that does not fit the character.
The story is just a joke. I mean literally. Every character has a really short story in the game, which just one big joke, most of the time. For example Asuka's love of putting LONG and THICK futomaki rolls into her mouth.
The dressing room makes a return, and in Free mode, you can play with a character, aginst themselves, and in this case, her look is comepletly randomized, which can lead to really fun results. For exmaple, i had a game yesterday which looked like Miyabi is fighting against her older sister.
So in TL;DR the game is hard AF but fun, with mid music, really grindy achievments and a lot of boobs. And i really mean A LOT OF BOOBS .
10/7
One of the best games of all time!
(many many hrs on record on PS VITA)
I sucked at it at first so completed all the stories on easy. But the silly anime fanservice style and a trophy for reaching at least a ninja arts of 15 had me persevere practicing until I could pass every song on normal! Hard is still a bugger though.
Are you just jaded enough to master Bon...A...ppe...tit ?!?
fun
As a rhythm game lover since childhood I really can not recommend this as a rhythm game. Some of the songs are literally stock music for Gods sake. But the women?
A hilarious and surprisingly challenging rhythm game with a pointless but ultimately entertaining story. The rhythm game is not OSU level ridiculous, so it is manageable. This is one of the better rhythm game to try out if you want to know whether the genre is for you.
Very entertaining rhythm game.
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Дополнительная информация
Разработчик | Meteorise |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Metacritic | 62 |
Отзывы пользователей | 92% положительных (449) |