Разработчик: Ice-Pick Lodge
Описание
Мор — авторский сюжетный арт-триллер, рассказывающий о борьбе с эпидемией смертельной болезни в далеком степном городке. Город гибнет на глазах. Приходится принимать тяжёлые решения — иногда заведомо проигрышные. Песочная язва — это не просто болезнь. Всех не спасти.
Чума пожирает город. Главный целитель города погибает при загадочных обстоятельствах, и вы должны занять его место. Придется искать неожиданных союзников. Дети что-то знают, и тщательно это скрывают — придется играть по их правилам.
У вас всего двенадцать дней.
- 12 дней в странном городе, терзаемом чумой.
- Время — всему голова: если вы за ним не уследите, оно утечёт впустую. Придётся крепко думать о том, на что именно тратить драгоценные минуты.
- Триллер про выживание в обществе. За своим телом придётся следить, отыскивая способы одолеть голод, жажду, усталость и так далее. Одним только поиском ресурсов не обойтись. Выжить в одиночку почти невозможно — научитесь располагать к себе людей.
- Чем дальше — тем хуже. Сперва будет сложно найти общий язык даже с собственным телом… а потом — ещё сложнее. При первой удобной возможности организм вас предаст. В этой игре ставки заведомо не в вашу пользу.
- По городу можно перемещаться абсолютно свободно — здесь нет никаких искусственных ограничений. Можно зайти в любой дом и постучать в любую дверь — если, конечно, вы готовы к последствиям.
- Дуэль с непобедимым врагом. В «Море» ваш главный противник — сама Чума, бесплотная и злонамеренная. А инструментов, которыми её можно одолеть, нет. Единственный шанс — попытка её понять.
- Воруйте, грабьте, убивайте, торгуйтесь, выпрашивайте… или не делайте ничего из перечисленного. Чтобы выжить, вам понадобятся еда, питьё, лекарства и прочие припасы, но как их добывать — дело ваше.
- Схватки коротки, жестоки и безыскусны — как в реальной жизни. И часто — до смерти. Ведь большинство противников интересуются вашим кошельком, а вовсе не жизнью.
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows 7/8/10 (64-bit)
- Процессор: i3 (8/9 Generation) ~3 Ghz / Ryzen 5
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 660
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: Integrated
- Дополнительно: 64-bit OS is required.
- ОС *: Windows 7/8/10 (64-bit)
- Процессор: i7 ~3 Ghz / Ryzen 7
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 970
- DirectX: версии 11
- Место на диске: 25 GB
- Звуковая карта: Integrated
- Дополнительно: Plays best when loaded from an SSD. 64-bit OS is required.
Отзывы пользователей
Playing this game rewards you with:
[table]
[tr]
[td]Stress[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Headaches[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Feeling miserable[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Fun[/td]
[td]No[/td]
[/tr]
[tr]
[td]Enjoyment[/td]
[td]No[/td]
[/tr]
[tr]
[td]Hair loss[/td]
[td]Yes[/td]
[/tr]
[tr]
[td]Therapy sessions[/td]
[td]Yes[/td]
[/tr]
[/table]
Everything about this game is wrong, a terrible experience. I loved it 10/10
Incredibly intriguing and a very interesting game. But you really need to be either a very specific type of person or be in a very specific type of mindset when playing this game, preferably both. I am the right person for sure, but I just could not handle it when I tried it out lol. It is really intense, stressful and difficult, but that is the intended experience. The game is almost a stress simulator which is incredibly interesting to experience, but you really need to be ready for it. There are sliders to customize the difficulty now, but I would suggest to experience it the way the developers intended like all games as I did. One day I may actually finish it, but I need to get into the right mindset first. Getting real close though.
They should make a novel out of this game. Not even a movie - a novel. The writing is honestly probably th e best I experienced in any video game ever.
The actual gameplay is great - it's a survival horror mixed with resource gathering on a very tight time limit. It's brutal and stressful, you will mess up a lot and many things will go horribly wrong on your first playthrough, but the game rolls with it and adapts its story masterfully.
artemy burakh's unfinished medical degree has taken him to plague ridden places he wouldn't even go with a gun
O melhor pior jogo que já joguei, simplesmente sensacional!
Dev's intended difficulty is the hardest difficulty you can choose. Lovely.
Pathologic 2 is a challenging game, but the difficulty is done in such a way that it adds to the experience rather than detracting from it.
The resource scarcity forces tough decisions, items you need to survive are also needed to save NPCs from the plague. Combat is high-risk, and dying comes with penalties that persist across saves. Every choice can cost vital resources, which are often better spent elsewhere.
Time is probably the most valuable resource. You won’t be able to do everything or save everyone. You have to prioritize which objectives to complete, often at the expense of others. Do you take the shortcut through plague-stricken districts at great risk to yourself, or take the long way around and spare your immunity boosters?
The game is bizarre, harsh, and utterly compelling. "Fun" isn't quite the word I’d use to describe it, the game seems to work against you at every turn. but overcoming its challenges is deeply satisfying and creates a truly memorable experience.
I'm sorry I couldn't save you, Sticky.
A child with intense eyes stares at you through the holes of a dog-mask and says, "The worst is yet to come".
Pathologic 2 is the most sophisticated game i have ever played. It is an absolute enigma and after 90 hours I am convinced that understanding 'The Town' better could lead to salvation for its ill-fated protagonists - however, playing this game always fills me with dread and I can only stare into its abyss at times when I am feeling emotionally resilient. There is an ill-defined evil that exists in this game and I have formed countless theories of what exactly the evil is, and what its intentions might be, but the game deludes me each time into thinking (for a while) that i understand. I know that something is seriously wrong with The Town, and i want to help the people - help Artemy too - but I don't know how yet because this game is a puzzle of interpretation, where the player must unravel its metaphors, understand its motivations, and make painful errors over and over again to acquire the wisdom needed to even attempt a solution. Something dire is at stake here as well, whether it is the soul of one or of many, eternity, suffering or injustice and you feel it so strongly from the prologue. This game will occupy a remote corner of your brain and refuse to leave. As Artemy, it feels like you are seeking atonement in some way, and that you must pay a price for it, a heavy price.
A remarkable game. Original, well-conceived, slow-burn horror, masterpiece. But take note, you will need a strong constitution to explore its depths.
A much more condensed and personalized version of my favorite story; not a replacement, nor a sequel, but a retelling under a new light.
The atmosphere is incredible. The writing is insane. Not as difficult to get into as I expected!
Pathologic 2 is genuinely one of the greatest games I think you will play.
It will be difficult, it is a harsh experience- you will need to try to survive, that is what makes it beautiful, that is what makes it great. That is what allows it to have the impact it has upon those who play it. Pathologic 2 was made with love and it shows in it's imperfections and what it does right that other games can only hope to do in their storytelling.
Pathologic 2 Is not necessarily for everyone, it wasn't for me at first- it took perserverance, and multiple attempts over the course of two or so years for me to actually finish it, and I am so glad I did.
Thank you to the developers of Pathologic 2 for making this game as it was made.
every conversation with an npc involves them staring lovingly into your eyeballs while they read out a dostoyevsky novel at you. it's so life changing.
Yeah... Sometimes, it's just that good.
A game so immersive, I felt actual disillusionment on the rare occasion of a visual glitch.
A game so intuitive, I never once was confused or looked anything up.
A game so well written, I could almost hear the characters as I read their dialogue.
A game so complex, I felt that I was learning until the very end.
A game so rewarding, figuring out how to reach small goals gave me rushes of euporia.
A game so punishing, making decisions translated to a feeling of horror.
A game so lifelike, I started talking to the characters and calling them by their nicknames.
A game so beautiful, I sacrificed precious time to just look at things at least a little bit longer.
A game so gripping, whenever I stopped playing it was purely out of exhaustion.
A game so emotional, the simplest of acts had the power to elicit tears from me.
A game so detailed, it offers a mechanic to help you actually find all the hidden little spots.
A game so artistic, it feels like a stage, a novel and real life at the same time.
A game so creative, I couldn't count the number of jaw-dropping ideas on my fingers, even if I had four hands.
A game so aware, I found myself actually relating to the descriptions in the thoughts menu.
A game so visceral, I can still hear the pained screams of the doomed in my head.
A game so scary, I have felt terror that Resident Evil, Silent Hill, or Darkwood could only dream of evoking.
A game so thoughtful, I lay awake at night, thinking about what the characters said.
A game so well balanced, I never found myself helpless, but also never comfortable.
A game so unique, I couldn't even compare it to a single thing I have played, read or watched.
A game so good, There is not enough space in my head to contain all the things that I love about it.
It's not for everyone. But it might be for you. Please give it a try.
Pathologic 2 is an incredibly deep game that touches many themes and asks you many questions, without always granting you the privilege of giving the answer you think is right. This game doesn't allow you to simply be a white knight like in most games: saving someone or something will always require sacrificing someone else, maybe your own character, or sometimes even your own enjoyment of the game.
The narrative is driven not only by dialogue, but also by the gameplay itself, making Pathologic 2 one of the few games that exploit the medium to its maximum potential, telling you a story that couldn't have been told by a book or movie.
It's probably worth to mention, as a warning, that many people seem to complain that the game is too hard to be actually enjoyable, though in my personal experience the difficulty was just right, I died only once and rarely had to reload a save.
In conclusion, Pathologic 2 is a masterpiece, and while not everyone will enjoy it, those who do will absolutely love it, so it's definitely worth to at least give it a try.
From the first 10 minutes I can already tell it is more polished and better realized than the original. The remake is so much clearer about what you need to do each day—the thoughts screen is so useful for understanding the why behind all the events. Yes, now I understand what I’m supposed to be doing and why. I actually dread booting it up because just walking across town can be a challenge, and now you can sprint! Yes, this is an improvement.
Actions have consequences. Every everything you say and do around town affects the game. Each day has different events, and you do not have an unlimited amount of time to see to them. It’s like Majora’s Mask, but no time loop; if you miss an event, you’ve missed it, and that has consequences for subsequent game days. I’m already infected, and the infected areas are creepy. The town is slowly going to hell, and I’m in the middle of it. Gruesome choices lie ahead.
By day 4, I was infected, starving, and out of medicine. My only hope was to follow a clue to fix a machine that would make a treatment, but I had to use up all my resources just to cross town. I can barter, but so few people want what I have, and I don’t have much to trade on day 4 because I had to trade it all for a fish on day 3 so I could sleep through the night without starving. I can loot infected houses, but being in an infected zone makes my infection worse, and I can’t afford to buy medicine to keep my infection down because I need food first—and all of this on a daily time limit.
I did make it across town and got the toolkit. Racing hunger and my diminishing healthbar, I made it back to my lair and repaired the machine that made a treatment. I had to scrounge for a sprocket on the way, talking to everyone I met, hoping they had what I needed and I had what they wanted and we could trade, only to discover the machine takes time to brew, and my health zeroes out before it’s finished brewing. I tried several times, reloading the previous save, hoping to trade for something to raise my health enough to survive the machine’s brewing time. Alas, it was impossible.
This is a nightmare. There is a very real chance of saving your game in an unwinnable state, without enough resources to progress. Luckily, the game preserves all of your previous saves, and I had to face the reality that my current progress was a dead end. Thus I reloaded and replayed an entire day to avoid infection because I had no hope of surviving long enough to make a cure.
I have never played a game that filled me with dread at the prospect of walking from one end of town to the other. Pathologic 2 is unforgiving survival horror. It is possible to make it through, but you are given no concessions. If your game is unwinnable, Pathologic 2 does not offer more resources to help. You must find a way to push through.
Reloading a previous day helped me make it. Seems I got infected before I was ready to handle it, and going into day 5 I’m in a much better position. I just met a humanoid mouse and have been chatting with Death itself. It’s surreal and I am fully invested. It is so much better than the original. The Journal page is invaluable for helping me remember everything that’s happening and why I should care.
A couple of quests ended with me getting fed, which made the game easy for two days. Now I’m starving again. How can I try to treat the infected if I have to lose half my health walking around searching for someone who has food I can trade for? How can I get money for food when infected districts are trying to kill me?
I had to go back half a day, trading for food and hoping I could make it across town. I spent all of day 7 starving and at zero health, desperately searching for things to trade, and people to trade with for food. I clawed my way from one destination to another, finding enough to tide me over. I went from a doctor trying to treat the plague to a looter scrounging for supplies and willing to trade everything I had for an apple. I am fortunate that I found some protective clothes and a few supplies to maintain them. Digging through remains is risky. The worst thing of all is witnessing the people I treat getting infected and dying anyway. What am I doing? Can I do anything?
In the original Pathologic, it seemed the dialogue was railroading me into being an asshole. Pathologic 2 gives options, and it tells you which option is conversation-ending. It flows much more naturally—I can tell how my actions affect the outcome, and the Thoughts page (J) helps me see the events and how they are connected to what I say and do. It’s so much more intuitive than the original.
I endured, and I earned an ending.
Pathologic 2 is about tradition verses modernity. What humanity does and how it harms the world. How it harms people. What if Earth fought back? Should the plague be fought at all? What is the solution? Return to tradition, or forget the past and go forward into the future?
Did I accomplish anything? I like to think so.
Pathologic 2 is creepy, suspenseful, engrossing, frustrating, and I highly recommend it.
[edit: ok, I have one piece of constructive criticism. Pathologic 2 gives you a jump button, but at no point in the game will you ever need to jump. Couldn’t the developers have given the player the option to hop a fence or a low wall once in a while? Navigating the town by the streets, looking for gaps in fences and following paths, is tedious, keeping one’s eyes glued to the map. Please let me jump over some rocks once in a while. I’ll pay for it in stamina—just let me walk in a straight line to my goal!]
Game is super buggy. I wasn't having issues a year ago when I tried to get in to it but now it just refuses to work proper.
Probably the most difficult game I have played in a long time, where death actually punishes you. Frustrating to the point where just giving up is probably what you want to do, but very rewarding to actually progress. Decisions matter - you cant do everything.
A brutal and rewarding experience. Writing is great, but really it's the feeling i have while playing it that draws me in. I haven't had a game give me such a specific stress and reward system like Pathologic does. Time goes by fast- while you're busy saving yourself do you have time to save the town (and it's many characters)
The most immersive game ever created.
The one game that really made me feel like a hero, despite nobody ever calling me one, nobody thanking me, nobody even caring i was trying to save the town.
Truly a marvelous masterpiece. Playing this was a much loved engaging experience. Very interesting writing choices (fascinating story and dialogues, deep and playful, without being too pretentious) and distinctive original atmosphere. The combat is perhaps not up to the level of the rest of the game being its simplest and weakest part, but it works fine. A small bug or two, overall, but nothing to damage the amazing experience.
Story is like: you take all kinds of the heaviest drugs what you can get, but after you also drank a liter of vodka with obligatory pickles just for the heck of it, and then write all your hallucinations into a coherent story.
Jokes aside, it is a great game, it is artistic, it is quite challenging, and there are no 2 playthroughs which are the same. It is not AAA but definitely worth buying.
This game can be incredibly unfair and frustrating. If you have a low tolerance for that or refuse to restart to try again then you'll probably have a bad time with it. It tests you. Puts you in very difficult lose/lose situations. And sometimes you can get screwed over by rng or jank or even just lowering your guard for a second when you thought you were safe.
But if you surrender yourself to it's logic, learn how to adapt and invest yourself in the story than it's a phenomenal experience. And being able to beat the challenge is incredibly rewarding.
Despite only holding one character's story as opposed to the three the devs strived for, it very much still feels like a full game and complete experience. It's clear the devs had limitations but the heart and soul they put into Pathologic 2 still comes through. It's easily become one of my favourite games, despite how rage inducing it can be.
The atmosphere is unreal. If you like games as art, anything by david lynch, or just surrealism in general, just buy the game and play it as blind as humanly possible.
Initially started playing this game again as a way to avoid doing my stressful real life responsibilities. Game stressed me out so much I've had to put it down and fulfill my responsibilities as a way to take a break from the game.
Incredible experience. If you are tired of today's games with nothing to say, if you feel like the gaming industry has nothing new to show, you should try this. This game has soul, maybe the gameplay is not as satisfying as the newest AAA games', but it certainly has something that they lack. It has a really unique artstyle, the world is filled with unique characters, and the atmosphere is exceptional. It's not as hard as people say, if you understand how things work, you should be fine. Don't worry if you make mistakes, just keep going. Just like in real life.
succeeds where disco elysium fails in game design and fails where disco succeeds in writing
play on imago
During pre-release marketing developers promised that it wouldn't be a completed game until all three characters storylines added, now 6 years passed and they announce the Bachelor path as a standalone paid game that would be released maybe in 2026, which isn't very trustful considering the company's background. Since they can't deliver on their promises and actively deceive their audience I don't recommend anyone to oblige another cashgrab.
Pathologic 2 belongs to that genre of genreless games, the ones so brimming with creativity that they'll surprise you at every turn. Where most entries in the medium are made with the intent of refining popular game mechanics while making them more fun, this one took a different approach. Rather, the developers began from scratch¹ and asked themselves: how do we exploit the limitless ways a person can interact with the game, and in so doing stir their soul and wrench them with grief?
The narrative and the mechanics are intertwined, and it makes no sense to evaluate "story" and "gameplay" separately. They have the single purpose of making you walk in the shoes of a healer at the brink of exhaustion, staving off pain and hunger to save as many people as you can. And, gruff and stubborn as you may be, you are fueled above all by compassion – that truest of human emotions that guides both character and player to sacrifice.
There is a lot to say about Pathologic 2's individual qualities. It offers a dynamic world, as the game breaks its own rules and leads you into a false sense of hope before taking it away. The writing takes a literary, downright lyrical approach that is rarely seen in the medium, and lulls you into a dreamlike world where characters speak in riddles, statements become questions and interpretations are left to you. And despite its magical elements, the setting – a russian town in the early 20th century – will feel real, as it analyses and portrays the dynamics among people and among peoples in the face of tragedy – and you, the Haruspex, at their fulcrum.
In my mind, Ice-Pick Lodge deserves all the support they can get and more. They respect the gaming medium, seeing it as an artistic avenue with limitless potential. In so doing, they need to take risks, and their games will likely remain niche. We should help them nonetheless: it is by supporting developers such as these that we may prevent the curse of staleness hovering over the industry. For what it is, Pathologic 2 remains a unique, engaging, harrowing experience. Not everyone may enjoy it, but if you do, it will stay with you.
¹ Or, to be precise, from Pathologic 1.
Amazing game, changed my worldview in a positive way. The clock keeps ticking, and it stops for no one.
A combination between two things I really like: Russian literature and hard games
If you're like me, you're going to enjoy this very much
I was having a rough week. I had just started covering for a coworker who was on vacation 3 weeks (in addition to my normal workload) and immediately it was evident the week and a half of training was not enough. My apartment was being painted/re-shingled so the windows were all covered in plastic and the sound of hammers and nail guns was constant (they would end up damaging the internet cables leading to the house, which couldn't be repaired for a week because they were also tearing up our entire street). My friend's dad died. My life-in girlfriend of 12 years broke up with me. Every moment I was feeling frustrated, suffocated, stressed, like I never had enough time for anybody, like I was just too inadequate to do anything right, paralyzed by responsibility.
It was almost as stressful as Pathologic 2, which I was playing at the same time.
For a game that likes to wink at you and say "it's just pretend" nothing has felt as real. This game is a masterpiece and I miss the town so much.
If you like these kinds of games, don't miss out on this.
This is one of those "bigger than life" games. And don't get too intimidated by the tag "horror". It's really not the point. This game is either gonna feel too hard to enjoy or to leave a permanent mark on your soul. For me it was the latter.
A Hauntingly Beautiful Survival Experience
Pathologic 2 has swiftly climbed the ranks to become one of my all-time favorite games. From the moment you step into its eerie, mist-laden rural town, you're enveloped in an atmosphere that's both vividly alive and tinged with an otherworldly fantasy feel.
**Atmosphere and World-Building:**
The town itself is a character, teeming with a diverse array of inhabitants, each adding their unique flavor to this grim tapestry. Wandering through the grey, fog-draped streets is an experience in itself, where getting lost feels like part of the journey, enhancing the sense of a living, breathing world.
**Characters:**
The characters in Pathologic 2 are where the game truly shines. Notkin, Vlad, Grif, and many others are not just NPCs; they are complex, memorable individuals with stories that make you care about this doomed town. Each interaction feels meaningful, contributing to the overarching narrative.
**Gameplay:**
Gameplay in Pathologic 2 is intense and unforgiving, perfectly capturing the desperation of a plague-ridden dystopia. The freedom to explore and shape your character's path adds depth, allowing for a personalized experience where your decisions impact how others perceive and react to you. This lack of boundaries makes for a unique sandbox of survival and social dynamics.
**Story and Mechanics:**
While the main storyline might be linear, it's the urgency and the pacing that make every moment in the game feel critical. Time is a resource as precious as any in-game item, making you truly invest in the unfolding events. However, some might find character movement a bit stiff, and combat can be punishingly hard, but these are minor quibbles in an otherwise stellar experience.
**Visuals and Performance:**
The game's aesthetic contributes greatly to its atmosphere.
**Conclusion:**
Pathologic 2 isn't just a game; it's an experience—a survival narrative. Despite its minor flaws, the game delivers an unparalleled atmospheric adventure. I'm eagerly hoping for a continuation, as I'm not ready to leave this captivating world behind. For anyone willing to dive into a challenging, narrative-driven survival game with a unique setting, Pathologic 2 comes highly recommended.
A survival game where resources are scarce and you'd better move with a purpose, because the clock is ticking. Despite the fact that the game turns the screws on the player frequently and in mean ways, it's also so compelling that I found it hard to put the game down. The story and world are dense and hard to drill into, but what's inside is incredibly interesting, exploring humanity's role on the planet and forcing you into tough decision after tough decision. Pathologic 2 is an idiosyncratic masterpiece.
gut
It is so jank i almost stopped playing about 7 hours in. I said "f#ck it i'm already this far" and pushed through... and holy sh!t its good. I have never felt so uncomfortable and uneasy playing a video game.
Everything in Pathologic 2 is designed to make you feel mentally, physically, and spiritually oppressed. The game play loop becomes addicting and it's always evolving day after day and moment to moment. The few seconds of dopamine i get when i trade half my belongings for a piece of toast makes all the suffering worth it.
Pain. Loss. Cosmic spiritual plagues and cryptic messages. You are losing all the way up until the credits. Narratively, the story is very similar to Sunless Sea in a good way.
As much as I enjoy difficult gaming experiences, I do feel that selecting Intended Difficulty on the first run occasionally pulled me out of the story and my innate curiosity about the world.
i consider this game a true gaming masterpiece. no other game could make me feel so desperate and pressured. no other game made me feel the horror of ruthlessly passing time. i apreciate that, because these emotions are such non obvious and unique to this game, which they make a psychological horror. the survival system is very unforgiving either. on my first playthrough i was at the edge of hunger, exhaustion etc quite a lot, but you can deal with it better than me. these aspects combined with the very complex and intriguing story (which we have impact on and have to literally chase it to know what's going on) make a very immersive and stressful expirience. the intended (hardest) difficulty level is only for the resilient players that won't give up after being spat in the face repeatedly by this work of art.
as you see, i have a love-hate relationship with this game. this means that i love it, but it hates me xD. and you may or may not feel simmilar after playing it.
the conclusion is that you have to try it out if searching for some emotional/psychological expirience, well written story, or just an overall interesting game. it IS worth every cent and every minute. even the emotional damage.
An incredible game. The story and world are fascinating and very, very unique, and the harsh survival gameplay mechanics serve to reinforce the tone and theme of desperation. The survival mechanics might be a bit crude/heavy-handed, but they are also truly finely tuned such that the player must constantly make hard decisions every second of every day, which makes for very engaging and immersive gameplay. You truly feel like a doctor with not only your life but the lives of others in your hands.
The difficulty of the game is its most controversial aspect, but the difficulty is EXTREMELY customizable and one can always save-scum if so desired.
Murders, slaughter, looting, a plague that decimates the entire town, corpses, mass graves, war, deception, dead babies, hangings—this is all present in Pathologic 2, and even more horrifying stuff!
The rules of this world are brutal and complex, punishing the player for even the slightest moment of negligence. Money, inflation, thirst and the search for food will be a constant problem. Should you break into a house and steal a piece of bread, risking the life of a household member or your own? Should you trade your so important tools with children for a boiled egg, just so you could survive for little while? Planning your route to avoid bandits and infected areas of the town will add pressure to save as many people from the plague as possible, with time running out. If hunger overwhelms you, or you get killed by a bandit or plague, the game punishes you for your death, complicating the rest of your playthrough without the option to reload without consequences (the penalty remains for all previous saves) or taking something unessential for your progress, but important for you (like the ability to hug someone).
Chance to lose the ability to hug someone, and a feeling of dread after learning that you can't do that anymore, is the power of Pathologic 2, because it makes you care for its characters.
Beneath all this nightmare, lies an innocence and warmth that can only exist in a child's mind, or some kind of children's game. A polyhedron defying gravity, inhabited solely by children; a mountain-sized bull named Bos Turokh; Characters that look like villains but are actually gentle and good; worm-people; time travel, prophet rats, ghosts...
This conflict between the rational and irrational horror, and the world of childhood, warmth, and the possibility of change and growth, makes the world of Pathologic 2 so convincing and real! Its brutality in gameplay is justified by the tenderness it shows towards its characters. As a haruspax, a surgeon, you, the player, genuinely want to save these people from the plague. You want to save them all. At first, you don't even know why, because the game draws you into its magic so quickly. It compels you to believe in it.
No matter how hard you fight, or what choice you make when it comes to that (and in the end, a tough choice awaits you), you can’t save everyone. And the game teaches you that. And it hurts.
Only game ever that made me wish i was playing Pathologic 1 instead because even when i was always miserable i could at least shiv those bastards at night and steal their shit. Nothing more terrifying that seeing a person at night and wondering if its just some poor sod wondering about or you are going to be beaten to death.
I've never played a game like this before. It's my second run-through, and much like the first, I am entirely absorbed. Whenever I'm not playing, I'm thinking about strategies and how to outrun the persistent horrors that are exhaustion, hunger, thirst, and plague. My god. This game is an experience; one that everyone should experience at least once in their lives. 10/10
This game transcends genre and format and creates a piece of art that is entirely unique and incredibly beautiful. The difficulty can be prohibitive, but I highly recommend it to anyone who enjoys thought-provoking narratives.
Why even add the ability to jump when you cant even jump onto anything?
Lots of walking around and looting trash cans. I was interested at the start but it got repetitive very quick.
Surviving a virtual pandemic is how I survived the IRL pandemic. (Remember to eat regularly, sleep enough, and don't push yourself past your limits!)
The only downside it that you need a medium pc spec to reduce load times but
- it has a great mystery
- it slowly unravels with plot twists
- its great mechanics and sense of urgency
- if you like mystery based narrative games with survival mechanics this is a must buy
The game starts intriguing, but you are quick to discover how shallow it is and that you are in a very scripted game with no real impact as a player.
Pros:
* Interesting setting
Cons:
* Godawful location planning and invisible walls.
* Lots of walking.
* The character you play is a jerk, and the available answers are a different kind of "eat sh*t" waaay too often.
* Pseudo philosophy of talking gibberish that makes no sense and point is getting boring soon. It is like a B-rated movie script.
* The game progresses through a time limit on each day, so rather than having a gradual change of actions -> results, you get a fixed set of changes absolutely regardless of your input. Same limit makes it physically difficult to do all available activities through the day, unless you scum-save or follow the guide, which is ridiculous.
* Survival mechanics is basically based on you looking for trash cans and chests every day and selling stuff from there. It is tedious and I kid you not, the recommendation is to "plan the path which trash cans to loot every morning". You roleplay hobo surgeon.
One of the greatest stories I've ever witnessed.
One of the most difficult, yet riveting and rewarding games I've ever played. This nearly rises to the level of Dishonored.. 10/10
Дополнительная информация
Разработчик | Ice-Pick Lodge |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.11.2024 |
Отзывы пользователей | 93% положительных (4037) |