Разработчик: Chun Y.
Описание
5 game modes:
- practice mode - shooting the ball without extra rules
- standard mode - typical arcade action
- speed mode - keeps track of your shooting speed
- distance mode - forces you to shoot from afar
- H.O.R.S.E.
Please be aware that this is meant to be a light gaming experience. Expected gameplay duration ~5-10 minutes. (unless you like the mechanics and you want to improve your accurancy!)
Any feedbacks and suggestions are welcome!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 SP1 or newer
- Processor: CPU: Intel Core i5 4590 or AMD FX 8350 or greater
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
- Storage: 200 MB available space
- Sound Card: Any
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
Отзывы пользователей
Probably the worst controls in any VR that i played. The lack of a release button is incomprehensible.
Dont buy this its absolutely shit, worst VR game ive played and being an achievement hunter ive played a lot of VR games. The way you throw is stupid and impossible to do accurately, you will never do the same shot twice and sometimes you wont even throw cause the stupid thing dosen't let go of the ball, please make it so we can hold the ball with trigger and throw by letting go of trigger... until then this is a 1outta10
I'm definately going to refund this game, but wanted to offer my review first, since there aren't any as of yet. I only tested the shooting mechanics in practice mode by the way.
The shooting mechanic as of now is unplayable. You start a normal shooting motion (not chest, underhand etc) and the game seems to be trying to detect when you bend your wrist, but does it with a huge delay, resulting - in my case at least - in the ball being thrown violently downwards (for reference, like angrily throwing a beer bottle on the floor).
IMHO the dev should either try holding the ball with a button and then letting the player release said button to release the ball (the easy / quick method), or let the ball go whenever the rate of acceleration starts decreasing. Better yet, offer both. The direction/line of hand movement before the release should ofcourse determine the direction and power the ball is being thrown with, but the followthrough movement (i.e. right after the point of max acceleration) should be used for finetuning the direction and power of a shot.
There are lots of other improvements and fixes that are necessary (like proper oculus support - my right shooting hand had a thumb on its right side), but the mechanics are where the work should go, so i'll leave it at that. Before purchasing, i'd suggest to potential buyers to look if a relevant update has been released after my review.
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Дополнительная информация
Разработчик | Chun Y. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 31.01.2025 |
Отзывы пользователей | 0% положительных (3) |