Разработчик: Paladin Studios
Описание
- ПРИШЛО ВРЕМЯ ПОКАТАТЬ -
Momonga - это уникальная игра пинбольного типа, где можно перемещаться по разным мирам. На своем пути Вы повстречаете новых друзей, чтобы вместе победить врагов и поучаствовать в поединках с боссами. Маленькая белка-летяга вступает в борьбу с силами зла - присоединитесь к Момо, Панде и Фрай в их квесте и спасите племя момонга от когтей злых сов.
- ЭТО НЕ ОРДИНАРНЫЙ ПИНБОЛ -
Momonga Pinball Adventures это иной вид пинбола. Вместо стандартных лабиринтов вы запускаете белку-летягу проходить разные уровни. Враги, битвы с боссами, разведка - игра имеет все составляющие старых добрых action-adventure игр, но с ластами!- ЭПИЧЕСКОЕ ПРИКЛЮЧЕНИЕ -
Присоединяйтесь к Момо в эпическом приключении, чтобы спасти свое племя. Однажды злые совы сожгли деревню момонга дотла. Схватили все племя в заложники и исчезли. Только один момонга сбежал: молодой бельчонок Момо едва пережил атаку, и был брошен умирать. После рейда, Момо был найден пандой на окраине деревушки. Страшный шрам прошел от верхней части головы до кончика его хвоста. Панда принес его в святилище, чтобы залечить раны.
Именно так начинается история. Помоги Момо устоять в битве с совами и освободить его племя. Только маленькая белка-летяга сможет потягаться с силами зла.
- ХАРАКТЕРИСТИКИ -
- Уникальный пинбол с неожиданными поворотами
- Футуристический геймплей
- 9 уровней сюжетной линии
- 3 бонусных уровня с мини-играми
- 45 сложных испытаний
- Рейтинг победителей
- Достижения
Поддерживаемые языки: english, french, german, japanese, dutch, italian, spanish - spain, russian, portuguese - brazil
Системные требования
Windows
- ОС *: Microsoft® Windows® 7 +
- Процессор: Intel Core 2 Duo 2 GHz +
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel® HD Graphics 4000 +
- DirectX: версии 9.0c
- Место на диске: 750 MB
Mac
- ОС: Mac OS X 10.11
- Процессор: Intel Core 2 Duo 2 GHz +
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel® HD Graphics 4000 +
- Место на диске: 750 MB
- Дополнительно: Dedicated graphic cards bug; play in SD, not MD or HD.
Отзывы пользователей
Completed the game, probably never gonna 100% it. Bought it on 50% discount based on nostalgia alone (I remember installing it from ms store and playing the demo levels back when I was a kid). Was pretty sure I'd feel the same incredible feeling I got when I first played the game. Sadly, I was proven wrong.
What is Momonga Pinball Adventures & what it achieves
It is an out of the box pinball/platforming game that probably has the cutest characters out of any pinball game. You are Momo, last survivor of the Momongas (japanese flying squirrels) and you seek revenge upon the owls for that. You get trained by Kakashi/Panda and set out in your journey.
You control Momonga and the Pinball flippers, and sometimes some extra (and great) cast of characters, such as a molerat and a kung fu ant. there's flying and a decent bit of innovative combat, and the world design and character design is cute af. there's some extra gameplay modes such as pachinko machine, a flying panda sim and leaderboards.
Why it fails
- First of all, my oh my, the PHYSICS. I'm a pinball noob and yet even I realised the pinball physics in this game is very basic and kinda clunky. So if you wanted some advanced mechanics, this game is not for you. However, if you are someone like me who is not into the pinball genre and just want to experience the game's characters and story, then you could definitely try it. BUT that brings us to our next point:
-Despite its generic but serviceable plot, I was decently interested in the story and would've even given a positive review based on nostalgia's sake alone. But the story is super short and you can complete it under half an hour and it ends on a cliffhanger. Basically this game is a GLORIFIED DEMO. despite being released for so many years they didn't bother completing the story and instead focused on releasing and re-releasing it again and again.
- There's also the gibberish sound effects for voice, it personally didn't trouble me, but a lot of people can't stand it so keep in mind, Again, the game would probably end before you get annoyed so there's that. (It took me more time to write this review than to complete the game)
-So, if you don't get pinball mechanics, and any complete story, why would you even buy it? If you really want a good pinball adventure with cutesy style, you are better off playing Yoku's Island Express .
3/10 (3 points for character design, initial idea and nostalgia). I don't recommend this to anyone.
Momonga Pinball Adventures is what looks a lot like a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs trying to cash in on abandoned app store stuff. The mobile app is a promising and interesting concept, a hybrid of pinball and brickbreaking games like Breakout/Arkanoid. Fling a squirrel as your ball around various grassy looking mini-pinball tables, smash various targets and fling the ball to the exit.
The problem is that this high potential concept was completely wasted as a very, very poorly done mobile app instead of being a, well, seriously developed game.
Momonga Pinball Adventures is an older mobile app from 2016. It's a venerable 8 years old at the time of this review.
From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard.
The mobile app features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capability to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the mobile app. It's far below the state of the art visuals gamers expect as a result of their decisions.
The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. In fact this is one of the worst parts of this mobile app. Fans of pinball games will be accustomed to using the shift or control keys on either side of the keyboard, but the developers of this mobile app had never seen a PC before or played a PC game, so the paddle controls are locked to the arrow keys. Remember those? They were used for gaming back in 1985. Mobile devs consistently make gaming worse for everyone.
Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone.
I could see evidence it was on mobile phone app stores, but it seems to have been (understandably) removed from those platforms... this is most likely because Google and Apple have quality control, Valve does not.
Regardless, for all intents and purposes Momonga Pinball Adventures is effectively a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps.
These technical defects push this mobile app below acceptable standards for any modern PC game.
Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a modest spike in player counts for the mobile app. But this only happened once, around the same time that trading cards were applied to the mobile app... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
So, should you buy this mobile app? Is this one of the best of the 110,000+ games on Steam?
Momonga Pinball Adventures has the completely unrealistic cash grab price of around $6 USD (Six bucks for a mobile app!!!!), it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
The other negative reviews are right.
I agree with the other negative reviews.
And with the control the final boss is absolute bullshit
"momonga pinball adventures" is a nice pinball game in which we will use a momonga (a type of Japanese squirrel) who will have to save his village from owls. Beyond a very nice plot, the game is beautiful to look at and relaxing to play. A product that is definitely worth purchasing, especially if you love pinball games and are looking for something to relax on.
Rating: 6.5/10
I'm still looking for another Yoku's Island Express game, and this might come close for some people - but not me. The physics kind of suck, the levels I played (not many, to be fair) weren't large or very interesting gameplay-wise, but worst of all the camera is too close so it constantly whips around and gave me a headache.
To be clear, it's not an inspired pinball-Metroidvania game like Yoku, the game is divided into very small maps of a few interlinked pinball tables. I only played the first grouping of maps and they were very, very simple - they were less complicated than Kirby's Pinball and the only challenging part was challenging because the target you were supposed to hit would teleport randomly. Not fun and a pretty obnoxious challenge, which made me lose a lot of faith in the game.
The zoomed-in camera and simple tables made the game feel weirdly very confined and claustrophobic, which is the opposite sensation I want out of a pinball table. That could get better later in the game, but I don't think the weirdly sticky and unfaithful physics will, and like I said, I really didn't have much faith that the game would start adding challenges I thought were fun. And the camera's constant whipping movement made my eyes and head hurt.
I got this game on sale for $1.50 and returned it. I've paid more for a headache (I've seen a Michael Bay movie in a theater) but this might be the first time I spent more time writing a review than playing the game. If you liked Kirby Pinball/Sonic Spinball or those kind of things and aren't worried about the issues I had, then you might find some fun here. But I'm still looking for a good successor to Yoku's Island Express.
Even at $1, you really can't expect much out of the game. The art style is cute, but there's not much else going on. It's got some interesting level ideas, but they are not fully baked and the execution was rather poor. The flipper controls are inconsistent and you don't get dash ability (a staple in modern pinball-style games). If you like challenging the limits of your own patience, this is the perfect game for you.
Great idea, awful implementation. Worst physics in a pinball game, ever. Customizing controls is impossible. Flying sequences are horrible. Stay away from this unless you just have to play all the pinball games on Steam :)
Fun game but don't expect to much.
What i like:
-Achievements are quite hard.
-Leaderboards for every level.
What i don't like:
Momonga (the pinball) should have acted a little more like a pinball in my opinion, gameplay of the ball is quite slow.
But overall 6.5 out of 10.
Pinball mechanics made into a fun little adventure game. Other than a few brief flying segments you play pinball through small arena settings to collect coins or hit specific objects to move on, I think it works well enough, though the level design is really not made to make the most out of the pinball aspect of the game. The arenas are too "open" and you spend a lot of time (out of the 2-3 minutes per level) just waiting for the "ball" to reach your flippers.
The problem with level design is the only real problem I encountered with the game though, not finding the same problems with the physics that other people have mentioned. It was easy for me to look past this based on the game exploring a new concept for adventure/platformers. I liked the neat story and the game mechanics, for the low price it sells for I must recommend it.
Cute but not enough content for $6. Worth checking out for $1.
TL;DR: For the price tag it's okayish
Pro:
- Cute artstlye
- Interesting level design. You basically jump from board to board and sometimes fight against the evil owls. You need to trigger the clock with your Momonga ball so that you can attack them.
- Two special levels (Panda Dream (Infinite Pinball) and Pachi*nko (Japanese Gambling device)
- Leaderboards
- Achievements and star rating
Neutral:
-Voice acting (I considered the gibberish to be cute but others might find it annoying)
-Cliffhanger at the end of the story. I'm not really a fan of teased content in a game. Let it be a good one from the start and then add additional stuff.
Contra:
-Repetitive music
-Wonky ball physics
-No nudging
-Short (9 levels without the 2 "special" ones)
Overall 3/5. Buy it when it's on sale.
I can't believe that there are games released nowadays that doesn't allow key rebinding.
This is a PC pinball game, that ignoring 30 years or so of gaming, has the flippers mapped to the arrow keys instead of the Shift keys. And you can't change that.
I'm giving this game a thumbs down until this is fixed.
I picked this up despite various mixed reviews, and really wanted to like it. I like pinball games, and this somewhat story-based approach seems like it has legs. Sadly, the poor physics model, combined with ball-locking (sometimes you just can't get it to the right place because a trigger fires that holds it on the paddle) make this basically unplayable as a pinball game, and just not very fun as a 'platformer with a twist'. The art is nice, and I actually like the flying segments, but It just feels too constrained and clunky to play.
I much prefered Rollers of the realm for a variation on the pinball theme.
The cutesy look and feel was okay overall, but the "feel" was way off for me at all points during my time with the game. You could not count on the physics to work in a way you'd expect on any given pinball shot, as if an invisible hand was meddling with things constantly. Without the physics and feel being right, the pinball aspect is a detractor rather than a highlight.
Buy in in a sale!
Beatable in under 50 minutes and ends in a cliffhanger.
The game is avaiable on Mobile too!
Cool concept, but it falls short. There is only a small amount of levels which are all very short. Levels can be repeated for challanges. Soundeffects are fine but the music during the levels doesn't change and is very generic.
The art style and story are very cute and I had hopes for a good pinball game. Unfortunately the flippers are very weak and the physics for the game are not very accurate. It also has some flying sections that you are expected to complete using pinball controls. I did like some of the special levels like the Pachinko level, but overall the pinball aspect of the game lets down the overall experience.
I really wanted to love this game, the characters and concept are so lovely, adorable, and unique that it inspires all sorts of possibilities in my imagination - ones that I wish were the case.
Conclusion:
It's clear that love went into designing the game, and it's good first step! But it's an early first step, and I would recommend skipping over this one in hopes that the next step they take fleshes out the concept and gives us a grand adventure to explore in Momonga 2.
A casual player will beat all 9 of the very short levels in about 30 minutes to an hour.
I've detailed the more pressing issues with the game below.
Preface:
Before I get into specifics of what state the game is currently in, I would like to say that I am still in love with the concept of this game, and I do hope the creator continues the saga - the core concept and art direction are solid, and with some very minor tweaks this game could still be so much better than it is. I would love nothing more than there to be a series of Momonga Pinball Adventure games, each improving on the concepts and ideas of the last, and refining the mechanics and gameplay loop to be something more adventurous.
When I bought the game, I was expecting this to be an exciting mix of adventure game and pinball game, where I got to explore each level, working my way to the end bit by bit, or completing fun objectives on the way to unlock new areas or secrets.
What I received was a handful of 60-second pinball levels with very little design, in what feels like it would be a vertical slice proof-of-concept to be shown to investors behind closed doors. It's a great concept, but it's not fleshed out, and the entire game could be finished within 15 minutes on your first playthrough if you have any sort of experience with pinball machines before.
Main Issues
Buggy Flippers
I only spent an hour with this game, but within the first 90 seconds I had issues with the main character, Momonga, occasionally clipping into the flippers. This would could one of three things to happen:
- Momonga would shoot off in a random direction at high speed.
- Momonga would clip all the way through the flipper, making it impossible to save him from falling into the hole below and losing heath.
[*]Momonga would barely move at all, having to spam the flipper to get him unstuck.
All three things cause loss of control over Momonga, which in a game where you already have so little control over your ball, really negatively impacted the game more than I'd like to admit. And it happened often enough in my one hour experience that this became one of the biggest issues for me.
Poorly Designed Enemy Mechanics
There aren't that many enemies in this game. Two variants of owls, and a boss owl - and they share very similar attacks. They draw a line on the level, and after a short delay, throw a projectile across that line which can hit your character. The boss has an additional attack where he starts spinning and if your ball happens to get near him, you take a hit.
The idea is simple: You either wait, holding and manipulating your ball with your flipper to wait out the attack, or carfully move to another flipper or part of the level with a well timed flick to dodge - the problem comes with that in a pinball game, you're not near your flippers for 80% of your time. So often an enemy would start an attack while Momonga was up the playfield, and would fall into the attack's path on the way back down with no way for me to take control or dodge the attack.
During the boss fight, this problem is showcased often as the boss's spin attack takes up almost half of the arena, and the arena is so simple that almost always Momonga will be falling back into his attacks. While skillful players can mitigate this by learning the boss's moves, timings, and mechanics, the fight can still unfairly end your run by catching your ball in just the wrong position so that the boss's attacks hit you three times before your ball ever comes back to your flippers.
At times it felt like I was rolling dice instead of fighting a boss.
Achievable solution:
Add an "uncurl" button that allows you to manuever Momonga at a very slow pace walking pace, which prevents him from entering ramps or breaking objects. This would allow you to stall or gain more control when an enemy starts an attack while you are away from the bumper, and adds way more possibilities for enemies and mechanics for later games and levels.
It also opens up more exploration options for adventuring if the creator ever decides to create more expansive levels.
Sound Design
While the visual art direction of the game is lovely, the sound doesn't seem to have much direction.
The voiced dialogue in the game is a bit grating, with poorly caracatured mumbles which repeated on themselves way too often. Think less Banjo-Kazooe style random grunts, and more a six second recording of gibberish that's put on loop, and you'll be pretty close.
Most of the time the dialogue is quick, sometimes too quick - automatically skipping to the next line of text as soon as its finished scrolling on screen, despite it prompting a button to go to the next line. But later I encountered a short line spoken by the firefly that despite its very short length (about six words) lingered for the audio to repeat the full track of gibberish four to six times before it finally continued. I had thought my game bugged out, or that it switched it up and for once was waiting on me to press a button for it to continue, but eventually it automatically went to the next bit of dialogue like nothing had happened.
The rest of the game sounds are mostly unremarkable - generic game sounds, and a repeating short soundtrack that's shared through most of the levels. In the future games, I really hope there's a more memorable soundtrack to help with replayability, and maybe giving some of the generic sounds some more character.
Achievable solution:
Have dialogue either wait for input at the end of a line of text, or have a set timer at the end of each set of dialogue before advancing for the next to prevent the too-quick rush of dialogue and inconsistent pacing of text.
Either break up the jibberish into smaller sections and randomize the playback, or have the jibberish only play once instead of repeating.
Camera
In the one or two levels where the playfield is large enough that the camera has to move, I found that the camera snapped to the ball way too fast for how little it needed to move, and with the rapid, quick bounces from some of the smaller side areas, the movement was really jarring.
Achievable solution:
Increase the dampening time when the camera is forced to move. Just that little bit of softening will work wonders for decreasing the rapid, jarring movement of the camera in the early areas.
Repetitive level design
I don't expect this to be addressed in this game, but it's something for the developer to keep in mind in the future - even though the game only has 9 main levels, the amount of times an area with a heart-shaped collission box appeared is a little baffling. It's repeated so many times throughout the game that every other level - or sometimes multiple times in a single level - it'd pop up. Curved upper left and right corners, with a little dip at the top.
The design is great for a couple of tutorial levels, as the little dip at the top safely returns the ball right down to the flippers. But after the tutorial, almost every level still had this same basic shape, with only one or two great exceptions.
The concept of this game is great! Game time was WAY TO QUICK, 30min to complete without any real satisfaction... The rest of the time I played was used to complete every challenge for the levels. I think you chaps can do better! Waste of money!
I love the concept of this game, a simple pinball set-up with a fun storyline and some in-between alternative style scenes. I love the music and could really get into this fun mindset of a flying squirrel trying to save his home because of it... until I got down to 1 heart. The heart beating noise is so obnoxious I had to turn off my sound. Add a button that disables that noise and it's 100% what I wanted and expected from it.
Momonga Pinball Adventures is a casual pinball hybrid game and is similar mechanically to games like Sonic Spinball. It is not a "real pinball game".
It's cute and relatively polished. The art is nice and clean.
Gameplay
There are 9 story levels, which are quite short and simple, consisting of multiple playfields divided by checkpoints that are unlocked by completing goals on each playfield. Some segments involved the character flying through a scrolling area instead of being controlled by flippers as a ball.
There is a simple, cute story featuring a handful of characters, all of which actually take part in the gameplay itself either as enemies or helpers (there are some multiball sequences).
The playfield design includes elements like collectible stars, breakable objects, and enemies that move around and sometimes shoot at or push the character/ball. In some levels, you have 3 lives and can be killed.
The enemy fights (there's really only one type besides the boss fight, which is also similar) are cleverly designed to require an initial shot at an object, followed by a timed shot at the enemy. Again, the enemies also move toward and try to push you, and sometimes will shoot things at you. The normal enemies can be stunned by shooting them directly (but killing them requires the aforementioned sequence).
Each story level has 5 challenges, but only one is available at a time and they must be completed in order. The first one is always to simply complete the level. There is considerable variety in the challenges including time attack, collection, finding secrets, and a few creative ones like flying in between stars instead of through them in one of the scrolling segments.
The 3 bonus levels are one pachinko with finite balls, one endless? pinball, and one (endless?) non-pinball vertical scroller).
Difficulty / Goals / Score
Simply getting through all the story levels is pretty easy. Perhaps some will find the last level to be somewhat difficult (I found it to be a mild challenge compared to the rest, but didn't have much trouble).
However, many of the challenges are very difficult, even for me (a pinball veteran with a tendency to appear near the top of leaderboards). Unfortunately the source of the difficulty doesn't have all that much to do with pinball skills. Sometimes it has to do with randomness - a bit too much so, in my opinion. Sometimes it has to do with non-pinball segments. I think the difficulty of some of the challenges could really use some tweaking.
One of the achievements is for completing every challenge. This is certainly by far the hardest one.
There is also an achievement for obtaining a 3 star rating on every story level (bonus levels also have star ratings, but do not seem to count towards this achievement). The other achievements are either trivially easy or are a grind (most notably the achievement requiring playing through levels 500 times! - beware!)
Star ratings are based on score, which is based on time to complete the level, collecting stars in the level, breaking objects, and hitting the bumpers until they stop giving points.
The story levels have Steam integrated leaderboards. Strangely the bonus levels do not have leaderboards despite being much more score oriented in design (2/3 even have uncapped scoring, unlike all the other levels).
Physics
The physics are super basic. The "ball" moves very slowly and rarely bounces, which reduces the array of pinball skills employed to flipping at the right time - but even there, the ball's trajectory and force doesn't really follow what you'd expect from "normal" pinball. In particular, backhand shots are nearly impossible and transferring the ball between flippers is very awkward and time consuming most of the time.
The bottom line is that you are not afforded a particularly good sense of control due to the limitations of the physics despite the very slow speed of the ball.
Issues
Overall the game is pretty solid.
There's some odd physics object penetration and hit detection sometimes, but it's a minor quirk.
I did notice some model flicker occasionally. Seems others see it too, but not sure if it's universal. It's tolerable, though, and possibly tends to occur after the game has been running for some time.
Noticed a few very, very minor interface issues that hopefully will get fixed (arguably incorrect text in one place, two achievements not showing as unlocked in the in-game interface, but unlocking fine in Steam).
Conclusion
It's a fun little game, with emphasis on "little".
Recommended for anyone, just don't expect too much and keep in mind what this game is and is not.
15 minutes in I just wanted to say this game is brilliant.
Similar to Mario Pinball on the GBA; maybe not as intricate but alot more
forgiving.
It's a shame diamonds like this get themselves quickly swept
off Steam's front store page and hidden by all of the visual novels, F2Ps and Amatuerware
pouring in.
Also see: Rollers of The Realm
Cute game, but it has visual glitches on OSX (v10.11.6, Macbook Pro stock Intel chips). There's a note on the OSX graphics settings recomending using a certain graphics level - I tested all of them and they all have the same issues. Lots of images and textures seem to flash white; images in the loading screen, images in the cutscenes, some textures during gameplay, even the buttons in the main menu. It's too distracting to really enjoy the game right now, but it has a lot of potential and I'll definitely return to it once it's fixed. When the images aren't flashing, I love the art style, it reminds me of cute action adventure games on the PS2. Recommending to others on Windows, hold off for a bit on OSX
This player just exited Momonga Pinball Adventures after 64 minutes, in order to write this review (and consider my future of play with this game. As far as going back in….yet undecided.) It’s an extremely CUTE game, no question about it, and for beginners to pinball, it may be just the ticket. But it offers little along the traditional lines of pinball play or scoring, and instead perhaps might be considered pinball’s first PURELY Steam pinball-hybrid game.
To get started in this game; if anyone else looks for the keys to use, as I did, you may fail as thoroughly as I. Here’s all you need; left, right and down arrows. That’s it. And for those beginners previously mentioned there are numerous “valuable hints” offered throughout the game. For example, that the ball goes faster off the tip of the flipper. Or that the ball can be caught by the flippers. (Really good stuff for beginners to know.) The game is the story of cute fuzzy creatures, primarily a flying squirrel named Momo, as they fight the forces of evil.......owls.
Momonga Pinball Adventures (MPA) is broken into nine levels. Each level needs to be completed for story continuation, and also has four more accomplishments for optimal completion and scoring. There are also three other mini-games that will be unlocked as the game progresses. Frequently (in fact, very frequently) cut-scenes interrupt the flow of the game to interject story that may or may not add to gameplay, depending on the player. Stars obtained by ball contact count as points (as well as contact with set pieces), even though stars are often obtained by soaring through the skies, entirely independent of pinball. Each of nine levels as well as having five accomplishments, also has three overall levels of accomplishment represented by hearts. For a yet undetermined reason (just at an hour, remember), a timer runs as play occurs. So if you’re a player obsessed with competition and measuring accomplishment, MPA just may be the game for you. Oh, BTW, there are also ten achievements and an online leaderboard, so certainly this pinball game, perhaps like no other, was designed for Steam-style gamers.
As far as pinball, well, not really. It doesn’t feel, act or perform as pinball. I never had "pinball fun". I rushed through the first seven levels, plus the mini-games, plus time on Level 8 in less than 50 minutes. Then the bigger boss level comes along, presenting a challenge that at first blush seems way out of scale to all prior levels. MPA advertises itself on the Store Page as “a unique pinball game”, but another game has already taken, and held, the title of Original RPG Pinball game for almost two years. (And in truth, the original feels far more like actual pinball, though admittedly at a significantly higher price.)
Momonga is what it claims to be, and at a reasonable price. For players looking for a cute game in which to search specifically for measured accomplishment, one could do far worse. But for those wanting primarily to play pinball, I fear MPA may be a disappointment.
Thank you.
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Дополнительная информация
Разработчик | Paladin Studios |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 30.01.2025 |
Отзывы пользователей | 50% положительных (26) |