Разработчик: Corrosive Studios LLC
Описание
Steam Greenlight
This game was created based on what the community requested and asked for. What you see in the game is what the community decided on. This was a player and community driven and developed game.
About the Game
Disgraced
Based in Feudal Japan, Disgraced allows you to assume the role of a soldier who was reluctantly conscripted into the newly proclaimed Shogun's army. Serving a corrupt and tyrannical government, you're expected to follow orders and commit terrible atrocities. Torn between duty and justice, you must choose your own path, and forge your own destiny.
Disgraced is a role playing game that follows a fictional storyline based on real events. Your character will participate in a resistance movement determined to bring freedom and justice to Japan.
Build Your Resistance
Disgraced puts you in control of your own rebellion! Using whatever resources and funds that are available to you, build, manage, and upgrade your very own rebel faction!
Assemble Your Team
Disgraced features battles that require planning, and strategy in order to claim victory. Choose from a wide selection of companions to accompany you on your quest for freedom and hone your skills as a team!
Fight Back
Disgraced is a game about striking back against an unjust, and corrupt government. You'll need to meticulously plan out your raids in order to be successful, and use whatever you're lucky enough to get your hands on. You can follow the path of a ninja, a ronin, or anything in between. You play how you want to play.
Gameplay Features:
Fictional Story Based on Real Events
Character Creation, & Development
Open Class Leveling System
Dynamic Story & Decision System
Open World Exploration
Many Unique Locations To Discover
Diverse & Unique Characters
Advanced Companion System
Faction Supply & Upgrade System
Base Upgrade & Management System
Arena Mini Game
Hundreds of Choices for Equipment
Historically Accurate Weapons & Armor
Equipment Durability & Degradation System
Face Constant & Evolving Challenges
Randomized Loot System
Dozens of Different Enemies
Advanced Combat System
Abundance of Side Quests
Multi-Layered Skill System
Hundreds of Skills
Limitless Replayability
Visual & Audio Features:
Consuming Atmosphere
Authentic Soundtrack
Day/Night Cycle
Randomized Weather Patterns
Fog of War
Detailed Environments
Over 150 Maps, Areas, & Lands to Explore
High Quality/Hand Drawn Graphics
[i]Inspired by games and movies such as Warbands: Bushido, Sengoku, Sengoku Jidai: Shadow of the Shogun, Total War: Shogun 2, Ronin, Mount & Blade: Warband, Sword of the Samurai, 13 Assassins, and many more![/i]
Keywords: samurai, sengoku, sandbox, rpg, survival, exploration, open world, base building, indie, management, scavenging, build, japan, character creation, jrpg, adventure, pixel graphics.
[/p]
*A game made by a single developer.*
Поддерживаемые языки: english
Системные требования
Windows
- OS: Microsoft Windows (32-bit/64-bit)
- Processor: Intel Dual-Core 2.4 GHz
- Memory: 512 MB RAM
- Graphics: DirectX 9.0 Compatible
- DirectX: Version 9.0
- Storage: 2 GB available space
- Sound Card: DirectSound Compatible
- Additional Notes: *STEAM CONTROLLERS WORK BY DEFAULT - Enable additional gamepad/controller support by opening the gamepad.txt file in the install directory and setting the gamepad value to "1".*
Отзывы пользователей
Stellar effort by one of the best indie devs going imo - Corrosion Studios LLC! The dev(s) have major talent at making really compelling and awesome CRPGS in RPGMaker, using fresh assets and having some of the most remarkable and rewarding character progression, itemization, exploration and more. Very authentic ancient Japan right here, right down to all of the weapon and armor names & more. And this game is right up there with another great they've made, Lawless Lands, as some of their best work. Cheers devs! :)
its a pretty decent game, kind of mindless but still enjoyable. the only thing that really gets to me is that the quests dont tell you where to go or where to return to and it only says the name of an npc but none of them are too memorable for that to work. the map doesnt tell you where the places you find are and only says the main towns you have to take over so you have to memorize what places are where, where you got quests and where they tell you to go, which places are apart of your rebellion/ resource building, etc. i plan on playing through it even with that being the case and even though theres no guides.... anywhere.... so its enjoyable enough, and hey theres gamblingggg
Disgraced is simple in almost every way, yet I find it strangely endearing. The dark visuals, stock music (literally), the atmosphere & ambience, standard RPG-Maker battles, etc. meld together into one big mood.
However, due to its simplicity, it lacks depth in pretty much every regard. The story is basic and character development is almost nill accross the board. For example, side-characters get no further development after they join your party, basically becoming NPC's with no dialogue.
This is a shame as some of them have a lot of story potential, and you'd assume based on your encounter with them that they'd have quite a lot to talk about.
I'd like the option to talk to them, or for any of them to have input on the story, but as it stands you won't get any of that, which makes the game feel less alive sometimes.
I would still recommend this game since I find the barebones yet strangely atmospheric gameplay endearing. It's quaint, though lacking in any bells and whistles.
Huge fan of DISGRACED and everything else I have tried by Corrosive. Feel strongly that Corrosive is the best developer of vintage style high concept JRPGs, delivering modern emergent storytelling concepts to a nostalgic platform. DISGRACED is an ambitious and meticulously realized effort to render a gritty historical fiction type experience through the classic old school JRPG engine we all know and love. It's an absolute delight, and I highly replayable especially with a variety of DLC, some of which I am about to try. 10.10
A fun game, it is a bit short, but for the price it's worth it. I will say that of the 4 stats, only 2 seem to have any real effect. I won't spoiler which ones, but it is a bit sad that half of the stats don't do anything. Replayability is there to an extent, but without a couple of the DLC, it really isn't. The resource kit DLC does nothing, not that the game needs modding, unless you wish to make it more difficult, but there is no way to implement any changes you might make.
I originally received disgrace for free and enjoyed it enough to buy it, plus all of the DLC to support the dev. This should sum up my overall opinion of the base game of Disgraced. It's not perfect nor do I recommend all the DLC, but I enjoyed the game and its worth the base selling price.
Disgraced is one of the better and more unique RPG Maker titles I've played. Zero meaningful story, but instead acts as an open-world rebellion game all about the systems. You travel the world gathering supplies, recruiting characters, helping villagers and conquering cities. From a conceptual level, there isn't much like it.
That said, as for specific features, nothing really stands out as impressive.
- The game balance is based heavily on equipment and starts extremely difficult only to get much easier as you get proper weapons. I wouldn't say its a poor balance, but it's hard to get started.
- The Diverse and Unique characters have cool plots and designs but share the same skillset making them all feel the same in combat. The only benefit for having people is to swap out injured troops.
- Base Upgrading is 95% useless. I found myself actually benefiting from 3 upgrades while the rest were little more than ways to waste resources on stores that are identical to the neighboring towns.
- Any sales pitch strategy or the shogun acting against you is oversold. Enemy troops do evolve over time, but the first time I beat the game I didn't even realize it was happening.
- The "War" is mostly just spending currency to gain a benefit. For example you can either use your party to fight to take over a city or pay X equipment to "send your troops".
- It's lacking the usual RPG Maker "Help item" that explains the status effects and weapon traits and despite beating it twice... I have no idea how most items worked.
Despite the shallow systems, they fit together well to create a unique experience.
Do I sneak into a down with my party and bomb the guard house? Do I incite a rebellion to steal the supplies I need or do I wait for my towns to produce them? It's a neat series of decisions and I can see myself playing through this game a third time in the future.
My recommendation for this game is to either buy the Base Game at full price, or buy it at a discount along with the Hands of Fate DLC. This pack adds a "Modifier" to each new game which can add some neat replay value.
The trailblazer DLC is neat in it's concept of adding random Events to the world map, but they didn't really add to the experience. Otherwise, the DLC gives you free items to make it easier or new costumes. I'd say the added items hurt my experience more than it helped, and the costumes didn't add enough value even at sale prices.
It's amateurish, but in a good way. All shortcomings (and there's quite a few of them) are redeemed by a lot of work and passion poured into the game. In the end, that's probably the main reason I enjoy Corrosive's games and their distinctive atmosphere.
Equipment doesn't matter, once you have squad of 5 new members don't matter. Skills are cookie cutter. Upgrading base etc doesn't matter. Unless I missed something this is a terribly short game easy to beat with little reward for any type of smart playing or strategy. Sorry can't recommend unless your trying to give money to small game companies.
After completing the game I am very disapointed by a lack of depth in every aspect of the game. Combat was straightforward, the leveling system was shockingly basic, and the rebellion management felt more like an extended fetch quest than an actual part of the game.
The leveling system is pretty screwy, for example you do not increase in maximum health as you level up. This might have been fine, except there are skills which grant 1% recovery of your maximum Vitality, Morale, and Technique points which do not appear to work because they seem to round down to 0 because your related stat will always be very low. Also, the skills in the Training section offer either a 10% or 25% increase to one of you stats for 3 skill points (one level's worth). The Passive section lets you upgrade the same stat by a total of 9% for 6 sp so thay's pretty messed up.
There aren't really characters or a storyline; the game follows the open world format of giving you a vague objective (specifically conquering the next city) and then just lets you wander around until you randomly find the missions which let you do the two-part fight (regular fiights, not boss battles) to get the next city. There are quest givers and companions, however, the only one that you talk to more than once is the guy who tells you the name of the next city you have to take over and not much else.
While there are a decent number of weapons in the game most of them are worthless because katanas are pretty easy to acquire and outperform lighter weapons by a large margin. Weapons which require training are better than the katana, however, the katana is good enough to beat the game with so there's no real need to do so. Armor works in a simailair fashion; the most expensive medium armor you can buy in the first city is more than enough to beat the game with. You can find one merchant that sells better armor, however, there is no real need to do so.
As for leading a rebellion, I never saw the Shogun do anything and the only upgrade/purchase that did something was the Leadership upgrade letting me use more characters. Everything else was either a prerequisite to taking the next city or completely pointless, like unlocking a merchant in my "upgradeable" town with an inventory that matched the shops the first city next to it.
Not sure why anyone would recommend this game. Literally the worst game I've ever purchased on Steam. Story is dull and gameplay is over-simplistic. I've played better flash games.
Tried playing it a few times and I was surprised I only clocked less than 2 hours. Felt like eternity. I guess that was the only upside.
Oh, and the developer has some serious issues slamming every negative review.
It is a very nice RPG. I liked the atmosphere and the mechanics. I also liked the big world that you can explore. I feel this game has a lot of potential. It can still be improved a little more.
Game is a little too short for my liking... but for an indie game built off of RPG maker, it was a LOT of fun. ^.^ Good price for a fun game. ^.^
Hoping for a sequel with a lot more depth, the bones are here but needs more body.
There are so many little indie games out there with the technical sophistication of an RPG maker product claiming "nostalgia" for the old days of simple turn based RPGs... Which, man, I am nostalgic for, not gonna lie... I like a good action game as much as the next guy, but it confuses me that the demand for something that only moves when I do seems gone... (does no one else have jobs they come home tired from? I'm not always up to test my twitch reflexes after a long day...). That said, while it's all but a dead genre on consoles, as I mentioned, Steam is just flooded with titles like this, and unfortunately, most are just uninspired flak. So how to tell what's killer and what's filler?
Well, can't help you with that problem on an ongoing basis, but if you'd care to get at least one you're likely to enjoy, this is near the top of my list for what I'd reccomend.
The system is simple and straightforward mechnically, yet also pleasantly original and well developed. Experiment with a wide vareity of stats, skills, background, and equipment for your main character, before adapting your decisions to your greater party, then making decisions based on your leadership of an army in resource distribution, capitalizing on your fame, commission construction, passing down policy commands... In terms of visuals and story, I'd be lying if I said that was original enough for me on it's own... but while hard to quantify what it is setting this game ahead of the pack, it scratches my itch for its sort of experience the way ostensibly "similar titles". While I'm not played out on this one yet, I definitely am enoying Disgraced enough that By next time I want somethin else a long these lines, I'll look to Corrosive Srtudios other works first, I think
Wow my god this game isn't screwing around. Right off the bat you're thrown into a world of people that are a lot more powerful than you. There is also no respawn system for any companions so I have to live with myself after getting my teammate killed while going to test the base strength of enemies in this game. If you don't be incredibly careful you'll get your whole team killed and even yourself really easily.
Not sure yet if that's a pro or a con but I will weap for the first companion guy who was assigned to help me. ;_; I got him killed immediately in that stupid bandit camp next to the spawn town. R.I.P. guy whose name I forgot.
Although it is very difficult I want to see where this goes so I will reccomend it until I feel otherwise.
Good Quality and Content for a RPGMaker game.
Very responsive developer always around to answer queries.
Oriental story, audio and settings.
Character building, satisfiers system similar to a survival game.
System unlike those others that have Hitpoints of several thousands, or deals thousands of damages per hit, characters and damage dealings stay at minimal hitpoint and deals reasonable low damages.
Plot, drama and gameplay is fine, alittle dull once the first capital is taken.
But,
Unable to customize much of the controls bind key with F1 console, unlike most other rpgmaker game.
Could use an indication of what item is currently bind to the respective quickslot.
Can just save/reload gamble to increase your bankroll and wealthy enough to buy everything.
Can rule the game with the most expensive gun.
Items put into the storage isn't stacked automatically, hence a long messy list of items.
Frequently had to remove and repair a party of five's equipment can be a big hassle.
Way too many characters to recruit, even when near end of game, you are still recruiting,
yet unnecessary to put them to use,
the game can simply use any five character and stay with them till the end,
since all can have the same skills and weapons.
The game is too easy, alittle repetitative once you have a proper party set up.
Game is Playable.
*Edited.
Returned in March 2018 to clear the 'Hardcore' achievement.
F12 button used for Reset Game, easily mistook as personal F12 Screenshot.
Graphic is still a sore to the eyes.
NPCs are still happily blocking your paths.
So much redundant loots with little uses.
Guns are still the ultimate weaponary.
Gambler in Hinan is still the most popular npc.
Despite my hours and review, struggle to keep myself occupied with this game.
A rather Drag, simply to complete the achievement.
I enjoyed playing this game, theres a good and interesting story around this and i really like the element of you controlling your own rebels, so you are given choices. It is simple yet fun, and i do not regret buying this. I like the turn based combat, the different techniques, and that different weapons are strong against different kinds of enemies. The fact where you get to upgrade and build up your great rebel army appeals to me, and i really enjoyed that a lot!
Though there are some things you could improve on, such as giving more customizational option, longer sidequests, and maybe even a longer story. I had fun capturing the 3 cities, but thats all you do. Capture cities then the main one. I was hoping for a long story but i still was satisfied with the purchase. You could also make the game harder, it was quite easy for me once i gained a lot of fame, and i wish you could build different kinds of bases in different areas of your choice, and upgrade it from that point.
Overall, it is a good game and has massive potential. The story is very nice and i enjoy the music a lot. I also like the fact that if your ally dies, they die for good and theres nothing to get them back (Unless if you create a new game or reload from last save file) I would definitely recommend this to a friend who is looking for a roleplaying game :)
With absolutely no knowledge about these kinds of games, I jumped into Disgraced when it was just released on Steam. I already voted a "Yes" on Greenlight before, so I got the message and decided to buy the game because I was curious and wanted to play something new, something I usually don't play.
When it came out it was maybe a little rough around the edges but everything necessary seemed to be working OK (once I figured out how to do things in the game, because it does not hold your hand so it was a bit challenging for me at the start as I never played anything alike before).
So, we'll do the Pro's and Con's thing below here:
Pro's:
- Feudal Japan setting (nice!)
- Level design has been well taken care off
- Once you figure out how the menu's work (that's probably because of my lack of knowledge of these games) it works really well
- Awesome developer that really takes note of his community
- Regular updates
- Good to know that this studio already released a finished game on Steam (Waste Walkers)
Con's:
- The diagonal walking still seems weird and is faster than horizontal/vertical walking (just an annoyance as I keep bumping into stuff when I thought I'd go around)
- NPCs sometimes block your passage/entrance (just arrived to Beta, so I'm sure this is being fixed, too)
- I would like to see that if I equipe a helmet or something, I would actually see it on my character so I can become the biggest bad*** Samurai-***kicking Rebel of Feudal Japan :)
So, conclusion: My con's are pretty much some minor problems that can be expected from an Alpha and Beta phased game. For those that loved Waste Walkers: Buy into it now, it's fun!
For those that love the setting: Buy into it now, it's fun!
And last but not least, those people like me that want to play "something else" and like the Feudal Japan setting: Buy into it now, it's fun!
Another sneaky "pro" (shhh don't tell anyone!): Put the game on windowed mode and it easily pauses behind the word/excel document you're working sooooo hard on the moment your boss walks in ;)
It's been a bit rough since the first alpha, but Disgraced is starting to pull together. It's not content complete yet, but most of the features are already in game.
What makes Disgraced different from more basic RPG Maker games includes:
Reasonably challenging combat - As you level up and choose skills you will become considerably more powerful, but especially early on you'll find yourself challenged by many enemies. You only gain hit points via taking certain skills and stats, not every level, keeping combat often quick and brutal.
Equipment degradation - Similar to Fallout 3 every piece of equipment you own can degrade with use. You need to bring it to the blacksmith for repairs regularly, but not so often it becomes a chore.
Survival elements - You have a provisions meter that decreases as you move about the world and particularly when you sleep which is also how you save. You'll want to sleep save often as you gauge which battles to avoid, but doing so too often will strain your provisions.
Limited base building - Not as complex as a sim type game by a long shot, but the element is there. At different points in the game you can spend four basic resources to build different improvements or take other actions that benefit your cause.
It's still a bit rough around the edges. Writing is eh, but the gameplay is better than the writing. As of now (September '16, now in Beta) it looks like there's still content to be added to finish the game, a few bugs to work out and points to be polished, but you can get a fair idea of what the full game should be. Developer is quick to respond to bug reports too. Case in point, he just now replied to a post I made two minutes ago.
I hate that this game isn't finished but I love the idea and concepts provided, I got this game on a hunch and my hunch was redeemed with in-depth gameplay, a beautiful soundtrack and excellent ambiance.
There's a lot to do here, you can repair the infrastructure destroyed by a mad Shogun vying for control of japan, you lead your rebel army to defeat them, it's a simple concept that branches out into a tapestry of decisions and an ever growing skill tree, complex and nuanced Turn-based-Battle system, the list goes on.
Why do I love this game? an intense amount of choice and custimization of your characters strengths wrapped in an excellent alternative history setting.
This game is a ton of fun so far and it's not even finished yet, I can't imagine where it will be upon completion and I can't wait for this team of developers to band together and continue to churn out more potential hits like disgraced.
still in early development but so much potential to this game reminds of early ff battle system but more tactical due to your lvling sp that allows you to develop characters inthe way that you want also a suikoden 1 and 2 inspiration with you village building a very sound product for early development the designers should keep up the good work this is and terra if you like suikoden style rpgs should be supported and i would like to say a personal thank you for my enjoyment so far potential to be greatest jrpg keep up the good work you have my support all the way you want any advice on development or help in any way just drop me a msg this could be my new favourite rpg once completed and the game map and choices are finished. you can even fix things up eg. hospital for your rebel army houses and so on big thumbs up for me
Fun so far, controls are a little bit loose but that's understandable seeing as how it's still in Alpha stage. Would love for a way to compare equipment in shops to what I already have on. Looking forward to seeing how this progresses.
So I bought the game and streamed it and it'll be going on youtube https://www.twitch.tv/reecedow & https://www.youtube.com/user/ReeCeDoW So if you want to see the game as it was and how it has improved.
11/8/16
_______
So to update this; the game itself is starting to become a whole lot better, and a bit more easier for a player like myself. Massive improvements are; more quests, more exploration spots, more companions, and posisbly more random events. There is one con I found when playing the game at its state right now, but I'm sure you can spot it in the next episode of disgraced I'll release on the 17th/Aug/2016 [https://www.youtube.com/watch?v=PIzhCExAr40]
20/6/16
________
Early Release review - As a early release review this is the first initial look at the game - So playing this game and it honestly has so much more potential than the previous game Waste Walkers, the game is set in a old time Japan with a rebelion, there's not much to it as of yet, but knowing the developer the game will be made into something amazing (so really worth paying for it right now for an amazing game later on). So there's a duration of weapons and armor that adds a bit of realism and difficulty for the player as you will need to spend a little bit of money to repair your equipment or get a new set. There is also a building system, this will require you to get the items/inflence to do specific tasks to improve your base and gain new companions. As of now the map is very bare and with only a small handful of quests just to tease the game to the player it is easily taken, however this game is intended to be quite difficult proving that you can't simply run head first into fights without making sure you've done what you've needed to. [The first initial video shall be out on 22/6/16 for you all to have a look at it as I am making this review it is on private - https://www.youtube.com/watch?v=yH-fwhSEhLs]
Дополнительная информация
Разработчик | Corrosive Studios LLC |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 85% положительных (62) |