Разработчик: Owlcat Games
Описание
More from Owlcat Games
http://steamstat.ru/app/1184370
Об игре
Owlcat Games, 18 000 спонсоров с Kickstarter, дизайнер повествования Крис Авеллон и композитор Инон Зур с гордостью представляют первую изометрическую компьютерную ролевую игру, действие которой разворачивается в знаменитом мире настольной игры Pathfinder. Откройте для себя классическую ролевую игру, вдохновленную Baldur's Gate, Fallout 1 и 2 и Arcanum. Исследуйте и захватывайте Украденные земли и станьте правителем своего королевства!
Опираясь на комментарии и пожелания наших игроков, мы улучшили и дополнили эту версию игры по сравнению с оригиналом. Это издание включает в себя:
• десятки улучшений, расширяющих возможности игрока и повышающих удобство игрового процесса
• новые пути развития персонажа, включая новый класс и новые способности
• новые предметы и вооружение
• улучшенный баланс, особенно в первой и двух последних главах игры
• усовершенствования в системе управления королевством - как в области баланса, так и в удобстве пользования
• расширенная вариативность типов случайных встреч на глобальной карте
• тысячи улучшений и правок, сделанных со времени выхода игры
Исследуйте Украденные земли, сражения за которые не прекращались многие века. Сотни королевств пережили здесь свой расцвет и падение — и сейчас настало время основать свое собственное! Чтобы стать достойным правителем, вам предстоит обуздать природу, держать в узде вражеские народы, а порой и разбираться с внутренними угрозами.
При создании персонажа у вас на выбор будет множество классов и архетипов, каждый со своими умениями и способностями, а некоторые с доступом к запрещенным и божественным заклинаниям. В Pathfinder можно придумать героя или злодея на любой вкус под собственный стиль игры.
Познакомьтесь со множеством компаньонов и неигровых персонажей, включая культовых героев мира Pathfinder. Вам предстоит решить, кому из них можно доверять, ведь у каждого компаньона свое прошлое и цели, которые могут разительно отличаться от ваших. Будьте осмотрительны: каждый выбор будет влиять не только на вашу, но и на их судьбу.
Захватывайте новые регионы, чтобы расширять владения своего королевства. Вас ждут полные опасностей подземелья, политические интриги и система развития королевства. Выбирайте союзников с умом — они помогут вам и при изучении руин, и при королевском дворе.
Созданное вами королевство станет отражением вашей личности и принятых по ходу игры решений. Королевство — это живой организм, на который влияет множество обстоятельств, начиная от расположения, и заканчивая лидерскими качествами правителя. С присоединением каждой новой территории королевство будет расширяться, а его столица — видоизменяться в зависимости от политики, событий и союзников. По мере роста королевства вам предстоит столкнуться с рядом фракций и стран, готовых посягнуть на ваши владения.
Исследуйте, завоевывайте, управляйте!
«Pathfinder. Настольная ролевая игра» представляет собой переосмысление старейшей фэнтезийной ролевой игры D&D редакции 3.5. Она создана компанией Paizo, Inc благодаря отзывам десятков тысяч игроков. Pathfinder: Kingmaker — это ролевая игра, которая впечатлит как поклонников мира Pathfinder, так и тех, кто только начинает с ним знакомиться.
Поддерживаемые языки: english, french, german, russian, simplified chinese
Отзывы пользователей
This game has many good parts. It is epic, allows build variety, etc. But at the same time it has too many inconvenient or irritating parts.
It's a tough call, but I wouldn't recommend this. The game has some pretty solid dungeon crawls and an overall good implementation of pathfinder mechanics that make for fun combat, but it doesn't make up for the completely uncompelling characters and story that left me with little motivation to continue after act 1.
I want to start off by saying I'm a big fan of crpgs: BG1-3, Planescape Torment, Pillars of Eternity, Original Sin 1-2, Tides of Numenera, the Shadowrun games. But I can't get into this one.
The combat mechanics are a bit clunky and they change depending on if you're in live or turn-based mode. Turn-based mode doesn't work well at all in this mode, I and my enemies cant roll above a 10 no matter what the difficulty setting is so there will be like 5 turns in a row where everyone just wiffs. Live mode works pretty well for combat but it makes spell casting difficult to time correctly and pretty much pointless since all your melee characters mow down enemies.
The story gets really boring after defeating the staglord at the beginning of the game. It's just running a baronny and the main story just becomes that. Your time is spent more in the barony menu than in the overworld questing. Maybe it picks back up later but I can't push through it. I've been told that Wrath of the Righteous is much better so I'll give that one a try.
If you haven't played the table-top, don't touch this. No attempt was made to adapt it to audience not familiar with the original. A damn nightmare to figure out every damn step of the way. I've spent two days on speccing/respeccing the PC. F*ck that, better go _play_ some _games_
Don't bother if you don't have a walk through. I would guess that around 70% of the quests give you no clue as to what you are to do or where to go. Wild Gaze just makes the game not fun and having packs of mobs with it every round make multiple will saves or be paralyzed and areas with every encounter is 4 to 6 of them. The entire end game seems to be designed to annoy the player. If you don't uninstall before it you will understand as soon as it happens.
The good:
- The price (bought at a significant discount during Thanksgiving promo event).
- Turn-based combat.
The bad:
- TOO MUCH combat. You're thrown into it from the get-go, and it never seems to end.
- Railroaded from one battle to the next.
- Unlike REAL Pathfinder/D&D et. al., you don't get to do whatever you want. Instead, you're presented with menu options to pick from, like it's a Runescape quest.
- Inconsistency: Sometimes things are solved by combat, other times by railroaded dialog, and still other times by what you pick in a "storybook" mode.
- Camera issues: I looked everywhere in settings and help, but there's no way to rotate the camera. This means a lot of dark areas to the side are unexplorable without throwing your characters at it all blindly.
- Sound issues: It's at maximum volume, but I still can't hear what they're saying.
- Lack of true character customization: You just get portraits to choose from, and basic parameters. And get this: YOU CAN'T BE A TIEFLING. I settled for an Asimar, but still -- you can't be a tiefling?!?!?
- You eventually wind up having to run an entire party, not just one character. This gets overwhelming, especially when there are two to three foes per party member.
Conclusion:
Glad I didn't pay full price for this.
Good control. Matches the game rules quite closely.
Gameplay is similar to other popular DnD games like Baldur's gate, Pillars of Eternity etc. but its slow paced and haven't been able to turn up the game speed.
Phenomenal game! Worth your time, but do consider using the Toybox mod to smooth out some of the annoying parts of the game (skip time, fast travel, small bugs)
A really well-done old-school cRPG with updated graphics and more interesting/complex storytelling and characters.
After 168 hours in this game, I'm at a point where the entire kingdom management part of the game is essentially a write-off.
Yes, you can set the difficulty so that kingdom management stuff can't cause you a game over, but man, a large percentage of the hours and mental effort I put into this thing were making an honest effort to manage the kingdom. Setting it to "screw that part, lemme just finish the plot" after all that feels seriously insulting.
Apparently the only way to succeed at kingdom management is by studying the meta and ignoring the story that's actually happening in the game. Who knew? Not me. Here I'm reading up on Reddit, "why are the DCs for my kingdom events so impossibly high?" and it's because dozens of hours ago I should have been ignoring the apparently very urgent story of the game a lot more so that I could beef up my kingdom stats.
My advice to you, if you're going to invest days of your life into this game, is to either set the kingdom management on "auto" or read up on how to actually keep up with the kingdom events, because trying to approach it merely from what the game itself trains you to do will be inadequate, and you will waste a lot of time only to fail in the end.
good game, great replaybility and on the cheap side even without the frequent discounts
well worth buying and playing
The DM is an annoying sadist who wants you to embrace your role as chrono-mage and constantly reload for earlier saves because of the weird difficulty spikes that are placed in the early game. From getting murdered by a manticore, ambushed by Viscount Smoulderburn, the heroic fantasy of letting one of your party members be taken by slavers or otherwise getting beaten to a pulp; it feels like you're meant to die and reload constantly instead of having a contiguous experience - it's not like you can inspect the enemies' levels and choose to avoid the fight before it starts. Other usual parts of being a chrono-mage of course, is reloading for dialogues, lockpicks & traps, spellcasters missing their spells, bomb-throwers missing, and the multitude of other skill check fails.
There are plenty of classes to try out but it feels like plenty of them are underwhelming, trying to make dps spellcasters viable in the early-game isn't worthwhile because the game decided the the only way you're going to do decent damage is to do crowd-control instead and have your frontliners deal the actual damage via attacks of opportunity.
Personally, I find the character creation more entertaining than the actual game itself.
Great game with pros and cons, that you can play while you take a break from Baldurs Gate
it scratches THE itch
One of my favourite games made by the most dedicated and player driven studios right now, unfortunately its owned by a new completely horrible company that will try to take unnecessary data and force you to use an absolutely horrendous launcher. So instead i would suggest you spend your money on Pathfinder Wrath of the Righteous instead which is in the hands of the company that made it and wont try to fleece you.
Very Good RPG old school, very tough but so entertaining.
I've been playing a lot offline so dont look at my hours or achievements. I can assure you that it as a lot of replayability. Many classes that you can even combine, lots of choices (evil, good, neutral, loyal, chaos or a mix), huge lore, very huge in fact. if you enjoy reading you'll love it.
Fight can be easy or hard depending on the difficulty but always enjoyable and you can have many strrategies.
A bit of management with the kingdom part but its avoidable if you dont like but i think it does play its part in the game since your the ruler.
I strongly recommend it. The story and side quest can last about 150 to 200h so if you decide to replay your gonna spend 1000h of hours.
This game is hard. I am a CRPG veteran (Played BG1, 2 and 3, Pillars of Eternity, Tyranny, DOS1 and 2, and others) and I have a hard time right now (it is getting better, my party is level 6 so I might be really early still to get a good grasp of everything).
The game is good, the writing is top notch, encounters are interesting, the quests are interesting, the barony management is ... okay I guess. Still not sure what is the purpose of it but I'm still quite early in the game. Anyways, this keeps me interested enough to keep me going.
There is literally infinite amount of class options so you can do whatever the hell you want, but I don't know how feasible all of them are and if they're good. I picked something very generic (a paladin off tank) and its been working so far. Companions are cool and their initial build are not so abysmal you can't work with them (vs. some companions in BG where their stats were god awful and unredeemable basically)
There is turn based, haven't tried it yet, most likely will soon when the encounters become more complicated vs just buffing my melee characters and letting them smash.
Highly recommend this game, I also know that the follow-up is even better rated so you know, Owlcat is good at CRPGs
Let's get the admittedly HUGE good stuff out of the way. The music is good, the character customization is decent, with mods it's better, and the depth of builds is enormous. You can build basically anything you want in 3.5 D&D rules. Everything's there. The control works, the camera's okay, the systems all largely function the way they should. Questing feels good, for the 30 ish hours I tried to like this, the systems for storytelling are adequate if a bit obtuse and the worldmap morphs and succumbs to your wills as intended.
So why don't play?
Put simply this is a well laid out, entertaining and fun adventure administered and moderated by a pedantic, violent, uncontrollable child with a sadistic streak.
It's not that things are hard. They can be hard. It's not that things are challenging, they can be challenging, it's not that things are set up to require careful planning and ability to micro, that level of gameplay is just fine, it's not that you can get a game over in a cutscene, it's valid if you make a really dumb pile of decisions, it's not that rng basically decides almost 30%+ of any encounter, with lasting, and severe consequences. That's what you signed up for. And it's certainly not that you get to manage a kingdom via dicerolls. You accepted these ideas at the outset.
It's that all of the things I just said are managed by a completely sadistic individual. The kind of DM that will make a hard campaign by putting custom over-leveled monsters and custom ones of specific types in between death chasms the players must roll to make or die, while demanding they take a rest every 18 hours of in lore time or become exhausted, forcing the players to stop for 8 hours, or likely lose the next ridiculous encounter, all the while keeping them on a tight time limit so they feel compelled to NOT rest and remain fatigued. All the while allowing progression in the campaign to be wholly obtuse or downright impossible due to specific choices, such as forcing the party to make a check which will kill or stall out the campaign, with limited, or no other options than the blatant one set forth. All the while demanding you go out of your dynasty to solve issues, while needing to remain in your domain to solve issues, with no liaison to accomplish this, or ability to appoint a advisor to actin in your stead if perish the thought, a land filled with wildlife and death cults somehow raises up against a new barony, (which would just never happen /s). Making you consistently give up what you're doing to babysit a pile of prose so you can head back to murder overtuned encounters with superior for whatever reason enemies, because angry DM said so. Forcing constant switch outs, reloads, and specific setups or items to gear the party in specific ways to hit these encounters the way they were intended (not creatively problem solving with what you do have on the fly). Then resting, moving on to the next stupid fight so you can repeat the process of basically raidbossing THAT. It is going to attract the type of gamer that that appeals to, but for many others, normal people, not casuals, this feels punishing and incredibly repetitive. It's not fun to put a ton of work and effort into specific units and never be able to use them as intended, instead arranging them in specific setups, and work ups that require trial and error, or are literally impossible challenges at current level and after 10-15 reloads, realizing this and reloading a back further save to skip said encounter.
You learn all of THIS by hour 10. By the time you're knee deep in the barony you learn the rest. Honestly, with everything this game has going for it, you genuinely may find it fun. But I think the easiest way to actually do that, is to limit its ability to be a douche canoe. And that just ends up being adjusting the difficulty slider (likely down) until you win. Which kind of defeats the point. I don't want to do this. You get a nice wake up call getting fangberries, or knowing you're going to fight a group for sleeping in a cot surrounded by dead bodies. But what the game will throw at you is so incredibly outside of your likely capabilities at that time, that you'll just wipe, and wipe, and wipe, until you get lucky, or just give up. In multiple battles the CORRECT SOLUTION is obscene. As in you have the tools to engage in the intended method, and it barely, or doesn't work. This game is pure strategic masochism. Unlike Dark Souls masochism though, it's not dependent on your skill and reactions, nor is it much dependent on your wits. It's dependent on your dice rolls and metagaming skill if you make it out. To win, you basically need to meta or get lucky. That's the only way fights become easily doable.
No. This experience is moronic. This is a bad tuning mod for a game like BG3. The difficulty and quest random spikes, combined with inconsistent statistic dependence, inability to explain much of anything (god help you if you've never played something like this before). This plays like a mod that cranks the difficulty up for super metagamers that have beaten a title 46,000,000 times, and want to feel like something maybe roadbumps their difficulty curve for once. THAT I do for games I like, and understand (it's also optional). THIS, is a sorry attempt at having a clue what your game DOES. The understanding that's needed here is not by the people playing, it's by the ones designing. A DM knows what rolls, stats, and compositions may attempt their story. At least they should. You don't put challenges in place with intentional traps to oneshot your party in or out of combat. Because, it prevents any kind of player agency. Players like feeling like the game can be beaten, a semblance of control, even if they make some bad decisions. Here, you'll mow down 20-30 enemies with no real effort, only to get rolled by one enemy in the group. They're not marginally better than the fodder, they're stupendously better, and they're not boss fights. They're just random enemies. Save after every Engagement.
I'm not even complaining this exists. I'm suggesting you do it when players can HANDLE it. Going to get berries lands you in swarms which you can literally talk your way out of being able to deal with unless you're running large aoe capability. And guess what? The game doesn't give you that from any early party member. You will decimate everything else on this quest. Oh, and the solution? The item? Whether or not that works is down to rolling well. Hope you don't miss.
I don't like many of the management menus, they're somehow containing both too much information, and not enough. Leveling up for instance, there's no way to check your current loadout without cancelling the level-up and restarting it. I can't see my current spell list, I can't see my current stats, or whatever on any relevant screen with feats, and I can't see anything else when I'm looking at those things without navigating forward or back. And I am ALWAYS reorganizing my inventory to use a descending type option, because anytime I pick reload, it removes this setting. Yes, you cannot organize your inventory, and park the inventory sort there. You always must explicitly tell it to sort. Usually while selling.
This is what I mean, and why you shouldn't bother. If you like completely redesigning your builds and metagaming, setting up, and studying every single thing about certain games, or you're avid into 3.5 or Pathfinder, and know all this up front, and CAN build absolutely broken shenanigans. Go for it. You might like it. But much like having to wait basically 5-10 real life minutes to escape any web trap or web status caused in game You're probably better off putting your precious time elsewhere. Pathfinder Kingmaker has zero respect for it. The beginning is highly deceptive, it just gets more obnoxious as it goes.
Oh yeah, The EULA sucks too. See the million other reviews complaining on that front for details.
Decently fun at the beginning but then drags on for way too long. Kingdom management is kinda fun until your kingdom starts going to crap for reasons out of your control. Story isn't anything special but I did enjoy the slow rise from a nobody to a king. Lots of build diversity and gameplay systems, perhaps too many to keep track of all the time and will certainly scare a lot of people away from the game.
Score: 6.5/10
Good fun RPG if you enjoy the PF 1E system. Writing is pretty good, UI is pretty decent. Wish it had more options tu customize the character model's appearance, But still a solid 8.5/10
Grew up playing D&D 3.5 so i absolutely adore Pathfinder and the game adaptations are a few of the best CRPGs i've ever played.
Its a good rpg that takes you through one of the most popular adventure paths for pathfinder(based of dnd3.5)
time to shape your own kingdoms future in Golarion
Very good game. It had a lot of bugs, that took the devs years to fix, though.
Well first things first.
I have played in this conditions.
Main Game + Beneath Stolen Lands(Unfinished): Unfair, making the secret ending.
Varnhold Lot: Easy.
My opinion about the gameplay:
Well i have to say that's difficult is a real thing, at least in the beginning of the game, is a high wall, made of a lot of critical error from the party and a lot of critical sucess in the party, but if you looking by a challenge is amazing option, every single fight your life is in the line, until you get the corrects magics to buff yourself and make your party capable of take some hits( and capable to make hits some times), you really gonna suffer, but you can learn about some strategies by trial and error, the kingdom management is a complicated point, is easy you lose precious time in both ways exploring so much or make too much improvements, but at some point is easy manage the time between and make your kingdom self-managable, the researchs of curses is the complicated stuff, but you have enough time. Last note: 9.8/10.
My opinion about the story:
Well is a classic adventure, some stories get much more focus in comparison with anothers, but is incredible how everything affect's everything, each dialogue bring so many future options, allys and enemys, you can lost yourself thinking about the best outcome for you or the most in the characther option, and the NPC's my friends, i love them soo much, the chaos of the multiple origin persons having to live together is wonderfully creative include by the dialogues, my favorite ? The chaos agent and troublemaker Nok-nok, i really laugh of some of his interactions, and i have the will of punch his face on anothers. Last note: 10/10.
Good story - length of play is long.
good game with a lot of character options
I'm a big RPG fan, but CRPGs tend to be hit or miss for me. Luckily I've played a lot of Pathfinder 1e and enjoyed playing this game in Turn Based Mode. Do yourself a favor and turn the difficulty way down, otherwise it feels like your playing with a spiteful and cruel DM.
There's a lot I do like about this game. It's a great implementation of Pathfinder mechanics, the writing is done well, there's a lot of fun moments... but there's 2 reasons I just can't recommend it.
First, the Kingdom management mode. As much as I loved Crusade mode in WOTR, that's how much I hate kingdom management. I was happy to see an auto option, so I turned that on. Only for that to be the WORST idea, because it failed a ton of side quests for me. Basically, the side quest would require a build or some sort, and the only way to do that would be to skip time in the throne room. But you can't control how much time to skip, so it often way overdoes it and fails the sidequest because you run out of time. Close to the end, it actually moved me so close on the timer to the final dungeon that I had to abandon all my side quests to not fail the main quest.
Second... not going to spoil who it is, but (SPOILERS AHEAD) a major companion dies during the finale dungeon and there's no way to avoid it. And I built my whole combat strategy around that companion. So at that point I just gave up, 70 hours into the campaign and almost at the end, because that's just not ok to do to your players.
Go play WOTR. It's much better. Clearly, they learned from the mistakes in this game.
Oh, also: don't play this game if you have misophonia. SO. MUCH. SWALLOWING.
There is no justification for a singleplayer game to be anywhere near EULAs and other license agreements that include sharing usage data with Amazon and other giant companies.
The game isn't bad, but there's honestly so much better to be had in the CRPG space and many of those have much less bad EULAs and no data sharing from singleplayer experiences. Really disappointing.
I loved this game EVENTUALLY (as much emphasis on eventually as is possible). I think it's important to caveat my positive reaction because it comes after what amounted to basically a 3 year degrees worth of research to understand how to actually play it. When I very first played Kingmaker I went in blind and, as a result, it absolutely kicked my head in and I had absolutely no idea why or how things were happening. I dropped the game hard, but after a lot of pre-work which was about as exciting as it sounds, I decided to give it another go. My experience could not have been more different. With a decent understanding of what was going on I started to enjoy the game and even enjoy the parts where I got my head kicked in (probably says something about me) because it became like a puzzle to solve.
Rather than do some lengthy review saying how I liked the story (I do), that the characters were great (they are) and how the combat if fun (it is), I wanted to suggest that if you are new to CRPGs or Pathfinder, do a bit of prep first. At least then you can judge the game fairly instead of doing what I did first time around and just give up. The game is complicated and there are times where you die just because you didn't know what was going to happen. If you are happy to roll with that and re-load, I really recommend it.
I played Baldurs Gate before, so I guess this technically isn't my first CRPG, but it's the first one I actually tried to understand. I can feel the urge to go again now, build a new character, try out different classes, different conversation choices and story moments. Which for a 100hr + game, I think says a lot.
I had a fun time trying to deal with running a kingdom along side dealing with the main plot. The kingdom management could be a bit of a hassle at times but I suppose that is the point. I did have occasional glitches like a party member going through a wall and falling off the screen, dead enemy bodies flopping all over the room, and other similar issues but nothing game breaking.
Kingdom management is over-hated and party combat has a lot of depth. Story is pretty good too, but the system is kind of hard to learn compared to a DnD 5e game like BG3 or Solasta, but that's just the nature of pathfinder.
It's fun with good mechanics and a nice story for the casual player like me. 45 hours in and I have no idea when I will reach the end, but I'll likely play through again as a difference class/alignment as there are a lot of options in dialogue, etc.
I will sound pretty bad right now, but to be honest, I bought the game on sale not really digging too much about it, as it just looked okey-ish. But the fact is this is extremely well made crpg with kingdom management elements. I don't share opinion that it is super hard to get into - if you played crpg before a lot is the same, some things you do have to focus more but if such ignorant as I got it, probably anyone can. Visuals are very nice. Good game, engaging from the start.
This game is a lot of fun and can go on for what seems forever. Different stages in the game give it depth and a long lasting playability. The graphics are great and the story line has lots of variables in it to keep you guessing.
Basically a traditional RPG in the style of Baldur's Gate 2, Neverwinter Nights, etc. Excellent game.
game has been stolen from owlcat but VK/my.games, Please don't buy this, buy rogue trader or Wrath of the righteous. Down with thieves!!!
A potentially great game ruined by inept game design featuring a range of "gotchas". Highlights include:
- Being punished in the kingdom management for choosing any alignment other than lawful good. You now have a 10% penalty to all die rolls. There will be hundreds or thousands over the course of the game
- Insane difficulty even at normal level, featuring enemies that you can't hit and tips online to suggest you can kill them with spell X. Don't have spell X or the right companion in your party? You are probably SOL.
- Unhelpful quest info and timers that can lock you out of companions at the end game. Have fun replaying those 150 hours hahahahaha
- Multiple one-shot encounters in the opening chapter. Picked the wrong class for your main character? Have fun playing the reload game and hoping for the RNG gods to favour you. Things to get better when you have picked up a few companions. But of course, some of them are locked behind timers and depend on you going to a random location to get them. More stupid game design.
- "Choices" that tend to be "party is wiped out" vs "you progress the game"
There are also multiple bugs still in the game. That could be forgiven if the game design wasn't the abysmal mess it is.
Yes, I have 200+ hours, but the last few chapters have been an exasperating and frustrating mess of dealing with the poor game design.
The developers need to get some experienced game designers on board, and also ask themselves the question "Will this be fun?" when making design choices. If they answer is "no" (and quite a few design choices in this game have that answer), they need to bin the idea. If you read the forums, you'll notice that a lot of people who are struggling are being met by derisive "I can't believe you didn't use party member X for this encounter/I can't believe you don't have feat Y/I can't believe you didn't choose obscure spell Z" because it's so obvious that you will need it for some random encounter down the line.
Furthermore, the designers need to understand the meaning of "normal" and write *adequate* descriptions for the difficulty levels. Normal assumes that:
- You know the Pathfinder ruleset inside out
- You know how to build the optimum character and can mitigate the poor character building of your companions
- You have already played the game to the end at least once
- You enjoy savescumming
A well-designed game is challenging, to be sure, but doesn't feel unfair. And a well designed CRPG doesn't punish your for role-playing, making choices accordingly and not completing quests that appear optional until it transpires otherwise.
If you are a seasoned Pathfinder pro, enjoy saving every 10 seconds and reloading en mass, you'll get some mileage out of this game. If not, don't bother. It's an exercise in frustration. The developers rolled a 1 on their game design check and still haven't fixed the ensuing mess.
I love this game and would wholehearted recommend it under normal circumstances. However Owlcat (the developers of Kingmaker) no longer own the game, and it is instead owned by my.games. my.games has added a EULA agreement that you must agree too before playing. As a part of launching the game you agree to:
"COMPANY has right to automatically collect, store, process, submit to third party for achieving such purpose areas of User Device RAM used by the User simultaneously with the launch and/or operation of the Game as well as the following data:
(a) software information installed in personal computer of the User including operating system, drivers, dxdiag; (b) full-size screenshots showing the Client part of the Game running, (c) the User’s device information, its basic characteristics and parameters and (d) dll list connected to the process of the Game functioning on User’s device, its versions and checksums."
This data can then be sold on to a list provided by my.games which includes Amazon, Facebook, Apple and Google. If you already own the game you can get around this by launching from the .exe directly, however new buyers will need to agree.
As of October 2024 the EULA contains vague and predatory language. I cannot in good conscience recommend this game. It was quite fun, but no game is worth selling private data (inclding IP address?!) to third parties. I adamantly refuse to accept these ridiculous terms and will therefore not be continuing to use this product which I ostensibly own. If this change is reverted I would be comfortable returning as a player myself, but this company has lost any good graces. I will be actively discouraging people from playing this or any game owned or published by MY.GAMES B.V. they are attempting to enforce draconian nonsense on a game they haven't updated (even with a bugfix) for literal years. Do better.
OWLCAT IS NOT THE OWNER OF KINGMAKER FOR A LONG WHILE NOW!
If you purchase the game now you will have to agree to a new EULA which gives the owning company MY.GAMES the right to harvest your data and sell it to 3rd parties.
It's unfortunate but STAY AWAY FROM THIS GAME!
this is very much like a tableltop campaign, except, the dungeon master isn't there to adapt the game to the players, so there are opportunities where you can become soft or hard locked in the game due to either your build, your party or your equipment.
that can certainly be frustrating in a game that can easily draw a 200 hour playthrough.
however, if you don't have that happen, the 200 hours are very well designed and worth it.
The game is ok in terms of exploration and general combat. Not notable for dialogue or storylines. Ordinarily I wouldn't comment, except I just got hit with approving their new T&C's. I'm part way through the first of more than a half dozen T&C's, which isn't really even about the game, it's on cookie policies and trackers - oh so many trackers. When I want to play a game, I'm not expecting to wade through hours of administrative crap. If you blindly click yes on any policy, maybe this game is for you. This approach of drowning the user in a huge volume of legal garbage is a blight upon informed consent, by making it so onerous. Hence, I recommend you spend your time elsewhere.
They released a new eula for a game that hasn't been updated or had any bug fixes in years. Now I can't access the DLCs. The newer Owlcat stuff is good, but the rights holder of this game is a scumbag
The game was recently bought out by my.games. Now we have a launcher that sells our data we are forced to either agree to it or delete. We bought this game under the pretense that it did not have a launcher that stores our data. Well my.games i will now avoid anything you own or will own. Good job /golfclap/
This game, from what I’ve heard, is a good adaptation of the Pathfinder RPG system. As a game tho, I find it to be quite poor. I managed to resist quitting until Act III, but no longer. I’m terribly bored and disappointed with the combat, story pacing, and companion interactions. I’ve heard good things about WoTR, so I’ll be switching to that.
First of all, the game is really, really slow, and there’s no good reason for it to be.
- The story is slow-paced.
I’ve realistically played about 60 hours, but it could easily be condensed into 10-15. After a relatively short Act I, it gets slower. Then you have to wait for the story to progress, which means you spend a lot of time exploring, but…
- Exploration is quite bad.
Locations are reused and often feel empty. As a veteran RPG player, I found the game fairly easy, so I was able to explore quickly—but I was penalized for that. If you finish certain areas faster than expected, you can miss out on potential companions! And these events are not marked on map - so you will miss them :)
- Combat is mid
Most of the time, you’re fighting monsters that feel like placeholders—easy to beat and not at all challenging. Playing in turn-based mode is frustrating because you have to switch modes frequently. Some fights are challenging, while others are bullshit-level hard. On lvl 5 you can meet lvl 16(?) Owlbears in some location for example.
- Lack of interaction
Companions rarely comment on anything and don’t have much to say beyond serving as your advisors. You find and defeat a dragon (Crag Linnorm) in some random location and there is not a single comment from anyone. Damn, even I was spooked by him!
- Poor UI
Interface is not designed well. Figuring out how things work (like using supplies when resting) switching between map and kingdom views (and dealing with loading screens), managing your kingdom and cities, and understanding how quests are triggered - is all poorly designed.
I feel like a bit of a hater, but this is the first RPG I’ve ever dropped. And I even finished Divinity: Original Sin, where at the beginning, you don’t even know what to do next. Maybe I’ll come back to it later, but for now... just no.
New company has purchased the license and is requiring all original owners to agree to their own new data policies that allow for micro transactions.
I would no longer recommend buying this game.
perfect roleplayer picks up right where fallout left off in terms of gameplay of a top down point and click
I bought this game on a set of conditions. Now these conditions change so more of my gaming data is shared with third parties... I never agreed to this, but now I'm stuck in "accept" or "delete the game without getting refund". That's not a cool tendency.
The game has improved a lot since it's release but the gameplay is old school. The story is incredible, really intrigues you. The character creation is very deep (in terms of character powers, not appearance) The game does has a steep learning curve, meant for experienced pathfinder/RPG players.
Игры похожие на Pathfinder: Kingmaker — Enhanced Plus Edition
Дополнительная информация
Разработчик | Owlcat Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Metacritic | 73 |
Отзывы пользователей | 77% положительных (16627) |