
Разработчик: Owlcat Games
Описание
More from Owlcat Games
http://steamstat.ru/app/1184370
Об игре

Owlcat Games, 18 000 спонсоров с Kickstarter, дизайнер повествования Крис Авеллон и композитор Инон Зур с гордостью представляют первую изометрическую компьютерную ролевую игру, действие которой разворачивается в знаменитом мире настольной игры Pathfinder. Откройте для себя классическую ролевую игру, вдохновленную Baldur's Gate, Fallout 1 и 2 и Arcanum. Исследуйте и захватывайте Украденные земли и станьте правителем своего королевства!
Опираясь на комментарии и пожелания наших игроков, мы улучшили и дополнили эту версию игры по сравнению с оригиналом. Это издание включает в себя:
• десятки улучшений, расширяющих возможности игрока и повышающих удобство игрового процесса
• новые пути развития персонажа, включая новый класс и новые способности
• новые предметы и вооружение
• улучшенный баланс, особенно в первой и двух последних главах игры
• усовершенствования в системе управления королевством - как в области баланса, так и в удобстве пользования
• расширенная вариативность типов случайных встреч на глобальной карте
• тысячи улучшений и правок, сделанных со времени выхода игры
Исследуйте Украденные земли, сражения за которые не прекращались многие века. Сотни королевств пережили здесь свой расцвет и падение — и сейчас настало время основать свое собственное! Чтобы стать достойным правителем, вам предстоит обуздать природу, держать в узде вражеские народы, а порой и разбираться с внутренними угрозами.

При создании персонажа у вас на выбор будет множество классов и архетипов, каждый со своими умениями и способностями, а некоторые с доступом к запрещенным и божественным заклинаниям. В Pathfinder можно придумать героя или злодея на любой вкус под собственный стиль игры.
Познакомьтесь со множеством компаньонов и неигровых персонажей, включая культовых героев мира Pathfinder. Вам предстоит решить, кому из них можно доверять, ведь у каждого компаньона свое прошлое и цели, которые могут разительно отличаться от ваших. Будьте осмотрительны: каждый выбор будет влиять не только на вашу, но и на их судьбу.

Захватывайте новые регионы, чтобы расширять владения своего королевства. Вас ждут полные опасностей подземелья, политические интриги и система развития королевства. Выбирайте союзников с умом — они помогут вам и при изучении руин, и при королевском дворе.
Созданное вами королевство станет отражением вашей личности и принятых по ходу игры решений. Королевство — это живой организм, на который влияет множество обстоятельств, начиная от расположения, и заканчивая лидерскими качествами правителя. С присоединением каждой новой территории королевство будет расширяться, а его столица — видоизменяться в зависимости от политики, событий и союзников. По мере роста королевства вам предстоит столкнуться с рядом фракций и стран, готовых посягнуть на ваши владения.

Исследуйте, завоевывайте, управляйте!
«Pathfinder. Настольная ролевая игра» представляет собой переосмысление старейшей фэнтезийной ролевой игры D&D редакции 3.5. Она создана компанией Paizo, Inc благодаря отзывам десятков тысяч игроков. Pathfinder: Kingmaker — это ролевая игра, которая впечатлит как поклонников мира Pathfinder, так и тех, кто только начинает с ним знакомиться.
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Отзывы пользователей
I don't recommend this game, unless you're either a:
1) Fanatic of Pathfinder
2) Don't mind enduring extremely bad gameplay designs
3) Play your games in story mode
4) You have high tolerance for doing the same things over and over again
This game plays like a campaign from a DM who's running their first game and has no idea how to make things fun: they just assume that "fun" is combat encounters, having players move around point A to point B and then A again and just doesn't understand the system they're using.
Which is not necessarily an awful experience for some people and that's okay, some people enjoy such games even when ran by inexperienced people who don't understand what they're doing and that's fine, if you're that sort of person go ahead and play it.
To everyone else though, steer away.
Having just finished the game, I feel like I should've been paid to do so... and you know what? I didn't even mind the kingdom management, frankly if that was the worst design choice they went with the game would've been fine.
However you end up in scenarios where nothing makes sense, where you don't know how things work, where a choice made ends up screwing you over in the long run EVEN THOUGH they aren't even related to each other and you couldn't have seen it coming... I mean, sparing the kobolds and telling a guy to wait for a moment prevents you from getting any upgrade on one of your regions... why?
And as far as roleplaying goes... I hate what they've done: if you don't play your alignment perfectly and just make choices that objectively make sense, you end up having your alignment shifted, which ends up screwing up a lot of the things you may enjoy.
There's a lot more I could say but I can't reduce 70 hours of gameplay to a quick and brief rundown.
And frankly, the game should've ended around 30 hours and I even stopped exploring random locations because... what was I even gonna find anyway?
More garnets? Meat? A composite shortbow?
It was fun at first, quickly devolved into tedium.
I want to like this game so badly, but it seems like at every opportunity I am punished for being the type of person to not use a guide with another hour sunk to some dumb bullshit. You'll get slapped by the RNG of events that make you unable to rest, don't indicate that they're permanent until resolved, and the debuff will worsen after your second attempt at resting so badly that you'll be unable to move with any equipment because of the weight debuffs. Back to the save at the start of the session for you, buddy, the game doesn't keep multiple autosaves by default and you just saved over it with a rest that made things worse! Bet you've enjoyed learning your lesson through exploration!!!
How about waiting TEN REAL TIME MINUTES because a web trap went off? Like. Guys. Who the FUCK played through the Cloakwood and thought "you know what would be nice? If these web traps lasted ten times as long." Or little timewasting animations every time you go to pick some herbs. How about a nice helping of "there are likely no treasurers that most people who play the game will have as options unless you purchase DLC, and also fuck you even if you do purchase the DLC you have to know beforehand otherwise you'll miss that character's appearance trigger by the time you realize there's a problem"? Oh, or what about the fact that tons of early game enemies apply stacking debuffs which are cured by resting when the game is designed to punish you for resting too often? You might say that it's meant to be a challenge, I say it's designed to make you reload so you're not down 5 of a stat for the chapter because you crit failed some spider bites.
Tedium. This game is full of tedium. I want to experience the story, the interesting combat encounters, the world, running my own lands, the characters. Instead I'm thrown into another shitfight against some dumb centipedes for no loot and a collective 50 xp because I'm not using a guide. I'm being punished for attempting to enjoy the game, and everyone who likes the game will tell anyone who dislikes it to git gud while looking up another cookie cutter level dip multiclass that can bowl over anything that moves.
I like Pathfinder: Kingmaker. I just wish it would stop preventing me from playing Pathfinder: Kingmaker. There's so many problems with this game that CAN be avoided if you decide to optimize your way out of making discoveries for yourself, but I think punishing players for trying to enjoy your game on its own terms is dumb. This game places so many time-sensitive chokeholds on you for no reason that it seems designed to make you restart long sessions in the worst way or force you to consign yourself to using a guide to avoid trapping yourself in the shit dimension because you encountered the poopmancer event without realizing it.
I'll probably revisit this one eventually but I think clocking in 15 hours is enough to say I need a break.
man i hate linzi, the game would have been better without her.
One man can notice that this was the first game of this studio, the level desing could have been better... a lot better.. the kingdom managament that should be really important in a "kingmaker" game is kinda mid and in the end it doesnt matter, it doesnt matter if in "war in the river kingdoms" you have the best army or the worst your party wins the war by themselves.
The history is kinda mid follows more of a monster of the week formula than an epic like most rpg, hurting specially the villains being the only one i like Vordekhai that btw it can be a magister but is locked by an evil choice. i hate it, you can kill innocents everyday but the most interesting characther is behind a moral decision, i hate this.
I consider few games as to long and this is one of them, it should have ended in "war of the river kingdoms" but last one chapter more that its awful "the house out of time" its truly a pain in the ass.
I like this game (i cant say that i really like it thanks to the final chapter) i am realy looking foward to play the next game of this company, in a future i hope to see a remake of this game that fixes the level desing issues, history and kingdom managament plus if they remove linzi from it would be automatically better.
I've been on a isometric CRPG kick lately and returned to this one after I bought it a few years ago. It's scratching the itch pretty well, with everything I want out of this genre: likable characters, interesting story, and engaging combat.
My only real criticism is that it's not clear where to go and what to do at times; the Journal is only so useful but I find myself having to Google the the details on quests. The map travel can be frustrating because you can waste a lot of time running back and forth between points trying to find the next leg of the quest. Add this to the fact that there's a pseudo time limit on some of the main questline and it can get a little stressful.
Still, fun game, and worth the price of admission, especially when on sale. If you're like me and got the old adventuring/CRPG itch after plying BG3, this is a worthy game.
Great Concept but has a lot of issues.
Skip this one and play the Pathfinder Wrath of the Righteous. If you beat that and like it you can still come back to this one.
I’m still on my first playthrough but really enjoying this game. A few points of advice for new players:
1. SAVE SAVE SAVE. There are numerous situations you can get into as a low level player that are just plain impossible. Some fights really require leveling up first but are easily found even at low levels. If you enter a new instance (door icon) from a location you are exploring, create a new save aside from your main. Some instances you can get locked in once you enter and if you don’t have the right skills and/or equipment you could get stuck.
2. Pay attention to the skills you need for camping. Theses are very important because you need to rest fairly often and not having to return to the inn as often helps you level up faster.
3. Some areas or fights you just have to circle back to after you are higher level. There are quite a few situations like this so don’t be afraid to back out and try a different area first.
Overall, I really like this game but at one point I entered an instance that was impossible at my level and there was no way out besides completing the instance so I thought I was hosed but finally figured out that I could stealth past the final boss and get out, which was amazing because I didn’t have a save to fall back on.
Great game. Not easy, especially the first time though but I’ll play it more than once and I’m sure each time will be a bit easier to get further.
If there was a shaky middle thumb recommendation this game would be perfect for it. I wasn't sure if it was my unfamiliarity with Pathfinder, or disinterest in older styles of rpg, but in summation: Alot of tedium with not enough good writing to keep me going.
Honestly just not fun. Combat is about 80% missing attacks, 10% hitting for 0 damage, and 10% actually hitting for damage. Not to mention that most enemies are higher level, and any enemy that's a higher level typically has high HP and high AC. My last combat was against a bunch of spiders and a spellcaster. The spiders were dead by round 15, but it then took another 13 rounds of my full party attacking the spellcaster (who just stood there after running out of spells) because half the party needed to roll a 20 to hit, and her damage resistance made half the attacks that hit deal 0 damage. This is how genuinely every single combat works.
Then there's the camping/resting mechanics. You travel around an overworld map where movement passes in-game time. Not a bad idea, but approximately every 10-15 hours of in-game time requires you to stop, click through the camping screen, wait for companions to chat about nothing, then continue before doing it again 5 seconds later because travel can take 30+ hours.
Also, no Linzi romance.
Team rolls:
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Miss
Hit: 0 (Reduced)
Enemy rolls:
Hit
Hit (Critical)
Hit
Hit
Hit
Hit (Critical)
Hit
Hit (Critical)
Hit
Miss
Hit (Critical)
Hit
Hit (Critical)
Hit
Hit
Hit (Critical)
Hit
Hit (Critical)
I want to like this game. But the RNG makes me want to nuke the moon
Invalid character error wrecked 8 hours of progress. An error that has not been fixed in years apparently.
Still very buggy have to reload saves because the game just stops making enemies move on their turn sometimes. Also does a very poor job of explaining differences in pathfinder vs other d&d games. But got the game 90% off with all the DLCs for cheap as well during the spring sale so I would push through to complete the game but I imagine I won't play it again once I have beaten it once.
The old sycamore (key story area btw) area is really bugged up any quest that is there now I can't do. Same error as before. Definitely don't buy this glad I got it for 3 bucks on sale.
The bads outweigh the goods here.
The good :
-wonderful characters with believable storylines
-nice artstyle
-well implemented Dnd/Pathfinder mechanics
-very cheap at a discount
The bads :
-absolutely horrible balancing of the enemies. Sometimes you plough through enemies, and sometimes random enemies just obliterate your team.
-loot is uninteresting, and the fact that the game has like 30 weapon types, you will hardly find the weapon you specialised in
-very, very very poor PC optimisation. On a 4050 laptop, I average about 30-50 fps, with very high temps for this type of game, and no fix in sight from the devs
-the kingdom management, altough a good idea, is not very well implemented, and you will stare at so many loading screens
-the quests , especially the main ones, are so confusing, that I googled many of them to see when they trigger, and of course, they have lots of hidden mechanincs that nobody in their right mind would predict.
-also, most of the main quests are timed, so good luck managing those dozen problems that appear daily in your kingdom management screen. At some point after you finish them, you find out that you are almost out of time and your kingdom will fall soon. Good times :(
Don't get me wrong, the game has so much potential, but it feels like it was abandoned at some point, and as you can see, the game is very long. I am not very eager to replay this to soon. Pity.
Fun game and very full of lore and things that change based on your decisions. But... Combat is a slog of a time. You will have to save spam just to get through, most of the fights I have encountered are so over powered I get one hit with all of my party. Free would be the only reason to get this game now.
Pathfinder: Kingmaker is a beautiful but highly flawed game. I love the story, the environment, and graphics, but the gameplay is at times extremely frustrating. This game is poorly balanced. Certain combat encounters are just way too hard, especially at the beginning of the campaign. The game throws unreasonable difficulty spikes at you, but you rarely get enough information on how to deal with problems for which you only have limited options to prepare for. The game does a poor job at explaining all the mechanics and risks you run into. You will have to repeat fights over and over again just to get good RNG. and look at online sources to make necessary preparations for missions. Your success in many of the more difficult encounters depends on having the right companions in the party or having the right spells and equpiment. I have a feeling that the game somehow expects me to know in advance what types of enemies I will ran into. The fact that the game has mixed reviews does not mean that it is a bad or mediocre game. It is a mixed bag. On many levels, Pathfinder: Kingmaker has qualities similar to the best games in the CRPG genre: an exspansive world and engrossing story, deep RPG mechanics, inrteresting and thrilling gameplay, and decent production values. However, the experience is repeatedly hampered by frustrating problems with encounter design and an unbalanced difficulty curve. I would still recommend the game to CRPG veterans who want a challenge. I would definitely not recommend Pathfinder: Kingmaker to people unfamiliar with or just starting in the CRPG genre.
I've got almost 900 hours in this dumpster fire of a game. Don't buy it. Save yourself the aggravation. It's a reload simulator that reminds me of a vindictive DM.
You know the ones -- bend/break the rules just to make sure that the players NEVER get an advantage. The dice rolls are FAR from "random."
Quests are often bugged and not explained in a way that will allow you to muddle through it without looking up a walkthrough. Even so, many quests are on a hidden timer that you only find out about if you take too long. How long is too long? Arbitrary and capricious.
The Kingdom Management is ridiculously stupid. Again, you can try to improve your rolls and your kingdom falls into anarchy, or you waste time reloading the 5% chance rolls for a 1/2 hour before you can move on. Your advisors often get sucked into months long projects that remove them from being able to combat any problems that come up. Again, there's a timer on almost all of it. Zero explanation on how to improve/unlock kingdom stats. No differentiation between problems that will ruin your kingdom or not even scratch it. Opportunities that you skip will often result in negative results instead of just "nothing happens."
For those who are going to say "turn down the difficulty" -- NO. I play on the difficulty that gives achievements. If the "core" ruleset was actually followed, it wouldn't be an issue.
For those who are going to say "turn off the kingdom mgt" -- Again, NO. If a game can't explain how to win, and will never let you get an advantage, it's broken, period. Turning off a core feature just robs you of being able to get achievements.
The last dungeon is by far the worst. Cuts you off from everything. Kills off the party based on earlier decisions. Don't have enough money to buy mercs? oh well, do another playthrough. Just garbage game design.
Don't bother with the DLC. It's repetitive trash.
A nice and lovingly written story. The Pathfinder system is very solid but it may take some time to get to know it if you are a complete beginner. The characters are interesting enough. All in all, a very good game - better than binging some brainless series any day ;)
as owlcat games' first release, this was unpolished, janky, and buggy, leading to lots of people writing this off on it's initial release. however, having played this in the 2020s, where a lot of the issues were eventually ironed out thanks to owlcat giving this the time and attention it deserved, it's still hard to talk about this game. the balance is off sometimes, leading to one area being too easy before the very next area feels too hard. despite this and other flaws you might find within the game, this is actually quite innovative for a later 2010s release even.
the kingdom management was so dang cool and all the different story quests and companion quest lines were well written and the story was satisfying overall. the story can feel like it runs a bit too long, as i've seen many people say it became quite a slog at various points in the latter half of the game. i agree and feel like the game could've definitely benefitted from some fat-trimming in terms of story content. owlcat was clearly VERY ambitious while developing this and i am confident enough to go out on a limb and say they absolutely killed it, despite a few flaws here and there. you need a lot of time and pre-existing knowledge can also help, and if you're not interested in leaning a whole new system of tabletop mechanics in video game form, you'd probably get turned off by this game extremely quickly. however, i wholeheartedly recommend this game to anyone who wasn't turned off by the idea of a hardcore crpg experience. there is so much in this game, yet i still think it's worth going in as blind as possible and trying to experience everything first hand as it's introduced to you.
The Game is somewhat enjoyable as every now and again you will be in challenging and engaging combat encounters then other times the enemies will machine gun fire debilitating debuffs and/or be nigh invulnerable and fighting these guys deals 1D6 mental damage to you in real life so beware.
Something cool about the game is the town building can be pretty fun expanding your kingdom, levelling up your advisers, building stuff was all very fun and felt rewarding BUT this can get very tedious to the point of extreme frustration when trying to get BP to engage with all the aspects of the town building and crisis coins for the ever annoying near constant "events" that you have address or your ass will be blasted, early on this inst too much of a problem but when you start getting events with DC 30+ your town stats will drain right before your tear filled eyes. I recommend turning the difficulty for the town stuff to the lowest or to automatic to avoid it or if you wanted to go a step further don't buy the game and use your money to buy food instead that way you'll no longer be hungry and afterwards you will have a more pleasant shit than this crap.
This game has had me going back and forth between fun and frustration for about 150hrs which has drained my will to 1 but I still have the intelligence to take a break and maybe come back to it in a month or something. If your're big into RPGs might as well give it a try if not Avoid avoid avoid.
The first few acts were fantastic. Amazing characters and I was really hooked on the mystery of the curse.
The final act however, threw away all the goodwill I had for this game and turned into a slog with some of the most annoying enemies and mechanics.
To be successful in this game (even on normal) you have to pay more attention to detail (and/or already know it all from playing Pathfinder) than I think is reasonable.
For example, the first main side quest I received was to go get some potion ingredients from a cave. Classic. Love it. But then I show up and there are spider swarms, which are immune to all of my attacks. I've read everything I've been told by every character and have left no stone unturned. I run out of flasks to throw, and have been told that I can use a torch to attack in a pinch. I do. The swarm is immune. TPK.
Game just isn't worth that level of effort for me. That being said, you might love that sort of thing, and also this game.
This is like playing DND with a DM that hates you in combat but wants to bring you back to the game during the story. I haven't even gotten to the King as i have created dozens of characters.
An in-depth story and game play keeps you engaged. The only thing I would like to see is a PF2E version or mod.
DISCLAIMER: I own the dlc’s but have not played them.
I loved the game, the story, the combat, the dialogue, and especially the characters.
If you enjoy TTRPGs then you will love this game as it’s set in the Pathfinder universe. I felt I was giving life to a genuine Pathfinder campaign which felt awesome.
I badly wanted this game to introduce new players to Pathfinder in digital form, but I found it too open-ended and often found my entire party directionless in terms of where to go next, or dead because they stumbled across an enemy that was too powerful even though the ones neighboring it were easily defeated. The creators should consider a more guided experience with ramping difficulty, like that found in Divinity: Original Sin. I played Pathfinder for 20 hours before uninstalling it.
I've played through this game multiple times to get the best / secret ending. It's probably the best CRPG i've ever played. It can be frustrating at times, as there is a lot of game mechanics to get your head around. but I highly recommend it for it's character creation depth and fantastic story telling. I've tried so many times to play newer rpg's, but the writing is just impossible for me to get into. This game drove me forward to find out what was going to happen next in the story. I love going from a simple adventurer, to running a barony and then a kingdom. It's extremely immersive, and the kingdom management can be extremely stressful, which makes it feel more real. you don't just get the happy ever after, you feel like you have to fight tooth and nail for every inch of ground you win, which makes victory all that much sweeter. All decisions have weight, and you may never even know that an outcome was directly tied to an earlier decision. You get out what you put in. If you love CRPG's, you'll love this game. also I banged a Nymph
I gave this game several tries and ultimately had to put it down for good.
I was 10+ hours into a run and out of nowhere: Got attacked by a monster while long resting, that just immediately one shot my party. The great thing: I just came out of a super hard dungeon.
So in order to continue the game, I would have either had to go back about 3 hours of gameplay, or start from scratch.
It's honestly a shame. I really wanted to experience the story of this game, but I am not willing to backtrack half of the time I have put in, just to "maybe get unlucky again".
The setting and story seem great, but the constant frustration of seeing my party getting torn apart even by foes that are ostensibly weak has killed any pleasure I get from the game. Very little is explained; even enemies that are low level can be deadly simply by consistently terrible dice rolls; and the inability to just run away when you know that you're over your head have lead to a lot of wasted time redoing areas (spamming the saves is not my nature, but it needs to be for this game). Overall, simply not worth the effort.
Unfortunately no amount of beautiful, classic RPG visuals nor Soundtrack will make up for the fact that this game was poorly designed in terms of gameplay. I think by wanting to do so much, they did none of the aspects quite right. It gets repetitive fast, what is required to complete a quest or progress the story is often unclear and the city management is very unforgiving. I really tried with this game, I wanted to like it. But in the end I couldn't even finish it. It felt like work and had stopped being fun a time long ago.
At the beginning a bautifull game.
BUT the further you go, the imposible it gets - Even on the easy mode. In the end it's no fun anymore, it's more like torture. If you like hurting your self, this game is perfect.
There is alot to say about Kingmaker and the Pathfinder games in general. Basically the Dark Souls of CRPGs. You will die ALOT in the beginning and I'm on normal difficulty. It finally clicked and now It is one of the best RPG experiences I've had this year. Biggest thing was learning not to save spells and abilities in fights. The grease spell has saved my party lots. You rest alot in this game and every encounter has the chance to TPK you so no need to "save" your spells. All in all I would give this game a 8/10 since I'm still only in chapter 3.
Look, I've played Pathfinder 1 and Pf2 both extensively, and I played and enjoyed Rogue Trader. I feel like I have a decent understanding of mechanics as well as a tolerance for Owlcat jank.
I just can't. I've tried to get a game of this rolling three times and every time I've given up in frustration. This game explains nothing, overloads you with bullshit, and punishes you absolutely *brutally* for its own lack of clarity. This is Pathfinder sure, Pathfinder with a DM who thinks it's their job to TPK as often as possible and treats the players like shit, and whose games I'd just stop showing up to.
"Just follow the campaign" people said, okay well I did that I'm lvl2 at a boss the internet says I shouldn't approach before lvl4, who just 1-shot every single member of my party. Nah, nah I'm out. This is everything I hated about Rogue Trader with none of the redeeming qualities that kept me playing.
If you enjoy Dungeons & Dragons, CRPGs, and other suchness... you'll enjoy this. What could be more fun to a gamer-geek than starting at level one, and builiding...
Killing off main characters in cutscenes is a VERY LOW game design trick. Really HATE you for that.
But otherwise the game is top.
Just finished the game for the first time. You will most likely like it if you know and understand Pathfinder roleplaying system well. If you don't this game will probably shatter your mental. Trying to understand how the things work from within the game is literally impossible. You have to flip through the forums or Pathfinder rulebook itself to find some info about what is happening on your screen and how to deal with it. Regularly.
My main mistake was choosing "by the book" difficulty. If you're not a veteran or at least commoner to the system choose easy. I beg of you. Otherwise playing Pathfinder Kingmaker will feel like playing with a GM that actively hates you and tries to make your life miserable. In a way of constant "Oh, you don't have that one particular piece of weaponry or spell to counter that one encounter at the end of the quest? Oh, you had no idea you needed one? Well, I guess you will have to start over and make sure you grab one with you, enjoy crawling through the dungeon for several hours again".
I don't mean in any sense that the game is plain bad, there are lots of cool details and quests, you can see consequences to your choices, but there are so much frustrating mechanics and design choices that just made me feel lost and miserable.
Just be careful when doing your main missions and pay attention to in game time and main missions expired date, if not you'll failed and game over because all people have same problem. And because of it, they just angry because of it.
Never could finish this one. Love CRPG but this one isn't a good one. The need to stick to story choices and kingdom management are not fun. Add in a time requirement.....nope.
Even tho i never made it far, i am sucker enough to think Path WOTR is betterer so bought it and will try.....
Great game but has many issues.
Pros:
-Rich lore and history, good world building and introduction to the pathfinder universe
-Good story, they plant many mysteries and plot points at the very start of the game that are relevant a hundred hours later
-Extremely customizable and deep character progression
-Companions are excellent and their personal story and quests can have significant impact on the story
-Good dialogue with incredible array of choices. You can kill everyone you meet or even attempt to recruit boss enemies to your party.
-Lots of secrets, hidden loot, unique interactions and cool items
Cons:
-Awful puzzles that often involve moving back and forth between zones repeatedly with loading screens in between.
-No respec feature, no room for experimenting and can be punishing if you don't know what you're doing
-Kingdom management is awful. Unnecessarily convoluted system that has you skipping forward weeks at a time while simultaneously not giving enough time to do all research and upgrades
-The player gets so powerful later in the game that the devs seem to have difficulty creating good encounters. For example, most of the enemies near the end have a passive aura that has a chance to paralyze your characters for 60 seconds resulting in very long, unfun RNG driven fights
-Many bugs. Characters phasing through walls, becoming untargetable, some quests becoming uncompletable, npcs not ending their turns, etc
Better than Wrath. This one at least has good characters and plot. So enjoy your time with your party. A bit easy, and pathfinder ruleset can be weird at times but certainly worth the purchase.
An amazing and unique RPG that has some flaws.
I hesitated a while before getting this game. Two things bothered me: bugs that weren't fix and the unfair battles/spike in difficulty in the end. Many people seemed to either love it or hate it. Even with its flaws (and there are a few) I still recommend this game, and had an overall great time playing it (until the end). Here's why:
The Good:
The story is intersting and well done. Companions are various (I think 12 total) and fun to mix and match. There are a lot of ways to play your character, and I like that your character alignment can change depending on how you react to situations. There is a lot of lore, items, and treasure in game. It was a large, exciting world.
The Ok:
The kingdom management gets a lot of hate, but I kind of liked it. In my mind, it's only negative is the repetitiveness of it in the long run. I give them credit for trying something new and interesting in rpgs, and for the most part I had fun with it. It could get a bit stressful, and does add a lot of time to your already long playtime, so I can see how it might bore/frustrate/annoy people.
The bad:
Two things here, and those are the things that had me hesitate to get the game in the first place. The first one, bugs, wasn't as bad as I feared. I simply can't stand unfinished or buggy games; it seems to me that you are getting ripped off and the developers are too lazy to fix their own game. At any rate, they were there, but not nearly so bad as I had feared. The most annoying one (if it is a bug) I had was the goblin companion, although equipped with a weapon, would not attack at all. If I unequipped the weapon, then he would try and punch, but no matter what I tried, I couldn't fix it. That was too bad as I liked playing him, but it happened near the end so it wasn't too bad. All other bugs were more minor irritants, than game enders.
Speaking of the game end, I come to the WORST ASPECT of this game: the end battles. The game can be tough early on, but after gaining a few levels I had no serious problems until the very end, the last leg you had to do before the final boss. And wow, suddenly the devs just decided they were going to punish us for getting that far! There were WAY TOO MANY enemies and mini-fights to get through to make it to the actual end boss. These battles also had the SAME ANNOYING enemies that kept coming out. I'm sorry to say, but I had to lower the difficulty 2 battles before the final boss just because I was so sick of the slog and just wanted to beat the game. There was NO REASON for the devs to make it that annoying and difficult to go though the end. Many others have complained about this, and yes, it is true.
Overall
So, why do I recommend it? It is because there is an epic game hiding in a good game, meaning that if the bugs were completely cleaned up and the end fights were such torture, this would be up there with the best rpgs of all time. I played for almost 300 hours, and it wasn't until the very end that it became obnoxious and I could see how most people would really get to hate it. Again though, this was the very end; most of the game was fair/challenging and very fun.
If you can deal with minor bugs and understand that in the endgame it might take a long time or you need to lower the difficulty, and that there is a kingdom management that eats up a lot of time in itself (although I think you can turn 'auto' on and not deal with it), and you feel these things won't make you go ballistic and hate the game, then you'll probably be like me and really enjoy it for what it is: an epic dnd like game with a great adventure, story, and companions.
combat drags, story lags. its great in the middle portion but once your party gets going its basically a bunch of chores until the main quest kicks in. the story is great at the beginning and middle and then gets boring. trying to drag myself through the last section of the game right now. i love the characters.
The game is okay, pretty disappointing to get locked into a game over without warning because your barony is about to fail, 66 hours in and there's no way to get a conclusion on the main story except to start again. Honestly, a pretty huge waste of time.
Great game, classic DND/Pathfinder game. A bit on the complex side but if you know DND rules you should be alble to pick up on pathfinder rules no problem. Leveling can feel a bit slow, but the story and kingdom aspect of the game far makes up for that. Lots of fun and interesting companions. Thanks to the pathfinder rule set there is lots of classes to choose from.
I wish this game wasn't impossible to play with non-perfect builds on normal mode. Really wanted to like it but the encounters are FUCKED
Game is really good for a while, you might even think that this has the coolest interpretations of pen and paper mechanics and transplanting the tone of a dnd style campaign ever but damn end game is non stop sledge hammer to the balls bro. Unless you are a giga combatfrog autist dont even try last azlanti mode that shit ruined my life for like 3 weeks. Still I think it's worth it to play game.
Owlcat seems to make great atmosphere games although this is their first (I believe) so it has some issues. For one only around 10 percent of people have completed the game so most people get burnt out due to how slow the game is and how tedious it is to micromange a kingdom in an rpg. It's one of those games I would consider giving a mid rating but with an only thumbs up or thumbs down (thanks valve) I'd say its more on the positive side, just don't expect to progress the game in a fast way.
Well, I finally got all the way through to the end of this game, after many times quitting part way through... Don't get me wrong, the game is alright and has fun moments... But there are many other aspects that led me to quitting early or giving up part way through to go play other games...
This the is the first game in the Pathfinder series to go from Pen and Paper to PC Game... All in all the game has a fun combat system, that I primarily played in Turn Based mode... The story itself was fun and interesting, as was some of the companion story lines, especially early on... The graphics are decent for a top down RPG, but I do wish it had the option for changing camera view points (like the sequel game does)... The game play mechanics are a mix of fun and engaging, along with some high complexity and perhaps more boring filler mechanics... I'll get into more detail about that later...
Character Creation has limited avatar choices regardless of having many races and classes to choose from... The portraits are more abundant with the option to use your own if you so choose... Where it really shines is the number of available choices for race and class, along with stats, skills, feats, and so on... For players new to this genre of game, I can see the complexity of this system become a bit overwhelming... Especially if you are unfamiliar with the Table Top Pathfinder 1.0 system... You can choose pre-made characters and turn on an auto-leveling system, to make it easier, but I instead recommend to just go look up some guides, of which there are many...
Initially the game itself is a ton of fun, and easy to follow... The downside is the Kingdom management system... For some, it might seem fun, but for me it got tedious quickly and felt more like game play filler... You can make it automated, but then you miss out of some of the games intended content... I recommend going through it at least one time, with the caveat that that is the system that drove me away from the game several times over the several years I've owned the game... What's sad, is that it can play a pivotal role in what ending you experience...
On to the topic of the endings... The game has many variations on how it can end, as well as how the wrap up story content in the end plays out... You can miss over half the games content and still get to the end of the game, with the downside that you missed content and may not reach max level by the end... There are even some choices that can lead to an early end to the game... Needless to say, the game is full of content, some of which is fun, some is short and meaningless, while some will lead to varying outcomes...
Overall, it's good that the game has choices, because that adds replay value... But for anyone wanting to experience every bit of content on one play through, that is impossible... There are guides to hand hold you through a majority of the content, but they can lead to choices you may not have made yourself, or does not fit with the Role Play you were going for...
The game did eventually become a slog fest, which mostly stems from the Kingdom Management and/or the last several Acts where the story tends to start thinning out in some places... Even the final end I experienced felt a bit lack luster... Plus, it is really easy to make choices early on, that cuts out content from your experience depending on the choices you make... That is both a plus and a minus... I did begin to wonder when I was going to reach the end of the story, thinking I was there, only to have more to do...
There is romance in the game, but I did not feel it was explored as much as it could have...
In the end, I mostly had a good time... It's not as well polished of a game as it's sequel (Wrath of the Righteous)... But it is decent, especially for an independent kick starter project... Would I recommend it to folks? Sure, especially if you are into RPG's... It has it's ups and downs, but overall it was a fun time...
Pretty steep learning curve but well worth if IMO once you get your feet on the ground.
An incredibly well done RPG that doesn't run out of content even after hundreds of hours of play.
A great cRPG game, I'm so glad I checked it out on sale and got to experience the rich storybuilding and lore. The companions really grow on you too! I highly recommend this game for any fans of Dragon Age (especially Origins), Baldur's Gate, Divinity Original Sin 1/2 and just good stories overall.
Don't worry if you aren't familiar with the Pathfinder rules, the tutorials are excellent for showing you the ropes.
Solid 8.5/10 for me! While not as good as Wrath of the Righteous (in my opinion), Kingmaker was the foundation upon which WotR was built, and it's a very strong one. Most of the spells and mechanics in WotR were taken directly from Kingmaker, which means if you've played one, the other is going to be much easier to get into. As with all of Owlcat's games, there is a management aspect, but you can disable it if its not your jam (not if you want the secret ending, though), and I personally found it to be enjoyable.
I finished the game (including the optional final FINAL chapter) in almost exactly 104 hours, but there was still things that I missed, and that I will have to explore further on a second playthrough. (Namely the magical prison, among other things.) And given the number of companions and classes+subclasses (though only a fraction of what's offered in WotR), there's plenty of opportunity to sink hundreds of hours into the game. I fully intend to go back and do a 2nd playthrough and beyond.
To compare Kingmaker to WotR, Kingmaker is more of a traditional "exploration" campaign, where (especially early in the game) a lot of the enemies are traditional D&D/PF enemies. While there is still some aspect of grandeur to your main character's path (they do in fact become the monarch of their own kingdom), most of the game is on a different scale from the world-ending stakes of WotR (though the stakes do become much higher in the final act of the game). Which is not a bad thing!!! Fighting demons is fun, but so is fighting goblins, trolls, owlbears, giant slugs, a dragon, and the wild hunt. The early parts of the game really do feel like a traditional dnd/pf campaign, if that's something you've engaged with before.
If you're a fan of Owlcat's other games (Wrath of the Righteous or Rogue Trader) you'll feel right at home in Kingmaker. If you're new to their games, Kingmaker is a great place to start. If you like Larian's games, Owlcat's games are a great expansion to the world of CRPGs. If you're new to CRPGs, well, Kingmaker is going to be a lot of reading, but it's a phenomenal game. It may not be the most polished of Owlcat's titles, but it's a very solid game, and it's frankly incredible what the devs were able to achieve with crowdfunding.
Honestly i tried different playthroughs, character builds but there's just something wrong with the combat and how the game works. I've played other CRPGs but this is just so damn difficult and why is there even a deadline to complete the main quest?! Why is there a timeline when the game emphasizes on exploration. I'm playing Wrath of the Righteous now, 60+ hours into the game and loving it. 8 hours into Kingmaker and i've given up completely and uninstalled it.
Pros: Lovely character designs.
DON'T RECOMMEND!
I wanted to like this game. I no longer do.
The combat is trash. This game is supposed to use a d20 system, however, it cannot. No possible way. How can my bard with a +3 dex modifier roll a 2 and miss an enemy with an AC of 5? Where did my modifier go? Nothing about this adds up. Enemy AC's are rarely above 10 at the game's start, yet I recorded rolling below seven 15 times in a row. The statistical likelihood of that occurring approaches zero. Google says: (0.3)^15≈1.4348907×10^−7 or 0.0000143%. In the 7.5 hours I have played I have rolled exactly THREE 20's. I have lost count of the 1's I have rolled. Rolling a 20 or a 1 SHOULD have identical odds, and SHOULD show a moderately equal distribution after several hundred rolls. In this game, it does NOT. D20 systems are already bad enough at low levels due to lack of attack modifiers, low HP values, lack of skills and abilities. I do not need an inconsistent dice roll RNG system added to the mix. I have not the patience or the desire to reload saves every other combat on NORMAL difficulty any longer.
The writing is infuriatingly subpar. The vocabulary used is fine. The sentence structure is acceptable. The dialogue used for conversation when dependent on skill checks is completely and totally retarded. The characters have no moral alignment. A character that should be lawful good chastises me for saving HER OWN people because I failed a diplomacy check? But if I pass that check I am thanked and commended. AFTER that same character just gave a speech about how helping others is good the day before? How does this make sense? It does not. The characters have no spine, no inbuilt compass and the writing reflects that. They are manipulated and adjusted as needed to reflect the outcome of a dice roll, not the alignment which they are declared to be. It makes everything feel hollow.
The plot contrivances are pathetic. I suspected a betrayal, I made rational choices to avoid it. It does not matter. The player is FORCED to engage and take actions which are then used to betray the player. This would be fine if the player was not given the illusion of choice. But when a game, which is supposed to have narrative weight, forces me to break into a room to get a key which is required to progress as it unlocks THE ONLY DOOR to proceed, and then that act is held against me all while the game is practically preaching to me that my choices matter, no. Screw that. And then I am forced into a decision which CANNOT BE AVOIDED which I am either condemned for convincing a soldier to let her subordinates die or I rescue them and I am accused of wasting time resulting in distrust. No choice given can avert the negative consequences. Characters which are direct witnesses to events stand silent and allow obvious lies to be spoken about people they are supposed to have feelings/connection/friendship with and when their alignment advocates for truth. It is lazy and pathetic writing. Shallow and pointless. Maybe it gets better. However, if this is what the game gives me first, I have no hope for that.
The inventory system is not ideal. Based on weight it is grievously bad for some items. Characters and the party both have separate encumbrance limits. Makes sense. The real issue is the weight of specific items. Not only are characters not able to wear armor they are not proficient with, the armor is massively overweight. Leather vest: 20 pounds, Chainmail shirt: 45 pounds. When a character might only be able to carry 80-100 pounds, and equipped items count towards that limit, these weights are insane (on top of being completely absurd realistically). Using 50+% of a characters carry limit for equipped items, and thus making them medium or heavy encumbrance, at the start of the game, is crazy. Not to mention meaning that the player is severely restricted in what loot they can pickup. Hope you don't find a nice plate armor set you want to use later, because you cant carry it! And because a character's carry capacity is directly tied to strength ability score, unless the character is strength melee, it is never increasing.
The voice acting is pretty good. Honestly, might be the best aspect of the game. Lines are not stiff and are spoken, sometimes shouted, with passion.
Audio design is acceptable. Generic, but is passes. Not much else to say.
All in all, I got this game on a steep sale, and I still regret my purchase. Unfortunately, it is well past time when I can refund, because I would gladly take my $5 back. Glad I wanted to try it before buying the DLC's. I at least dodged that bullet.
Игры похожие на Pathfinder: Kingmaker — Enhanced Plus Edition
Дополнительная информация
Разработчик | Owlcat Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 03.04.2025 |
Metacritic | 73 |
Отзывы пользователей | 77% положительных (16861) |