Разработчик: Owlcat Games
Описание
More from Owlcat Games
http://steamstat.ru/app/1184370
Об игре
Owlcat Games, 18 000 спонсоров с Kickstarter, дизайнер повествования Крис Авеллон и композитор Инон Зур с гордостью представляют первую изометрическую компьютерную ролевую игру, действие которой разворачивается в знаменитом мире настольной игры Pathfinder. Откройте для себя классическую ролевую игру, вдохновленную Baldur's Gate, Fallout 1 и 2 и Arcanum. Исследуйте и захватывайте Украденные земли и станьте правителем своего королевства!
Опираясь на комментарии и пожелания наших игроков, мы улучшили и дополнили эту версию игры по сравнению с оригиналом. Это издание включает в себя:
• десятки улучшений, расширяющих возможности игрока и повышающих удобство игрового процесса
• новые пути развития персонажа, включая новый класс и новые способности
• новые предметы и вооружение
• улучшенный баланс, особенно в первой и двух последних главах игры
• усовершенствования в системе управления королевством - как в области баланса, так и в удобстве пользования
• расширенная вариативность типов случайных встреч на глобальной карте
• тысячи улучшений и правок, сделанных со времени выхода игры
Исследуйте Украденные земли, сражения за которые не прекращались многие века. Сотни королевств пережили здесь свой расцвет и падение — и сейчас настало время основать свое собственное! Чтобы стать достойным правителем, вам предстоит обуздать природу, держать в узде вражеские народы, а порой и разбираться с внутренними угрозами.
При создании персонажа у вас на выбор будет множество классов и архетипов, каждый со своими умениями и способностями, а некоторые с доступом к запрещенным и божественным заклинаниям. В Pathfinder можно придумать героя или злодея на любой вкус под собственный стиль игры.
Познакомьтесь со множеством компаньонов и неигровых персонажей, включая культовых героев мира Pathfinder. Вам предстоит решить, кому из них можно доверять, ведь у каждого компаньона свое прошлое и цели, которые могут разительно отличаться от ваших. Будьте осмотрительны: каждый выбор будет влиять не только на вашу, но и на их судьбу.
Захватывайте новые регионы, чтобы расширять владения своего королевства. Вас ждут полные опасностей подземелья, политические интриги и система развития королевства. Выбирайте союзников с умом — они помогут вам и при изучении руин, и при королевском дворе.
Созданное вами королевство станет отражением вашей личности и принятых по ходу игры решений. Королевство — это живой организм, на который влияет множество обстоятельств, начиная от расположения, и заканчивая лидерскими качествами правителя. С присоединением каждой новой территории королевство будет расширяться, а его столица — видоизменяться в зависимости от политики, событий и союзников. По мере роста королевства вам предстоит столкнуться с рядом фракций и стран, готовых посягнуть на ваши владения.
Исследуйте, завоевывайте, управляйте!
«Pathfinder. Настольная ролевая игра» представляет собой переосмысление старейшей фэнтезийной ролевой игры D&D редакции 3.5. Она создана компанией Paizo, Inc благодаря отзывам десятков тысяч игроков. Pathfinder: Kingmaker — это ролевая игра, которая впечатлит как поклонников мира Pathfinder, так и тех, кто только начинает с ним знакомиться.
Поддерживаемые языки: english, french, german, russian, simplified chinese
Отзывы пользователей
customise party, as close to solo pencil and paper as possible, at least the mechanics. the addition of real time, is welcome. A blueprint from the original BG, roots in Ultima, etc. numbers, and probabilities, to modern times. Ignore the naysayers. Everyone is welcome at the table of imagination. The only Limit, is that itself. Imagination. I will be rolling characters, till i cease to be. Have you met the DM/GM ? I have heard a few stories.
Great game. An exemplar in the Baldur's Gate, Divinity Original Sin, Greyhawk vein. The character creation dimension of this game is its real learning curve and the point of the series.
World building is pretty intricate, very satisfying level bosses and dungeons. Hard game to "get right" in one playthrough, with tons of different storylines and implications of decisions. Playing an evil character is pretty one-dimensional (IE randomly murder people without cause/motivation), but otherwise, its a great game if you like this genre.
un gran juego, buena historia sin embargo se siente un poco largo, ademas de mecánicas que para mi, envejecieron mal. Sin embargo lo sigo recomendado, muy bueno y divertido
Really, really loved this game. Just finished it (about 170 hours). I'm an older gamer and started playing CRPGs with BG1 back in the nineties. The deep systems and meta management made this much more interesting than BG3 for me. Highly recommend to people who have a lot of free time and a taste for old-style CRPGs Keep mind that the production value is lower than most contemporaries, so there is little voice acting, a lot of reading and there are no animated cutscenes.
The game has some great aspects to it, but at the same there are many things that in the end make it way too frustrating. The worldbuilding and the characters are great, the story is what kept me coming back. The gameplay in general is good, and there are good aspects of classic CRPGs in it.
One of the most frustrating game mechanics was the kingdom management. That's what I was looking forward the most since I generally enjoy management games, but it honestly heavily detracted from the main game here. It is very easy to go into a spiral with a few bad rolls that leaves your kingdom in a status that is almost impossible to recover from without much you can do about it.
In terms of the main game, while seems very faithful to the tabletop RPG, it made it overwhelming at times to know what to do and to manage a full party. You're kind of expected to manage all aspects of the characters and there's so much choice that it's very easy to make a bad one. The game also is not great at explaining mechanics beyond the most simple ones, so sometimes it feels like it's cheating when it's probably doing legal things but not giving you the information of how that happened. For example, there are some spells and abilities where the description says it is the same as another spell but with a greater area/affecting more characters and similar but no explanation about what the base spell or ability does. Combat became boring and repetitive for the most part, the enemies are not balanced quite right, so it is very hard to get anything done with casters that target enemies unless you're min/maxing. Also, it can be very frustrating that many combat encounters leave you with permanent negative effects like ability and level drain.
In the end, even though I was pushing through the frustrations to finish the game I ended up quitting because a party member died near the end for decisions I had made way earlier in the game that seemed completely unrelated.
It's a give and take game. It rewards you when you think strategically and punishes you when you just charge in. 8/10
I really want to love this one. There's an engaging story, good graphics, and well designed game play. It's a ton of fun all the way up until you hit the kingdom management section. The level of difficulty on that portion of the game is stupid difficult, to the point I have to wonder if it's possible to succeed. I've played to that point several times and then lose interest.
Great voice acting, design and overall fun to play - can be difficult for those not used to Pathfinder rules but there are a lot of great guides online for character builds if you are having trouble. Really a great translation from pencil and paper to computer RPG. Music was also immersive. I have replayed the game to completion a few times and liked it so much I purchased on Steam even though I had already owned it from another company.
I bought this and WotR recently on sale here on Steam. WotR has been running with no issues (have over 100 hours on it so far). Kingmaker, being the more mature game, I expected would be just as stable, if not more so. Nope. Been playing for only 19 hours, and have had two crashes to desktop during random battles. Another negative for me is there is no native camera rotation support, which makes it hard to see things on maps at times. Also, this game lacks quality of life improvements that WotR has, such as ending your own spell after a fight (like grease). Instead, you have to trip and fall in your own spell after a battle when trying to loot the enemies. Considering this version of Kingmaker was advertised as the "enhanced plus" version, I would have expected the QoL features that are in WotR to also be present in Kingmaker. Based on these issues, with the crashes being the most nefarious offenders, I cannot recommend this game to anyone.
I wish there was a skip mechanic to get directly into the city building, but it's a fun game nonetheless!
great combination of combat, tactics, kingdom building and management. this game has been pretty addictive. just glad its not on my phone
Pathfinder: Kingmaker is the epitome of potential ruined by a single design choice.
The basic gameplay mechanics seem competent and consistent, though not revolutionary. Gather a party, gain experience, find better gear, and attempt to tackle the coming perils - the bread and butter of RPG gameplay. There are enough diverse character classes to make assembling a party roster a pleasant mental challenge, and every class has its place and a role to fill. The game’s story is coherently written, if a bit lacking in unique elements. There’s a variety of NPCs, including companions, some featuring interesting backstories, though many are fairly bland and clichéd. Kingmaker didn’t particularly make me care about any of its side characters, but exploring the companions’ backstories proved to be a pleasant break from pursuing the main storyline, while also providing some powerful and unique loot.
The dialogue design might be the best part of the game. Certain conversation options only open up when you meet the class, stat and/or alignment requirements, lending importance to your character decisions. The world feels like it reacts to who your character is and who they surround themselves with. It is also through dialogue that you make many of the game’s important choices. This enhances Kingmaker’s replayability, as seeing the game’s events unfold differently provides a strong incentive to try out different playstyles and alignment options. Although, admittedly, some (not all) of the alignment-specific choices felt a smidge forced.
Graphical design is effective and inoffensive, while the UI is clear, elegant and easy to navigate. Impressively, the game also features a rather large encyclopedia where you can find a plethora of various in-game subjects to read about.
So far, the game doesn’t sound so bad, right? Wherein, then, lies the main issue resulting in the aforementioned ruined potential?
The issue lies in encounter design.
I’m not sure what the developers’ intention was. Was it to make the world feel less empty? Was it to allow the player to experience all characters’ capabilities to the fullest? I do not know. What I do know is this - the world is filled to the brim with meaningless combat encounters. There’s only so many times you can fight a basic spider, a wolf, or goblin before you have enough. And if you’re like me, you’ll have enough before clearing even a quarter of these torture devices camouflaging as battles. Most combat contributes nothing - no loot, no satisfaction, no substantial quest progression, even the XP you gain is the equivalent of a pittance. This overreliance on hostile encounters is also the reason why I never finished the game - despite investing many, many hours and starting three separate playthroughs. The ending of the game is one of the worst, most torturous ordeals that I’ve ever experienced in any video game. Pointless combat followed by pointless combat, a seemingly endless string of repetitive, uninspired encounters. This facepalm-worthy level design wore me down so much that I eventually gave up, and the only thing I regret is not giving up much sooner.
Many people seem to dislike the kingdom management part of the game. But in my experience it was actually a welcome respite from the monotony of the incessant fighting. Don’t get me wrong - the system in question is no masterpiece, but it felt nice to strengthen your kingdom by making decisions which did not involve smashing a giant spider for the 50th time.
Lastly, there’s the game’s accessibility factor - which is very low for those unfamiliar with Pathfinder. Prior to playing Kingmaker I’d never had prolonged contact with any tabletop RPG system, so I had to expend considerable amounts of my time and attention to learn to utilize the game’s mechanics. Accordingly, I urge you to consider the complexity of Pathfinder’s mechanics and your knowledge thereof before making your purchase.
As for me, I gave this game a more-than-fair shot. In hindsight, the Kingmaker experience wasn’t worth the effort.
Decent mechanical core obscured by the story’s mediocrity and large shortcomings of combat encounter design. 5/10.
I just beat this game for the first time, it was great. One of those games that you don't want to end.
Pretty good D&D substitute (I avoid WotC as much as possible). The game is very difficult on normal settings, and you end up stuck with their pre-made npc's to get the most out of the story and the most XP. The progression and weapons system is complicated if you are not familiar with Pathfinder or newer D&D rules. Over all, its a good experience.
Got me hooked like a little fish in just a few minutes of gameplay. Played 80 hours in less than a week (thank God for the holidays), so... Yeah, If you like CRPGs you'll most likely like it. I also loved the kingdom management, although I wish it was a bit more fleshed out.
Edit: I wrote this review just before the last dungeon of the game. It's a great game, but I never want to touch it again solely because I hated HatEoT.
One of my favorite RPGs. The cast is great, filled with strong personalities and plenty of banter. Combat makes you pause and becomes satisfying once you crack the code to success. Story is of long length, expansive and with a fine mystery. Highly recommended to RPG fans who are willing to face some difficulty in service of a great story.
The character builder is the game. Once you understand that, you'll have a good time.
Probably one of the most unforgiving CRPG experiences I've ever had. You better have a borderline encyclopedic knowledge of the Pathfinder ruleset before going into this. Also, expect heavily unbalanced encounters and extremely obtuse quest design. Whoever set up the encounters for this game absolutely hates you and wants you to go play Pillars of Eternity instead (which is, by the way, significantly better than this game in every way. Just play that instead.)
This game just wasn't designed to be fun. It assumes you save often and are willing to go back hours to prior saves while it constantly throws unwinnable encounters at you. If this game was a DM, it would have driven away all its players. It shouldn't present itself as an open world exploration game if it punishes you for exploring the map.
I shouldn't be punished for exploring or forced to turn the difficulty down to avoid having stacks of cruses and negative afflictions thrown at me keeping me at zero gold while enemies have unlimited summon monster spells they use every turn in a random encounter.
If normal difficulty is lower damage, then clearly the encounters were designed to be unfair and way too hard on average. I am not gonna play a game that makes me turn down enemy damage or minmax my build just to be able to survive the encounters it throws at me.
First and foremost Pathfinder: Kingmaker does exactly what it sets out to do, that much is certain. I mostly played the game on medium, except for the very end of the game where I just wanted to get to the end so badly that I turned the difficulty down to easy so I could just finish the game. There are lots of reports of quest lines bugging. But for the record, I never encountered any myself.
While the isometric WRPG has seen a resurgence in recent days, Pathfinder Kingmaker is much more in line with the classic Baldur's Gate and Icewindale of yore.
I think the big pro of this game is that Pathfinder (in my mind at least) is a much more interesting and imaginative setting then the typical DND games. While you only have access to the basic Fantasy RPG races, the class selection is much more diverse, and gives a lot of room for customization. On top of that they implement the system where the person most qualified for the job in your party completes the skill check (even in dialogue) instead of defaulting to the protagonist doing all the social stuff. This game allows you to flip back and forth between turn based and real-time battles which is something that I want as a standard for all these style games going forward. Being able to blow through trash encounters in the real-time mode really speeds up gameplay, and makes it less of a slog. Not everything is sunshine and roses, but what's here is pretty accessible and fun for people wanting something closer to Baldur's gate then Pillars of Eternity or Wasteland 2.
A huge part of this game is the kingdom management sim aspect, and unfortunately that's where things start to fall apart for me. I never felt like I had nearly enough BP to build things in my settlements quick enough to keep up with the economic curve. Really harsh timers on negative events and continual debuffs to my kingdom stats made it really difficult. I had to set it to "no fail mode" just to feel like I had a fighting chance. There's effort put towards the city planning being important, but again I feel like I tried to focus my efforts towards economy, and it didn't ever put me ahead of the curve in the economics.
The encounter design feels a little all over the place as well. While some things definitely felt like the were pretty balanced. There were definitely random spikes in difficulty here or there. Luckily a lot of the time I seemed to be able to complete difficult encounters by playing in turn based mode, and never actually had to turn down the difficulty.
My major complaint though is that the story just drags out too long. I felt that by the last few chapters I was sprinting towards the end to such a degree that I just chucked everything on Story mode difficulty and breezed through the last few hours of the game. What *is* in the story is engaging though. And there were even a few twists and turns that I hadn't expected.
Overall if you want a isometric WRPG you'd be hard pressed to go wrong here. I definitely don't feel like I wasted my time, even if it took me three separate run-ups to actually complete a full playthrough.
I'm more familiar with the TTRPGs, but I like a lot the real time mode. The story is interesting and the world design pretty.
This game competes with Baldurs Gate 3 in my heart... 10/10 for all CRPG fans. I am SOOOO exited to play even more. Will see if the next 300 h. of gameplay will eventually make this my favourite game and dethrone BG3
Spyware.
There are several companies collecting your name, email, phone number and more. It is not clear WHY your data is being passed around like a whore in a brothel. It is also disturbing to me that I have reviewed this game in the past and that review has disappeared. I will no longer be playing this game, because I am protected under the GDPR and do not consent to having my private and personal data shared with everyone and their 10th cousin 3 times removed.
everything is great EXCEPT following missions,locations are extremely vague, also heres no actual tutorial o help beginners learn the best way o upgrades heir kingdoms and also advisors which are difficul o acquire are essential to successfully completing tasks which directly affect the survive ability of the game !!
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
This game has many good parts. It is epic, allows build variety, etc. But at the same time it has too many inconvenient or irritating parts.
It's a tough call, but I wouldn't recommend this. The game has some pretty solid dungeon crawls and an overall good implementation of pathfinder mechanics that make for fun combat, but it doesn't make up for the completely uncompelling characters and story that left me with little motivation to continue after act 1.
I want to start off by saying I'm a big fan of crpgs: BG1-3, Planescape Torment, Pillars of Eternity, Original Sin 1-2, Tides of Numenera, the Shadowrun games. But I can't get into this one.
The combat mechanics are a bit clunky and they change depending on if you're in live or turn-based mode. Turn-based mode doesn't work well at all in this mode, I and my enemies cant roll above a 10 no matter what the difficulty setting is so there will be like 5 turns in a row where everyone just wiffs. Live mode works pretty well for combat but it makes spell casting difficult to time correctly and pretty much pointless since all your melee characters mow down enemies.
The story gets really boring after defeating the staglord at the beginning of the game. It's just running a baronny and the main story just becomes that. Your time is spent more in the barony menu than in the overworld questing. Maybe it picks back up later but I can't push through it. I've been told that Wrath of the Righteous is much better so I'll give that one a try.
If you haven't played the table-top, don't touch this. No attempt was made to adapt it to audience not familiar with the original. A damn nightmare to figure out every damn step of the way. I've spent two days on speccing/respeccing the PC. F*ck that, better go _play_ some _games_
Don't bother if you don't have a walk through. I would guess that around 70% of the quests give you no clue as to what you are to do or where to go. Wild Gaze just makes the game not fun and having packs of mobs with it every round make multiple will saves or be paralyzed and areas with every encounter is 4 to 6 of them. The entire end game seems to be designed to annoy the player. If you don't uninstall before it you will understand as soon as it happens.
The good:
- The price (bought at a significant discount during Thanksgiving promo event).
- Turn-based combat.
The bad:
- TOO MUCH combat. You're thrown into it from the get-go, and it never seems to end.
- Railroaded from one battle to the next.
- Unlike REAL Pathfinder/D&D et. al., you don't get to do whatever you want. Instead, you're presented with menu options to pick from, like it's a Runescape quest.
- Inconsistency: Sometimes things are solved by combat, other times by railroaded dialog, and still other times by what you pick in a "storybook" mode.
- Camera issues: I looked everywhere in settings and help, but there's no way to rotate the camera. This means a lot of dark areas to the side are unexplorable without throwing your characters at it all blindly.
- Sound issues: It's at maximum volume, but I still can't hear what they're saying.
- Lack of true character customization: You just get portraits to choose from, and basic parameters. And get this: YOU CAN'T BE A TIEFLING. I settled for an Asimar, but still -- you can't be a tiefling?!?!?
- You eventually wind up having to run an entire party, not just one character. This gets overwhelming, especially when there are two to three foes per party member.
Conclusion:
Glad I didn't pay full price for this.
Good control. Matches the game rules quite closely.
Gameplay is similar to other popular DnD games like Baldur's gate, Pillars of Eternity etc. but its slow paced and haven't been able to turn up the game speed.
Phenomenal game! Worth your time, but do consider using the Toybox mod to smooth out some of the annoying parts of the game (skip time, fast travel, small bugs)
A really well-done old-school cRPG with updated graphics and more interesting/complex storytelling and characters.
After 168 hours in this game, I'm at a point where the entire kingdom management part of the game is essentially a write-off.
Yes, you can set the difficulty so that kingdom management stuff can't cause you a game over, but man, a large percentage of the hours and mental effort I put into this thing were making an honest effort to manage the kingdom. Setting it to "screw that part, lemme just finish the plot" after all that feels seriously insulting.
Apparently the only way to succeed at kingdom management is by studying the meta and ignoring the story that's actually happening in the game. Who knew? Not me. Here I'm reading up on Reddit, "why are the DCs for my kingdom events so impossibly high?" and it's because dozens of hours ago I should have been ignoring the apparently very urgent story of the game a lot more so that I could beef up my kingdom stats.
My advice to you, if you're going to invest days of your life into this game, is to either set the kingdom management on "auto" or read up on how to actually keep up with the kingdom events, because trying to approach it merely from what the game itself trains you to do will be inadequate, and you will waste a lot of time only to fail in the end.
good game, great replaybility and on the cheap side even without the frequent discounts
well worth buying and playing
The DM is an annoying sadist who wants you to embrace your role as chrono-mage and constantly reload for earlier saves because of the weird difficulty spikes that are placed in the early game. From getting murdered by a manticore, ambushed by Viscount Smoulderburn, the heroic fantasy of letting one of your party members be taken by slavers or otherwise getting beaten to a pulp; it feels like you're meant to die and reload constantly instead of having a contiguous experience - it's not like you can inspect the enemies' levels and choose to avoid the fight before it starts. Other usual parts of being a chrono-mage of course, is reloading for dialogues, lockpicks & traps, spellcasters missing their spells, bomb-throwers missing, and the multitude of other skill check fails.
There are plenty of classes to try out but it feels like plenty of them are underwhelming, trying to make dps spellcasters viable in the early-game isn't worthwhile because the game decided the the only way you're going to do decent damage is to do crowd-control instead and have your frontliners deal the actual damage via attacks of opportunity.
Personally, I find the character creation more entertaining than the actual game itself.
Great game with pros and cons, that you can play while you take a break from Baldurs Gate
it scratches THE itch
One of my favourite games made by the most dedicated and player driven studios right now, unfortunately its owned by a new completely horrible company that will try to take unnecessary data and force you to use an absolutely horrendous launcher. So instead i would suggest you spend your money on Pathfinder Wrath of the Righteous instead which is in the hands of the company that made it and wont try to fleece you.
Very Good RPG old school, very tough but so entertaining.
I've been playing a lot offline so dont look at my hours or achievements. I can assure you that it as a lot of replayability. Many classes that you can even combine, lots of choices (evil, good, neutral, loyal, chaos or a mix), huge lore, very huge in fact. if you enjoy reading you'll love it.
Fight can be easy or hard depending on the difficulty but always enjoyable and you can have many strrategies.
A bit of management with the kingdom part but its avoidable if you dont like but i think it does play its part in the game since your the ruler.
I strongly recommend it. The story and side quest can last about 150 to 200h so if you decide to replay your gonna spend 1000h of hours.
This game is hard. I am a CRPG veteran (Played BG1, 2 and 3, Pillars of Eternity, Tyranny, DOS1 and 2, and others) and I have a hard time right now (it is getting better, my party is level 6 so I might be really early still to get a good grasp of everything).
The game is good, the writing is top notch, encounters are interesting, the quests are interesting, the barony management is ... okay I guess. Still not sure what is the purpose of it but I'm still quite early in the game. Anyways, this keeps me interested enough to keep me going.
There is literally infinite amount of class options so you can do whatever the hell you want, but I don't know how feasible all of them are and if they're good. I picked something very generic (a paladin off tank) and its been working so far. Companions are cool and their initial build are not so abysmal you can't work with them (vs. some companions in BG where their stats were god awful and unredeemable basically)
There is turn based, haven't tried it yet, most likely will soon when the encounters become more complicated vs just buffing my melee characters and letting them smash.
Highly recommend this game, I also know that the follow-up is even better rated so you know, Owlcat is good at CRPGs
Let's get the admittedly HUGE good stuff out of the way. The music is good, the character customization is decent, with mods it's better, and the depth of builds is enormous. You can build basically anything you want in 3.5 D&D rules. Everything's there. The control works, the camera's okay, the systems all largely function the way they should. Questing feels good, for the 30 ish hours I tried to like this, the systems for storytelling are adequate if a bit obtuse and the worldmap morphs and succumbs to your wills as intended.
So why don't play?
Put simply this is a well laid out, entertaining and fun adventure administered and moderated by a pedantic, violent, uncontrollable child with a sadistic streak.
It's not that things are hard. They can be hard. It's not that things are challenging, they can be challenging, it's not that things are set up to require careful planning and ability to micro, that level of gameplay is just fine, it's not that you can get a game over in a cutscene, it's valid if you make a really dumb pile of decisions, it's not that rng basically decides almost 30%+ of any encounter, with lasting, and severe consequences. That's what you signed up for. And it's certainly not that you get to manage a kingdom via dicerolls. You accepted these ideas at the outset.
It's that all of the things I just said are managed by a completely sadistic individual. The kind of DM that will make a hard campaign by putting custom over-leveled monsters and custom ones of specific types in between death chasms the players must roll to make or die, while demanding they take a rest every 18 hours of in lore time or become exhausted, forcing the players to stop for 8 hours, or likely lose the next ridiculous encounter, all the while keeping them on a tight time limit so they feel compelled to NOT rest and remain fatigued. All the while allowing progression in the campaign to be wholly obtuse or downright impossible due to specific choices, such as forcing the party to make a check which will kill or stall out the campaign, with limited, or no other options than the blatant one set forth. All the while demanding you go out of your dynasty to solve issues, while needing to remain in your domain to solve issues, with no liaison to accomplish this, or ability to appoint a advisor to actin in your stead if perish the thought, a land filled with wildlife and death cults somehow raises up against a new barony, (which would just never happen /s). Making you consistently give up what you're doing to babysit a pile of prose so you can head back to murder overtuned encounters with superior for whatever reason enemies, because angry DM said so. Forcing constant switch outs, reloads, and specific setups or items to gear the party in specific ways to hit these encounters the way they were intended (not creatively problem solving with what you do have on the fly). Then resting, moving on to the next stupid fight so you can repeat the process of basically raidbossing THAT. It is going to attract the type of gamer that that appeals to, but for many others, normal people, not casuals, this feels punishing and incredibly repetitive. It's not fun to put a ton of work and effort into specific units and never be able to use them as intended, instead arranging them in specific setups, and work ups that require trial and error, or are literally impossible challenges at current level and after 10-15 reloads, realizing this and reloading a back further save to skip said encounter.
You learn all of THIS by hour 10. By the time you're knee deep in the barony you learn the rest. Honestly, with everything this game has going for it, you genuinely may find it fun. But I think the easiest way to actually do that, is to limit its ability to be a douche canoe. And that just ends up being adjusting the difficulty slider (likely down) until you win. Which kind of defeats the point. I don't want to do this. You get a nice wake up call getting fangberries, or knowing you're going to fight a group for sleeping in a cot surrounded by dead bodies. But what the game will throw at you is so incredibly outside of your likely capabilities at that time, that you'll just wipe, and wipe, and wipe, until you get lucky, or just give up. In multiple battles the CORRECT SOLUTION is obscene. As in you have the tools to engage in the intended method, and it barely, or doesn't work. This game is pure strategic masochism. Unlike Dark Souls masochism though, it's not dependent on your skill and reactions, nor is it much dependent on your wits. It's dependent on your dice rolls and metagaming skill if you make it out. To win, you basically need to meta or get lucky. That's the only way fights become easily doable.
No. This experience is moronic. This is a bad tuning mod for a game like BG3. The difficulty and quest random spikes, combined with inconsistent statistic dependence, inability to explain much of anything (god help you if you've never played something like this before). This plays like a mod that cranks the difficulty up for super metagamers that have beaten a title 46,000,000 times, and want to feel like something maybe roadbumps their difficulty curve for once. THAT I do for games I like, and understand (it's also optional). THIS, is a sorry attempt at having a clue what your game DOES. The understanding that's needed here is not by the people playing, it's by the ones designing. A DM knows what rolls, stats, and compositions may attempt their story. At least they should. You don't put challenges in place with intentional traps to oneshot your party in or out of combat. Because, it prevents any kind of player agency. Players like feeling like the game can be beaten, a semblance of control, even if they make some bad decisions. Here, you'll mow down 20-30 enemies with no real effort, only to get rolled by one enemy in the group. They're not marginally better than the fodder, they're stupendously better, and they're not boss fights. They're just random enemies. Save after every Engagement.
I'm not even complaining this exists. I'm suggesting you do it when players can HANDLE it. Going to get berries lands you in swarms which you can literally talk your way out of being able to deal with unless you're running large aoe capability. And guess what? The game doesn't give you that from any early party member. You will decimate everything else on this quest. Oh, and the solution? The item? Whether or not that works is down to rolling well. Hope you don't miss.
I don't like many of the management menus, they're somehow containing both too much information, and not enough. Leveling up for instance, there's no way to check your current loadout without cancelling the level-up and restarting it. I can't see my current spell list, I can't see my current stats, or whatever on any relevant screen with feats, and I can't see anything else when I'm looking at those things without navigating forward or back. And I am ALWAYS reorganizing my inventory to use a descending type option, because anytime I pick reload, it removes this setting. Yes, you cannot organize your inventory, and park the inventory sort there. You always must explicitly tell it to sort. Usually while selling.
This is what I mean, and why you shouldn't bother. If you like completely redesigning your builds and metagaming, setting up, and studying every single thing about certain games, or you're avid into 3.5 or Pathfinder, and know all this up front, and CAN build absolutely broken shenanigans. Go for it. You might like it. But much like having to wait basically 5-10 real life minutes to escape any web trap or web status caused in game You're probably better off putting your precious time elsewhere. Pathfinder Kingmaker has zero respect for it. The beginning is highly deceptive, it just gets more obnoxious as it goes.
Oh yeah, The EULA sucks too. See the million other reviews complaining on that front for details.
Decently fun at the beginning but then drags on for way too long. Kingdom management is kinda fun until your kingdom starts going to crap for reasons out of your control. Story isn't anything special but I did enjoy the slow rise from a nobody to a king. Lots of build diversity and gameplay systems, perhaps too many to keep track of all the time and will certainly scare a lot of people away from the game.
Score: 6.5/10
Good fun RPG if you enjoy the PF 1E system. Writing is pretty good, UI is pretty decent. Wish it had more options tu customize the character model's appearance, But still a solid 8.5/10
Grew up playing D&D 3.5 so i absolutely adore Pathfinder and the game adaptations are a few of the best CRPGs i've ever played.
Its a good rpg that takes you through one of the most popular adventure paths for pathfinder(based of dnd3.5)
time to shape your own kingdoms future in Golarion
Very good game. It had a lot of bugs, that took the devs years to fix, though.
Well first things first.
I have played in this conditions.
Main Game + Beneath Stolen Lands(Unfinished): Unfair, making the secret ending.
Varnhold Lot: Easy.
My opinion about the gameplay:
Well i have to say that's difficult is a real thing, at least in the beginning of the game, is a high wall, made of a lot of critical error from the party and a lot of critical sucess in the party, but if you looking by a challenge is amazing option, every single fight your life is in the line, until you get the corrects magics to buff yourself and make your party capable of take some hits( and capable to make hits some times), you really gonna suffer, but you can learn about some strategies by trial and error, the kingdom management is a complicated point, is easy you lose precious time in both ways exploring so much or make too much improvements, but at some point is easy manage the time between and make your kingdom self-managable, the researchs of curses is the complicated stuff, but you have enough time. Last note: 9.8/10.
My opinion about the story:
Well is a classic adventure, some stories get much more focus in comparison with anothers, but is incredible how everything affect's everything, each dialogue bring so many future options, allys and enemys, you can lost yourself thinking about the best outcome for you or the most in the characther option, and the NPC's my friends, i love them soo much, the chaos of the multiple origin persons having to live together is wonderfully creative include by the dialogues, my favorite ? The chaos agent and troublemaker Nok-nok, i really laugh of some of his interactions, and i have the will of punch his face on anothers. Last note: 10/10.
Good story - length of play is long.
Игры похожие на Pathfinder: Kingmaker — Enhanced Plus Edition
Дополнительная информация
Разработчик | Owlcat Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 77% положительных (16700) |