Разработчик: Outer Planet Studios
Описание
Full Room Scale VR with HTC Vive and Oculus Touch. Also included Non-VR and Seated VR.
Play matches in NonVR VS your friends in VR!
Play matches Offline against Bots!!
Locomotion Options for Room Scale VR include a Teleports only mode, and an Advanced mode with multiple locomotion options
WARNING!
Advanced mode may cause VR Sickness for some people, please try the teleport only mode if this is an issue for you!,
Joystick turning with yaw, while using the SpeedBoots mutator is lots of fun, but you will need to work yourself up to a comfortable level first!
Thanks!
Jumping with controller gesture's (physics based)
also, combine a trackpad jump + controller jump to do tricks!!!!
Tricks like - Dodging, Doublejump, Speed jumping (time to strafe jump in vr lads!)
To initiate hold down the climb button, move your controllers down quickly and then release the button, you should quickly get the hang of it, it is all about timing the release correctly. You can use this to push yourself in any direction, for extra fun, jump using the trackpad, then dodge left or right!
Full Climbing!
Finally, if there is a wall you see that looks bad ass, you can climb right up that bad boy! Why? Because you can! and it's fun!
You cannot shoot while you are climbing though, so watch your back!
Also use those mad methods with:
Arm Swing
Player relative
Includes game modes:
Deathmatch
Team Deathmatch
Capture the Flag
Hunt the Flag
Domination
Horde Mode
Included gameplay Mutators such as:
Bullet Time!
Low Gravity
Instagib
Big Head Mode
All Weapons Mode
and more!
Play with a friend, using your friends list for a Steam P2P game. Or host your own using the provided dedicated server executable.
Designed for PC players with extensive customization through UI, Config files and Console commands.
Current levels:
DM-Abyss
DM-Aerowalk
DM-Castle
DM-Hazardous
DM-Ruins
DM-Ruins-Night
DM-Overgrown
DM-TrinityStation
Overgrown
SwampLands
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel® Core™ i5 Processor
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 770
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- VR Support: SteamVR or Oculus PC
- Additional Notes: Nvidia Geforce 970+ for SteamVR mode
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit or Higher
- Processor: Intel® Core™ i7 Processor
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Additional Notes: Nvidia Geforce 980+ recommended for SteamVR mode
Mac
Linux
Отзывы пользователей
Only mind boggling pity: the seated mode comes with restricted controler options(!??!?!!?).
This game is lefty friendly on VR and I love it :D
This game looks great! The gameplay reminds me of the old "Unreal Tournament" games which I think is awesome, but as a left handed guy I had one big problem with it in VR; the left handed mode switches the locomotion to the right hand. like many other gamers, left or right handed, I'm only familiar with having the locomotion in the left hand, like on almost every console game ever created. Even trying to play with locomotion in the right hand made me start to get motion sick
AMAZINGLY I sent the Dev a message and he updated it with another binding, and he did it within a few hours! Major respect for that! It's great to see a Dev that helps the minority of lefties :D
So I jumped back into it with the new controller bindings to test out the game properly. The maps are fun and diverse. The AI of the bots is pretty good for a little fun, nothing ground breaking but they don't look like they are running around aimlessly like in some games. Theres a wide range of guns, and when you run out of ammo you can just cut people down with a LASER SWORD :P So far this Alpha stage game plays better than some fully released games I've played and I can't wait to see it expand.
Thanks man and good luck with it!
Curator summary: "Protonwar is like Quake and Unreal had a VR baby, but the baby isn't old enough to drive and has poor social skills. Great game, not enough players." curator link
Pros:
1. Awesome jumping.
2. Easy to adjust the controls.
3. Nice maps.
4. A wealth of modifiers and bot options.
Cons:
1. Jumping can kill you. A lot.
2. Not enough players.
3. Bots are way too easy even on the highest difficulty setting.
4. Some of the UI design is a bit confusing.
Side notes:
Tutorial level included. Doesn't really do a good job of teaching you the controls on anything other than Vive wands but Index controllers work very well. The feel of the gunplay is really good, but the auto-reload might make it a little too arcade for some players.
This game is amazing. I'm in love with it. I've been dreaming of playing Quake Arena in VR and since they haven't taken the opportunity I'm very glad these devs did.
The movement and weapons are fantastic and I think the playerbase is going to explode once people give it a crack!
Any quake arena fan will love it!
Highly recommended for FPS players. This game has all the VR movement options we've been asking for - free locomotion or teleport. Smooth turning optional, and it's easy to play sitting down. It has unique weapons and competent bots when needed.
Would love to see this developer rewarded for this work.
I think that this game is pretty and has a lot of potential. The only downside is that it needs players. So if you're on the fence about getting this game my recommendation is to buy it. This game has to succeed. It's freeking Unreal Tournament in V.R. What more could you want???? TF2 of course but I'll settle for Unreal for now.
I dont understand why this game isn't talked about more. This game is awesome if you like Unreal Tournament / Quake. Remember when you were young and played UT with InstaGib? You can do that here, but this time in VR!
It is fast paced with alot of different game modes.
The reason i dont have more playtime is because what others have pointed out... Empty servers!
I hope it gets as much attention eventually as Onward or Pavlov does. Cuz this game deserves it!
An excellent game well worth the asking price if you enjoy quake-like FPS arena shooters. I'm not really into the CS:GO style VR games out right now, but when I tried this out I felt it was exactly what I was looking for: fast-paced, able to leap large distances, on the fly weapon upgrades, and in-and-out 10 minute arena matches. The shooting is accurate in VR, the graphics are good, and it has a great feel to it when you're running and jumping around shooting others, The bots are good enough to play with, but what is seriously lacking is a playerbase, though I have encountered other players a couple of times. The bots fill the gap between games with others, but this game will really take off once the playerbase picks up. Bonus points for an active dev and an actually updating EA game. Highly recommended fast-paced FPS with the hopes that the more people pick this up and get into it, the better it'll be for everyone.
First VR game that has done quick paced Halo/Unreal Tournament Style CTF/Deathmatch right. All locomotion options work together to give you the best movement strategies rather than choosing one over the other. A must-buy recommendation that's a great alternative from the typical multiplayer combat military style shooters.
Once custom maps becomes an option and someone releases Blood Gulch, and if it had vehicle options, good-bye real world, my dreams have come true.
Wow, this game is shaping up!!
All ready a lot better & more polished then Pavlov or Onward.
Hope this gets the hype it deserves when it comes out :)
Played demo for about a week and a half and loved it, had no issues at all. This game runs perfectly other then the one or two connection issues to server but this may be due to my internet connection.
I then decided to buy the full version, I have tried for three days none stop and cant find any game with other players, I never had this issue with the demo. Does the full version sync with the demo level and players on the demo?
I tried out the bots, they are way to easy to kill, I can get a good 50 kills on no deaths.
About half a second away from wanting a refund due to no other player on line at all and I bought this game for the muiltiplayer, not single player.
This game is going to be the Go-To PvP arcade style shooter. The graphics look very crisp and detailed and really shows off the engine.
The there are many options for movement as of January 2017, to include the ability to swivel left or right, just like in Serious Sam 1st Encounter.
For anyone who loves arcade style FPS, this is going to be a must buy. I can't wait to see it finished. At the moment it's still in Alpha.
This is an initial early review from a short period of gameplay (will edit review after more gameplay). This is the kind of gameplay style that is needed to fill the old-school competitive shooter hole in VR gaming (think Quake and UT). My impression is it is inredibly good casual (or competitive) fastpaced fun. The envirnonments are beautiful, framerate is great (caveat, see below) and the variety of guns are fun to shoot. I have yet to play a match without bots.
Note that when playing with bots, I noticed performance decreasing over time throughout the game (framerate drop, latency increase). This could only be fixed by restarting the match.
Great,great game. Reminds me of Quake 3 and UT from golden age of mulitplayer gaming.
There are VR locomotion systems to suit all tastes - from teleporting only (thats me) to arms swinging, controller based and bubble pushing(basically moving to edge of Your space to move game forward.
You can setup friends only or lan only games. You can add bots. Best gun models I have seen in VR gaming.
Looooveeellly!
Very good concept ,but 4 teleports limit is very restricting.
Now, some may say - I am fine with swing arm or other locomation system.
I am not, and my lady is not. And since this game is licensed for arcades through steam - I would not risk any of my customers trying, since being sick is surely going to make them never go back to vr.
Please make an option with 3-4 second teleport recharge and no other ,,controller based'' option to ensure people do not get sick. For those who are happy with other way - by all means leave them available. You can even make dedicated servers for those happy only with teleport.
As it is , I cannot let my customer play this game, despite buying 2. I would buy 2 more a minute those changes are implemented as I think - this game is a winner.
although this game currently lacks a bit of polish, it is a very good atempt at an fps in vr.
it was just the sort of game i wanted to try when i got my vive, well worth the purchase!
great visuals and controls scheme but v early access A great start, better than battledome because it allows teleporting and analog movement!!
It's still pretty early, rough around the edges, and still a bit crash-y at times, but as a Vive owner, this game is *exactly* the sort of thing I've been waiting and hoping for years for!
If haven't played enough 'artificial motion' VR games to get your VR legs yet, you'll need to stick with the teleportation movement option, at least to start. If you don't have your VR legs (think 'sea legs'), the standard movement option *will* make you feel nauseous - at least on your first few plays. The solution to that is to take off the VR headset as soon as you start to feel nausea, and take a break until it passes, then get back into the game afterward. You can build up a tollerance and get your VR legs pretty quickly that way.
Once you've got your VR legs though, this game is a friggin' pioneer of *hell-yea*! You can use standard FPS movement to move around the arenas, while still using your real body to aim your weapon, hide, or duck for cover. The game also has an option to allow for jumping and grappling hook movement in VR, which does *awesome* things for combat when your stomach is ready to handle it.
I hope-hope-hope that more people pick up this game and work their way up to being able to handle the awesome-magic of controller-based-movement in VR because it is *awesome* and opens up some *amazing* possibilities for VR gaming (for those who learn to handle it).
For now though, you can populate matches with bots if you can't find others to play with, which is pretty enjoyable on it's own, IMO.
Protonwar has a lot of features that no other Vive game currently has. Free movement that's not tied to the touchpad (using left controller to move directionally), giving the "run and gun" movement much more of a natural and intuitive feeling than it's touchpad counterpart. The game has a variety of weapons to use, all of which perform differently. There are not a ton of levels at the moment, but the provided 4 levels are plenty to keep you occupied being that it's just days into it's EA release. Vive also has a "wave" based coop shooter mode that can be fun (though it's currently in a testing phase and is pretty buggy). The multiplayer also supports bots, so getting populated games when there are only a couple players is plenty easy. Currently, Vive standing mode supports death match and team death match. Developer has stated that there are many more game modes to come.
There are certainly some bugs and non-refined features here and there, but no more than what you'd expect from EA. The developer is also very quick to take customer input regarding VR immersion and is quick to try different things and even provide "test builds" for those who want to try out experimental features. With that level of involvement, I see this game getting quite big and a whole lot of fun.
I have not referenced anything "steated" related, as I have no interest in playing the seated game play modes... although the vive should support it when using a mouse/kb.
I got this game just for the VR (vive and track controllers) and it is by far the best fps shooter for the vive (and track controllers) out there atm.
Honestly if this game wasn't Vive and track controller compatible i wouldn't have given it a second look.
Дополнительная информация
Разработчик | Outer Planet Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 86% положительных (51) |