Разработчик: HELM Systems
Описание
Requires VR Headset, HTC VIVE or Oculus Rift.
- Dark Fantasy themed action RPG for VR
- Different combat styles including melee combat, spell casting and ranged
- Multiple optional methods of locomotion, making VR more comfortable
- High quality visuals
- Story rich fictional world
- Highly interactive environments that also give you more insight to the lore
- Multiple game modes
Additional features in progress, following after August 15th, 2017
- Multiple optionally playable characters with intertwining stories and different gameplay mechanics
- Controllable mounts, including DRAGONS!!!
Requires VR Headset (HTC VIVE or Oculus Rift)
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel i5-4590 / AMD FX 8350 equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060 equivalent
- DirectX: Version 11
- Storage: 13 GB available space
- VR Support: SteamVR or Oculus PC
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7-4770 equivalent or higher
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1070 equivalent or higher
- DirectX: Version 12
- Storage: 13 GB available space
Mac
Linux
Отзывы пользователей
This is seriously one of the absolute worst VR games I have ever played. I believe it actually should be removed from Steam and certainly should not be sold for $20.00. For one thing, this game is TERRIBLY optimized. I experienced constant wild fluctuating frame rates using an RTX2080 and i9 processor even when setting the only video option to low. As the reviews have well noted, this game is clearly abandoned with very little content. There are also lots of terrible bugs such as the sound not working and having to restart Steam-VR, runes being stuck in the ground that cannot be picked up, and teleportation not working in certain areas. Another issue I had with this game is that the number of enemies is absolutely insane and they attack you in massive groups all shooting spells with wolves jumping all over you as well. Just an all around terrible VR experience. I would stay clear of this one.
While this was a great game, it's been abandoned. It's being replace by something called "Soul Keeper: Chronicles" but there is no sign of activity on either front.
THIS GAME HAS BEEN ABANDONED AND SHOULD BE REMOVED FROM EARLY ACCESS.
Posted by the Developers in January 2020: "The SoulKeeper VR /Early Access is being retired and will not be supported any longer."
Love the game so far! Only things I would say is maybe make it possible for an easier teleportation system rather than movement through the pushing the joy stick forward and sliding, or give players a way to choose one or the other. The joystick movement makes me rather motion sick and I get migraines after due to the graphics being too bright. I haven't been able to find a good adjustment to make them easier on my eyes. The teleport works fairly well but often I find I bump the joystick trying to just pick up objects which shoots me across the room in some cases. But I love how ambitious and large this game feels so far!
STAY AWAY!
The game is dead and no longer being developed.
Unbelievable it is still listed as an Early Access game that can be bought. Really false advertising.
The content of the first trailer (with the 2.0 in 2019) NEVER landed on steam and HELM now develops a game called Soul Keeper Chronicles (meaning it is a different game). If I understand it correctly you will not receive that game if you by this now (only those who bought it prior to 2020).
Game breaking bug in the dragon crystal stage makes it impossible to continue playing.
Dev told us he was informing the team about the bug nearly 5 months ago, still no fix or update.
Devs are now remaking the game completely leaving us with little chance of a solution to these problems, and no date for when we will have something that we can play.
All of that aside... the game has huge potential, and even though there are many other bugs, it was still a fun experience for the short time that it lasted, when the game is fixed and i am more confident that they are still actively working on it, i will definetely come and give it another try.
gtx 1080 ti
4790k
Just finished. Very good game. Started out with quite a few game breaking bugs but the devs have stepped up and fixed many of them and seem to have optimized it a lot since release.
Very immersive, beautiful, detailed worlds. You can spend some time just admiring the graphics and huge scale of the landscapes and castles. The collision detection and movement is done well. I never got stuck in a wall or in a half-opened doorway. I did have quite a few opponents go crazy and glitch out at times though.
I love when devs enable touchpad and teleport at the same time. The option to have click to move would be better because when you are trying to use the inventory it is too easy to make yourself move by accident by barely touching the trackpad.
Pretty good story and script. Not too many cut scenes and you have the ability to click through them.
I liked the simplicity of the spell casting. You aren't forced to memorize anything. A little extra help with the staff and crystals would be nice. It is hard to figure out which combos do what.
Combat actually worked better than expected. I could block my opponent's sword fairly intuitively but the AI leaves something to be desired.
Overall worth the money. Hopefully they add the additional content without making us wait very long. (not holding my breath though, I have been burnt by quite a few early access VR titles lately).
Probably about 3-5 hours playtime if you don't rush. I had to restart many times due to early bugs.
I run a 1080ti and a i7-4770 stock clocked and ran it on ultra settings.
As of right now this game is a big no... with hopes of changing it to a yes in the future. I can't even play the game as it is. All I have access to is the Troll Challenge and even that's buggy... I wonder though cause I see everyone elses review and it looks like they can play the game. This must only be happening to me... HTC VIVE
So just played after the latest patch came out, version 1.2, and where before i crashed when i completed the turtorial, i have know played a good bit today with no problems.I love how active the dev is with patches and responding so i decided to stick around and now im glad i did, the game itself is gorgeous( running it in ultra with an I7 6700 and a 1080 ti on the vive) and everything ran smoothly, the battles are pretty intense and its definetily no walk in the park, im also digging the inventory system. This is why i bought vr and cant wait to see what the devs have in store ( they did say that there were gonna add dragon riding, which if if they pull it off right will be epic). of course they are still a few things here and there that needs work, like the voice acting, which sometimes speaks over itself and other times sounds way to low
Dear Team, thanks for fixing the graphic so I can play on low. I tried again after todays patch and I got a request to make. Would it be possible to make a setting to a) disable the moving trackpad or b) to switch the teleport to the left trackpad. I sometimes touch whithout noticing, when opening the inventory or when focused on other stuff. After the touch locigally a movement triggers and I freak out on the sudden movement. So if you could make option b) possible that would be gorgeous.
Another thing I figured out is, that it is hardly impossible to create the fireball with my left hand.
Thanks for your great work!
So, I'm going to start off by saying this game looks awesome - and for me that's where my positive opinion ends. The first thing I would like to say about my early access experience is " Dev's, for god's sake get rid of the soulless narrator - he sounds like he's reading STRAIGHT OUT OF A BOOK ". A game that's as visually stunning as this deserves a decent voice actor to play the part of the characters we use - the voice you have now is dull boring and painful to listen to. get someone who can play and become the part, someone who can bring life and energy into the game. My next concern is how jittery the game is at present, I have a gtx1080 strix advanced gpu and i7 6700k cpu. I have had to dial the scaling down to 1.0 in the VR settings tab. so now the game looks blurry on my vive and still stutters quite a bit. My final nag - I would like to see improvements to the birds when you start the game for the first time, they need feathers not textures. They deserve to have them so they feel like they belong to the player and fit in more with the graphics from the rest of the game. I am going to say I am excited to see how this develops because I feel it's going to be something special. but right now, the most important thing to improve upon (apart from optimising the game to run better) is the voice acting. It's killed it for me and needs to be re-done. For now, I give this a thumb down, don't rush in and buy this as of now, give it a few more months and see if it's improved. I'm going to request a refund but if things change I will gladly give it another go in the future :)
Just asked for a full refund!! this is complete BS!!! this game is completely unplayable, due to the bugs, I spent 99% of the time just tying to troubleshoot my pc settings, ( same problems that every other player is having) at this point I give up!!! For the life of me I don't understand why/how they would release a game for this price or any price and it is 100% unplayable.. I know, I know be patient VR is still new , but at what point do you get all excited about a game for 6 months now only to be let down.
I have bought VR games for as high as $40 & low as $5, and they all have bugs at some point however they are still playable. This game was supposed to be a "AAA -VR game changer"
PS. I don't care if it has a few bugs.. When the game is "PLAYABLE" you can glady take my money again....
GeForce GTX gtx 1060
i5-4670k CPU @3.40GHz
16 GB RAM
One of the best graphics game there is. At the moment there is performance issues, which I think they are going to sort out. I have ryzen7 with rx480 graphics card.
Upgrades and fixes seem to be coming in regular, as a result I'm going to stick with it.
This is a good one to watch.
Also, it's a good note to remind people that this is EARLY ACCESS!
Those that whinge and complain about games in early access don't deserve the privilege.
If it was a normal fully release title I could agree, but once again...early access.
video of about the first hour of gameplay: https://www.youtube.com/watch?v=9CnCpdYupJU
I really struggle with whether to recommend this game or not. I have played the alpha and thought it looked pretty but the combat was weak. I was hoping that was just the alpha but it has not improved at all in the EA release at least. The sword play feels like a waggler with no haptics for feed back and very weak sounds so it just doesn't really feel like you are doing anything but swinging you arms around. The sound needs soooo much work. At one point you walk by a window and I'm pretty sure there is a guy standing out there making pigeon noises. I mean I was really enjoying the visuals at least and then the bird man made me lose my shit. When the monk is trying to instruct you in the tutorial I think they want him to sound like he is echoing but it sounds like he is talking into a coffee can. If the devs want to make this game a AAA game they are going to have to do some serious sound work. the spells look pretty cool sometimes a bit flat with the fire spells. The sword seems really small in my hands.. oh and the hands.. WTF? they look like you have some kind of Auto immune Arthritis and they don't sit right with the controllers,. or move at all, and when you barely rotate your hands ,. the model hands are pointing back at you while the end of your gaunlets are facing straight out in front of you.. so weird looking. kinda kills immersion. The touch to move has been added which is very nice, . but I don't know if developers ever sit down and read negative reviews on other games but,.. no body likes they movement coupled to the HMD! I have never heard someone say, "Oh thank goodness this is a game where I move where I look!" Another thing that would make this title better is being able to at least tap objects I can't pick up and maybe hear my sword ping? instead of the swoard just going through everything. These are things that make this game look very amatureish with very pretty graphics. and they are very pretty! At least work on the sound and the combat! I can almost deal with the other things but weak combat in a game like this is a game killer. I understand that this is a small independent studio and these guys have a lot of talent but need to bring in some more. After playing Mage's Tale this just doesn't even come close. As of now The Soul Keeper is pretty wrapping on an empty box. I am keeping it though so the devs have more money and I am very interested to see where it goes. So saying all that I can't recommend this game if you are looking for a polished fleshed out RPG adventure in the state it is now. Seriously Mages Tale should fill that void for you for at least 10 hours. If you have the money and want to help this team move forward and support some very promising young VR pioneres then please do!
I want, so much, to love this game.
It has a lot of work cut out for it, and to be perfectly honest I'd rather have waited several more months to have more content and more importantly, a smooth experience.
Lots of things in common with other people's issues with it, but I'll go over my current main ones:
Cons:
1.) Most significant issue: I am getting almost a screen tearing from side-to-side when I move my head back and forth, to any degree beyond a slow crawl.
It's not in the movement of the character at all, it's when I move my HMD back and forth. I've tried both locomotion settings, and actually prefer the smooth option. It's way beyond artifacting and more of a quick screen tearing. I would imagine adding some control over user graphics options will aid this, and look forward to it in the future.
2.) Voicing is mostly inaudible.
I do not believe there to be any option for subtitling currently, which would at -least- allow me to follow along with the story. As it is right now, I don't quite understand why I'm doing what I'm doing. Also: THE PIGEON!!! The pigeon is fantastic! It is someone best impersonation of a pigeon, lol! I loved it, in a comic way.
3.) Proportion and location to the character's hands.
They are too large, inflexible, and oddly angled. It breaks immesion quite significantly. I find myself trying to hold my hands much lower than normal just to hide them from most of the view.
4.) A general and cheer lack of graphics options.
I think availability of options would help for a LOT of people having issues. I know for other games I have been able to max everything out and have no issues - but in this case I wonder if lowering some setting would actually be beneficial to gameplay? Particularly with my problem #1 being a major as it is - at the moment it is preventing me from being ABLE to enjoy the game experience.
5.) Pricing.
Honestly steep for being released in this stage. I would rather have waited several months for fleshed out content and experience and paid the $39.99 you're asking, or have gotten into it now for closer to $24.99 as an early adopter with hopes of future finish work. As it stands right now, I'll probably be refunding until more content comes out, or it'a pricing reflects it's state more accurately.
6.) I have not encountered the "first room" bug, or the training room "bug", however I did encounter a bug in the dark forest that stopped me from physically being able to progress forward, with seemingly no solution besides to reload and try the area again.
Pros:
1.) Beautiful graphics that lend to a great ambiance and feel.
The design of characters, weapons, locations and ambient object are all gorgeous. I love all of them, and think there is GREAT potential here!
2.) Story and World Building seems to have a TON of future potential.
From the litle amount of dialog I could actually decipher meaning to, it seems to me like your ability to design a world, various peoples, and questing will be meaningful - which is SO important! I look forward to seeing and understanding more of this world in the future.
3.) I believe in the future of VR RPGs, and of this game. There are so many of us who WANT good VR RPGs, and are just waiting for them to refine and release. I will be watching the progress of The Soulkeeper VR with an excited eye.
Thank you for working on a game like this, and I wish you the very best in your continued development!
Edit:
Forgot to include specs:
GTX 970
i7 4790k
16GB 2133 RAM
Oculus (2 sensor setup)
Its got potential for sure, but its missing a lot of key ingrediants most, even simpler VR games have realized are a must. For starters, you cant interact with ANYTHING other than set pieces and enemies. So all that crap on the table you're itching to throw around you just swing right through. Locomotion is bad, at leadt theres a teleport option but no way to turn off the touch oad locomotion causing you to accidentily move or strafe. Theres something seriously wrong with the in game hands.. Its like their man hands and forarms attached to a 5 year olds body.. So you feel like a T-rex with stumpy hands desperately trying to claw at things. The game has some serious bugs getting worked ok, and has some bad lag/ missing frames even on high end machines. So i cannot in good conscience recommend it now, but its early access so I understand a lot of these issues will be addressed... But still..to pay $30 on a game that doesnt feel like it was play tested at all kind of irks me. But hey, shiny shiny graphics. I'll gladly change my review if these issues get resolved.
Update: The Dev team has been working hard to address a lot of the initial issues. Glad to see a responsive dev team bam out patches left and right.
My specs:
Geforce 1080 OC Edition 8GB
i7-6700K @ 4.0GHz
16GB Ram
Installed on a SSD.
Old review:
Still i have performance issues and it's almost as if im constantly loosing tracking of headset / controllers. I get sent back and forth to the "Steam menu" and back into the game almost every move i make with my head. It makes the game unplayable as it is right now. They also need to correct the angle of the "idle hands".. they are just wierd right now.
On the other hand, i can see great potential once all this issues are fixed. Beautiful graphics, nice spell casting and a good story.
I havent even got into a fight yet, only tutorial because of the problems i had that made me want to puke. (and i dont suffer from VR sickness at all)
I would love if i could make a neutral opinion on this, but as i have to choose im gonna not recommend this at it's current state. If they fix all this, i will change my review right away! Because i know this can be one of the best VR games!
New Review:
After a few updates the performance issues is almost gone. The game runs much smoother now and they corrected the issue were Vive players had a very dark enviroment. I've played through the very short campaign (i guess and hope they will be adding more to it) And i must say it's one of the most impressive enviroments i've ever seen in an VR game.
The fighting is fun, but it feels like it needs more work still.
Especially the melee combat, it doesnt feel like you actually hit something. The sword just runs straight through the bodies. If they could add some kind of collider it could turn out to be amazing!
Anyway, i will change my review on this because they are constantly updating and fixed many issues already. And also they devs are very polite and nice to talk too! It might not be worth the money in current state, but it definitely will be! Buy if you like this kind of games and want to support this great team of devs!
I was looking very much forward to the game, from the first moment i saw the first alpha demo. Although it has some potential i unfortunately cannot recommend the game. I´m going for a refund. Pros and Cons are as followed:
Pros:
- Nice graphics
- It has a Story
Cons:
-Serious performance issues! Barely playable
-Sound effects and dialogues seem to be recorded by a dev in his spare time with a 2 bucks mic.
-Musik too loud to understand the dialogues especially for a non native speaker like me. (and no option to adjust volume settings)
- No Options (at all) to adjust graphics, sound, ss, subtext etc..
- First combat scene in story already soooooo dark, that i couldnt even see the enemies and died a couple of times, very annoying and unsatisfying.
- Spells, staff and sword not satisfying while casting
- almost no interactable objects at all
- why is there an option on the controller to turn around?? I have a headset to look around...
- the game seems to be not for vr but a game which got converted for vr afterwards.
- when you go to close to an object with your headest e.g. to watch it more closely, you get "warped" some distance away.. that´s horrible. ok, in some way the devs have to make sure, that i don´t "wallhack" and watch through walls, but to teleport me away from EVERY object i want to watch is just ridiculous. In good games it gets dark, when you try to look trough a wall.
- many immersion killing "features"
- boring
Pros:
- Good graphics
- Good Enviornments, and world immersion
- Has a story
- Dedicated Developers
Cons:
- You can interact will little to nothing in the game and the grab mechanic is frustrating if trying to
pick up objects close to one another
- Voice acting and sound effects
- smooth turning; when it is on you turn like a slug (needs turn speed options)
- NPC and Enemy Animations need lots of work
- Melee combat has no meat to it ( you can tap something and it will take full damage, or you know just waggle)
- You can not parry or block
- Aiming with the crossbow skill feels off, same for using your other hand gesture spells. The staff spells seem to aim better.
Updated review list of pros and cons, the developers have changed quite a few things to help out the game. I feel they are on the right path to getting the game to where it needs to be. I recommend this game if only fot the fact that the developers are putting the money where their mouth is and fixing the stuff that is wrong with it. you should still wait till more content is added if you want a more finished product however as it is $40.
**NO SPOILERS**
Alright, where to start??? I'm so early in this game and have already found my first game breaking bug where I'm locked in the starter room after dying once in the training room (to the left... dear sirs, please don't go to the left!). I'll keep this simple and short, like my favorite Game of Thrones character. The game is tied for the most ridiculously good graphics I've ever seen in VR to date... I don't say that lightly, and was really impressed with "A Chair in a Room: Greenwater" as well just in case you're wondering. Albeit, this bug allowed me approximately 10 minutes of actual gameplay before telling me to "shutup and wait for a patch, ya lazy inbreed".... ok, it didn't say those words exactly, but it was close to that.
At this point, this game is a grand canyon worth of potential with a little river at the bottom worth of current playable material. Why do I recommend this "slightly larger than a puddle" amount of gameplay? Well, because I've been dying for a totally immersive RPG and this one looks, on the surface, like it will eventually fit the bill.
Give it a go, don't give it a go... it doesn't really matter at this point unfortunately. This is based on my expectation, not the reality of the current state of affairs for SoulKeeper VR. However, the expectation is huge in my mind, so go forth boldly if you dare... at some point I have a good feeling a great game will come out of this one.
Beware though, the dungeon of Early Access has vanquished many a friend and foe alike... no telling what the true ending looks like for this one!
p.s.- See, there were no spoilers! That's what getting trapped in the starting room does... you can't spoil anything for anyone. Yay!!
[Review Updated]
Last update, fixed all major bugs that prevented me to play.
Pros:
Graphics
Ambient
Gameplay
Sounds
Way you cast the spells (very nice implementation)
Cons:
Very small (I need more)
The devs keep looking the reviews / feedbacks and fixed a lot of things very fast.
The only complain is the size of the game. Too short (finished in 2 hours).
I hope they add more and more hours.
For me, one of the best vr games so far.
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Дополнительная информация
Разработчик | HELM Systems |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 59% положительных (51) |