Разработчик: Bigzur Games
Описание
Время действия - ранний 18ый век. Вы с вашей дочь путешествовали, и остановились на ночь в небольшой гостинице. По прошествии ночи вы проснулись, и обнаружили что ваша дочь исчезла. Поиски ее по окрестностям ничего не принесли. После расспросов местного населения, ыв получили некоторую зацепку - в замке бывшего местного лорда происходит что-то странное, и это связывают с исчезновениями детей, происходящими в последнее время.
Вы пойдете по следу детектива, который приехал чтобы найти пропавших детей за несколько дней до вашего прибытия. Из его записок и заметок ученого, жившего здесь в прошлом, вы постепенно сможете собрать всю историю воедино, фрагмент за фрагментом.
Будьте бдительны! Это место покинули не просто так. Ни один угол не безопасен, и каждый звук может предвещать беду.
Особенности:
- Хоррор-приключение с богатым сюжетом
- Решение загадок постоянно сопряжено с опасностью.
- Постоянно обновляющийся журнал поможет вам решать головоломки, или расскажет фрагмент истории.
- Атмосферная музыка, уникальная для каждой локации.
Поддерживаемые языки: english, french, german, spanish - spain, russian
Системные требования
Windows
- ОС *: Windows XP SP2+, Windows 7,8, Mac OS X
- Процессор: Процессор с поддержкой SSE2
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Видеокарта, поддерживающая шейдерную модель версии 2.0
- DirectX: версии 9.0c
- Место на диске: 3 GB
- Звуковая карта: Звуковая карта обеспечивающая стерео-звук
Отзывы пользователей
It looks like Amnesia and it seems interesting at first. The atmosphere is really well done. Unnerving and intense. The excellent sound contributes a lot to this.
But the gameplay kills it. There's a weird stealth mechanic that forces you to hide in specific spots. And you end up apparently visible to the monster in these spots, but still he won't see you. But he'll see you in a non-specific spot, even if it's darker. This completely broke the immersion for me.
It has potential, it's cheap and somewhat interesting, but you'll find something better out there.
Reminds me of Amnesia, but I am so bad at hiding from monsters lol so I ddn't get past first 5th save oh well was fun
Aside from a few minor mechanics the game is a bad Amnesia: The Dark Descent ripoff, I was barely a few minutes in and I could tell it was so, which I wouldn't mind if it was...well...good. It's generic of the time but relies way more on cheap and I mean really cheap jumpscares and jumpscare music to startle you. Sad thing is, atmosphere is there, and so is the potential but the devs really don't know how to make a good horror game. I just wish I hadn't bought this forever ago otherwise I'd refund it.
I can see some kind of effort put into this, but it's buggy and I don't like it.
There's lots of potential here.
I revisited this game after not touching it for a few years. It's still pretty messy. It has a lot of good points. The graphics and artwork weren't the most realistic, but the textures were nice and crisp. The voice acting isn't terrible either. That's about it.
There are a lot of components that go well in a horror game like a story, puzzles, and just a little bit of danger. But... They don't seem to fit together correctly in Under Dread.
The eerie atmosphere is kind of ruined by a thorough saturation of jump scares. So many jump scares that you are constantly hearing noises that indicate something happened, except you almost never see what was supposed to scare you. This left me wondering for most of the game whether the noises were supposed to scare me. They didn't.
The story feels disjointed. A man's daughter goes missing, he finds out that other kids disappear too, then he hears about a man that 'sometimes brings them back'. From a dungeon. You collect notes that add to the story, except that they don't really. So you're kind of left feeling a bit lost and confused.
Problems with getting scared and following the story aside, it was time to sink my teeth into the mechanics. The puzzles weren't difficult at all once I was able figure out what I needed to do. Collect 4 rocks, flip some switches, etc. These are mixed in with stealth challenges with a many-headed skull demon/ghost thingy that can see through walls. GG. That was it for me.
I could tolerate not being able to understand why this guy's daughter was in a dungeon or why he went into the dungeon himself instead of sending the other guy who had previously been successful. I could even tolerate not really being scared and having a sort of luke warm horror atmosphere(yuck).
I, however, could not handle the broken stealth mechanics as it made it impossible to progress in the game. And with the way the save system works, it got really frustrating to have to complete entire sections over and over. Good grief.
If you enjoy the challenge that broken game mechanics present to you during gameplay, you might like this game. I know a few people who do(they just call it 'hardmode'), so this might be up your alley.
Thumbs down for this one from me, friends. Sorry. 3
For .49 cents USD on sale, this is a pretty to look at stealth game. There's even a storyline about searching for your missing daughter. Great. You collect pages and sometimes objects like jewels or keys, but there's a problem. The skeleton monster can indeed see through floors and will happily rise up to zap you even when you just reached a safe zone and hit C to crouch.
I don't hate this game, but it was frustrating how in a stealth game where sound is vital there are so many overlapping screams, growls and wails. It had a fluff ton of stinger that trigger in the same place. Every. Single. Time. I've got to admit I thought this would be more of a walking sim for the whole family set up like a haunted house and not a dungeon crawler. That said, if you like the graphics and are good at this sort of thing, it's worth picking up on sale.
nothing redeeming about this, its all like "ooh loud sounds when just walking are super scary" there is about an hour of gameplay in this what honestly isnt much. the story is almost non existant apart from the journals that just say some lore because god knows, everyone wants to be told a story by reading in some tough to read font. if someone wanted to read they would grab a book not play a game. the puzzles are fuckin stupid, its all just find all the levers, but wait the locations are randomized. the only thing going for it is the graphics .
dont get this, you would be better off getting literally anything
Very boring generic Amnesia style game.
Very janky animation and movement, pretty terrible graphics that are either stock assets or might as well be.
The funniest thing about it is the failed jumpscares, like a skull falls onto a desk and it does a music sting and I'm pretty easily startled but it wasn't even close. like how do you mess up a jumpscare it's literally an unconscious response.
Don't bother with this.
I don't particulary like it, mainly because it feels like a scavengerhunt rather than a horror game. go here to find this many of that, but wait you need to go all the way back to the start to find five of this. It's tedious, painfully dull, although the atmoshpere wasn't that bad, brought a sense of fear. I spent far to long on this game do to its padding out with pointless fetch quests.
Overall: Atmosphere is ok, gameplay is lacking, and to boring to say the least.
Sincerely
QuazzarQuadrant
Slow-paced game with a lot of hide and even more seek. Also there is a lot of backtracking throughout the game. The huge area combined with a very slow walking pace with very limited stamina for sprinting makes for an at first interesting, but after a short time pretty boring experience. They could've done a better job translating the notes found in-game into English. Concerning these notes, there are clues in them to the most obvious things and also clues to puzzles that do not really make sense.
Discovering hidden areas as well as the solve-puzzles-by-picking-up-twenty-of-this-and-ten-of-that would be less frustrating if you didn't constantly lose everything you have in your inventory when you die.
The wailing spirits and suicide-inducing crying thingies are worth a mention, so plus points for creating monsters that fit the game and are not just "some other spooky undead". The jumpscares are well made overall and very random, although I didn't really see most of them, just hear the piano sound when something scary supposedly just happened around me.
Well, in conclusion: Less gathering of items in a smaller area with less notes telling you how to solve everything would make this game actually enjoyable.
I bought this game because this is my type of game. FPS, solving puzzles, a bit of spookiness. At first play until I died it was great. Upon firing it up the second time there is no sound at all. All my other games still have sound so its not my cpu. I even tried adjusting all the settings. I guess its full of glitches and a risk if your download it. The foreboding sound is more than half the enjoyment, so I cant possible recommend this game.
This game is just really bad. The devs do not seem to understand what really makes a horror game scary. Random loud jumpscare noise is not a horror element and not to mention the fact that these noise occur again and again and again actually makes it more annoying to play rather than trying to feel fear. A floating ghostly skeleton in this game does not look scary one bit. I've played plenty of other horror games, including ones that had mixed reviews, most of those have pursuers that visually looks scary. Reason why a skeleton is not scary is because gamers already seen plenty of skeletons in other games like skyrim or skulls and skeleton in other rpg games.
The whole atmosphere itself does not look scary as well. There's way too much bright lights for a horror game and I'm not just talking about lights in general, I'm also talking about the visual asthetic of the game. There's not enough darkness.
Puzzles in this game is a huge huge huge mess. I have no idea what are the things I can interact with without using the 'F' key as most of the objects that you're suppose to be able to interact with are literally similar if not exactly the same as the ones that you can't interact with. A good puzzle game has interactable objects that actually stands out compare to other objects in the game. This one does'nt.
I usually like to finish a game that I have already started even if the game has mixed reviews. This one I just can't bring myself to play for another minute. Just goes to show how bad the game really is in my opinion.
Really wanted to like it. The tutorial at the beginning was well done. The creepy dead dudes all around the castle were great! Definitely a creepy, spooky, dungeon vibe. Could have used a little more story setup to really make us care and feel motivated about going into this dangerous place. Point and click exploration is my fave type of game and I know a lot of empty drawers/cabinets are standard but... for there to be almost nothing after the first room wasn't really worth the carpal tunnel ;) For a game promising puzzles, this game did not deliver. I think this shows that the developer has great potential and I look forward to seeing even more creepiness in future from them!
An unfinished mess.
This game looked interesting at first. A horror game with some stealth and puzzles thrown in. Unfortunately as the game unfolded I realised this was not the case.
The majority of the game involves hiding from a wraith, represented by a floating skeleton with some extra skulls thrown in, with a pretty flimsy stealth mechanic where in essence you just crouch near a wall.
The biggest crime the game commits is in the final section of the game where you have to avoid the ghosts of dead miners. This was truly horrible. You walk at an absolute crawl, the run isn't much faster, and you have a stamina bar which depletes so quickly and replenishes so slowly. Coupled that with the fact there are very few places you can hide from the ghosts, you can't manually save, and you are forced to repeat the section if you are caught is a recipe for disaster. Speaking of the miner's ghost, special mention has to go to the design decision of how they were to be represented. They could have gone with a reskinned wraith. But no, they went for a collection of multilated corpses, advancing through the corridor, one ridiclous freeze-frame at a time. It looks stupid. Thankfully there was nothing in the way of scary atmosphere to ruin by this stage.
Graphics were nothing special at all, particularly for a game released so recently. But I'd be willing to overlook this if the gameplay was there. Music is just there. Standard throw-away piano tinkling. There are a couple of effective jump scares, but most of the time the game just throws a random scary sound effect out. The first few times I heard it I was thinking "Have I missed something? Did I just look the wrong way there?" But no, it's just a random scary sound. The other sounds to build ambiance are pretty weak. Standard whispering, or sobs, or breathing. Nothing amazing. The wraith sound effect is particularly lacklustre.
Finally the game gets to cliff-hanger to-be-continued ending and that's it.
Avoid!
This game looked promising at first, but I ended up requesting a refund after being dramatically disappointed by the gameplay. It is not scary, it is not spooky, it is not creepy. It has an atmosphere and that is it. It regularly uses audio and visual 'screen flood' jumpscares, which I don't mind, but if that's all you have, it quickly loses value.
After the first part of the game, you are introduced to the game's stealth mechanic, which the second part heavily relies on. This 'mechanic' is simply crouching in one of the specific spots in an area before a monster that looks more like something out of an adventure game than a horror game comes into the area. You *have* to use these spots. It doesn't matter how much you think it wouldn't conceal you, if you try to use something that would offer far superior concealment, it will immediately spot you. It can spot you through walls despite being totally oblivious to you when you can look at it dead on in *plenty* of these 'hiding' spots. Especially the first one they use to introduce and demonstrate the stealth.
The questline has you constantly backtracking and relying on this broken mechanic. It quickly becomes tedious. I would not recommend this game for purchase. I hate writing negative reviews but this was genuinely disappointing. It is more of a dark puzzle game than a horror game.
Ok,first of all....if you don't like the game immediately.....get a refund.If you like it then keep it.That is the only way you are going to get out of paying for a game you don't like or are unsure and here's why.Albeit being a good way to insure you make money on your game....backtracking mercilously is unnecessary.That being said I really like the game.Nice atmosphere,music,and a really PITA ghost.As stated already be prepared to backtrack a LOT!You run all over the same map repeatedly...now,I like the game but,others may not.Nice graphics for the genre and no glitches as of yet.I have made it to level I am guessing is 4.I recommend....with caveats.7\10
First silly question: Is this a cheap Amnesia: The Dark Descent knock-off? Yes. I'm also told that it's a port of a mobile game, renamed for Steam because it originally had the word "Slenderman" in the title (why is anyone's guess, as there's not a Slender in sight). Next silly question: Is it anywhere near as GOOD as Amnesia: The Dark Descent? No. Of course not, you preposterous excuse for a human being. The good news, however, is that it's not as bad as it could have been, given what I've just stated. Alas, this ain't exactly the second coming of Frictional...
Something which this game does a mostly decent job of emulating is Amnesia's ATMOSPHERE. The visuals are nice enough, all things considered, and the sound is pretty effective apart from the occasional jarring moment of abruptness, when a ghoulie departs the area you're in with all the subtle smoothness of someone pressing the stop button on an old cassette walkman. There's also some - emphasis on SOME - reasonably half-decent puzzles to be found in the game's three to five hour playing time, and the story is...well, alright, even if the ending brings new meaning and depth to the word "unsatisfying" ("To be continued"...yeah, right, sure...we'll all hold our collective breaths for that one).
So what does the game do not-quite-so-well? Well, for a "stealth horror" game, the actual stealth mechanics are kinda dodgy to say the least. Many is the time that I crouched in a corner, with my lantern off, assuming that the ghostie chasing me surely couldn't see me behind this pillar and...nope. He found me. See, the early part of the game, at least, works off pre-designated hiding places, clearly indicated to you by a closed eye symbol which appears on-screen, and you just have to trust the logic of said hiding places...even when they seem way more out in the open than other places which would appear, to the logical mind at least, to be more sure-fire safe-spots. The second half of the game raises the bar of stupidity some more by removing the closed eye symbol altogether, and replacing it with some incomprehensible gobbledygook written on a scroll about hiding in a particular area of the tunnels or some-such...a message which I clearly had little chance of making heads or tails of, given that the only language I'm currently fluent in is English. (Google Translate really does need to be taken off the internet altogether, as it evidently does more harm than good.)
Then there's the completely illogical back-tracking. Oh yes, you're gonna love the back-tracking. Remember the holy water you forgot to pick up in that area way, way back...the area which you've already combed from top-to-bottom five times already? Nah, me neither. But there it was, just like the ritual knives I couldn't pick up the first time, and so on and so forth. I guess it's a "realistic" change from the usual video game antics in which you pick up almost everything in sight, somehow just KNOWING you're gonna need it later on. So in the interests of grittiness, Underdread makes you wait for a journal entry telling you to go look for said object...before promptly saving you the hassle of spending another ten minutes searching areas you've already been by letting you PRESS A TIP BUTTON which generates a magical blue light which leads you straight to the object in question. What was that I was just saying about realism? Oh well. They tried, I guess. And it did save them the bother of having to, y'know, make more maps than was absolutely necessary to pad the game out to a vaguely reasonable length.
Oh, and to add to the aggravation of the ceaseless back-tracking, they of course had to put a "stamina meter" in to ensure that you can only sprint for so long before you have to walk for a while. You can, on the other hand, sprint while CROUCHING, so maybe some of you may consider that something of a novelty and/or consolation. Me, I just thought it was kinda silly, and could only imagine how unintentionally creepy my character must look WADDLING along at that speed...
Look, it's not entirely "bad" - certainly better than many independent horror games recently released to Steam which DON'T even have the excuse of being mobile ports - and does manage to be moderately spooky, even if the relentless presence of certain on-rails enemies becomes highly repetitive and predictable after a while. But it's mostly okay, and I'm happy to recommend it to anyone who's played The Dark Descent to death, and is desperate for a game that's ostensibly similar without being even a fraction as good. To anyone else, seriously: What the fuck is wrong with you people?! Amnesia: The Dark Descent. Buy it now. And everything else in the Frictional catalogue, for that matter. And Outlast, while we're at it. And Alien: Isolation. And Among the Sleep. In short, there's a veritable SHIT-TONNE of "stealth horror" games out there which you should play before you bother with this one. Go play those instead, and I don't want to see you back on this wretched excuse for a Store page until you've bought and played all the games I just mentioned.
What's that you say? You HAVE played them all? At least FIVE TIMES EACH?! Oh, alright then...buy the fucking thing. We horror game addicts are nothing if not BEGGARS, let's be honest here...
Verdict: 6.5/10.
UnderDread is indeed a re-titled re-release of 2015's mobile horror Slender Man Origins 2 Saga, the only changes being some minor bug fixes and the removal of in-app purchases, but don't let that dissuade you in and of itself. The Slender Man intellectual property banhammer is swung hard at everything from movies to books these days so the developers weren't exactly left with much wiggling room in that respect.
As it stands, UnderDread is a solid title; perhaps a little expensive for what it actually is considering the original's going for less than £1 on Google Play at the minute but still charmingly spooky in its atmospherics and inventively expansive in contributing to the Slender Man mythology.
You play a father searching an isolated castle for his kidnapped daughter, as well as stone keys, ancient coins, holy water, daggers, potions, switches, planks of wood and anything else the game can conceivably force you to hunt down as you are stalked by various monsters from which you must hide like a coward. Some aid is offered in the form of Tip Scrolls that will lead you to your next available item and Shields that banish your supernatural adversaries for a spell. It's simple but becomes repetitive quickly as you're forced to backtrack large distances in the name of guesswork. The holy water quest in particular exhaustingly drags you back to the start of the chapter without giving you any indication of just how much of the bloody stuff you're supposed to be looking for. The only way you'll know is to head back to where you're supposed to be using it to be met with a 'Not enough yet, bucko!' taunt. I fail to see what harm a counter or track would have done to combat the sluggish recharging of the sprint meter there.
Thankfully, UnderDread abandons most of its scavenger hunting just over halfway through. There's just enough gloss and plot to keep it interesting throughout and some of the enemy designs are lovely, particularly the portable corridor of vengeful corpses that stalks the tunnels under the castle. Worth a go but maybe wait for a sale.
Full video review below:
https://www.youtube.com/watch?v=z0srV2CdxoI
Well.. I was a bit mad when I realized immediately that this was not a new game but in fact a Slenderman game called Slenderman Origins (Origin 2) made for phones. I am not totally angry though as it is an AWESOME game. But I do feel a bit...lied to? Ripped off? I cannot imagine why they did not just put it on the steam page? I would have still bought it; it is that cool. So. The game. It is a first person walker where you play as a Dad in probably early 1800s Europe whose daughter vanishes. Fearing the worst, he heads to a local castle where there are rumors that the landlord has been abducting children. In fact he discvoers from the locals that a detective had just gone there a few days before looking for the kids. Off you go and what follows is a brilliant piece of gothic craziness. I love this game, I love it so much I recognized the music at the beginning! If you enjoy creepy, atmospheric horror games with a very large helping of mystery , with a few very distrubing monsters thrown in the devilish mix, you will love this game. BUT it is (so far) EXACTLY the same game as Slenderman Origin 2 on Android and Iphone. I just think people should know.
8/10 It deserves more but I am still mad they didnt say it is the old game! ...It still is way worth playing though...;)
Have only played for an hour so far.My only concern is that the game only saves at the end of a section.I was killed near the end of one and had to do the whole section again.Save games would have been nice.
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Дополнительная информация
Разработчик | Bigzur Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 45% положительных (29) |