Разработчик: John Wizard
Описание
He didn't need a fancy job or a woman who wanted to change him. The money he got back from the ring would be enough to start his new life. And this time, nothing was going to hold him back.
Features:
* Grow and harvest crops
* Cook food in your kitchen
* Mingle with townsfolk at parties
* Give gifts to women and get married
* Catch fish and oversee worker crabs
* Raise animals in your barn
* Collect materials for upgrades
* Uncover sacred items
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
- Processor: PC with 800MHz Intel® Pentium® III equivalent or higher processor
- Memory: 256 MB RAM
- Graphics: 1024 x 768 pixels or higher desktop resolution
- Storage: 114 MB available space
- Sound Card: DirectSound-compatible sound card
Отзывы пользователей
This is a unique rpg maker game. Although some designs are not good, but it still provides a lot of fun.
I like it. Good progression. Relaxing gameplay. Lovely graphics. RPG Maker engines have a lot of potential, it seems. I wish there was more involvement with wooing the local ladies, though. It's far too easy to get them to like you, and you don't even get any dialogue trees. I just like the main farming gameplay, making stuff, selling stuff, and overall being a farmer. It's fairly easy to play, too.
This is a cute little game. It sort-of acts like Farmville with dating elements. The protagonist has had... well, a very bad experience recently. He was getting ready to propose to the woman of his dreams, when she returned... with his best friend... and then laughed at him when she saw him...
So, starting over in a new life, he starts to farm... and meets five new girls, one of which might soothe his wounded heart.
Gameplay is decent enough, and the game has a guide you can purchase to aid you, if need be.
I wanted to love this game but it's so aggressively boring and bland that I had to quite after about 1 hour of play... and just hanging on for that 1 hour was difficult! The worst part of this game is how gated the gameplay is! Instead of being given a huge plot of land and the ability to do whatever you want with it (while keeping energy constraints in mind), you're given a dinky little plot of land and very little to do with it. Plus, there's no map to help you chart the giant (and mostly empty and sterile) area around you, and the other characters are as bland and dull as can be. This game doesn't hold a candle to something like Harvest Moon Friends of Mineral Town, let alone Stardew Valley. Even if you can get it on sale, I suggest you pass... this game is just too dull even for farming aficionados.
An over simplified Harvest Moon or Stardew Valley
If you aren't familiar with the whole farming sim genre of games this is a fun and easy way to just kind of try to see what it is like. Although, keep in mind that games such as Stardew Valley and Harvest Moon are much more elaborate and expansive.
Our Love Will Grow is simple and colorful.
There are no seasons in this game, only an eternal summer.
You have limited farming space and limited animals you can keep. This did not bother me that much though, as there is a very large map to explore with many caves to check out.
You have infinite inventory, which can be quite handy at times.
The characters don't have much depth to them as far as I can tell, which is a shame as it did bother me just a tiny bit.
I personally enjoyed playing Our Love Will Grow because I didn't expect much. I've played both Stardew Valley and most Harvest Moon games and I enjoyed those for a longer period of time. I did not, however, enjoy Our Love Will Grow any less, just for a shorter period of time.
I recommend this game as a starter in the farming sim genre. Nothing more, nothing less.
I love farming games. This game fits everything I'd hope it be. It is all keyboard. I did get the DLC and I'm not sure it is the help option on people or if I just can't access it.
You get the basics of a house and farm. You upgrade your tools, machines, house, and farm. The more upgrade you get the faster you make money. You do "puzzles" for people. They ask you to find their things and then you receive GREAT rewards in return.
Things I dislike would be the energy, and no map. There is no map, but the layout is quick to learn in a solid five days of game days. The energy only lasted for my farming things. It was half way gone by then and then mining ate up the rest of it easily. You can do puzzles and expand it but as my farm expanded it ate it right up again.
Over all cute little farming game. Good play through. Quick and easy. I got it on sell at .42 cents and I would say it was totally worth it <3
I think the most apt review I can give for this one is that it's a pity there are no negative awards, because this game would probably win a 'The sequel is better, honest!'. It's an unpolished, unfinished mess that gives rpgmaker games a bad name, that the creator dumped in order to cash in on a sequel that won't have the first game's problems...honest! Only problem is, I really don't see many people putting enough game hours in, or getting enough enjoyment out of this game to want more.
Our Love Will Grow is a farming simulator with RPG elements. In a typical day, you will first plant, water, and harvest crops, and tend to your animals, then leave the farm to explore, mine, fish, chop wood, or go to the town to buy and sell various items. You may upgrade your four necessary tools: hammer, hoe, pick, and axe to gain further abilities, but this will require building materials, which are obtained by collecting resources (wood, iron, silver, clay). You have a limited amount of energy to spend each day, which is used for your various activities (mining, chopping, etc.) You can replenish some by buying lunch in town, or finding a magic fruit. Your max energy can be increased by discovering certain secrets. When you run out of energy, you must go to bed and start again tomorrow.
Every few days, there will be a party, which means that while you may tend to your crops for the day, once you leave your farm, the party scenario will play out, where you talk to people, sometimes play a game, win a prize, or recieve a new ability. These scenarios are only mildly interesting, but are a refreshing change to the same old gameplay.
You may upgrade various structures on your farm, such as your barn, chicken coop, and house. Upgrading your house will allow you to cook and with later upgrades, your future wife can move in.
There is a romance component to the game. The five girls can be spoken to or given gifts which increase their friendship with you. When a girl reaches five hearts, she can invite you on a date/outing of some sort. That scenario will play out for the day, in the same fashion as a party. Afterwards her heart count is reset, and you must build it up before getting a second date. It takes a number of dates (I haven't gotten past two with any girl) to reach a point where you can propose marriage. The storyline for the romances is not very developed, so if this is the main draw for you, you might be disappointed.
I am far from finishing this game, so I can't say much about the ending, but after 12 hours, I am still not running low on things to do.
The game is disappointing.
I love Harvest Moon, so I tried digging for games like it.
I love the idea of having events every week, but that's about it.
The map was hard to navigate. I was expecting to have at least a mini map, but apparently got stuck into wandering for a couple of game days. The field is so small, and you can only get new slots of soil when you upgrade your hoe. The characters didn't made me feel attached to them, and the rivals are just pitiful.
Chickens bark in this game, and you can't really name your animals, which is annoying, since I hate the names the animals automatically come with.
Heck, what makes me happy about Harvest Moon is that I can develop the farm, not have everything fixated. Upgrades also don't feel worth it since they only add one or two animals.
The fact that there's no seasons makes it sad for me. It doesn't feel like the game is progressing at all.
I'm sorry but the game is bland in both graphics and gameplay. The point of these kind of 'farming & dating sims' is growing to love the characters and feel sucsessful as you upgrade your farm over time.
And there are no fields, just pre-set spots to plant on.
World's Dawn is a RPG Maker farming & dating sim that could use polish but is otherwise very good and I would recomend that over this weak attempt.
This game is alright for the 50c that I paid for it, but it's only a half-baked harvest moon ripoff. I've only played 5 hours so far and about 35 days in and here's some things to say about it:
1. The first problem is the map of the place, like seriously, how big does it need to be? It took me nearly an hour to learn how the map is laid out and where all the shops are placed, way too long.
2. You barely get to farm. At the start there's like 6 places where you can grow plants and you have to upgrade your hoe to be able to farm in the other spots.
3. You can't name your own animals or pick up your chickens. This is something that makes me sad, part of the reason why I loved Harvest Moon is that you could name all your animals and you could pick up your chickens, adds to the emotional attachment.
4. You can't hatch your own chickens. I really liked being able to hatch my own chickens.
5. When you buy chickens you have to wait until they start laying eggs. Like, really?
6. You can't move the animals at all which makes things annoying when they're standing in literally the only exit of one part of the enclosure. I once had to sit there for like 5 minutes waiting for the damn chicken to move so I could get its egg.
7. Energy usage is weird and you don't get enough of it. So you don't use energy for watering your plants, but you do when you pick up mushrooms? And by the time you've picked up all the mushrooms you've used half of your energy which will only last 3-4 stumps.
8. Mushrooms are randomy placed. Just a nitpicky thing, I don't like it
9. Nothing to do. By the time you run out of energy it's like 1pm and you can't do anything more so you end up going to sleep at like 3pm every day. I find that a waste, you should be able to restore your energy more than just the one burger you can get at the restaurant
10. I don't like how the mines work. There's multiple mines in the map, all of the stones are placed in exactly the same place and once you've mined them you have to wait a couple days before they regenerate. I much prefer how Harvest Moon does mining
11. Popups every time you do something. You get the same damn popup every time you pick up a mushroom, drives me nuts
12. Only 2 cows. Even when you upgrade your barn you can only have 2 cows and 2 sheep, I want more :(
13. Instantly upgrading the cow barn. Like seriously, I bought the upgrade and I walked home and it was upgraded. I'd prefer it if it took a few days at least, makes it more realistic and forces you to play some more.
14. There are areas where you think you can walk but there's no actual walking space there.
15. You can't die or faint from over working, but if you dare to harvest honeycomb without spraying the bees then you're as good as dead.
16. No seasons. This is something that I really missed, having different seasons where you can grow different crops and you collect different items from the ground.
17. The heart system is weird. First you have to get them to 5 stars, then you get blue hearts, then green hearts? or is it red hearts? I can't even remember
I've barely even started this game, I'm only 35 days in, upgraded my barn and barely got a girl to like me and you can already see how many complaints I have. I only got this game for 50c though so I don't really care but I don't recommend buying it at full price when you can download Harvest Moon: Friends of Mineral Town for free and it's 100x better.
only downfall of the game is I can't get with that silver fox of a mayor. Other than that it looks like a sweet game. definitely worth the 49 cents that I got for it on sale. wished I had the money to get the seceond one.
I think it is really creative to make this game in something like RPG maker. The gameplay is working fine and each day you can progress more and more. I don't get why it gets bad reviews because you totally get what you expect. It looks like an old school rpg Harverst moon game, and that is what it is. Which I think is great. :)
Not at all liek Harvest Moon or Stardew Valley. This game has farming elements but it's about romancing the girls and grinding for materials and crafting upgrades. If you're looking for Harvest Moon - stay away! If you're looking something simple and love crafting, slow progression, and not get overwhelmed with events or story (cause there isn't any) - this game is for you.
If you're looking for a farming/dating/life sim you're better off just investing in one of the many many MANY Harvest Moon or Rune Factory games. You'll get better game play, more interesting characters/story and a more rewarding experience.
However, if you want a simpler, bare bones Harvest Moon-esque experience, I'd reccomend this game. It pretty much IS Harvest Moon, only much less in depth and with faster progression. It's fine, it's just nothing special and at times feels a bit hollow.
Pros:
- Fast progression, it's easy to accomplish a lot in just a few hours of game play.
- A decently vast world that adds a bit of exploration to the game
Cons:
- While the bachelorettes each have a few character traits to make them each unique, there is no way to build relationships with the other NPCs. The bacheloretes frequently have moments that completely kill any charm they had and suck the fun out of courting them. It's also hard to tell when they actually like a gift or not, since there are no facial expressions and their dialogue can be very odd and unclear. "This is nice. Thanks." could be taken as earnest, or forced and polite, or sarcastic or passive aggressive. "WOW! I love you ten percent more now!" Awesome, I'm not only dating a robot, I'm dating a very shallow robot.
- There are lots of little things about the game, from the map layout to the menu interface (particularly the inventory system) that are inconveinient and frankly tested my patience. It's the sort of thing where the game isn't taking more time to complete because of a challenge, but because the inventory system is a pain in the ass.
[*]A lot of aspects of the game become completely pointless further down the road because you'll run out of things to buy and you're just killing time until you can win the love of your chosen lady, marry her and "win."
A pretty decent homage to Harvest Moon and the closest thing to a true Harvest Moon type game I have seen on Steam so far. (EDIT: This review was posted before Stardew Valley existed which, if I'm being totally honest, is 10,000 better than this game and you should buy that game first.) If you've played the Harvest Moon games, you more or less know what to expect since there are a lot of similarities, but there are some very signicant differences that Harvest Moon enthusiasts will want to prepare themselves for going in:
Some of the major differences include a total lack of seasons, months, or days of the week. It is a land of infinite summer, where each successive day is just one more day. In some ways this is disappointing, since the changing months and seasons of Harvest Moon tend to keep the world feeling fresh for longer, but in other ways it's sort of liberating, since---for example---you don't have to worry about how soon the season change is coming in regard to planting/harvesting. You just plant and harvest without any concern for losing the crops.
Our Love Will Grow is very liberating in other ways as well. In Havest Moon you have limited inventory space, but in this game you have infinite pockets, so you don't have to worry about the size of your backpack or upgrading your shelf space. You are a walking Mary Poppins bag, so pick up as many things as you want! Another thing that's liberating compared to Harvest Moon is that you don't have to tediously select which tool to use, running the risk of swinging your pickaxe at your horse because you forgot to select the brush or whatever. Instead, you just stand in front of the animal or thing you need to maintain and press the interact button. The proper tool/action will be auto-selected. In the event that there is a sequence of things that need to be done, the game will auto-sequence as well. For example, if you stand in front of a patch of dirt and tap A, the game will automatically till it using the hoe, plant using a seed, then water using the watering can. And all you had to do was tap "interact"! It's so nice to not have to fiddle with tool selection so much.
There is one huge difference with planting/harvesting that I *hated* about this game at first, but in the larger scheme of things I am now kinda on the fence about. In Havest Moon, you have a huge field that is a grid of squares. You can pretty much plant anything on any square in that huge grid. But in Our Love Will Grow, you have a huge field that just has a few squares on it that are specificallly for planting, but you can't use the rest of the field. It's more like farming out of planters than out of the ground. This feels REALLY annoying and arbitrary at first if you are used to Havest Moon, but the longer I played it, the longer I realized that this is also sort of liberating in a way. Whenever I play Harvest Moon games, I have SO many squares on which to plant/harvest, that I get intensely focused on farming and can't bring myself to waste precious hours of my day running around town and doing other things. But since Our Love Will Grow puts a hard limit on how much you can plant (especially in the early game), it really forces you to do more exploring and gathering instead of being an anti-social bean farmer all friggin' day. And hey, maybe that's not so bad.
Speaking of exploring, there is definitely more nature to explore in Our Love Will Grow than in the typical Harvest Moon game. It's not the size of a Zelda overworld or anything, but whereas Harvest Moon typically has only 2 or 3 screens that are not town or farm, Our Love Will Grow has two or three times that amount. So it's good that you have more time to get out there and explore. And you'll want to get to know the lay of the land, since---perhaps on a more negative note---the game does not provide you with a map of any kind.
There are parties and town events just like in Harvets Moon but thankfully you aren't forced to participate in any half-baked and janky mini-games like in Harvest Moon. You show up, interact with the towns people, there is a judged contest of some kind involving no mini-games, and then you all go home. Nice.
Yes, there is the usual wooing of girls to take as a wife. Sorry, female players, but there is unfortunately (and perhaps unsurprisingly) no option to play as a girl who woos boys instead.
There are only two significant criticisms of this game for me:
1) Collision checks are huge and bizarre. There are huge collision rectangles around everything and--even worse--there are invisible collision walls drawn in some places where you wouldn't expect them (e.g. you can't walk around the sides of your house, even though it looks like you obviously can). This is definitely not ideal, but it doesn't take long to adjust yourself to it. There are occasional collision errors where you will be seemingly blocked by an invisible wall that was never there before and which disappears if you leave an come back. For example, I once found that I couldn't walk up the path to the mayor's house because something invisible was blocking the whole path. I had to exit the screen and come back. This has happened more than once, in different areas, but is not common. (I expect is has to do with an error in how NPCs teleport around during the day.)
2) Poor energy economy. Just like in Harvest Moon, performing actions costs energy. In this game you get an actual energy meter, so your energy is much more quantified than in Harvest Moon, which is good. But what's bad is that Our Love Will Grow docks you energy for a lot of things Harvest Moon doesn't. For example, picking up a mushroom off the ground in the woods costs nothing in Harvest Moon but costs energy in OLWG. Therefore, you run out of energy very quickly in this game. To make matters worse, there is no good way to recover your energy. In harvest moon, you can take a dip in the hot springs or eat some food that you prepared. But in this game, the only way to get any energy back is to buy yourself a snack at the tavern, which costs 100G (in addition to the time expense it takes to walk all the way back to the tavern), and the amount of energy you get for the expense is not really worth it. As a result, the only thing you can really do when your energy runs out is to just call it a day. (And since there are no seasons to worry about, there is no real harm in blowing off a day like this.) This leads to the absolutely ridiculous situations (but which you'll get used to) where you will sometimes wake up at 6am and end up using all your energy and going back to bed by 10am. Such a thing is unthinkable in Harvest Moon, but it will happen regularly in OLWG.
Overall, I'd say the game pales in comparison to an actual Harvest Moon game. It's a much more simplified Harvest Moon, which in some ways is good and in some ways not so good. But if you like Harvest Moon, I might recommend this game just for the experience of a game that is MOSTLY like Harvest Moon, but is much different in terms of how the economy and pacing work.
7) A classic, essential, and/or must-buy game that is worth full price.
6) A good game that is worth the full price.
5) A pretty good game worth checking out--especially if discounted.
4) A fairly good game, but I'd recommend buying it discounted.
3) Not great, but a few redeeming qualities. Only buy if heavily discounted.
2) Only worth checking out if you are dangerously curious.
1) Avoid at all costs.
Addictive game, nothing overly complicated but enough to explore and do to keep you entertained for hours. And I mean hours, at at time... Lovely!
Things to note: The game displays in a small window, which can be made to a slightly large wondow, but not full screen. It is keyboard controls only, rather than keyboard and mouse, which took a bit of getting used to (though console controllers are an option). There also appears to be no way to save during a day, so you just have to keep playing! These are all minor things though and just things to be aware of rather than discourage you from purchasing.
I've always enjoyed Harvest Moon games, as a great little stress reliever and light-hearted fun, and this game really channels that same vibe. I've been liking it quite a bit so far. The map is surprisingly big, the variety of tasks (farming, beekeeping, mining, fishing, etc) is good, etc. Good little game, especially for the price. :)
WOW FANTASTIC! I want to say that honestly I have never played a game
THIS GOOD at such a low price. It is just so vast and in depth and beautiful. Ever since my
gamecube died on me I´ve been looking for the perfect harvest moon pc game and thought I would
never find something quite so similar. This is just an amazingly simple, relaxing, immersing
game with amazing music. I want to thank the developer and in fact encourage him. Please please
join a professional game making corporation if you can there is such an amazing talent displayed.
Needless to say the art was one of the best things in the game. The cows, the flowers,
the trees, the nature... the love put into this game is incomparable and you can feel it.
Such a talented developer. Thank you from the bottom of my heart.
Oh just in case, could you please add some teleport feature just in case one gets stuck or wants a quick
home return?
With esteemed regards. Thanks. Your customer.
I know it is a total cliche to say, "I don't usually give reviews but I had to because this game is awesome." But what the hell, this game is awesome and there aren't any reviews so I just here I am being all cliche.
So, I don't usually give reviews of a game but I had to because this game is awesome. I usually don't care about the stories involved in a game but this one is charming.
There is an energy bar used and for the first day or two you are kind of wondering why it is there, "I did all my farming today but I've got plenty of energy left." Then you realize there is mining, fishing, upgrading, and love to buy (you gain love by giving gifts to girls in the village).
I've put 5 hours in already, and I will probably put in much more. You can tell the creators really put time and thought into this game.
Is it the best game ever? No. Is it a great game? No. Is it a good game? Yes. If you like Harvest Moon, you'll like this game. One of my biggest quirks about it is that you can only save when you sleep. If you have to leave the game and you still want to do more with the day, too bad. You either just quit and redo the time, or you sleep and erase the rest of the day. Overall, it's a good game that is pretty accurately priced.
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Дополнительная информация
Разработчик | John Wizard |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 77% положительных (77) |