S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.: Clear Sky

4.0
Очень положительные
Steam Store

Разработчик: GSC Game World

Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

Описание

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Prepare to enter the Zone for your own risk striving to make a fortune out of it or even to find the truth concealed in the Heart of Chornobyl.

* EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD
* VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS
* LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS
* ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES

Discover the legendary S.T.A.L.K.E.R. universe!


About the Game

Great Emission, the biggest anomalous energy blowout from the times of Second Incident at The Chernobyl Nuclear Power Plant, has shaken the world again and reshaped the Zone. To investigate its cause and and prevent future cataclysms is your only chance to survive in S.T.A.L.K.E.R.: Clear Sky.

WAR OF FACTIONS


With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. Feuds and friendships are left behind – now, everyone watches out only for themselves. The Faction War has begun. To survive, join one of the parties and knock out opponents over the Cordon... Or benefit from working for all the factions at once, like a true mercenary.

NEW PATHS


The safe and trusted pathways are no more. Known places disappear in impenetrable fields of anomalies, stalkers and entire expeditions vanish or remain trapped within. Mysterious territories that have been lost since the appearance of the Zone are opening up, calling for explorers. Your mission is to become a pioneer and explore all the new areas that have become accessible in "Clear Sky"!

MYSTERIES OF THE PAST


As a mercenary named Scar, play a key role in Strelok’s fate and discover new details to the original game story, revealing its major secrets. Visit the familiar places as they were before the original game starts and witness the events that shaped the Zone to the years ahead.



Game features:

  • A prequel to S.T.A.L.K.E.R.: Shadow of Chornobyl, that reveals the backstory of the Zone, familiar characters and locations.
  • New types of equipment and weapons: HPSS-1m, hunting rifle, RP-74.
  • New locations: Swamps, Red Forest, Limansk and Abandoned Hospital, full of new stories and tasks.
  • An advanced upgrade system for weapons and armor with technicians, allowing you to improve and customize your favorite pieces.
  • Player's actions can affect the balance of power in the Zone and the influence of factions.
  • A dozen of new anomalies and artifacts, and a new artifact hunting system utilizing detectors.
  • Improved graphics, interface and AI, making the journey through the sinister radioactive lands even more convenient.

Поддерживаемые языки: english, french, german, spanish - spain, russian, ukrainian, italian, polish

Системные требования

Windows

  • Supported OS: Microsoft® Windows® XP(Service Pack 2)/Microsoft® Windows® 2000 SP4
  • Processor: Intel Pentium 4 2.0 Ghz / AMD XP 2200+
  • Graphics: 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
  • Memory: 512 MB RAM
  • Sound: DirectX® 9.0 compatible sound card
  • Hard Drive: 6 GB free hard disc space
  • Supported OS: Microsoft® Windows® XP/Vista (SP1)
  • Processor: Intel Core 2 Duo E6400 / AMD 64 X2 4200+
  • Graphics: 256 MB DirectX® 9.0c compatible card* / nVIDIA® GeForce™ 8800 GT / ATI Radeon® HD 2900 XT
  • Memory: 2 GB RAM
  • Sound: DirectX® 9.0 compatible sound card
  • Hard Drive: 10 GB free hard disc space

Отзывы пользователей

Рекомендую 13.01.2025 16:06
0 0

Although not the strongest in the series, S.T.A.L.K.E.R: Clear Sky still holds its own as a great game. The updated faction system made it stand out, adding a layer of depth and uniqueness that kept me intrigued.

Revisiting it this year brought back those good memories, and despite its flaws, I found myself completing the whole game again.

Время в игре: 994 ч. Куплено в Steam
Рекомендую 11.01.2025 08:41
0 0

S.T.A.L.K.E.R. Clear Sky [Prologue]

Gameplay: In this type of game I've never got so involved, but oh what a blast! The game might be a bit old but I loved the combat style and the variety of weapons and factions you can join [In my case "Duty"]. There are some really good items and others worse than a bullet in the leg. The adventure is cool and a bit long, taking me a few days. Honestly, it's a really good game even though it has a few bugs. But anyway, it's still enjoyable.

Map: To say it's long is to stay in the middle, not so small or so big. As far as factions go, I'd say it's better to join Duty than Freedom, just to have better things or more accessibility to all areas in one trip. (Looting Artifacts and Items is immensely long believe me, just search bodies don't pay any money)

Soundtracks: I have to say that this game has a good soundtrack in combat as well as in faction radios, especially Duty and in combat in the swamps.

Note: [How many times have I mentioned "Duty"? I think I've already annoyed some Freedom member... Oops]

Время в игре: 2530 ч. Куплено в Steam
Рекомендую 10.01.2025 06:16
0 0

This game has some messed up shooting mechanics baseline, but if you install a mod, this game is amazing. Highly recommend mods with this one.

Время в игре: 199 ч. Куплено в Steam
Рекомендую 09.01.2025 23:38
0 0

Another excellent game from the Stalker franchise.
You play as the mercenary, Scar, he's bald.
Clear Sky is the prequel to the first game, Shadow of Chernobyl.
The combat in this game became even better, as I noticed the enemies had well made animations for when they got shot.
I think new weapons got added, but I'm not sure.
Overall this game's story was very fun to go through, but it wasn't as crazy as the first game. The ending though was pretty crazy, I liked it.
10/10

Время в игре: 391 ч. Куплено в Steam
Не рекомендую 09.01.2025 19:12
0 0

Crashes constantly, save files get corrupted and crash to windows. i would not recommend purchasing until its fixed.

Время в игре: 2793 ч. Куплено в Steam
Рекомендую 08.01.2025 17:41
0 0

love the fast travel system, really needed that ong

Время в игре: 259 ч. Куплено в Steam
Рекомендую 07.01.2025 13:40
1 0

To be honest its the most buggy shit that I ever played, but concept and realization of group wars even in 2025 is impressive

Время в игре: 501 ч. Куплено в Steam
Рекомендую 07.01.2025 12:47
2 1

Everyone says this one is bad, but it's actually great. Different but just as good atmosphere as SoC, story is meh but it's a prequel. Play with ABR mod.

Время в игре: 687 ч. Куплено в Steam
Рекомендую 01.01.2025 21:18
0 0

Gameplay is pretty nice, a decent amount of quality of life improvements from SoC. The subtle changes in setting and the faction dynamics are interesting and there's a lot of cool things to discover in the world. The story isn't earth-shattering but the plot in STALKER games has always been secondary to me so your mileage may vary.

Время в игре: 1188 ч. Куплено в Steam
Рекомендую 01.01.2025 12:32
1 0

"Cheeki breeki."


New Players:
S.T.A.L.K.E.R. - Clear Sky, is a semi-open world, FPS that's set in Ukraine in an area known as The Zone, which is the radiation affected area near the 1986 Chernobyl Nuclear Power Plant Disaster. It serves as a prequel to the original S.T.A.L.K.E.R., and helps to set the events that happened before the Marked One goes on his quest to find and kill Strelok.

Review:
I consider Clear Sky to be an upgrade, downgrade of S.T.A.L.K.E.R. - Shadow of Chernobyl. While there are some nice quality of life improvements made such as the ability to upgrade equipment, there were a bunch of other frustrating elements that made it less of an enjoyable experience. It's nonetheless an interesting take on the game that with a bit of polish could've been exceptional.

Gameplay:
It runs pretty much the same as SoC. Most of the original feeling is in the game, with a couple of addons here and there. For starters, some changes to the UI were made along with the ability to upgrade armor and weapons. This was an interesting feature that at times made me wonder whether it was working properly or not. I particularly had issue with the accuracy system as no matter how much I upgraded it, it didn't seem to make much of a difference, so often it felt like money wasted. I also almost never had money to fully kit out my armor either as money runs out extremely fast. The other bummer was finding all of the USB drives that contain access to advanced upgrades. I rarely found these, and honestly, after a while I wasn't bothered looking for them. The upgrades are a great idea, but it just felt pointless mostly to be honest.

The next great idea was the enhanced faction system. Before, back in SOC, you joined your faction and performed their quest line, but this time you get to pick one of multiple factions and do missions related to their controlled area. Complete all of their objectives and get rewarded with money and access to their best equipment. I went with the S.T.A.L.K.E.R. / Neutral faction, which gave me access to the SEVA suit pretty early on. However, after doing their missions, I noticed that their sworn enemy, the Bandits would ALWAYS reoccupy areas I took from them. I at first wasted a lot of time trying to clear the Renegades and Bandits, only to realize that it made no difference at all. This ruined the purpose of doing any faction related quests for me as it would've been awesome if you could actually wipe the opposing faction or at least keep them contained in their main base.

Then there's the artifact system. Again, I like the idea of balancing them and making them harder to find, but by the time I find some of them their purpose is limited. You now have a tracking device to find artifacts, and most spawn in anomaly infested areas, but they don't seem to respawn, meaning artifacts are pretty rare in this game. Two artifacts in particular are really useful for making money, which are the endurance and weight capacity increases. The weight one I found early enough, but the advanced version of it along with the endurance increase I found near the end of the game. By that time, I had little to no need to do any more trader runs to make money as I was satisfied with my kit. Maybe there were other areas I didn't explore, but it would've been useful to have these by the mid-game. Another thing to note is that not all suits can carry artifacts. Part of the reason I stuck with the SEVA was because it could take 5 artifacts, which the Exo-skeleton suit couldn't take a single one.

I also found the AI to be deadlier and stupidly accurate, where even with my upgrades, I always felt under-powered. The AI can throw a grenade from the other side of a cliff and PINPOINT accurately hit you in the face with it, no matter your cover. Whenever you hear anything resembling a grenade prompt, your best bet is to just run in any direction, because they cook it for a few seconds and then it explodes as soon as it hits you. Other times I would just be hit behind cover. At first I thought it was because of the material, but after standing behind a metal barricade, I realized it had to be some kind of bug. Coupling all of this together, and battles can become a massive frustration, especially since you're "supposed" to be equipped.

They've also included a fast travelling system of sorts, which is cool, until you realize that some are only one-way trips. You pay for each fast travel, with the furthest ones, being more expensive. Some traders offer more money for certain items, so it makes sense that you fast travel to whichever trader, make a bag of money and return. It's only then that you realize that your guide won't take you back to the same place you were before, so it end up having to run a bit. This would be less of a problem if you could get your artifacts in order faster.

Finally, the emissions. They don't happen all that often, but my God does it take forever to pass. If you're out in the woods with a warning coming through, you better find cover soon or lose your progress, because nothing will save you if you're outside. Often you'd be told that an emission is coming in 30 seconds, which is more like 2-3 minutes in reality, for whatever reason. During this time, all you can do is stand around, make a cup of coffee, take a bathroom break and return. It's a frustrating mechanic.

Graphics:
This is one aspect that I can say truly was an upgrade without any complaints to it. CS makes use of DirectX 10 and adds some really nice enhanced lighting effects, which makes the environment look a whole lot better and realistic. I find that the gun models are also improved and not so massive as it was before, making things fit way better into your screen.

There were a bunch of choppy moments, but it seems to be related to the shaders loading, which would cause micro-stuttering. It wasn't a deal breaker, but it could never truly fix this. My best experience came from disabling DirectX 10 and using only static lighting.

Story:
As I mentioned before, this is the prequel to S.T.A.L.K.E.R. You play as the mercenary Scar, who has been helping scientists collect their data for whatever means by escorting them through the Zone and fighting off mutants. On one particular excursion, a massive emission goes off which kills the entire team save for you. For some reason, you're somewhat resistant to the emissions, but any one could kill you as well. Something has been triggering the Zone to discharge more emissions than usual and it becomes your job to find out exactly why and possibly find out how you can stop it, considering that your life depends on it.

Conclusion:
Despite all its flaws, I still recommend playing this game. I might not have enjoyed it as much as the OG version, but it's still fun to play and still interesting to see how everything started. If you focus on the main quest, it turns out to be a short game, but if you're willing to help all of the factions, you could squeeze out more hours, but I honestly find it to be a waste of time since the benefit seems to be limited. Nonetheless, you're bound to have fun playing it if you enjoyed the first game.

Время в игре: 945 ч. Куплено в Steam
Рекомендую 31.12.2024 15:00
0 0

Clear Sky is a good game and is as good STALKER experience as the other games in the franchise.
You may see people online telling you to skip this game because it is full of bugs, to be honest that is true but this can easily be solved by using SRP (Sky Reclamation Project) mod. If you love STALKER just install SRP and you will definitely enjoy this game!

Время в игре: 2479 ч. Куплено в Steam
Рекомендую 31.12.2024 11:42
0 0

I love faction wars in this game, but its a little buggy and aim accuracy is a problem here.

Only play with mod fix with this game.

Время в игре: 453 ч. Куплено в Steam
Рекомендую 30.12.2024 22:33
0 0

One of the best games I have ever played. I used SRP for bug fixes and the like, easily one of my favorite series of all time now. If you are a fan of games like Fallout, post apocalyptic games in general, this is a MUST play. As soon as I'm done with Clear Sky, I'll be moving on to Call of Pripyat. Also, I mustn't forget about the GAMMA and Anomaly mods too! Great series, great games, great mod support for all of them.

Время в игре: 1405 ч. Куплено в Steam
Рекомендую 30.12.2024 17:47
0 0

Install SRP with Alternative Ballistics and this game becomes just as good as SoC. Clear Sky best faction, fuck bandits.

Время в игре: 1416 ч. Куплено в Steam
Рекомендую 29.12.2024 19:04
0 0

There were a lot of things i absolutely hated about this game and i really had to force myself to finish it.

Guns are wildy inaccurate until you fully upgrade the TR-300 or whatever it was called.

The perfect shot grenades the enemy do was the most annoying thing in the entire game.

Does feel like the game is ment to be played on the highest difficulty. There just wasn't enough meds, ammo or money for my playthrough.

Bleeds are awful. It almost feels like bleeds stack and using one bandage simply isn't enough to stop the bleed. This isn't an issue in the early game because bandages are everywhere and you can buy lots with all the money you're making. But towards the end i found myself reloading my save if i got a bleed.

Getting money late game is pretty rough, a lot of the friendlies in the later zones just won't give you random quests.

Exo-suit can't sprint

You don't recover stamina while you are walking, so you either have to chug energy drinks when low on stamina or you completely stand still for 20 seconds. This fucking sucked.

Artefacts sucked. Most of the ones i found gave such high amounts of radiation that it was impossible to equip them. Coupled with the lack of meds, it never felt worth it hunting for artefacts. And on top of that they seemed few and far between.

There was an artefact from a story quest that gave 8+ to endurance, i thought, "oh this is great, i can regain stamina while sprinting". 5 minutes later you have to hand that artefact to an NPC..........

Oh and this game may be called Clear Sky, but you barely even spend time with the clear sky faction. You do some quests for the faction at the start and it's great, but after you leave the swamp you don't even see them again until the end of the game.

It's worth playing if like me, you're experiencing all the old stalker games for the first time. The ending makes sense with what happened to Scar in stalker 2, i thought that was quite well done.

Время в игре: 1481 ч. Куплено в Steam
Рекомендую 27.12.2024 21:30
1 1

a bad game overall to be honest . the lack of bandages , medkits , even ammo makes it one of the worst games i've ever played. and i didnt mention the bleeding or the radiation effects. but its worth trying.. i guess. i played it because of the story. i wanted to play the series chronologically so i started with Clear Sky.
P.S.: do not play this game unless u have a lot of patience and persistence

Время в игре: 754 ч. Куплено в Steam
Рекомендую 26.12.2024 12:36
0 0

Although this is the weakest of the OG series, it is definitely worth a try. This game took a more of an action game focus due to the influence of the time it was made. The guns seem terrible and inaccurate at first which is a divisive design choice in order to make the player interact with the upgrade system which make the guns usable and quite fun. But the road to excellence is indeed hard at first. The faction war mechanic is a fun side activity which can actually remove another faction from the game. Overall a fun although janky experience for the STALKER franchise.
PS: CROUCH to shoot more accurately and grenades are your GOOD friends!

Время в игре: 3759 ч. Куплено в Steam
Рекомендую 25.12.2024 10:35
0 0

A pretty Good game but the ending level is so trauma inducing, Its all fun and games until you run out of medkits and bandages after crossing the endgame area where you cannot even leave it, but overall its a good game, gave me PTSD 8.5/10.

Время в игре: 1085 ч. Куплено в Steam
Рекомендую 24.12.2024 07:03
0 0

A good game notwithstanding its flaws. The faction war mechanic is fun and lucrative for the player. The guns are very satisfying to use (though accuracy can be a problem sometimes; maybe use mods to fix that). Planning for long, tough sections of the game by stocking up on things is always enjoyable, so is modifying weapons. The artifact system in this game might not let you farm them as easily, but the ones the player gets his hands on are quite useful. It's a shame that the game is not long enough, but there is no point complaining about an old game. Besides, this game is very affordable, which is really nice.

Время в игре: 6038 ч. Куплено в Steam
Не рекомендую 23.12.2024 19:29
0 0

The Shadow of Chernobyl bugs made playing the game feel somewhat more authentic.
The bugs in Clear Sky stop you from playing the game altogether.

Время в игре: 930 ч. Куплено в Steam
Рекомендую 22.12.2024 14:21
0 0

1/10 Fairness
1/10 gunplay
3/10 story
10000000/10 bandit radio music
10/10 game

Время в игре: 1378 ч. Куплено в Steam
Рекомендую 22.12.2024 00:36
0 0

Put the Arsenal Overhaul mod and have fun just hunting for artifacts or mutants parts to get money for the gun you want, last part of the game sometimes crashes but it still okay, CoP still better tho

Время в игре: 6786 ч. Куплено в Steam
Рекомендую 21.12.2024 21:59
0 0

I will recommend it mainly for the experience and the story. But the gameplay could be so much better. The bleeding mechanic is really really bad, god knows why it was even implemented besides to make the game harder. Guns aim kinda weird. The second half of the game really feels rushed and extremely linear. The game in general feels really short, most people finish it in 12-14 hours. It needed more time in the oven. But the story is good and explains some stuff present in the other Stalker games, so as a prequel it kinda succeeds. And it will scratch that looter shooter RPG itch you might have. So i would ultimately say it's worth buying during a sale, not full price.

Время в игре: 843 ч. Куплено в Steam
Не рекомендую 21.12.2024 17:02
0 0

"What a masterpiece this is; a work of true, sublime art! Years will go by, humans will conquer space, new civilizations will rise & fall, but the book Roadside Picnic by the Strugatsky brothers will be immortalised forever. Not through its narrative or the ideas in it, but thanks to the sheer joy this video game will bring to future generations, about which, space bards will sing songs and write tales of wonder in this and other parallel universes"... is what I'd be saying if the developers of this game had pulled their collective thumbs out of their collective asses and unfucked this game; for you see, Clear Sky is an absolute mess.

Top 5 things in it



1. You can upgrade your armour & weapons, each with their own mini tech-trees
2. There's a faction war going on and you can choose to take part in it or remain neutral
3. Finding artifacts is more interesting than it was in SoC
4. It's a videogame
5. No animals or children were harmed during the making of it (allegedly)

My First Impressions



I'll be honest by admitting that when I started playing it my thoughts were "uh, I'm liking this better than SoC; better graphics, there's this faction stuff going on, and chances are that as the story unfolds we will learn about more interesting events. The gunplay is still shit, but looks like I could enhance my weapons to something more reasonable". Completely on board with the premise, and convinced this was going to be a thumbs up, I thought I'd try to do as many side quests as I could, and for full disclosure, I played this game on Veteran difficulty and no mods. As I would find out later, the latter was a big, big mistake, as there are really nasty bugs awaiting for the unsuspecting player.

Why I don't recommend it



First off, CS was released back in 2008. I can understand - although I don't support it - going live and having a good number of bugs. I get it; writing software requires discipline, thorough testing, and even then humans are not perfect and won't even think of all the different ways things could break. I can live with that. Now, you not fixing quest-breaking bugs 16 years after release is just unprofessional and lazy; more so after fans - who obviously cared more about the game than the developers did - took it upon themselves to write mods just to fix the bloody issues that riddle the game. Let that sink in; they didn't fix quest-breaking bugs, modders did it instead, and GSC couldn't be fucked to even acknowledge their work and include the mods as part of the game. For this reason alone I was going to thumb it down. Because it's not the first time they've done that; the first game still has plenty of similarly awful issues. I've just started playing CoP and can't say at the moment if it's broken mess too, but I suspect this is going to be a theme across the series. So all things considered, I don't think I will be buying STALKER 2 any time soon.

Bugs aside, there are things that have simply not been thought through. The faction wars sound interesting, but you can't completely destroy a faction. That, in and of itself, is not a deal breaker, but the fact that the side you're helping (I sided with Freedom) is incapable of defending a single post makes the whole thing a pain in the ass. In my case, I pushed into the Duty-controlled area, took the road posts, and waited until I got the order to attack the main base. However, Duty kept spawning patrols to retake the Freedom road posts. I couldn't take care of both at the same time so I just went for the base. After wiping the base nothing was happening so I decided to go back and help take out the road posts. Guess what happened? The moment I was far enough plenty of units respawned in there. Fuck off, sunshine; not worth my time.

I also have to take issue with the in-game economy. At first I didn't realise what was going on, but there's a "real price", say 200. Then there's the actual price (if you're buying it could be up to maybe 450, if you're selling maybe they will give you 50; the amount will depend on affinity with the trader's faction). This only became apparent along with another crude reality, which is that some traders (maybe all, I don't know for sure) will offer you randomised items. You could talk to them for the first time and see 3 armours available to buy. But if you reload the game because you got killed and come back, you could get completely different items; could be more, could be fewer of them. Why would you do this? Traders should have a fixed set of goods. I'm not against having different prices based on affinity, but the products on offer should be consistent. I wonder if this is why it took me so long to find a decent artifact detector; just my bloody luck. Speaking of which, they throw you into the game, tell you the detector is not great, but "not great" doesn't quite cut it. Completely useless rubbish would have been a much more accurate description; I didn't manage to get a single artifact with that worthless piece of junk. Was having a simple tutorial/demo at the beginning too much to ask for? Then again, if you can't buy it because the random products on a trader rarely include a decent detector it doesn't really matter, does it?

The cross-faction upgrades puzzle is not fun either. Technicians are very specialised. The premise is each one of them can only do very specific things that are exclusive to each. e.g. Jimmy does shotguns but not sniper rifles, maybe a few armour enhancements. However, you, as a player, wouldn't know this ahead unless you've done some prep before playing the game the first time around. You are supposed to guess that if you want to fully upgrade the SEVA suit you have to make friends with the bandits, because if you side with the stalkers and take on the bandits, you won't be able to upgrade the SEVA suit. Who the fuck thought this was a good idea? Seriously. And from what I've read online joining the bandits can be a nightmare due to bugs, so good luck with that, Stalker.

There were many more "ugh" moments that I will leave out of the review, but the last nail in the coffin was the endgame. I was ploughing through the battles without much trouble. However, after destroying the chopper, I realised I had no medkits left; I guess I went trigger happy with those because I had plenty a bit earlier. Ok, it's all good; I like a challenge, so let's push on, be economic, and I'm sure that thorough scavenging will yield enough medkits to finish the game. Do you want to know how many I found? 0. Nothing. Nada. Rien. Killed a fuck-tonne of enemies and no fucker would have one on them. Well, I guess careful firefights will take me to the end, right? I made it all the way to the rooftops; chasing Strelok who was now on pretty low protection. But apparently I took too long. You see, in their wisdom, the devs thought they'd put a bloody timer on this last task - and not let us know. Unfortunately my last quicksave was pretty much a few seconds before the timer runs out, so I gave up. First time I've ever given up on a game other than the original Ninja Gaiden, but this time for all the wrong reasons.

What a fucking disappointment. Disastrous prequel - don't buy it; it's neither worth your time nor your money.

Время в игре: 1978 ч. Куплено в Steam
Не рекомендую 19.12.2024 20:58
0 1

Idk, the good is that it's a Stalker game, pretty much a little bit better version of Shadow of Chernobyl. The bad is that it's using the same map and everything so it actually feels more like a DLC than a standalone game. The really bad is that it crashes at one point and won't repair no matter what I do, so I'm only left with the option to start the game all over again. And I don't feel like it, hence the thumb down.

Время в игре: 1182 ч. Куплено в Steam
Не рекомендую 15.12.2024 20:26
3 0

This is not S.T.A.L.K.E.R. game, this is complete garbage and it feels like it was made by fanbase rather than official developers. Completely lazy story which repeats most of the Shadow of Chernobyl's plot and most of it's locations. Faction wars are bugged as hell and not interesting to do. Your faction can never win in the end, so it's pointless. The story has nothing new to provide and based completely on the previous game. If you are newcomer - skip this buggy slop and proceed to Call of Pripyat.

Время в игре: 1091 ч. Куплено в Steam
Рекомендую 10.12.2024 06:03
3 0

Tuve que jugar esta segunda parte con el mod de ABR CS ya que intente jugarlo vanilla 3 veces y era imposible debido a lo tan mal que fue desarrollado, por fin pude terminarlo y en su maxima dificultad, si alguien quiere jugar esta trilogia, les recomiendo jugarlos con mods, la comunidad le da mas amor que sus propios desarrolladores.

Время в игре: 7303 ч. Куплено в Steam
Рекомендую 08.12.2024 18:41
1 0

Played and completed this on master difficulty and I have never been fucked by a game so much in my life. Try and attack any enemy = 20 laser grenades at my feet, infinite spawning bandits in garbage = 1,000 bullets and 50 med kits later running from body to body to find bandages only to watch your hard work disappear in a cloud of bandit spawn once you leave because the stalkers don't care that you cleared it by yourself, duty don't care that you cleared it by yourself. The final fight was the dumbest shit in the world, but I did it and no one can take this 20.7 hours of domestic abuse away from me. I am a victim, but I have survived.

Время в игре: 1239 ч. Куплено в Steam
Не рекомендую 05.12.2024 22:39
1 0

Finished the game. Master difficulty. Practically vanilla outside of a stabilization mod (Sky Reclamation Project) to make the game not shit itself every 2 seconds and fix a multitude of bugs at the same time.

Let's start with the positives: there are some actual decent moments in this game. I honestly had fun joining Freedom and fighting off Duty with squad members once I understood that this game forces you to upgrade guns in order to have any chance of hitting things farther than 5 meters. It was engaging and tense, and it didn't feel like the game was actively trying to screw me over at any given point (although the constant barrage of defense missions made running around from place to place kind of annoying). But that is an insanely small part of the game. Faction wars, while fun in concept and executed decently here, play essentially zero role in the story. They're pointless to do unless you want a chance at better loot and more money -- which is helpful, sure, but it's not required at all.

I'd say about an hour of my 13 hours of playtime was spent on the faction war system after the introductory sequence (where you're forced to partake in it for a bit). The rest of the 12 hours I spent on this game? Utterly fucking miserable. This is one of the worst games I have ever played.

There's way too many glaring flaws in this game, whether it's through mechanics they introduced here or through changes to existing mechanics from its predecessor. Almost all of these introduced mechanics and changes to existing mechanics are negatives that detract from this game substantially.

From what I gathered in my playing time:

- Bleeding has different tiers. This was the case in Shadow of Chernobyl as well, but it rarely was utilized outside of a few areas. Generally speaking, if you get shot, you're required to use a Bandage twice -- occasionally you'll get lucky and only require one. This in and of itself is not a problem, and I think it could work well if done properly. The problem with this system rears its ugly head when enemy mobs a) shoot at you through walls like they have aimbot, causing you to start bleeding, b) have inhuman reaction times to the point where even if you could get the drop on them, if you miss once, you're fucked regardless, and c) barely drop bandages or medkits to begin with. The end result of all this, especially the last point, means you're going to be spamming save loads constantly whenever you get shot -- a majority of the time, you aren't going to have a Bandage, and you're screwed if you get shot at all. This turns the game from a frantic open-world exploratory survival game into an absolute slog. You have zero reason to bother getting into random encounters because of the risk of being shot and/or mauled by mutants solely because this game's bleeding system is fundamentally broken. This is my major gripe with the game as it stands, and it's what prevented me from enjoying 90% of it.

- Enemies throw grenades. A lot of them. They're programmed to land directly where you are no matter what, so you're required to move whenever one is thrown -- and they give you very little time, if any, to react to the HUD indicators for it. While they are choreographed through voice lines most of the time, which does help the latter issue, occasionally the game just gives up and throws one at your forehead with zero warning, killing you instantly. At some points it's honestly laughable how many grenades are thrown at you because of how often enemies are programmed to do so. You can find videos online very easily showcasing just how bad this phenomenon can be.

- Indicators have been changed on the HUD. While most of this is straightforward and easy to understand, the game doesn't inform you that these indicators still apply even when grayed out. As an example, if you go into a radioactive area and suffer from radiation poisoning, even after getting out of the area, you will slowly die and nothing on your HUD tells you about this. Occasionally you'll get text on your screen if it's severe enough, but a vast majority of the time, there's nothing to inform you about what's happening. This becomes a huge problem later in the game, when it throws radioactive areas in places seemingly at random with nothing indicating it as being radioactive to begin with.

- Level design in the new areas are horrible. Without getting into heavy spoilers, the new areas introduced in this game not found in Shadow of Chernobyl are a complete joke. You're railroaded into going a very specific path, and at times this path is not clear in the slightest. Impassable areas generally use radiation as a deterrent (which then tanks your health unless you use anti-rads, as mentioned above), and pathways are rarely coherent or have thought put into them to usher the player in the right direction.

- The entire ending sequence is laughably bad. For the last 2 hours of this game, I felt like I was throwing my head against a brick wall doing anything. Enemy encounters are, for the most part, entirely scripted, which completely ruins any immersion that would otherwise be present through the game's A-Life system. These enemy encounters also happen to give you very little cover most of the time, so you frequently get melted by bullets or grenade lobs. The final boss sequence is also a complete joke and feels like it's tailor-made solely to piss you, the player, off, and nothing else. Enemies spawn out of thin air both in front of and behind you, and there's no cover to utilize at all. I literally had to run past encounters and hope I got lucky with the AI missing just to progress through this part. The ending cutscene itself is horrible, too.

I could go on and on about more minor nitpicks that I have with the game, but they don't matter in comparison to the issues I mentioned above.

This game is not fun. It's a chore to start, with its unfair difficulty thrown right at your face in the beginning (through god-awful weapon accuracy and you only having a pistol to begin with for long-range fights), and it's a chore to end through one of the worst ending sequences I have ever played in a video game. You can find some enjoyment here, like I did with the faction war system, but you can also find enjoyment in watching colors flash on a screen for 10 hours, so that doesn't really mean much.

If you're interested in getting into the STALKER series, hard skip this one. You will hate yourself and this series otherwise.

Время в игре: 767 ч. Куплено в Steam
Рекомендую 03.12.2024 15:34
1 0

The same map as in the previous part of trilogy. The focus of the story is also built around the same aspects as in the previous part of the game. In one sentence: this is a storyline addition to Shadow of Chernobyl with the same mechanics. The review for the game itself is identical to the previous part, so I'll allow myself to copy-paste with small edits (in case you want to read *my* review):

The first thing I would like to note is the diverse and rather interesting plot. The realization of human enemies, zombifieds, zombie themselves and anomalies is interesting. You have to expect nastiness everywhere. I like the fact that the focus of the game is on the story, because money won't help you much, which allows you to focus more on the missions. The artifacts are not just expensive things, but sometimes they are imbued with a lot of value for the main character.
At the same time, there are two significant disadvantages for me. The first is the poorly implemented save system. However, given the year of the game's release, this can be forgiven. The second disadvantage is the shooting system. On the one hand, it is as close to reality as possible: a jammed weapon, limited amount of bullets, and a wide spread of bullets. And it would be a huge plus if such settings were applied to enemies with weapons — you would be like in a real world. Otherwise, it turns out that I spend 2 minutes aiming at my prey with a sniper rifle, and it takes half my health with a f***g pistol in 10 seconds from the same distance.
And I can't consider the following item either a plus or a minus: randomly decreasing health, even though all the indicators are normal. So go ahead: bandage yourself up, drink vodka, eat a sandwich, use aid kit and inject yourself with anti-radiation medicine. Something will help [but no guarantees :)]. Radiation has an unobvious effect!
Once again, the game was released in 2008. Despite all the troubles, this is a classic. And classics must be played.

Время в игре: 1085 ч. Куплено в Steam
Рекомендую 03.12.2024 01:00
5 0

Stalker: Clear Sky is a prequel to the acclaimed Shadow of Chernobyl, offering an atmospheric and challenging experience set in the haunting Chernobyl Exclusion Zone. The game builds on the franchise's hallmark blend of survival horror, RPG mechanics, and open-world exploration, but its execution is a mixed bag.

The graphics and atmosphere shine, immersing players in a bleak, radioactive world brimming with danger. Dynamic faction wars and a robust weapon modification system add depth and replayability. However, the game is hampered by significant technical issues, including frequent crashes and questionable AI behavior. Its steep difficulty curve and punishing mechanics can also alienate newcomers.

While Clear Sky has moments of brilliance and expands the lore of the Stalker universe, it struggles under the weight of its bugs and balancing flaws. Fans of the series may find it worthwhile, but patience and a love for the setting are essential.

Rating: 8/10
Pros: Immersive world, faction wars, engaging mechanics.
Cons: Technical issues, steep difficulty, AI quirks.

Here's an amazing mod for first-time players: https://www.moddb.com/mods/srp

Время в игре: 698 ч. Куплено в Steam
Рекомендую 03.12.2024 00:30
2 0

> Started series after my friends notified me of STALKER 2
> Streamed for said friends on Discord
> Run into anomaly, injured
> Die because ladder didn't work
> "Switch it to Master difficulty, you won't."
> Did
> Doing okay.
> Shot
> Bleeding
> Bleedout
> Didn't save
> Irradiated
> Die
> Didn't save again
> Captured swamps
> Upgraded gear
> Close Game
> Boot up next day
> Didn't Save 3

10/10

Время в игре: 274 ч. Куплено в Steam
Не рекомендую 01.12.2024 16:43
1 0

Багов больше, чем аномалий. Упал – кровотечение, стоишь – кровотечение, попали по тебе – кровотечение, ты попал по ним – тоже кровотечение.

Пока выполнял задание удерживать точку до прихода отряда, успел другую часть сталкера пройти. Пикнул на врага – хедшот. Убил бандита, аптечек и бинтов нет.

Защитил лагерь от зомбированных, взял задание, иду на точку и снова нужно защитить лагерь – задание "Защитить лагерь" провалено. Критическое ПСИ-излучение на задании = сохранение повреждено, теперь сначала проходить защиту лагеря.

Каждые пять выстрелов оружие клинит.

upd: пока писал отзыв игра крашнулась

4/10

Время в игре: 779 ч. Куплено в Steam
Не рекомендую 01.12.2024 00:21
2 1

S.T.A.L.K.E.R.: Clear Shit

i had high expectations as SoC and CoP are amazing games, but this is an uninspired and lazy garbage instalment full of weapons less accurate than tyler mcvicker, which makes fighting any enemy fully unsatisfying. thanks to the tracer effects on projectiles you can watch the shot deviation in real time as your entire magazine's worth of ammo misses static targets engaged at distances an assault rifle is literally designed to be used in. you're better off spraying at them on full auto.

Vintorez, AK74, L85 all have effective firing ranges of approx. 400 metres, LR300 literally has its effective firing range in the name, yet these weapons all deviate within 5 metres. these firearms are also being operated by a supposed mercenary, who lebedev IMMEDIATELY identifies by sight alone as a professional fighter. on the other hand, mere bandits are consistently capable of instantly killing you with AK74SU irons at what the game devs likely consider olympian long-range distances, or take 3/4ths of your health off and leave you bleeding profusely with buckshot from a sawed-off.

the only good thing this game has is the gang war system, which is extremely dynamic and fluid. it's the most lively stalker game by far, and it's wasted on the shittiest stalker game by far. i'd rather play competitive counter-strike with a controller

https://www.youtube.com/watch?v=DEn_DJHmt00

Время в игре: 367 ч. Куплено в Steam
Не рекомендую 30.11.2024 12:35
1 0

I honestly think Clear Sky had a lot of potential, but it seems to be mostly ruined by gameplay choices by the devs, The game itself isn't bad, there are enough weapons to keep you satisfied, they added some new mechanics, and it still has the stalker vibe, but everything else just doesn't work, the bleeding mechanic is annoying, and just doesn't really make sense, i mean, i think the bleeding in Shadow of Chernobyl was a good mechanic, the bleeding could pile up and slowly kill you, which would still make it a threat and a reason to carry bandages around, in Clear Sky, this just becomes a nuisance, as even the slightest wound will bleed you out until you die, causing you to have to waste a bandage, another problem is that the enemies are incredibly annoying to fight against, they seemingly have an infinite amount of grenades, and will throw them at you every second with perfect accuracy if you are behind cover.

I wish i could give a mixed instead of yes or no review, but i am sort of leaning to no, If you want to just play stalker to enjoy the game and get introduced to the universe, i recommend that you skip Clear Sky and just play Shadow Of Chernobyl then Call of Pripyat, As those two games are so good, but if you want to try everything stalker has to offer, then i think you should play Clear Sky, keep in mind though, i played this game for 40 hours, and i think i only enjoyed about 30 to 40 percent of the game. But since i am a stubborn idiot that is seemingly possessed by some kind of demon that compels me to play stalker, i stuck through the game and finished it.

Overall, i think you should get the game if you enjoyed Stalker but want more, but you shouldn't if you just want a good time.

Время в игре: 2691 ч. Куплено в Steam
Не рекомендую 29.11.2024 08:42
1 0

TL;DR: purchase the game on discount only and only if you miss the Zone.

Played the game before buying it on Steam, decided to get back to it. The plot isn't so intriguing and grabbing as it was in 'Shadow of Chernobyl' (if you haven't played it, the plot of 'Clear Sky' is a prequel to 'Shadow of Chernobyl' and tells about the situation in the Zone before SoC and a story about one of the key characters in SoC).

Weapon damage sucks, along with economics. You should grind as hell in order to gain some solid cash.

Fractions and engagement with them is also broken: you can't put an end to any of the fractions, as they automatically spawn again.

'Clear Sky' looks like a testing ground and moving point of numerous mechanics to CoP. Playing SoC, CoP is advised. CS – doubt it.

Время в игре: 656 ч. Куплено в Steam
Не рекомендую 29.11.2024 08:10
0 0

This was alright until I got to Garbage, then it just straight up broke. Maybe there are some mods that fix the game, but I can't be bothered. I'm moving on to Call of Pripyat and hoping the devs actually finished it.

On the upside, performance has actually been completely fine. No crashes, steady framerate, decent enough graphics. It's just very bugged and the mechanics of the game seem really half-assed even compared to Shadow of Chernobyl.

Время в игре: 410 ч. Куплено в Steam
Не рекомендую 27.11.2024 19:47
0 0

Cant say a lot about the game

But the visuals and gameplay did improve quite a bit from the original game, however this is a buggy mess and it is really easy to get soft locked if you do not mod the game

Honestly I do not think this can be played without mods to fix the bugs, i have only played around 2 - 3 hours and cannot continue because the faction war system got broken, even if I were to install mods I would not be able to continue with my save as the mods are not compatible with base game saves

If you are willing to put up with the usual stalker bullshit gives this a go, if you do not have the patience for such a buggy game,,, do not even think about it

Время в игре: 160 ч. Куплено в Steam
Рекомендую 27.11.2024 19:11
0 0

TLDR; still a good game, some stuff is better than first, other stuff not so much; if you don't like the gunplay, install the mod Arsenal Overhaul.

Clear Sky is often considered the worst game in the STALKER trilogy, but that doesn't mean it's a bad game. Part of this fame comes from rejection to the changes made (not all for the better or well implemented). While the first game was much more free form and had more of an emergent nature, Clear Sky is much more focused on story, more linear and scripted. You still can treat it as a sandbox, but the more focused approach usually means you'll spend less time with this title.

To be perfectly honest, this last time I played Clear Sky for this review I've used a mod called Arsenal Overhaul - Clear Sky 1.2. It adds a TON of weapons and fundamentally changes gunplay. I did this because Clear Sky is infamous for having almost comically innacurate guns, at least until you upgrade them. The idea being that you'd be encouraged to focus on a couple of guns and make them perfect, but that ended just being frustrating. The modded experience is much more satisfying, at least until you get to the final stretch of the game. You see, the enemies have more effective guns too and this makes the endgame gauntlet a harrowing experience. But STALKER games usually have frustrating finales, so nothing new here :P It's still worth the journey!

The war and faction system are interesting if you want to put more time into the game and can be a real goldmine in some circunstances. I love the upgrade system. What I have a mixed opinion about is the new anomaly/artifact system. Artifacts being invisible until you get near them wouldn't be so bad if I didn't get blinded by all the visual effects when tiptoeing inside anomalies. I can't see shit, I'm taking damage and the damn artifact is rolling around like a ball! Well, I suppose it's fitting. But when you add bugs that clip the artifacts underground I just stop bothering. So, I don't collect as many artifacts here as I do in the first game.

Don't be discouraged by discourse or the initial area (a swamp, yay!). STALKER games usually have a slow, precarious start and get much better once you have decent stuff and some money. For people struggling right after you leave the initial map once you get to Cordon you don't need to be shot by the military, go back to swamp and take the other exit to the Cordon.

Время в игре: 3707 ч. Куплено в Steam
Рекомендую 27.11.2024 19:09
1 0

Clear Sky has always felt the coziest out of all the S.T.A.L.K.E.R. games. With a few mods, like improved bullet ballistics and Atmosfear, Clear Sky becomes my most memorable S.T.A.L.K.E.R. experience.

Время в игре: 4230 ч. Куплено в Steam
Рекомендую 27.11.2024 18:44
13 0

Standing on unstable ground, dreaming of a clear sky, but the light never stays long, and the weather is always overcast.

Время в игре: 883 ч. Куплено в Steam
Рекомендую 26.11.2024 05:15
0 0

Great game with some minor flaws. The fact the end game is often bugged out if you don't complete it without dying/or if you save and restart from said save, is extremely disappointing. But the game overall is great. As they say- it's not the destination, but the journey along the way that we enjoy.

And this game has a very enjoyable journey to be had.

Время в игре: 2703 ч. Куплено в Steam
Рекомендую 25.11.2024 23:35
0 0

5/10 , Average, Buggy Game

>Story-wise
-Honestly just skip this and go straight to Call of Pripyat, I thought this would add something more to the story so far, but it adds absolutely nothing except the little bit (just a couple of seconds) in the ending scene.

>Gameplay
-Enemies have Homing grenades, and they got tons of it, grenades will land on your feet no matter what. prepare to be bombarded by it.
-Stealth don't work, Silencer? It works just as a flash-hider for you, Every enemy in the vicinty will be alerted as soon as you fire that one shot.
-Darkness don't work, enemy will see you no matter what as soon as you fire that one shot.
-Buggy + crash-fest (especially in Agroprom Research Institute and the Red Forest) it even corrupted my save one time.
-That one military machine gunner at the exit of swamp
-Bleed mechanic, (I hate it) I just equipped a Health-Regen artifact and ignored the bleeding til the end.
-Faction mechanic, if you touched that mechanic you will lose on alot of upgrades for your armor/ weapons, don't touch it and don't use it, remain neutral in my opinion

>Overall
Recommend to Try at least once, and don't play on Master, AI-aim is pinpoint accurate in this game.

Время в игре: 2046 ч. Куплено в Steam
Не рекомендую 23.11.2024 18:26
5 0

The only thing I've ever heard about Clear Sky was that it is the worst of the STALKER games, as I'd never played it myself, and seeing this game sit at very positive reviews made me think "Well clearly it's still good right?" No, it isn't. This is not only hands down the worst of the franchise, it's just downright not a good game either. It is filled with game breaking bugs from the get go stopping you from progressing forward, but it also just has a whole host of problems and gameplay mechanics that just make it considerably worse than Shadow of Chernobyl. Ladders routinely don't work, bushes, leaves, and plants in general routinely block bullets, you bleed instantly from just about any wound you take and need to use 3 to 5 bandages just to stop the bleeding you got from one point of damage. The game also introduces the ability to repair your gear, but naturally like a lot of franchises that introduce this mechanic later, it makes the fundamental mistake of making it so that durability is incredibly low. Your guns will lose half their durability after a fight or two, and because of how durability works, your guns practically become useless at even half durability with how inaccurate they become.

The game also just includes "gotcha" moments where they force you into situations where you die because its the only way forward or appears to be the only way forward. For instance at the beginning of the game, the only way to leave the swamps to get to Cordon is through an npc leading you out to Cordon. However this path immediately throws you into machine gun fire and if you manage to get far enough away to where it can barely hit you the game spawns hordes of dogs to immediately kill you. The secret here is that once you leave the swamps with the npc, you can immediately turn back into the swamps, because once you've enter Cordon another path opens up that you can take to avoid this instant death scenario.

The big thing this game adds is the faction war mechanic, but this is extremely buggy and breaks frequently stopping you from progressing when you need to engage with it to progress.

There is fun to be had with this game, but it's a slog and there's no reason to play this over any other STALKER game.

Время в игре: 217 ч. Куплено в Steam
Рекомендую 21.11.2024 12:12
0 0

There are no bugs in the game, only anomalies

Время в игре: 12 ч. Куплено в Steam
Рекомендую 20.11.2024 11:50
0 0

Pretty good as a Prequel to SoC.


Disclaimer I Did use the SRP mod v1.1.4 with optional features of: Less Emissions, Prefilled Stashes, Smaller inventory grids, & Trasparent Inventory. Mostly did this to Fix the SEVA bug and avoid having to Restart a third time due to saves not going back far enough with better autosaving.
on the First Save set I made it Pretty far with 24hrs on the counter because I wasn't in a rush to finish the game taking my time and preparing for the final half of the games storyline. Unfortunately due to poor Save tactics (I only used the Base Autosave and Quicksave) & stupid decisions I got into a position where i was unable to get to safety during an emission which cut that save set dead.
On the second save set using the lessons from the first save set and with the SRP mod I set out again albeit with Less motivation and some frustration with the game and myself.
The Main story is enjoyable and if I could go back in time and Experience it again for the first time I would.
While Imperfect the Faction wars is both a pain and kinda fun to take part in. The best part of it is Getting the Number of Bandits in the zone to Zero after exterminating them from the zone with your own two hands and the Help from other stalkers.
The Equipment Upgrade system with the Quests for Data drives is kinda neat especially since sometimes the upgrade kinda pays for itself from the reward money.
The different Artifact hunting system is kinda a pain to deal with as you cannot see the Artifacts until you get close enough with the right detector. I did only use the Veles Detector to do artifact hunting and used the others more in their passive states.
The Final Hour was Very Frustrating with all the Chaos from Opposing Forces to the Screen Shaking and Blurring. I do Regret not Stopping before Heading into Limansk and Doing it the next day with some rest.
The Last Cutscene was a little confusing because of the blurryness of it but after viewing some screenshots the day after its a lot more clear. I do wish it led into the first cutscene of SoC for more clarity but maybe I'm just an idiot.

TLDR; I Enjoyed the Game and Recommend it along with the First game. Do look into using the Sky Reclamation Project for Less potential headache and some fixes to bugs Anomalies.

Время в игре: 2710 ч. Куплено в Steam
Не рекомендую 20.11.2024 11:09
0 0

The junkiest of all the Stalker games, and the only Stalker game I'm leaving a negative review for. I'd actually prefer to leave a neutral review if I could, but Steam doesn't allow neutral reviews, and I don't think Clear Sky is worth recommending on its own either, so here we go.

- The game's biggest feature, Faction Wars, doesn't work because it's bugged as hell. I remember the time when I had to clear the bandit base over and over because the stalkers didn't want to take it and win the war
- Some of the new features, like fast travel through Guides, crash the game frequently
- Broken economy, terrible rewards, terrible gear upgrade system. Pushed to the limits weapon failure system where NATO weapons would jam every third magazine fired, and guns generally break too fast. Aiming through ironsights on handguns were removed - why?
- The story just isn't that engaging, with too much emphasis on long runs between plot points and dead "sandbox" world where nothing happens, either because there are no scripted events or because they just didn't work due to bugs

As someone who's played through every Stalker game at least five times and played Stalker SoC the year it was released (in fact, Shadow of Chernobyl was the first videogame I played in my life), Clear Sky is only valuable as a transition between SoC and CoP, and after clearing the game once, makes you want to speedrun it as fast as possible.

Время в игре: 329 ч. Куплено в Steam
Рекомендую 20.11.2024 00:35
1 0

The bullet trajectory and jamming in this game is like my life. Never in the right place at the right time.

Время в игре: 696 ч. Куплено в Steam
Не рекомендую 19.11.2024 20:49
1 0

Honestly just play one of the other STALKER games - unless you want to mod the ever living hell out of this game.

Faction Wars was and still is terrible, a gargantuan time sink and a pure distraction from the game after the 8th time the bandits attack the depot and the stalker/loner group gets stuck in a tunnel/rock/house and can't get reinforce. That is until you get near them they magically unstuck themselves and 3-6 bandit squads have already spawned in the depot behind you..... just skip this game and watch a video synopsis.

Also fuck THAT mission. Any RPG that takes EVERYTHING from me randomly through the game can just go straight to jail.

Время в игре: 1431 ч. Куплено в Steam
Рекомендую 19.11.2024 14:21
0 0

It's got some issues but it's still a fun time.

Used ABR mod for my playthrough.

Время в игре: 374 ч. Куплено в Steam

Дополнительная информация

Разработчик GSC Game World
Платформы Windows
Ограничение возраста Нет
Дата релиза 17.01.2025
Metacritic 75
Отзывы пользователей 82% положительных (4865)

Отзывы пользователей

82%
3,967 положительных и 898 отрицательных отзывов
Обновлено: 16.01.2025 02:10

Жанры

Action RPG

Особенности

Single-player Multi-player PvP Online PvP LAN PvP Steam Cloud Family Sharing