Разработчик: Rail Slave Games
Описание
You have been showered with mercy and adopted as a daughter by a mysterious entity known as The Abstraction. You are charged with cultivating a garden paradise on a barren frame in the middle of space, for a mysterious suitor who is to come.
Lately you have been having strange prophetic dreams in which other dimensions have been sending anti-matter tributes and sacrifices, all in a effort to win your hand and share your paradise.
Also, a mysterious glitch in the very fabric of your reality called Mayim has started to show up. Reality bends as everything at the quantum level is digitized and rerouted to an eerie abandoned carpark in Nauseous Pines.
- All the game styles!!, proto-bullethell boss rush is just the beginning as you are plunged into crazy game style combinations including configurations such as frogger, space invaders, california games surfing and fire fighting
- Allegorical story that dramatically furthers the Nauseous Pines/Uriels chasm universe of Railslave games.
- Innovative mechanics, graze fruit to fill your rainbow anti-matter launcher, travel closer to the action to raise the risk bar and spin the fruit machine.
- Punchy full Yamaha FM OST made on synths close to the actual Mega PC and influenced by a wide variety of styles from Indian Bhangra to Technosoft's Thunderforce series.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or higher
- Processor: 2 GHZ Single core
- Memory: 2 GB RAM
- Graphics: 512 MB of dedicated video memory and support for OpenGL 2.0+
- Sound Card: Sound blaster Audigy 2 or newer
Отзывы пользователей
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
its ok
The best time I had with this crap was when I uninstalled it.
Uriel's Chasm 2: את
10/10
this games shouldn't exist and i don't know why it does
https://www.youtube.com/watch?v=ka9EgkAxvOQ
Unlike most of Steam, I actually enjoyed the first Uriel's Chasm. It was a nice mixture of game styles with a very avant-garde approach to tying them all together, and the drug-addled/fever dream christian themes and blasphemy had me asking "what the fuck" on more than one occassion. So when Uriel's Chasm 2 was announced, I was excited to play it.
The above footage was recorded while I had a cold (hence the bad volume levels, I forgot to check them before hand due to how loopy I was from the meds) and wound up lost to time until I found it the other day. I played it again once more after that, and the feelings are about the same. As a bullet hell, it still works out in a Titan Quest sort of way. Just one boss fight after another with the theme of fruit. It's a bit confusing there as they cause pain in the bullet hell sequence, but then in the strategy segment to stop the trees from burning they are required to advance, making them beneficial.
Unfortunately, I have not been able to complete the game, so I'm not really sure how or if a lot of these elements play into each other, but from what I experienced it all just seemed to be random things thrown together in more of a religious overtone. Part of the reason for this is both a lack of skill on my part, as well as a lack of anything to really keep me going. Unlike the first, this is just the same two games back-to-back. There is another in the trailer but I haven't seen it played, nor did I reach them.
The lack of a continue screen is also a shame. If you die, you go straight to the beginning. No contrinues, no second chances. Your hit counter also doesn't seem to change other than you get one when you start a new boss battle (I think, that's what it seemed from when I played). There's also small Sega CD style compressed video of what looks like an abandoned parking garage that seems to have little to do with the game itself other than aesthetic. Rail Slave Games (the developer) continues to play these games off like a bad rom hack of a lost game, and things such as the Pac-Man fruit play into it as well. Sadly, it isn't necessary, nor does it really help anything.
Where the first entry had enough "what the fuck" moments level after level to keep the player invested to see what's coming next, this one just doesn't. And that's the fatal flaw in its design. This is ripe to set up a drug addled fantasy world of spiritual context, but the development team just don't take advantage of it. Hopefully their next entry (which I saw was something actually called 'Fever Dreams') will play into the strengths it is named after.
sequel to dat strange game.. its awesome *____*
menu is working fine with arrows and "z" key, noobs.
sometimes i have such states of mind when i want and i will play this game.
ty Dylan for making such games, they're beautyfully strange and mindfull + blending with hardcore and past century design
p.s.: separate thanks for Sisters of the Amniotic Lens - dat is MASTERPIECE!
I wanted to forgive the game for it's strange charm, however it's an unfortunate boring waste of assets and has very few areas of potential.
For a start, it begins with a 10 second intro that isn't skippable every time you start the game. Then there's pointless movie sequences which are falsely advertised in the screenshots and video to look like in-game graphics, which are also by the way not skippable. The storyline is boring, pointless and interrupts the little gameplay the game actually has.
As for gameplay, you begin with a SMUP with more mechanics that are less obvious than a standard Bullet Hell game. Each time I played it, I discovered a new button or mechanic for a level that takes about 30 seconds to complete.
Once you beat it, you are put straight into the most boring and confusing tree game. I have no understanding for the ratios on the right, what the lightning is or coming from, when the fruit will spawn if i must avoid the fire sprites or what they were. Before you have even discovered the mechanics, you're into the next level.
And before you know it you're back into the same SMUP Bullet Hell game again with an even easier boss than the first one because the Graze mechanic is too easy to use....
Then you get back to the tree level and angrily will quit the game. You try to give the game another go later on, but when you see the fxcking 10 second intro and refund the game.
The bongo-man can eat my @ss.
this makes me feel all kinds of warmfuzzyweird pseudonostalgic feelings and while it's difficult it's probably the most *accessible* RSG release thus far.
The music's pretty good, too. ♥
I WANT TO RIP MY SKIN OFF JARBOE I'M SORRY
WAKE ME UP INSIDE
(CANT WAKE UP)
SAVE MEEEEE
The sequel no one asked for.
You have to input your key mapping every time you start the game (with little indication what you have to actually do), and confusing gameplay that makes no effort to tell you how any of the mechanics work.
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Дополнительная информация
Разработчик | Rail Slave Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 55% положительных (11) |