Разработчик: Piranha Bytes
Описание
В ELEX вы вступаете в войну за ценный ресурс, который дает сверхчеловеческие возможности, но превращает людей в холодных бесчувственных существ. Вам решать, что возьмет верх в мире Магалан: эмоции и человечность или холодная синтетическая логика.
Особенности:
- Полностью бесшовный открытый мир. Исследуйте его, не отвлекаясь на границы и экраны загрузки.
- Перемещение по вертикали. Используйте реактивный ранец, чтобы достигнуть любой интересной вам точки.
- Живой мир реагирует на ваши действия, полностью погружая в атмосферу игры.
- Система связанных друг с другом заданий, где сделанный игроком выбор действительно имеет значение.
- Тактическая боевая система для увлекательных сражений вблизи и на расстоянии.
- Постапокалиптическая научно-фантастическая вселенная, вобравшая в себя лучшие элементы двух жанров.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, czech, simplified chinese
Системные требования
Windows
- ОС *: 64-bit Windows 7, Windows 8.1, Windows 10
- Процессор: Intel Core i5 3570, AMD FX-6350
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
- DirectX: версии 11
- Место на диске: 35 GB
- Звуковая карта: DirectX compatible Sound card
- ОС *: 64-bit Windows 7, Windows 8.1, Windows 10
- Процессор: Intel Core i7-4790, AMD FX-8350
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GTX 1060 3GB, AMD RX 480 4GB
- DirectX: версии 11
- Место на диске: 35 GB
- Звуковая карта: DirectX compatible Sound card
Отзывы пользователей
I wasn't too interested at first. Some of the mechanics seemed really tragic to me (e.g. upgrading a weapon will make it impossible to use it, as it also dramatically increases the minimum requirements for using it).
As time went on, I discovered the classic gameplay style of all Piranha Bytes games (I'm sad to see them end).
In the end I actually enjoyed the game, but there are definitely bugs. Several times I managed to fall out into the environment outside of the game, or the inability to get up after sleeping and had to laod the game.
Overall, I'd give it about a 7/10, or even an 8/10 for fans of Gothic and Risen.
P.S. Using the jetpack is downright addictive.
I was pretty disappointed with this game. It was fine for the first 20 minutes, but then you get to the berserker village and things go south fast once the real gameplay begins. I hate that you can only level up if you have a trainer, it's very limiting especially when I have all I need to level up and can't unless I'm in a specific area and I can't stand that you don't get to pick which faction you start with right off the bat.
I couldn't play any further after I found out you can't level up like you would in any other game. It just a bunch of extra work.
The story is mid, honestly. Not gripping at all. It's very basic.
As a risen and two worlds 1-2 enjoyer I can't for the life of me, find any reason to continue on with this game. The voice acting is extremely repulsive, If I wanted to hear lisps and made up accents I'd go play some dnd. There's nothing fun-bad everything is bad. The difficulty is one of it's most interesting things at first, but it's ALL artificially difficult, and doesn't help that progressing requires you to sit through the horrible unintuitive story. Other games, you can run around the woods and level up but in this game you get basically nothing from random fights. The fights are incredibly boring and annoying because although it has trash ai and movement, the enemies still have aimbot just to add fake difficulty
This game could have been saved by being multiplayer or an MMO so that at least you don't have to suffer alone.
Elex is a eurojank made with passion. The main story is nothing special, but where this game shines is in the exploration, side quests and difficulty. The open world is alive and full of surprises; Elex is on the list of one of my favorite open world. If you are thinking buying this game, just do it!.
don't recommend
For RPG enthusiasts
Muito bom
This game is grindy, boring, and super janky. I cannot believe it got a sequel.
yes
Classic good piranhabytes rpg with choices and freedom!
Janky. VA is definitely hit or miss. Punishing early on. However, if you liked the OG Gothic games, this fits the bill. A fun, open world, RPG with the ability to do almost anything. I've only played 7 hours so far, so take this with a grain of salt. I will be updating this once I've gotten further in the game.
Have you thought about joining a faction?
Game manages to seem so much older than released in 2017, could have sworn I was playing something from 2009. Writing was just also so bloody horrible
Plays like Fallout 4 meets Witcher 3, with a big world to explore, interesting factions and world, and a jetpack. The difficulty makes it a fun kind of challenging. It's pretty well optimized too. From the moment you reach the first town, you can feel the absolute pure RPG SOVL radiating from this game. It's from the studio behind timeless genre standards Gothic I, II, and Risen. There's a character interaction somewhere in this game where the playable character quips to an NPC during dialogue, that, and i'm gonna paraphrase here - "let me guess, there's an upper level to the city, and I'm(sic) not allowed?", it hit like a "he said the line" nostalgia reference joke vibe that really drives home that these guys still got it. Definitely worth a try.
Main and side missions are really great
some choices are really hard to make decisions
Combat sucks so hard. People tend to love ranged weapons. but they're much boring than melee combat even the melee combat is very clunky (but at some point, I like it. Or I'd rather say it's acceptable)
In early acts, you just sprint, grab items for missions and go. No fighting monsters because you can't (actually you can but it's really frustrating or take very long time because the balancing/scaling is weird. you deal no damage to enemies until you play decent hours.
I played 2 playthroughs and got all achievements before writing this review
gotta say I kinda like it. also it's my first Piranha Bytes game.
There si so much wrong with this game, when I first finished it I made a 15min voice note to a friend just to get it all off my chest. Elex tries to be every single successful RPG at once, but somehow takes the worst of them to create a unique mix of "why the fuck would you do this".
I still recommend playing it, because it'll make you love your fav RPGs even more because it shows you just how badly things can be implemented and that most decisions should in fact be made consciously and thoroughly tested. And sometimes you just gotta ask yourself "if every other game dev has decided not to do this, there was probably a reason so maybe we shouldn't do it either" or "maybe we should just pick one". All systems are half-assed and had they chosen one or two and really focused on those it would have been an amazing game, but instead we get half-assed interaction,s half-assed character design, half-assed world/level design, half-assed character development, half-assed factions and half-assed skill trees.
Story
The story is the only thing that kept me playing as I really wanted to know where it all goes and it is the one thing I would say is pretty cool. Sure it follows the "save the world"-trope, but it is worth exploring.
Characters
They took the most boring topes there are and made a character out of each one. And of course they all belong to the faction with the exact same tropes. Women are horribly designed, have zero personality beyond their trope, no depth, no surprises, barely any development. I'm sure they wanted to go for Dragon Age, but forgot the fact that romances, factions and decisions should have at least a tiny bit of depth. There needs to be somehting to explore, something to grow instead it's incredibly flat and no real attachment happens. But really, the worst is the women. This would have been okay 30 years ago and it makes me qonder if the character designers have ever met a woman or actually talked to one (and listened).
World
They wanted to be Skyrim, but simply failed. Sure it's fine to have harder areas, but it's weird to face a lvl 30 creature 1 minute after you started playing. That is not the kind of "innovativeand unexpected" making it interesting. there's a reason this never happens unless you HAVE to die first and it's always clearly part of a tutorial. There is fuckall logic to where what lvl creatures are other than "if it's big, you should probably leave it alone". There is a 0% chance to discover much without dying quickly until you're a certain level and have certain equipment, but from that point it is insanely easy. Lie enemies you were afraid of for hours are suddenly a piece of cake. It's also easy to exploit certain enemy movements and obvious glitches, once you know you'll spend a shitton of ammo, but get rewarded well. It is harsh and frustrating or extremely easy there is no in between.
Factions
Clishé. That's all. Exactly what you'd expect in a half-technology half-nature world. You'll decide based on the benefits you get, which is fine. But damn these factions are incredibly boring and questiong is for the sake of questing, not because you'd actually care much.
RPG-elements
As said, take all your fav RPGs, think of the worst parts of it, mix them up and you'll get ELEX. The only thing I really appreciated was the fast travel system.
Visuals
Though it is not the standard you'd expect it was still pretty and overall nicely done. Creature design is absolutely fine.
Audio
Makes zero sense. You'll see a dude pissing into a river 30 feet away from you and hear it like he's standing next to you in the same volume as the person actually standing next to you is talking. Volumes are completely random which takes away from the immersiveness. Otherwise audio design/soundtrack is fine, but nothing incredible either.
I absolutely hate this game, but still finished it, did all quests I could and tried to explore every little bit of the world (once it was safe to do so). I guess sometimes a gme is so bad (though functional, better than any EA title at release) you gotta finish it anyways (and then rant to a friend about it for 15 minutes straight).
What.
Seriously?
And please stop saying magalan
The game is clunky. The story obtuse. Gameplay not idea, much like many of the other piranha bytes games. And yet I enjoy it. It is fun to play.
A very good RPG with deep world-building & challenging difficulty which makes you truly think about your actions. I consider it a hidden gem.
great older game
Very cool, and very rough around the edges. Swords, lasers and sorcery. The sci-fi Gothic.
One of, if not the most punishing titles in the Piranha Bytes collection. One of my favorite developer groups since my youth. This game is is the classic PB recipe of factions, retold through a sci-fi lens. The themes are exactly what you expect from a PB title. What most people don't expect is that the developers intentionally opted to retain the original control schemes and mechanics of their other titles. For those who remember the titles of the early nineties, this is a masterpiece. For those who never knew how difficult games were "back in the day", this is a monstrosity of a game, nearly unplayable for how difficult it is. For those who do remember using the numpad to fly, pressing tab to change stances and targeting with the control key; this will take you back and those skills you mastered as a kid will once again shine through (once you dust them off and polish off the rust anyways).
Strong game, if you are aware from the start, that this is not a AAA game. It has some issues you have to find your ways to deal with, before you can fully enjoy it. For me mainly melee gameplay was the biggest issue, so I had a few tough hours before I got my hands on a bow.
It's alright, play Risen 1 instead if you're looking for a PB game.
Its gud
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards.
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I think that Elex can be a great or even excellent game if you are a piranha bytes fan or a person who is really into this kind of thing. Personally I played it back it the day for and I did like it but coming back to it after finishing the even worse sequel and also 6-7 years later I just cannot find joy in this concept anymore. Even though the game is super polished now compared to how I originally play it on PS4 and with far better graphics and frame rate on a gaming pc it still does not convince me. It's not so much that the game is unbelievably bloated out of proportion when it comes to the amount of time you need to spend to finish this, let alone complete everything which it could take easily more than a hundred hours. The problem is that this length is completely unnecessary and artificial just for the sake of marketing a game as a huge open world grand experience. No it's not, it simply drags its feet in the most dreadful way possible just so that it can be as long could possibly be. The amount of different things you actually do in this game, memorable moments, immersive and engrossing gameplay could easily fit in a 10 hour game so this is simply artificial length just for the heck of it. The pacing and progression in this game is so incredibly, unimaginably slow and sluggish to the point where is just unbearable. If you are gonna play this on story mode then be my guest soaking 25-30 hours of a nonsensical story. Otherwise if you play on high difficulty it just takes forever to do anything and it feels so pointless and unnecessary. I personally would not recommend this game in good faith nowadays to anyone outside the Piranha bytes fan-base because it simply asks too much of your precious time while all you really do is dragging your feet around and it's just not worth it. It is a waste of time in my own very humble opinion.
meh
Pretty rough early game but if you push through it hits it's stride. I wouldn't blame you if you didn't bother but I had a good time.
Finally forcing myself to get through this and damn. This whole time I keep asking myself when this gets fun. Maybe when I get higher level, maybe when I get better gear. Well still haven't got to that point I guess. I plan on finishing and getting an ending, but this is a slog.
Okay - I liked the game overall, the setting, the story...BUT I don't have time to die 20 times a day. On an easy mode. Maybe later, when I'll have all the time in the world
Horrible combat. Game isn't really difficult, except the developer doesn't seem to have any idea on how to create a workable combat system. Worst then even Risen in that department.
Thankfully I got it cheap and only got it because a friend purchased me Elex II and I wanted to play through the first game. I would avoid under any other circumstance.
Awful, absolutely soulcrushingly awful
Don't get this game. You'll regret it. I had it on my wishlist because the videos looked really good. I'm still probably going to play Elex II, but only because I bought it as a package, because I had such high hopes for this game.
The game looks great in videos. It is horrible in practice. The interface is awful. The controls are terrible. You will be left-clicking things to do everything from picking up items to climbing ladders.
The jetpack is about the only way you will survive. The guides to this game are almost non-existent or useless for the most part. Frustration will be your guide. You will spend at least half of your time playing this game wondering why you ever started playing this game and thinking your "breakthrough" will happen at any moment.
Let me assure you, it won't be at any moment. You'll spend so much time in the beginning doing lame quests just to level up, just to get a couple of skills that will slowly start to make things slightly easier, but don't think it will be easy. It will still be hard and boring.
This game was a chore and a job. It had so much potential to be better, but the voice acting, the story, game play, the graphics and all were just so sub par. Par being my expectations.
I still can't believe I played it long enough to beat it. I can't emphasize this enough: this is not the game you're thinking it's going to be. If you think I am exaggerating how cruel and slow this game is, then imagine what I'm saying and multiply it times 10.
clunki but nice
This game feels like a terrible mistake was made in development, although I obviously can't prove it. It seems like they initially were creating a semi-open-world action-adventure game, more like Breath of the Wild than Skyrim in many ways; you'd leave the villainous Albs to join the virtuous Berserkers, quest across the land finding increasingly better gear and learning powerful magic, convincing other groups of people to join your fight, until you eventually beat the baddie. The combat is a bit jank but there was time to have fixed this if it was going to be their focus. However, then a decision was made; this needs to be an RPG, not just an action-adventure game. And it all went downhill from there.
Attributes like strength and dexterity were then added to the game, but most of them don't actually DO anything, they are just requirements to equip weapons and unlock skills. Yeah, you don't need certain stats just for certain TYPES of weapons or to use a weapon without penalty, no, you need certain stats to even be able to hold it. So when you find that cool new legendary weapon...yeah, you can't use it for at least 20 hours, and by the time you can, it's no longer all that special. This is especially annoying because the power difference between weapons is extreme--you NEED better gear or you literally can't even cause damage to most enemies. But then you also need attributes to be able to unlock skills; yeah, you can't focus on what you want, you have to spread your points out because they are gated. And the skills are just bad; combat skills are almost entirely "10% more damage" or "extra health" or "stronger blocking"; just very basic, lame boosts. On the flip side, crafting skills are binary; either you can't make potions, or you're a master alchemist. Either you can't upgrade gear, or you can make gear of epic power. That's not to say none of the skills are helpful, of course, but it's so lazy, just tacked-on RPG mechanics for the sake of having RPG mechanics. But because you now need RPG progression, it means you start off weaker than a kitty-cat and need to spend hours and hours grinding to be able to accomplish anything, or to get money, which is hard to get without, again, the right skills. All of these skills feel like stuff that either could be cut entirely, or should have been automatic. Especially crafting; you need rare and/or expensive recipes to craft things anyway, so why ALSO require me to waste limited skill points? Why require a skill to upgrade weapons when I can't use weapons that are out of sync with my level anyway, due to the high attribute requirements? It actively makes the game worse.
Story-wise, well, of course, as an RPG, we need CHOICE. So no longer do you just join the faction that makes the most thematic sense, you get to join the other factions, even though that doesn't really make sense. Dialogue is no longer just watching a developed main character interact with the world, we now get dialogue options that are often janky, don't make sense, causing mid-conversation whiplash. Many quests are on bizarrely-strict rails, not allowing even incredibly obvious alternate routes (like you can't tell an authority figure that some weasel is trying to pay you to cause trouble, even if you want to). This would be fine if our protagonist was a set-in-stone character that we were just watching, like most JRPGs, but instead, he's presented more like a Commander Shepard-type character but then they can't ask obvious questions or tell things to people he would naturally want to. It's a good example of the risk of introducing choice into a game; if you're going to do it, you have to really do it, you have to account for many, many different possibilities, to ensure at least most people can make the choices they want to make, and to account for those going forward. It's far MORE frustrating to be given "choices" but they are all bad, or to take them away precisely when you want them, than it is to just have a linear story that never has them.
I could continue, really, talking about the bizarre quests (my favorite was being asked by one group to broker peace with another, and the only person I could talk to about this peace was the most xenophobic violent extremist who isn't even one of the people in charge--makes total sense!) or I could talk about the lame companions who are just sort of...there. Most are entirely optional, but even the plot-required ones aren't justified--one is recruited to do something the protagonist should be more capable of doing, one for a thing that doesn't work and doesn't matter, and one to do something any NPC could have done. Again, more things included because they just had to be included. Oh, you get a "town" you can "upgrade", by which I mean you can add one merchant, add a workbench, and decorate your bedroom. That's it. The alternate ending system is bleh too. No, the entire game was actively ruined by trying to force it into the RPG mold when the base of the game doesn't call for it, and they didn't have the time or money to completely alter it. If they had focused on improving and fleshing out the initial action-adventure vision they seem to have had, it could have been a pretty solid title, but instead, it's a frustrating experience. There is still some fun to be had, it's not a bad world or bad story, but I actually got so fed up that I just used Cheat Engine to bypass all the bad mechanics so I could wrap up the slow slog of a game. Not one element really stands out as so good it's worth putting up with all the bad ones, as even the better elements are just "okay," so I can't think of anyone I would really recommend this to. I feel bad for all the people who did clearly work hard on this, it seems higher budget than I believe it actually is, but I'm not surprised the developer went bankrupt, so don't throw your money at THQ over this.
game play is very clunky, not very responsive controls. Very jarring to me, couldn't get used to the control delay.
You can not remap half of the keys, go get yourself stupid controller.
good game
If game was a FYRE festival, this would be it.
In short: lazily made game - terrible hitboxes, very bad journal, bad UI, annoying light effects, world that feels empty, bad dmg calculation and constant oneshots. Setting and the world is interesting, but otherwise it's NG. Recommend just watching a playthrough or play with cheats to skip the tedious combat. As a Gothic 1 & 2 / Risen 1 fan, this is way worse than those games and at some point couldn't be bothered anymore. It really feels at times as someone was lazy about elements of the game and just wanted to sell it already instead of making it good.
Not recommended.
Great Story looking forward to getting Elex 2 in the future.
Just too damn janky for me - even more so than their previous games.
*sniffs
Aaaaaaaahhhh Eeeelex.
Ok jokes aside lets start with the review.
This review is spoiler free, not discussing the story of the game.
Piranha Bytes classic design is nailed on this one, with a few exceptions. It reminds me a lot to the old gothic games, that wasnt achieved with Risen 2, and even 3.
Early game is tough or even harder than souls games even on the easy difficulty (I played on hard, ultra is just too much in my opinion), like it should be expected from Piranha games. While the endgame is an easy time, but a cluster of enemies.
Its a good but also a bad thing at the same time.
Starting with the graphics, they are good for its time when the game got released, not the best, but also not the worst. Lighting could really be improved, but the color palette is great. The biomes variety is also pretty nice, this 2 things were made a bit better than in Elex 2.
The animations, now thats something that isnt great at all, animation bugs are very common on this title, with npcs walking into walls even on the latest patch, getting stuck somewhere when u are in the middle of a conversation, or just enemies freezing like it happened to me with the Colossus related to a quest, which btw, wasnt a bad thing for me because you just feel like you have to fight it too early.
Other animation issues and bug i found was t posing clerics a few times in the Hord, and well, lets just say the animations in general that do work are a bit poor in quality. But if we compare it for example to Gothic 3, its indeed an improvement.
The combat, well, PB is well known for having terrible combat systems, especially mele. This one have improved if compared to Risen 2 and 3, and it is a bit better than in Risen 1 IMHO, but still falls down to mediocre hit, dodge, hit and dodge on the early game, and only gets better once you adquire jet pack attack ability, and once you are powerful enough to be able to execute combos and not get one shot by literally anything big enough, which comes to the next part. BTW the combo system is the thing that adds fun to the mele combat, and definitely a good addition.
But yeah like everyone else says in the reviews, the jank, the inputs failure, the ganking and the clunky bs will cause 50% of your deaths. Fighting a pack of raptors and accidentally aggro a slugbeast? GG.
The enemies, from the first minutes of the game, regardless of your difficulty, will one-two hit kill you, you cannot stand a chance against anything that arent rats or small mutants till you joined a faction and till you get to level 15-20. And this big enemies will spawn everywhere, even close to the starting location where you just complete the tutorial, there is literally a slugbeast on the lake of Edan, there are 2 Trolls close to Goliet, there are packs of raptors that wont hesitate to gank you if you decide to confront them before midgame and before level 20 or so. There are just no safe areas with recommended levels to go, but, the toughest places are gonna be Ignadon and Xacor. Every place on the map has either strong enemies, weak enemies or a misc of both. A good example that opened my eyes was the lake close to Goliet.
Basically the early game is run and collect type of gameplay, you do quests, you dont kill anything that arent small mutants, not even reavers or other npc enemies, and you do most of the easier quests that may require you to go to an area with strong enemies but you do not have to kill them, just collect whatever is needed, run away, and return to the quest giver for xp and level ups. Or, you can cheese your way thru with bow and the jetpack, you dodge the mutants projectiles, and time your shots right.
Do not feel bad about cheesing certain enemies encounters, because thats just how the game works in the early/midgame, this is how the combat system works, you either cheese the enemies, run away, or get cheesed by the enemies themselves, its all about strategic positioning and hit-run stategy, and there are encounters you are put on as a consequence after completeting certain quests, like the time i died over 30 times and had to reload after the tavern keeper of the Fort sent 3 reavers after me, while i was still under leveled. Or the arena situation i had, where i abused the grenades, in order to beat the second oponent (Skull level ofc). Or first quest with nasty, where i let her and her troops kill the mutants instead, by luring them into eachother.
Most creatures on this game are skull level till you are level 15 or above so dont try to fight them legit. Stick to messenger, run and collect quest items or gather info kind of quests.
Luring enemies to neutral npcs works wonders here as well as in Gothic 3, if you want to get rid of an enemy in your way that is being annoying, just lure it to a city and its GG, also good if you level up your trophy hunter ability, which btw, is the only solid way to make money on this game (sadly).
The enemies variety is quite nice tho, having mutants, human npcs and tech to fight, all of which are strong or weak against certain elemental damage. I found fire damage to be a bit op against anything that didnt live in Ignadon tho, especially in endgame against mutans in Xacor. And i found poison to be a bit weak.
The story. Good in the early/midgame, falls down a lot on the endgame (Last 2 chapters). Also have some parts on the midgame where it can be a mess or sleep inducing, so it can get boring but then get interesting again. Not the greatest aspect of Elex for sure.
The quests general quality is solid but not the best either, many fetch quests, but still, a lot of quality quests like finding a specific thing that revels what/who is Calaan, that quest i absolutely loved, well if it wasnt for the collectibles i had to get in order to unlock the quest itself, reaching the volcano and finding out something, was such a surprise.
Main quests generally are awesome with a few exceptions, and the side questline that decide the faith of Dome City, is just, awesome.
The magic and the long distance combat can get boring really quick, especially if you level up your dex/int way too much and use laser beamers, you end up killing anything that moves before it reaches you. Or if you use black void spell from the clerics, you basically stunlock enemies with it. I didnt abuse it unless i wanted to get rid of certain enemies fast in endgame.
And finally the elex potions themselves is a completely broken aspect of the game, they are easy to craft and they grant basically free stat boosts, or AP (ability points), and its always fun to craft 10 of them and take them all in front of Ragnar while you say "hmmmm yeeees eeelex baby", maybe its just me cuz im weird lol. Or maybe cuz i hate Ragnar sooo much and could not stand that guy in my playthrough. Thats why i went with clerics.
I personally went with a hybrid of a 2h sword and laser guns for variety, joining the clerics, and maxing out dex and str stats. Ended up being too op on the endgame, but thats just me who likes power gaming, even since i played Lhiver Gothic 2, and warband prophesy of pendor, i found out that i like that type of stuff personally on the games i play, but i can understand its not for everyone.
If you like PB games, you will like Elex, if you never played a PB game before, you will absolutely have a bad time and may even hate the game.
I would give Elex a solid 7/10, could have been better but a good game i put more than 100 hours.
Also irrelevant but i stopped using the usual template i used for my reviews back in the days.
At the game start, you cant really fight so you have to do quests but its not easy to find the quests to do and at what level can you do each quest. Although its very realistic (you start as a nobody and have make a real effort to change that), but I just don't have the time. Therefor I had to use guides to get me to a high enough level that I can actually start the game. Once I got there, the game became very fun just like most RPGs. I just wish that game developers stop going for too much realism and let me enjoy the game as a game instead of a second job...
Really enjoyed this game.
the stories neat but the controls are broken
The jank is as likely to kill you as the monsters.
Really decent action/exploration game that was fun to complete.
It's good to be janky
I had fun playing it.
Дополнительная информация
Разработчик | Piranha Bytes |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 67 |
Отзывы пользователей | 68% положительных (4983) |