Разработчик: Whale Hammer Games
Описание
When word reaches her of an army wielding the devastating technologies of the past, she finds herself thrust into the most challenging night of her life as she fights to become the leader her people desperately need.
Experience the epic coming of age story of a young woman, told in near-real-time across a 12-hour period in this tactical turn-based adventure.
Tahira:
- Control up to 20 characters as you fight against the vast army of the Astral Empire in large-scale tactical turn-based battles.
- Guerrilla Warfare – Even the odds by ambushing enemies, taking cover and knocking foes off cliffs and rooftops.
- Meet a rich cast of characters - Spend time between battles exploring the environment and talking to your companions.
- Discover a shattered world, where the shadow of the past hangs heavily over all that remains.
- Four difficulty settings, catering for beginners more interested in the story and to seasoned tactics veterans.
- A soundtrack featuring instruments, sounds and textures recorded while travelling in the Middle East and Central Asia
The Team
Tahira was created by a three-person core development team who were inspired by real-world travels through the Middle East, Nepal, and India.Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1.7GHz Dual Core (4th generation i5 or equivalent)
- Memory: 4 GB RAM
- Graphics: 512MB DirectX 9.0 compatible graphics card (shader model 2)
- DirectX: Version 9.0
- Storage: 4 GB available space
- OS *: Windows 7 or later
- Processor: 1.7GHz Dual Core (4th generation i5 or equivalent) or better
- Memory: 4 GB RAM
- Graphics: 512MB DirectX 9.0 compatible graphics card (shader model 2) or better
- DirectX: Version 9.0
- Storage: 4 GB available space
Mac
- OS: OSX 10.8
- Processor: 1.7GHz Dual Core (4th generation i5 or equivalent)
- Memory: 4 GB RAM
- Graphics: OpenGL SM 2.0 with 512MB of VRAM
- Storage: 4 GB available space
- OS: OSX 10.8 or later
- Processor: 1.7GHz Dual Core (4th generation i5 or equivalent) or better
- Memory: 4 GB RAM
- Graphics: OpenGL SM 2.0 with 512MB of VRAM or better
- Storage: 4 GB available space
Linux
- OS: Ubuntu 12.04
- Processor: 1.7GHz Dual Core (4th generation i5 or equivalent)
- Memory: 4 GB RAM
- Graphics: OpenGL SM 2.0 with 512MB of VRAM
- Storage: 4 GB available space
- OS: Ubuntu 12.04 or later
- Processor: 1.7GHz Dual Core (4th generation i5 or equivalent) or better
- Memory: 4 GB RAM
- Graphics: OpenGL SM 2.0 with 512MB of VRAM or better
- Storage: 4 GB available space
Отзывы пользователей
Tahira: Echoes of the Astral Empire is an interesting game. A tactical strategy game with the story of an RPG and a unique artstyle, it's a game that clearly aimed a little bit higher than it could deliver. Not that there isn't quality in what's there, however; overall, it actually plays very well, with fun abilities and above all great encounter design. The game has a tendency to always give you a new problem to chew on, and that makes it fill out its 10 hour run time nicely.
So, with all of that, what's the problem? Why is it so unknown and (at time of writing) badly reviewed? Well, there is one big and one small reason, I think. Let's start with the small one: The non-combat sequences. While the story sequences are quite good, the moments where you're running around talking to people is too bare and empty. The game clearly takes inspiration from Banner Saga in its combat (which I'm fine with, it's a good system) and I wish they would have snatched its approach to dialogue as well. Having an entire WASD-based movement system in a mouse-driven tactics game, just to walk up to people and press Space for at most a handful of lines is pretty poor. I can't help but feel like the effort would have been better spent elsewhere.
Now for the big one: the ending. I actually liked Tahiras story a lot, even for what's there. I was a fan of an author named David Gemmel when I grew up, and Tahira reminded me a lot of his writing. There is something down-to-earth to it, a real sense of characters getting swept up in the flood of history, just trying to stay afloat and do the next right thing. On top of that, it's hyper-focused on one specific trek, one fortress being defended, and I think that's pretty cool. If the game had an ending that wrapped up the story in some sense, even if only through a few lines of text, I would've been happy with this story.
As it is, sadly, they went with a cliffhanger. The game just suddenly... stops. In the middle of the climax, to boot. It's as if you passed out right as you hit a homerun, never seeing the ball actually hit the stands. So, you're left with the inevitable feeling of, "That's it?". Which is never a good feeling to end a story with.
With that said, I still think Tahira has a lot of good qualities to it. I'm sad that it didn't sell better, as we'll probably never get a sequel, but what is there can still very much be enjoyed. If you've played Banner Saga and want some more, then just turn off the tutorial and go for it, I say. For the rest, it's still a pretty solid game. If you go into it with open eyes, ready for the disappointing ending, then I think you might find something good here.
Игры похожие на Tahira: Echoes of the Astral Empire
Дополнительная информация
Разработчик | Whale Hammer Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 66 |
Отзывы пользователей | 67% положительных (58) |