Разработчик: Adam Tarnowski
Описание
Key Features:
- elegant design
- 49 procedurally generated puzzles each time you start a new game
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: 1.5 Ghz SSE2 instruction set support.
- Memory: 1024 MB RAM
- Graphics: DX9 (shader model 3.0) with 64 MB VRAM
- DirectX: Version 9.0c
- Storage: 140 MB available space
Отзывы пользователей
Yes.
Great game, and I enjoy that the puzzles are generated on the fly so you can't just go youtube all of the answers.
Get's pretty hard to manage near the end without a lot of trial and error but who wants a super easy puzzle game, right?
good logic puzzle rules ruined by computer generated mindless "puzzles"
Wave Mechanics (by Adam Tarnowski) is a logic puzzle game that offers unlimited playability through procedurally-generated levels. You must master the art of color coordination and strategic thinking. Each new puzzle presents a unique set of tiles, that players must match the colors corresponding to each section, with the ultimate goal of achieving a perfect harmony. The game provides a range of active elements that can be utilized to modify the colors of surrounding elements within a specified range. However, as the range of an active element diminishes with each use, players must employ strategic thinking to successfully navigate each puzzle. And with infinite undo's available, you can back up to your heart's content. The unlimited playability allows players to continually challenge themselves and refine their problem-solving skills. Although the puzzles are complex, this game offers a mentally stimulating experience for players of all ages and skill levels. Because of its unique design, it will keep players coming back for more.
In conclusion, Wave Mechanics combines colorful visuals, entertaining gameplay with unlimited procedurally-generated levels, creating an addictive puzzle-solving experience. Whether you're a casual gamer or dedicated puzzle fan, Wave Mechanics is sure to challenge you with its unique blend of color coordination and strategic thinking.
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Now this game uses procedurally generated puzzles which seems like a good thing because you can replay this game over and over.
However, I think that this is actually one of the biggest weaknesses of the game. Since everybodys' levels are different, there are no guides with sample solutions. Therefore, if you are stuck, you cannot just lookup how to continue. Another even bigger problem is that handcrafted levels can be checked for a logical solution path whereas this is not the case for these procedurally generated puzzles. Now they clearly use constraints when generating these puzzles, but it just feels like you have to guess sometimes - especially in the more difficult levels. Maybe there are some complex connections in the late game which I simply do not see, but to me it seems like trial and error is necessary and this necessity makes the game unfun for me.
Game looks simple at first glance, but then you realize that you've spent 3h+ to solve one level. Also the levels are randomly generated, leading to additional repleyability.
6/10
Problem with this game for me is that it's not determenistic.
I like when puzzles have a solution based on thought process and not on luck. Here there is some process, when for example you see that a tiile is only accessible from one number, but it's not enough. Ok, you may say that you just need to visualize a some of variations and prove all but one wrong. The problem is here not even with the large amount of memory required, but that not all numbers have to be exaughsted! Many times I had at least one of them unused, so we clearly have a multiple solutions case.
Although, it was promising.
Wave Mechanics is a spatial puzzle game where you flip tiles to try and get the right colors in the right sections of the level. There are 49 levels and I finished all of them in about 22 hours (nine of which were on ONE LEVEL).
Overall, I think that this is a solid puzzle game that makes you think moves ahead to get the blue and yellow tiles in the right place. The ambient music got a bit stale so it would've been nice to have more music variation. Additionally, the difficulty seemed to oscillate a bit. This could've possibly just been me and how I was playing that made a couple levels more difficult than the others, but level 41 (the one mentioned earlier) took me 9 hours straight (as well as whatever time I had invested in that level before the day I solved it) to complete it.
Despite these minor things I still this is a good puzzle game that gives your brain a good exercise. I recommend the game to those looking for some more puzzle games to test you.
Wave Mechanics is an intriguing puzzle game. You have a board full of tiles, some of them are numbered. Numbered tiles send waves into the direction of your choice, with length corresponding to the numbers on the tiles. The wave inverts the color of the tiles it affects (including the original tile itself), then the number of the tile decreases by one. You need to eliminate all numbered tiles by decreasing their value to 0, and at the same time the board's tiles need to correspond to the color defined by the board.
The game starts out fun and easy, then the difficulty starts to increase. While all the puzzles can be solved by logic, you will need to consider more and more subsequent waves in order to ensure that a certain move is right. At some point, your brain is liable to run out of capacity - for me, it was the halfway point in stage 6 where more and more 4s started to creep into the puzzles. Actually, it was fun up to the end of level 5, and increasingly tedious afterwards.
Wave Mechanics generates its puzzles procedurally, which is very impressive on one hand as the generated puzzles are quite good, however, as the difficulty increases, I certainly miss the human touch to make some of the levels a bit more approachable. I had one nightmare level in stage 4, but then those didn't return until stage 6. I also doubt that many people find the game fun on or past stage 6 - I may be wrong, though.
Certainly recommended, but be on the lookout for the levels where you feel more like wasting time than having fun. You get the best experience out of the game if you stop there - maybe use the procedural generator to your advantage and generate a new level set and play the lower stages once again.
One of the most amazing mechanics I've ever seen!
And one of the most difficult puzzles I've ever played!
So surely this is one of the best puzzle games I've ever played and one of my favorites!
For those who like puzzles, I think this is a must! :)
They might as well have called this game "Undo Mechanics" with the amount of time you'll spend doing just that. Game difficulty spikes sharply after puzzle group 4 and up. Unless you're good at this type of thing, prepare to be frustrated. At one point I was convinced the game had generated an unsolvable puzzle (spent 1.5 hours trying to get it), but no, it was just hard as nails. Either that, or I just suck.
I do think the procedurally generated puzzles are nice but disappointing. Like another reviewer pointed out, you'll often need to perform redundant moves (a.k.a wasting moves by hitting the wall) to reach a solution. Human-curated levels would be appreciated.
Difficulty aside, it's a puzzle game not quite like anything I've seen before, and I think it's worth picking up when on sale or if you have a coupon (like I did).
I love puzzle games and I'm loving this one. Although it looks easy, it isn't- the mechanics is simple, but the game itself very challenging and gripping. I like little but clever puzzles when you need to just concentrate on your task and use your brain. Besides it is very relaxing and the music is nice. I definitely recommend this game to everyone who likes his neurons work hard.
Puzzle game. I like the mechanics of it. Simple objective: turn all the colors to either blue or orange. You can turn the colors of the tiles using Numbered tiles at any direction. The tiles' number indicate the number of tiles' whose colors will be turned (ie orange to blue, blue to orange).
You start off easy.. and slowly you'll see that you probably need to crank your brain up a gear or two to solve the later levels.
I like it. :)
This is a very logic-based puzzle game, great for people who like games such as Minesweeper and Hexcells. I like it a lot, though I don't think the difficulty curve would be particularly welcoming to anyone who doesn't already engage in this kind of puzzle game regularly.
I have a first impressions video available, if you want to see it in action.
https://www.youtube.com/watch?v=lgaMEzO8wO4
I'm always impressed when a simple concept can create mind-numbingly hard puzzles. This one starts out moderate, but near the end, I found myself drawing countless diagrams and staring at the screen for hours on end trying to figure out how to flip that last stubborn square.
I feel this is an alright puzzle game, and for the price totally fine, but...
Well, I wish the puzzles were designed rather than generated. The procedurally-generated puzzles are presumably all possible to solve, but they lack a certain "elegance" to them that hand-designed puzzles would have. There were a lot of puzzles near the end where the solution involved outright burning moves or continuously selecting the same direction with a 4 or 5 line of squares, as well as making some moves that felt really counterproductive. A lot of the puzzles lack "forced moves" after a certain point which leaves you having to do a lot of trial-and-error to figure out what works and what doesn't.
I like that in general you can micromanage different sections of the board and if you solve one section of the board it's very likely that's the only way to solve it, and the puzzle concept is definitely a good one, though it does feel like it gets a bit repetitive by the end, even with only 49 puzzles. But ehh, it's still a good game, just not one I imagine I'll return to.
Really nice game, well made, nice music, very smooth, and pretty clever.
The only drawback for me is that the puzzles are procedurally generated every time you start a new game, and maybe it's just me, but i think the alghorithm is not perfect, the first time i played the game i got stuck on level 4, i tried dozens of times and never managed to complete it, there was always one extra piece, so i decided to start a new game, played the levels again, and this time i beat level 4 in my first try and played like 15 levels in that same session, so i'm pretty sure the alghorithm either made an unsolvable puzzle, or one that was just too hard for level 4...
It's a pretty affordable game, so it's still worth the price if you're into puzzle games for sure, it's pretty cool, but i wish there was an option to re-regenerate levels individually, in case you got stuck and feel something is not right with the level, otherwise you would have to restart the game and play thru all the levels again, which can be rage quit inducing if you're far into the game.
Very enjoyable puzzle game. Certainly not simple enough to breeze through all of the levels in one sitting. Based on the time spent playing, I definitely got my money's worth. There's just enough frustration to make it challenging and worthwhile.
edit:
Update came out that added achievements and an undo function. Supposedly the music was changed as well but i listen to my personal music while playing puzzle games so I don't know. If anything, this update made it a pretty much flawless puzzle game.
original:
Okay. I want to start out by saying I read the negative review which was basically the only review for this game and it will probably still be at the top for a while, and that deterred me from picking this game up. But i finally cracked because I absolutey love puzzle games and this one is no exception.
The pause menu is a little...awkward, to say the least, however after about ten seconds of clicking or looking at it you will know what all the buttons do. To save time: top left - restart, bottom left - return to menu, bottom right - next level ( I think it only works if you just beat this level but I haven't tried it in another situation.)
Ok. That's literally my only negative. There might be something later on and I'll be sure to update ASAP if i come across it however I wanted to point out that this game is pretty decent and definitely worth your time if you love puzzles, as a sort of counter to the negative review which might deter other gamers too
First impression: decent puzzler.
The rules: you click on a number and choose a direction, and that many tiles (the base included) flip color. Your goal colors are indicated by the colors of the frame, you color rectangular areas solid using logic. There are 49 puzzles in all, and doing the first 19 took me about an hour.
The annoyances:
no options: well, you can choose resolution and windowed/fullscreen when you launch, but the elevator music stays on
no undo, if you misclick, restart the level
all puzzles locked except for oneyou can skip 2 puzzles
- no endless mode, apparently
[*] no goal number of moves, that means either you can only solve these one way only, or the game simply doesn't care. Either way, there's no incentive to optimize your solutions.
Дополнительная информация
Разработчик | Adam Tarnowski |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 86% положительных (21) |