Разработчик: Qute
Описание
Enjoy a superb arcade shoot 'em up with this new classic from Qute. ESCHATOS combines modern features and graphics with classic gameplay to create a game with timeless appeal and massive fun factor.
Key Features:
- Multiple game modes and enjoyable difficulty settings for all levels of player skill. Choose from Original, Advanced, or Time Attack modes.
- Intuitive and fun scoring system with a high skill ceiling! Scramble to wipe out the enemy waves as quickly as possible in Original mode, manage risk and reward in the challenging Advanced mode, and outrun the time limit in Time Attack mode. High score chasers are welcome!
- Multiple weapons add strategic depth. The Front Shot is powerful, but has a limited firing angle. The Wide Shot can hit many enemies, but has short range. Finally, the Shield can inflict heavy damage and deflect bullets - but at perilously close range! Utilize all of them to get the best results, and don't let the enemies get away!
- The dynamic camera system creates a sense of exhilarating speed as you explore 5 beautiful stages, including temple ruins, Earth's orbit, and the alien moon base.
- Encounter massive bosses. Battle screen-filling UFOs and other strange enemies!
- Check out the top players on the online leaderboards, or share your best run with a friend using the downloadable replay system!
- Turn up the volume and enjoy a phenomenal retro-synth soundtrack composed by Yousuke Yasui!
- Steam achievements are supported.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows Vista/7/8/8.1/10
- Processor: Dual-core processor running at 2.0GHz or higher.
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8600, AMD RADEON HD3600, Intel HD Graphics 3000 or better. (Cards supporting DirectX 9.0c and Shader Model 3.0)
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectSound compatible
- Graphics: NVIDIA GeForce GTX460, AMD RADEON HD5700 or better.
Отзывы пользователей
good soundtrack. i don't know what i'm doing!
Shmups are an oddity of a genre. A niche genre known for having Dark Souls levels of difficulty and being all about repeatedly failing again and again until you've learned how to dance to the genre's at times maddening tunes. It's one of the oldest genres in gaming, having its roots in the arcades of the 70s. That arcade heritage where the genre got its obsession with extreme difficulty.
A genre as fixated on being extremely difficult as shmups to the point that some of the games are described as "dodging a rain of death" or a "bullet hell" can be a little difficult to get into. So where does one start if they wanna give the genre a go? Well, Eschatos is a pretty good place.
Eschatos is not a very lengthy game. A whole run through the game will take you less than 30 minutes. But there's the beauty in the genre. Even on the easiest difficulty Eschatos will give you a challenge, it even inches into bullet hell territory at times. But you'll get the hang of the dance. And when you do, there's higher difficulties waiting. There's alternate modes waiting. There's online leaderboards to compete with the world. You can dance to Eschatos' tunes again and again and eventually master it.
It's also quite pretty. Visually, Eschatos looks like it escaped from the Dreamcast. A system that's known for quite clean visuals. There's a great soundtrack and a just cool arranged version of said soundtrack.
In short, TLDR, ETC: A great gateway drug to the shmup genre.
tl;dr: this game is the real deal, buy it. interested in shmups at all? buy it. recurring veteran in search of lesser-known games? buy it.
ESCHATOS is kinda an odd bird. First of all, it's a game made by a healthcare company out of all things, and second of all, it's a port of an X360 game, well out of the shoot-em-up genre prime. So what gives? Is this shovelware? Certainly looks like it, right?
Surprisingly, no, because ESCHATOS was clearly made by people who really, REALLY know what makes shoot-em-ups tick. First, for a shmup to tick, it must have a great soundtrack - no exceptions - and Yousuke Yasui (the composer) cooked up an iconic soundtrack. Super catchy to the point where people who normally don't play shmups know about it.
Well what about gameplay - judging by the screenshots, it's some sort of bullet hell? No, actually! A lot of shmups at the time patterned themselves off bullet hells, but ESCHATOS is really not one - it gives you a shield that you can smash through any pattern that's too dense anyways. More than anything, ESCHATOS feels like it has the heart of a classic 80's Toaplan game (e.g. Truxton/Tatsujin) down to the high player speed, space-based excuse plot, stupidly catchy soundtrack, and memo-heavy gameplay.
As that would suggest, speedkilling enemies and midbosses by memorizing where they come from is the name of the game. Switching between your front and wide shot is a big part of the gameplay (enemies tend to come at you at weird angles, not just the top of the screen, so it's a pressing question at all times), but the real interesting part is the aforementioned shield. It pulls double duty as a super-damaging melee weapon and a tool to break through bullet patterns you can't dodge in between. Scoring well is a matter of not letting enemies go off-screen, which means (you guessed it) playing the game over and over again.
However, ESCHATOS is a game that I am more than happy to play over and over again. No checkpoints, no powering down after you die, no speed-ups (you can control your speed at will), and most of all, it's just plain fun. It's very easy to get into this perfect flow state dodging enemies and bullets: the mark of a great game.
The one thing that the game really lacks on is its 3D graphics. Allegedly, this game started as a DirectX graphics pet project before being turned into a commercial release, and uhhhhhh it shows. Very strange art direction with a lack of cohesion (I like weird art direction, but I want a little explanation as to why 1950's tin saucers are accompanied by biblically accurate angel midbosses), and at worst, when the game decides it wants a cinematic angle for its stage, it gets very hard to judge depth for some projectiles and even bosses that ostensibly appear to be background objects (That boss has CONTACT DAMAGE at THAT DEPTH????). I will admit that despite all of this, it mostly works, and there's an impressive amount of scale and movement between areas for a budget studio's first 3D game.
The game's biggest selling point may be that it's a great game for beginners: if you're curious about the genre, start here. The difficulty selection is well curated (an easy easy mode, how about that? plus a normal mode that isn't a slouch), and for people who really, really want to sink their time into this game, there's a nightmare-equivalent harder-than-hard mode that looks plain impossible, as well as two extra arrange-ish modes that offer cool takes on the basic game. The game does a good job at gently nudging you to get a 1CC (doing the whole thing on one "coin") which I like a lot: no disservice is done to the genre more than giving off the impression that these games have historically been impossible coin-eaters that only the deepest of wallets can see the end of. You can learn these, trust me!
All things considered, ESCHATOS is really the little game that could: a weird little 7th gen XBLA release that IMO belongs in the pantheon of all-time great shmups. Even at full price I'd say this is a must-buy. Go play ESCHATOS.
Trust me when I say that this game is HARD. Even on the lowest difficulty setting, this game still gets pretty intense later on. Despite that, it's still quite fun and rewarding. ESCHATOS is by the same developer behind Judgement Silversword: Resurrection and as a result, it has similar gameplay mechanics. I do however feel that this game is a considerably better experience overall. The soundtrack is also amazing here. Overall, this is an easy recommendation for shmup fans.
eschat
one of my favorite shmups of all time, the definition of "simplistic scope with masterful execution", and with one of the greatest video game composers on board
if you like shmups i can always recommend it
Great game with and awesome soundtrack. It's basically a love letter to classic shmups. Also fairly beginner friendly which is hard to come by for these types of games.
To quote Shmup Junkie : "Just play Eschatos"
yousuke yasui my beloved
I bought a metric fuck ton of shumps in the summer sale and out of all of them this game is by far my favourite.
The soundtrack absolutely slaps and the game mechanics are spot on. The games art sort of reminded me of EDF which is another huge plus. IF this game is in your wish-list I command you to buy it. You will thank me later.
I don't understand how Eschatos receives high praise and I've played a lot of shmups, including Qute's Judgement Silversword. It's not a terrible game, but there's a few issues that make this game annoying.
Scoring in this game is honestly frustrating. You have a score multiplier that goes up after successfully defeating a few waves. Every death and enemy missed drops the multiplier by 1. Dying once, especially towards the end of the stage, can easily drop your multiplier due to popcorn enemies escaping the screen. I don't normally care about scoring, except that higher scores can unlock features such as credits and a stage select sooner than usual.
While I agree the graphics and backgrounds are amazing (stage 4 has a lot of pretty backgrounds), playing the game with the visuals feels like a mess. I struggle a lot with colors, so a lot of the bullets and projectiles blend right in with the background. While some of the camera angles look fantastic, they're aboslutely a mess to deal with. Stage 3 has a bunch of spots where it's hard to judge what can kill you and how far away you really are.
The one saving grace is the soundtrack. Yousuke Yasui does a wonderful job communicating the sense of urgency throughout the game. I just wish I enjoyed the game as much as I enjoyed the OST.
I bought this because I love the soundtrack, even though I don't consider myself much of a shmup or bullet hell fan, but I still ended up really loving this game. There's just something about it. It’s straightforward but very flashy, with the camera dynamically zooming around from setpiece to setpiece at ridiculous speeds and each level segueing directly into the next. The lack of a powerup system on the main mode, instead giving you the ability to swap shot types at will, makes it feel really approachable. I did multiple playthroughs of it just because I was having so much fun with it.
The Best OST ever Exist
Дополнительная информация
Разработчик | Qute |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 96% положительных (163) |