Разработчик: Loomus Games
Описание
Update Notes
After some really good feedback for version 1.1, update 1.2 is now live including the following changes:
- Added "Challenge mode"
- Audio and volume rebalancing
- Revamped the "Win" screen
- Added "Fast-Forward" button for level intro and scrambling
- Added simple text message in dialog boxes
- Slight tutorial changes
- UI improvements and tweaks
- Smaller bugs fixed
About the Game
Prismatica is a puzzle game with a brand new twist, inspired by Rubik’s Cubes, Sudoku, Dodecahedrons and way, way too much caffeine.The goal is to unscramble a series of puzzle boards by rotating multicolored pieces to match a logical pattern. It’s easy to learn and simple to play but surprisingly deep and difficult to master at later levels, presenting even the most veteran of puzzle enthusiasts with brain-tickling challenge.
Prismatica's aesthetic design and feel is intended to be calm and essentialist, presenting the player with a pure puzzle to focus on solving in a flowing natural way. A hauntingly beautiful soundtrack from award winning indie folk musician Svavar Knutur reinforces the stoic atmosphere of contemplation and mental challenge presented by the deceptively simple looking puzzles.
Features
- Brand new & innovative puzzle type
- Old-school rotational chromatic combination mechanism
- Clean essentialistic style and design aesthetics
- Breathtakingly beautiful music by award winning indie folk musician Svavar Knutur
- Simple gameplay that's easy to learn
- Challenging puzzles that can be difficult to master
- Intuitive and straightforward controls
- Calmly tackle 48 lovingly hand crafted puzzles in your own time or test your wit and speed in the new Challenge Mode
- Now includes color blind mode for added accessibility
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or later
- Processor: 2.0 GHz
- Memory: 1 GB RAM
- Graphics: 256 MB Graphics Card
- DirectX: Version 9.0c
- Storage: 100 MB available space
Mac
- OS: OSX 10.7 or later
- Processor: 2.0 GHz
- Memory: 1 GB RAM
- Graphics: 256 MB Graphics Card
- Storage: 100 MB available space
Отзывы пользователей
Prismatica is a color theory puzzle game where colors are scrambled and you have to rotate the gears to move the colored tiles around until they are in their appropriate places. This includes their combinations as well (example: If a red and a yellow gear have shared tiles, those tiles will turn orange). There are four total sections, each with a standard and challenge category of 12 puzzles (so there are a total of 48 puzzles that are the same in both standard mode and challenge mode). Standard mode gives you your first of three stars for that level, and challenge mode asks you to finish the same puzzle under a certain number of moves and under a certain amount of time to get the other two stars. I finished the game with all puzzles at three stars in about 11 hours.
I definitely enjoyed my time with this game. I think it's great that there is a standard and challenge mode. A nice feature they included is that you don't have to finish both of the challenges at once to get the other two stars. You can focus on one at a time if you would prefer, because once you complete a task it gives you the star. This is much more preferable to having to be conscious of the moves you are making, while still moving as quickly as possible. When it came to the challenges, I felt there were levels that gave you plenty of time/number of moves to complete it, but there were also some others that felt like it didn't give quite enough wiggle room for mistakes. I did find, however, that after moving forward in standard mode, the challenge mode for earlier levels became easier to handle because of the extra practice I had gotten, so I recommend continuing standard or just jumping to a different challenge level if you are having trouble.
The game settings are pretty simple, but this isn't really an issue because of the minimalist nature of the game. There is a button to toggle music on and off and another button to toggle sound effects on and off. There is also a colorblind mode that puts symbols over the colors for clearer matching. I ended up muting sound effects because they became a bit irritating to listen to. I kept the music on because it had enough variation and I enjoyed its upbeat nature. The fanfare that comes with completing a level filled me with so much joy and satisfaction. It made working through the puzzles very rewarding.
I definitely recommend this game to those who are looking for a short but fun experience that exercises your brain. I felt myself starting to understand the required rotations necessary to move the tiles where I wanted to (In that respect I very much see how the Rubik's Cube inspired them), and at the end of each level I felt accomplished and pleased. Some may feel that the price is a little high with the amount of hours played, so if that's the case go ahead and get it on a sale, but I personally enjoyed the whole experience enough to say it's worth the full price.
Although it is a good game, the developers have done a nasty thing of putting the level label directly over the center of each puzzle blocking important colors. It's a serious pain and very short sighted of them. The label should not be RIGHT ON TOP of the puzzle itself but to the side. I hope they fix this.
Honest Feedback for the Devs:
Please, please give me an option to skip animations. I feel like I could truly love this game because it almost feels like solving a rubik's cube for me in an amazing, new, addictive way. But the time it takes for animations at the start and end of a level actively detract from my enjoyment of the game, to the point where I'm spending more time watching animations than actually solving a level.
UPDATE (12/1/18):
The animation issue has thankfully been resolved, and they can now be skipped. I still think there should be a toggleable option to 'Skip All Animations' in the menu instead of doing it manually, but that a miniscule complaint really.Nevermind your attention span, how is the game?!
Like I mentioned above, this little puzzle gem, to me, is like an addictive twist on rubik's cubes. The levels are fun and satisfying, and have a steady build in complexity. After beating a few worlds, you unlock what seems to be challenge/perfection mode for all 6 worlds, which will probably double the gameplay for a perfectionist like me...
However, one other gripe I have so far, which you will have to learn to live with, is that the game is a bit wonky about which circle you want to rotate when selecting a hex shared by both circles. This is a little intuitive and irritating at first, but you get used to the way it handles after a bit.
UPDATE (12/1/18):
This issue still persists unfortunately, and it gets a bit annoying in the 3-star missions where you have limited time. Still, it's good enough.Verdict:
Be aware of the problems I cited above, but with those technical cons aside, this is proabably a good bet for most puzzle fans out there. I'd say you can easily get a good 5 or so hours out of the game, and since it seems to go on discounts fairly often, I'd say it's definitely worth a grab.Updated Verdict (12/1/18):
This is definitely a game worth getting if you're a puzzle fan, and especially if you're a rubiks cube player (not like a pro, but you have the beginners algorithms down). I find myself using new algorithms from muscle-memory for this game, and I have no idea where they came frorm, or what I'm doing most of the time.But you feel like a fucking genius when you solve one of the monster puzzles later in the game, so who cares!
I like puzle games quite a bit, but Prismatica just does too many things I didn't really appreciate. I did complete the game in its entirety with all challenge stars, and felt like I was playing a flash game the entire time. That's not inherently a bad thing- there are some very good flash games out there, but this just felt... average when compared to an average pool.
The only gameplay mechanic is rotating a group of 6 hexes around predetermined centerpoints, to recreate the starting colors. Red touch red, Orange touch red and yellow, and so on. Points where all 3 colors connect are gray instead of the expected white, and only show up late. This mechanic works very well and feels almost like unraveling a Rubik's Cube: but ultimately it came down to solving a few hexes on the edge and working to the other side. The final moves were a matter of fiddling around until it worked, which wasn't terribly engaging. I suppose I could have logically worked out a series of moves that would swap two arbitrary tiles, but I never needed to.
There are 48 levels, grouped into 4 groups of 12. At first glance it looks like there are twice as many puzzles as this, with 1 and 1-star: but the starred puzzle areas are exactly the same but with the ability to get the time and move stars (most of which are calibrated WAAYYYY too loosely). Why aren't these always accessible?
4-11 was too large and felt very tedious. I was on autopilot- I guess that's fine for a relaxing puzzle game, but this just felt like a timekiller.
I've played other pure puzzle games for far longer without them getting old- Everyday Genius: SquareLogic is literally just Kenken, but there are some novel additions and most puzzles felt different. HexCells is very similar to Minesweeper, but again, the puzzles felt fairly distinct and there were twists added to keep the interest high. Prismatica starts off average in terms of interest and only decreases from there.
I played the entire game on mute. Couldn't stand the soundbyte that played on beating a level.
Note: this is me not recommending the game. This is not me saying this is a bad game- it's not. But I wouldn't call it good either. It's decidedly average, and that's more than enough for some.
Prismatica is an average casual puzzler. Its very straight forward and simple, even drab. Progress is long and slow. Its not bad in small doses. There aren't any steam achievements or anything innovative which compels one to return to this title. Its probably more suitable for a mobile device than a pc. I'm not going to miss it and wouldn't pay more than a dollar. 5.5/10
This game is fun, does need quite a lot of thought.
The levels vary in difficulty, in a random order and are very colourful.
I do recommend.
This is a nice, casual game. The game methodology is fairly straightforward. They mix up hexagonal, colored wheels, and then you put them back in order. The hexes are in color (there is a colorblind option as well that includes patterns on the hexes) and the hub of each of the wheels tells you what hex colors go there. There are also mixed colors (yellow and red = orange; blue and yellow = green; red and blue = purple). The mixed colored hexes are, as you’ve probably figured out, for where the wheels overlap. The first two puzzle rounds show you how you will solve the remainder of the puzzles, and then you go through four grades of 12 puzzles.
PRO: Very easy to learn, very relaxing and enjoyable. Good graphic representation.
CON: No additional downloadable puzzles. Once you’ve gone through the 48 puzzles you can go into the options menu reset so that you can run through them again, but there is not a more difficult level to put to the puzzles. I would have loved to see more combinations.
Worth the money? I would say a bit high, but I would like the programmers to give me more content so I would say it is fair enough. Would I pick it up on a Steam sale? In a heartbeat!!
La la la laaaa la la, la la la laaaa la la
An upbeat and fun experience throughout. Bat man would be proud.
Overall: Good
Difficulty: Low, a few Medium
Likes:
- When you start a level, the puzzle's tiles are randomly shuffled, so each puzzle is a little different every time you play it.
- The music is lovely (although I do wish there were more tracks). The celebratory music when you finish a level is so happy.
- Has a normal mode (unlimited moves, unlimited time) and a challenge mode (limited number of moves, limited time)
- The last set of levels is a little challenging
- Relaxing, pleasant.
Dislikes:
- No volume control
- The animation at the beginning of each level is a little slow, and you have to click twice to skip it.
- Every puzzle is based on rotating cogs to unscramble colors. While this does provide a good amount of challenge and complexity, I still wish there was more variety in the gameplay. Other ideas could have been introduced.
Well. The gameplay is pretty much shown in the trailer. It's actually very thought provoking after in introduces multiple hexagons getting moved with multiple colors to align correctly.
The sounds are pretty decent I suppose. I don't really listen to the music when I'm playing puzzle games to be honest. The noise after you beat a level is pretty great though. It makes you feel like you accomplished something phenomenal.
Only minor issue with the game is the wrong cog may turn sometimes which makes it rather hard to do things quickly unfortunately. Also, if you are anything like me and you get in to the zone and accidentally rotate the wrong cog you might freak out and try to correct it and end up rotating another wrong cog and just completely ruin your puzzle.
Thankfully there's a color blind mode because the orange doesn't look like orange and I'm sure color blind people would get a kick out of this game too. $5 seems a little steep to be honest, however the $2 i got it for seems a little on the cheap side since there's 8 worlds with 12 levels each (that I can see right off the bat.) I don't know how much value $5 is to some people and how little it is to some people, but just know it's worth your time to play if you like puzzles
a cute lil puzzle game thats provides interesting challenges without being needlessly complicated, so one can enjoy the experience of playing and solving without being weighted down with tedious mechanics. would recommend, the colors are pretty (but not intense enough to hurt your head). haven't spent too much time playing so far, but it was well worth the price.
This game is nice, simple and exactly what you'd expect from the genre.
EXCEPT there's really loud and jarring SFX when you win/lose a level.
I really enjoy this game. If you liked HexCells, you'll probably enjoy this.
The sounds are the biggest drawback. I like the music and the pleasant clicks the game makes as you rotate the elements. But the sounds and music played upon the completion of a puzzle are incredibly loud and jarring compared to everything else.
Classic concept, which is fun, but it does feel like a poor mobile-port. You have to drag the wheels left and right, to turn them, rather than just using left and right clicks. Developer couldn't be arsed I suppose.
Elegantly simple, Beautifully complex. Infinitely entertaining.
Interesting puzzle game that twists your brain in weird directions. This game requires your full attention to solve the puzzles so it's not for the occasational puzzle solving while doing something else, the timer and move counter add a bit of competitiveness to solving the puzzles which can be quite complicated so if you are a perfectionist you might have a problem solving the puzzles with perfect scores.
The music is nice but the "victory" sound effect is quite jarring and rips you outof whatever "zone" you were in while solving the puzzle. Aside from that the only thing this game needs is a "casual" mode, nothing is more distracting than a ticking timer and a move counter while you are just trying to solve brain teasers.
What I remember most about this game, which I played several years ago, was how bad the controls were. The mouse does not work well, so it will grate pretty bad regardless of whether you enjoy the gameplay or not.
I don't recommend the game to be played at night, unless you dim your screen brightness.
Gameplay consists of rotating hexagons such that colour on the wheels line up, and combined colours (purple between red and blue) are in the right place. Some are easy, others are harder, and there are challenge puzzles too.
Games like these end up being huge time wasters - you could do what my parents do and play sudoku, or crosswords, or Pixel Puzzles Ultimate, or this and you can enjoy yourself, have fun even. But I don't like them as they don't give me a sense of accomplishment, like I've achieved something or done something constructive. I guess in some ways, every game can be like that, which is probably why I enjoy writing reviews, making gifs and videos and doing other things.
The other side of that argument is ... well everything is pointless in the end, isn't it? Nothing is going to survive when the planet is eventually engulfed by our sun in the distant future. So from that standpoint, do what you want and don't listen to me!
Дополнительная информация
Разработчик | Loomus Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 71% положительных (17) |