Разработчик: Draconus Entertainment Ltd
Описание
Explore Cyberscape
"Welcome to Cyberscape, User!"You've already spent a lot of time on your computer. It's time for you to learn what really goes on inside!
In this bizarre, yet somehow familiar environment live small digital life-forms called Hexters. It is your role to assist these little guys and learn about bits, bytes, polygons and hexadecimals (it's all nonsense by the way).
Meet some helpful programs
Interesting and quirky programs will help you to unlock the secrets of the Cyberscape.Build and expand
Start from a meager Hub - the center of your operations - and plan your expansion. Everything must be connected to your node network for power to flow.Power is life
Nothing works in this world without power, and there are only so many computational cycles available. Make sure you always have enough of them to power up your buildings, otherwise bear the consequences of inefficiency.Extract, collect, refine and improve
Find all the resources available to you and build refineries, extractors, polysmiths and other buildings to improve them.Day & Night cycle
Even inside a computer it can get scary when it's dark. Hexters prefer to stay inside the base perimeter during the night, and move slowly outside with their flashlights while figuratively pooping their pants (which incidentally has no visual nor mechanical representation whatsoever). Hope you generate enough power as you need to recharge your illumination probe for night to end.Oh, by the way: During the night... There be dragons.
Fight back
There's all kinds of problems inside a computer, like viruses and glitches. And those things wants you GONE, permanently. You will need to come up with some creative ways to stand your ground and survive.Поддерживаемые языки: english, finnish
Системные требования
Windows
- OS *: Windows 7 64-bit or higher
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- DirectX: Version 11
- Storage: 1 GB available space
Mac
- OS: Mac OS X 10.12.6
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 1 GB available space
Linux
- OS: Any reasonable new Linux distro (Ubuntu 16.04)
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
- Storage: 1 GB available space
Отзывы пользователей
Neat concept of a game, Fun and challenging. really friendly devs and they have been given this love over the years as they work to develop it out.
Very good game, if you liked Darwinia you will probably like this. Current version contains numerous levels and has an enjoyable storyline
Fun game
Cross between Perimeter 1 & Darwinia
Couple of bugs, but playable
If you like games like Settlers or Darwinia
you will like this one
This is a fun little game that as of this review is still in development for more maps past the 5th one. The banter with the "ai" programs as you complete the objectives for each one have a nice zest of comedy with them.
It runs very well and even when set to 1920x1080 whist having fullscreen disabled I am able to take advantage of my ultrawide using borderless gaming.
The response of the devs in regards to suggestions and reports is very satisfactory and I am more than happy to see the evolution of this game to its full state as well as possibaly check out any future projects they have in mind.
Nice title
This game is not the usual clone of clones but has some fresh new ideas and captivating atmosphere. It's early access though so content is limited and a bit buggy.
+Lovely audio and graphics
+Your city looks awesome at night
+It's real time but you're not in a hurry so take your sweet time
+fun economy system
-quite a few bugs here and there
-sometimes hard to get hexters do your bidding
-tutorials are a bit patchy and can be hard to figure out what to do if you miss out just one message
-only 5 levels
Looking forward to more levels!
Very nice! And quite addictive. :D Music is great - I love the retro feel!
Campaignbased RTS with a twitch! There is also nifty resource management to spice up the gameplay. Still in early access so there is not a huge amount of content, but it comes with great potential.
Would recommend, 5/5.
Darwinia meets Perimeter!
Sounded great to me!
It wasn't.
The game mechanics on their own weren't bad, if on the simple side.
But the fact they force you to continually be interrupted by the tutorial bots, who act like this:
"Well hey buddy! I think you need a refinery!"
"Well good job on building that refinery!"
"Well hey buddy, I think you need some more domiciles!"
"Well good job on building those domiciles"
I'd finished all the objectives already, so it just ended up with me mashing the space bar to get through the dialog.
Recommended for those who need their hands held while playing games.
For those of us who just want to be handed a pickaxe and constructor booklet then to be told: Break down that mountain, the tips are in the book, bye! Then this is not for you.
Has potential, but lots more work needed
It's an early release, so much of these criticisms are to be expected, but it's definitely not ready for playing yet. Could well be worth a re-visit later, but had I known its limitations I wouldn't have bought it. At least not yet.
This is true Early Access material.
Good:
- Base building strategy game
- Huge maps
- Great potential
Bad:
- Laggy on OSX (2017 Macbook Pro, discrete GPU) on all but low settings
- Easy to run out of resources and get stuck unless you build in *exactly* the correct initial sequence
- Lmited freedom for base builds due to resource constraints
- Buggy AI for your minions ("Hexters") and resource-transportation in particular
- Limited content as of January 26th
Sleek graphics and fluid gameplay. Thumbs up!
This is a very promising game with a decent amount of content already! I've spent about 6 hours completing what there currently is, according to Steam's stats. At the end there's a few levels splitting off which shows there's going to be at least double the content currently in the game. I'd expect there to be even more than that since there seems to be a story in there that's barely begun.
Overall for an early-access game it's already well polished. There's a few things I'd improve, so I'll list the good and the bad below:
Good:
1) Funny characters and writing
2) The general gameplay loop is pretty fun and introduces enough unique stuff to keep you on your toes and moving towards a clear goal.
3) Nice retro graphics. Kind of reminds me of Darwinia. Similar-ish gameplay style to that game as well.
4) challenging, but actually dying seems to be difficult to achieve so even players new to the genre shouldn't have trouble getting into it.
Needs improvement:
1) As it's early access, there are some bugs. I will be notifying the developers with as much information as I can to get them sorted. They range in the current version from Hexter AI failing when restarting a mission (I got myself into an un-progressable state at the very beginning of a level so had to restart) to one crash in 6 hours which was probably due to alt-tabbing too many times
2) My laptop, though 3 years old, had pretty poor performance on this game. Don't let the simplistic graphics fool you, there are some pretty resource-intensive effects, particularly the firewall in a later level which took my FPS from 60 to 20 while looking at it. I was running on Low effects at the time. This brings me to:
3) Graphics options are almost non-existant. If you want cutomisability, you won't find it here, just a toggle from Low to High and some resolution options.
4) There are no rebindable keys. There also wasn't much help in-game on basic functionality like zooming in and out using the keyboard (I'm on a laptop with a trackpad, so the scroll-wheel didn't work for me).
5) Hexters can be very stupid. Mostly they work out themselves what they need to be doing at any given moment, but there are times, especially towards the end of the last level when I was trying to build my bit bridge that the Hexters just refused to take the resources from the storage/stockpile to the Bit Bridge manufacturing plant. I had to cajole them by loading them up onto the car then transporting them to the area and kicking them out manually. They would do a bit of work, but when they got tired they'd go back to the main base and I'd have to do it all over again. That final factory probably needs its own dedicated haulers. It's a minor issue, but if you're not careful you could be sitting there on 3x speed for a while waiting for something to finish that simply won't unless you force them to.
So overall I'd highly recommend this game, especially since it looks like there's a lot more content on the way. The bugs are already pretty minor and will no doubt be fixed with patches, so I look forward to finishing it in due course!
Hexters is a story-driven RTS that takes place deep inside a computer. Apparently there has been one too many accidental bewerage container discharges on top of the computer since the tiny programs and the world running inside are in a complete disarray. You,as the User, are charged with traversing the bitscape through multiple levels to gather both the scattered programs and routines that keep your computer running, and the information of what actually led to the post-digicalyptic state of the machine. Unfortunately, you have to fight gnarly manifestations of bugs, glitches and stale memes not belonging in a healthy computer that inhibit your technological journey.
I've played a early accessversion that has first few levels. The first levels introduce you to the world and game concepts and it seems that there's a lot yet unrevealed. The enemies are yet scarce in the remote corners or the digiscape where you start so focus is more on exploration, completing tasks and clearing roadblocks while traveling corewards.
The graphics depict inhabitants of the computer in simplified flat-shaded 3d and together with the setting remind me of Darwinia. The programs guiding the player around have distinct characters brought to life with animation and clever dialog.
Music fits the theme nicely and I'm hoping more of it to give more variation later during the long missions.
Base building / economy of the game reminds me of Settlers and OxEye's Harvest, both with the worker Hexters that haul, build and fight, and the powergrid on a hex grid that you must maintain and balance to keep everything together.
What I'm hoping for this early access phase is that the developer, Draconus, creates a more acute focuses. Currently there are a lot of new concepts introduced in fast succession which overwhelmed me.
There's of course the other early access problems like bugs and missing info of what gameplay element does what, but I'm expecting them to be fixed before release.
The setting and storytelling by themselves are interesting enough for me want to play more of Hexters.
Great, relaxing strategy game. Shades of Darwinia, but with more depth. I find myself anthropromorphizing the little Hexters while they float around doing their tasks.
Coud see this becoming a serious time sink on my gaming cycle.
This review was based on the early access version that was available on 16th of January 2018.
Hexters is a real time strategy game with a side of humorous, slightly domestic comedy flavoured narration in the single player campaign.
Graphically it is an alright showing. No photorealism here, thematically this is a digital landscape inside a computer, so simple geometric shape combinations, bare polygons and glowing neon lights dominate the visuals. Still, the game seems heavy on memory and processor time.
Core gameplay is base building with resource management consisting of a three resources, that are first mined and then refined in increasing complexity. Reloading might come necessary if the scarce starting materials are wasted in poorly thought out projects. Saving often is recommended. Optimization of production chains becomes necessary further into the game, and generally saves on time spent building. Enemies are also introduced later with combat gameplay, so there isn't just serene building here.
The game is still in very early phase, but does give you few hours worth of playing (and waiting if you built poorly optimized base) currently. Seems enough worthwhile to wait on further developments.
Nice game! Game gets going a little bit slowly, but be patient. Once you are "there" you don't want to quit. Totally recommend.
As a Settlers fan, I find this as an interesting take on city builder genre. Haven't played the whole thing through yet, and there haven't been much action, but so far so good. Loving the soundtrack!
Looking forward on more content!
The game is extremely slow and laggy on OSX (iMac 2015 model with 10.12.6). Lowering resolution and switching to windowed mode doesn't really help. Looks fun but unplayable in current state. Maybe pass if you own a Mac.
Funny little strategy game spiced up with 80's style graphics, sounds, and music that take me right back into my childhood. This is game that offers a nice change of pace compared to other more intensive RTS-games, but since the game is still in early access and isn't quite finished yet, I can't tell if that'll change further into the game.
The only downside is that there are some bugs that I've encountered in the game, but nothing I couldn't solve by restarting the level. I have informed the developer of the two I've encountered so far.
Дополнительная информация
Разработчик | Draconus Entertainment Ltd |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 85% положительных (20) |