Разработчик: Variable State
Описание
В роли начинающего агента ФБР Анны Тарвер вы попытаетесь разыскать пропавшего мальчика.
1992 год. Джордж Буш-ст. и Борис Ельцин объявляют о конце Холодной войны. В Барселоне идет Олимпиада.
... а в это время из своей спальни в городке Кингдом, штат Вирджиния, пропадает Лукас Фэйрфакс.
Virginia — триллер от первого лица про маленький городок со скелетом в шкафу.
В роли начинающего агента ФБР Анны Тарвер вы попытаетесь разыскать пропавшего мальчика.
Вместе с опытным агентом Марией Гальперин вы отправитесь в городок Кингдом в округе Бёрджесс, Вирджиния, где бесследно пропал мальчик.
Скоро Анна столкнется с конфликтом интересов, выяснит мотивы участников и узнает, что жители городка не любят непрошеных любопытных гостей.
В ходе всё более мрачного расследования, когда в растущий список подозреваемых войдут самые разные люди, вы будете принимать решения, которые навсегда изменят судьбу Анны и агента Гальперин.
Особенности
• Кинематографичный стиль повествования с полным погружением в историю• Похожее на сон путешествие с неожиданными сюжетными поворотами и необычными запоминающимися персонажами
• Завораживающий саундтрек от композитора Линдона Холланда (Lyndon Holland), записанный Пражским филармоническим оркестром на знаменитой студии Smecky Studio («Шоссе в никуда», «Малхолланд Драйв»)
• Детективная нуар-история в духе «Твин Пикс», «Фарго» и «Настоящего детектива»
• Уникальный графический стиль оживляет волшебный мир одноэтажной Америки и переносит вас в штат Вирджиния.
Поддерживаемые языки: english, french, italian, german, spanish - spain, danish, japanese, korean, norwegian, portuguese - brazil, russian, simplified chinese, swedish
Системные требования
Windows
- ОС *: Windows 7 and higher, 32-bit or 64 bit
- Процессор: AMD Phenom II X4 940 or Intel Pentium G4400
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Radeon R7 250 or GeForce GTX 650, 1GB VRAM
- DirectX: версии 11
- Место на диске: 5 GB
- ОС: Windows 10 64-bit
- Процессор: AMD FX-6300 or Intel Core 15-2300
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Radeon HD 7870 or GTX 660, 2GB VRAM
- DirectX: версии 11
- Место на диске: 5 GB
Mac
- ОС: OS X Mountain Lion
- Процессор: Intel 2.0 Ghz
- Оперативная память: 4 GB ОЗУ
- Место на диске: 5 GB
- ОС: Os X El Capitan
- Процессор: Intel 2.5 Ghz
- Оперативная память: 8 GB ОЗУ
- Место на диске: 5 GB
Отзывы пользователей
👍
I cannot recommend this game. I first played it back in 2020, I believe, and I only picked it up again to polish off the remaining achievements so I could put it to bed for good. When I first played it, I was, naturally, lured in by the promise of a Twin Peaks-esque narrative with a heavily cinematic experience. What I expected was a great story, the element of choice, and dialogue. I love a good walking simulator, and I thought that, at the very least, the game would deliver on that. Unfortunately, I was mistaken on all counts. While the story is somewhat compelling, the medium by which it is delivered in inherently flawed. There is only so much storytelling you can do without a shred of dialogue and barely expressive character models. There is almost nothing to read--even less if you are simply going through the motions without attempts at exploring--and the narrative completely unravels towards the second half.
I understand what they were going for, and I think the game had great potential that just wasn't fully realized. As I said, the story is compelling, even in its limited scope, and if it could have fully fleshed out, I think it would have been a great thriller. Unfortunately, much gets lost in the fray. I still don't know what really happened to Lucas Fairfax. I still don't know what actually happened and what didn't, what's metaphorical and what is supposed to be taken literally. (I love magical realism, but you can't insert it over halfway through the narrative and expect people to catch on.) I have a better sense of what went down between Maria and Anne, and that part of the story is good. It's understated but obvious enough that the people being targeted by the internal investigations are all POC and women. It's apparent that the internal struggle is about minorities who dared encroach on--and succeed in--a space of power previously, and still, dominated by white men, and not just the FBI. Local government, the church, the military, local police...it's all there.
The game's narrative problem was due almost exclusively to the stylistic constraints the devs placed on themselves. The other part was that, while highly metaphorical, a lot of the metaphors just don't quite land, being either heavy-handed or impossibly vague. (Okay, yes, the cardinal and the buffalo are state animals of Virginia, but neither are used in a way that I, as an American citizen, find parsable in our cultural lexicon or iconography.) The cinematic elements of the game are interesting, but they further add to the pallor of confusion, or frustration, the player often wears. Jump cuts out of nowhere leave me disoriented, but are eventually seen as a blessing because I don't have to walk that same path over and over in its entirety.
Even worse are the abysmal achievements that add nothing to the game, including and especially the ones that require playing through the entirety of the game more than once without stopping. The level of interactivity is barely above zero, so forcing me to essentially watch a two-hour movie, one that I don't even like, possibly three or more times (if I was stupid and missed collecting something or an achievement didn't pop when expected) but also be just mentally engaged with it enough to make my character walk mind-numbingly slow and press a single button in near-silence (narrative silence, not literal silence) for two hours is...torture.
I'll end on this. This game doesn't not deserve to be hailed with the likes of masterpieces like What Remains Of Edith Finch, nor does it really belong with flawed but endearing titles like Firewatch or Gone Home. They are games, through and through. This is something that I believed failed to be a movie and thus attempted to become a game, and it did not succeed in that either. It has the fuzzy lines and brittle bones of something that could have become what it hails to be, a Lynchian crime thriller, but the substance and form are lacking. The music is truly lovely, and the art style is enjoyable, but they cannot overcome the inherent, self-imposed problems with what could have been a solid narrative.
This is an interesting effort, but it doesn't quite come together. It doesn't have a strong enough narrative to make up for the barely existent gameplay, and the gameplay is so sparse that it can't overcome the weakness of the narrative.
There is no dialogue. Not only no voice acting, but no dialogue, period. For a story-driven game about personal interactions, that is a Hell of a self-imposed challenge. And this game doesn't pull it off. The graphics don't provide the level of facial expression and body language necessary.
I played it, I finished it, and I don't know what happened. Not in the good mindscrew way, but more like "Sure... whatever." It's too bad, because it could have been a very cool experience.
Understand that it's more of a movie than a video game and that it's SUPPOSED to be confusing. If you like Twin Peaks you might like this. I know some people don't understand the mood the style is trying to create and find it boring and disjointed, but I really liked this. Very dream-like, surreal, and metaphorical.
Amazing, story drive walking simulator. Very twin peaks. Loved the plot was engaging!
Дополнительная информация
Разработчик | Variable State |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Metacritic | 74 |
Отзывы пользователей | 60% положительных (1138) |