Space Grunts

Space Grunts

3.5
Положительные
180.00₽
Steam Store

Разработчик: Orangepixel

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Описание


The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..


Pick your type of Space Grunts: Leader, Enforcer or Tech junky, which will have an impact on items, weapons and environment. And start your mission: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.


Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.

Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.

Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment!

Can you find the core of the problems?

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 or higher
  • Processor: 2.0 ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Sound Card: OpenAL supported sound card
Recommended:
  • OS *: Windows 7 or higher
  • Processor: 2.0 ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Sound Card: OpenAL supported sound card

Mac

Minimum:
  • OS: OSX Lion or newer
  • Processor: 2.0 ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Sound Card: OpenAL supported sound card
Recommended:
  • OS: OSX Lion or newer
  • Processor: 2.0 ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Sound Card: OpenAL supported sound card

Linux

Minimum:
  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Sound Card: OpenAL supported sound card
Recommended:
  • OS: Ubuntu 12
  • Processor: 2.0 ghz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
  • Storage: 200 MB available space
  • Sound Card: OpenAL supported sound card

Отзывы пользователей

Рекомендую 10.05.2023 14:24
0 0

Since I am not seeing any indication on whether it is playable on Steam Deck. I just want to say I am playing this game on SD and I did not customize the control setting either.

Время в игре: 72 ч. Куплено в Steam
Рекомендую 15.08.2020 02:51
1 0

This is a great little game with a surprising amount of depth. I can pick it up and play it for an hour or so and drop out when I get busy.

Время в игре: 456 ч. Куплено в Steam
Рекомендую 18.11.2018 00:22
0 0

Fun pick up and play roguelite that emphasizes fast, turn based action. For lesser skilled players the overall challenge curve can get pretty steep later in the game, but it never really feels overly unfair if you're being mindful.

Время в игре: 147 ч. Куплено в Steam
Рекомендую 24.10.2017 23:00
1 0

I've really enjoyed this rougelike. Most of my playtime is on the Android version, but the Steam version (I played on Linux) is just as good. (I had a couple of issues with sound on 1.6.0, but that's all.)

There's an extra element of resource management (with weapon ammunition at least) compared to what I'm used to with my limited rougelike experience, and it works pretty well; it encourages you to be consious about what you're using according to the situation. I have moments where I just run around blasting enemies, and moments where I have to stop and think my way out of a tight spot. It's pretty rewarding, and it keeps me coming back (even though I've yet to beat the game).

If you're on the fence, maybe wait for a sale, but otherwise I think this is worth the $10 asking price.

Время в игре: 65 ч. Куплено в Steam
Не рекомендую 22.12.2016 14:36
4 0

Doesn't feel like it has a lot to offer in terms of replayability ... after one or two failed attempts I felt like I'd seen everything the game had to offer, and it wasn't very intriguing.

There just doesn't feel like there's a lot of depth to the game... having only one character to control instead of a whole squad makes things proceed in a fairly simple matter: walk up to dude, empty your clip, hope you don't die in the process. Repeat. Repeat. Sometimes you pick up things to help.

How you manuever your character relative to enemies has very, very little effect on gameplay... if any. If you sneak up on a character who is facing away from you and fire your gun, well ... in that same instant, the enemy manages to spin a full 180 degrees and land a bullet in your chest armor, so positioning and manuevering in this game means nothing.

Kudos for trying a simultaneous move/turn system, but the end result is that you have all the enemies moving the same speed as you, and most of them have the same range as you. The end result ends up being that once you're engaged in a fight, there is little-to-no hope of disengaging from the fight to set up a defensive position or do a tricky manuever on the enemy, or whatever ... you just both continually fire on each other, hoping that the enemy dies first.

Время в игре: 133 ч. Куплено в Steam
Рекомендую 28.10.2016 03:51
0 0

This game came recommended by a friend who may or may not know the developer. I am a big fan of roguelikes, especially stuff like Nethack...but im also into space games so this one really hit the nail on the head, as they say. Its a very easy quick game to dive into, with some interesting mysterious objects and encounters. At one point I found an object that opened up some sort of hole in the floor and it went to a cutscene between my char and some of the other npcs you can play. Really cool little touches like that are fun!

Время в игре: 146 ч. Куплено в Steam
Рекомендую 22.05.2016 15:17
6 1

Pros:


  • +1: Sounds and animations. Howling monsters and thundering explosions make the dungeon crawling feels like a rock show.
  • +1: Secrets and clues. Beware of special walls and containers.
  • +2: Unforgiving combat. It takes me 45 hours to beat the game for the first time. I really enjoys to solve in-game problems one after another.


Cons:

  • -1: Annoying glitches.

    • The mouse pointer moves to the center of the screen every time I start the game. I play the game by keyboard or X-Box controller, so I have to move the mouse pointer out of game window when running in window mode.
    • The fouth weapon slot cannot be remapped.
    • My X-box controller cannot be detected in full-screen mode sometimes.
    • There is only one save at a time. And every level can only be saved once.

  • -2: Low replayability. It takes me 48 hours to use all three characters to beat the game. After that, the game fails to make me stay longer.
  • [/list]

    Simplified Chinese comment:

    一周目很好玩!但是用三个玩家人物各自通关一遍之后,至少我不想继续玩了。

    我写的中文介绍

    Время в игре: 3075 ч. Куплено в Steam
    Рекомендую 02.03.2016 06:09
    10 0

    A fun roguelike game, I find it rather hard. The preview pictures gave me an impression of a rush game, but you got to play rather carefully and lure enemies in favorable positions. You can use props and environment to your advantage, and there is a reasonable number of item drops and upgrades to help you going.

    The music is pretty bearable and not at all what you would expect with such graphics.

    It is rather shallow but that is to be expected and though the graphics are meant this way, they could be a tad more advanced. Still I found this rather entertaining so far (5 hours), fresh and soothing in it's simplicity.

    Great if you have little time, are tired, and want mindless fun.

    Время в игре: 528 ч. Куплено в Steam
    Рекомендую 02.02.2016 14:11
    2 0

    Had been so intrigued by this little game after seeing it back in 2015 and it looked like an adictive little shooter\action\rpg\strategy game. i eventualy picked it up and must say im not disapointed. it plays exactly as i imagined and i love the graphics and art style.

    Also loved getting killed by a GrumpyCyberalien :P

    i see this game having alot of depth to it and cant wait to see how the game evolves :D

    Время в игре: 277 ч. Куплено в Steam
    Рекомендую 14.01.2016 19:18
    1 0

    well hello everyone i made a review of the game(didnt know the release would be so soon afterwards) so anyone who's on the fence of buying the game this is a simple turn based gmae but far from simple in difficulty and enjoyment hopefully the video is helpful

    https://youtu.be/5o9Buxu_sGI

    Время в игре: 380 ч. Куплено в Steam
    Рекомендую 13.01.2016 21:44
    2 0

    Fun, solid strategy. Great for quick plays. Great clean pixel art and sound. Tons of replayability.

    Время в игре: 317 ч. Куплено в Steam
    Рекомендую 12.01.2016 19:19
    3 1

    Space Grunts is a fun little rogueLITE (I'll explain later on why I won't dub it as a roguelike) with charming and unique pixel art and fast turn-based gameplay. It's a fun and addictive time killer and you can find yourself saying "one more run" very often. It's learning curve is very low, meaning anyone can jump in and have a good time, not having to worry too much if the item they are about to use will just straight up kill them.

    https://www.youtube.com/watch?v=3LYtnlRTbLA

    Space Grunts is fun and it does what it does pretty well, but I can't call it a roguelike. There's not enough nuance. There are no player levels and no character skills (outside of base stats per different character that can't be changed). This means that your gameplay is pretty much completely defined by the drops you get or don't get throughout a given run. Games like The Binding of Isaac do that same thing, but Isaac lets your own skill overcome adversity because of the real-time combat. Turn-based means you can plan your actions, but I don't think it's feasible to avoid damage entirely.

    You characters have 3 (4 if you pick up a crowbar) weapons with limited ammo and different uses. You can also find various single-use tech (items) in your travels that heal you, create traps for your enemies, augment your firepower or give you a damage buffer (almost like temporary HP). The limited ammo and single-use items puts a lot of emphasis on strategy and luck, hoping that you get the right ammo or right weapon upgrades or right tech at the right time.

    Unfortunately, this game isn't for me, as I felt gameplay felt relatively shallow. However, some of my complaints are the very reason it is so easy for people new to the genre to pick up and play it. I can see this very much being a soft introduction to the much more complex genre of REAL roguelike games (think stuff like Tales of Maj'Eyal, for example). It's obviously crafted with care and in the image of the creator, who seems to be very active on these forums. I love seeing that!

    Время в игре: 121 ч. Куплено в Steam
    Не рекомендую 14.12.2015 06:27
    26 1

    Love the idea of this game since it reminds me of DoomRL, one of my favorite roguelikes. Could this be its better-looking cousin?

    Unfortunately my initial impression wasn't very good:
    - I find controls awkward. Initially I thought you could move with the arrow keys and shoot with the mouse, but you have to use either one or the other.
    - When playing with keyboard you have to change your facing before moving in that direction. This has no gameplay purpose since turning on yourself is doesn't cout as a turn. This makes moving around artificially slow, I'd much prefer "twin-stick" style controls, think Binding of Isaac. It could work very well on a gamepad, on keyboard (two sets of directional keys, one to move one to shoot, or with the keyboard to move and the mouse to shoot,
    - Using the mouse is error-prone because clicking an enemy will shoot at it (if you have line of sight) or run towards it and your doom if you don't. Basically if you're a fast player like me or misinterpret the visual cues you're in big trouble. Clicking an enemy you can't shoot should do nothing.
    - Keyboard keys are rebindable - good - but the keyboard controls occasionally interprets me pressing the key once as two moves - very bad. WASD doesn't work by default and you can't use Enter to choose things in the main menu which gives the initial impression that keyboard doesn't fully work (two bindings for each commands would be nice).
    - You can't wait a turn to wait for enemies to move (a staple of turn-based roguelikes), so you're occasionally forced to move into enemy line of fire, which I really hate.
    - Initial 2-3 levels have very little challenge, I was getting seriously bored.
    - So far level design is completely linear with only one path to traverse the whole level, which means that if an explosion leaves some permanent toxic stuff on the floor you can be forced to walk through it, no alternate path for you.
    - Drop rate from crates is low but they occasionally give very good loot so you feel forced to burst them all. You spend a lot of ammo that way; there's a crowbar but it has limited uses and switching to the crowbar everytime to clean up a room is tedious. I think you should just be able to melee the crates for free.
    - You have to use all consumables from the inventory screen, being able assign a few into quickslots with their own keys would've made the gameplay more fluid.
    - Cheap deaths (in a permadeath game!): some enemies don't follow the same rules as you and can fire at you directly and through obstacles while you have to shoot in straight lines. Also, when you open doors enemies can sometimes get a first shot at you. In both cases if you're low on health you're doomed to die without being able to do anything about it, a big design sin for a roguelike.
    - Explosions graphics are cool but they don't accurately convey the squares that were affected, and for explosive enemies you can't quite see if you were damaged by the explosion.
    - Enemies seem to vary in health (your damage with weapons is constant) which makes the tactical game of positioning with the enemies unreliable, i.e. you can't plan out how much damage you'll receive by tackling a specific enemy. I think enemies should have fixed health (but you can have different colored ones for variations of the same enemy).

    Still there are some things I liked:
    - Thank gods, it avoided the balance-breaking mistake of having power/health upgrades that stick between runs
    - Nice pixel art, very well animated with nice explosions
    - Explosive barrels (muhahahaha!!!) and destructible walls
    - Only three weapons (so far at least) but they each have their purpose, and you have to carefully choose which one to use, and conserve your ammo.
    - You can select weapons with number keys.
    - Getting weapon upgrades doesn't happen too often but is very satisfying because you can really feel the difference visually and in terms of damage. Other upgrades (inventory, skills) are even rarer but I think it's well-dosed.
    - Secret rooms
    - Some explosions don't expand in a single turn, so you can run away from them, pretty cool
    - Some interesting inventory items, mostly consumables but some with permanent effect
    - Traps can be used against enemies

    Overall some good elements, but some very annoying flaws and some bad design points. I didn't find the overall gameplay as exciting as in DoomRL, in particular due to a lack of early challenge and controls I dislike. I'm on the edge on whether I should recommend it or not, but I'm going with negative since I won't be coming back to it. Let's see what can of improvements can be brought to the game during early access...

    Время в игре: 91 ч. Куплено в Steam
    Рекомендую 12.12.2015 16:24
    28 2

    Yeah, its true, this is essentially a turn-based version of Nuclear Throne. But wait, before you dismiss it, understand that it is really well done, and definately has earned its place in competing with NT. While I love Nuclear Throne, this title may actually get more of my time because IMhumbleO anytime you add turn-based mechanics, things get better.

    I said I would only boot it up to check it out, but four hours flew by - that rarely happens to me. Dissertation work was put on hold for this mother******.

    Pros:
    +Butter smooth gameplay with either a mouse/keyboard or from the couch with a controller. You can play as fast or slow as you want.
    +Artwork is pretty great
    +Utterly addictive one-more-run kind of coffee-break game here.
    +Unlockables such as a bestiary and new playable characters that have different stats (not just skins).
    +Daily runs.
    +Learning curve is not as steep as many other roguelikes.
    +No cheap deaths.

    Cons:
    -Probaby best in 1-2 hour play sessions maximum (like any coffee break game).

    Totally worth full price IMO. I will get a lot of mileage out of this, plus there is more to come a la Early Access.

    Время в игре: 571 ч. Куплено в Steam
    Рекомендую 19.11.2015 02:59
    3 0

    I'm a newcomer to rogue-likes/rogue-lites, introduced through The Binding of Isaac and Rogue Legacy. Both are really fun and I enjoy them immensely. However, they feature real-time combat. I prefer turn-based strategy. I'm also partial to sci-fi themed games. Space Grunts ticks all the right boxes: turn-based combat but still fast paced; well balanced; sci-fi theme; cool music, and last but not least, gorgeous colourful pixel art. For an early access game, it seems incredibly polished. Additionally, unlike many rogue-likes, the diffuculty curve is fairly gradual, there isn't a giant spike. Everything seems very balanced. This is my kind of game. If any of that sounds good to you, it might be your's as well.

    Время в игре: 324 ч. Куплено в Steam
    Рекомендую 17.11.2015 15:52
    2 0

    Bought this during early access on steam. Please see below video for my "initial" blind thoughts as I played through my first game. Too Long Didn't Watch: Strong first impression: enjoyable, pretty good variety for early access, will be playing more.
    https://youtu.be/pWHDPfCf7cQ

    Время в игре: 78 ч. Куплено в Steam
    Рекомендую 09.10.2015 11:30
    3 0

    It remberers me strangly of SpaceHulk a boardgame from 1982?!

    It's a great game to play some levels every day. I love the visual style.

    Best played using a controller.

    Время в игре: 247 ч. Куплено в Steam
    Рекомендую 07.10.2015 20:30
    13 1

    I absolutely recommend this game to other players, I'm not even a big fan of rogue-likes, but after seeing the game-play trailer for this, I had to try it.

    So I've played 74 frustratingly fun minutes!
    I guess this is my early, early access review.

    I love the difficulty level, the balance is spot on. The randomly generated levels work perfectly, it's nice to see different layouts each time I play and the area sizes feel just right. Not too big or small.

    The turn based game-play adds even more value for me, I love being able to plan. It's so much better than just running around in a big mess of explosions and bullets like a lot of traditional rogue-likes.

    The variety of weapon upgrades, items, power ups and enemies that I've encountered are interesting and the addition of data cards makes it all that more interesting. My personal favourite item so far is the mine, I enjoy pacing about at distance and letting the enemy come to me, only to walk straight into my mine!

    The data cards seem to be rare, unless I've just been really unlucky. But this is the way it should stay I think, if they drop too often, it would feel like less of a reward when players find them.

    The pixel art is nice and bold, the music works for the settings, creates some nice atmosphere, coupled with really nice weapon sound effects.

    It's not very often that a rogue-like pulls me away from my work, which happens to be making games too. So from one developer to another, you've done an excellent job with the balance in Space Grunts.
    I'm looking forward to playing more!

    Keep up the solid work!

    Время в игре: 74 ч. Куплено в Steam
    Рекомендую 16.09.2015 14:11
    5 2

    Space Grunts is a rogue-like that plays a lot like Nuclear Throne, Dungeon Souls and Teleglitch except for one thing:

    Space Grunts is turn-based albeit fast paced.

    Check out my First Impressions and Space Grunt Gameplay here: https://www.youtube.com/watch?v=c0Brtr_GNXs

    Время в игре: 59 ч. Куплено в Steam
    Рекомендую 15.09.2015 19:55
    9 1

    DISCLAIMER: This game is a work in progress and I plan on spending more time with it. I will update this review as needed.

    Forgettable name aside, Space Grunts is actually a pretty interesting game. It plays like a hybrid of a turn based roguelike/roguelite with the pace of an arcade game. The gameplay itself is pretty simple. When you move or shoot, enemies can do the same. There's no skip turn button, so you need to think a bit about how you're going to position your marine to deal with enemies. The gameplay loop is that you spawn into a level and you move room to room clearing out baddies. You start with three weapons: A shotgun, a railgun, and a frag grenade. As you progress through the levels, you'll find more items that mix things up. It's simple and fun. If you're a fan of roguelikes/roguelites, give this a try. For $10, it's a good deal.

    Pros:
    - Easy to pick up.
    - Polished for an Early Access title.
    - Decent aesthetic and sounds.
    - Fast paced and fun gameplay.

    Cons:
    - Visually simple.
    - Not as deep or complex as the genres it draws from.

    Время в игре: 31 ч. Куплено в Steam

    Дополнительная информация

    Разработчик Orangepixel
    Платформы Windows, Mac, Linux
    Ограничение возраста Нет
    Дата релиза 21.01.2025
    Отзывы пользователей 88% положительных (32)

    Отзывы пользователей

    88%
    28 положительных и 4 отрицательных отзывов
    Обновлено: 20.01.2025 13:06

    Жанры

    Action Strategy RPG Indie

    Особенности

    Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Steam Leaderboards Family Sharing