
Разработчик: Axis Game Factory, Inc.
Описание
GeoVox
GeoVox is the latest real time world generation software application created by Axis Game Factory, Inc. GeoVox is a completely new stand-alone Voxel based real-time terrain creation tool.
GeoVox instantly creates lush AAA quality environments at the start of the application. Designed with intuitive game like controls it allows users to test for level playability as they are creating.
Key Features:
User Experience
• Instant environment is generated at application start
• Simple tools that allow users to edit the environment as needed without a steep learning curve
• Clean, low overhead GUI that allows for fast terrain editing, without limiting users creativity
• Standard game controls to allow users to explore their environment to simulate gameplay
• Flying Camera or FPS style with gravity and jump ability camera modes
• Full real-time Voxel based terrain editing
o Easily edit the terrain with simple point and click volume brushes
o Define Voxel brush sizes and shape
o Single click and click and drag on Voxel application
o Offset Voxel brush from center or base
o Brush snapping
o Add Voxel volumes
o Cut Voxel volumes
o Paint Voxel volumes
o User definable smoothing
o Cut volumes and Paint textures and apply environmental assets simultaneously
o Create a pallet of Voxel types to be used in your environment
o Voxel types can include textures, assets and vegetation
o Mix and match variables to create many Voxel types
o Voxel types can be applied upright or aligned to terrain normal
o Assets can have user defined depth off-sets
• Fully featured fractal algorithmic terrain generator
• Limited or Infinite terrain editing abilities (user decides and determines how large they want their maps)
• Create from hundreds of pre-packed, license free assets to use for professional development
• Assets include:
o Trees
o Plants
o Rocks
o Shrubs
o Flowers
o Grasses
• Library of terrain textures included with color, normal and specular maps
• Real-Time, user defined Ambient Occlusion
Input/Output
• Create Asset Packs for use with Geovox using the Geovox Asset packager and Unity FREE
• Importing of AGF and Geovox Asset Packs for use in Geovox
• Importing of the Geovox Terrain Format (Raw Mesh data) to Unity 5.0
• Asset Packager for use with Unity 5.0 Free to GeoVox asset package format
• GeoVox to .Obj exporting
o User defined model export parameters
o User defined export location
o User defined export size
o All mesh assets export with transforms applied
o All images export in .PNG format
Product Road Map of Future Updates / DLC - will be added at a later date
• Importing of the Geovox Terrain Format (Raw Mesh data) to Unity 5.0 (COMPLETED AND PUBLISHED 06.11.2015)
• Importing of the Geovox Terrain Format to the AGFPRO Editor (future update)
• Importing of the Geovox Terrain Format to the AGFPRO Player DLC (future update)
• Asset Packager for use with Unity 5.0 Free to GeoVox asset package format (COMPLETED AND PUBLISHED 06.11.2015)
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP2 or better
- Processor: Intel Core 2 Duo / AMD Athlon X2 or Better
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
- DirectX: Version 9.0
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: On 64 bit machines the following must be installed - Microsoft Visual C++ Redist (64)
- OS *: Windows 7 or Better
- Processor: Intel Core 2 Quad / AMD Phenom 2 x4 or Better
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
- DirectX: Version 11
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: On 64 bit machines the following must be installed - Microsoft Visual C++ Redist (64)
Mac
- OS: Snow Leopard 10.6 or better
- Processor: 2.0 GHz PowerPC 970MP or better
- Memory: 2 GB RAM
- Graphics: Nvidia / ATI (shader model 2.0+, year 2004) or better
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: More is better...
- OS: Mountain Lion 10.8 or better
- Processor: Intel i5 or better
- Memory: 4 GB RAM
- Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: More is better
Отзывы пользователей
I could be mistaken, but I'm reasonably sure the developer of this program died. I recall reading a forum thread about it, and it's unfortunate because this was honestly really promising software when it was released.
I can't recommend it, sadly, as it's clearly not getting any updates or anything like that.
This program doesn't seem to "do" anything. You can put in a seed to randomize the terrain, and if you try to "paint" it to add or subtract from it, it might add a layer of pixels or two - the first time. You can't do any seriously major editing of the terrain. There also doesn't seem to be an option to remove trees from under the water. This is not a program that was ready for release. It needs some major development work yet.
Easy to use, builds good terrains but I wish they would be more realistic. Maybe add buildings, animated birds, and animals.
Reminds me of an old program I loved waaaay back when called VistaPro...which allowed you to create terrain and foliage using a very basic computer system...at the time a 486? Love the ease of which you can create your scenery or control to a degree of what is generated. Powerful tool, but unsure how to integrate what is created here to be used in Unity or AGFPro.
At first I thought this might be helpful but then I realized how terrible the controls and editing usage is in it to the point that I am severely disappointed in it after using it for awhile.
So I think I'll just stick to the standard engine tools in UE4 and Unity for better overall results.
It's very much a pain trying to edit in here to make landscapes so you're pretty much stuck trying to play with it to get it to look just right but half the time you accidentally create circles and boxes in the landscaping making it tougher to look good while doing the editing.
Definitely not worth thee $40.00 . Got it on sale and still regret buying it . The export " Feature " is broken and is of no use . I do not recommend this " Product " .
I'm a one man team game design hobbyist. I am always on the lookout for a new tool that will help feed my addiction and when I saw GeoVox, I was extremely intrigued.
What do I like about it?
The world builder gives you an amazing view of what you are designing. The rendereing engine built in is amazing.
The settings when creating a new world can produce an almost infinite number of distinct worlds as a starting point with minimal effort.
The voxel engine is fantastic. It allows for creating some truly beautiful scenery quickly really cutting down level design time.
The program allows you to change textures so you can quickly see what the world would look like with different styles.
What don't I like about it?
Even with a pretty powerful sustem, the program can get bogged down. I have a Core i7 7820HK with a GTX 1070 and 16Gbs of ram and even when I'm not running at max settings, the program will stutter a little. For someone with a less powerful system this will slow you down.
The controls are not the most intuitive setup. This just requires time playing with the program to get accustomed to but I think it is worth mentioning.
Another thing to mention, If you use AGFPro, GeoVox works great with it. Personally, I prefer using GeoVox over AGFPro's Voxel Sculpt addon (which is basically like having GeoVox built into AGFPro). It just runs a little more smoothly.
i got this on sale for 9.99 and it even then was not worth it ..
problems
when exporting there is a moderate to high chance of crashes
the terrains are NOT UV unwrapped which makes it useless for using in other 3d applications
no native support for Blender Cycles node setup -Dealbreaker
incase you are wondering what my system specs are here they are
Intel i7 4790k @ 4.2ghz
32gb RAM DDR3 @ 1600mhz
GTX 980ti 6gb
Windows 8.1 64bit
i checked the ammount of RAM i was using for exporting and it never breached 8 gb and still crashed when trying to export "high resolution, Grass, Prefabs(trees water) Textures, heightmap"
if my issues were fixed i would reccomend but seeing as i doubt it will be even looked at (last update was not that recent) dont buy and save your money and spend just a tad bit of time making the terrains yourself as this application will only increase your workload not decrease it
this requires compatibility with Blender Cycles nodes and the "memory" issue needs to be fixed and the terrain needs to be automatically UV unwrapped then it will be a great simple terrain exporter ... but since it does not have those things its not worth the wasted time or money (glad i refunded)
20 years of tool and game development experience gives me this opinion...
'Basically, this tool feels and appears like it wants to be a big boy tool made for the little guys.. but in the end, it serves no one correctly..*YET*. There is a potential here to morph this into a tool that many many people would want...but the question is; do the devs have the experience and knowledge to evolve this into what it is expected to be ? ..and then go beyond that into being the best tool to find within its' ranges of purpose ?
- I'm going to guess 'not with their current plans and knowledge as well as experience'. ..but if they find the right couple of people to add to their team, the sun *could* shine on these guys and make this a true $50 component tool. Currently IMO, it's an overly-made $15 specialty-niche tool that ignores all but one market.
..'Features only matter if they matter. *shrugs*
@Developers.. I hope you'll find the time to look into the areas that are holding you guys back from ruling this area. Listen to the complaints of your current marketed demographic.. then plan your next stages..THEN, and most importantly, find someone like myself(I may have time to help, depends on when/where) to analyze what the plans and workflow will bring to the various levels of "game creators" and also of course "game developers".
There is potential here with this as a decent base framework.. but the current package is mind bendingly crooked and dead-end'd.
..one last thing.. why are you requesting internet access so often ?
[ I selected that I would not recommend this product, but only at this time of course. Perhaps that opinion will change based on the future of this product. ..as of June 2017, I do not recommend this tool. To Unity users nor to non-unity users. ...UNLESS.. you're just fiddling around and learning game development and the price is around $15. ]
The export function is broken and when flying around the controls were inverted if they change some stuff i might buy it again i had high hopes for this software
--- UPDATED REVIEW AS PER JUNE 2018
I still think GoeVOX is a pretty neat tool to generate terrain, however...
The developer hasn't updated GeoVOX for over a year bow and there are some issues that are not addressed at all. I've also heard from one of the programmers that the developer has hired that he hasn't been paid since the start of this year, which shows that GeoVOX has been abandoned.
That doesn't mean that I think GeoVOX should be reviewed as NEGATIVE as I've changed it to. All I've written below is still true and I am still using GeoVOX as my main terrain development tool for my current project (even with the flaws that are still there). I've just changed the review to NEGATIVE to warn you as potential buyer that you WILL NOT get any support for any problems you have.
--- Original review November 6, 2016 below
I think GEOVOX is okay, but only IF you're using the Unity3D engine as your development envorinment. Reason for this is that GEOVOX uses only 2 kinds of exports:
1. it's own file which can be imported into Unity3D with it's own plugin. It works fine, but is darn slow.
2. .OBJ files along with .PNG terrain maps for other engines, but with the size of the directory created I figure it'll be a pain to import in Unreal/CryEngine.
There is a problem with mouse speed though. The click for adding new voxels is very sensitive and before you know you add more changes than you initially wanted :D The only REAL bad thing I found is that the mouse axis are reversed by default and after you've chanced them, you can not save the setting. Problem solved, it's now saving my mouse axis settings.
Customer support of AGF in general is very good. They are active on the forums here and reply very quickly to questions you have.
One thing to keep in mind though. The recommended RAM is 2Gb, but that's to run GEOVOX itself. Depending on the size of the terrain/map you've made you DO NEED 8Gb or even 16Gb to import it into Unity3D...
Now I'll be back to GEOVOX to make some nice landscapes to use in my (hopefully) future RPG.
What the hell is this?
Spent 3 hours making a terrain and figuring it out how the hell to export to Unity only to find out that ....:
You can't import custom textures which HONESTLY should be a given considering this is labeled as "software" for game developers. Do game developers not use original assets or what?
Yeah yeah I know, I read you could always just go and create a Unity3d package on Unity and then "import" (more like use the explorer/finder to copy your files to the corresponding directory...) that into GeoVox.
Hell, I spent like 2 hours googling how the fuck to pack a Unity3d package since EVERYTIME I try to create and export a package it'll be set to "unityPackage" as opposed to "Unity3d".
How did i come to realize the absence of such a basic feature? Well... Cause I was trying to change the specular and normal maps of one of my voxel types and ended up realizing that EVERYTIME that I import a scene into Unity the materials loose the specular channel resulting in some horrible looks for the whole terrain.
I'm glad I got this discounted cause as of today, this is really still something I can't find myself using because of its severe professional features.
Sorry, it surely did look better in the video than the real thing.
I am never going near it again.
But for those that put the whole day to GeoVox, might have a small chance of succeeding.
But most stuff on here is broken... and seriously laggy.
I requested a refund for one simple reason. OBJ export is broken. Otherwise the software has promise. Here is reason stated to customer support:
The developer does not seem to understand that his OBJ exports from Geovox will not work properly for several reasons. There is no proper linking between the mtls and the objs and the OBJs have impromper UV maps...they are unified. In support documents he states that the UV maps can be generated in the 3D software, but this defeats the entire purpose of generating the textures within the software itself.
here is the forum post which supports this:
http://steamcommunity.com/app/368470/discussions/0/537405286657721456/
Why would I bother texturing WITHIN Geovox if I have to remap all my UVs in another software? If this is fixed I might even purchase this software again, but as it stands it is unuseable as it is described.
edit: purchased again now that its on sale. its worth $13 as a standalone terrain sculptor. hoping they sort out an fbx export with intact shaders.
Personally I think this tool needs more development, don't get me wrong - I'm going to give it a thumbs up...
The thumbs up I give it is for making this technology available for a decent price - other products which are similar - say like voxelfarm target enterprises - while this rightly is a cheap by comparison product, it does its job admirably.
The main reason I want to see more development is not because the tool is inadaquet - although some may say its not entirely artist friendly and perhaps a little unintuitive - but because smooth voxel tools to me always seem inadequate - I've used voxel toolkits with Landmark, and even had a quick look at some things from voxelfarms impressive suite via screenshare - this tool captures the essential editing tools, which (in my opinion based drive for improvement) can be better.
Well worth getting right now if you are planning on marching straight into development - my PC (quad core w/hyperthreading, 760 GTX with 16 Gig Ram + 4 Gig VRam) was barely holding up at some points, but by the time you've finished your project, this will work smoothly on most customer PCs...
This is the best terrain editor I have ever used. It is simple to use and is truly AAA terrain. I have also used their other software such as AGFPro and I gotta say that also impressed me. You can tell that they put time and quality work into these peices of software. I would reccomend this to all game developers who are looking to have high quality terrain in their game.
Right out the gate, this is a powerful terain generation tool. Having grass and trees is nice, granted, but the way this makes terrains for you and the tools you have to build/dig and the fact you can build terrain archways, you can dig, you can basically build an endless terrain is awesome beyond measure, especially for this price.
When you export out the terrain, you can bring it into any modeling program you own, whether it is a free modeling program or a paid one such as LightWave. They are constantly improving the product, so it can only get better. I recommend this to anyone who needs to make terrains for any of their purposes. Personally, I use this for making terrains for my games.
The employees are very friendly and they are very supportive if you have any issues. They are diligently working on enhancements for GeoVox which I totally LOVE, I haven't seen this much effort by developers on products posted to steam that isn't a "green light" beta thing in a long time. This is a real product, live and usable. If you buy it (which I highly recommend) and have any things you wish to have added, just let them know and they can see if it is feasable to do!
You simply can't beat the price for the ability of this program.
NOTE: I am not a paid spokesperson, I don't work for them, I am an independent game developer and I totally love this product!
5 Stars out of 5 from me on this!
This program is not ready to do anything avoid purchase if.
1-If you want a small map with low polys
every map {even the ones with limited map size} will have minimum 600.000 polygons
2- No unity export {at the moment}
If you put a price tag of 37+ Euros, at least have that ready
3- you can only export the terrain to obj
Thats cool, but you will have 2.000 individual ground Obj... 200 grass...600 trees
and to top that of for some reason my OBJs dont have textures so all that i have is
a gray mesh [the no textures issue is maybe my fault]
FBX would help, but its not ready yet.
4-Program may need a more powerful system than the recommended {min requirements}
5-videos look cool, but in the software you dont have that much control if you compare this to Voxel Farm 2015
6-I dont recomend this if you want to do movies in maya {for example},
otherwise if its for games it can work.
Never in my steam life i have reviewed a product/game, but this software frustrated me so much i just had to do it.
Update *
A}- Once you downloaded the app with the new update you HAVE to create a ACCOUNT and have to sign in [wich open new troubles] ...
B} first if you dont sign theres no GEOVOX, no offline with new update... instead of the unity feature they add a online only app, great.
2} Activation is needed, but activation is not sent to the email for confirmation and there are problem with this right now in the forums.[fixed]
buy the game now and there is a possibility that you will have to wait ACTIVATION from the DEV himself... after waiting response on the forum
8} New Heightmap is buggy and has many problems, also in PNG...not in .raw format
9} Reloading map in the generator makes the program crash sometimes
10}Loading a saved scene can sometimes cause perpetual {loading terrain} thus crash
Seriously?
100% unprofessional product
Very nice, I was pleasantly surprised when I opened up to find the terrain already there ready to go.
It's a lot better than the ones I've used before over the years you can get up and running very quickly with a high quality terrain.
Once the updates which import into Unity 5 and Axis come out this will be the best ever.
I recommend it for now and await the promised updates.
"Just as I thought, the devs have listened and already released the Unity 5 import of the terrain"
Way to go guys ... nice
Amazing! Ten minutes in and I have made a more fantastic terrain than with any other software. Definitely a must have for game developers, or even anyone who just wants to play around and make stuff. I can already see myself and other people spending many, many hours with this!
Дополнительная информация
Разработчик | Axis Game Factory, Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 28.02.2025 |
Отзывы пользователей | 47% положительных (32) |