Разработчик: Arise
Описание
Койоты – это смесь жанров RTS и RPG. Это приключение, которое ты переживешь в постапокалиптическом будущем вместе с Брэдом, главным героем, и его друзьями.
Тебе придется вкусить радость побед и горечь поражений, пережить предательство и узнать цену настоящей дружбе.
- 29 насыщенных событиями миссий;
- 30 эпизодов комикса, последовательно раскрывающего игроку интригующий сюжет;
- 46 типов некогда мирных автомобилей, переделанных под адские орудия;
- 1 По-Настоящему Огромный Секретный Грузовик;
- 7 героев с разными RPG характеристиками и набором опыта от миссии к миссии;
- Возможность использования героями любой доступной в миссии техники;
- Реалистичные американские постъядерные пейзажи.
Поддерживаемые языки: english, russian, czech, german
Системные требования
Windows
- ОС *: Windows® XP (SP3) / Vista (SP1) / Windows® 7
- Процессор: 800 MHz and above
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 32 Mb
- Место на диске: 2 GB
Отзывы пользователей
I bought this a long time ago, but finally tried it out recently. I love post-apocalyptic stuff, and I can do with rough edges. But the pathfinding and formations are utter garbage. That's a deal-breaker for an RTS in my opinion.
It's actually pretty nice, good graphics, okay story and varied missions. I enjoyed leading my own Mad Max gang into battle.
For whatever weird reason out there, a few years ago, before Russian government didn't destroy Russian gaming industry completely (like pretty much everything else in that poor, poor country), we've got ourselves a lot of Sci-Fi games with cars being a main motif. There was a series called Hard Truck Apocalypse (AKA Ex-Machina), there was a game called Sledgehammer (AKA Gear Grinder), there was Death Track: Resurrection and so on. Desert Law is one of those games and this time I really, really wanted to like it. Just because this time it's an RTS game and I always had a very special place in my heart for that genre. Unfortunately... yeah, yeah, you know the drill. A lot of Mother Russia happens here. But as usual, I'm getting ahead of myself.
First of all, what is Desert Law? Like I've said, it's an RTS game. Surprisingly old-school in a way, since it doesn't look / feel nearly like something from 2005. More like something from mid-nineties. Which isn't a bad thing, though. Isn't bad at all. Quite the opposite, that's actually the exact reason why I've decided to buy it (it's hard to argue with the fact that nineties were the best time period for many genres on personal computers and RTS is one of those). Don't expect any base building here either. Not even on Company of Heroes level. The entire game is like one long Tanya Adams mission. If you know what I mean (I hope you do, because if you don't, I don't want to talk to you). But since it's a story-oriented game with thirty-missions-long campaign, our main characters can level up and we're able to carry them from mission to mission, the same exact formula worked well enough in games like Sudden Strike and Blitzkrieg, while your characters can even exit the vehicles and find themselves the new ones here... it also sounds pretty fun. Add the cult of cars and Fallout-like setting to all that and you'll get something that many people would probably like to be a part of. So, what's wrong here? Why's the thumb down?
Well, as usual with Russian games, there are two things. First – the story is terrible (the bandits and Cuban army are bad, our guys are good, guess who'll win and get some babes at the end like a Didck freakin' Dukem?), while writing is full of stupid things and cheap jokes. And second – it's terribly, terribly made. And I'm not talking about the dated visuals. I'm talking about gameplay and gameplay only. The most basic features (like the option to quickly center camera on units) aren't there, the AI is painfully dumb and fails to find the right path all the time (no, seriously, the very first WarCraft, which was released eleven years before this “masterpiece”, didn't feel nearly as bad in that matter), the missions are dumb and shallow, but very confusing (the worst combo you can ever imagine), the critical points for the tasks are invisible and very often won't even trigger right away, which may even lead to your defeat (when you need to escape from a huge army, for example), the entire thing is full of stupid decisions (like infinite hordes of enemies), and, of course, the game is pretty unstable. Guess, it's more than enough to give it a thumb down, huh?
I must say, though, Desert Law is far from being the worst game you can ever imagine. It's not nearly as bad as many other Russian disasters I've played (some things still give me nightmares) and about five years before its actual release it'll even have a chance to be counted as somewhat competitive product for those RTS enthusiasts (there was a lot of those back in the days, before everybody started to play those repetitive MOBA... things). But honestly, it's really hard to enjoy this game in a proper way. And not only because it was 2005, which brought us games like Empire Earth II, Black & White 2 and Age of Empires III. There was just way too much cheap aftertaste and way too much things that will lead you to cheap and unfair deaths. And since missions here are really dull and not interesting at all... you've got the idea. Desert Law is only for those ultra-hardcore RTS enthusiasts that already played and finished pretty much everything else there is. If you have any other option? You'll probably want to skip this... experience. Dixi.
Played this in 2006. Time flies!
It was fun and the funny comics between missions were a great way of telling a story
Mad Max inside Blitzkrieg engine. Yay? no not really.
This is a neat game, a hidden gem... Very enjoyable
AI in this game is utterly dumb.
game is too boring , too many dumb tutorials , explanation for everything , its way too annoying.
The story, the gameplay and the RTS aspects are terrible. I enjoyed the comic book art that pushes the story forward, but that's about it. As a kid I loved 1C's games, but for me this is definitely their worst title, even when this game is set in my most favorite setting - the post apocalyptic world. http://steamcommunity.com/sharedfiles/filedetails/?id=792119811 http://steamcommunity.com/sharedfiles/filedetails/?id=793254106
Bought this game years ago and was never able to play it due to incompatibility issues which somehow resolved themselves a while ago. But I gave it a try and couldn't get past the first couple of levels out of sheer frustration. The game stops you LITERALLY every second to explain basic mechanics that are in every one of these types of games. I skipped the tutorial and on the second mission, it tried to teach me how to draw a selection box. That's the type of useless information this game thinks is worthy of stopping gameplay to tell you. EVERY SECOND. I don't have the patience for that horseshit. Not recommended.
as many reviews on many games state, it would be a lot bnetter to have some sort of numerical (1-10) sysem or something. I like the setyup of the game, it is older but acceptable graphics. Has a lot of content actually. Devs really should come back and add a card set and achievements to make the purchase a bit more "worth it". But if you can catch it on sale it's a nice litle game. I don't like giving a Neg to a "medium" game. So I always opt for the UP vote. Again, it's alright, nothing to eb overly dissapointed with.
The Gameplay is allright, just rather lacking. Its not an rts, its not an rpg is just very bland. Feels only half made.
The story is utter shite however, makes no sense at all.
I realize this game is a decade old, unfortunately the movement AI behaves worse than games twice that old. No unit clustering, no width detection for paths that are blocked by debris, no 'unjamming' for 'traffic jams'. Controls are awkward and gameplay is simplistic at best. Might be worth it if it's under a dollar, but I'd still recommend going and playing some random flash games made by 15 year olds over this.
It looks nice, and runs well enough, kinda like Starcraft 1.
However gameplay-wise it's a pain due to horrible path-finding (cars will happily run into trees) and the unpredictability of how a car will move and where the map will allow it to move. That is compounded by the cars tending to want to approach enemies on their own, resulting in one of them deciding to ram a fence when you tell it to drive down a road. Lastly, moving groups is a pain because they always try and keep the same distances as when they started moving, and there doesn't seem to be a way to tell them to move closer together.
The nail in the coffin however is that the writing is utterly atrocious.
If you're into the Blitzkrieg or Sudden Strike series you might take a look at this one. Desert Law is pretty much Blitzkrieg set in a post-apocalyptic world with all those crazy vehicles minus the strategic factor of the previous Blitzkrieg games.
In every one of these 29 missions you basically control a bunch of armored dune buggies, Hot Rods or armed trucks and let them charge into hordes of wasteland punks. A handful of the stages are stealth missions, where you guide a story character through deserted ruins. All in all quite a good mission and level design if you ask me, especially the desert maps with all the details look pretty nice. Gameplay on the other hand is always relatively straight-forward and not too demanding.
Instead of Blitzkrieg-typical briefings, the missions are interrupted by cheesy comic cutscenes that illustrate the quite shallow story. But still the story lacks sympathetic characters or interesting twists, so don't expect too much. What also differs Desert Law from the other Enigma engine games is the use of hero units. If only one guy from your bunch of "heroes" dies during combat, it immediately leads to failure. This can be quite frustrating, as your heroes bite the dust pretty often in hectic firefights.
The Good:
+ Detailed maps
+ Atmospheric soundtrack
+ Cool vehicles and units
+ Pretty good mission design
+ About 10 to 13 hours of gameplay
+ Upgradable hero skills
+ Comic cutscenes
The Bad:
- No support for resolutions higher than 1280x1024!
- Heroes die too fast and lead to failure of mission
- Not really interesting story or characters
- No multiplayer
The Ugly:
-- Nothing really...
To put it in a nutshell, I especially recommend this game to fans of the Blitzkrieg/Sudden Strike family. If in addition you like the post-apocalyptic setting too and if you forgive Desert Law's minor problems, you'll have a pretty good time with this game.
7/10
A nice single-player only strategy game. Desert Law will differently appeal to Mad Max fans and fans of post-apocalyptic fiction. There is no base building, resource gathering or micro-management. It is a budget game and it shows, but it is a great little distraction for just $5. The graphics, although out-of-date are still very nicely detailed. They are 2D isometric with 3D vehicles and they also have very nice weather effects. Even without any multiplayer you are still getting a lot of content for just $5 as Desert law has a long campaign of around 30 missions of different varieties.
Gameplay is good but the only big major problem I had was that if a story character dies, it is an automatic mission failure. This can be sometimes frustrating because enemies can take out your vehicles and characters pretty quickly if they all target one in your group. So sending out your non-character units to the front of your convey is a must for success, which can be annoying because there is no option to change the types formations of your units like there are in other strategy games. Despite that issue the gameplay is still fun if you are able to overlook those major faults.
Дополнительная информация
Разработчик | Arise |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 40% положительных (15) |