Разработчик: Farlight Games Industry
Описание
Farlight Explorers is focused and supported on various pillars:
Auxiliary systems: Design and maintenance of all the elements that your base or spaceship need to be operative (water, food, oxygen, energy).
Automatization: Manage and automate the extraction of ores and production of elements that are essential to grow your base.
Transport of goods: Build spaceships in order to transport the goods is vital in order to produce all the possible elements of the game because each planet will have unique characteristics.
Managing a colony: Once you build the Singularity Gate, you will be able to manage a little colony with differents buildings, where your colonists will have a variety of needs to fulfill.
When you start the game you choose a planet to start from the hundreds out there in the galaxy map. Once on the planet you have to extract resources to begin building a base that provides you with the items to survive like food and oxygen. If the base is secure, you can start building your spaceship to go to other planets to extract unique resources that you need to develop new technologies, or you can also use your spaceship to explore.
Поддерживаемые языки: english, spanish - spain, spanish - latin america
Системные требования
Windows
- OS *: Windows 7 64 bits,8 64 bits,10 64 bits
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or equivalent
- DirectX: Version 11
- Storage: 8 GB available space
Отзывы пользователей
Honestly After all this time hoping for more meat to the bones, but sadly the devs have moved on to something else so in its current state I can't recommend this maybe if it was around the 4USD mark
Dev abandonned the game for another one (Farlight commanders).
This is what Satisfactory looked like in Alpha 0.0001, but he didn't even try to compete with it, and just goes "Srew it, i'm gonna milk another game type instead".
Do not buy, as it will not have more updates.
Pretty good design vision, sadly quite unfinished and now being abandoned to work on a new game.
Current state is definitively not worth its current price, so unless it's on 90% sale and you are fine with buying an unfinished product that is very unlikely to be completed, don't buy it.
Wait a minute... Abandoned game, buggy mess, half feature correctly implemented if at all, and they... anounce a new game.... Stay away.
Got to the point where I could build a ship. There was no way to refuel it nor add the water, O2 or anything else. Teh pipes had to be placed in BEFORE you ever move it to fill it up for the first time. However, there are oil tanks on the front that you can't fill until you get to a planet that has it, then you can't fill them because the pipes are not lined up, it impossible to line it up perfectly and seemingly, no remote means to fill it.
It needs a LOT of polishing and fleshing out before it can be called a playable game. A couple of annoying bugs but nothing game breaking.
Sad part is, it's a typical Unreal Engine game with a small square play area on each planet with all the resources available almost in the same place. It could have been an entire planet that would make it similar to Empyrion, so you have to travel a bit to get resources and the train would actually then be useful. At the moment, the train is little more than a gimmick that you'll build once and never use again.
Be warned, the dev is unresponsive. Bug reports, posts asking for information and anything else are ignored. Not a good sign for an EA game. Also, the players don't seem to want to respond or help either, I posted a couple of questions days ago that have never been answered by anyone and ended up battling to find the answers myself to no avail since there is no game Wiki with any information either.
I really can't recommend this game right now given the devs lack of response or the update frequency. I get the distinct impression that the game will be abandoned before it's even half finished considering how long it's been between updates and the lack of any real interest by the dev toward the players.
If things change, I will update my review and possibly I can then recommend it, but not now.
I really like these types of games, but this one I cannot recommend. It just feels so cheap and poorly done.
When I first started a game, I walked up to a capsule and pressed E, F, G, Space and left clicked/right clicked, nothing happened. Then all of the sudden the loot window opens. When I look at the controls, it is not specific. I tried other capsules. F seemed to maybe work? but I am not for sure, it is almost like when I went up to the capsule, there was a delay in the game knowing that there was something there so I could not interact with it for the first 30 or so seconds.
These green blob things kept just appearing out of no where close to me. I have a feeling they are the only enemies this game spawns. When you hit them with your drill/weapon? they just kinda break in half or something? It's almost like there are no visuals except for two, for them. One showing them whole and the other showing them broken before they disappear.
I would be mining and a random tutorial window would open that has nothing to do with what I am working on at the time. I turned it off in the options menu because it was so blatantly irritating. Also, there was a whole tab just for that with yes/no...
I built a water machine, then an oxygen machine. I did not have to interact with it, I just walked close and it fill my air some how...
I had this on my wish list for years and decided to give it a go. I am so disappointed. I cannot believe the developer calls this a finished game with the disgustingly bad controls and interface. This will be the second game ever that I request a refund on.
This game hasn't really updated at all. To anyone wanting to buy this game, just go somewhere else. The UI is still the same from a few years ago. The charactor movement is terrible, try to select anything from the inventory disappears.
I was really hoping that this would grow and evolve into a better version, if I just gave this enough time. Three years later, it hasn't.
So I'm stepping down and away from this game, and let it go.
Its been a year or so since i bought the game. I've came back to see alot of changes, but im uncertian to if theyre for the better.
The things you craft mean that you need to build other items first before 'unlocking' new items- for instance- your inventory is reaaaaaally small. So, i want to create a container... however- you need to, even hough you have a small machine to make the item- craft multiple items like an energy source, electrical connector and some other irrelavent item before you can unlock the container- of which is made by a machine that doesnt require the items mentioned before. This means youre constantle juggling and dropping resources that you'll need later in order to create space for resources you need to create the other items....
Also, getting to be able to craft just a bloody wall requires many other items to be made, again irrelivant items before you can 'unlock' walls. The walls and containers, base items dont require machines to make them...
The game is a headache. 3 hours later, and ive got a 9 square foundation built and four corner walls, after irrelavent and non helping 'tutorial' part of the game is non skippable therefor meaning starting a new game means a half hour tutorial, yet for more complex creations - you are told to 'view help pages f1-f5' and theyre useless, and lack information, yet the tutorial is half hour long?- many machines and currently useless items to unlock the simple needed items, wasted resources and time.
The annoying part is i want to get to the point where i can craft vehicles and enjoy the good parts of the game that're in the video, but it looks like its going to take forever to get there.
Pull your pants up devs- and get someone to play your game and realise how stupid the beginning part of the game is.
Currently its buggy, clunky, and lacks a lot of polish.
The ideas are there, but it requires a lot more developer love in all aspects of the game (gameplay, UI, stability, language, key bindings, etc)
Given the long development time already, I do not assume this will soon change.
Only for the hard core fans of the genre... You might get some enjoyment out of it for a couple of hours but you'll have to avoid the temptation to quit in the early game because of the clunky experience.
Sadly, my savegame starts to continously Crash to Desktop... With no real clue how I can avoid it.
I might reload a game when updates arrive... I'll see how or if this evolves further.
Some other things to consider for the developer:
* on start game, everything is available in the build menu. There is no gradual unlocking of tech, which could offer a better feeling of progression, e.g; advancing the game and could reduce early confusion on what to build first.
* Personally I didn't like the fully built stations available as well from the start of the game
* Crafting is hidden behind one inventory key, and then a click. There doesn't seem to be a shortcut to go to crafting right away.
* juggling with different variants of one object (transport tubes, wires: left, right, up, down, t-junctions, bends, etc) is cumbersome, especially since you have a limited inventory, see how empyrion or stationeers allows you to build, from one object, different configurations of the same object
* conveyors don't make much sense, except in limited scenarios because you actually tell people to use transport tubes instead and warn that the game has issues with it.
Ok, I am an old gamer. I have been playing games for a long time ( 30+ years). Most recently I have adopted alot of early access games. Farlight being the most recent.
Although the overall rating on this is mixed you will note that most of the recent reviews are positive. Most of the negative reviews are about content, bugs and crashing. "It's early access!!!"
Now on to my experience, if you are familiar with Factorio and like the concept you will most likely enjoy this game as well. I will give a "+" for the graphics over Factorio's 2D sprites. The environmental models need some work but over all satisfactory for the current state of the game. Mechanics take some getting used to, and the help screens could be written better. There is a nice guide available that is a must read to get you started.
I bought the game on sale (recommended), at full price I am not sure I would say you get your moneys worth. If you adopt the attitude that you are going to encounter bugs, and crashes - it's pretty good. Has a decent concept with tons of potential. The game gets updates regularly and the developer seems keen on getting feedback and improving the title.
I give this a thumbs up, and look forward to seeing more. Remember it's early access so you will, and I did run into bugs and crashes. I offer my support to this title because I think it has some promise and will keep an eye on it as it develops.
Farlight Explorers
JUL 2017
This game has a lot of potential. My guess is that it's someone's passion project, as the updates have been slow but steady since it first came out on Early Access.
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The short version:
It's a little like factorio but in 3D and with far less enemies. The ideas are very similar: Extract, Refine, Assemble, Research. Find new (different) resources and repeat. There is a pseudo-storyline which will likely be expanded on later, and additional game mechanics like founding and creating your own colonies, and small-scale military conflicts.
PROS
- Lots of depth. I'm ~20 hours in and I'm only just ready to leave the first planet.
- No really. Content-wise, especially if you're an efficiency fanatic like me, these elements will probably see you get your money's worth.
- Trains
- Building automated factories to achieve your goals
- Grind*
CONS
- There are some bugs, and some people have crashes. I've encountered one crash, due to a buggy machine (fixed when I removed it).
- Placement of certain wires and pipes can be fiddly and time-consuming, no idea if this will change in future
- Overall, it's a bit rough around the edges, especially the interface
- Grind*
*Love it or hate it, I guess!
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Long version:
There are three possible starts, and on each one you can choose anything between full creative and full survival with options in between:
1. From scratch. Empty galaxy.
2. Someone built a Singularity Gate, so colonies are available to build. Trade is possible.
3. Colonies, Trade, and Battles are all available from the start.
If you start from scratch, you're on your own. You have to extract resources, set up machines to transport and refine them, and assemble them into intermediate (construction) products, or components for research. The research machines in particular require recipes that require 4-6 machines for one ingredient, so be prepared for some trial and error while you work out where the possible bottlenecks are.
Once you've peaked on the first planet, you'll have to explore other planets to get additional materials. You'll normally start on an Iron/Copper/Coal planet, and have to venture elsewhere for things like Titanium, Vanadium, Oil etc.
I like this mechanic, as by the time you've assembled a spaceship, fuelled it and done enough research to start the tech tree, you've probably created a spaghetti mess that you'll be happy to leave behind. So, grab your essential resources and set off for another planet! Start again if you want, or just extract and refine what you need and return it to your starting planet. It's up to you :)
If you're starting from scratch, the idea is to get enough resources to build a singularity gate to allow colonists into your galaxy. This in turn opens up the colony building, which looks like another game in itself. Truthfully, I've yet to build the gate and explore this mechanic, as well as the battle mechanics that come even further into the game.
But having played this far, I like what I see. Yes, it's rough around the edges. There are fiddly things that could be easier, the interface is a little clunky, and you may or may not experience crashes. But if you like Factorio, and crafting games, and feel like branching out and trying something different, then I can't really argue with the price that this is being offered at.
As I've said, it looks like someone's passion project. It appears to be a single person developing this game, and it's been updated not often, but fairly consistently since release. You might not be able to get over the interface snags at first - I know I struggled. But it was worth the effort, and I'm glad I fired this up again to see how it was doing.
7/10 and I look forward to seeing what happens with this in the future.
(6/10 if you can't get over fiddly interfaces)
It's kind of like an Early Access 3D FPS Factorio, without the Alien Insects.
It's not quite there yet. Lots of bugs. Random crashes. Missing content. ( Early-Access ) It can get a bit grindy at times. But I have seen regular updates, so there is hope.
For me? $15 - $20 is the price I pay to go the movies for a couple hours entertainment. I figure I got my moneys worth out of this game. So as long as they keep working on it, I'll give it a thumbs up.
That said, If $15 is your entire gaming budget for awhile... I would suggest not buying this one right away. It needs to cook a little longer.
Ok, big area of frustration. There are two games. The new version and old version. It took me about 4 hours of gameplay before realizing most construction materials don't unlock after a time.... they simply don't exist in the "new version".
This game is so underdeveloped that it shouldn't even be purchasable as early access. I would NOT recommend it to anyone until it's a LOT closer to completion.
Early Access Review - Good game premise, but (for me at least) an absolutely terrible interface made it unpleasant to play. Controls were obscure and non-intuitive. I'm a huge fan of the Outpost-style space explorer and colony building games, but this just didn't do anything for me, and the interface made it not worth the hassle. At the point that I tried it, the graphics were really, really sub-par, and the translation to English was really lacking as well. Perhaps later, but not recommended right now.
For those that are into hardcore survival with a space theme this game is not quite what you are looking for at the moment, think space engineers but less complicated. Still it does fill a unqiue niche in the genre and even in its current alpha state is extremely addictive. If you are a early access support of games this is definitely a jewel to have in your library.
What it does right.
- Being able to hop from planet to planet with realtive ease is a beautiful and sadly rare thing amongst games of this genre but Farlight pulls it off.
- MINING! omg the countless hours you spend whiddling away for resources to build your next stick! Not here pal, mining is automatic, just plop down a extraction drill, throw in some power and let the goodtimes roll. It should be noted that you can still mine by hand faster than a extraction drilling platform initially. but put 10 or 15 of these puppies up and being able to focus on building is a huge plus in this game espcially when the monotony of placing pipes and wires and conveyor belts takes up a considerably chunk of time.
- Production is pretty streamlined at the moment. X amount of water and power will get you pretty much everywhere so the only real micromanaging is making sure you have ample amount of supplies.
- Bugs, the dev works hard at crushing game bugs as you can follow in the forums. Surprisingly enough for a EA game i have only once ever had a game crashing bug, Most have been minor annoyances that you can write off as early access.
What the game still needs work on:
- Content. At the moment the only real goal is to make a huge production ship capable of making everything and fly to planet to planet strip mining the planets dry which does not take long, maybe 5 hours if you are new to the game. Then thats it, end game. If i understand right there is only one guy making this and while hes peddling his production content out fast as his little legs can move, impressively so, being able to crank out more for a very creative game would help him generate a larger fan base. Maybe hire one or two people extra.
UPDATE: It's been more than a year since I wrote this review, and the "many things wrong with this game" still stands. The game has new features, but with old bugs still around, it just makes things worse. Save your money and maybe give it another year.
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I recommend you to watchlist/follow this game and track its progress. But I can't recommend a purchase at the moment.
There's many things right with the game, and many things wrong. I hope I can clarify them in this review.
Note that it is definitely early to judge, but not early enough to get a good intuition about the game's direction - which is what worries the most.
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Farlight Explorers is best described as a 3D Survival Factorio (with smaller production scale). Your goal is to guarantee your survival by building your life support systems - get Electricity to make Water, get Water and Electricity to make Oxygen and Food.
Your goal is also to extract the most ore from the planet's veins, and build your base and spaceship in order to explore space - there's currently no more goals due to the early state of the game, but more are planned.
My comments about aspects of the game:
- GRAPHICS: The game looks amazing for a single-man team. The artist deserves praise - I really love his style.
- SOUND: There's a single song which loops, and the sound is fine but needs mastering. When turrets fire, they'll definitely give you a heart attack.
- INTERFACE: The interface is fine and easy to understand, but could do with a lot of work. There's an insane amount of typos, and building machines is not really symmetrical as one might expect (so it's very OCD unfriendly, beware :P)
- BUGS: There's the usual bugs, but you can get around them by making saves or reloading an autosave. I didn't encounter any game-breaking or save-corrupting bug, though, which is good. Some bugs are really worrying, currently. Like using conveyor as you would in Factorio (or as the game makes you feel free to use) will slow your game below 10 FPS, and that's worrying giving that this should be one of the main parts of the game: building machines and transport systems.
About the gameplay:
- BUILDING uses the "snap" system a lot of 3D games use nowadays. Build a floor, then you can "snap" the next floor tile to the existant one. However, building right now can be really annoying and very time consuming due to the "snapping" bugging around. Building your SPACESHIP follows the same system, which makes it very customizable and cool (and VERY time consuming).
- RESOURCE GATHERING AND MACHINES: The planets have Ore Veins which you can build automated Extractors in. Then make use of robot arms and conveyors to take the ore to Furnaces to make Ingots. Then to Hydraulic Presses to make Plates. And to another Hydraulic Press to make Gears.
It looks really good and feels really satisfying when you're done building, but it is rather time-consuming and buggy.
- SURVIVAL: The constant need for oxygen will make you want to spread Oxygen Dispensers all around your base - and you can do that. Having this survival requirement is pretty cool and very interesting in the beginning - if you don't build fast enough, you'll end up dead.
- SPACESHIP: There's no reason to fly your own space ship at the moment - it currently works more like a teleport. You can't fly in space, and your ship jumps directly between planets. You CAN "plug" your Spaceship into a base and share electricity/water/oxygen with it, which is great...but is too much work, and you'd be better off building the necessary buildings on the ground instead. So maybe it will become more useful at a later time.
- EXPLORATION: There's different types of planets, but most of them have a limited area. So won't be exploring whole planets, but small parts of them. However, with a big number of planets, this won't be an issue, but it's good pointing out.
Some resources are only available on some planets, and that's really cool. It would be amazing in the future to transport resources between planets and different bases!
CONCLUSION:
There's a ton of potential in Farlight Explorers, there's no denying. The game went through a great transformation this year, which made it look really good. The developer is definitely interested in developing it.
It looks nice, it plays nice, it feels nice. But that's not enough when talking about Early Access titles.
There's two reasons I cannot recommend buying it. First, it's too early to believe it will be made into a full game.
Second, because there's no clear direction or road map for the game.
It could become an actual 3D Survival Factorio, or something much more limited and not as freeform as expected.
This would mean you'd be investing in something expecting a certain game, and end up with something completely different. It's dangerous, and hard to trust in.
There are suggestion lists and all that, but all organized and discussed by players. The dev does read and reply, but still there's no guarantee what will be done and what won't.
So I do recommend for you to watch it. All that I said above can be invalidated at any moment. A clear roadmap and direction would make it MUCH easier to trust in the developer's vision and tag along with him, but the best advice is to watch it from a distance right now.
All the best for the developer, though - I'd love to see this becoming successful.
Thanks for reading!
EARLY ACCESS REVIEW
I am generally not one for the whole survival, crafting, thing. I am much more interested in base building/management games.
Luckily for me, outside of the irritation generated by having to deal with oxygen and food, which is a minor inconvenience, this game is much more a game of base building and management than it is of survival, and even crafting (though crafting is for certain a core element of the game).
Once you get past the basics... electricity, oxygen, food... you are left with the goal of building a starship, which is a pretty significant goal. And to do so efficiently, you must leverage the power of automation.
You manage the process of digging up the necessary materials, transporting them to a storage facility, and then removing them from that facility in order to turn them in to ingots, plates and gears to craft the next elements of your base, or star ship.
The game gets you in to the flow quickly - though the tutorials need some tweaking. They break immersion and are incredibly irritating and seemingly unavoidable. Since they are delivered through, and stored as some form of email, simply notifying the user of new tutorial content would be highly preferable.
Within two hours, you are, however deep in the process of trying to build a mighty automated infrastructure, and figuring out why your robot arms are tossing your newly crafted ingots 20 yards away from where you want it.
The game is intelligently designed, and presumably combat and other threats will present themselves as you expand your search for the necessary elements for your next goal.
There are no lack of bugs - however... placing a battery may teleport you at high speed a good 100 yards away from your base for not obvious reason. Indeed, random teleportation results are common and irritating, but overall not game breaking as everything seems to be as you left it when you finally make it back to base.
The night-time element is just annoying. I get it's "value" to the game in terms of simulation and immersion, but it does nothing but encourage you to stand near your oxygen generator. A way of speeding up time at night might be a very nice feature for those who just don't plan to do much while the outside is dark.
The controls are a little bit of an "acquired" taste. A reckless player may well delete their storage facility and every one of those hard-earned items. Deletion should not be possible on an item that contains other items. This is a simple fix and one I am shocked the developer didn't consider.
Overall, though, the game is a reasonably well-designed and executed, though I would wait for a sale where it's closer to $10 than $20 in it's current state. The full retail price may well be worth it when the game goes to final release, but this early access version is hard to justify more than the $10-12 range.
First impressions video for Farlight Explorers
https://youtu.be/PqWi_rqT3V4
seems like I logged in 25 hours already.
if you are looking for nice mechanics and a sweet concept and also want to support game development, buy this. it´s a great game and great concept.
sure the game got a few bugs and glitches, but thats to expect from an early access.
I also expect an early acces game to not have fully developed late game content.
I was positively surprised by the game itself. mechanics work , graphics are ok and I am eager to see what will happen to this game.
1-English version
2-Versión español
1) English:
This is an early review that i would update with a few more hours of play and a few more patches.
Farlight Explorers is about surviving and building an automated base to cover all your needs for food and oxygen in a procedurally generated planet that you previously chose from a galaxy map. As far as i know, there are 5 types of planets you can choose or visit someday with the appropriate technology: desert, ice, gas, pure iron and asteroid.
Once you choose a planet, you crash into it and start the game with a few ship modules randomly dispersed through all the map that you can loot for resources. Apart from that, you need to create a base from the scratch, mining minerals to start crafting the machines you will need: solar generators, water pumps, oxygen and food generators, batteries to store the solar energy, ore extractors, furnaces, research machinery and a lot more.
The game is very stable with no crashes at all and character movement, although sometimes feels a little strange, is very fluid and precise.
The machines are just awesome, beautifully designed and the sky at night with all the stars you can see is also amazing.
The placement system, in my opinion, is a little confusing. You need to wire all machines to the power generators once placed and sometimes you don't know how and where to connect those wires.
This is one of the EA games more stables i played at release date and can have a brilliant future. As for now, you can play a lot of hours only to just create your base, test all machines and make automation.
2) Versión Español:
Este es un análisis que actualizaré con algunas horas más de juego y tras algunos parches.
Farlight Explorers es un juego de supervivencia y construcción de una base automatizada para cubrir todas tus necesidades de comida y oxígeno en un planeta generado proceduralmente y que previamente has elegido desde el mapa de la galaxia. Por ahora, que yo haya visto, hay 5 tipos de planetas que puedes elegir o visitar algún día con la tecnología apropiada: desierto, hielo, gas, todo hierro y asteroide.
Una vez has seleccionado un planeta, te estrellas en él y empieza el juego propiamente dicho con algunos módulos de tu nave caída dispersos aleatoriamente a través del mapa y en los que podrás encontrar recursos. Aparte de esto, necesitas crear una base desde cero, minando minerales para comenzar a crear las máquinas que necesitas: generadores solares (seguidores solares muy realistas pero más bonitos que los que existen ahora, claro), bombas de agua, generadores de comida y oxígeno, baterías para almacenar la energía solar, extractores de mineral, hornos de fundición, maquinaria de investigación y muchas más.
El juego es muy estable sin una sola petada y el movimiento del personaje, aunque algunas veces parece algo extraño, es muy fluído y preciso.
Las máquinas son, simplemente, impresionantes con un diseño muy bonito y el cielo por la noche con todas las estrellas que se ven es también asombroso.
El sistema de colocación de los bloques, en mi opinión, es algo confuso. Tienes que conectar todas las máquinas a los generadores de electricidad una vez colocadas y a veces no sabes ni cómo ni dónde conectar el cableado.
En definitiva, este es uno de los juegos "EA" más estables que he jugado el mismo día del lanzamiento y puede tener un futuro brillante. Por ahora, se le pueden sacar muchas horas para construir la base, probar todas las máquinas y automatizar todos los procesos.
I don't review games often. Or much at all. But for some reason I felt the need to write one for this game.
I also wrote this review day 1 of release, so don't judge this review too accurate a few updates down the line.
To start off, the controls are a bit wonky (mostly just the space bar switching between cursor and viewing mode). That's probably my biggest pet peave of this game. Otherwise the controls seem fine.
You choose the solar system and planet you want to start on, which is kinda cool. I like that. The mining is a bit wonky in visuals, a laser just pops from your nipples like rays of victory, but in reality you're shooting from a gun you can't see.
The planet has nice atmosphere (no pun intended) and desert planets feel like desert planets. So far I haven't seen any other, although I'm not sure you're able to yet. Haven't checked.
The wiring system and water piping is a bit wonky as well, there should be a 4-way connecter to help this sort of thing out, but instead you just place them on on top of the other facing different ways, which sometimes works, and sometimes just looks rather silly.
The Ore Extractor seems a bit glitchy and wont always extract ore, although it's day 1 so I'm not too picky. The robotic arms will fling rocks or whatever it is they are moving, not just directly behind them, but if they are elavated, behind and to the side, a ways. While this would be ideal for practicing some baseball, not so helpful when the furnace is not gettin any dlicious iron to feast on.
The good parts, however, outweigh the bad ones.
It's challenging (slightly, mostly just to figure out how everything works together) to get your base all set up and automated, which is a good thing I think, makes your finished base give you a good sense of accompishment.
The artwork is pretty sweet.
The sound affects of the machines are delightful.
The game isn't broken as far as I can tell. The few bugs I've noticed are rare and not game breaking.
Runs pretty smoothly.
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Дополнительная информация
Разработчик | Farlight Games Industry |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 58% положительных (126) |